View Full Version : Nintendo DS final design [pics]
Prince
07-28-2004, 10:48 AM
Final Name: Nintendo DS
Final Design:
http://media.nintendo.com/mediaFiles/f49a1422-f6e3-44ba-b146-8ec0b3214dc9.jpg
http://media.nintendo.com/mediaFiles/32c25001-25c6-4332-bdf2-9b8cadac6395.jpg
Press Release (http://www.nintendo.com/newsarticle?articleid=02f73c08-f36d-403c-a017-ab1dc6fab277&page=)
high-res pics:
http://www.2and2.net/Uploads/Images/DSopen_final.jpg
http://www.2and2.net/Uploads/Images/DSclosed_final.jpg
(heres the old shot for comparison):
http://www.nintendo.com/ds/img/games/main_DSoverview_lrg.jpg
I can't seem to see the analog stick that some people said would be on the final design??? ;)
Anyway, the power button right on top of the up button on the d-pad seems like a stupid place for it. It would really suck to mispress and power off your game.
Fiend
07-28-2004, 11:25 AM
Looks better than what they had before. I like the look of it when it's closed.
shred_head15
07-28-2004, 11:47 AM
Seems like something you can play during a meeting. :D
SuperLuigiBros
07-28-2004, 01:26 PM
awsome. so very cool. cant wait. drool. ect.
Michael
07-28-2004, 03:23 PM
Damn...they hardly made anything different...
[[tavis]]
07-28-2004, 04:27 PM
lots better, they should come out with colored ones at the start.
majik ninja
07-28-2004, 05:15 PM
Looks sort of ugly to me.
GTATrumpet
07-28-2004, 05:15 PM
Mmmmmmmm
Oh yea, I can see the changes...
:confused:
are you sure the button above "Up" is the Power button cause it looks like there's a switch on the side
Virtual
07-28-2004, 05:51 PM
Looks WAYYY too simple for the games you'll be able to play. It's like trying to play Metroid on my GBA. And yes, I know they will use the stylus but when I watched that video it looked totally uncomfortable.
Wish they would have done something to it...like...maybe an analog stick?
Haris
07-28-2004, 05:54 PM
That's hot. Reminds me of the DeLoreon for some reason. When is this coming out again?
Spartan 04
07-28-2004, 05:58 PM
Oh I thought this thread wasn't made, so I make one in Handheld discussion. Sorry. Anyways the DS owns the PSP in looks now, as well as games, as well as gameplay.
Haris
07-28-2004, 06:13 PM
Oh I thought this thread wasn't made, so I make one in Handheld discussion. Sorry. Anyways the DS owns the PSP in looks now, as well as games, as well as gameplay.
I agree... but my precious Metal Gear Solid...
Spartan 04
07-28-2004, 06:36 PM
That is a card based MGS game on the PSP, it isn't even a true MGS style game. I don't know if it will be that great. I am just thinking about games like Metroid Hunters, wireless up to 16 people!
z3r0_w0rm
07-28-2004, 06:39 PM
I like the look of it allot more now.
Nights
07-28-2004, 06:57 PM
LOOK NO ANALOG CONTROLS
Final version... No Analog controlls..
PSP is made for 3d gaming!!!
Michael
07-28-2004, 07:08 PM
^you gave 3 different impression on all 3 threads...now how do you really feel, becuase I'm confused...
GleefulFarewell
07-28-2004, 07:08 PM
WOW...it looks...AWESOME! YAY..THEY DIDNT PUT AN ANALOG STICK ON IT!!!
Im definantly getting it...its sooo kool now...
GleefulFarewell
07-28-2004, 07:13 PM
LOOK NO ANALOG CONTROLS
Final version... No Analog controlls..
PSP is made for 3d gaming!!!
there is a good reason that they didnt put analog controlles...
And everyone who wrote a review on sites that actually got to play it said it felt fine without analog controlles...
GleefulFarewell
07-28-2004, 07:15 PM
Looks WAYYY too simple for the games you'll be able to play. It's like trying to play Metroid on my GBA. And yes, I know they will use the stylus but when I watched that video it looked totally uncomfortable.
Wish they would have done something to it...like...maybe an analog stick?
Nintendo already announced that Metroid Prime Hunters will NOT use the stylus...
Michael
07-28-2004, 07:16 PM
^still though, they should have put it on there, it might play fine, it might play crappy, but it's about the masses not the couple who got to play it...btw..you have got to stop double posting...
Edit that: Triple posting...
GleefulFarewell
07-28-2004, 07:25 PM
wut wrong with double (triple) posting...
Nights
07-28-2004, 07:29 PM
I played it and I'm telling you it needs the analog.
Imagine playing Mario 64 without it. (FRUSTRATING) There having to change the game around and make it easier (you heard me right) to make it work with dpad. Which really makes the game not as fun. Try playing an emulator with dpad controls. For some games IE 2d games and fighting it will work great...
Michael
07-28-2004, 07:30 PM
^makes you look like a ubber n00b...
GleefulFarewell
07-28-2004, 07:32 PM
I played it and I'm telling you it needs the analog.
Imagine playing Mario 64 without it. (FRUSTRATING) There having to change the game around and make it easier (you heard me right) to make it work with dpad. Which really makes the game not as fun. Try playing an emulator with dpad controls. For some games IE 2d games and fighting it will work great...
BS...
Spartan 04
07-28-2004, 07:50 PM
Check this PSP vs DS comparison I made.
GleefulFarewell
07-28-2004, 07:54 PM
I personally think the DS looks WAY better than the PSP now...
K-mart Shopper
07-28-2004, 08:52 PM
Gamespot Quote "Control-wise, 64x4 does a good job of duplicating the original game's control, even without access to an analog joystick. The DS shoulder buttons are used to rotate the camera, and the system's Y button is used to sprint. It works pretty well, and controlling Mario, Luigi, Wario, or Yoshi is a breeze."
I just hope the DS isn't as bulky as those pictures make it look.. and I really hope they make the standard color something besides silver & black.
The PSP looked ugly to begin with.
GleefulFarewell
07-28-2004, 09:06 PM
^ the DS is the size of a GBA(closed) and 2 GBAs stacked(open)...
________
07-29-2004, 01:32 AM
Dude, the DS looks ****ing sweet.
It makes the PSP look :queer:
Kevin
07-29-2004, 01:39 AM
I'm loving the look of it. Like 100x better than the old one.
r33hash
07-29-2004, 04:41 AM
Good lord, is that comparison scaled correctly? If so, the PSP's screen is going to own the DS, hands down. I love both their designs now. All the more reason to save my damned money so I can get them both.
Dwhitten
07-29-2004, 04:56 AM
DS was supposed to have some kind of analog stick on it?
neo999955
07-29-2004, 04:57 AM
^ No it's not, but the PSP screen is bigger, widescreen, and of higher quality. (to r33hash's post)
The system does look better, and that's nice, and good, sexy = more sales, but the no analog is depressing. I understand the lefties, so they'd have to put two and make it look odd, but 3-D NEEDS analog, sorry there's no way around it, I'm somewhat scared, so much possibility, but no analog can seriously hinder it.
IGN quote "The controls, however, were a little on the sluggish side. It might be because they were ported over from the N64's analog stick to an eight-way pad, but it was just a little clumsy trying to get characters to walk up hills in their normal gait. Holding the Y button turned their walk into a sprint to make uphill climbs a little easier, but a lot more attention needs to be placed in the control department before this technology demo's ready for prime time. "
Haris
07-29-2004, 05:02 AM
Nights, you keep having orgasms about the analog stick, but PSP's is small and out of the way of your thumb for the most part, looks uncomfortable to me.
[[tavis]]
07-29-2004, 05:04 AM
is it just me but i have NEVER liked having to look between my hands to see what i am playing (and no thats not a perverted joke). i like having the sceen above the hands, like the ds.
neo999955
07-29-2004, 05:06 AM
^ You know one of the screens is in between your hands, and since that's the touch screen you might have to touch that screen while you use it.
Haris
07-29-2004, 06:44 AM
]']is it just me but i have NEVER liked having to look between my hands to see what i am playing (and no thats not a perverted joke).
Hahahaha.
SuperLuigiBros
07-29-2004, 12:17 PM
I played it and I'm telling you it needs the analog.
Imagine playing Mario 64 without it. (FRUSTRATING) There having to change the game around and make it easier (you heard me right) to make it work with dpad. Which really makes the game not as fun. Try playing an emulator with dpad controls. For some games IE 2d games and fighting it will work great...
Go find a movie of super mario 64x4. then pause it when theres a close up of mario, and u will see that they have made a completely new model of him. i suspect that they have changed it so that its easyier to control him. but im dumb, so im probly wrong.
fuck me dead..the ds looks very leet
downtime19
07-29-2004, 03:44 PM
Mario 64x4 sounds sweet and so does Metroid Hunters, but what I'm getting for it is Phantasy Star Universe. That is going to be freaking awesome. If there is any reason to buy PSP it would be Devil May cry, yeah it is coming out for PSP.
HolyPaladin
07-29-2004, 05:01 PM
I'm happy with the DS just as it is (final form). I'm glad that the buttons are bigger, now, glad that we have a place to hold the stylus when we're not using it, and glad that it looks a lot sweeter than the PSP (physically).
Regarding complaints against it in favor of the PSP:
1) Screw PSP's graphics or it's better screen. Pretty pictures don't make for better games. Sure, there'll be great games on the PSP, but there's going to be great games on the DS, as well, but it's not the graphics that make the games great or terrible. I'd rather play a good and enjoyable DS game than a lame PSP game that happens to look better. (Again, I'm not saying that PSP games will suck, but that it isn't pretty graphics that make a game good.)
2) Screw the analog stick complaints, as well. PSP's tiny analog stick seems rather inadequate, and I'd rather control with a D-pad than fumble around with an insufficient analog stick that isn't more than a bump protruding from the face of the unit. If the DS needed an analog stick, it would have one already, because Nintendo is working on software as well as the hardware and would therefor have noticed a long time ago if the play control sucked due to lacking an analog stick. The games have to play just fine or else the analog stick would have appeared even before the earlier model seen at E3. Since it hasn't, the DS must not need it. If it doesn't need it, the analog stick complaints are meaningless.
As I've said on many occasions in the past, both regarding DS and with other matters before it, what matters most is the games. If the games are good and fun to play, nothing else really matters. If the games (in general) for the DS are enjoyable, it doesn't matter if PSP has a nicer screen, prettier graphics, or an analog pimple. So long as Nintendo's entertaining franchises appear on the DS, I want to own one. With well over a hundred games already in the works for DS, there can't help but be plenty more great games on the way besides those from Nintendo. As long as the DS offers me enjoyable gaming, I couldn't possibly give two hoots about any complaints against it or any praises tossed at the PSP.
GleefulFarewell
07-29-2004, 05:14 PM
analog pimple
:lol:
Nights
07-29-2004, 06:41 PM
^ No it's not, but the PSP screen is bigger, widescreen, and of higher quality. (to r33hash's post)
The system does look better, and that's nice, and good, sexy = more sales, but the no analog is depressing. I understand the lefties, so they'd have to put two and make it look odd, but 3-D NEEDS analog, sorry there's no way around it, I'm somewhat scared, so much possibility, but no analog can seriously hinder it.
IGN quote "The controls, however, were a little on the sluggish side. It might be because they were ported over from the N64's analog stick to an eight-way pad, but it was just a little clumsy trying to get characters to walk up hills in their normal gait. Holding the Y button turned their walk into a sprint to make uphill climbs a little easier, but a lot more attention needs to be placed in the control department before this technology demo's ready for prime time. "
"controls for this were a little wonky, as playing an FPS on the GBA is hard enough, let alone a fully 3D, complex version." UGO.com
""The controls, however, were a little on the sluggish side. It might be because they were ported over from the N64's analog stick to an eight-way pad, but it was just a little clumsy trying to get characters to walk up hills in their normal gait. Holding the Y button turned their walk into a sprint to make uphill climbs a little easier, but a lot more attention needs to be placed in the control department before this technology demo's ready for prime time. " IGN.com
To answer your question do this... Get a N64 emulator (if you own a N64 if not go to a friend that owns one) and play Mario 64 with a dpad controller. At first you don't really notice the difference when running around outside which is where gamespot was probably playing there demo when writing the article. Now actually play a level where you have to slowely sneak past things, and manuever arround things, even the racing scene becomes more difficult, and now try to walk accross naro bridges. (made to easy if they make it one of the directions, but there is no way around that either)
This is how it is. The controls were responsive but clunky. The fact is that you need analog controls to fully experience the joy of Mario 64, zelda, and many more. Picture how hard accuracie of the hookshot will be with the dpad, time it takes to aim for what you want, etc. Fight scenes without free responce. Fps without Analog also will hamper precise shoots and angle managing also harder to rotate cameras for games.
I mean running with an anolog controller lets you adjust how fast you want to go (great for things under timing pressure) which you do not have controll of in the DS version. All you have is run or (hold down a button which is annoying) walk.
They did make Mario easier to play by making it more 8 direction oriented. This will hamper some of the fun with getting through precise spots, walling accross small ledes, angeling jumps, and etc. It still hampers the 3d experience. I'm sorry there isn't away arround this. Even then you still wish it has an analog pad.
Nights, you keep having orgasms about the analog stick, but PSP's is small and out of the way of your thumb for the most part, looks uncomfortable to me.
"It's got a good deal of give and, although it looks awkwardly placed, the heavy ergonomics of the system may end up having you hold the system in a way that this is actually comfortable. In our hands-on, with a unit bolted into the booth, we were not able to wrap our hands fully around the unit, but we were able to get enough of a feel to say that Sony wasn't crazy when they put one of the most vital inputs for the handheld in an odd spot in the corner. It actually felt right." IGN.com
I'm sick of pulling quotes from other websites. I'm telling you a pure playtime I have had with the systems.
The reason I love the analog controller is that it is conftorable and feels great. There's no denying that, there are many reviews that confirm my opinion. It feels as good if not better than standard consoles analogs while playing games... It's that good!!!
Nights
07-29-2004, 06:49 PM
Somebody asked the size about the DS. I don't know if it has become bigger. But before when closed it was about the same size as the original gameboy (not the smaller ones)
Grrr should have edited last post... :-P
fishbonetaher
07-30-2004, 02:12 PM
looks much smoother than the last design.
looks much more stylish and smoother than before
Vishus
07-31-2004, 04:12 PM
Well as long as the d-pad feels nice and loose like the Dreamcast d-pad. I'm starting to think that after seeing the feel reviews that a Neo Geo Pocket Color flat joystick would be a better solution. I never felt it but it looked like 8-way d-pad/Joystick thats a better alternative than having both on the controller or decreasing the d-pad size to make room for the joystick.
I also think the PSP/PSX/PS2 d-pad is crap (doesn't mean I hate their game systems because I still own one of them). Using a d-pad created by nin will own using a d-pad created by Sony if somehow there was a game where they both can compete. Its like mouse and keyboard > gamepad. N64 was the closest. Plus you can feel how much faster you can do an action you were to use it with your thumb in the middle.
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