neo999955
07-30-2004, 03:28 AM
Well, the final design for the Nintendo DS has been revealed, as well as the official name of the system, not surprisingly the Nintendo DS. The PSP and DS are stirring up a lot of interest, both positive and negative for each system, even though it’s too early to determine a final verdict, I’m going to do a comparison of what we know and have seen thus far, which is actually quite a lot.
Look
The first big issue between the two portables was the look of the two. The DS was looked down upon by many right off the bat by its ugliness compared to not only the PSP, but the GameBoy Advance SP which also features a flip open design, but looks much better. Well we have recently seen the new and reasonably final design for the DS, and all cosmetic issues were pretty much fixed, and the two can both claim to be sexy, sleek devices. Winner: Draw.
Graphics
The other issues that hurt the DS from the get-go were its graphical power, which is obviously inferior to the PSP, and somewhere in-between Nintendo 64 and Dreamcast, leaning more towards the Nintendo 64. The PSP on the other hand is almost the same quality as the Playstation 2, placing the system nearly one full generation ahead in the graphics department, and in the same quality of current generation consoles, something that neither the GameBoy nor DS can claim. The screen for the PSP is also bigger, clearer, and widescreen, out doing the DS, GameBoy, and even most gamer’s TVs in actual quality of picture and widescreen aspect. Winner: Playstation Portable
Media
The Nintendo DS follows Nintendo’s previous handhelds and sticks with a cartridge for software, although it is far smaller, and can hold 1 Gigabit (128Mbs) with the possibility of more space (at a higher price). The PSP used a disc format that is actually in a cartridge like exterior giving it 1.8GBs, far more than the DS. This isn’t the first time Nintendo and Sony have had two consoles at the same time with on disc and one cartridge, and Sony took over the market because of having the disc format. That was not handheld though, and things are quite different with a handheld. The disc format adds in load times, and although it can offer some nice Final Fantasy type FMVs, it drains on battery life. The actual length of the PSP’s battery remains to be known, but it is well known that for most games the battery life will be considerably lower than the normal ten hour life on the GameBoy line and expected of the Nintendo DS. PSP’s disc has a huge advantage in space, but also has a very negative affect of battery consumption and not being able to save without a memory card, but the two pretty much cancel each other out with positives and negatives. Winner: Draw.
Features
Both the Nintendo DS and Playstation Portable have extra features, and in fact they even share some (Wi-Fi for instance), but they have also have some very unique features. The Nintendo DS’s are basically involving gaming and changing the way people play games, giving us something new and unique. With two screens, a built in microphone, and touch screen the ways of playing games can be re-invented for the system truly giving players something new in games that hasn’t really been felt since the change over to 3-D. The PSP’s extra features fall in the non-game category, as a way to attract more non-gamers and the more mature crowd the PS2 and X-Box thrive in, and the GameBoy is often lacking in.
The PSP’s disc format allows the portable to actually play full-length movies (in widescreen), and it actually triples in functionality as it can also play music, making it a Playstation 2, portable movie player, and I-Pod all in one, oh my. The less mentioned requirements for these features hinder the enjoyment of them considerably. Movies on the PSP must come in UMD format, not DVD, which means companies have to actually put money into releasing it on both formats (three if you include VHS) for a brand new system and a media that can be played only on that system, not happening. Major movies actually being released on the PSP (aside from FF Advent Children which mainly appeals to gamers) will only happen if the system sells well enough, and has a large installed base 9which would take one to two years), but even then the problems don’t end. Buying the movie on UMD restricts you to that device, which many people aren’t willing to do. The PSP does, however, feature video/audio outs as well as the possibility of putting smaller movies from your computer onto a memory card and playing them on PSP. Playing MP3s is a huge advantage, the only downside being you have to buy a memory card to actually make use of this feature, but is a much more practical feature compared to playing movies. Both systems have advantages and disadvantages, but since both a gaming systems and playing movies isn’t all that great, the Nintendo DS comes out on top with all the possibility lying within. Winner: Nintendo DS
The Games = Winning Portable
The most important part of any system is the games it has, and since the two portables even each other out games become even more important. This is the one part of the comparison that can’t be decided until games are released, and also the deciding factor of the two portables. However, both can be explored from a speculative standpoint and evaluated from there. The PSP does not have any of the special features for gaming that will revolutionize the system’s games in anyway, but then again neither have any of the GameBoys. One of the major complaints of the PSP was it’s unoriginality, and the fact that it is merely a portable Playstation 2, but what did one expect from a portable with that exact naming; Playstation Portable? The PSP will do exactly what the GameBoy line has been doing for the past 10 years, play console games on the go, the difference, the PSP is beginning in the current generation. So the PSP will do exactly what it was meant to, give console gaming on the go, and with this generation in mind for graphics, display, and even playing as it features an analog stick, which is required for most 3-D gaming.
The Nintendo DS does not have an analog stick which will hinder its 3-D playing abilities by restricting to an 8-direction pad, instead of the 360 degrees of control that has become the standard for 3-D (ironically created by Nintendo). All hope of games for the DS is not lost, in fact, it has the ability to go far beyond the PSP, GameBoy, and even home consoles can offer. Two screens, touch screen, and a microphone can give some brand new gameplay never before possible, and if done correctly, could be quite fun and fresh. For an example of gameplay ideas you can check out some ideas I came up with not too long ago here (http://www.nintendonow.com/forums/showthread.php?t=25183) . The possibilities of the Nintendo DS are endless; unfortunately none of the games shown so far have actually used the abilities of the DS into something that couldn’t be done with current hardware other than the Pac-Pix, which isn’t anything more than a tech-demo, and not a full blown game. This is what the fate of the DS will hang on; companies (especially Nintendo since it is their system) are going to have to find ways to use the functions of the DS and create a brand new experience that has never been possibly before without the DS’s abilities. Nintendo promoted connectivity between the GameBoy Advance and GameCube as an answer to online gaming, but failed to give any games that actually used the function in a non-gimmicky way for three years when Pac Man Vs. was released followed by The Legend of Zelda: Four Swords. Both games proved Nintendo wasn’t out of their minds with connectivity and showed that it could give light to something original, new, and fun, but coming out so late couldn’t stop the doom of connectivity, which now stands as a failure.
The winner of this round cannot be determined as of now because of what software the DS boasts when it hit shelves. The games for PSP will be portable versions of current generation consoles, which are essentially what the GameBoy is; only the GameBoy is a couple generations behind whereas the PSP is current. Whether companies will be able to utilize Nintendo DS’s functions into meaningful and unique gameplay will determine the winner of this portable fight, and that remains to be seen. The fact that the PSP’s possibilities are already known whereas the DS’s are up in the air, give the PSP the lead as of now, but Nintendo can surely steal the show, they just need software to back up the amazing hardware. Winner = Undetermined
Look
The first big issue between the two portables was the look of the two. The DS was looked down upon by many right off the bat by its ugliness compared to not only the PSP, but the GameBoy Advance SP which also features a flip open design, but looks much better. Well we have recently seen the new and reasonably final design for the DS, and all cosmetic issues were pretty much fixed, and the two can both claim to be sexy, sleek devices. Winner: Draw.
Graphics
The other issues that hurt the DS from the get-go were its graphical power, which is obviously inferior to the PSP, and somewhere in-between Nintendo 64 and Dreamcast, leaning more towards the Nintendo 64. The PSP on the other hand is almost the same quality as the Playstation 2, placing the system nearly one full generation ahead in the graphics department, and in the same quality of current generation consoles, something that neither the GameBoy nor DS can claim. The screen for the PSP is also bigger, clearer, and widescreen, out doing the DS, GameBoy, and even most gamer’s TVs in actual quality of picture and widescreen aspect. Winner: Playstation Portable
Media
The Nintendo DS follows Nintendo’s previous handhelds and sticks with a cartridge for software, although it is far smaller, and can hold 1 Gigabit (128Mbs) with the possibility of more space (at a higher price). The PSP used a disc format that is actually in a cartridge like exterior giving it 1.8GBs, far more than the DS. This isn’t the first time Nintendo and Sony have had two consoles at the same time with on disc and one cartridge, and Sony took over the market because of having the disc format. That was not handheld though, and things are quite different with a handheld. The disc format adds in load times, and although it can offer some nice Final Fantasy type FMVs, it drains on battery life. The actual length of the PSP’s battery remains to be known, but it is well known that for most games the battery life will be considerably lower than the normal ten hour life on the GameBoy line and expected of the Nintendo DS. PSP’s disc has a huge advantage in space, but also has a very negative affect of battery consumption and not being able to save without a memory card, but the two pretty much cancel each other out with positives and negatives. Winner: Draw.
Features
Both the Nintendo DS and Playstation Portable have extra features, and in fact they even share some (Wi-Fi for instance), but they have also have some very unique features. The Nintendo DS’s are basically involving gaming and changing the way people play games, giving us something new and unique. With two screens, a built in microphone, and touch screen the ways of playing games can be re-invented for the system truly giving players something new in games that hasn’t really been felt since the change over to 3-D. The PSP’s extra features fall in the non-game category, as a way to attract more non-gamers and the more mature crowd the PS2 and X-Box thrive in, and the GameBoy is often lacking in.
The PSP’s disc format allows the portable to actually play full-length movies (in widescreen), and it actually triples in functionality as it can also play music, making it a Playstation 2, portable movie player, and I-Pod all in one, oh my. The less mentioned requirements for these features hinder the enjoyment of them considerably. Movies on the PSP must come in UMD format, not DVD, which means companies have to actually put money into releasing it on both formats (three if you include VHS) for a brand new system and a media that can be played only on that system, not happening. Major movies actually being released on the PSP (aside from FF Advent Children which mainly appeals to gamers) will only happen if the system sells well enough, and has a large installed base 9which would take one to two years), but even then the problems don’t end. Buying the movie on UMD restricts you to that device, which many people aren’t willing to do. The PSP does, however, feature video/audio outs as well as the possibility of putting smaller movies from your computer onto a memory card and playing them on PSP. Playing MP3s is a huge advantage, the only downside being you have to buy a memory card to actually make use of this feature, but is a much more practical feature compared to playing movies. Both systems have advantages and disadvantages, but since both a gaming systems and playing movies isn’t all that great, the Nintendo DS comes out on top with all the possibility lying within. Winner: Nintendo DS
The Games = Winning Portable
The most important part of any system is the games it has, and since the two portables even each other out games become even more important. This is the one part of the comparison that can’t be decided until games are released, and also the deciding factor of the two portables. However, both can be explored from a speculative standpoint and evaluated from there. The PSP does not have any of the special features for gaming that will revolutionize the system’s games in anyway, but then again neither have any of the GameBoys. One of the major complaints of the PSP was it’s unoriginality, and the fact that it is merely a portable Playstation 2, but what did one expect from a portable with that exact naming; Playstation Portable? The PSP will do exactly what the GameBoy line has been doing for the past 10 years, play console games on the go, the difference, the PSP is beginning in the current generation. So the PSP will do exactly what it was meant to, give console gaming on the go, and with this generation in mind for graphics, display, and even playing as it features an analog stick, which is required for most 3-D gaming.
The Nintendo DS does not have an analog stick which will hinder its 3-D playing abilities by restricting to an 8-direction pad, instead of the 360 degrees of control that has become the standard for 3-D (ironically created by Nintendo). All hope of games for the DS is not lost, in fact, it has the ability to go far beyond the PSP, GameBoy, and even home consoles can offer. Two screens, touch screen, and a microphone can give some brand new gameplay never before possible, and if done correctly, could be quite fun and fresh. For an example of gameplay ideas you can check out some ideas I came up with not too long ago here (http://www.nintendonow.com/forums/showthread.php?t=25183) . The possibilities of the Nintendo DS are endless; unfortunately none of the games shown so far have actually used the abilities of the DS into something that couldn’t be done with current hardware other than the Pac-Pix, which isn’t anything more than a tech-demo, and not a full blown game. This is what the fate of the DS will hang on; companies (especially Nintendo since it is their system) are going to have to find ways to use the functions of the DS and create a brand new experience that has never been possibly before without the DS’s abilities. Nintendo promoted connectivity between the GameBoy Advance and GameCube as an answer to online gaming, but failed to give any games that actually used the function in a non-gimmicky way for three years when Pac Man Vs. was released followed by The Legend of Zelda: Four Swords. Both games proved Nintendo wasn’t out of their minds with connectivity and showed that it could give light to something original, new, and fun, but coming out so late couldn’t stop the doom of connectivity, which now stands as a failure.
The winner of this round cannot be determined as of now because of what software the DS boasts when it hit shelves. The games for PSP will be portable versions of current generation consoles, which are essentially what the GameBoy is; only the GameBoy is a couple generations behind whereas the PSP is current. Whether companies will be able to utilize Nintendo DS’s functions into meaningful and unique gameplay will determine the winner of this portable fight, and that remains to be seen. The fact that the PSP’s possibilities are already known whereas the DS’s are up in the air, give the PSP the lead as of now, but Nintendo can surely steal the show, they just need software to back up the amazing hardware. Winner = Undetermined