View Full Version : -The Nights OFFICIAL PSP Thread-
Haris
08-18-2004, 05:29 AM
Sticky this bitch.
Sticky it now.
Nights, post all your shit in here from now on instead of making new threads so we can keep spamming fanboy complaints to a minimum.
Deno22
08-18-2004, 05:42 AM
what is with you and fanboyism ixion?? anyone who says anything about cube is a fanboy to u?? ur retarded
Nights
08-18-2004, 05:47 AM
It's not that it's the people who go.. You suck sony's A$$ since you liked playing the PSP better at E3.
OutlawAdidas
08-18-2004, 06:06 AM
Here you go Nights, Your every own place. feel special?
I have no problem with ur posting of PSP news, just don't make 10 friggin threads about it.
Haris
08-18-2004, 12:10 PM
It's true Nights, but just keep your stuff here.
Nights
08-18-2004, 02:56 PM
Well sticky it already and start fresh and I will... :-P
I just read the stupidest verses article I've ever seen. It ended up being half and half but the editors said the DS has wilreless land and that's it's best thing it has over the PSP... However the PSP has Wireless lan to so that defeats the argurment of the DS being better cause it has wireless land capabilites and the PSP doesn't, talk about poor... Anyways here's the ending to it.
Jonathan Metts of PlanetGameCube
Thanks for letting me rant. To Sony, I'd like to say: Either release rewriteable UMDs and a DVD>UMD writer, or drop the movie feature from PSP. No one is going to buy two copies of every movie, and UMD can't compete as a movie format with the ubiquitous DVD. You're adding significant cost to your system for a feature that is dead in the water. To Nintendo, I'd like to say: Start showing us some interesting applications for the two screens, because that feature is going to add a lot of cost to the system, and so far we haven't seen much use for it. Write a standard wireless networking code and give it to developers with each dev kit; don't make the same mistake you did with GameCube's networking capabilities. Don't tell us your system has Wi-Fi if only one or two games will ever be able to use it. And add an analog joystick to the DS while you still can.
I couldn't agree more...
Haris
08-18-2004, 06:06 PM
Word. PSP doesn't need movies... it's just a waste of battery life.
Nights
08-18-2004, 08:29 PM
RUMOR: Game Informer reported that Sony / Square Enix will be showing two new Final Fantasy titles for PSP at E3, one is a port of a Final Fantasy title for PSone, the second one is a new Final Fantasy title which can connect with Final Fantasy XII for PS2.
Magic Box also states that Sony/Square Enix might consider waiting until TGS so that it is more complete.
Haris
08-19-2004, 12:55 AM
Cool.
Can we please sticky this?
Shayde
08-19-2004, 01:49 AM
I still don't think the DS needs an analog, it would be nice but it isn't exactly a must have. I prefer using the D-pad in a few games, like Tony Hawk and wrestling games.
Plus, why can't an admin just make the Nin Handheld forum just a Handheld forum...its not like its being spammed with tons of threads, there is barely a new thread a day.
Haris
08-19-2004, 02:42 AM
Thanks for the stickage, Omega.
Nights
08-19-2004, 04:16 PM
"PS2-standard games" and "simple ideas" are to provide the main focus for Sony's PSP software line-up, according to SCE's Executive vice president Sakei Masatsuka, who laid down a further clear challenge to Nintendo in the lead-up to the handheld war.
Speaking very recently to Japanese magazine Famitsu PS2, he displayed an almost Miyamoto-like philosophy, saying: "[On the PSP] there's an interest in being able to play PS2-standard software, but with broad appeal also the aim, we hope to bring out software centred on simple ideas too."
We've already read about how GT4 Mobile (working title) is likely to be a direct port of the PS2 version - an early indication of the handheld's technological capabilities - and it is these types of games that Masatsuka hopes to see mixed up with simpler, more immediate titles (such as Sega's Puyo Puyo Fever?) in order to maximise the console's target audience.
"When the PlayStation appeared, both arcade software and business software makers signed up," he continued. "The PSP will see a similar phenomenon. We want [developers] to hammer away at the system without thinking: 'is a game as simple as this okay?'"
Another key issue for Masatsuka is the quality of the PSP's first-party launch games. Admitting to a disappointing launch line-up on the PS2, he concedes: "That remains an area of regret for the development team. We are motivated by the thought that we cannot repeat that again."
As yet, Sony has to reveal what games may make it as part of the console's early line-up, but in-development titles such as WipEout and the aforementioned GT4 cannot be assumed to be too far off the mark.
The Sony PSP will be available for play at next month's Tokyo Games Show. There is still no exact official release date for the machine, although it is expected to be unleashed in Japan before Christmas and in Europe around March time next year.
www.computerandvideogames.com
Nights
08-19-2004, 10:02 PM
- StormFront Studios, the developer of The Lord of the Ring: The Two Towers, mentioned that they will begin the work for their first PSP title.
themagicbox
Nights
08-20-2004, 04:53 PM
July 23, 2004 - Evil is not afoot, but the SuperVillain supergroup is still bent on world domination. Combining team members from the blockbuster series Tony Hawk's Pro Skater and Warcraft, the new development team SuperVillain Studios begun laying down its plans for conquest with the announcement of its company today.
The SuperVillain team, incorporated in January of this year and seen as shadowy lurkers in private at E3 in May, was founded by game designer and author Tim Campbell (whose credits include Warcraft III, Command & Conquer: Red Alert 2, NOX), programmer Steve Ganem (online play developer on THPS3 and also credited on Golden Nugget 64, NOX and MTX: MotoTrax), and designer Chris Rausch (also known for work on all five previous Tony Hawk's Pro Skater games, and also involved in music video and voice-over work.)
As far as SuperVillain schemes go, the company's known plans right now only include the announced work collaborating with Neversoft on Activision's upcoming Tony Hawk's Underground 2 (putting together its online component as well as a little bit of level design work). In off-line chats with the team, we've also noticed them wring their hands in maddening glee with the mention of the upcoming PlayStation Portable -- the team is an officially licensed developer for the PSP, as well as the Xbox and PS2 -- so it wouldn't surprise us to see them aim their next SuperVillain strike on Sony's handheld.
IGN
(Yet another developer announced that they are developing for the PSP) I wonder how big this list is now..
Nights
08-22-2004, 09:52 AM
News coming from Games Convention in Leipzig, Germany has described updates to previously shown titles, as well as a couple new games to look forward to.
None of the games shown by Sony were playable at this time, but games such as Wipeout Pure, Medievil, This is Football 2005, Hardcorps, and World Rally Championship (WRC) received noticeably updated graphics. As compared to the showings at E3, the games looked crisper and clearer.
Other games making an appearance were Zero Hour, a third person shooter from Argonaut (now with slow motion gunplay), Free Running, an urban freestyle game from Eidos, and Mercury, a liquid puzzle game from Ignition Entertainment.
Also at the show were Sticky Balls and a couple Hardcorps inspired games called Metal Shell and Hardware.
The excitement builds as TGS draws closer.
OutlawAdidas
08-22-2004, 10:42 AM
wohoo I'm estatic <input sarcasm here>
neo999955
08-22-2004, 01:32 PM
Hmm I leave for a week and Nights gets his own thread, lol. Anyway, I thought he got a thread to post all PSP news without the major fanboy attacks he recieves so often?
On the actual therad side, nothing terribly interesting from what I've read today, but it's good to know what the competetion is up to, even if everyone else seems to hate even news if it comes from Nights.
r33hash
08-22-2004, 07:16 PM
What the hell is "This Is Football 2005"? What kind of a name is that for a football game?
Nights
08-23-2004, 03:22 AM
-"Cost is still undetermined, but our sources at several game makers put it at $199 max, and most are pegging it at $149."
PSM august issue
All I can say is wow... If the PSP ends up being less than the DS, wow...
Haris
08-23-2004, 03:28 AM
All I can say is wow... If the PSP ends up being less than the DS, wow...
Then it will completely own.
Michael
08-23-2004, 03:31 AM
^yes...yes it would...but I don't think that's gonna happen...Sony isn't really known for being cheap...and while I think this is dumb, American's like to pay more for stuff that they could get for half the price at the same quality...Sony has always known this...so, end of story, as far as I'm concerned I should say...
Nights
08-23-2004, 03:44 PM
Finally more details will be revealed about the PSP CPU.
Reading from the HOT CHIPS Conference web-site:
Session 8: Low-Power Processors
Chair: Forest Baskett (NEA)
A 90nm embedded DRAM single chip LSI with a 3D graphics, H.264 codec engine, and a reconfigurable processor, Masanobu Okabe (Sony)
Low Power AMD Athlon™64 and AMD Opteron™ Processors, Marius Evers (AMD)
This is indeed the System on a Chip (SoC) that Sony Computer Entertainment and Sony LSI designed: 90 nm e-DRAM single chip LSI (SoC), with a 3D graphics chip (the GPU), H.264 codec engine (the MPEG4 decoder, the AVC decoder chip), etc... it seems a nice match.
Will bring you updates as soon as they are available.
Sources: Hot Chips Conference
NE Asia
Nights
08-23-2004, 05:17 PM
Report emerges that predicts the launch of both Nintendo and Sony's handhelds on the same day!
Pencil March 18th into your diaries, folks, as the latest issue of the trade mag MCV has both the Nintendo DS and Sony PSP being released on that one day.
The Easter period is a strong time for games sales, so it's not surprising that both companies are targeting this lucrative time. How the competition would affect sales is unknown, but there is the possibility that one company might bring the launch forward to get a leap on the competition.
This news pertains to the Europe release schedule.
OutlawAdidas
08-23-2004, 11:43 PM
ehhh.....screw europe...i'm over here in the US
Haris
08-23-2004, 11:57 PM
So are most of us as well as Nights.
Michael
08-24-2004, 12:01 AM
I'm afraid of Europe and there stance on handhelds, Ngage bombed, but in Europe, only like 50-100 units were bought in the first week I believe, it nuked...Europe has some weak handheld starts...Maybe going against each other can stimulate something...
r33hash
08-24-2004, 02:09 AM
Ngage Bombed everywhere. Stupid Nokia.
Nights
08-24-2004, 06:41 PM
Sega also has the launch window in mind but does not plan to show anything before autumn (which means Tokyo Game Show rather than E3 Expo). Consumer affairs manager Hideki Okaumura commented that Sega wants to go beyond just games and provide "Digital Entertainment Content."
WOW... It is looking like Sony is going to make the Tokyo Game Show the one stop PSP buzzing/hype point!
Nights
08-25-2004, 02:09 AM
STANFORD, CALIF. -- Sony Electronics cracked open the chip powering the forthcoming PlayStation Portable game player in a presentation here Tuesday, providing substantive details of the chip's design.
The chipset's designer did not comment, however, on the reasons for the PSP's delay. Sony has already said that the PSP will not ship in the U.S. until early 2005, and reports have surfaced that software makers don't believe the handheld will be released here until June 2005. Sony will ship the PSP in Japan later this year.
Not only will the PSP signal a new round in the console wars by challenging the established Nintendo Game Boy and new Nintendo DS, but the player will also begin the introduction of 3D-dedicated game into the handheld space.
The PSP will be based around four key blocks: the main CPU core, the media engine, the dedicated graphics processor, and the "Virtual Mobile engine," a reconfigurable assistant chip that will also be used in Sony's Walkman portable music player to conserve battery life. At press time, it wasn't clear whether each block would be integrated or broken out into a separate chip.
Some of the basic capabilities of the PSP player have already been disclosed. The game player will include a 4.3-inch widescreen TFT LCD, will contain a lithium-ion battery, and process AAC and MP3 music and AVC/@MP for pictures and movies. Games and other content will be stored on a 1.8-Gbyte UMD optical disc. The PSP is said to measure 70mm x 74mm x 23mm, and weigh 260 grams.
In a presentation at the Hot Chips conference here Tuesday, designer Masanobu Okabe described further details of the PSP chipset, which the company concealed with the non-specific title: "A 90-nm embedded DRAM single-chip LSI with a 3D graphics H.264 codec engine and a reconfigurable processor".
Sony Computer Entertainment executives said in May that the PSP would be powered by a MIPS R4000 embedded CPU. Okabe said Tuesday that the CPU will run at speeds up to 333-MHz, with a bus that can run at speeds up to 166-MHz, depending upon the application load. In low-load situations, Okabe said, the chip will power down unused blocks. The entire chip will total 6 million gates and an undisclosed amount of transistors. Sony will fabricate the chip in a 7-layer, copper-enhanced 90-nanometer process.
To save power, the chip core's voltage will range between 0.8 and 1.2 volts. Okabe declined to disclose the average power consumption of the chip or the 3D engine, claiming that the power will vary depending on the application.
The host CPU block will also contain a security sub-block designed to protect data and help prevent hacking the PSP, its games, or the stored data.
Okabe's presentation of the I/O also contained some unexpected surprises. Early disclosures of the PSP indicated that the player would be capable of communicating via 802.11b WiFi. The only I/O functions Okabe described were USB 2.0 and Memory Stick, Sony's small-form-factor flash memory format.
The PSP's graphics engine will feature a 512-bit interface, Okabe said, pushing 664 million pixels or 35 million polygons per second. Freed from the need to conform to any other graphics API besides its own, Sony decided to support some basic graphics primitives as well as directional lighting, clipping, environment projection and texture mapping, fogging, alpha blending, depth and stencil tests, and dithering, all using either 16- or 32-bit color. The 166-MHz graphics core will include 2-Mbytes of embedded graphics memory.
Sony apparently will support a graphics model based on surfaces, rather than polygons. Okabe displayed an illustration of a cartoon character that looked more realistic than a polygon-based model, which he said contained the same amount of data. The graphics block will also be capable of vertex blending, a morphing technology that can interpolate changes made between objects.
"Small data size is advantageous to mobile data software," Okabe said.
Unfortunately, the purpose of the VME still remains a bit of a mystery. The reconfigurable logic will run at 166-MHz, and apparently reconfigure its internal 24-bit datapath in a single clock cycle, into configurations suited for H.264, a video algorithm based on MPEG-4, as well as game sounds and sound effects. Since the VME must be reconfigured for each operation, attendees here said they assumed that the PSP will not be able to combine video with external sound effects. However, Okabe said that the decoder would be the fastest found in any consumer-electronics device at the time of the PSP's launch.
Source: http://www.extremetech.com/
Nights
08-25-2004, 02:36 AM
Konami announced today that they will have a playable version of Metal Gear Acid available at the upcoming Tokyo Game Show.
While Konami did not give a release date for the title, Sony has been hinting that all the PSP titles shown at TGS would be released at or around launch in Japan later this year. For more information on this title, check out the previews on previous posts.
Source: 1Up Article
r33hash
08-25-2004, 03:49 AM
When is the Tokyo Game Show?
And thanks for all the info Nights. I am readin most of it.
Haris
08-25-2004, 05:40 AM
ACID ACID ACID ACID.
This better be good.. I really don't like the idea of Card play though..
Nights
08-25-2004, 06:20 AM
Tokyo Game Show dates are
9/24 - 9/26
Just one month away tell the psp gets really displayed. Here are some more random psp pics.
http://www.heck1701.com/galleries/goofster/aaa.jpg http://www.heck1701.com/galleries/goofster/aaa5.jpg http://www.heck1701.com/galleries/goofster/aaa10.jpg http://www.heck1701.com/galleries/goofster/aaa13.jpg
These should help make you guys wonder what coudl be in store for Tokyo Gameshow.
r33hash
08-25-2004, 03:04 PM
Holy ass monkeys!
Glenn2K4
08-25-2004, 03:17 PM
those screens are like whoa.
Haris
08-25-2004, 03:37 PM
Holy ass monkeys!
I agree.
:asshole: :piss:
Nights
08-25-2004, 05:00 PM
Obviously, Sony's small list of titles is missing PSP-related software, which means the company is probably going to make us wait until the show to find out what games we'll be able to get our hands on.
I would like to point out to people that Sony has stated many times that there are going to pull out some more suprises for E3. Hopefully the new rumored price from PSM of $149 is one of them.
IGN updated there page to say that.... (To bad...I was excited)
Nights
08-25-2004, 05:05 PM
Metal Gear Acid for PSP (Konami's other PSP titles shown so far, including Y's VI, Frogger, a Mahjong game, and its cool FPS demo were not listed for play, nor were Winning Eleven or Powerful Pro Baseball were not listed, but they could easily show up on video, as playable games at Sony's PSP booth, or as unannounced titles at TGS.) Konami tends to have a game-filled booth at every TGS, but most of the stuff is anime-related. Expect titles beyond these four to appear at the show.
Haris
08-25-2004, 05:42 PM
Wait wait...
Acid isn't going to be playable?
:cry:
Nights
08-25-2004, 06:17 PM
Konami announced today that they will have a playable version of Metal Gear Acid available at the upcoming Tokyo Game Show.
While Konami did not give a release date for the title, Sony has been hinting that all the PSP titles shown at TGS would be released at or around launch in Japan later this year. For more information on this title, check out the previews on previous posts.
Source: 1Up Article
Acid being playable was already announced... Just scroll up and read it all bro..
So be stoked... It's so early that there will be a lot more playable game announcements made before TGS and they'll come at different times. The last message was just what konami is saying will be there (not including suprise titles).
Nights
08-26-2004, 05:08 PM
SCEE Technology group is ready to present more details to the Developers community.
On the 1st of September, Sony Computer Entertainment will deliver a new and updated presentation regarding the PSP and its programming potential at the European Game Developer Conference. Straight from GDC Europe's web site:
"Speaker: George Bain, Developer Support Manager, SCEE Technology Group, Sony
A new platform always presents new challenges and new opportunities. This technical presentation introduces the PSP, the portable entertainment platform from Sony Computer Entertainment. It covers the system architecture and features the new 3D graphics hardware and Universal Media Disc.
The presentation also includes information about the new development tools and libraries and is designed to give developers an insight into PSP title development."
Source: GDC Europe
Haris
08-27-2004, 06:46 AM
Can't wait to see what people say about Acid.
Nights
08-28-2004, 08:23 PM
This is the PSP title list at the beginning of august on IGN.
All Games Confirmed at http://my.ign.com/my/sb except games with (*)
Games with (*) were confirmed at http://psp.ign.com/articles/523/523025p1.html
Action Girlz Racing (Data Design)
Activision Anthology (Activision)
AI Series: Mahjong (Marvelous)
AI Series: Igo (Marvelous Interactive)
AI Series: Shougo (Marvelous)
Ape Escape (SCE)
Armored Core Formula Front (FromSoftware)
ATV Offroad Fury (SCE)
Autobahn Crossroads (Resolution)
Axel Impact International (Axis)
Azaya: Jungle Bowl Champions (Jungle Peak)
Battle Blades (Data Design)
BBG (Seed9)
Big Choppers (Eutechnyx)
Big Mutha Truckers 2 (Eutechnyx)
Board Game Gallery (Phoenix Games)
Bomberman (Hudson)
Burnout (EA)
Bust-A-Move (Taito)
Card Shark 3 (Phoenix Games)
Car Jacker (Eutechnyx)
Chronicles of Narnia: The Lion, The Witch and The Wardrobe (Buena Vista)
Clusterball 2 (Resolution)
Crazy Racing Kart Rider (Nexon)
Dance Mat Challenge (Data Design)
Darstalkers Chronicles (Capcom)
Death, Jr. (Digital Eclipse)
Derby (SCE)
Devil May Cry (Capcom)
Dino Dini Soccer (DC Studios)
Dokodemo Issho (SCE)
Dorasurotto (Dorat)
Dynasty Warriors (Koei)
Electronic Arts PSP Title (EA)
Electronic Arts PSP Title (EA)
Electronic Arts PSP Title (EA)
Electronic Arts PSP Title (EA)
Electronic Arts PSP Title (EA)
Electronic Arts PSP Title (EA)
Electronic Arts PSP Title (EA)
Exploration Based Horror (Konami)
Fighting Spirits (SCE)
Formula One 04 (SCE)
Free Runing (Eidos)
Frogger (Konami)
Generation of Chaos: Shin tenmakai (Idea Factory)
Ghost in the Shell: Stand Alone Complex (SCE)
Gran Turismo 4 Mobile (SCE)
Habitrail Hamster Ball (Data Design)
Hard Corps (SCE)
Harvest Moon (Marvelous)
Hot Shots Golf (SCE)
Infected (Planet Moon)
Intelligent License (Now Production)
Joe (HumanSoft)
Junior Sports Basketball (Data Design)
Junior Sports Hockey (Data Design)
Koron (CyberFront)
Kumo nofu -Raibo- (Success)
Legend of River King (Marvelous)
Mahjong Kakutou (Konami)
Mahjong Taikai (Koei)
Makkai Wars (Nippon Ichi Software)
MediEvil (SCE)
Mercury (Ignition)
Metal Gear Acid (Konami)
Metal Shell (Tantalus)
Moble Suit Gundam (Bandai)
Mojibittan (Namco)
Myth Makers Karting (Data Design)
NBA Shootout 2005 (SCE)
NBA Street (EA)
Need for Speed Underground (EA)
NFL Street (EA)
NHL Faceoff 2005 (SCE)
Ninja Bunny Warriors (Data Design)
NovaDrome (Stainless)
Offroad Xtreme (Data Design)
Onryou no Mura (Now Productions)
Pilot ni Narou (Marvelous)
Popolocrois Monogatari (SCE)
Powerful Pro Baseball (Konami)
Professional Wrestling (Yukes)
Project S (Sega)
PSP Racing (Playlogic)
Puyo Pop Fever (Sega)
Ready At Dawn Game (RAD)
Ren-Goku: The Tower of Purgatory (Hudson)
Ridge Racer (Namco)
Rig Racing (Data Design)
Rockstar Game 1 (Rockstar) *
Rockstar Game 2 (Rockstar) *
Romance of Three Kingdoms (Koei)
RS Revolution (Spike)
Sidhe Interactive Game (Sidhe Interactive)
Shingata (Sunrise)
Sho Mate (Success)
Spider-man 2 (Activision)
Sprint Madness (Resolution)
Sticky Balls (Warthog)
Super Robot Taisen (Banpresto)
Super Star Studio (Coong)
Syphon Filter: Logan’s Shadow (SCE)
Tales of Eternia (Namco)
Talkman (SCE)
Tantei Shinguji Santarou (Work Jam)
Team Ninja project (Tecmo)
Technic Cute (Arika)
Tengai Makyou (Hudson)
Ten no Kagi, Chi no Mon (SCE)
TGM-K (Arika)
The Gagharv (Bandai)
This is Football 2005 (SCE)
THQ PSP Title (THQ)
THQ PSP Title (THQ)
THQ PSP Title (THQ)
Tiger Woods PGA Tour (EA)
Tokyo Xtreme Racing (Genki)
Tomy Action Game (Tomy)
Tony Hawk's Underground 2 (Activision/Neversoft)
Twisted Metal: World Tour (SCEA/Incog)
Vegas Casino 2 (Phoenix Games)
Viewtiful Joe (Capcom)
Visual Impact PSP title (Visual Impact)
Volcanus Online (Zepetto)
Winning Eleven (Konami)
Wipeout Pure (SCE)
World Tour Soccer 2005 (SCE)
WRC (SCE)
Ys VI: The Ark of Napishtim (Konami)
Zero Hour (Argonaut)
Zooo (Success)
That's 132 titles
I just want to point out it looks like Team Ninja had a change of heart..
Still this is not a complete list by far there will be so many added games and suprises from big companies regarding the PSP preparing and at the Tokyo Show. There have deffinatly been many games already announced not showing in this list, like The SuperVillain have been announced and are missing from the list.
Haris
08-29-2004, 12:09 AM
Looks awesome.
Devil May Cry <3<3
Generosity of God
08-29-2004, 04:05 AM
dynasty warriors is the only game there that caught my eyes but thats because i dont know what dynasty warriors is about and alot of people say that its a good franchise.
i know thats not a complete list of the games but the DS has more games that interest me.
Nights
08-29-2004, 04:17 AM
dynasty warriors is the only game there that caught my eyes but thats because i dont know what dynasty warriors is about and alot of people say that its a good franchise.
I know that’s not a complete list of the games but the DS has more games that interest me.
Well a good portion of the PSP big titles are waiting to be shown in playable form/video at the Tokyo Show, so hopefully that will generate more interest games for you. I personally am very excited about this list, most of my favorite games are included in it.
Dear Generosity of God this is in no way pointed to you.
I just want to remind people that this is a PSP thread. The reason why this was made is to stop all the comparisons (unless in a comparison thread), before it becomes distasteful. This has been happening a lot and is our way of filtering this to a disagree.
I still stick to my comment, buy the one you prefer or better yet both, don't let someone change your mind just because they like one better, my point in these posts is to help people understand the good of the PSP and what's going on with it. I'm hoping that if you read this thread than you want to see all of what's available before making your decision. The reason I don't post much on the DS is because there is enough information available for it on this great site.
I would like to thank you for your Generosity tactful approach.
I would also like to ask everyone to not compare the DS to the PSP in this thread.
Thanks,
Nights
Haris
08-29-2004, 05:22 AM
Yeah and stop putting the PSP down too. No one gives a fuck about your fanboyism, you guys bitched about Nights having too many threads. So now he has his own, so leave him alone if you don't want to hear what he has to say.
So in the blunt way of what Nights just said: Shut the fuck up. :wave:
Michael
08-29-2004, 05:33 AM
Come on guys...this is a psp thread, but taking about the Ds is inevitable...it wasn't directed at nights, or anyone...and calling him a fanboy with what little he said would be like calling a xbox fan a ps2 fanboy because he's interested in the games. It was just his opinion...as for the list, it mainly does seem like hype..lots of generic titles, I'd be interested to know what they turn out to be..
Nights
08-29-2004, 06:15 AM
Come on guys...this is a psp thread, but taking about the Ds is inevitable...it wasn't directed at nights, or anyone...and calling him a fanboy with what little he said would be like calling a xbox fan a ps2 fanboy because he's interested in the games. It was just his opinion...as for the list, it mainly does seem like hype..lots of generic titles, I'd be interested to know what they turn out to be..
Read what's going on. I thanked him, didn't attack him and am just asking for no comparisons in this thread. I respected everyone by doing one PSP thread. There are many PSP VS DS threads, if you feel the need to compare please post in those.
We are trying to stop the flaming as much as possible. Please assist us in that Toohuman and pay attention to what is going on. Anytime a thread ends up as a comparison a ton of flaming is done and that is not what I want this to be. Please understand and be supportive. I know you don't like the flaming either. That is the only thing I'm trying to avoid. I made the disclaimer multiple times. I wish people would respect each other.
Say what you want, all we are asking is to leave the comparisons out of this thread. Thank you...
Michael
08-29-2004, 06:18 AM
^I was refering mainly to Ixion...but I see your point, I always have...but realize right now, or atleast in this instance, a member is kinda putting down another...that causes flaming wars, not the comparision...
Nights
08-31-2004, 04:28 PM
Konami Japan recently launched the official Metal Gear Acid teaser site. Unfortunately, it’s still pretty empty.
The new site doesn’t really provide us with any new goodies on the upcoming title, although it does reflect back on a few images, and the trailer that was featured at this year’s E3.
Expect more updates to pass over and the site to become me active as the launch nears. You can hit up the new site by clicking here (http://www.konamijpn.com/products/mga/).
Nights
08-31-2004, 04:31 PM
Sony finally gives us a glimps in to what they meant by 'texture compression' in the PSP.
Rejoice, for the PSP will use S3TC! In a last minute press release, Sony announced the details behind their S3TC licensing deal. Developed by S3 Graphics Co., S3TC is technology which enables textures to be greatly compressed and yet still hold high quality. Dr Gerry Liu, CFO and VP of marketing at S3 Graphics was quick to mention that the technology is best used where memory size and battery life are critical.
Below is the announcement made by Sony and S3 thismorning:
S3TC Texture Compression Technology from S3 Graphics Co., Ltd. is licensed to Sony Computer Entertainment
Fremont, CA, August 30th 2004 - S3 Graphics, Co. Ltd., today announced an agreement with Sony Computer Entertainment Inc. and Sony Computer Entertainment America Inc., for its licensing of S3 Graphics’ S3TC texture compression technology. S3TC will be used in Sony Computer Entertainment’s PlayStation® Portable.
“We are pleased to adopt S3 Graphics S3TC technology in PlayStation® Portable,” says Masayuki Chatani, Corporate Executive and CTO, Sony Computer Entertainment Inc. “S3TC technology allows PlayStation® Portable software developers to take advantage of very high quality texture compression technology and benefit from a range of proven tools and libraries.”
This license agreement reinforces S3 Graphics’ S3TC texture compression technology as the industry standard for both PC and game console graphics.
S3TC enables high level of compression while maintaining texture detail and quality. This balance of quality and compression becomes even more important for portable applications when efficient use of memory directly impacts the size and quality of software applications and games.
“We are very pleased to be providing technology for incorporation in Sony Computer Entertainment’s PlayStation® Portable.” says Dr Gerry Liu, CFO and VP of marketing, S3 Graphics. “PlayStation® Portable is a great product, building on the huge success of the PlayStation® product family. High quality texture compression is a key technology for portable platforms where memory size and battery life are critical. S3TC continues to be the industry standard for texture compression.”
Just for reference, S3TC is the same algorithm supported in the Nintendo Gamecube's GPU, code-named 'Flipper'
Source: S3 Technology Inc. (http://www.via.com.tw/en/Digital%20Library/PR040830SonyS3TC.jsp)
Now we know why the textures are so amazing in the PSP.
Nights
08-31-2004, 04:34 PM
www.sonyconnect.com
Sony's online music service, Connect, will launch in the UK, France and Germany next week offering a choice of 500,000 songs, it has emerged.
The service will go live on Monday, 5 July in those three territories, followed by stores for Switzerland, Austria, the Scandinavian countries and the Netherlands by the end of the year. Spanish and Italian stores will open in the spring of 2005. The dates come from Robert Ashcroft, VP of Sony Network Services in Europe, cited by news agency AFP.
Monday's launch represents a late arrival. In March, Sony said it would launch its first three European stores in June. Even Sony's electronics division was under the impression that that was the intention - its press release announcing the launch of the company first hard disk-based Walkman referred to Connect Europe "which launched in June".
Why is this relevant... Well sony said there would be other ways to get games than the discs. First and it's for downloading Sony format music. It'll be the source where you download music, video and possibly even demos of game, and older emulated games for PSP onto memory.
Haris
08-31-2004, 06:54 PM
Just for reference, S3TC is the same algorithm supported in the Nintendo Gamecube's GPU, code-named 'Flipper'
The hell is up with Nintendo and its obsession with marine biology?
The system was codenamed Dolphin.. the GPU is codenamed Flipper.
Let's call the fucking Revolution "Shamu". :)
Nights
08-31-2004, 06:56 PM
The big point of the quote is that the special effect and textures and texture effects are gamecube quality... That is the Edge the PSP has over the PS2.
Raw polygons the PSP has less of but it has comparible amount for ingame graphics.
Meaning this is why first generation PSP games are looking more like first generation gamecube games and are very comparible to later on PS2
majik ninja
09-02-2004, 08:06 PM
http://www.gamespot.com/news/2004/09/02/news_6106399.html
Nights
09-02-2004, 08:08 PM
Can you post the news rather than just a link?
Haris
09-02-2004, 08:09 PM
Well there's a swift kick in the nads.
Nights
09-02-2004, 08:11 PM
Two more PSP tech talks are scheduled before TGS -- one at GDC Europe this week, and another at the Austin Games Conference (promised to be the most detailed PSP tech talk yet.) Then, it's all games at Tokyo Game Show towards the end of September, where we'll get to see much of this technology in action.
Source: Sony
Michael
09-02-2004, 08:29 PM
I'd be interested to see what they have to say about there handheld...
Haris
09-02-2004, 09:28 PM
Me too.
majik ninja
09-02-2004, 10:49 PM
Can you post the news rather than just a link?
I'm sorry sir :(
GCDE 2004: PSP presentation informs, disappoints
Overview of Sony's portable confirms that the public won't get UMD writers, presenter refuses to clarify MP3 playback or battery life.
LONDON--When the conference program at this year's Game Developers Conference Europe was first announced, the PSP-specific session quickly became one of the main draws. We were told that "the presentation also includes information about the new development tools and libraries and is designed to give developers an insight into PSP title development."
However, the 50-odd developers who stuck around for the end-of-day presentation were less than impressed. For one, there was nothing really "new" about the information presented. George Bain, the developer support manager for the Sony Computer Entertainment Europe Technology Group, was content to largely restate the machine's specs, most of which were known as early as last year.
Unsurprisingly, the thrust of Bain's presentation was directed strictly at developers. He explained how the PSP would use an openGL-style API, and although the device would be "almost as powerful as the PlayStation 2," its "programming would be more comparable to the PlayStation One." He also gave some examples of the device's graphics capabilities, such as four-point lighting and GPU skinning functions, which will allow for up to eight bone matrices.
To illustrate his point, Bain ran several all-new video PSP demos created at SCEE. Two showed simple video playback of television nature documentaries. The others showed computer-generated images of jet fighters streaking through the sky and fish swimming in the sea. The images looked slightly rougher than those shown at the US GDC in March, falling somewhere between a PS2 and an original PlayStation in quality.
Bain also explained the PSP's networking abilities. Using its built-in wireless 802.11b LAN connectivity, the handheld will let users connect to an Internet hotspot in or to each other via an ad hoc mode. Bain seemed particularly proud of the fact that the PSP will have a propriety protocol that will give each PSP-to-PSP game its own SSID (Service Set Identifier), allowing for multiple sets of multiplayer games in a single room. Bain also reiterated the PSP's USB 2.0 connectivity, which will allow the device to be connected to either PS2s or PCs.
The highlight of the presentation was the unveiling of the PSP hardware developing tool. The tool will allow for debugging from a host PC connected to a slaved PSP unit and will emulate the PSP's battery life. Currently costing 750,000 yen (approximately $6,800 or 5,600 euros) in Japan--it is not yet available in Europe--it will also contain two drives: one for DVDs and one for UMDs, the proprietary optical disk format used by the machine.
Ironically, it was a revelation about UMDs that drew the most disappointment from the crowd. Though he hyped the 1.8GB disc's multimedia capabilities by saying it could contain "four hours of digital TV-quality video" (versus two hours of DVD-quality video), Bain confirmed that consumers will not be able to record their own UMDs. "UMD writers will not be released to the public or to developers," he said. (Developers will have to record their gold masters on DVD-Rs, which they will submit to Sony.) However, while disappointing to consumers hoping for homemade portable movie libraries, Bain spun the lack of UMD burners as a positive thing for the piracy-plagued game industry. "A key highlight of the format is copy protection," he said.
Bain was less clear on the subject of whether or not the PSP would have MP3 playback, saying only, "that has not been confirmed yet." He said to expect more details at the upcoming Tokyo Game Show, where there will be fully playable PSP games on hand. He was happy to explain, though, that the PSP would be fully compatible with Sony's preferred--and more memory-demanding--ATRAC format, which could be played on the machine via one of Sony's proprietary memory sticks.
The session closed with an at-times heated exchange between reporters and Bain on the PSP's most controversial feature, its still-secret battery life. He refused to answer questions on the subject directly: "I have no idea what the battery life is going to be like. It will depend on a lot of factors, like how loud the player has the volume." However, he tried to assure skeptics that Sony's long record with portable electronics would ensure a respectable battery life. "I don't know what everyone is worried about...The PSP has been designed for low-power consumption," he said, mentioning the low-power demands of the device's VME (virtual mobile engine) specifically. He said both the PSP's battery life and final retail price would be revealed at the Tokyo Game Show later this month.
Michael
09-03-2004, 02:45 AM
^A thing I'm mad about in the psp...but Nights thinks I don't like it period...I hope he knows why I'm skeptical now...technicalities suck...
Nights
09-03-2004, 03:07 AM
So it's comparible to the power of the PS2. With more effects and ram for higher quality textures. Why don't they just say it's basically a portible dreamcast with more polygons. That would make it easier. But easy to develope for as the PS One... Now there is a feat...
Still this is discouraging. By this I'm guessing that the release date will be slipped. Which might be good for the games.
Michael
09-03-2004, 03:13 AM
^I do too, for both systems actually..the ds is looking great to me right now, but it could be better with some slight alterations...
Nights
09-03-2004, 03:18 AM
Honestly if the DS didn't feel so bad and had analog I would be interest in it, but as it stands and how it felt it bumped it down for me.
I'm excited for both though.
BUT DON'T COMPARE THE DS in this thread no more...
lol
Michael
09-03-2004, 03:21 AM
I wasn't comparing, I was just making a statement...all systems could stand a delay atleast once...
Nights
09-03-2004, 03:23 AM
I wasn't comparing, I was just making a statement...all systems could stand a delay atleast once...
Remember how delayed the N64 was...
Michael
09-03-2004, 03:26 AM
Let's not talk about this in this thread...but N64 launched well...GC set world records for it's launch, even better then ps2...500,000 units in the Us alone I believe...in the first 5 days- a week...nintendo has the support of fans...just not the developers...
Nights
09-07-2004, 05:09 PM
The next 14 days will be a little slow in news.
Here is the list of what is to be revealed at Tokyo Show so far that has been officially announced by Sony:
System Pricing
Battery Life
Online Services
Memory Sticks
Launch Accessories
Suprises at the Show
Various Games* (Every other day)
UPDATE: I wonder if the new Squares titles going to be announced have anything to do with Squares presence at Sony's booth... Or the rumors of the PSP games...
Michael
09-07-2004, 08:24 PM
^Online service...that's unfortunate...oh well...we must wait...
Nights
09-08-2004, 02:17 AM
Hudson Soft has opened a teaser site for their upcoming PSP launch title, Rengoku: The Tower of Purgatory, which will be making an appearance at TGS later this month.
The dark teaser flash ends with the title of the game and a date, which just happens to be the first day of the Tokyo Game Show 2004 – September 24th. Hudson has previously mentioned that they would like this to be a launch game in Japan, so hopefully we will see a playable version at TGS. Until then, check out the site.
Rengoku: The Tower of Purgatory (http://www.hudson.co.jp/gamenavi/gamedb/softinfo/rengoku/index.html)
r33hash
09-08-2004, 02:24 AM
That game looks pretty wild. Interesting as well.
Michael
09-08-2004, 02:50 AM
^yes it does...I really wanna see that game.
Nights
09-09-2004, 04:44 PM
P L A Y S T A T I O N P O R T A B L E
- CESA and Sony announced that Sony will be showing many new game titles for PSP at the forthcoming Tokyo Game Show.
Source: the-magicbox.com
Hmmm... obviously we all knew this, but hey confirmation is always good. TGS will be known as the place the PSP was ultimately revealed... lol
EDIT: The Price will be announced at TGS, read bro...
Glenn2K4
09-09-2004, 05:44 PM
i need to know the battery life.
r33hash
09-09-2004, 07:06 PM
Yes. Me too. It almost wouldnt be worth it, if the battery life sucks completely. Although, I would just as soon play it while tapped into the wall.
Nights
09-09-2004, 07:48 PM
Battery packs dudes.
3rd parties will have battery packs that last 3x or more like some on the Current SP. So it's not that big of a deal, however this will be revealed at TGS which happens soon.
r33hash
09-09-2004, 08:09 PM
How soon, oh mighty psp master?
Michael
09-09-2004, 08:10 PM
^You did ask him, but there may be some as soon as the launch of the system...
r33hash
09-09-2004, 08:12 PM
Im referring to the TGS show.
Nights
09-10-2004, 12:49 AM
When is the Tokyo Game Show?
And thanks for all the info Nights. I am readin most of it.
Tokyo Game Show dates are
9/24 - 9/26
Just one month away tell the psp gets really displayed. Here are some more random psp pics.
http://www.heck1701.com/galleries/goofster/aaa.jpg http://www.heck1701.com/galleries/goofster/aaa5.jpg http://www.heck1701.com/galleries/goofster/aaa10.jpg http://www.heck1701.com/galleries/goofster/aaa13.jpg
These should help make you guys wonder what coudl be in store for Tokyo Gameshow.
I wish people would just read my posts... Specially when I answered it before.
Haris
09-10-2004, 02:20 AM
Sorry Nights. You just post so much at one time... I don't think many people feel like reading it all.
r33hash
09-10-2004, 02:54 AM
I read it. Its called, forgeting something. Sorry mister.
Haris
09-10-2004, 02:58 AM
STFU n00b.
:susp:
OutlawAdidas
09-10-2004, 03:00 AM
I read every post that nights post. then I disregard anything he says
Nights
09-10-2004, 03:28 AM
That was rude or stupid...
What's the point in reading something your going to disregard even with the sources and evidence???
lol
I don't want outlaw to answer I just find it funny what he said.
Nights
09-12-2004, 05:51 PM
Popular Science (latest issue (magazine)) quotes on the PSP battery life:
MUSIC = 10 hours
Listening to music doesn't tax the 33MHz
processor and allows the 16.77-million-color
TFT LCD screen to dim, saving energy.
GAMING = 8 hours
Powering extra processor cycles and full-motion
video on the 480x272-pixel LCD screen reduces
the battery life by a couple hours.
MOVIES = 2.5 hours
Movies require the PSP to continuously run a
motor and laser to spin and read the 1.8GB
Universal Media Disc, an optical disk drive.
Is this true? Do they know something we don't? If so I can do 8 hours, only a 2 hour difference between the two isn't a problem in my eyes.
Still the trueth will be revealed at TGS
OutlawAdidas
09-12-2004, 06:06 PM
looks nice, but i want the truth. You can't handle the truth
Michael
09-12-2004, 08:42 PM
I'm only getting the psp if my friend gets it now...but only if:
1. After a price drop (I don't care how much it is, put only after a price drop)
2. If the games games aren't 50$,(ps2 quality though...a developer would be stupid to make it less)
3. If online isn't a payed thing(nintendo has made it able to be free, it up to the developers though, I know some will make it free though, I hope nintendo can take it to the next level and make online a less hassle, and not a big hussle)
Now with specialized formats on ever damn thing, and having to pay for everything to be reformated, this isn't a bad list, expecially knowing how many lies sony is known for. The entire speciallized format really pissed me off, and if I have to keep paying for the system, then it over(I do mean in everyway too, if you don't know what that means, I'll make a second post). The psp has the games, less innovative then I really wanted, but it has them, and it remains to be seen if it can play these games well, despite the words of a certain member. I really wanna see what it can do, becuase I'm swayed to another system.
GleefulFarewell
09-12-2004, 09:00 PM
ill get the PSP after i get my DS...but if the PSP is over $250...i wont get it...
r33hash
09-12-2004, 11:13 PM
Games are gonna be 35 bucks.
Michael
09-13-2004, 12:55 AM
^ps2 quality for a fraction of the price, I have a hard time believing that...I mean, sony isn't known to be cheap...if they can do it though, cool.
speed stick
09-13-2004, 01:13 AM
^Your right, they're not know for that. I think they'll be the same as PS2 games.
Nights
09-13-2004, 07:10 AM
This Isn't A Vs Ds Thread
Go To One If You Want To Talk About It!
PSP games as I announced before are to have a suggested retail price of 19.99-39.99. That's not bad.
The reason why games will be much cheaper than the PS2 is due to the fact that it costs developers a lot less time and money to develope games for the system... The PSP is as easy to develope for, and costs a lot less to make games for because of it.
Back to what I was going to post:
EGM reported that both Killzone and Onimusha will be ported over to PlayStation Portable.
Michael
09-13-2004, 08:26 PM
^ok person...I didn't even say the Ds...I'm talking about the psp...read my posts...and when we do talk about it, we mainly talk about the psp as the final outcome...I'm just telling you how it is for me...
prime_timer
09-14-2004, 12:05 AM
The battery life is far better than i expected. its only fitting that music gets the longest use out of the battery. I'm very disappointed on the movie side of the coin though. While 2.5 hours is longer than most flicks, you won't be able to watch epics on the scale of Lord of The Rings, or Braveheart. at least you'll be able to watch most of Pulp Fiction before the battery dies. But the batteries do surprise me, consider what the system is being asked to do.
Nights
09-14-2004, 06:32 PM
Taito brings the most popular dragon based puzzle coin-op game ever to the PSP. The little dragons are just so cute!
Some of you might remember the very popular coin-op/NES game “Bubble Bobble” and the sequels that soon followed. It involved little dragons who could shoot bubbles, trying to capture their enemies in those bubbles while scaling 2D platforms. Well, to continue the franchise, Taito released Puzzle Bobble, bringing back the lovable dragons for some puzzle fun.
The game involves the tiny dragons shooting bubble up to the top of the playing area. The object: to get four bubbles of the same color in a row, or more, and they will pop. Get rid of all the bubbles and you win! Sure, the concept has been overdone, but cute dragons make everything better. If you like challenging puzzle games, this will be a definite purchase. We expect to see more at TGS in a few weeks.
Source: GameSpot Article (http://www.gamespot.com/news/2004/09/13/news_6107282.html)
Nights
09-14-2004, 06:37 PM
What is NURBS? (PSP utilizes this technique new to the home console market)
When Sony announced the PSP at this year’s E3, they drew much attention and confusion when they revealed that the graphics rendering would incorporate NURBS.
They drew attention for the programmers and tech geeks out there who thought to themselves, “hmm… they’re going to use NURBS; what an interesting idea.” They drew confusion from the millions of gaming fans who had no idea what Sony was talking about. I was one of those in the masses whose only response to the announcement was, “huh?” I have taken it upon myself to find out what the NURBS talk is about, and hope that I can explain it clearly enough to you, where you could explain it to your friends (and be the hit of the party). Let’s get started, shall we?
In order to best explain what NURBS does, I will first explain how objects are currently rendered in a three dimension environment. The most common rendering tool is the use of Bezier curves. Let’s use the example of rendering a human head. It all starts out with a straight line. On this line are placed “control points” which push and pull on the line to give it shape. Imagine that you have a string on a table, and that in order to give it shape you would have to push and pull on points of the string. Each place you pushed or pulled on the string would represent a control point.
Simple objects, such as that of a ball, are simple. Few control points are needed to render a relatively smooth object. As complexity increases, to that of facial features on our human head, more points are needs to shape the object correctly. Because all points on the curve have equal “pulling power”, and because they have an effect over the entire curve, the objects become less smooth and more rigid. Using our human head example, a control point on the curve which is being used to shape the lips also has an effect on the shape of the curve near the nose and forehead. If you are still confused, keep reading as it should start to make sense.
http://www.psinext.com/featureimages/figure1.gif
Now that you hopefully have some understanding of how Bezier curves work, we will now move onto NURBS. NURBS stands for Nonuniform Rational B-Splines. The same idea behind Bezier is behind NURBS, except with a few differences to make smooth curves easier to achieve. The first difference is that the curve can be segmented. As I mentioned previously, one of the problems with Bezier curves is that no matter where the point is on the curve, it will affect the way the entire curve is shaped. NURBS has the advantage of segmentation. At any given point on the curve, the shape of the curve segment is defined by the four closest control points (See figure above*). To relate that to our example, this means that control points defining the shape of the lips have no effect on the shape of the nose or forehead. Also, each control point can be weighted. This allows for subtle changes in the curve structure as you can decrease (or increase) the amount of pushing or pulling the point does.
NURBS is represented by a collection of math equations. These equations tell the CPU not only how the curve is to be shaped, by placement and weighting of control points, but also how the space between the curves is to be filled. So let’s get back to our human head example. We have successfully created the profile of our head. The next step is to create individual curves going vertically around the head to define the rest of the features. Next, horizontal curves are added to more accurately define the features (See figure to right*). This leaves you with a very smooth and accurate wire frame model. Finally, the space in between the lines is filled in according to the equations. You now have a fully rendered human head. The equations used for NURBS can be rendered relatively quickly and accurately. The equations are also very flexible, which means not only very detailed objects, but also displaying complex shapes with ease. There are a few drawbacks of course. Because of the complexity of the process, drawing simple objects, like a circle, take more effort than by using Bezier curves. With the complexity of video games always on the rise, it is easy to see that using NURBS is more advantageous than it is detrimental.
http://www.psinext.com/featureimages/figure2.gif
I hope you now have a better understanding of what NURBS is and how it is going heighten your video gaming experience.
Sources:
3drender.com
Basically they can bend polygons and mold them to do what they want in comparison with what we have now, meaning that models can appear smoother and more round with less polygons while having more realistic surfaces.
Generic Wheaties
09-15-2004, 03:34 AM
I can tell that Outlaw really hates the PSP. Anyway the PSP looks pimp shit. I'm going to get one when it comes out. But the batterlife does concern me.
koten
09-27-2004, 10:29 PM
You should be concerned about price aswell. GCAdvanced.com has posted an article that states that sony has placed the price of the PSP at $349.99. It states that sony has announced it and Gamespot confermed it, but I've checked over gamespot and there is no mention of this price. Wether it was a rumor by GCA or was taken off of Gamespot is unknown at this time.
Nights
10-04-2004, 05:19 AM
Sony Official Announced Games! (few titles missing but official from them and newer than most)
Squares developing a PSP GAME!!!! 105 official announced games by sony themselves... (I am suprised ign hasn't posted this update to there list yet).
The PSP game list (http://www.scei.co.jp/corporate/release/pdf/040921b_e.pdf)
Muumuu Releasing Unknown Title
Japanese developer Muumuu, has announced via their official website that they have a title in development for the PSP. The name and genre of the title is still unknown, although they did mention that the game does appear in the PSP software lineup which Sony recently released at the Sony press conference last week. The game is said to be a new title and not a remake of one of their past hits such as Jumping Flash! or Robbit Mon Dieu.
The title is currently scheduled for an early 2005 release. More will be announced as it comes to hand.
Battery life:
Reports featured in scans from the latest issue of Popular Science magazine suggest the PSP to be capable of playing games for up to eight hours non stop. While other options such as playing music will last up to ten hours, and watching movies up to two and a half hours.
While the reports from the October issue of Popular Science have yet to be confirmed by Sony, we have strong belief in a long battery life for the PSP.
We’ll have news from Sony as it surfaces within the next few days.
OPM: Oh yeah, the battery life has been announced but it's just a well educated estimation by Sony based on old figured. It's 8 or greater depending on the game but still set to change.
So to different magazines claiming 8 hours for gaming battery life in the same month...
Source: EuroGamer
Price: Still nothing official. Yet again another news article proven again wrong...hey I said I thought it wasn't true.. I want a price damnit! (rumor is there waiting for Nintendo's show to announce that to steal the DS's thunder) Smart marketing move if the price is competitive.
Other:
PSP MP3 Support Confirmed
FOLLOW UP: Sony has confirmed - via their TGS system specs page - that the PSP will indeed support MP3 playback. The confirmation comes only a few days after Sony did a u-turn on their ATRAC only stance, announcing that all their upcoming music players will also support MP3 media files.
Viper
10-04-2004, 05:23 AM
No they are not, that list shows all signed on Publishers and developers and for S-E, there is no game listed.
The battery life was given as 2-3 by the demonstrators at TGS.
The OPM thing is fake, it's been proven as a fake as the guy that made it has already come clean about it.
OutlawAdidas
10-04-2004, 05:24 AM
look its nights. haven't seen you around my little sony representative
Nights
10-04-2004, 05:26 AM
I said I think it's fake...
But to magazines claim the same battery life... I know your dead wrong... (I have the popular science magazine...and it's in there...
Viper
10-04-2004, 05:28 AM
Nights, I didn't say that Popular Science didn't 'guess' at the battery life, I said the PSP demonstrators at TGS said the battery life for gaming was 2-3 hours.
Nights
10-04-2004, 05:29 AM
No it did not. It would have been posted on many websites...if that were official.
OutlawAdidas
10-04-2004, 05:35 AM
No it did not. It would have been posted on many websites...if that were official.
Actually nights, I also heard 2-3 hours man. Sorry. Also, don't forget that the PSP can't have the motor runnin constantly, remember, Battery restrictions. So devs are gonna be upset and......and ......they should have gotten plutonium to power the PSP
Viper
10-04-2004, 05:37 AM
Am I talking to a wall? Demonstrators at TGS have told many people at TGS that the battery life was 2-3 hours for games. What part of that are you not getting?
Read GameInformer, it's what the guide told them the battery currently is for the PSP.
Would you like me to scan the article?
OutlawAdidas
10-04-2004, 05:40 AM
Um.....Can you please Scan the articles for me Viper. Do it ..Do it now. I just wanna see it. I feel bad for the PSP. 2-3 hours and battery restrictions. man
Nights
10-04-2004, 05:53 AM
Game Photage
Coded Arms (Konami - First Person Shooter) PSP EXCLUSIVE
Video of the game in motion...It's amazing! (http://www.konamistudio.com/new/coded_arms/coded_arms.wmv)
http://image.com.com/gamespot/images/2004/screen0/920834_20040925_screen001.jpg
Ys PSP in motion (http://www.gameinformer.com/Images/downloads/movies/konamiTGS/ys-1.mpg)
Gran Turismo 4 Mobile Movie (http://www.playstation.jp/ch/pv/asx/tgs2004/pv_psp_gt4m.asx)
Need For Speed: Underground, Rivals (TGS)
http://image.com.com/gamespot/images/2004/reviews/920772_20040923_screen002.jpg
http://image.com.com/gamespot/images/2004/reviews/920772_20040923_screen001.jpg
Hot Shots Golf
MOVIE (http://www.playstation.jp/ch/pv/asx/tgs2004/pv_psp_mingolp.asx)
http://www.playstation.jp/tgs2004/title/img/062.jpg
Legend of Heroes: Gagharv Trilogy (I love RPGS)
http://www.psinext.com/SPix/images/00123.jpg
Tenchinomon A new rpg (http://www.playstation.jp/ch/pv/asx/tgs2004/pv_psp_tenchinomon.asx)
Piposaru *mario party fans like me will love this* (http://www.playstation.jp/ch/pv/asx/tgs2004/pv_psp_tenchinomon.asx)
These games are still away from completion. (meaning graphics will improve)
Viper there's still no official statement...both popular science and the other state that a sony representative estimated this in the FINAL product, not the TGS floor demonstration. So lets just wait for an official time. (I do find it odd that they do say final product in the article.)
PS: Outlaw don't you realize casual gamers control the market
Note: I've been really busy lately... Moving in with my girlfriend now... Keeping a 4.0 in school.. Putting finishing touches on working a multimillion dollar energy efficiency program (not mine but it'll get me a wonderful job when it gets the green light and it seems to be there)... Doing a lot of hiring for my current business... (Life is good)
Viper
10-04-2004, 06:00 AM
That's great but when you have to plug it up in two hours, what's the point?
Here is one quote for nowfrom a different issue. I'm trying to track down that issue from TGS right now. My son was reading it last.
"Kaz Hirai told Game Informer that the battery life for games could be as short as two and a half hours."
OutlawAdidas
10-04-2004, 06:06 AM
Viper has a son....OMG....I'm an uncle.
Nights ur thinkin like a casual gamer. Graphics wow. Coded arms looks like Metal Gear Solid and why get need for speed PSP when I can get if for GC and other for PS2 or Xbox. Graphics doesn't make a game, its the gameplay and if the gameplay is only 2 hours then sucks for u
Nights
10-05-2004, 06:41 AM
Tokyo Extreme Racer - PSP
http://www.heck1701.com/galleries/goofster/shupsp2.jpg
http://www.heck1701.com/galleries/goofster/shupsp3.jpg
http://www.heck1701.com/galleries/goofster/shupsp4.jpg
http://www.heck1701.com/galleries/goofster/shupsp5.jpg
OutlawAdidas
10-05-2004, 08:49 PM
I forgot, graphics makes games. If it doesn't look good, then its not good. That why WWaker got such a terrible score. Watever, thanx for the pics Sony Rep
r33hash
10-06-2004, 04:20 AM
Dude....dont be such a bastard piece of shit. You dont like the PSP, dont come in here. It says pretty blatantly in the title just what this thread is about.
OutlawAdidas
10-06-2004, 06:15 AM
I'm sorry reehash, i forgot that this board had free speech......I guess I was wrong.
goku2057
10-06-2004, 04:38 PM
Viper has a son....OMG....I'm an uncle.
Nights ur thinkin like a casual gamer. Graphics wow. Coded arms looks like Metal Gear Solid and why get need for speed PSP when I can get if for GC and other for PS2 or Xbox. Graphics doesn't make a game, its the gameplay and if the gameplay is only 2 hours then sucks for u
Wow. That makes me a mother.
Outlaw, you reak of fanboy, and I'm about fucking sick of everyone hopping on the "PSP will blow" bandwagon. When's the last time you played a handheld that had PS2 quality graphics? Sure, the battery life and the price are downfalls, but it is still a serious contender.
Also, that cockyness is what got Nintendo in a bind in the first place. I'm sure you were all like "Teh PS will get teh PWNED by teh N64!11!1!!1!eight!11," and look where that got you. YOu're sitting in last place because you don't listen to consumers, and you are cocky sons of bitches. Sure, Nintendo make s the best 1st party games around, you can't argue that, but the 3rd party support is lackluster to say the least.
You guys need to wake up and smell the roses. The DS very well might win the war, but I wouldn't be suprised at all if the PSP dominated it, because the consumers see a better deal.
Nights
10-06-2004, 05:04 PM
Here's some pics of these accessories.
http://www.psinext.com/SPix/images/aab.jpg
http://www.psinext.com/SPix/images/aac1.jpg
http://www.psinext.com/SPix/images/aad.jpg
http://www.psinext.com/SPix/images/aaf.jpg
http://www.psinext.com/SPix/images/aah.jpg
http://www.psinext.com/SPix/images/aai.jpg
http://www.psinext.com/SPix/images/aak.jpg
Edit: VIPER do we have a surver that I can post these pics on, and show them. I'm getting tired of uploading them to my server all the time.
Viper
10-06-2004, 05:20 PM
We do but we don't have a public upload address yet.
r33hash
10-06-2004, 09:18 PM
Nights, you keep your stuff comin. Im sure as hell interested in all the news.
OutlawAdidas
10-06-2004, 10:18 PM
Wow. That makes me a mother.
Outlaw, you reak of fanboy, and I'm about fucking sick of everyone hopping on the "PSP will blow" bandwagon. When's the last time you played a handheld that had PS2 quality graphics? Sure, the battery life and the price are downfalls, but it is still a serious contender.
Also, that cockyness is what got Nintendo in a bind in the first place. I'm sure you were all like "Teh PS will get teh PWNED by teh N64!11!1!!1!eight!11," and look where that got you. YOu're sitting in last place because you don't listen to consumers, and you are cocky sons of bitches. Sure, Nintendo make s the best 1st party games around, you can't argue that, but the 3rd party support is lackluster to say the least.
You guys need to wake up and smell the roses. The DS very well might win the war, but I wouldn't be suprised at all if the PSP dominated it, because the consumers see a better deal.
Graphics, is that wat ur hyped about?
Since when did the GBA need an extra battery. Oh yea, never. Goku, you are a sony fanboy
Nights
10-06-2004, 10:31 PM
Opinion: Analyze This!
It sometimes amazes me how fast negative information on a console can spread, no matter how ridiculous the information may be. This would be one of those cases.
Currently, there are reports from various “analysts” that the PSP is going to be delayed until mid to late 2005 because of technical problems. With all the attention being given to these articles, I imagine that some of you may want to know how I stand on these issues.
The issues brought up by the "analysts" are rather astounding when you think about it. They claim that the PSP will be delayed because of problems with overheating and battery life. I’m not sure how they came up with these issues- perhaps some sort of magic hat was used to hold mystical paper with sacred writings on them. The truth is, some very fortunate folks know, for a fact, that these reported "issues" are completely unfounded. After reading hands-on reviews from journalists who were able to play the PSP during TGS, it becomes blatantly obvious that these analysts had never interfaced with the PSP themselves and that their research is incredibly false.
One reviewer mentioned, after playing the PSP at TGS for a full hour straight, that there was no affect on the battery level at all. It was noted that the games were being played off of Memory Sticks, not UMDs. However if there was a "serious" problem with battery life, they would have seen some effect on the battery level (especially when these analysts claim a 1.5 hour battery life). Also, during the same review, it was mentioned that the unit was warm to the touch; however the review further elaborated that it wasn’t any warmer than other portable devices. Furthermore, these "analysts" contentions are even more absurd when considering that Sony finalized the PSP hardware weeks ago.
Some food for thought, for those of us who like to see the truth printed, instead of lies...
Michael
10-06-2004, 10:37 PM
Wait...so it loaded onto the memory stick...might as well us cartrages...it'd cut to the chase quite fast...Besides, I was hoping for a delay, not becuase of a "nintendo is pwning the psp" but because they could have made improvements to it, even though you think it's perfect Nights. Flip top, more hyping, another analog, hopefully a better one too, faster wireless tech to compete with the ds's features that can't be emulated...a delay would be nothing more then a good thing...as Viper can atest to...
Viper
10-06-2004, 10:38 PM
Nights, it's an analysts opinion, not some fanboy. If you'd read what these analysts are saying then you'd understand why they are predicting what they are. You are jumping to your own conclusions before knowing all the facts yourself.
TooHuman is right, if you look at my thread about, I agreed a delay would make it more appealing to us.
OutlawAdidas
10-06-2004, 10:38 PM
they were playing it off of the memory sticks. Think about that, no moving parts. Just like the SP. Imagine how it would be if they were using the UMDs
Michael
10-06-2004, 10:47 PM
Your right outlaw, but it's not, and that is facts. Though things like load times or textures could suffer, I mean it is coming from a disk then being loaded into it. Actual memory also seems to kinda make me made, since it doesn't have a internal memory, and is disks, you'll need the sticks in probably academic numbers...what happens when they are full...and does this mean that when someone first gets it and notices there is none, they they can only play for a limited amount of time? Might as well made the Ram able to hold large loads, but mini disks do come to mind, so that helps alot. Still though, moving parts...they will break alot, expecially with sony's quality...
r33hash
10-07-2004, 01:56 AM
Toohuman.....how do you know if something is wrong with the analog or not? Did you read a bad opinion of it or something? I've read that the analog works suprisingly well, for how small it is.
Viper
10-07-2004, 02:33 AM
I'm reading that it works but not like you are accustomed to. That doesn't mean bad but it doesn't mean good either. It's just different.
The way it looks to me though, the bottom arrow on the D-Pad would be in the way when you pushed up on the analog. I haven't read any problems about this yet but by the pics, it just looks like it would irritate some people.
goku2057
10-07-2004, 02:43 AM
Graphics, is that wat ur hyped about?
Since when did the GBA need an extra battery. Oh yea, never. Goku, you are a sony fanboy
Great reply Captain Cockmaster.
And if I were a Sony fanboy would I not be working at a SONY site? Hmmmm.
You didn't answer my question in the first place. When have you played a handheld with PS2 quality graphics? I thought you hadn't.
This is revolutionary. Sony is offering the console gaming fix on the go. Sure it has some drawbacks, and sure it is hella expensive, and...Well I don't know here I'm going with this.
I'm positive the DS is going to kick ass, and will purchase one, but I just think the PSP is going to be a better systenm.
Michael
10-07-2004, 03:25 AM
Toohuman.....how do you know if something is wrong with the analog or not? Did you read a bad opinion of it or something? I've read that the analog works suprisingly well, for how small it is.
I mean another one, a dual analog, and maybe if the current one can't be up to par, they could make it better being a flip top....Viper has the rest of what I was thinking in his post...
Btw, Goku...calling a system better because of graphics isn't really right. I mean when we all heard that MG:Ac!d was coming out we were like "YES!"...then the onset happened "Its a fucking CARD BATTLE GAME! WTF!"...developers will choose how great the systems are. THe psp has alot of potential, but if the games coming out on it are slow conservative, overall boring games then the system wasn't really great. (I'm not making assumtions about the system...I'm just saying..), and if you mean potential it might have...I don't think the honor of pontential will go to the psp...
Nights
10-07-2004, 06:19 AM
Graphics due make games better.
Shenmue wouldn't have the emphasis if it weren't for the graphics
Virtua Fighter wouldn't be as good if it weren't for the graphics (why mor polygons more realistic contact between combatants)
Final Fantasy wouldn't have as much emotion
Resident Evil wouldn't have near the atmosphere or scare factor with worse graphics
Racing collision can go down due to polygons
BIG FACTOR WHY GRAPHICS ARE IMPORTANT
Keep a constant framerate.
There are reasons. Analog is revolutionary for a handheld though..
Nights
10-08-2004, 03:46 PM
PSP Launch: Analysts Wrong Again
--------------------------------------------------------------------------------
A recent interview published by Japanese website Famitsu.com confirms that the PSP will launch this year, despite concerns raised by industry watchers PJ McNealy and Piper Jaffray & Co. Sony Computer Entertainment Chief Technical Officer Masayuki Chatani went on the counter attack explaining that "We'll definitely be able to launch at the end of the year. Rest assured. The state of development for the PSP is far better than it was for the PlayStation at the time."
The overzealous claims of the PSP not launching until late next year were originally sparked by concerns of thermal problems within the PSP and a very short battery life. Both issues have since been debunked by Sony.
Source: IGN Article
Viper
10-08-2004, 03:54 PM
You beat me to it. I had just copied this and was ready to post it.
Sony better make some noise with some good news real soon or they are in for a long and bumpy ride.
X_dawg
10-08-2004, 04:10 PM
Resident Evil wouldn't have near the atmosphere or scare factor with worse graphics
I consider RE 2 to be the scariest in the series, even though it doesn't have the best graphics. I won't disagree with you, though. Good graphics are a definite plus.
Viper
10-08-2004, 04:19 PM
Graphics due make games better.
Then why are games of the past considered the best ever?
Nights
10-08-2004, 05:57 PM
Like Halo and Metroid Prime...
You tell me?
Viper
10-08-2004, 06:36 PM
http://www.gamerankings.com/itemrankings/simpleratings.asp?rankings=y
Top 5 are Nintendo games and most of the top 10 are past generation titles.
Check out EGMs top 100 all time and classics overwhelmingly owned the charts.
Lets look at the opposite of your statement. Xbox is the most graphically powered console yet it has the worst scoring games.
Use gamerankings to compare the top 10 worst from all.
http://archive.gamespy.com/articles/july01/top501aspe/
Gamespy's top 10 games of all time.
1998 is the latest date of any in their top 10
http://www.gamespot.com/gamespot/features/all/greatestgames/
Gamspots greatest games of all time
200 is the earliest on that list
If graphics were that important, no game from before 2001 would be on any list but since no game after 2000 is on those 2 lists, that should tell you something.
Nights
10-11-2004, 11:24 PM
What does that have to do with what sells?
NOTHING anymore... How many of those are gamecube games...lol This generation just wasn't as good as the last when it comes to games and evolution.
BTW this is just for fun:
being a fanboy isn't so bad. I want benefits though. Dental benefits
We can all rest at ease now that he admitted it...
Nights
10-12-2004, 05:15 AM
Upgradeable and Shock Free
--------------------------------------------------------------------------------
Sony announced that the PSP will feature upgradeable firmware, via software distribution, as well as anti-skip technology to prevent the UMD from skipping.
Firmware, which is pretty much just software stored in system ROM, controls many of the functions of an electronic device. Sony will provide upgrades to the firmware in order to correct bugs or add additional features. No hint was given as to what those features may be.
The system shock, which will most likely take after the currently used anti-skip system called G-Protection, prevents sudden movements of the system to misalign current lens position while reading the UMD. Not a huge surprise in the inclusion, but none-the-less, good to hear it officially.
Source: Magic Box Article
Viper
10-12-2004, 05:21 AM
They anticipate bugs?
I'd be pissed if I payed that much for a handheld only for it to have bugs.
Sounds like Sony isn't very confident in it's hardware.
r33hash
10-12-2004, 05:24 AM
Yes Viper! You should be a lawyer. Or run against the president, since u see flaws in everything, including something positive.
Viper
10-12-2004, 05:32 AM
Pay $300.00 for a piece of hardware hoping of play some of your favorite music on it only to find it bugged and a fix won't be ready for who knows how long and you're unsure of how to even get a hold of the patch and you'd be pretty pissed off too.
Sony should just hold off of its release until the hardware is complete, not almost complete.
r33hash
10-12-2004, 05:36 AM
Your right about holding off. But, was that statement about bugs made officially? You would think they would only mention the downloadable features thing.
Nights
10-12-2004, 05:54 AM
They anticipate bugs?
I'd be pissed if I payed that much for a handheld only for it to have bugs.
Sounds like Sony isn't very confident in it's hardware.
Your a moron...
MP3 player support...
Have you never had an mp3 player /movie player.
It's to upgrade the device when codec is upgraded.
All mp3 players do this, so why wouldn't the PSP... DAH
You have to keep it updated somehow... retard... Seriously...
Viper
10-12-2004, 06:02 AM
Sony will provide upgrades to the firmware in order to correct bugs
Now who's the damn moron?
I'm quoting your own news piece. Did you not read it all or something?
Nights
10-12-2004, 03:35 PM
Every mp3 player has updates to firmware to correct bugs... Bugs being MP3 compatiblility and when new codecs come out they hacto update the firmware for the system to play it correctly, meaning that the PSP will eventually have a bug and not be able to handle a new compression/codec method, boom new firmwaren not a problems. This happens with all MP3 Players Rio. sony, sammy, etc...
Viper
10-12-2004, 03:41 PM
Nights, out of date codecs aren't bugs. Bugs are glitches in the software and hardware. Faults, bad code, improper resource allocations, etc...
Nights
10-12-2004, 04:27 PM
What MP3 player hasn't had a firmware update for something old and rare that needed attension? Just answer me that...
Viper
10-12-2004, 04:53 PM
Nights.....I never frikkin said it wouldn't update the codecs. I said, they are anticipating bugs because they said "in order to correct bugs" in that news piece.
Why are you arguing with me? You are the one that posted it. Are you arguing against the very news piece you posted.
And you called me a moron.
Nights
10-12-2004, 05:27 PM
I'm arguing that this happens to every MP3 player. Random old codec bugs, frequenzy support, etc... This isn't new for a portable mp3 player.
Viper
10-12-2004, 05:46 PM
But Nights "updating codecs and frequencies" aren't bugs. Bugs are unscheduled. If something happens because the codec is out of date, that's not a bug ....that's an out of date codec. Bugs are when the system is not working like it should. PC gamers know very well watch bugs in hardware and software is all about and it's not upgrading to WMP 136.55 version 6 build 3. It stuff like, "When I'm playing the game and the CPU kicks on, the game freezes." See, that is not supposed to happen, that is a bug. Thaa is what that news piece said they will also be updating (which is good to know they will be fixing). You never hear of any other handheld needing bug patches. Shoddy craftsmanship and Sony trying to be more than it can handle at one time.
Still amazes me you are arguing with your own news piece.
Nights
10-12-2004, 07:10 PM
I'm not argueing with it your just taking it out of context... The fact is the bugs will be for multimedia not the games... (maybe downloading games eventually) There keeping it up to date for its 10 year lifecycle they are claiming. Nothing wrong with that. At least we know if there is a bug they will fix it. Same can't be said for any other handheld.
It might be a bug with the software for some reason that has nothing to do with the hardware, you can now download fixes for these issues. (happens on all systems)
SydeX
10-13-2004, 03:19 AM
God...this is more like Viper vs. Nights warfare.... :uhoh: lets take sides people...whose on DS? whose on PSP?
I vote DS!!
GleefulFarewell
10-13-2004, 03:26 AM
^ i vote DS also...
Nights
10-13-2004, 03:27 AM
This isn't about the DS... Get the DS out of this board! This is PSP news only. For the people interested, if you want to talk about both there are plenty of threads that do it, this isn't one of them.
Nights
10-13-2004, 06:29 PM
Sony announced that the PSP will feature upgradeable firmware, via software distribution, as well as anti-skip technology to prevent the UMD from skipping.
Firmware, which is pretty much just software stored in system ROM, controls many of the functions of an electronic device.
Some people where wondering why this is so great... My reason (Emulation)
Someone might release a firmware which allows emulators and other homemade programs/games to load from the memory stick. (Imagine someone releasing an N64 emulator for PSP and being able to play Mario 64 with analog controls and upgraded graphics on the PSP), SNES, Genesis games, 32X, Neogeo etc... The possibilities are there and wonderful!
This might not be a good thing for Sony, however for the gamers that want to play Golden Axe (the arcade game) on the this might be heaven! (Of course you would have to own the arcade unit for you to do this.)
Now the bad:
Someone could make their own firmware which would allow copied games to be run from the PSP memory stick. (Good for illegal bastards, but bad for everyone else.)
Michael
10-13-2004, 07:10 PM
^I'm not to thrilled about that feature, the copyrights....but I can see if they did that with playstation 1. Restrictions must be made. Many of those companies if there still in existance, mainly nintendo won't stand for it, no porfit to them unless they do it legally. This can only do more bad then good otherwise.
Court case of November 5, 2005. Sony vs. Nintendo. Boils down too.
Sony: we didn't realse it, we can't be left viable for the damage done to nintendo's profits.
Nintendo: but you allowed it to happen freely knowing that this would happen, in a tatic to cripple our system. Otherwise, it wasn't needed. Ladies and gentlemen of the Jury, did sony make a great innovation...yes. Did they put limits on it so only companies that wanted to emulate there games from past system, so they could turn a profit as well...no.
Sony: but it's done on the computer all the time, we should be able to do it too.
Nintendo: It's able to be done on the computer, but it's not meant to, doing so is illegal, why not what you have done here and now on the psp.
Sony: Becuase we were just allowing companies to emulate there past games on the psp, it's not a matter of avability, but of allowing software to be affordable for gamers who like to play games on there past systems.
Nintendo: at the cost of developers lossing money, you allowed this, directly knowing how simple it would be to emulate the game engines form past generation consoles. These pieces of software have copyrights.
(Media sharing all over again...and we usually know how that ends)
Nights
10-13-2004, 07:57 PM
Who cares if it's bad for either of them, it's good for us the consumer!
I'd be most thrilled about NeoGeo and Sega Genesis emulatures. (I would love that)
Imagine playing Legend of Zelda OOT with analog before/if it is released on the DS. I Think that would be awesome.
Viper
10-13-2004, 07:59 PM
Imagine playing Legend of Zelda OOT with analog before/if it is released on the DS. I Think that would be awesome.
I think that would be illegal.
If you remember, going against A Nintendo in court is a lost cause.
Michael
10-13-2004, 08:01 PM
^Yeah...I remember how they fought for Donkey Kong, and the whole King Kong case...by all accounts, they should have lost...and they demolished them...
Nights
10-13-2004, 08:24 PM
Not if a regular user maed an emulator and a firmware for the PSP to support it. If that's the case there would be no N64/PSX emulators for the PC. You can't stop that, otherwise they would have done it already. Remember Bleem on the Dreamcast. (yah bleem still went out of business but Sony couldn't win a lawsuit against them for doing it either)
Making a gun isn't illegal, even though you can do illegal things with it. Same happens with emulation.
It could be an emulation site that updates it's firmware to support that, and if it's not Sony themselves...Nintendo can't go after Sony. Just like Bleem on PC/Dreamcast they can't when for stopping a SNES emulator either.
Come to think about it just imagine a GBA emulator all your games on one memory card... (Now that would be interesting)
Viper
10-13-2004, 08:31 PM
That was sony in the court room, not Nintendo and that is the difference. Sony losing court cases all the time.
The moment a Nintendo game gets emulated on PSP, Sony will get hit with the hardest lawsuit it's ever faced.
Emulating Nintendo software is a threat to Nintendos' multi-billion dollar annual income.
A judge will see that it is Nintendos main source of income, unlike Sony with Bleem they make income elsewhere, and Sony will get stomped on.
The irony is that Sony tried to stop bleem but would invite other emulators......that is known as industrial assholism.
Michael
10-13-2004, 08:32 PM
^Nights your missing the point, the fact that they can stop it, and they know that it's possible makes the argument less valid. For computers, you can't stop it, and if you don't think users will fool with it, your mistaken. Everything is for sale...Sony will be liable for this if it get out.
Nights
10-13-2004, 08:37 PM
Sony won't be liable cause they won't make the firmware/crack if you will that allows the psp to play emulators.
Did you know that the Dreamcast can play some PSX/SNES/NeoGeo games? Did you know that nintendo tried to sue and lost? The dreamcast can't do it normally but someone cracked it?
The psp will be able to be cracked by firmware that has nothing to do with Sony.
Sony is just keeping firmware upgrades upen for possible codec upgrades etc. Sony has every right to do this just like any mp3 player has for there psp.
:-P Life is good.
Come to think of it there was also a GBA emulator on the Dreamcast...
There is a mame emulator on the Xbox... Thought it has to be modded I believe.
As long as sony doesn't create it or have anything to do with an 3rd part/emulator site making a crack, then there is nothing they can do to Sony. Plain and simple.
Michael
10-13-2004, 08:42 PM
This is a system. Sony needs to have these restrictions, or they are. It's quite a different thing having mp3's, and mp3 players...I consider them apples to apples. But it's a very different thing having a N64 game on the Psp, I consider that apples to oranges. Sony has the power to prevent this, but will they, no...because they know it will eventually hurt nintendo if the system is proven successful. Not every console has the right to there other consoles software. If that was true, I bet you that some sony fans would already be playing dumbed down Xbox games, but they restricted it to only play if there was a certain code. Everyone has the right to it indeed...
btw, my main point is them having the ability to stop it. and you know they will leave it as is, if they had it there way. People aren't stupid, sony will be liable. Of course I'm not saying the people that did it aren't responisble for doing it, but they have to have something better then this. Maybe if they can trace what psp it originated from, then sony would get less heat, because if they don't, they're screwed. They allowed it to happen.
Prince
10-13-2004, 10:27 PM
New? Old? Tony Hawks Underground 2 and Spider-Man 2 are PSP launch games.
"SCEA's PlayStation Portable Entertainment Platform is an exciting new platform that combines processing power with a sleek new look that will appeal to an older demographic," said Kathy Vrabeck, president of Activision Publishing. "By matching our top brands like Tony Hawk's Underground 2 and Spider-Man 2 with the new entertainment device, we are able to broaden our consumer base and leverage our franchises into new areas."
http://gamegossip.com/comment.php?id=10369
Michael
10-13-2004, 10:37 PM
That's good news.
Nights
10-13-2004, 11:08 PM
That's way old.. but good info.. Keep them coming.
OutlawAdidas
10-13-2004, 11:47 PM
but wait, wasn't sony saying that they don't want ports. So when in launches in March 2005, it will be considered a port......yea sony lies
Nights
10-14-2004, 04:45 PM
More PSP pics.
http://www.watch.impress.co.jp/av/docs/20041014/psp_2113.jpg
http://www.watch.impress.co.jp/av/docs/20041014/psp_2134.jpg
http://www.watch.impress.co.jp/av/docs/20041014/psp_2142.jpg
http://www.watch.impress.co.jp/av/docs/20041014/psp_2151.jpg
http://www.watch.impress.co.jp/av/docs/20041014/psp_2152.jpg
http://www.watch.impress.co.jp/av/docs/20041014/psp_2155.jpg
http://www.watch.impress.co.jp/av/docs/20041014/psp_2127.jpg
http://www.watch.impress.co.jp/av/docs/20041014/psp_2139.jpg
http://www.watch.impress.co.jp/av/docs/20041014/psp_2136.jpg
http://www.watch.impress.co.jp/av/docs/20041014/psp_2128.jpg
http://www.watch.impress.co.jp/av/docs/20041014/psp_2130.jpg
r33hash
10-14-2004, 05:45 PM
Holy hell its so slick!
Colin™
10-14-2004, 07:05 PM
News!
http://www.gamespot.com/news/2004/10/14/news_6110555.html
Basically, yeah, its got mp3, but its the developers fault we're not releasing this year.
Nights
10-14-2004, 07:56 PM
According to Kawanishi, PSP owners will be able to download MP3 files by connecting the handheld to a PC via the USB port. The PSP will then be recognized by the PC as a USB mass storage device, and PSP users will be able to simply drag and drop the MP3 files from the computer's hard drive to the PSP.
All such files will need to be stored on a Memory Stick Duo storage card, also manufactured by Sony and sold separately
Kawanishi also mentioned that the PSP will be able to play back video files, in H.264/AVC MP Level3 format. (Somebody will make tools for this so people can watch downloaded episodes on the go through memory)
NOTE: All I can say is sony is just waiting for someone to crack this with emulator support, I mean all you have to do is connect it through USB to your computer!
Nights
10-15-2004, 03:23 PM
Screens Protected
--------------------------------------------------------------------------------
In an article filled with information already confirmed by Sony, there lies one shiny jewel of new information. The PSP will come with a clear hard coating on the screen to prevent scratching.
In an article over at Impress Watch, Sony confirmed – again – that the PSP will play MP3s. They confirmed – again – that you will be able to connect your PSP to a PC via USB and transfer files. And yet again they confirmed that they will support a H.264/AVC MP Level3 (MPEG4) video codec, though they haven’t decided if they will provide PC support to convert existing videos to the specific format (in all likelihood, if Sony doesn’t, someone else will).
But after digging through all that, the satisfaction of knowing that the screen will be protected makes it all worth it. A noticeable problem with the design (as opposed to a clamshell design) has been solved. No information was released as to what material would be protecting the screens, or its durability, but we hope to learn more soon.
Source: GameSpot Article
Viper
10-15-2004, 03:29 PM
Screen ....check. Takes care of one of the 3 remaining big issues.
Battery and price are left and we are getting rumors of japanese delays again. This time from Sony itself.
OutlawAdidas
10-15-2004, 06:18 PM
According to Kawanishi, PSP owners will be able to download MP3 files by connecting the handheld to a PC via the USB port. The PSP will then be recognized by the PC as a USB mass storage device, and PSP users will be able to simply drag and drop the MP3 files from the computer's hard drive to the PSP.
All such files will need to be stored on a Memory Stick Duo storage card, also manufactured by Sony and sold separately
Kawanishi also mentioned that the PSP will be able to play back video files, in H.264/AVC MP Level3 format. (Somebody will make tools for this so people can watch downloaded episodes on the go through memory)
NOTE: All I can say is sony is just waiting for someone to crack this with emulator support, I mean all you have to do is connect it through USB to your computer!
So you gotta spend extra and feed sony's greed in order to use this feature.....
Nights
10-15-2004, 07:28 PM
Outlaw if you don't have news can you stop posting in this forum... Thanks... You've become overkill.
OutlawAdidas
10-15-2004, 07:31 PM
Outlaw if you don't have news can you stop posting in this forum... Thanks... You've become overkill.
Actually, I'm just doin wat Viper is doing....commenting and expressing my opinion...that is what the forums are for...right
Nights
10-15-2004, 07:41 PM
3rd Party Memory Sticks will be compatible... (As already noted) But sony isn't going to market the cheaper solution. Nintendo Doesn't market 3rd party controls and memory. Same difference
OutlawAdidas
10-15-2004, 07:44 PM
are 3rd party stuff ever reliable or good? no
so people are gonna be pushed to 1st party things. the memory stick duo thing just seems a tad bit to much
Nights
10-15-2004, 07:48 PM
ROFLOL....
This memory format is alread out and compatible with computers and some digital cameras alread.. The 3rd party ones will be more than sufficient... (Sometimes 3rd party memory is better than first party, and it will be in this case!)
Michael
10-15-2004, 07:50 PM
^I agree, but in case of 3rd party software, I think the psp has already been beat to the 3rd party software punch.
Viper
10-15-2004, 09:33 PM
Looks like PSP may use swappable batteries. Though they will be expensive, it does help the battery area.
More money for Sony.
Viper
10-15-2004, 09:33 PM
Looks like PSP may use swappable batteries. Though they will be expensive, it does help the battery area.
More money for Sony.
Deno22
10-15-2004, 09:47 PM
man if only nintendo had the sleekness that Sony has they woudl be unstoppable. anyway on the topic of the thread i can't believe that sony would have to have it hook up to the PC just to keep it going it doesn't make sense to me. Do they think they will be able to improve gfx that much in 10 years or what? Also who wants to carry around there PSP in there pocket or whatever to listen to MP3's, it just seemes wierd to me cause most people have cd players and MP3 players already such as when they added the DVD player to PS2. Most every person in the US has a DVD player in their house so why would they even include that no one needs it, it is just a way for them to get more money and that is what they are doing here with the PSP including the MP3 player and that movie player thing whatever the hellt hat is.
Deno22
10-15-2004, 09:47 PM
man if only nintendo had the sleekness that Sony has they woudl be unstoppable. anyway on the topic of the thread i can't believe that sony would have to have it hook up to the PC just to keep it going it doesn't make sense to me. Do they think they will be able to improve gfx that much in 10 years or what? Also who wants to carry around there PSP in there pocket or whatever to listen to MP3's, it just seemes wierd to me cause most people have cd players and MP3 players already such as when they added the DVD player to PS2. Most every person in the US has a DVD player in their house so why would they even include that no one needs it, it is just a way for them to get more money and that is what they are doing here with the PSP including the MP3 player and that movie player thing whatever the hellt hat is.
Nights
10-15-2004, 11:40 PM
Consumer Survey
How much will PlayStation Portable cost?
1. 20,000 yen - 32.5%
2. 25,000 yen - 29.7%
3. 30,000 yen - 17.3%
4. 35,000 yen - 5.0%
5. 40,000 yen - 2.0%
6. Other / No Comment - 13.5%
What do you think about the PlayStation Portable?
1. Concern about battery life - 899 votes
2. Nothing in particular - 834 votes
3. Interested in wireless network - 297 votes
4. Larger / Heavier than expected - 197 votes
5. Disappointed that it cannot connect to PC - 155 votes
6. Control pad is hard to use - 102 votes
7. Display is harder to view than expected - 64 votes
8. Others - 136 votes
Would you buy a PlayStation Portable?
1. Interested - 36.8%
2. Waiting for price info - 29.7%
3. Waiting for game announcements - 16.2%
4. Not so interested - 8.6%
5. Very interested - 5.6%
6. Expected to get one - 1.4%
7. Others - 1.7%
Which are your most anticipated PSP titles?
1. Metal Gear Acid - 308 votes
2. Shin Sangoku Musou - 227 votes
3. Tales of Eternia - 224 votes
4. Dokodemo Issyo - 208 votes
5. Everybody's Golf Portable - 166 votes
Developer Survey
Which function of PSP hardware impressed you the most?
1. Graphic capabilities - 20%
2. Communication capabilities - 19%
3. Wide screen - 8%
4. Easy to develop - 7%
5. UMD Medium - 5%
6. Interface - 2%
7. Nothing in particular - 1%
8. Others - 2%
Do you plan to develop for PlayStation Portable?
1. Already made announcements - 46.1%
2. Plan to develop - 30.8%
3. No plans to develop - 15.4%
4. Already developing - 7.7%
How well PSP will sell in the first year?
1. 2 millions - 19.0%
2. 3 millions - 14.3%
3. 1 million - 14.3%
4. 500,000 - 9.5%
5. 7 millions - 6.2%
6. 5 millions - 4.6%
7. 100,000 - 4.4%
8. 1.5 million - 1.5%
9. Don't know - 26.2%
What problems / complaints you came up with PSP?
1. Nothing in particular
2. Short battery life
3. Probably be too expensive
4. Probably too big for a portable
5. Don't know the launch date
Pretty good stuff there...
Nights
10-15-2004, 11:40 PM
Consumer Survey
How much will PlayStation Portable cost?
1. 20,000 yen - 32.5%
2. 25,000 yen - 29.7%
3. 30,000 yen - 17.3%
4. 35,000 yen - 5.0%
5. 40,000 yen - 2.0%
6. Other / No Comment - 13.5%
What do you think about the PlayStation Portable?
1. Concern about battery life - 899 votes
2. Nothing in particular - 834 votes
3. Interested in wireless network - 297 votes
4. Larger / Heavier than expected - 197 votes
5. Disappointed that it cannot connect to PC - 155 votes
6. Control pad is hard to use - 102 votes
7. Display is harder to view than expected - 64 votes
8. Others - 136 votes
Would you buy a PlayStation Portable?
1. Interested - 36.8%
2. Waiting for price info - 29.7%
3. Waiting for game announcements - 16.2%
4. Not so interested - 8.6%
5. Very interested - 5.6%
6. Expected to get one - 1.4%
7. Others - 1.7%
Which are your most anticipated PSP titles?
1. Metal Gear Acid - 308 votes
2. Shin Sangoku Musou - 227 votes
3. Tales of Eternia - 224 votes
4. Dokodemo Issyo - 208 votes
5. Everybody's Golf Portable - 166 votes
Developer Survey
Which function of PSP hardware impressed you the most?
1. Graphic capabilities - 20%
2. Communication capabilities - 19%
3. Wide screen - 8%
4. Easy to develop - 7%
5. UMD Medium - 5%
6. Interface - 2%
7. Nothing in particular - 1%
8. Others - 2%
Do you plan to develop for PlayStation Portable?
1. Already made announcements - 46.1%
2. Plan to develop - 30.8%
3. No plans to develop - 15.4%
4. Already developing - 7.7%
How well PSP will sell in the first year?
1. 2 millions - 19.0%
2. 3 millions - 14.3%
3. 1 million - 14.3%
4. 500,000 - 9.5%
5. 7 millions - 6.2%
6. 5 millions - 4.6%
7. 100,000 - 4.4%
8. 1.5 million - 1.5%
9. Don't know - 26.2%
What problems / complaints you came up with PSP?
1. Nothing in particular
2. Short battery life
3. Probably be too expensive
4. Probably too big for a portable
5. Don't know the launch date
Pretty good stuff there...
r33hash
10-16-2004, 01:45 AM
Logitech is a great 3rd party company. They don't all suck.
That's a different way to take care of the screen protection issue. And at least they didnt make a cover that you would have to buy extra. Thats a plus as well.
r33hash
10-16-2004, 01:45 AM
Logitech is a great 3rd party company. They don't all suck.
That's a different way to take care of the screen protection issue. And at least they didnt make a cover that you would have to buy extra. Thats a plus as well.
Nights
10-16-2004, 07:19 PM
Even More Information
--------------------------------------------------------------------------------
Continuing on the interview commented on yesterday (“Screens Protected”), Impress Watch released the remainder of the interview divulging more information about the workings of the PSP.
There is so much information here, so let’s just get to it:
There was talk of having two analog sticks on the system, but the idea was dismissed because Sony thought that too many buttons on the face of the machine would confuse users.
The battery will be removable, unlike most electronic devices of its kind. This will ensure that the battery can be changed on the fly if needed.
You can actually change the battery while the system is running. Simply pause what you are doing, and switch batteries.
Charging the battery will take about two hours.
The heat problem has been taken care of. Period.
The UMD can be removed from the drive at any time, similar to most PS2 games, though it is not advised.
UMD movies will have regional coding. It was not revealed if games would.
Sony may develop an EyeToy for the PSP, as it uses the small USB interface which the current EyeToy does not support.
You will be able to play games off of a Memory Stick, but Sony will not offer that service initially in order to fully support UMD.
Game saves can be transferred to your PC for safe keeping, but measures have been put in place to prevent editing.
Nights
10-16-2004, 07:19 PM
Even More Information
--------------------------------------------------------------------------------
Continuing on the interview commented on yesterday (“Screens Protected”), Impress Watch released the remainder of the interview divulging more information about the workings of the PSP.
There is so much information here, so let’s just get to it:
There was talk of having two analog sticks on the system, but the idea was dismissed because Sony thought that too many buttons on the face of the machine would confuse users.
The battery will be removable, unlike most electronic devices of its kind. This will ensure that the battery can be changed on the fly if needed.
You can actually change the battery while the system is running. Simply pause what you are doing, and switch batteries.
Charging the battery will take about two hours.
The heat problem has been taken care of. Period.
The UMD can be removed from the drive at any time, similar to most PS2 games, though it is not advised.
UMD movies will have regional coding. It was not revealed if games would.
Sony may develop an EyeToy for the PSP, as it uses the small USB interface which the current EyeToy does not support.
You will be able to play games off of a Memory Stick, but Sony will not offer that service initially in order to fully support UMD.
Game saves can be transferred to your PC for safe keeping, but measures have been put in place to prevent editing.
OutlawAdidas
10-16-2004, 07:26 PM
um.......ok. Its like there are added features that aren't really needed. If you got a memory stick why bother transferring data to a comp.?
An Eye toy for the PSP.....um, why? I won't be in public acting like a fool infront an electronic device like the PSP. Eye toy is best used at home
OutlawAdidas
10-16-2004, 07:26 PM
um.......ok. Its like there are added features that aren't really needed. If you got a memory stick why bother transferring data to a comp.?
An Eye toy for the PSP.....um, why? I won't be in public acting like a fool infront an electronic device like the PSP. Eye toy is best used at home
Nights
10-16-2004, 07:30 PM
Memory to computer...
Think about it... Download Saves, Cheated, Extra Levels (like current downloads for games), If someone makes an emulator for it you can just transfer to memory card by downloading it and sending the information via USB to your memory card!!!
(Emulation on this system is going to be awesome!)
Dreamcast could play Neo Geo/SNES Genesis/Some PSX games etc...
Nights
10-16-2004, 07:30 PM
Memory to computer...
Think about it... Download Saves, Cheated, Extra Levels (like current downloads for games), If someone makes an emulator for it you can just transfer to memory card by downloading it and sending the information via USB to your memory card!!!
(Emulation on this system is going to be awesome!)
Dreamcast could play Neo Geo/SNES Genesis/Some PSX games etc...
Samwise_Gamgee
10-16-2004, 07:40 PM
well, if you have any questions about Tolkien, or his written work I'd be more than happy to answer it!
Samwise_Gamgee
10-16-2004, 07:40 PM
well, if you have any questions about Tolkien, or his written work I'd be more than happy to answer it!
Nights
10-16-2004, 07:48 PM
This latest interview seems to offer the greatest number of PSP details per sentence since the system's specifications were announced many months ago. All this could only be leading up one thing: an announcement of price and release date. We're expecting something within the next few weeks (yes, this is a very safe estimate), so stay tuned to IGNPSP for the latest.
(All that above information came from the recent IGN and Gamespot interviews)...
Nights
10-16-2004, 07:48 PM
This latest interview seems to offer the greatest number of PSP details per sentence since the system's specifications were announced many months ago. All this could only be leading up one thing: an announcement of price and release date. We're expecting something within the next few weeks (yes, this is a very safe estimate), so stay tuned to IGNPSP for the latest.
(All that above information came from the recent IGN and Gamespot interviews)...
r33hash
10-16-2004, 08:43 PM
Sam, you fuckin retard. Get your ass outta this thread, and into your own. Which, by the way, wouldnt have any traffic at all.
r33hash
10-16-2004, 08:43 PM
Sam, you fuckin retard. Get your ass outta this thread, and into your own. Which, by the way, wouldnt have any traffic at all.
Nights
10-18-2004, 04:29 PM
PSP Earning Korean Support
--------------------------------------------------------------------------------
Sony representatives attended the annual Korean Games Conference held this weekend in Seoul to help promote the upcoming PSP handheld and to tout some impressive PS2 figures.
Sony revealed that twenty six Korean developers currently have games in development for the PSP, with a further seven publishers pitching their support to the handheld. Sony also showcased a PSP demo reel indicating their progress with the PSP to date.
On the PS2 note; a spokesperson announced that Sony has shipped a million PS2’s to Korean retailers--a huge milestone considering the less then popular console market in the region. Sony also stated that consumer knowledge of the PlayStation brand has reached 70%.
As you might expect, Sony didn’t mention any retail price or release date for the PSP in Korea.
Source: IGN Article
Nights
10-18-2004, 04:29 PM
PSP Earning Korean Support
--------------------------------------------------------------------------------
Sony representatives attended the annual Korean Games Conference held this weekend in Seoul to help promote the upcoming PSP handheld and to tout some impressive PS2 figures.
Sony revealed that twenty six Korean developers currently have games in development for the PSP, with a further seven publishers pitching their support to the handheld. Sony also showcased a PSP demo reel indicating their progress with the PSP to date.
On the PS2 note; a spokesperson announced that Sony has shipped a million PS2’s to Korean retailers--a huge milestone considering the less then popular console market in the region. Sony also stated that consumer knowledge of the PlayStation brand has reached 70%.
As you might expect, Sony didn’t mention any retail price or release date for the PSP in Korea.
Source: IGN Article
Viper
10-18-2004, 06:48 PM
I didn't even know there was twenty six Korean developers.
Viper
10-18-2004, 06:48 PM
I didn't even know there was twenty six Korean developers.
GleefulFarewell
10-18-2004, 11:18 PM
heres some PSP pics Nights didnt post(or...i havent seen if he has)
v PSPs after being touched...lol...they look like shit...
http://portagame.com/images/psp_transparent.jpg
http://portagame.com/images/psp_black_med.jpg
v PSP camera
http://portagame.com/images/psp_camera_small.jpg
v Picture taken by camera...i think...
http://portagame.com/images/psp_sighting2.jpg
v PSP keyboard attachment...
http://portagame.com/images/sony_psp_keyboard1.jpg
v PSP phone attachment...
http://portagame.com/images/psp_phone_med.jpg
v Music UMD...
http://portagame.com/images/psp_UMD_med.jpg
v Man using PSP analog SWITCH...looks very...uncomfortable...
http://portagame.com/images/psp_action_med.jpg
v PSP playing a Music Video...
http://portagame.com/images/psp_white_med.jpg
v PSPs with accessories...
http://portagame.com/images/psp_sighting.jpg
v Ratchet and Clank PSP...
http://portagame.com/images/psp_ratchet_small.jpg
PSP in Viewing Station...
http://portagame.com/images/psp_stand_small.jpg
GleefulFarewell
10-18-2004, 11:18 PM
heres some PSP pics Nights didnt post(or...i havent seen if he has)
v PSPs after being touched...lol...they look like shit...
http://portagame.com/images/psp_transparent.jpg
http://portagame.com/images/psp_black_med.jpg
v PSP camera
http://portagame.com/images/psp_camera_small.jpg
v Picture taken by camera...i think...
http://portagame.com/images/psp_sighting2.jpg
v PSP keyboard attachment...
http://portagame.com/images/sony_psp_keyboard1.jpg
v PSP phone attachment...
http://portagame.com/images/psp_phone_med.jpg
v Music UMD...
http://portagame.com/images/psp_UMD_med.jpg
v Man using PSP analog SWITCH...looks very...uncomfortable...
http://portagame.com/images/psp_action_med.jpg
v PSP playing a Music Video...
http://portagame.com/images/psp_white_med.jpg
v PSPs with accessories...
http://portagame.com/images/psp_sighting.jpg
v Ratchet and Clank PSP...
http://portagame.com/images/psp_ratchet_small.jpg
PSP in Viewing Station...
http://portagame.com/images/psp_stand_small.jpg
Michael
10-18-2004, 11:27 PM
^Scratched up, it looks just plain bad...even the black parts...what is it made out of, plexy glass...anyways, I'm not here to rag on it...camera...ok, I don't see much use, unless it's a they move it to the system itself...Keyboard and phone...why glass I as you...why...my only hotspot I can go to has a marble floor...fuck...what if it falls...off road fury looks pretty good, but who want's to play that...and finally, analog looks to be ok, people will get use to it.
Michael
10-18-2004, 11:27 PM
^Scratched up, it looks just plain bad...even the black parts...what is it made out of, plexy glass...anyways, I'm not here to rag on it...camera...ok, I don't see much use, unless it's a they move it to the system itself...Keyboard and phone...why glass I as you...why...my only hotspot I can go to has a marble floor...fuck...what if it falls...off road fury looks pretty good, but who want's to play that...and finally, analog looks to be ok, people will get use to it.
GleefulFarewell
10-18-2004, 11:30 PM
^ lol...and you touch the glass phone and keyboard attchments with your finger to use em...
GleefulFarewell
10-18-2004, 11:30 PM
^ lol...and you touch the glass phone and keyboard attchments with your finger to use em...
Michael
10-18-2004, 11:33 PM
^I know...hum...
Michael
10-18-2004, 11:33 PM
^I know...hum...
Viper
10-19-2004, 04:11 AM
http://portagame.com/images/psp_sighting2.jpg
^^Resident Evil 2 movie commercial.
http://portagame.com/images/psp_action_med.jpg
^^That does not look like it would sit well in your hands. Especially if you had to hit L or R.
r33hash
10-19-2004, 05:21 AM
Holy ass monkeys! Look at the graphics. I smeared my pants....not really. But if I was old, I would have.
And if that person was holding the thing a little more firmly, it would look like it was a lot more comfortable.
Nights
10-19-2004, 05:38 AM
No offense but those pics are outdated. Some like the keyboard I posted. You can tell they are old cause of the protected screen... Still I love the Resident Evil commercial.
On with the news...
Higanjima and Intelligent License Updates
File Description: Higanjima, formerly Onryou no Mura, and Intelligent License, an IQ game, receive a few updates on gameplay and possibilities of making it out of Japan.
Higanjima, based on the Japanese comic of the same name, will be a text based adventure game where the main character, Akira, is trying to find his little brother. Akira will have a life bar, something unique to the genre. Look for a release in Japan Spring 2005.
As for Intelligent License, the game will be almost completely graphical based, and the controls will be limited to the circle button and the d-pad (as to not directly affect the scoring of your IQ test). If the game becomes a hit in Japan when it is released this Spring, expect the game to make its way overseas because of the ease translation (no text = no translation).
We’ll have more as it becomes available.
Source: IGN PSP
Nights
10-19-2004, 05:40 AM
EA Launches Dedicated PSP Portal
File Description: Electronic Arts today announced that they have launched their own dedicated PSP web portal (http://www.eagames.com/redesign/games/psp/home.jsp). The site (which has been around for a while already, just not made official) features the latest information on EA’s PSP launch titles, Need For Speed Underground Rivals, Tiger Woods PGA Tour as well as an in-depth interview with Executive Producer Warren Wall.
Electronic Arts said that they’ll continually update the page with all the latest details, screens and videos on the two titles, so be sure to keep your eye on it.
Source: GameSpot Article
Nights
10-19-2004, 05:41 AM
Fighting Game in Development
File Description: Think and Feel, a game development studio under Ertain, is currently seeking programmers for an upcoming 3D fighting game for the PSP.
The company, most famous for the real-time strategy title, Monster Summoner, is developing this martial arts based game under some interesting requirements. The applicants need only a high school degree to apply. No further information was released about the game.
Source: GameSpot Article
(The PSP library keeps getting bigger..)
Nights
10-19-2004, 05:54 AM
P5P Me3ts Na0mi
Former Kalisto members unzip the first info of their new RTS heroine's game.
The madmen at Mad Monkey Studio (also known as SC2X, although the company is so new that you probably won't recognize either name yet) have a new project in the works for the PlayStation Portable. The eagle eyes at GameGossip caught a listing for the company's debut PSP project, where details and character art can be found on the project.
Titled Na0mi, the Mad Monkey Studio game is a hero-based RTS where you are a female cyber-hacker named Na0mi in a world where a war is being fought over control of information. Her skills making her a tremendous threat to the system, Na0mi has become trapped inside this computer matrix, and must battle past Netcops, Cyberdemons, and the Mega-Corps to escape back to her hot human form and reach the end of line.
Mad Monkey Studios may be a new name, but the company is largely formed of members of the defunct Kalisto Studio, who turned out games such as the slasher series Nightmare Creatures. This new studio is almost entirely dedicated to realtime strategy games, with a PS2 action-RTS called Furry Tales in the works for PS2. Na0mi should bring similar gameplay to a cyberpunk setting, with gameplay looking to be handled by an on-screen hero instead of the god-hand menu system that most RTS games use. Na0mi and the other heroes of the game can evolve their powers while progressing (after battling the giant boss enemies, their skills can be absorbed into your unit.) The developer also plans to offer multiplayer via the PSP's wireless LAN system, allowing players to take each other on as one of the multiple factions in the game (Mad Monkey unfortunately it did not mention how many players it is expecting for the multiplayer feature.)
Na0mi is one of a number of spec projects we'll be hearing more about as the PSP rolls on, and with Mad Monkey Studio having an official PSP license, we're hoping to see what the game looks like in action as soon as possible.
Source IGN
Edit new:
Via their official site, Mad Monkey Studio (the commercial brand of SC2X) recently revealed that they have a hero-based RTS title in the works for the PSP, currently entitled Na0mi. In Na0mi, players take the role of a very talented young female hacker who has incredible powers in controlling numeric entities. Na0mi is caught inside the matrix where she must resolve hidden conflicts between Mega-corps, Netcops and Cyberdemons.
The official site of Na0mi notes that the PSPs Lan Wireless as a key feature of the game, meaning that players will be able to take each other on in selected multiplayer modes.
The official site also has a few pieces of character art featuring Na0mi in her human and cyberspace state.
More details on Na0mi will be posted when made available.
Na0mi Website (http://sc2x.free.fr/Na0mi.htm)
pac4life
10-19-2004, 07:19 PM
man psp's sounding better and better everyday. ^ those were some reallll nice pictures.
Nights
10-20-2004, 04:03 AM
Sega Lists Four More
Joining the short list of titles Sega has dedicated to the PSP, including Puyo Pop Fever and Project S (Sonic?), are four new, yet to be titled releases with little to no information.
A multiplayer sports game
A graphical adventure game
An Role Playing Game (RPG)
A digital pet game Yes, details are slim, but its good to see that Sega is working hard to provide PSP with some killer games, including a possible visit from the main hedgehog himself. More details as they arrive.
Source: IGN PSP Article
Nights
10-20-2004, 04:07 AM
PSP in the News
The latest issue of the popular US news magazine, Newsweek, features a few articles discussing the PSP in greater detail than any respected news organization has given the new device.
One article details the games and developers of the system. Included in the discussion is EA’s Warren Wall, head of the massive Team Fusion who is hard at work titles coming out for the system from EA. Their goal is to help Sony reach 10 million units shipped worldwide so that big budget games will see development for the tiny system. Newsweek also spoke with Andrew House of SCEA. They discussed upcoming games from SCEA, including Death Jr. and Infected, and also how some games were rejected because they appeared to similar to their PS2 counterparts. And for those of you who can’t get enough of Tony Hawk games, they give THUG2 a mention as well.
Another article goes into depth about the look of the system. The main features, including the huge LCD screen and WiFi connection, are discussed.
A final article details the life of the main man himself – Ken Kutaragi – father of the PlayStation. ‘Nuff said.
It’s worth a read, so if you are waiting in a doctor’s office, chances are that the magazine is lying around there somewhere. If you are being forced to read a mainstream magazine, it might as well be about the PSP.
Nights
10-20-2004, 07:00 AM
PSP movies while being played on the PSP
Click here for Need For Speed - PSP in motion (http://media.psp.ign.com/media/664/664929/vid_968065.html?mu=http%3A%2F%2Fstreamingmovies.ig n.com%2Fpsp%2Farticle%2F558%2F558181%2FPSP_NFSU_Mi niInterview_20041015_wmvlow.wmv)
Dead Aggressor (http://media.psp.ign.com/media/705/705216/vid_967565.html?mu=http%3A%2F%2Fstreamingmovies.ig n.com%2Fpsp%2Farticle%2F557%2F557998%2FTGSPSP_Foll owUpRecordings-DeadAggressor_wmvlow.wmv)
Darkstalkers - PSP (I Can't Wait) (http://media.psp.ign.com/media/682/682971/vid_966814.html?mu=http%3A%2F%2Fstreamingmovies.ig n.com%2Fpsp%2Farticle%2F557%2F557796%2FCapcomTGSDV D_Trailer_DarkstalkersPSP_wmvlow.wmv)
Ridge Racer - PSP (http://media.psp.ign.com/media/682/682967/vid_952704.html?mu=http%3A%2F%2Fstreamingmovies.ig n.com%2Fpsp%2Farticle%2F552%2F552758%2FTGS2004_SCE trailer_ShinRidgeRacer_wmvlow.wmv)
Nights
10-20-2004, 07:43 AM
Unwrap the Experience PSP Sweepstakes!
Sony and Coca-Cola today announced that you could win an array of PlayStation products, including a PSP, in their "Unwrap the Experience" instant-win sweepstakes. Running from November 1st through to December 31st, consumers simply have to check under the bottle cap of specially marked Coke products to see if they’ve won.
I’ll let the press release do all the talking:
National Instant-Win Sweepstakes Offers the Chance to Win the Latest From PlayStation(R)
FOSTER CITY, Calif. and ATLANTA, Oct. 19 /PRNewswire/ -- This holiday season, the secret to getting a great gift from PlayStation(R) could be as simple as popping open a Coke.
Sony Computer Entertainment America and The Coca-Cola Company today unveiled their "Unwrap the Experience" instant-win sweepstakes, which will be promoted on more than 100 million packages of Coca-Cola trademark brands.
The promotion runs from Nov. 1 through Dec. 31 and features in-demand PlayStation products including: new PlayStation(R)2 computer entertainment systems, the yet-to-be-released PSP(TM) (PlayStation(R) Portable) handheld entertainment system, PlayStation 2 software titles, and a variety of Coca- Cola products. Consumers simply look under the cap and inside multi-packs of specially marked packages of Coca-Cola products for a message informing them that they've won one of these highly anticipated PlayStation and popular Coke products, just in time for the holidays.
"Coca-Cola drinkers have the chance this holiday season to unwrap the ultimate experience with the latest from PlayStation," said Sharon Shapiro, director, promotions, Sony Computer Entertainment America. "By bringing PlayStation and Coke brands together, we are reaching millions of consumers and fulfilling their holiday wishes with PlayStation and Coca-Cola products."
The "Unwrap the Experience" promotion features in-demand PlayStation products soon hitting store shelves, including the newly redesigned PlayStation 2 that sets new standards in the fusion of design and functionality. The new PlayStation 2 is a slimmer, more lightweight model that comes equipped with an integrated Ethernet port for network gaming and will be available at retail in the U.S. by Nov. 1, just in time for the year-end peak-selling season. Also featured in the upcoming holiday promotion is the highly anticipated handheld entertainment system, PSP, and the latest PlayStation 2 software titles including: Gran Turismo(TM)4, Jak 3(TM) Ratchet & Clank(R): Up Your Arsenal, Sly Cooper: Band of Thieves(TM), ATV Offroad Fury(R) 3, and select Greatest Hits. PSP will launch in North America in 2005, therefore, PSP prizes will be awarded in the New Year upon availability.
In addition to the latest from PlayStation, consumers also have the chance to win a variety of Coca-Cola products in 1.5 liter, 2 liter or 3 liter packages, or $1.50 off of a six-pack of 24 oz. bottles.
"Coca-Cola is an enduring partner and icon for people during the holiday season, and this year will be even more exciting as they also will have the chance to win the very latest and most innovative products from the makers of PlayStation," said Randy Ransom, senior vice president, Coca-Cola Trademark, Coca-Cola North America.
"Unwrap the Experience" is a national campaign supported by a cinema ad airing on screens across the U.S. from late October through late November; television and radio ads; outdoor and print ads; point of sale materials; direct mail and e-mails. For more information on "Unwrap the Experience" promotion, visit http://www.us.playstation.com beginning November 1.
Nights
10-21-2004, 01:20 AM
No. 5 and 6 from EA
The last two games slated for EA’s US Launch were announced today, both coming from highly respected sports franchises in FIFA and MVP Baseball.
Continuing their desire to present a widely appealing launch selection, EA has selected two games which have sold well worldwide to complete their offering. FIFA represents one of the most recognizable soccer (football for you non-Americans) games in the world, and being that soccer is a very popular sport everywhere but the US, it should do extremely well on the international market with moderate success back in the US. MVP Baseball represents a sport very near and dear to the hearts of US and Japanese gamers. Add that to the list with a racing game (NFSU), golf (Tiger Woods), football (NFL Street), and basketball (NBA Street) games, and EA has a very solid launch lineup that will be hard to beat.
No release dates yet, but all six games are slated to be released in the March timeline for the US, and NFSU and Tiger Woods to be released before the end of the year in Japan.
Gekido 2 Preview
IGN has rounded up some information on the sequel to the popular brawler Gekido, and so far it looks like the dying genre may be making a remarkable comeback.
Let’s take a look:
Whereas most brawlers botched it by making players futz with the camera in the middle of a beat-down, Gekido used cinematic forced perspectives in the 3D worlds to play more like the 2D classics it was inspired by. Players could choose from a number of paths through the game's stages, and could manipulate the 3D objects in the world to choose whose skulls they wanted to crack next and how to do it. The game also featured a Power Stone-type four player brawling arenas and other touches to open up the gameplay.
Head over to IGN for the rest of the preview.
Source IGN PSP Article
Winning Eleven PSP
Still in the pre-production phase, Konami has begun initial design on a PSP version of the popular soccer game, Winning Eleven.
Seen as the best soccer (football) game series a lot of you reading may now require a change of underwear. Yes, production is only just beginning, but for a game which has international appeal and some of the best game sports physics around, it is understandable the amount of excitement this announcement brings. As always, no details have been released as of yet, nor an official announcement of the development, but an interview on Konami’s own website pretty much is getting the hype rolling.
Fans can look forward to widescreen play (of course) as well as wireless multiplayer. We’ll have more details as they become available.
Source: IGN PSP Article
http://www.watch.impress.co.jp/av/docs/20040924/tgs_1926.jpg
http://www.watch.impress.co.jp/av/docs/20040924/tgs_1981.jpg
http://www.watch.impress.co.jp/av/docs/20040924/tgs_1937.jpg
http://www.watch.impress.co.jp/av/docs/20040924/tgs_1955.jpg
Random Games - I posted awesome movies above.
http://pspmedia.ign.com/psp/image/article/551/551171/lumines-20040925104915062.jpg
Bad pic but still looks cool.
http://pspmedia.ign.com/psp/image/article/526/526016/ten-no-kagi-chi-no-mon-20040623111729142.jpg
PSP-PS2 comparison screen
http://pspmedia.ign.com/psp/image/article/534/534764/armored-core-formula-front-20040730014851499.jpg
(Doesn't that just make you yern for GT4?)
http://pspmedia.ign.com/psp/image/article/552/552823/mobile-train-simulation-densha-de-go-tokyo-kyuukou-hen--20040930065943375.jpg
DarkCloud515
10-23-2004, 07:15 PM
Try is on for size,
Sony Counters Nintendo Innovation with Very Similar Innovation of Its Own
(Tokyo, JAPAN) -- At a large gaming summit held this morning, Sony officially announced the PSP QS, or QuintiScreen, a highly anticipated revision of its unreleased PSP handheld.
The PSP QS promises to one up Nintendo's DS handheld by offering not two, but five screens guaranteed not only to enhance gameplay, but to enrich life.
"We are positioning ourselves to be two and a half times better with this latest product," said Sony President Kunitake Ando.
In addition to its primary gaming screen, which purportedly "harnesses the power of light," and boasts what Sony analysts have called "lots of colors and polygon mappers for alpha-rendering and NURB buffering," the QS will feature a touch-screen serving as a secondary gaming experience. "The second screen displays the current gaming image just as the first," said QS designer Toshiro Kaeda, "but this screen is able to be touched. Perhaps there is a tree or cute bunny rabbit you wish to place your finger upon. Now with the second screen, you can put your finger right on top of them."
Though the second screen offers no actual sensitivity to touch or any feedback to the player, its brilliance lies in its resilient smooth plastic. "Its sturdy finish allows a player to safely place all manner of digits on its surface without fear of repercussion," Kaeda stated.
The third screen is considered by analysts to be by far the most innovative. Sony engineers have developed a new technology allowing the classic 80's sitcom "Who's the Boss?" to be integrated into their new flagship handheld.
"Using our new DanzaX technology, we are able to bring 'Who's the Boss' to a place it has always belonged - in your hands," said Kaeda.
Players will be able to catch up on their favorite show while playing any PSP QS game thanks to this new screen, which will loop through all the critically acclaimed episodes of the third season. The technology is still in its infancy, however, not allowing players to select which episode, control playback, or turn off the screen, even when the batteries are removed.
"Who's the boss?" asked one industry expert. "With this third screen - Sony, that's who."
Sony continues its innovation with yet another incredibly original screen. Dubbed Project “Mother” by its design team, this new screen detects certain chemicals in a stream of urine provided by the player, actually serving as a home pregnancy test right in the palm of your hands.
“With the home pregnancy test screen, we are able to offer players limitless gameplay opportunities,” said Kaeda. “Imagine a game where certain rooms in a dungeon can only be entered by someone who is not pregnant. This is just one of the ideas we are working on.”
The fifth and final screen is the technologically ground-breaking one, and the screen that promises to be the most fun for children. Though President Kaeda understands some may be skeptical, what he calls the "Roll-up" screen is actually his favorite of the five.
http://www.n-sider.com/media/thepress-1020-pspq52.gif
"My favorite screen is the Roll-up screen. This screen is actually a fruit Roll-up. You see, you can simply peel the Roll-up off like this, and then you eat it up! It is a Roll-up and you eat it up! This is the best screen."
Kaeda proceeded to eat the Roll-up screen.
"Some may have concern about what there is after you eat the Roll-up screen. On this model there is just nothing. But you see, in the final version of the handheld, there will be a nice picture of Earth underneath. This will certainly enhance gameplay. For instance, if you were playing a space game you could look at that screen and be reminded that you are not on earth, further enhancing the mood. In addition, if you were playing a game that took place on earth, you could look at the screen and remember that you are on the earth instead of not."
Kaeda stated this was just one possibility for the Roll-up screen and that several new game-play ideas centering around static logos and pictures of inanimate objects were forthcoming.
The actual dimensions of the QS are just as impressive as the revolutionary DanzaX technology: measuring a mere inch thick and a comfortable seventeen inches long, the QS is just portable enough to fit inside your everyday luggage bag, and at its light weight of seven pounds finds itself no heavier than your notebook computer circa-1993.
The QS is also backwards compatible with all QS software. Previously announced PSP discs will not be playable, because the new QS discs are orange and the PSP discs are not orange.
Though the battery life when using the pregnancy or Who's the Boss screens is estimated to be little more than 23 minutes when not plugged in with an AC adapter (sold separately), many experts were reportedly quite excited at the new gameplay innovations that the QS is offering. One former Acclaim employee stated that the QS “seems to be an absolute joy to work with," and a Sony representative assured us that the QS is poised to "absolutely decimate the DS and its gimmicky extra screen."
The QS is slated for a late 2007 launch.
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Source - Nsider (http://www.n-sider.com/articleview.php?articleid=363&page=3)
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Any comments??? Here's mine "WTF IS THIS PIECE OF (you know what goes here).
Deno22
10-24-2004, 03:09 AM
^stupidest thing i have heard in my life
r33hash
10-25-2004, 06:31 AM
lol. Im not even gonna read that.
Nights
10-27-2004, 04:54 PM
EA Announces Batman Begins
Electronic Arts today announced that they have a new Batman title in development for the PSP. Currently titled Batman Begins, the game will be based on the upcoming Warner Bros. film which follows the story of disillusioned industrial heir Bruce Wayne, who travels the world seeking the means to fight injustice and turn fear against those who prey on the fearful.
EA didn't disclose any other details on the game, although they did state that it's currently scheduled to hit retailers mid 2005, on the same date as the film.
More information on Batman Begins, plus screens will be posted as they come to hand.
Source: EvilAvatar.com
Nights
10-28-2004, 05:06 PM
THQ Announces MX Unelashed and WWE
At an earnings call today, THQ announced that they have WWE in development for the PSP. The company also revealed it has no less than four PSP titles in the works with MX Unelashed ready to launch along side the PSP.
THQ went on to officially announce the opening of a new San Diego-based company called Concrete Games. Concrete Games are said to be the development arm of THQ focusing on next-generation console technology and development.
Brian Farrell, THQ's president and CEO, commented on the PSPs price at the earnings call saying that he's "delighted about the PSP pricing in Japan," and said he was "very bullish for the PSP" and its prospects in the North American market.
More details on MX Unelashed and WWE will be announced as they come to hand.
Nights
10-28-2004, 05:08 PM
Hot Shots Golf at Launch
Sony announced, soon after the PSP release announcement, that Hot Shots Golf will be released on the same day as the PSP, with the pet sim Dokodemo Issho being released four days later.
Hot Shots Golf, which will feature multiplayer action, will be available the same day people in Japan will be picking up their PSPs. The game is rapidly becoming a staple series from Sony, and has been gaming popularity because of its unique take on the sport of golf.
The pet sim Dokodemo Issho, which is probably not going make it off the island, will be released four days later. For those of you thinking, "Doko-what?", I only need to remind you of the talking cat screens you saw coming out of E3 and TGS.
The games will be around $40 and will surely be hot items in Japan.
Nights
10-28-2004, 05:11 PM
GT4 Mobile Spring 05 and Online
If you want to play GT4 online, PSP will be the only place to do it coming this Spring in Japan.
Sony recently announced that the PS2 version of GT4 would not be online, as previously announced. This angered many fans who were looking forward to playing against others online for the first time in the series’ history. It is now clearer why Sony made the decision to pull online play from the PS2 version.
The PSP version of GT4 is going to be an exact port of the PS2 version (minus a few formatting changes for the screen differences) with the addition of the beloved online play. This announcement is sure to please fans who were angered by lack of online play on the PS2 version, now that the best racing simulator ever is coming to PSP.
Nights
10-28-2004, 05:12 PM
Bandai's New Concept Movie Disc Series
Bandai today announced that they plan on releasing an array of movies on Sony’s proprietary Universal Media Disc (UMD) format called ‘New Concept Movie Disc Series’. Mobile Suit Gundam is said to be the first movie in the series, making its UMD debut in Japan this spring for a price that is yet to be announced. The New Concept Movie Disc Series will also include bonus features such as rough draft sketches, scripts, and producer interviews.
For reference, Bandai is developing the following eight games for the PSP, two of which will be released in December:
December-Release Titles:
Eiyuu Densetsu Gagharv Trilogy: Shiroki Majo (RPG)
Lumines ("Sound and Light Action Puzzle")
Titles With no Specified Release Period:
Soukyuu no Fafner (Action)
Patlabor [working title] ("Mini Patrol")
Mobile Suit Gundam [working title]
Dragon Ball Z [working title]
Naruto [working title]
One Piece [working title]
Nights
10-28-2004, 05:15 PM
Level Five PSP Title in the Works
The company that brought you Dark Cloud and Dragon Quest VIII is working on a new RPG title for the PSP; though no one is exactly sure what the title will be.
So are predicting the much anticipated sequel to the first two Dark Cloud games, but Sony said specifically said that this will be “a new, original RPG.” Stayed tuned as this story develops.
Source: 1UP
Nights
10-28-2004, 05:16 PM
Final Fantasy Arrives on PSP
In a move that was truly designed to stir up chaos, Square-Enix announced that they will be releasing a new Final Fantasy game for the PSP. It was no coincidence that Sony and Square-Enix kept this news quite until the announcement of the PSP’s release.
Final Fantasy VII was the title that secured the dominating success of the original PlayStation, and Sony is hoping lightning will strike twice when Square-Enix releases Final Fantasy VII: Crisis Core – the latest in FF spin-offs being released. Very little information is known about the title, but we do know that the character designer will be Tetsuya Nomura of FF7 fame and the producer will be Yoshinori Kitase (who directed FFX). The director will be a relatively new kid on the block by the name of Hajime Tahata who previously worked on FF7: Before Crisis for the mobile phone.
Square-Enix has put a teaser page up, which you can view here. When we hear more information, we’ll be sure to pass it along.
Source: 1UP Article
The Final Fantasy 7 sequal/spinoff that everyone has been waiting for, only on PSP.
Nights
10-28-2004, 05:19 PM
http://www.gamespot.com/news/2004/10/27/news_6111626.html
Publisher will release MX title at launch, but the other three may not be released until holiday 2005; CEO speculates $39.99 price point for games.
Another third-party publisher reiterated its full-fledged support for Sony's PSP today. Also as part of its earnings announcement, THQ revealed it has no less than four PSP titles in the works. Among them will be an as-yet untitled title in their MX (motocross) series, which will launch alongside the portable early next year. However, the other three unidentified titles will not come until later in the year, perhaps even as late as the fourth quarter.
Speaking to analysts, Brian Farrell, THQ's president and CEO, said he he was "delighted about the PSP pricing in Japan," and said he was "very bullish for the PSP" and its prospects in the North American market.
Farrell also commented on a PSP games' cost, saying that "$39.99 is a possible price." Responding to an analyst's question if the price might edge even higher, Farrell said, "that would be very, very difficult." He expressed similar thoughts about the price for games for the Nintendo DS, which THQ is also supporting.
The CEO also touched on the topic of the availability of PSP Dev kits. "I'm hearing a lot of moaning and complaining," he said. "Dev kits are hard to come by, but this feels a lot like other launches." In other words, he didn't sound like he was sweating the situation, and was merely allocating resources intelligently by "putting [available] kits on launch titles."
PS: Yet more confirmation that the games will be around 39.99 in price.
Nights
10-28-2004, 11:52 PM
I'm just going to combine the rest of todays updates:
Revenge Of The Sith For PSP
LucasArts, known for the Star Wars games, has given the responsibility of developing games based on Star Wars: Revenge of the Sith for the present generation and next-generation handhelds to Ubisoft - Which includes the PSP.
The game will be developed by Ubisoft's Montreal studio and they plan to "fully leverage the strengths of each handheld platform" which will allow us to see a lot of what the PSP can do.
The game is expected to launch next spring, which follows alongside the movie, and the PSP in America.
We'll keep you informed as more news becomes available.
First Party Sony Japan Games
Sony Japan is currently working on 17 games for the PSP, some of which are still mysteries. It will be interesting to see how many of these games make it off the island.
Hot Shots Golf PSP Golfing Game December 12, 2004
Doko Demo Issyo Adventure December 16, 2004
Gran Turismo 4 Mobile Racing Spring 2005
Ape Escape 3 Undecided (Action) Release Unknown
RPG (untitled) RPG Release Unknown
MMORPG (tentative name) Massively Multiplayer Online RPG Release Unknown
KARAOKE (tentative name) Music Game Release Unknown
GAMES (tentative name) Online Multiplayer Game Release Unknown
Ghost In The Shell: Stand Alone Complex FPS Release Unknown
Ape Escape P! Monkey Catching Game Release Unknown
Derby Time Horse Racing Sim Release Unknown
Ten no Kagi, Chi no Mon Fencing Action RPG Release Unknown
Talkman Entertainment Utility (Language Learning) Release Unknown
Novel (tentative name) Novel (Text-Base Adventure) Release Unknown
Piposaru Academia
(Ape Escape Academy) Monkey Mini-Game Collection Release Unknown
PoPoLoCrois Monogatari:
Pietro Ouji no Bouken Animation-filled RPG Release Unknown
Red Line (tentative name) Communication Game (Character-Based RPG) Release Unknown
Hopefully we will begin to see more information about the dated titles as the Japanese launch approaches.
Source: IGN PSP Article
PSP Shipment Figures
During an earnings call today, Sony announced the official shipment breakdown for the PSP. Sony confirmed that they will ship 3 million units worldwide by the end of March. Breaking it down, a million units will hit retailers in Japan before March 2005--half a million arriving by December and a further half a million arriving after December. Outside of Japan, both the North American and European regions will receive a million units each before the end of March 2005.
There was no confirmation of the exact release date for the PSP in the North American and European regions.
Source:GameGossip.com
Do you guys want me to continue posting this information? If you guys want to keep it coming let me know...feel free to post if you beat me to the news.
r33hash
10-29-2004, 02:50 AM
Keep it coming!
A new Star Wars game for the PSP? Interesting.
Nights
10-29-2004, 03:21 AM
I'm going to try to make a decent list of games (if we sticky this I'll keep it updated). This list is basically the old game-list with new games added by me and I've changed name of games which has had their names changed since the last list was compiled.
Games just released in the last couple days are new = bold
Action Girlz Racing (Data Design)
Activision Anthology (Activision)
AI Series: Mahjong (Marvelous)
AI Series: Igo (Marvelous Interactive)
AI Series: Shougo (Marvelous)
Angel Collection (dress-up game, MTO, tentative name)
Ape Escape Academics (SCE)
Ape Escape P (SCE)
Armored Core Formula Front (FromSoftware)
ATV Offroad Fury (SCE)
Autobahn Crossroads (Resolution)
Axel Impact International (Axis)
Azaya: Jungle Bowl Champions (Jungle Peak)
Batman Begins (EA)
Battle Blades (Data Design)
BBG (Seed9)
Big Choppers (Eutechnyx)
Big Mutha Truckers 2 (Eutechnyx)
Board Game Gallery (Phoenix Games)
Bomberman (Hudson)
Burnout (EA)
Bust-A-Move (Taito)
Card Shark 3 (Phoenix Games)
Car Jacker (Eutechnyx)
Chronicles of Narnia: The Lion, The Witch and The Wardrobe (Buena Vista)
Clusterball 2 (Resolution)
Coded Arms
Crazy Racing Kart Rider (Nexon)
Dance Mat Challenge (Data Design)
Darkstalkers Chronicles (Capcom)
Death, Jr. (Digital Eclipse)
Derby (SCE)
Devil May Cry (Capcom)
Dino Dini Soccer (DC Studios)
Dokodemo Issho (SCE)
Dokodemo Rasshou! Pachislo Sengen (pachislo simulation, Tecmo, tentative name)
Dorasurotto (Dorat)
Dora-slot Super Hana Hana 30 (pachislo simulation, Dorasu)
Dragon Ball Z (genre TBA, Bandai, tentative name)
Dynasty Warriors (Koei)
Educational Game (edutainment, Imagineer)
EverQuest
EX Jinsei Game (board game, Atlus, tentative name)
FIFA Football
Fighting Spirits (SCE)
Final Fantasy VII: Crisis Core
Fighting Spirits
Formula One 04 (SCE)
Free Runing (Eidos)
Frogger (Konami)
GAMES (Online battle game, Sony Computer Entertainment, tentative name)
Gekido 2
Generation of Chaos: Shin tenmakai (Idea Factory)
Ghost in the Shell: Stand Alone Complex (SCE)
Gran Turismo 4 Mobile (SCE)
Gretzky NHL 2005
Habitrail Hamster Ball (Data Design)
Hard Corps (SCE)
Harvest Moon (Marvelous)
Higanjima (Now Productions)
Hoshigari Empusa (love-sim, Takuyo)
Hot Shots Golf (SCE)
Infected (Planet Moon)
Intelligent License (Now Production)
Jissen Pachislo Hisshopou! Series (simulation, Sammy, tentative name)
Joe (HumanSoft)
Junior Sports Basketball (Data Design)
Junior Sports Hockey (Data Design)
Jungle Bowl Legends
Karakuri (group-action, Tecmo, tentative name)
Karaoke (karaoke game, Sony Computer Entertainment, tentative name)
King's Field (3D realtime RPG, From Software, tentative name)
Kino no Tabi - The Beautiful World - (novel adventure, Media Works)
KOF (3D fighting, SNK Playmore, tentative name)
Koron (CyberFront)
Kumo nofu -Raibo- (Success)
Legend of River King (Marvelous)
Lumines (music and light action/puzzle, Bandai)
Mahjong Kakutou (Konami)
Mahjong Taikai (Koei)
Makkai Wars (Nippon Ichi Software)
MediEvil (SCE)
Mercury (Ignition)
Metal Gear Acid (Konami)
Metal Shell (Tantalus)
MMORPG (massively multiplayer Online RPG, Sony Computer Entertainment, tentative name)
Mobile Suit Gundam (Bandai)
Mobile Train Simulation + Densha De Go! Tokyo Kyukou Hen (simulation, Ongakukan, tentative name)
Mojibittan (Namco)
Mushi (simulation, Global A Entertainment, tentative name)
MVP Baseball (EA)
MX (Motocross game, THQ)
Myth Makers Karting (Data Design)
Na0mi (Mad Monkey Studio)
Namco Museum (variety, Namco, tentative name)
Naruto (genre TBA, Bandai, tentative name)
NBA Shootout 2005 (SCE)
NBA Street (EA)
Need for Speed Underground Rivals (EA)
New Type Adventure Game (adventure, From Software, tentative name)
NFL Street (EA)
NHL Faceoff 2005 (SCE)
Ninja Bunny Warriors (Data Design)
NovaDrome (Stainless)
Novel (novel game, Sony Computer Entertainment, tentative name)
Offroad Xtreme (Data Design)
One Piece (genre TBA, Bandai, tentative name)
Patlabor (genre TBA, Bandai, tentative name)
Persona (RPG, Atlus, tentative name)
Pilot ni Narou (Marvelous)
Plus Plum 2 again (falling-blocks puzzle game, Takuyo, tentative name)
Pool Game Demo
Popolocrois Monogatari (SCE)
Powerful Pro Baseball (Konami)
Princess Crown (action RPG, Atlus, tentative name)
Professional Wrestling (Yukes)
Project PSP Racing (Playlogic)
Project S (Sega)
Puyo Pop Fever (Sega)
Puzzle Game (Puzzle game, MTO, tentative name)
Puzzle Game (Puzzle game, D3 Publisher, tentative name)
Red Line (Communication, Sony Computer Entertainment, tentative name)
Ready At Dawn Game (RAD)
Ren-Goku: The Tower of Purgatory (Hudson)
Ridge Racers (Namco)
Riding Spirits: Revolution
Rig Racing (Data Design)
RNR: We Run Through The Beats
Rockstar Game 1 (Rockstar)
Rockstar Game 2 (Rockstar)
Romance of Three Kingdoms (Koei)
RPG (RPG, Sony Computer Entertainment, tentative name)
Sengoku Cannon (shooting, X-nauts, tentative name)
Sidhe Interactive Game (Sidhe Interactive)
Shingata (Sunrise)
Sho Mate (Success)
SOCOM: U.S. Navy Seals (PSP)
Soukyuu no Fafner (action, Bandai, tentative name)
Space Invaders Pocket (shooting, Taito)
Spider-man 2 (Activision)
Sprint Madness (Resolution)
Star Wars: Revenge of the Sith (Ubisoft)
Sticky Balls (Warthog)
Super Robot Taisen (Banpresto)
Super Star Studio (Coong)
Syphon Filter: Logan’s Shadow (SCE)
Taiko no Tatsujin (rhythm game, Namco, tentative name)
Tales of Eternia (Namco)
Talkman (SCE)
Tantei Shinguji Santarou (Work Jam)
Team Ninja project (Tecmo)
Technic Cute (Arika)
Tecmo My Generation (variety, Tecmo, tentative name)
Tenchu (ninja action, From Software, tentative name)
Tengai Makyou (Hudson)
Ten no Kagi, Chi no Mon (SCE)
TGM-K (Arika)
The Gagharv (Bandai)
This is Football 2005 (SCE)
THQ PSP Title 1 (THQ)
THQ PSP Title 2 (THQ)
THQ PSP Title 3 (THQ)
Tiger Woods PGA Tour (EA)
Tokyo Xtreme Racing (Genki)
Tomy Action Game (Tomy)
Tony Hawk's Underground 2 (Activision/Neversoft)
Toudai Shougo Portable (table game, Mainichi Communications)
Touge Max (racing, Atlus, tentative name)
Transformers (tentative name)
Twisted Metal: World Tour (SCEA/Incog)
Untitled (3D Fighting Game, Ertain)
Untitled (Action adventure, Atari Japan)
Untitled (Communication RPG game, Sega)
Untitled (Digital pet game, Sega)
Untitled (Driving action, Atari Japan)
Untitled (Graphical adventure game, Sega)
Untitled (Multiplayer Sports Game, Sega)
Untitled (Racing, Atari Japan)
Untitled (Table game, Success)
Untitled (SuperVillain Studios)
Untitled (Surreal Software PSP Title 1)
Untitled (RPG, Level5)
Vegas Casino 2 (Phoenix Games)
Viewtiful Joe Series (Capcom)
Visual Impact PSP title (Visual Impact)
Visual Novel Series (Adventure, Aqua Plus, Tentative name)
Volcanus Online (Zepetto)
Winning Eleven (Konami)
Wipeout Pure (SCE)
World Snooker Championship 2005
World Tour Soccer 2005 (SCE)
WRC (SCE)
Yamasa Digi Portable (pachislo variety, Yamasa, tentative name)
Ys VI: The Ark of Napishtim (Konami)
Zero Hour (Argonaut)
Zooo (Success)
Total: 196 titles
Nights
10-31-2004, 06:46 PM
The official story: "We haven't made any announcements regarding the process for downloading content for the PSP, so any information otherwise is purely speculation."--Sony rep.
What we heard: According to the source, Sony is considering the following scheme: Posting demos of PSP games on the Web and allowing gamers to download them onto their PCs. Gamers would then transfer the demo to a Memory Stick inside the PSP via the portable's USB 2.0 port. The prospect offers both great potential and peril. On one hand, it would allow Sony to widely distribute demos for PSP games for virtually no cost.
Source: Gamespot
I can't wait to try every game I want before I buy it. This is awesome!
OutlawAdidas
10-31-2004, 06:52 PM
yea, cuz I mean evryone has Usb 2.0 and everybody has a computer....
Nights
10-31-2004, 06:54 PM
Majority of people do. and you can connect USB 2 to a USB 1 port it'll just won't transfer as quick. AKA MP3 Players. (Heck you can even go to a library and do it).
OutlawAdidas
10-31-2004, 07:02 PM
Sure, the majority of the people do, and you can prove this how.......
Nights
10-31-2004, 07:04 PM
*HITS FORHEAD*
Well anyone who reads this has access to a computer...so who really cares. It doesn't matter where you have access to a computer you can download a game into your PSP. So does it really matter???
Nights
10-31-2004, 07:17 PM
Vampire Chronicle: The Chaos Tower (not just a port). 2D gaming lives on the PSP.
On the official site, in addition to some new screenshots and the TGS trailer for the game, the company finally unveiled what exactly the exclusive Chaos Tower mode of the title is all about. While we were hoping for something more in-depth as far as the story of the series (this being the 10th anniversary of the Darkstalkers series, and with fan-frenzy being so rabid for the characters and bizarre story of the series), but instead, the mode is strictly about beefing up the gameplay for a more challenging and continuous RPG-like experience with the fighter.
http://pspmedia.ign.com/psp/image/article/561/561833/darkstalkers-chronicle-the-chaos-tower-20041029021806425.jpg
The Chaos Tower Mode -- Note the branching paths in the background and the 3-character roster.
Players choose three characters from the 18 playable on the roster, then battle their way up through a progressively more challenging tower of bouts, trying to reach higher and higher on what seems to be an ever-tall tower. When your battler is beaten, they're out of the game, so choose carefully if you want to advance for the top. Interestingly, the tower climb has many branches -- depending on how you beat the enemies on a previous floor, you may advance to a completely different type of fight or character battle than another person playing the same game or your own previous attempt. Also, players can choose which version of their battler they wish to play as in this mode (as well as in other gameplay modes) -- pick from Vampire, Hunter, Savior, or the newly-added Savior 2 mode (it wasn't in the Dreamcast edition, curiously enough.) This choice affects your combos, special moves and damage -- all of which may affect how you climb the tower.
Other than the Chaos Tower mode, there are a few interesting things that the website has revealed. The game modes for the PSP Darkstalkers (which, in turn, is an update of the similarly-titled Dreamcast mash-up, which combined characters and stages from all of the Darkstalkers games), are similar to the original, but with some new PSP surprises. There's Arcade mode (for standard play), Network (replacing Versus for multiplayer -- it is assumed that Network means local LAN instead of full internet WiFi play, since no game is expected to be online for PSP any time soon), the aforementioned exclusive Tower mode, the equally-mysterious Chronicle mode (which may carry some of the story elements we've been hoping for, or may go into some of the art and lore background of the series ... we're not sure, although the low profile of this feature doesn't have us expecting huge surprises), Training mode, and the Options menu.
What this means: Darkstalkers with an RPG mode and Network play, I'm in. Rumor is that they might add a few extra characters to the previous titles as well.
http://pspmedia.ign.com/psp/image/article/561/561833/darkstalkers-chronicle-the-chaos-tower-20041029021755191.jpg
http://pspmedia.ign.com/psp/image/article/561/561833/darkstalkers-chronicle-the-chaos-tower-20041029021754238.jpg
http://pspmedia.ign.com/psp/image/article/561/561833/darkstalkers-chronicle-the-chaos-tower-20041029021757409.jpg
View the trailer here. (http://media.psp.ign.com/media/682/682971/vid_966814.html?mu=http%3A%2F%2Fstreamingmovies.ig n.com%2Fpsp%2Farticle%2F557%2F557796%2FCapcomTGSDV D_Trailer_DarkstalkersPSP_wmvlow.wmv)
Dynasty Warriors at Launch
That brings the count up to four (of the 12 promised at launch). Dynasty Warriors is an insanely popular battling game based on ancient Chinese dynasties and the warriors who fought to defend them (pretty descriptive title, eh?).
Add that to Tiger Woods, NFSU, and Hot Shots Golf, and the line-up is getting very impressive.
Source: 1UP Article
Michael
10-31-2004, 07:28 PM
The thing about the psp that most people miss is that though games like vampire chronicles: the chaos tower isn't a port, i can bet you money that it was originally for the ps2, but the peope down at sony told them to make it for the psp, it'd be simple to port. The psp to me sounds like the ps2-2. Sure there are a couple of original games, great ones, but I can find all the games announced on the system on the ps2 in a different form. This dawned on me when I thought about the amount of games ps2 quality, and the short time they had to work with it, it didn't add up. Then your words nights help me to figure this out I remember you talking about a game that's one ps2 in japan, but only psp in america, the ps2 has a ton of games, they always have about 200 in developement at a single time, most not announced, and why not cash in...That's a urck, because so many ps2 games are crappy, and the bulk of psp games I've seen flat out fail on gba, like first person shotters, of course it'd look better, but the people are gonna be just as hard to aim one too..the only game I want on psp is sticky balls...that's it...
Nights
10-31-2004, 07:33 PM
Toohuman it wasn't. Capcom stated that they had no interest in doing another Darkstalkers until the PSP was announced and they wanted to do something for Darkstalkers 10th Anniversary. It just so happens that it happens about the same time. So they choose it. It was never in developement for the PS2. Stop trying to diss the PSP for original content.
You bought a GC and you know it had a lot of games that were made for the 64 but they brought them to the Cube did you care? Nah it was a good thing, you were so happy when Animal Crossing came out. So still...you don't mind obviously when it's Nintendo doing it.
(Case Closed)
Michael
10-31-2004, 07:37 PM
^No way, your joking...the games are original, but not the way you think. Most of the games were gonna be on the ps2 before they announced the psp, I'm sure of this. Maybe that particular game wasn't but I'm sure 80% of them were...the psp isn't shit, I'm sure it isn't, but this is a ploy by sony, this was a smart thing they did, make the psp as strong as ps2 and port the games in development probably not yet announced the the psp...I mean I saw a million developers I've never heard of, they never made a cube or xbox game, what do you expect me to think. If you can't see that much atleast your far gone.
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