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Rallyracr420
12-28-2004, 06:41 AM
Games are expensive to make. EXTREMELY expensive with current budgets reaching the millions of dollars. This is making it unaffordable for many game studios to survive against giants like EA. Eventually all the independent studios will be bought out by the bigger studios or have to merge just to afford development costs.
Whats this mean for the average gamer? A huge drop in original games and ideas because the small guys aren't going to ever be able to contribute to the VG market.
So I was thinking...if its too expensive in the next gen to come out with a new Ratchet and Clank every year, why not make games last longer so we don't get bored with them every year?
We need ideas to make games longer if we want to be able to play the original games with innovative gameplay. I want to hear your ideas....GO!
Rob78
12-28-2004, 08:08 AM
I think thats what they add unlockables for, to keep yoou playing 'till you can't see.
Rallyracr420
12-28-2004, 08:59 AM
Yea you really didn't get my point. If the current unlockables are sufficient, then why aren't games lasting long enough to keep me interested?
Hey Rob, thanks for the incredibly insightful comment.
LAME :?
threepac3
12-28-2004, 10:55 AM
Yea you really didn't get my point. If the current unlockables are sufficient, then why aren't games lasting long enough to keep me interested?
Hey Rob, thanks for the incredibly insightful comment.
LAME :?
Well most games don't last long its just a fact. These days if the game does not come with Online Multiplayer Options its ussally played once through and then forgotten.
Rob78
12-28-2004, 11:09 AM
Yea you really didn't get my point. If the current unlockables are sufficient, then why aren't games lasting long enough to keep me interested?
Hey Rob, thanks for the incredibly insightful comment.
LAME :?
Well most games don't last long its just a fact. These days if the game does not come with Online Multiplayer Options its ussally played once through and then forgotten. Which is exactly what Insomniac Studios thought, so they added online play to R &C: Up Your Arsenal.
Rallyracr420
12-28-2004, 11:14 AM
Wow. I guess asking for some independent thought is beyond at least two people on this forum.
I'll try to make this more simple.
Video games are too short. Can you guys think of any ideas NOT ALREADY THOUGHT OF to extend the playtime of average games?
kevindenoyette
12-28-2004, 12:16 PM
Buy decent games.
stanDarsh
12-28-2004, 01:08 PM
You could make games longer, by also making them harder to accomplish. Lets forget difficulty settings for a minute and only have 1 difficulty, that way you don't have to worry about whether the game is gonna be too easy or too hard etc.
I want more games that actually challenge your brain, and I don't necessarily mean more puzzles and less shooting either. Enemies can be tougher too, making you think about how you are gonna kill them. Puzzles are good too, the harder the better, and I don't necessarily mean like generalised Resident Evil style puzzles where you need 6 green gems to open the Jade door either, I mean proper puzzles that actually challenge the user.
If you can make a game, that makes you think about every action you make in the game, then I believe you can make a game that will last a long time, one wrong move and you'll pay for it. 8)
A lot can depend on the skill of the person playing as well. I would agree with stanDarsh, I would like to see some games with some more challenging puzzles and improved AI.
Rob78
12-28-2004, 05:44 PM
You could make games longer, by also making them harder to accomplish. Lets forget difficulty settings for a minute and only have 1 difficulty, that way you don't have to worry about whether the game is gonna be too easy or too hard etc.
No...No...No, this is exactly what ruined Jak II for me, the difficulty was extremly high, I beat it, but I wasn't really playing for fun, but out of frustration.
threepac3
12-29-2004, 03:19 PM
Well taking different difficulty levels out of a game will take 1 form of re-playability out, so it probably not a good idea unless u have a good replacement.
But when it come down to it, making a longer games isn't such a bad idea in my eyes. Adding realistic A.I., abstract puzzle elements, and compeling storylines have always been the reasons i buy games in the first place.
Rob78
12-29-2004, 04:00 PM
Well taking different difficulty levels out of a game will take 1 form of re-playability out, so it probably not a good idea unless u have a good replacement.
But when it come down to it, making a longer games isn't such a bad idea in my eyes. Adding realistic A.I., abstract puzzle elements, and compeling storylines have always been the reasons i buy games in the first place.
Yes, but sometimes if you make a game to long , it feels dragged out, and you play it even less.
amod20002004
12-29-2004, 04:47 PM
I am agreed on the point that developer extends games by many ways. I will like to play MGS series on ps3 for at least 25 or 30 hours.
Rob78
12-29-2004, 08:50 PM
I am agreed on the point that developer extends games by many ways. I will like to play MGS series on ps3 for at least 25 or 30 hours. Yes, the reason I don't get tired of playing MGS3 is all of the beutiful cut-scenes, it's like they play in my sleep!
You could make games longer, by also making them harder to accomplish. Lets forget difficulty settings for a minute and only have 1 difficulty, that way you don't have to worry about whether the game is gonna be too easy or too hard etc.
I want more games that actually challenge your brain, and I don't necessarily mean more puzzles and less shooting either. Enemies can be tougher too, making you think about how you are gonna kill them. Puzzles are good too, the harder the better, and I don't necessarily mean like generalised Resident Evil style puzzles where you need 6 green gems to open the Jade door either, I mean proper puzzles that actually challenge the user.
If you can make a game, that makes you think about every action you make in the game, then I believe you can make a game that will last a long time, one wrong move and you'll pay for it. 8)
You have many good points here. This reminds me of the good ol' tomb rider tittles for psone :) . The puzzles were pretty challenging and the difficulty level got higher in a good way further in the game and it took quite many hours to pass it. You had to think all the time, but it didn't ruin the game at all. You died very often, but then you just had to change your tactics, for example different weapons for different enemies and run, jump and turn at the right time, etc...
Rallyracr420
01-11-2005, 09:06 PM
Wow. I guess asking for some independent thought is beyond at least two people on this forum.
I'll try to make this more simple.
Video games are too short. Can you guys think of any ideas NOT ALREADY THOUGHT OF to extend the playtime of average games?
This is more along the lines of what I'm thinking of. From TeamXbox (http://news.teamxbox.com/xbox/7455/Another-Xbox-2-Patent/): Therefore, there is a need for a system that prolongs the useful life of video games, and thus video game cartridges or other storage media, by maintaining a player's interest in the game by the sharing of data between separate games.
This basically means that what Microsoft is trying to address with this new invention is a way to share data between different games within a franchise. So, when playing a game’s sequel you could be asked to play a previous title in the series in order to unlock hidden items such as levels, weapons or characters.
But the invention is not just intended to go backwards, playing old games in a franchise. The patent also covers the possible scenario in which a first game will use the info of a second game in a series.
As exemplified above, the data sharing system of the present invention not only provides for the sharing of information from one program with another stored on the same or a separate data storage medium, but also provides for the interaction between the programs. Although a first game program may provide hints about how to solve a problem or get through a challenging situation as in the above example, the complexity of the first game program is increased by requiring the interaction with another game program which may in turn trigger new problems or challenges to be resolved. As a result, by providing for the interaction between video game programs, the present invention enhances a player's interest in the video games and, thus in turn, prolongs the useful playing life of the video games.
Obviously, in most cases the games will be released at different times and the interaction between titles of a franchise could even expand across different generations.
Lekko
04-19-2005, 05:51 AM
One thing that creative developers could use to prolong the life of a game is to in effect add additional goals to existing levels, but not make them required. Give the game some extra parts to it that serve no other purpose than an extra place to go.
Back with Goldeneye 64, they sorta did this. When you increased the dificulty, there were more mission objectives. But that is not what I mean. Imagine working your way through a level, and there was a branch hanging low. you can't walk through it or brush it aside, so typically you think it's a wall and move on. however, you can shoot that obstacle away and take a hidden path. If you follow that road, you find some really perfect spot to have some fun. say... you get a rocket launcher, and a bunch of guys to fight and lots of things to trash. you'd get no bonus, no extra stuff, nothing out of it really but gameplay. And hey, maybe even sometimes the reward is a really perfect hidden view of the level. Let the art team go nuts with a beautiful scenic tranquil view, or an oversight of the whole battle.
That's simply one idea you don't see all that often. secret areas are typically reserved only for special powerups, or dead ends. Maybe if you take the road less traveled, it gives you something out of the game a hard objective can't.
Longshore
04-24-2005, 12:01 PM
im sorry for this semi-off topic question but...
WTF is up with the title of this thread!?!?!? :shock:
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