Danji
03-16-2005, 02:25 PM
There is a rumor, or perhaps more accurately, a hypothesis held by some of the workers at Arstechnica that the 64-bit PPC core in the Xenon (there are three) are the same as the 64-bit PPC core in the Cell.
(speaking about the Cell PPC core)All we know about it is that it's a static execution, two-issue core with an AltiVec/VMX unit, FPU and integer units, and a split L1 cache (32K code/32K data). I and others have speculated that this lack of disclosure might indicate that IBM is using that same PPC core in the XBox2's CPU, codenamed Xenon.
link (http://arstechnica.com/news.ars/post/20050309-4686.html)
This could possibly make the porting of Xbox Next games to the PS3 easier than previously suspected on the mere fact that if the PS3 is the Broadband Engine it would have 4 of that core and 32 APU's on top of it. Communication would be slower between the four cores on the PS3 (only slightly though) than that on the Xbox Next but there would be that fourth core, 32 APU's, and the extra capacity and celerity (that's speed) of the memory would make porting to the PS3 a smooth experience that could result in improvements. However, things that must be taken into consideration are games for the XBN that aren't hard-coded, games that utilize XNA too much, games that use DirectX instead of OpenGL (does the XBN support OpenGL??) and that transition from the XBN to the PS3 obviously isn't as easy as I make it sound. However, I believe that it will stand true that a transition of a game from the XBN to the PS3 would be smoother than any port to the PS2 has ever been.
(speaking about the Cell PPC core)All we know about it is that it's a static execution, two-issue core with an AltiVec/VMX unit, FPU and integer units, and a split L1 cache (32K code/32K data). I and others have speculated that this lack of disclosure might indicate that IBM is using that same PPC core in the XBox2's CPU, codenamed Xenon.
link (http://arstechnica.com/news.ars/post/20050309-4686.html)
This could possibly make the porting of Xbox Next games to the PS3 easier than previously suspected on the mere fact that if the PS3 is the Broadband Engine it would have 4 of that core and 32 APU's on top of it. Communication would be slower between the four cores on the PS3 (only slightly though) than that on the Xbox Next but there would be that fourth core, 32 APU's, and the extra capacity and celerity (that's speed) of the memory would make porting to the PS3 a smooth experience that could result in improvements. However, things that must be taken into consideration are games for the XBN that aren't hard-coded, games that utilize XNA too much, games that use DirectX instead of OpenGL (does the XBN support OpenGL??) and that transition from the XBN to the PS3 obviously isn't as easy as I make it sound. However, I believe that it will stand true that a transition of a game from the XBN to the PS3 would be smoother than any port to the PS2 has ever been.