PDA

View Full Version : Xbox 2 Details


pipbo87
03-16-2005, 08:56 PM
http://xbox.gamespy.com/xbox/microsoft-xbox/594331p1.html

I'm not sure If this has already been discussed but here it is anyway.

We Got Next - Part One (Xbox)
GameSpy reveals details on the next Xbox console.
By Raymond M. Padilla | March 8, 2005

For several GameSpy editors, Game Developers Conference (GDC) is one of the best and most enjoyable events held each year. One of the primary reasons for GameSpy's GDC love is that the editors get to interact with some of the best talents in the business. Recently, some of GameSpy's friends in the development community shared a ton of details on Microsoft's next console system. Keep in mind that all of this information is based off of alpha development kits and current projections for the final hardware. Everything is subject to change. In the first part of our Xbox expose, I'll cover the console's hardware components and software goals. Since the final name of the next Xbox hasn't been revealed yet, I'll refer to the system by its codename, Xenon.



The Guts of the Next Box

CPU - Xenon's CPU has three 3.0 GHz PowerPC cores. Each core is capable of two instructions per cycle and has an L1 cache with 32 KB for data and 32 KB for instructions. The three cores share 1 MB of L2 cache. Alpha 2 developer kits currently have two cores instead of three.

GPU - Xenon's GPU is a generation beyond the ATI X800. Its clock speed is 500 MHz and it supports Shader 3.0. Developers are currently working with an alpha 2 GPU. Beta GPU units are expected by May and the final GPU is slated for a summer release. The final GPU will be more powerful than anything on the market today; in game terms, it would handle a game like Half-Life 2 with ease.

System Memory - Xenon will have 256 MB of system RAM. Keep in mind that this number should not be equated to typical PC RAM. The Xbox has 64 MB of system RAM and is a very capable machine.

Optical Drive - As many have speculated, Xenon will not use Blu-Ray or HD-DVD. Games will come on dual-layer DVD-9 discs. While the media is the same as that of the current Xbox, the usable space on each disc is up to 7 GB. The drive is slated to run at 12X.

Memory Units - Xenon will use 64 MB to 1,024 MB memory cards. 8 MB is reserved for system use, leaving a 56 MB to 1,016 MB for user data.

Hard Drive - As many have speculated, Xenon's hard drive is optional. 2 GB of the drive will be used as game cache. The final drive size is still being determined.

Camera - Xenon will have a USB 2.0 camera. It's capable of 1.2 megapixel still shots and VGA video. Photos can be used in-game and for gamer profiles. The camera can also be used for video chat. It's unknown if the Xenon camera will allow for EyeToy-like gameplay. Developers are currently using a simulated camera driver.

Sound Chip - Xenon does not have an audio chip in the traditional sense. Decompression is handled by hardware, while the rest of the chores are handled by software. DirectSound3D has been dropped in favor of X3DAudio. The former was deemed too inflexible.


The Software

Microsoft is requiring developers to make all Xenon titles Live enabled. One of the key reasons for this will be revealed in the second part of this story.

Developers are being instructed to plan their games for high-definition. The baseline is 720p at 1280x720 for gameplay and video clips, 16:9 aspect ratio, 5.1 Surround Sound, and anti-aliasing. These features are the current minimum requirement.

All Xenon games can be played using custom soundtracks. Owners can also play their own music directly. Supported formats are MP3 and WMA. Files can be encoded up to 320Kbps CBR or VBR stereo. The system is branded a Music Player Service.

For gameplay movies, Xenon uses Xenon Motion Video (XMV). XMV is based on Windows Media 9 and uses the mandatory codec for HD-DVD. The goal for video is 720p running at 30 frames per second with 5.1 Surround Sound.

Chris Metal
03-16-2005, 10:11 PM
Here's part 2.


Microsoft Supports Profiling

Whether the games are single player or multiplayer, all Xenon titles tie into a new gamer profile feature. Think of it as a universal profile for each gamer that uses the system; the gamer profiles are the player's single identity across all Xenon games. Similar to how a single Windows XP machine can be set up for multiple users, each Xenon system will house profiles for every gamer it serves. This feature is fantastic for households with multiple gamers, since each player's settings can be saved in his or her profile and selected when the system boots.

The system is very flexible. You're able to choose universal settings while making exceptions for individual games. You can set your profile to automatically set inverted controls and yellow uniforms if that's your preference, but if for some reason you prefer to play Splinter Cell with a standard look and orange uniforms you can change the setting for just that title.

The settings are available online and offline. System settings can be brought up in every Xenon title. The profile is also where you make your privacy and opt-in selections.

The profile also records achievements and something dubbed "Gamer Cred." Achievements are game-specific tasks, such as beating a certain boss or completing a level in a certain amount of time. Achievements can be awarded online and offline; the baseline is for every game to award at least five achievements. Gamer Cred is how much you're awarded for each achievement. The more games you play and the better you do, the more Gamer Cred you'll earn. Microsoft's is suggesting that developers award at least 1000 Gamer Cred points per title.

Parents will be pleased to learn that the profile system includes extensive parental controls and privileges. The system lets parents decide what games their kids are allowed to play, as well as if their children are allowed to share their profile and chat with other players. Software controls allow parents to select multiplayer restrictions.

Last, but not least, is the" Gamer Card." Think of it as an at-a-glance gamer profile. The Gamer Card allows other online players to quickly see another's Gamertag, title, Gamer Creds, reputation rating, gamer zone, country, and title. It's a virtual membership card that helps gamers find people to play with. If you think you've found a match then you can select the Gamer Card to view that player's full profile to make sure.


Raymond's Reaction - While impressive hardware specs obviously lead to a more powerful console, additions like the gamer profile can have a bigger impact on the user experience. It's great that multiple users can turn on the livingroom Xenon and have it boot so that all their settings are active. It's fantastic that gamers no longer have to change settings each time they buy a new game in their favorite genre. And it's subtly powerful that gamers can make exceptions to their settings as they see fit. This feature is all about personalizing the console experience and it should work quite well.

The achievement options are excellent. It's a way for players to be competitive, earn bragging rights, and attain additional satisfaction for playing games. Rewarding the player is always a good thing and awarding Gamer Cred gives players a higher sense of accomplishment that can be shared with or showed off to the Xenon community.

As extensive as the gamer profile is, it's nice that there's a quick way to check out other players with the Gamer Card.


Cumin' Atcha Live


As I noted in part one of this feature, all Xenon titles will be Live enabled. The console itself will have system-enabled Live features including:

Friends management
Access to recent players
Message center
Game invite management
User notifications
Gamer profile
One-on-one voice chat
Downloads
Feedback
Sign-in

It will be easier than ever for players to communicate with others on Xenon. Players no longer need to create custom message centers for each game. The message center manages player-to-player messages, friend invites, game invites, open P2P messaging, service-to-player messages, and title-to-player messages. Players can also communicate via voice and video chat.

All online multiplayer games are required to have social and ranked matches. Social matches rely on affiliate list tracking. Each player can be in contact with 1500 others, including friends, recent players, and preferred players.

Downloads will be managed from a central system user interface. They will appear as offers to the player in a download marketplace. Free and premium downloads will be supported. Developers will be able to send players to the marketplace and notify them when new content is available.

As I mentioned when I was discussing the Gamer Card, other players can see your various profile stats quickly. One of the most pertinent stats to Live is player reputation. Players will be able to grade, compliment, and complain about other players. Reviews are tied to a player's own experience as well. It's unclear how the whole system will be policed. It's a great feature, but one that can be taken advantage of and seems difficult to arbitrate. The complaint system is managed by Microsoft customer service.


Raymond's Reaction - Microsoft is taking all the great exciting features of Xbox Live, adding some enhancements, and tying it all together in a clean way. Its goal here is to make online console gaming easier in order to expand the audience. The unified Live experience definitely makes online gaming more accessible, while still allowing developers to make game-specific customizations.

I'm quite intrigued by the concept of a download marketplace. As the content library grows, console download shopping can be another activity gamers can use Xenon for. If Microsoft adds user reviews for downloadable content then the download marketplace might turn into a micro-Amazon.com. Seeing a lot of positive user reviews for a download might get gamers interested in a title they didn't consider before.

In Conclusion

In many ways, the gamer profile and Live features are more interesting than the hardware specs. Even before this article, everyone knew that Microsoft would be releasing a more powerful system. Gamers didn't really know or never thought about how the company would make playing console games different. These features show how Microsoft is changing the console experience by increasing personalization and ease of use. Sony hasn't discussed much of anything regarding the PlayStation 3, while Nintendo promises something radically different with its next system. Microsoft seems to be employing a sound strategy of building on the experience that millions of consumers enjoy while simultaneously making it easier for more of them to get in to.

Source part 2: Gamespy (http://xbox.gamespy.com/xbox/microsoft-xbox/594355p1.html)

xbdestroya
03-17-2005, 12:11 AM
I think this info's new, to THIS forum at least (do to downtime). :wink:

It's interesting though, I'll say that much. It looks good - but that 256MB of RAM may be an Achilles heel. Rather, I think going 512 MB of RAM would be a good defense.

Right now, Cell can't address more than 256 MB of RAM per chip - though that is an issue with the memory controller that may be corrected before PS3. Still, assuming that, if Microsoft can go 512 MB of RAM while Sony is unable to respond, could be very bold and good for Microsoft, and go a ways towardsa neutralizing the speed of the XDR, as well as the PS3 hardware in general. Developers love their memory!

Still, conversly, if the PS3 Cell is able to address 512 MB of RAM, or pulls something else unexpected, like 2 1PE/4SPE Cells with 512 between them, PS3 would have a crushing advantage over XBox 2.

Rumors are going around that Microsoft might up it to 512, so who knows.

With the rest of the specs, that seems more or less what people envisioned.

solidus
03-17-2005, 01:00 AM
Memory will be important next-gen. Even more so than this gen, when the Xbox got by with a mere 64MB and the Ps2 with a 32MB.

I do hope MS will up the memory to 512MB because a memory of 256MB can be the ultimate bottleneck for the Xenon system. And if the PPU rumors are true, they're better of upping the RAM instead of putting in the PPU.

The_One
03-17-2005, 02:55 AM
Question: Why is there only 256 MB of RAM?
Answer: The mistake many readers are making is to equate the amount of RAM to that of a PC. A console does not need as much RAM as a PC because it's a specialized device that serves a specific function and it does not need to run a full operating system.

That said, a few developers pulled me aside to tell me that they think Microsoft is upping the RAM to 512 MB.
Source: http://xbox.gamespy.com/xbox/microsoft-xbox/595060p1.html

I'm pretty sure XBox 2 will have 512MB of RAM. On the other hand, since XBox 2 won't really be able to play "real" HD content, I'm sure 256MB will suffice :mrgreen:.

Lumine
03-17-2005, 08:38 PM
Just to make sure no one misses this one.

http://www.penny-arcade.com/view.php3?date=2005-03-14&res=l

Coded-Dude
03-17-2005, 08:44 PM
LMFAO :lol:

I love the Penny Arcade! GREAT FIND :wink: