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View Full Version : Xbox 360's DOA4 screen?


Domination
05-12-2005, 06:40 PM
http://www.photodump.com/direct/Domination/DOA4.jpg

Since we are only veiwing a single angle at the time, I'm going halt on
any further comments. But I will say this: I'm impressed with what I am
seeing at this very minute.

Goki
05-12-2005, 07:04 PM
dammit u beat me to it!! :D

well there's more pic/info here

http://games.kikizo.com/news/200505/095.asp

spyshagg
05-12-2005, 07:16 PM
im disapointed
http://xboxmedia.ign.com/xbox/image/article/553/553915/dead-or-alive-ultimate-20041004050757935.jpg

this is Xbox/ DOA Ultimate !

Those DOA4 xb360 are just a little better :(

CrumCon
05-12-2005, 07:18 PM
It really looks like an xbox game, HALO 2 looks very close to it!

dissapointed!!!

Domination
05-12-2005, 07:19 PM
Eww boy, this is going to hurt. After viewing more screens, I take back
everything I previously said. If this is indeed the Xbox 360, Microsoft is in
BIG trouble. This game looks just like Xbox without the 360...or maybe
360 going backwards. I'm thinking this thing may just be an Xbox 1.5, as it was labled.
This has to be a joke.
LOOK AT THIS STILL----> DOA4 (ftp://mirrors.blueyonder.co.uk/sites/kikizo.com/screens/deadoralive4/17.jpg) and this one----> DOA4 (ftp://mirrors.blueyonder.co.uk/sites/kikizo.com/screens/deadoralive4/04.jpg).

It's hard to deny it being an Xbox 1 game.

Gegenki
05-12-2005, 07:55 PM
I shoulda brought an xbox.
As yet I dont see many differences. Maybe animated full 3D background people. Does xbox got that?

Goki
05-12-2005, 08:22 PM
These pics make me wonder how crap NG can get with 360, Please Tecmo say its for PS3 and not 360.


(on a note i have to be honest i am not impressed, not the slightest bit. I would expect those graphics in xbox with a slower framrate.)

Which leads me to think that might be a DOA ultimate for the 360. what i mean is taht xbox games might look like that if played on 360, cause Micorsoft were doing some tests with emulators, which can be configured to use more jucie power if available, as it is in 360 case. There is no xbox chip in 360 so a emulator would be the only way Microsoft could get away with backward technology

Junox50
05-12-2005, 08:36 PM
The backgrounds seem to look better. It's just the character's appear to be of Xbox 1 quality. I dont know it looks ok to me since i am a DOA fan.

Z
05-12-2005, 08:42 PM
is this a joke? these screens are aweful. here, take a look at the rest of the screens. like me, you will keep double checking if they are indeed the X2 version.

I am very disappointed.

http://games.kikizo.com/news/200505/095.asp?f=095.asp

GTShotoKen
05-12-2005, 08:45 PM
Everything is of much better quality, sharpness, and richness. It is just that it is hard to notice all of the new insane details due to the fact that the previous games used such high poly and downright detailed characters.

I have seen more pictures up close and I have to say that characters and environments are much more detailed.

I am pretty sure that this game is designed for a High-Definition experience so, we won't actually be able to tell how much of an improvement has been made, until we can see it in true high-definition.

The devs of Dark Sector said that the screens and trailers you have seen of their game do not do it nearly enough justice. You have to see it in true high-definition.

RolandG
05-12-2005, 08:47 PM
I am disappointed.

This doesn't look that much different to the games we are seeing in this last cycle of the current generation.

This is DOA after all and these games are usually among the best looking titles for a console.

:?

Viper
05-12-2005, 08:52 PM
HD is not very widespread so that will be leaving a good 90% or more of the gaming public without a true step up from Xbox, if that is their plan.

Z
05-12-2005, 09:06 PM
It is just that it is hard to notice all of the new insane details due to the fact that the previous games used such high poly and downright detailed characters.



aaa... that is the whole point of 'next-gen'. we are not looking at another title or sequel on current gen. this is the next generation, the next big leap.

this is an extremely big turn off. just now have I believed the "Xbox1.5" taunt.

MS had better be fooling around or else.

Gegenki
05-12-2005, 09:11 PM
HD is not very widespread so that will be leaving a good 90% or more of the gaming public without a true step up from Xbox, if that is their plan.

Ha - in Britain - HDTV's hardly even exist. Average people don't know what HDTV is. I only know about it cause I got some random email from sony after registering a minidisc player.

Domination
05-12-2005, 09:15 PM
Everything is of much better quality, sharpness, and richness. It is just that it is hard to notice all of the new insane details due to the fact that the previous games used such high poly and downright detailed characters.

I have seen more pictures up close and I have to say that characters and environments are much more detailed.

I am pretty sure that this game is designed for a High-Definition experience so, we won't actually be able to tell how much of an improvement has been made, until we can see it in true high-definition.

The devs of Dark Sector said that the screens and trailers you have seen of their game do not do it nearly enough justice. You have to see it in true high-definition.

It looks like someone just put them in new clothing to me.
I much rather prefer the girl here:

http://ps2media.ign.com/ps2/image/article/590/590780/tekken-5-20050228033809379.jpg

And that's for the PS2. :?

nesman
05-12-2005, 10:06 PM
The only pic that is impressive is the first one. The rest just look like something even Dreamcast can pull off. :?

julps31
05-12-2005, 10:27 PM
Some of the pics look next-gen quality, like the first pic in the thread. But most of them look straight current gen x-box. Look at the screen with Ayane fighting Hayabusa. Looks like Ninja Gaiden. I'm expecting way more.


ftp://mirrors.blueyonder.co.uk/sites/kikizo.com/screens/deadoralive4/02.jpg
DOA4

http://games.kikizo.com/media/ninjagaiden_feb/01.jpg
Ninja Gaiden

nesman
05-12-2005, 10:30 PM
Lol, Ryu is upside-down in both pictures :lol: Here is another impressive DOA4 screen ftp://mirrors.blueyonder.co.uk/sites/kikizo.com/screens/deadoralive4/01.jpg

This image is pretty good.

ftp://mirrors.blueyonder.co.uk/sites/kikizo.com/screens/deadoralive4/12.jpg

megadrive
05-12-2005, 10:30 PM
I was expecting better than this - but, in reality, these are PRE-FIRST GEN x360 screens. not built on final hardware yet. not even first-gen on final hardware.

nesman
05-12-2005, 10:35 PM
Those good looking screens look very similar to those pre-rendered CG movies in Ninja Gaiden, most notably the movie where Alma appears in the church to fight Ryu. And we all know these are beta screens and the hardware isn't final yet, but constructive critiscm never hurt anyone right?

julps31
05-12-2005, 10:42 PM
Some of those screens look CG but considering what DOA looks like on the X-box I would expect some truly CG quality graphics in all the pics and not just some. They really need to work on getting rid of those plastic looking skin textures and make some more realistic ones.

Fooly Cooly
05-12-2005, 11:22 PM
graphics look good to me

timtupman
05-12-2005, 11:26 PM
me too

Xtreme Autoz
05-12-2005, 11:27 PM
WTF! Are you all blind? Those pics are a big improvement especially the back grounds. I dont know what yous have been smokin, but I think that they are nice for first gen games.

Maybe eveyone is expecting too much from these consoles from the beginning.

Or maybe these shots have been released so that people go what is that s*&t, then e3, then boom, wow, amazin man. Graphics are way much better than those pics from the other week.

I dont know, but they would be cool for a game.

I dont know if any onehas noticed but on the pic where the biker dude is about to get jumped, in the background it says

"congratulations on the xenon launch".

Brandon
05-12-2005, 11:28 PM
This isn't what I was expecting from Team Ninja. Maybe the final version will look better.

stuffedsquirrel222
05-12-2005, 11:36 PM
I notice little things, and because of it i'm really disappointed with the.... I don't know what it would be... physics? I don't know, just look at the girls foot that is on the edge of the ring in the picture. It's perfectly flat.

ftp://mirrors.blueyonder.co.uk/sites/kikizo.com/screens/deadoralive4/17.jpg

nesman
05-12-2005, 11:46 PM
Not only that but the rope she's standing on isn't bending at all.

stuffedsquirrel222
05-12-2005, 11:54 PM
Not only that but the rope she's standing on isn't bending at all.

Wow.. you're right.

That's kind of... not good...

nesman
05-12-2005, 11:56 PM
Unless that's not a rope but some sort of metal pipe.

megadrive
05-12-2005, 11:56 PM
these are the graphics that I am hoping we will see with 3rd gen Xbox360 games and 2nd gen PS3 games

Team Ninja pre-rendered CGI from Ninja Gaiden and one of the DoA games
http://image.com.com/gamespot/images/2003/screen3/561532_20030724_screen004.jpg

mckmas8808
05-12-2005, 11:57 PM
ftp://mirrors.blueyonder.co.uk/sites/kikizo.com/screens/deadoralive4/17.jpg

Notice in the background it says Congrats to the Xenon lauch.

:shock: :shock: :shock:

Nobody noticed that.

nesman
05-12-2005, 11:58 PM
I didn't notice that :lol:

The_One
05-13-2005, 12:02 AM
Ever thought of the possibility that maybe she already JUMPED off of the rope? It sure looks like it to me :roll:.

The character models aren't all that great, but the backgrounds are gorgeous... Mainly because they're pre-rendered though. Oh well, this is Xbox 360 we're talking about...

nesman
05-13-2005, 12:11 AM
But if just take a glance it looks like she could be standing on it. Her body doesn't look like its poised for a jump. But it could just be my vision.

Xtreme Autoz
05-13-2005, 12:14 AM
I did notice the xenon launch look back.

The_One
05-13-2005, 12:19 AM
Sweet... We now know that Xbox 360 games are gonna look pretty crappy, at least for their first gen games :lol:.

No offense to Xbox fanboys, but it's time for us to start bragging about graphics for a change :lol:. Not that we have anything to brag with... With Sony being tight on NDA and all :roll:.

Goki
05-13-2005, 12:25 AM
To the guys who keep saying the graphics are good/impressive:

Would u shell out 300 boners for a new system, for that game!!!

I know I did for xbox with DOA3 and Halo, This will not convince me getting a 360! :?

nesman
05-13-2005, 12:30 AM
Those are just dev screens, so the final version could look more polished. Then again it can go the other way too.

The_One
05-13-2005, 12:53 AM
Quite frankly, I'm not that shocked by those graphics.
EA stated that Xbox 360's could probably contain characters with poly count up to 30K. Those characters look pretty close to what 30K of poly could do.

Of course, we have to take into account the memory upgrade from 256MB to 512MB, but that still won't improve the visuals all that much unless it was a bottleneck to begin with. Maybe cpiasminc could give us some insights.

GUNDAMSEED
05-13-2005, 01:47 AM
The backgrounds look better but the chars look just a little better . Also if x box 2 is as easy as they said it is to program for, well i hope that game has alot more work to be done to it cause it does not look that good for a next gen game.

If it is one type of game that shows off a system power it's a fighting game. Also if x box 2 is anything like x box where the 1st gen , 2nd gen , 3rd gen games don't look that much better than each other well alot of x box fans are going to be angry .

But it's still early so i wait and see , before i say anything it just i expect more from the next gen of systems .

Side note team ninja is one best devs when comes do doing great gfx, so if DOA4 looks non gen in a certain way you can bet that no other game will show off x box 2 power for there lanuch titles.

rev>thanu
05-13-2005, 04:37 AM
DOA 2 ultimate

http://image.com.com/gamespot/images/2003/screen0/914836_20031112_screen012.jpg


can any one care to explain were do they see the big leap jump in graphics. :?:

Z
05-13-2005, 06:45 AM
when a link is provided to a number of pics, that doesn’t mean go there and bring all of them here.

The_One
05-13-2005, 09:35 AM
After the MTV showing tonight, I'm actually not surprised those DOA 4 shots look so crappy... I mean, c'mon, PD:0 was still using 5K of poly per char :roll:.

EDIT: Those DOA4 screens are probably from the beta stages of the game, but they are most likely real. Why do I say this? Tecmo had them in the FTP folder named "DOA4", and news articles/pictures everywhere are being taken down. A good example would be kikizo. The article they had was removed pretty much immediately after the leak. It's most likely damage control on Tecmo's part... Which means they are real to an extent. Most likely not final graphics, but pretty darn close to it I'd say.

Marjoh
05-13-2005, 12:37 PM
Here some more images (http://www.elotrolado.net/showthread.php?s=&threadid=414837) of, or supposedly, Dead or Alive 4 (in case the previous links dies).

- Z

cpiasminc
05-13-2005, 03:50 PM
Well, in general, a lot of the studios didn't even change out the hardware on their devkits. Given the nature of DOA on XBox, this is pretty much what I'd expect if this is going to be a launch title. One of the reasons DOA's renderer is so fast is because it is basically entirely fixed-function. Everything is vertex lit, and a lot of highlights and shading variances are textured in. From what I see of these images, all of that is dynamic, and all the lighting is per-pixel. It also seems to support a lot MORE lights throughout the levels. I also see some depth-of-field effects. The biggest difference graphically, is definitely in the environments, though. The characters have too anime-ish of a style to afford a change that makes them look "natural." The way they look is definitive of DOA.

One thing you have to remember is fairly important in the DOA universe is the timing. Much of the gameplay and AI is dependent not on pulling off ridiculously long and esoteric combos or utilizing gigantic special moves -- it's more about choosing the exact right moment to do something whether complicated or really simple. Anyway, where I'm going with this is that developing the gameplay side of this game would be fairly dependent on the game running smoothly. In other words, I'm fairly sure that what you're seeing is running at 30+ fps on the devkits.

rev>thanu
05-13-2005, 06:22 PM
Here some more images (http://www.elotrolado.net/showthread.php?s=&threadid=414837) of, or supposedly, Dead or Alive 4 (in case the previous links dies).

- Z

the first one that posted Ded asks if that's on xbox 360 because it doesn't appear as if the graphics changed at all. he says or is it just me. everyone else seems to agree also :lol: . the pics look very nice if it were this generation that is. Tecmo is like microsoft's bitch they should had received a dev kit a long time ago.

cpiasminc
05-13-2005, 09:13 PM
Devkit != beta hardware. The devkits have all been dual-processor macs with high-end off-the-shelf video cards. The chances that any development studio not explicitly owned by Microsoft has the beta hardware is absolutely zero. It doesn't matter how bedfellow-ish the studio is. Microsoft is easily that paranoid. The bedfellow-type studios like Tecmo will probably get some units after E3, though... All E3 showings of next-gen will serve the singular purpose of whetting your appetites either way, so even the studios that would HAVE beta or final hardware won't show final content or show all the effects active -- they'd rather just get you interested and surprise you later.

rev>thanu
05-13-2005, 09:39 PM
well if you say so, but wouldn't microsoft give developers at least an idea of what to expect before developers start on their huge projects. i mean how are they going to start development on a game without even knowing what are their limits. i personally wouldn't know were to begin, so even if it's being develop on a dual processor macs with high end off the shelf video cards as you say i think by looking at engines like epics unreal 3 it's pretty obvious that they could have done better. i mean the graphics haven't improved at all, the characters bodies remain the same, the backgrounds seem to have a bit higher res textures and the clothing is all i see improved in terms of graphics. the other thing i noticed also was the addition of a focus effect on the characters and blurring on the rest which adds more depth to the visuals. but really CPiasminc there isn't anything else worth menitioning of improvement. the hair remained the same, the character's polygon and geometry also looks the same. i also feel tecmo should go with a more realistic looking approach to refreshen the game a bit. not the anime style they always go for.

also actually they don't have my interest and i doubt they will surprise me as much as ps3 will.

those models look as they consist of 13k-15k polygons and not what i expected 25 - 30K. since it's a game that doesn't require much draw distance or has that many on screen characters. but we will see how far they get. maybe the game was intended for xbox and not 360 and they decided to make on xbox 360. who knows.

cpiasminc
05-13-2005, 11:41 PM
well if you say so, but wouldn't microsoft give developers at least an idea of what to expect before developers start on their huge projects. i mean how are they going to start development on a game without even knowing what are their limits.
The general ideas include things like -- "what should run at 30 fps on the real hardware will probably run around 3-5 fps on the devkits"... or "to get the best performance, avoid branching" or "you can go higher on the shader instruction count than you would on a PC." Very descriptive, and has everything explicitly pinned down, no? Seriously, that's always how it is with new consoles. Sony is more secretive than that, and Nintendo is yet more so. About 75% of the news that shows up on the web is totally new to us when it comes out.

One thing that I find rather odd is that at least a few characters look like they're the same models. It looks like the only characters that are really noticeably higher poly-counts are the new characters. But at least it looks like the skinning has gotten a little more refined (more of an art issue), but that's a hard thing to say for sure with still images. Overall, though, it looks as though it's under development and a lot of art assets are not final. Also, I stand by my previous assumption that they're probably trying to get this running at full framerate on the devkits because DOA's gameplay is so dependent on its split-second timing. Either that means a lot of shader effects are not written or are not enabled.

i also feel tecmo should go with a more realistic looking approach to refreshen the game a bit. not the anime style they always go for.
It would be a nice demonstration of their ability as a developer, but the anime style has won them too much of a fanbase. It's not very likely. It's just like when a comic book series gets a new writer. Some people will laud the changes, but all too many people will complain.

those models look as they consist of 13k-15k polygons and not what i expected 25 - 30K. since it's a game that doesn't require much draw distance or has that many on screen characters.
If they release, say... about 7-10 months after XBox360 comes out, I'd expect to see a jump in polycounts like that. I'm also curious as to what sort of art pipeline Tecmo uses. I don't get a sense of any sort of normal mapping going on here (just the clothing, which can be hand-painted bump maps), so I doubt that they have any sort of high-poly source art... they're probably just doing normal per-pixel lighting by itself.

maybe the game was intended for xbox and not 360 and they decided to make on xbox 360. who knows.
Possible. As I recall, there was supposed to be Code Cronus for Xbox, and now people are also thinking that would become a next-gen title. That's also among the theories for PDZ -- that it was apparently started on Gamecube, then MS bought out Rare and it became an Xbox title, and now it's a 360 title.