Mordecaii
05-18-2005, 03:54 PM
I posted this elsewhere, but I figured this would be a more appropriate place to put it...
"Xenon", which has ATI produced the graphics at its core, have made suggestions like "The shader core has 48 Arithmetic Logic Units (ALUs) that can execute 64 simultaneous threads on groups of 64 vertices or pixels. ALUs are automatically and dynamically assigned to either pixel or vertex processing depending on load."
http://www.beyond3d.com/
Does this mean that the 360 will be able to do 64 shader ops per cycle? Also, is this directly comparable to the PS3 being able to do 136 shader ops per cycle? I'd really like it if someone a bit more informed than myself (aka cpiasminc) could answer this as I don't know whether the statement above translates into them saying the 360's GPU can do 64 shader ops per cycle or something else.
"Xenon", which has ATI produced the graphics at its core, have made suggestions like "The shader core has 48 Arithmetic Logic Units (ALUs) that can execute 64 simultaneous threads on groups of 64 vertices or pixels. ALUs are automatically and dynamically assigned to either pixel or vertex processing depending on load."
http://www.beyond3d.com/
Does this mean that the 360 will be able to do 64 shader ops per cycle? Also, is this directly comparable to the PS3 being able to do 136 shader ops per cycle? I'd really like it if someone a bit more informed than myself (aka cpiasminc) could answer this as I don't know whether the statement above translates into them saying the 360's GPU can do 64 shader ops per cycle or something else.