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Raijin
07-16-2005, 11:53 PM
Mark Rein (Epic)

On PS3 UE3:

"It took less than a week to get the engine up and running, without rendering, with just wireframe rendering - out at Sony's office. The first couple of days the guys were just playing - we had no idea they would come home with a working engine. That surprised us because you know it has a new processor and all. And then once we got the kit it took a couple days to get it rendering, and maybe another week or two to make it fast and efficient and learn our way around it."


On PS3 dev kit:

"Any time we created any content it looked exactly the same on PC as it did on PS3. The only thing was, even though we had these ass-kicking Nvidia 6800 Ultra SLI systems, when we got the actual RSX card, even though it's not running anywhere near full speed, it was more than twice as fast as our SLI setup."

(over 2x SLI?!)

"It's a Cell processor and an RSX. Those are the main components of PS3. There are going to be other faster things than we had in the devkit. You've heard about their amazing memory bandwidth - this doesn't have any of that. The early kits are fast like that but they have Cell and RSX so it really is a perfect development station for PS3 and anything you run on it is only going to run a hell of a lot faster on final hardware, not slower - you're not going to get any surprises or lose any features".

On X360

"It (non final X360 kit) is about 30 percent right?
We think it's 25% [chuckles] That's why we weren't showing on a devkit. We told them there's no way we're showing our game on a devkit. We have UE3 running on devkits - that's how we got all these licensees - but... we think it's crazy. But we're not a launch title so we have a little extra time."

SN Systems (Middleware):

"The overall impression that we have with developers is that everyone perceives the PS3 to be slightly or significantly more powerful than 360. That's going to make quite a difference, since everyone's pushing high def so hard. High def means a lot more pixels being drawn, a lot more throughput, so that little bit more power PS3 has could be quite significant. But what you have to bear in mind is that peoples' perception of the PS3 is based on what they think they're going to be getting in devkits in probably a few months time rather than on what they have now. And also that the Xbox dev kits are not yet full speed either."

"Currently there are a lot more X360 dev kits out there than PS3, so the natural lead platform right now is Xbox. And if Microsoft can hang on to that, even if PS3 is more powerful, if games are converted from 360 to PS3, they're not going to be inclined to make the most of the PS3's power. But if PS3 devkit volume ramps up, and developers are comfortable enough working with it - there's a lot of "ifs'" in this! - but if they find it easy enough to work from, then they'll make it the lead platform and then that bit of power will make a real difference."

"If one machine is much easier to develop for than the other, it could have a significant advantage in early titles. Microsoft's earlier start may help it but it remains to be seen if that lead will last as developers take on more PS3 development. I don't think it's yet clear whether one of the next-gen machines will be easier to develop for than the other."

On Cell:

"Since these different parts (SPEs) can all access their own memory at full speed simultaneously, it should give the PS3 a significant performance advantage if you can program to take advantage of this. Just how big an advantage this really is remains to be seen, and will be down to good tools and clever programming by the game and middleware developers"

Andrew Richards of Codeplay (Middleware):

"The move from singlecore to multicore CPUs is going to be a major disruptive change. For launch titles, developers will just run the main C++ code on one core processor and try to farm out processor intensive work to other processors. This will work for a while, but not forever. It's too labour intensive and doesn't scale."

Thx to Gofreak (GAF)/Titanio (B3D) for this. It seems there is a little more from Edge but I don't have access to it. So anyone could buy it and report some others interesting news? :)

Btw did you see the comments from Marc Rein? I mean doesn't he exagerate a little the power of the RSX?


I know 2 Geforce 6800 Ultra =! 1 Gforce 6800 Ultra SLI system.
Basically, 2x Geforce 6800 Ultra > One Geforce 6800 Ultra SLI system.
One Geforce 6800 Ultra SLI system ~ 1.5x Geforce 6800 Ultra.
So am I right?

Gounmckuber
07-17-2005, 12:55 AM
Jen said at the Sony pc that rsx is twice as fast also didnt he? This shouldnt surprise anyone. This is a closed environment and therefore leads to huge speed increases.

Raijin
07-17-2005, 01:37 AM
Yeah I remember but sounds like wierd if you decript the whole thing.

"when we got the actual RSX card, even though it's not running anywhere near full speed, it was more than twice as fast as our SLI setup.""

I mean, I don't understand where he wants to lead us.

Gounmckuber
07-17-2005, 01:43 AM
I thought it was pretty clear. Explain what you mean Raijin

Metal Sphere
07-17-2005, 01:48 AM
The "RSX card" he's talking about is probably the G70 or 7800GTX. What he's saying is that without running at full speed it's able to trump their SLI setup.

Essentially, with a fraction of whatever card they have's power they were able to get 2x what the SLI setup was able to do. At least, that's what I came away with.

Raijin
07-17-2005, 02:05 AM
The "RSX card" he's talking about is probably the G70 or 7800GTX. What he's saying is that without running at full speed it's able to trump their SLI setup.

Essentially, with a fraction of whatever card they have's power they were able to get 2x what the SLI setup was able to do. At least, that's what I came away with.

Yeah that's what I got from his comments. Don't you think it's a little too much? "they were able to get 2x what the SLI setup was able to do." and yet it wasn't running at his full speed!

Gounmckuber
07-17-2005, 02:22 AM
We all know how epic loves nvidia. ;-) He could be speaking about a number of things not the chip as a whole.

Metal Sphere
07-17-2005, 03:46 AM
Yeah, but according to Ofreak/Titanio, he mentions it twice so it must've really left an impression on him even if he is half-in-bed with nVidia.

GodMachine_Iridius_Dio
07-17-2005, 04:45 AM
Quoted:

Yeah that's what I got from his comments. Don't you think it's a little too much? "they were able to get 2x what the SLI setup was able to do." and yet it wasn't running at his full speed!

End Quote:


They only said that their development board was fater that the SLIed setup, not twice the performance of it. (just pointing that out)
There's still the fact that it's not running anywhere near as fats as it will come to run. That could push it significantly further, or only marginally further. Either way it goes, that's still a lot of power.



Later

Dio

Hardcore Gamer
07-17-2005, 04:46 AM
Unlike with the PS2, it looks as if Sony has provided developers with solid development tools this time around.

Metal Sphere
07-17-2005, 04:57 AM
Quoted:

Yeah that's what I got from his comments. Don't you think it's a little too much? "they were able to get 2x what the SLI setup was able to do." and yet it wasn't running at his full speed!

End Quote:


They only said that their development board was fater that the SLIed setup, not twice the performance of it. (just pointing that out)
There's still the fact that it's not running anywhere near as fats as it will come to run. That could push it significantly further, or only marginally further. Either way it goes, that's still a lot of power.



Later

Dio

Nope, it's pretty clear he mentions the RSX card they have at the moment isn't running at full power yet it's already doing 2x as much as SLIed dev kits from before.

And Hardcore, you're right. One thing that Sony isn't at the moment is arrogant, or at least when it comes to the PS3 since they're rectifying many of the mistakes they made with the PS3.

Junox50
07-17-2005, 05:11 AM
Nope, it's pretty clear he mentions the RSX card they have at the moment isn't running at full power yet it's already doing 2x as much as SLIed dev kits from before.

And Hardcore, you're right. One thing that Sony isn't at the moment is arrogant, or at least when it comes to the PS3 since they're rectifying many of the mistakes they made with the PS3.

I believe you mean PS2, my friend.

Metal Sphere
07-17-2005, 05:29 AM
Oh. Crap. Yeah, I mean PS2. Unless of course, I'm some sort of idiotic time traveller. Which I'm not.

xbdestroya
07-17-2005, 06:32 PM
Ok as stated already we have to assume they meant a 7800 instead of an RSX; obviously because there is no RSX yet.

That being said I'm not surprised that these folk would be seeing 'over twice the performance' in next-gen title development.

Two things going for the new dev kit setups:

1) The GeForce 7800 GTX has proven itself to be CPU limited in many scenarios - I'm sure in that respect, even lacking the FlexIO, Cell in the dev kits must keep the GPU better fed than an FX57 would.

2) The GeForce 7800 GTX has shown a reasonable, though in some ways modest, improvement over the 6800 Ultra in older games - but is expected to see much more significant gains in increasingly shader intensive games. It's Battlefield 2 performance relative to the 6800 Ultra is indicative of this performance lead in such games, and it's only supposed to become even more pronounced in the Unreal 3.0 gen of games and beyond.

And these of course are the sorts of games that devs are presently working on for PS3.

So two good reasons why the 7800 GTX card they're running would trump a 6800 SLI setup by a fair margin, and something nice to look forward to. ;)

evillion
07-18-2005, 03:56 PM
and to get killzone PS3 to 30fps+ might just become a possibility i feel.

tazz3
07-18-2005, 05:12 PM
This tells us.
how easy the PS3 can be programed.
Epic is going to make some great games for the ps3

CrumCon
07-18-2005, 05:26 PM
Amen folks amen,

Killzone and MotorStorm will looks better then the E3 video

;)

jako
07-18-2005, 06:40 PM
Mark Rein (Epic)

On PS3 dev kit:

"Any time we created any content it looked exactly the same on PC as it did on PS3. The only thing was, even though we had these ass-kicking Nvidia 6800 Ultra SLI systems, when we got the actual RSX card, even though it's not running anywhere near full speed, it was more than twice as fast as our SLI setup."



What does it mean ?
Does that mean RSX > 2 X 6800 Ultra SLI ?
More precisely RSX > 4 X 6800 Ultra ?

Am I right ?
If I am, then that could be THE big announcement of the 21st of July or more likelly of TGS.

Metal Sphere
07-18-2005, 06:57 PM
What does it mean ?
Does that mean RSX > 2 X 6800 Ultra SLI ?
More precisely RSX > 4 X 6800 Ultra ?

Am I right ?
If I am, then that could be THE big announcement of the 21st of July or more likelly of TGS.

It's more than twice as powerful as 6800 Ultras in SLI without running at full power. And he's expecting that the final RSX and hardware (since it seems the dev kit is missing more than just the RSX) will be even more impressive than what he's got. Considering the history of development kits, that's probably the case.

The RSX isn't supposed to be taped out until late August so we'll be hearing about this at TGS, possibly gameplay videos, controller details, etc.. I don't know about you guys, but for a chip that wasn't custom built from the ground up it's turning out pretty good. Both companies have similar visions and I think we're seeing this (nVidia's to have GPUs do CPU stuff and Sony's to have Cell do GPU stuff).

Domination
07-18-2005, 07:09 PM
Dont' get your hopes too high, jako, but it most certainly seems to be the later.

Awhile back, there was rumor stating that two 6800s in SLI was barely scatching the surface of the PS3 when the first kits shipped. Now we hear that the 7800 is twice as fast as the two 6800 SLI while only running at low speeds. Even though different projects vary in performance, the fact is the GPU was running much faster than what your average 7800 could do when compared to the last set up. If this GPU was only running low but still managed to out perform the 6800 SLI, that means it is at least 3x that for that particular project. Which also means that the RSX is at least 4x the 6800 SLI for that particular project.

Forbiden
07-18-2005, 07:46 PM
Seems there is a lot more to expect from PS3 than what we though. I was at the local gamestop just yesterday and the jerk of the attendant said the PS3 was gona be the cheapest and crappiest game console, saying the revolution had the game just because of the consoles controller design.

xbdestroya
07-18-2005, 10:37 PM
Seems there is a lot more to expect from PS3 than what we though. I was at the local gamestop just yesterday and the jerk of the attendant said the PS3 was gona be the cheapest and crappiest game console, saying the revolution had the game just because of the consoles controller design.

Game store personel almost as a rule know less about the systems than just about anyone else out there. I don't know why it is, but it's true.