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Domination
07-18-2005, 09:13 PM
Ken Kutaragi, president and CEO of Sony Computer Entertainment Inc., proposed the underpinnings of the Cell processor to IBM engineers as part of a next-generation gaming platform that would fully realize the "computer" portion of computer entertainment. That system, the Cell-powered Playstation 3, was unveiled at the recent Electronic Entertainment Expo. In the wake of a management restructuring that may indicate Sony brass was not of one mind on the best path for the company, Kutaragi told EE Times that the PS3 will kick off the new "computer revolution" he has dreamed about since he proposed the first Playstation console.

EET: When did you first get the idea for the Cell processor?
Ken Kutaragi: It was immediately after we completed the development of the PS2. [The Playstation2 was introduced in 2000.] After we presented the papers on the Emotion Engine processor at the International Solid-State Circuits Conference and the main work proceeded to the building of the PS2 console, I started thinking about what would be next.

EET: Then the Cell processor was conceived for gaming?
Kutaragi: No, it is for computing-but I wanted to change the concept of computers. The name of our company is Sony Computer Entertainment; I wanted to merge computer technology and entertainment. It may be regarded as game applications for the time being, but I wanted to realize the day when "computer entertainment" would mean all such entertainment applications, including games.

From the engineers' side, what we are working on is computer technology. When we designed the Emotion Engine, for example, we strongly based it on computer technology and deployed a computer architecture for it.

The PS1 and PS2 were based on computer technology, but they were still transitional. At the next stage, I hoped to tackle computer technology from the start. I have harbored that hope since the 1980s.

Now, in the third phase, I have aimed at bringing about a computer revolution, teaming with the world's largest computer company and with Toshiba, a longtime partner since the days of the Playstation 2.

EET: IBM was in your mind from the beginning?
Kutaragi: Yes. From Eniac and the System/360 and 370, to the servers that followed them and the IBM PC-and even to HAL [the computer in the film 2001: A Space Odyssey]-all came from IBM.

But I couldn't just suddenly show up [at IBM's T.J. Watson Research Center], so first I knocked on the door of IBM Japan, asking whether there were any engineers who shared my dream. I got a warm, enthusiastic reaction from eminent researchers and architects at IBM, such as James Kahle. Through discussions with these people, the dreams and ambitions of each side became a common dream and ambition.

The drive to revolutionize computer technology is in IBM's DNA. So when I showed up, they probably thought, "This guy may come from a different field, but maybe his idea's not so bad . . ." something like that.

IBM was a teacher for us about what a "true" computer should be. But I believe there was some common ground about the future of computers -a vision that we pictured and that IBM drew.

We finally formed the development team in Austin [Texas], gathering top engineers from all the companies. IBM delegated fellow-class engineers to the project. Sony sent engineers who were involved in Playstation development and also delegated young engineers who would lead the next generation. Toshiba sent top engineers who were specialists in processor development. . . . Several tens of engineers gathered.

EET: Presentations on the Cell processor were made at this year's ISSCC. Were there any challenges to implementing the Cell in a game console?
Kutaragi: There have been plenty of challenges, everywhere. First was the Cell processor itself. We want the Playstation 3's arrival to be as explosive as the PSP [Playstation Portable] launch, so we have to establish a volume production system for the processor. How can we fabricate a large-scale, high-performance processor like the Cell at a pace of a million units a month in a quite-short time frame? It is madness to take that challenge, but we expect to pull it off.

[Pilot production of the Cell processor has already begun with an eye toward providing development kit chips for the Playstation 3, which is expected to hit the market next spring. Volume production details for the processor and the system, have not yet been divulged, however.-Ed.]

The Cell processor presentation at ISSCC was an academic treatise. The volume product will be different from the thesis, since we have to consider the various pros and cons in practical implementation.

The package warrants special consideration. The power consumption of the Cell processor is quite low for its high performance, but it consumes a large amount of power on an absolute scale. Handling large current, though the supply voltage is low, is a challenge for the power-circuit design.

Beyond the Cell processor, we have to consider the graphics processor that we are jointly developing with Nvidia, and the bridge chips as well. The Playstation 3 will use Blu-ray Disc media, but related technology and components are not available off the shelf. Everything is a challenge.

EET: Will game-title development also be a challenge for such a high-performance processor?
Kutaragi: It should be the reverse. I want it to be the reverse. The greater the limitations of the hardware, the more labor is needed for software development. With earlier hardware, direct access [from a game program to machine-language-level] hardware or some tricky programming was required to pull off the full performance.

The PS2, for example, made full use of the semiconductor technology available at the time, but only a software effort on the part of the game developers enabled high performance titles like Gran Turismo [a realistic car racing game that has sold more than 43 million copies worldwide]. The more closely they accessed the hardware, the higher the performance they achieved.

Cell is not like that. Application programs can no longer directly access the hardware; instead they will have to be written in high-level, object-oriented language. That was done for security reasons: If processors of high performance and wide bandwidth like the Cell were linked together without sufficient security, a worldwide system crash could occur with one attack.

The big feature of the processor is that multiple operating systems run on it. From the beginning, I wanted multiple operating systems to run on the processor simultaneously.

The Cell processor has a kernel called Level 0 at the bottom. This level is not disclosed and is kept secure. Level 1 handles operations close to the kernel, such as scheduling, the real-time kernel and device drivers. Level 2, which we call the guest OS layer, is for general-purpose operating systems such as Linux and PC OSes and operating systems for the Playstation. All operating systems and applications run on Level 2 or higher. Programmers can concentrate on their targeted area of concern without worrying about other operating systems.

EET: Game applications require real-time processing. Might the multilayered structure cause a problem for games?
Kutaragi: We are real-time game developers, so all necessary schemes-such as resource allocation, priority setting and preemptive control in a multithread environment-have been taken into consideration.

EET: The Cell processor targets general-purpose applications. Does it satisfy all the requirements for a game processor?
Kutaragi: All of those requirements have been incorporated; we did not compromise the processor.

The Cell processor will completely change the concept of programming. Conventionally, programming has sought to pull out the best performance from a closed processor and a certain capacity memory. The Cell processor assumes the existence of multiple Cells.

The model image for the Cell-based network may be the Internet: Servers around the world form one virtual "computer," and each PC accesses it. One Cell or cluster of Cells can also function as a server; but whereas the present Internet mainly handles characters, applications on the Cell network will also handle semantics and reasoning.

Though sold as a game console, what will in fact enter the home is a Cell-based computer.

People now have various media in their homes, but those media are not yet organized. The Cell handles those media intelligently. For example, it can compile images and video footage of you by recognizing your images from a vast accumulation [of images]. When used for security, it could use image recognition to identify the presence of a stranger in a monitored area.

The Cell enables enormous applications that require image processing and large-volume computing. Using the Cell, it would be easy to form a secure home network that would connect home audio and video devices.

EET: The Cell processor has been described as realizing the various possibilities of the electronic home. Does all of Sony accept your vision?
Kutaragi: We can pursue a lot of dreams based on the Cell, but it will take time. My mission [at Sony] is to concentrate on implementing the Cell in practical applications and propagating it.

I am sure that a technology revolution is about to occur, not only within Sony but throughout the digital consumer electronics industry.

An enormous demand for computing will be born in homes. A part of the Cell's computation power could be sold to, for example, information service providers and could be purchased when large processing power was necessary. This is already realized as a part of grid computing, but the Cell could realize it in much faster and more effective way. This would encourage the emergence of a new business.

EET: Many people in the industry had expected that you would lead Sony's semiconductor strategy.
Kutaragi: I am now in a position to use semiconductors. I made most of the decisions on investments, and developed the midterm strategy, based on semiconductors. Sony will surely continue heading in a semiconductor-focused direction.

If the semiconductor business is important [to a company], if there is not an immediate, large demand, the company cannot invest in semiconductors with confidence. And in most cases, there is no such demand. But we have the game business, and I will concentrate on that at Sony Computer Entertainment with confidence.

EET: Some people say that no next-generation game console can create as big a market as the Playstation 2 did.
Kutaragi: We heard the same doubts and criticism when we launched the PS1 and PS2. This time there will again be a tough battle. But as you can see, Microsoft and Nintendo are also grappling with the game business. The direction is the same, and it's a good sign that we're not the only one showing interest in this direction.

Source (http://www.eetasia.com/ARTICLES/2005JUN/C/2005JUN_INT_WK2.HTM)

Not much is new that we haven't yet encounter at some point, but there are a few things in there that do become of some interest.

Eidorian
07-18-2005, 09:25 PM
Nice find, Ken isn't Krazy for once. I can see Cell being useful for media applications but it's not a mainstream CPU.

Dual Core Pentium-M = WIN

xbdestroya
07-18-2005, 10:20 PM
Well, if anything I like how everything I hear reinforces the notion of PS3 as a computer. I have a feeling I'll be purchasing that hard drive immediately at launch. :smoke:

And to go further, I wonder if his talk of a Cell network applies to PS3 as well, and if so what functions/uses/possibilities it will serve.

Loc
07-18-2005, 10:25 PM
Hmm the prospect of security through a webcam. "Danger! Danger! Will Robinson. My sensors indicate an intruder present."

Some more talk about his cell-grid computing. I just want me games man, all this stuff is nice and all but the games is where its at. I don't understand how the Cell would change much or anything at all.

Eidorian
07-18-2005, 10:28 PM
Well, if anything I like how everything I hear reinforces the notion of PS3 as a computer. I have a feeling I'll be purchasing that hard drive immediately at launch. :smoke:

And to go further, I wonder if his talk of a Cell network applies to PS3 as well, and if so what functions/uses/possibilities it will serve.Unless you want to run Linux...That is if you don't know how.

xbdestroya
07-18-2005, 10:32 PM
Unless you want to run Linux...That is if you don't know how.

Linux is fine - it's not so much the OS I care about as it is the concept of a real console/computer. Maybe I'm just more susceptible than most to the notion of mixed-use devices, but I've been following Cell and it's progress for so many years now that useless or not, you best believe I'm going to be writing email on my Cell-based PS3/computer. :alien:

(Where have all the normal 'smilies' gone?)

Eidorian
07-18-2005, 10:34 PM
Linux is fine - it's not so much the OS I care abotu as it is the concept of a real console/computer. Maybe I'm just more susceptible than most to the notion of mixed-use devices, but I've been following Cell and it's progress for so many years now that useless or not, you best believe I'm going to be writing email on my Cell-based PS3/computer. :wink:Just making a point for the average user. Otherwise have fun.

Forbiden
07-18-2005, 11:03 PM
Well, lets just hope Sony sells a hard drive as a bundle or separate but at launch and that it does not become vaporware as the PS2 hard drive. Not that i dont have one, but only 3 of my games uses it(FFXI, Kingdom Hearts: Final Mix and Resident Evil outbreak). Ken is defenetly a genious, and the computer aproach for the PS3 is genious, since now you can run a whole OS in your home console and emulate other games and stuff. Nintendo revolution emulating older games at charge? Why when I can emulate them for free in my PS3?

rpgamer_2k5
07-18-2005, 11:58 PM
Nice find, Ken isn't Krazy for once. I can see Cell being useful for media applications but it's not a mainstream CPU.

Dual Core Pentium-M = WIN

Err...no. The Cell processor is a mainstream CPU. Like come on, what the heck is a mainstream CPU? Most typical users play music, videos and what not. The Cell CPU will destroy any Intel or AMD CPU in multimedia computing along with general computing. The Cell will be really secure and with Linux it could replace our PC. I will definitely be procuring a 300gb HDD for the PS3 when available. :D

rpgamer_2k5
07-19-2005, 12:05 AM
Just making a point for the average user. Otherwise have fun.

Actually Linux is not that difficult to use, it really depends on the distribution. I know many that find Windows difficult to use so I don't see Window being that friendly either. OS X is the most user friendly OS so expect the Linux PS3 GUI to be similar. Moreover the PSP GUI expanded for general computing needs will prove to be much more friendly than Windows. In Ken Kutaraji interview he also stated that one will be able to develop their own GUI so expect Linux PS3 to be completely open. :)

The PS3 can end up replacing those Windows-based garbage called PC. Since I have gone through many PCs, I certainly am looking for something low in cost yet powerful like the PS3.

rpgamer_2k5
07-19-2005, 12:07 AM
I believe that PS3 HDD will sell well if available at launch. If a bundle with the HDD is availabe then expect it to sell really nice. Linux on the PS3 will be welcomed by many of us, not just the tech nerds.

Eidorian
07-19-2005, 12:15 AM
Don't expect more than 100 GB in the 2.5" format. That's the current limit until perpendicular drive storage hits the market.

Linux does depend on the distro you pick. You might not have that option on the PS3 as you do on you Intel/AMD/PPC system.

Metal Sphere
07-19-2005, 12:26 AM
Linux does depend on the distro you pick. You might not have that option on the PS3 as you do on you Intel/AMD/PPC system.

It's highly unlikely that they'll put Linux in there and have it so it's too complex for the average user to use. It'll probably be pretty dumbed down.

rpgamer_2k5
07-19-2005, 12:27 AM
Don't expect more than 100 GB in the 2.5" format. That's the current limit until perpendicular drive storage hits the market.

Linux does depend on the distro you pick. You might not have that option on the PS3 as you do on you Intel/AMD/PPC system.

I'm aware of that. I will go for a 100gb at launch and then upscale to 300 or even a 500gb beast. :)

Ken Kutaraji's stated that the PS3 is open, they will allow other Linux distributions to be used on the PS3. Anyways, even the Xbox can have Linux running on it so it is possibly 'forcing' the PS3 to take our favourite distributions. :D Seeing that Sony is even allowing Apple or Microsoft to release an OS for the PS3, I really do believe that we'll eventually be seeing multiple Linux distributions on the PS3.

Eidorian
07-19-2005, 12:27 AM
It's highly unlikely that they'll put Linux in there and have it so it's too complex for the average user to use. It'll probably be pretty dumbed down.

http://www.gamesarefun.com/news.php?newsid=5143

http://games.slashdot.org/article.pl?sid=05/06/10/145227&from=rss

Yeah, it's confusing.

xbdestroya
07-19-2005, 12:33 AM
What's that link have to do with anything though? It doesn't mention the GUI for the PS3 Linux, it just talks about the hard drive inclusion.

Eidorian
07-19-2005, 12:39 AM
What's that link have to do with anything though? It doesn't mention the GUI for the PS3 Linux, it just talks about the hard drive inclusion.Nothing on the GUI or Linux that ships with he PS3 drive. It's just some old news that Linux will ship with the PS3 hard drive. No mention that you can install your own drive or pick your version of Linux to use.

xbdestroya
07-19-2005, 12:55 AM
Nothing on the GUI or Linux that ships with he PS3 drive. It's just some old news that Linux will ship with the PS3 hard drive. No mention that you can install your own drive or pick your version of Linux to use.

Yeah I would highly doubt you could install your own hard drive; Sony will probably customize the enclosure or casing. As for your own Linux, that's probably more a matter of getting it on there than Sony allowing it on there. Cell support is supposed to be built in to the next (and all subsequent) 64-bit Linux kernals, so it should be supported at least in that respect.

Eidorian
07-19-2005, 12:57 AM
Yeah I would highly doubt you could install your own hard drive; Sony will probably customize the enclosure or casing. As for your own Linux, that's probably more a matter of getting it on there than Sony allowing it on there. Cell support is supposed to be built in to the next (and all subsequent) 64-bit Linux kernals, so it should be supported at least in that respect.Agreed

Rukawa
07-19-2005, 01:13 AM
Cell is not like that. Application programs can no longer directly access the hardware; instead they will have to be written in high-level, object-oriented language


So no ASM for Cell . Developer cant optimize code using ASM again . Hope they will have good compiler.

Anyone can explain how much performance lost using OO and how much benefit developer get with OO( like easier to maintain code, reuse code etc)

I bet no developer still use procedural programming

Z
07-19-2005, 01:52 AM
I didn't know PS3 can run 'multiple' OS. I thought it was just one. also, he kind confirms the 'facial scan' ability of the new eyetoy. but that isn't really an issue anymore since EyeToy Spy can do facial recognition as well.

the idea of multilayer access for security is great. the thought of a "worldwide system crash could occur with one attack" is scary!

Forbiden
07-19-2005, 06:16 AM
well, it was said that it could run linux, but then it was confirmed that it could run the rivals OS, windows, meaning you will emulate old consoles. This is better than the Xbox 360's interface.

I also heard(although off topic) that the Eytoy camera for the PS3 will take pics of your car, and GT5 can implement the pic so that it becomes an actual car in the game, costum made.

Saibo
07-19-2005, 06:24 AM
Linux is fine - it's not so much the OS I care about as it is the concept of a real console/computer. Maybe I'm just more susceptible than most to the notion of mixed-use devices, but I've been following Cell and it's progress for so many years now that useless or not, you best believe I'm going to be writing email on my Cell-based PS3/computer. :alien:

(Where have all the normal 'smilies' gone?)

You wont happen to have a AMIGA by any chance :P. I totally dig the idea of a PC-console convergence device. Some games are better with a keyboard and mouse(FPS), while others are better with a controller pad(fighting), this way we can have the best of both world, as far as gaming is concern. Computing on a PS3, it depends on your needs, for what i do, 512 MB of ram might not be enough for a 64 bit Linux 3DCG app. Rendering with 512 MB of ram? thats abit too low,i got 2 GB of ram on my PC..and its still not enough. with 64 bit extension, we could ALOT of ram(we would need alot of ram for huge 3D scenes) 6 GB or more in fact. Now if they made the RAM upgradable..different story, i just dont see that happen in the PS3 generation.

Of course this wont stop me from being a PS3 , for some cool 3DCG indy development.

Forbiden
07-19-2005, 06:32 AM
hopefully sony will allow ram upgrades in the PS3??? That way we can make it better? I mean, i have 256 RAM in my PC, and it runs emulators just fine, and think about it, that is the real reason why people want OS on PS3, for the older games for free. Nintendo Revolution will have all the Nintendo Classics, but the PS3 can have those and the PS/PS2 games being run in it.

xbdestroya
07-19-2005, 07:45 AM
You wont happen to have a AMIGA by any chance :P. I totally dig the idea of a PC-console convergence device. Some games are better with a keyboard and mouse(FPS), while others are better with a controller pad(fighting), this way we can have the best of both world, as far as gaming is concern. Computing on a PS3, it depends on your needs, for what i do, 512 MB of ram might not be enough for a 64 bit Linux 3DCG app. Rendering with 512 MB of ram? thats abit too low,i got 2 GB of ram on my PC..and its still not enough. with 64 bit extension, we could ALOT of ram(we would need alot of ram for huge 3D scenes) 6 GB or more in fact. Now if they made the RAM upgradable..different story, i just dont see that happen in the PS3 generation.

Of course this wont stop me from being a PS3 , for some cool 3DCG indy development.


LOL, well not an Amiga, but I had a Commodore 64 - so I'm well versed in the ways of the console/computer hybrids. Actually in some article/interview recently they even brought up the PS3's functional likeness to an Amiga. Let's hope they make the dream a reality!

Domination
07-19-2005, 07:40 PM
Is there anyone else besides myself that notices the joint developerment Kutaragi continues to point out in everyinterview when speaking of the RSX itself and nothing else?

Also, the features of a possible new upgrade to their online server is constantly being hinted at for those wondering whether Sony will change it or not. It's hard to say if it'll equal or surpass Live or not, but the way things are going, I wouldn't dismiss any possibilities.

Grandia
07-19-2005, 09:07 PM
Is there anyone else besides myself that notices the joint developerment Kutaragi continues to point out in everyinterview when speaking of the RSX itself and nothing else?

Also, the features of a possible new upgrade to their online server is constantly being hinted at for those wondering whether Sony will change it or not. It's hard to say if it'll equal or surpass Live or not, but the way things are going, I wouldn't dismiss any possibilities.
I thought it was just me. Kutaragi has gone on record numerous times to state that the RSX is not what most are expecting it to be. I really can't wait to find out about what the RSX is, maybe it's actually a lot more unique then we are thinking. (But then again, it doesn't look too likely)

I'm not expecting anything as feature rich or as integrated as Xbox Live from Sony. I'm hoping it's at least decent though.

Forbiden
07-19-2005, 10:38 PM
Well, we do knid of know Xbox live is better than porbably anything Sony can take out, but if they play it right, it will (the new online program) atract more people than the old PS2 online program did. I mean, sony did say they were taking a page out of Microsoft's Xbox Live, so perhaps we will see something similar to the Xbox Live service.

Maya 5.0
07-19-2005, 11:02 PM
Well i believe Sony held out on releasing any sort of online service for the PS2 because i think they could have and decided to wait to release it on the PS3 instead.

rpgamer_2k5
07-20-2005, 01:00 AM
Dominion: Exactly, it is a joint development. Nvidia's initial 'announcement' were just made to confuse us. Currently many individuals feel that Ken Kutaraji (the man behind the Playstation) is a loony. I have a good feeling that Sony and Nvidia will be laying the smackdown in the near future. ;)

Z
07-20-2005, 01:46 AM
Sony didn't launch a comprehensive online serveice for PS2 because console online gaming was still new. yes, Dreamcast had it, but it was still new. Sony gave complete freedon to publishers and devs to use online as they saw fit. by that, Sony allowed many experiments and venturing. it also, and most importantly, offered a completely free service. again, publishers have complete freedom; if they want to charge they can do and for any price. they only two games that are pay-per-play are FF11 and Everquest.

providing a free service is very important especially if the service is new to the overwhelming majority of your consumers. that way, gamers will feel more encouraged to try out this new 'online' experience. how many of us only new online console gaming through PS2?
of course, the set back of this method is that every game has a different layout- not necessarily a negative for many. some like to keep things fresh and new. it also inquired registration for every game. major publishers like EA tryed a uniform service like EA's Bio, that connects all there sports games under one umbrella. this is what I am talking about; experimentation and trial & error with this relitively new concept.
Sony also offered both broadband and narrowband which is a great plus for PS2. like it or not, most of the world- by far- use dial up. so this gave many the upportunity to at least try online gaming even for few games or a short time.

about Sony not being able to make something like Live; nonsense. any online provider can exactly copy Live. you see, you only need clever ideas. there is nothing technically advance or hard to achieve in such software. the thing is MS was the first to do such a full online hub for ALL Box content. there isn't anything to compare them to.
I am interested in how Ninty does this for a couple of reasons. and amongst all three competitors, Sony is the most ambitious. they also have- by far- the most potential in the online real due to many exclusive properties and directions on PS3.

for more on the online plan, go to its thread in the PS3 section.
Kutaragi has gone on record numerous times to state that the RSX is not what most are expecting it to be. I really can't wait to find out about what the RSX is, maybe it's actually a lot more unique then we are thinking. (But then again, it doesn't look too likely)
if you think about it, the only little things we know about both Cell and RSX is what was fed to us. almost all guesses on the RSX were wrong. heck, nVidia was working with Sony on it for two years and nobady was the wiser. now how could have they kept such a secret?! also, RSX has many features that are new for GPUs in general. I say there is many to learn about RSX and its connectivity with Cell if the PS3 demos and trailers are anything to go by.