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Z
07-22-2005, 03:23 AM
stay on topic.

Gounmckuber
07-22-2005, 03:37 AM
The character detail is great , the heat haze and hdr actually make it look supremely hot, and the running zombies are:uhoh:. This is going to be an incredibley intense adventure. If there is enough room maybe we can get all previous versions of resident evil from saturn to gamcube :queer:

Illmatic
07-22-2005, 03:51 AM
http://img.photobucket.com/albums/v729/Stillmaitik/up46829.jpg


Trailer Here (http://media.ps3.ign.com/media/734/734381/vids_1.html)

Forbiden
07-22-2005, 03:56 AM
The character detail is great , the heat haze and hdr actually make it look supremely hot, and the running zombies are:uhoh:. This is going to be an incredibley intense adventure. If there is enough room maybe we can get all previous versions of resident evil from saturn to gamcube :queer:
What do you mean if there is enough space????

I think this is going to be a killer app for both consoles, IF and only IF Capcom makes it multiplayer...

xbdestroya
07-22-2005, 03:59 AM
I wonder when the estimated game launch is though; if it's sometime halfway through next year, it's not going to help the 360 at all in Japan, but it could help it out in the US.

It's kind of a weird dynamic for a cross-console title to enjoy.

Gounmckuber
07-22-2005, 04:02 AM
What do you mean if there is enough space???? Isnt the 360 version coming out first? Are they both coming out at the same time?

solidus
07-22-2005, 04:10 AM
Was the footage shown running off the game's engine? I thought it was quite impressive how the character's face expressions reacted to the sunlight, if it's running off of some code that is.

GodMachine_Iridius_Dio
07-22-2005, 05:38 AM
From the looks of it, and there's no reason to believe otherwise, this is running directly in engine. I'm extremely impressed with this. Release is a little sketchy, though. It's elusive. We really don't have an answer, basically. All we know is that "it'll be out before PS4", and before Xbox-3 or whatever that'll be. Hopefully that's sometime before Christmas 2008, right? It doesn't really say anything for or against which one will ship first, either. My guess is going to be mid to late 2007 and a simultaneous release, hopefully (Just an "off the top of my head" presumption, no premonition or anything).


Later

Iridius Dio

Viper
07-22-2005, 05:42 AM
Was the footage shown running off the game's engine? I thought it was quite impressive how the character's face expressions reacted to the sunlight, if it's running off of some code that is.
I'm guessing it's just an in game cut scene and not real time.

GodMachine_Iridius_Dio
07-22-2005, 05:48 AM
Technically, it'd still be realtime, just not movable via the user (the dev could do so). But really, even then. Compare Resident Evil 4's in-game cut scenes to the rest of the game. It's all the same models, just in one case it's a pre-scripted event. Basically what you'll end up playing will appear no different next to the over the shoulder shots in the vid. That's tremendous.

later, V

Iridius Dio

Z
07-22-2005, 05:49 AM
it was running all in-game on PS3 hardware. very impressive details. I always thought horror games will take the most advantage of the graphical jump. now, they are scarier than ever. and what the HELL were those freaks?! they are disturbingly fast! think about it; you were in broad daylight, and the trailer still felt intense. what happense when night falls?....
that's it. I am sleeping with the night light on today.

Viper
07-22-2005, 05:53 AM
Technically, it'd still be realtime, just not movable via the user (the dev could do so). But really, even then. Compare Resident Evil 4's in-game cut scenes to the rest of the game. It's all the same models, just in one case it's a pre-scripted event. Basically what you'll end up playing will appear no different next to the over the shoulder shots in the vid. That's tremendous.

later, V

Iridius Dio
I guess by real time, I meant non-interactive and acripted. I agreed it was in game so yes, it used the same models, textures, and such yet a few instances lead myself and XBD to believe it was a scripted scene such as the character squinting into the sun.

Saibo
07-22-2005, 06:23 AM
The character looks like about 150K - 200K, impressive indeed, with no normal map also. Now if you compare that to a main character in HL2, at 7,500 triangle...you'll understand why its impressive. Now, we artist well complain about "high" polygon budget(more work for us) :laugh:

Anyone notice how the zombies in the trailer move? Seems more like the orginal zombies in the older series?I havent played RE4, so dont know how they move.Would love to see the old school zombies back in this one, with advance dismemberment.

thedynamite007
07-22-2005, 06:34 AM
I believe its running on a PS3 Dev kits. I dont like multi console games since they tend not to concentrate on one console so that they can tap its power but I think there will be slighjt improvement.

OutlawAdidas
07-22-2005, 06:43 AM
Saibo, wat exactly do you do?

I don't want the old zombies. I want the ones that run, and think. The military type ones from RE4 (second disc)

GodMachine_Iridius_Dio
07-22-2005, 06:51 AM
OT...


Viper: It's zen, I got ya. Caught the meaning of what you were saying a few minutes after I closed everything out.


Later

Iridius Dio

PS: The zombies have me a bit interrested at the moment. In their silhouettes they appear "creeping" like the ones in the first games (before RE4), but they organize like the ones in RE4 and they're smart. They work in groups, and they're fast as hell. Right now the buzz is "Evil has evolved again" (I think that's it). If that's an important thing to quote, then this could mean a completely new breed of skin muncher. Hopefully they'll be closer related to the ones in RE4. Those were damn well spooky... it was nice.

rpgamer_2k5
07-22-2005, 07:32 AM
Viper: Usually differences in realtime and in-game graphics are visible in RPGs. In cut-scenes the poly-count, texture quality and res are usually far greater while in battles it would be low-quality. For non-RPGs like Resident Evil or Killzone, the graphics in cutscenes and in-game will be identical. Look at Metal Gear Solid or Devil May Cry, the models looked identical.

Viper
07-22-2005, 07:37 AM
hehe, I get all that. I wasn't trying to imply otherwise. I'm in full agreement. By real time, I was only inferring it wasn't a player interactive sequence.

I never meant a pre-rendered CGI scene.

Perhaps I should have explained further in that first post.

OutlawAdidas
07-22-2005, 07:41 AM
I think that they really don't need to do CGI scenes anymore. Everything can just be done in realtime like RE4. because of the high power systems, its gonna be easy now.

My two cents

Anyways, I'd rather Ada or a female to be the protagonist. Or better yet, Krausser. He can be ressurected

Z
07-22-2005, 01:06 PM
I just read somewhere that RE5 will have a new kind of 'mass' enemie, and they will be different from RE4 ones. that is't to say RE4's won't still be included though.
also, it is interesting that some Capcom person commented at the strong sunlight and hot weather. he said something like "look it's hot. you need to find a shadowy place to cool down, like a cave for example". does direct hot sunlight causes high tempreature for the character that he needs to cool down? is that a new game mechanic?

stuffedsquirrel222
07-22-2005, 05:54 PM
What I'm wondering is how many discs it'll be on XBox 360's DVD format...

Gounmckuber
07-22-2005, 06:07 PM
If there are multiple characters maybe itll be like res2. Is This game is built from the ground up for ps3? I surely hope so.

OutlawAdidas
07-22-2005, 09:16 PM
What I'm wondering is how many discs it'll be on XBox 360's DVD format...


Probably one disc.

Scrilla
07-23-2005, 01:42 AM
dirtbikes would be cool in this desert setting

rpgamer_2k5
07-23-2005, 01:46 AM
Probably one disc.

If that's the case then the PS3 version would be DVD as well. If Capcom are going to be employing some heavy compression techniques then expect a hit on the performance.

xbdestroya
07-23-2005, 01:56 AM
Has there been any indication that the PS3 version would not be on DVD?

Metal Sphere
07-23-2005, 04:35 AM
Here's the direct feed, official images of Resident Evil 5.

http://image.com.com/gamespot/images/2005/202/929198_20050721_screen001.jpg

http://image.com.com/gamespot/images/2005/202/929198_20050721_screen002.jpg

http://image.com.com/gamespot/images/2005/202/929198_20050721_screen003.jpg

Viper
07-23-2005, 04:53 AM
Self shadowing hair strands? Impressive.

Z
07-23-2005, 05:14 AM
too early to tell. the game will also take for ever to release- at least a whole year after launch?
about what disk format it will be used, I think it depends on how the multiple versions are made. if they want direct porting, then they will be made with X2 limited DVD in mind. they'll use heavy compressions and minimum HD movies. yet again, they may ease up pleanty on the compression for the PS3 version and take advantage of BD. maybe the only difference will be the PS3 version will have all movies in HD, while X2 will have none.
it really depends on how similar the two versions will be. hopeflly, MS will answer some of that in their Monday meeting and TGS. in any case, X2 fans are really lucky to get a RE5 port. very lucky indeed :)

PS. that beard looks so got they can make a Gillette commercial of it!! Snake has nothing on it!

Viper
07-23-2005, 05:18 AM
*Looking forward to Rev* Yeah, very lucky.

As with the launch of the PS2 using CD's for a year, the PS3 may use DVD at first as well but you make a good point as to the release date not being early.

Multiple X360 discs perhaps?

Domination
07-23-2005, 08:25 AM
It looks great for a launch title, but I had my eye on something else.

GodMachine_Iridius_Dio
07-23-2005, 08:59 AM
Hmm? Launch title? You mean this?

GUNDAMSEED
07-23-2005, 09:17 AM
domination u can't mean RE5 , don't think that coming out until 2007 maybe if were lucky dec 2006 and that could be the x box 360 version . thoses high res screens look nice. any one know where we can get a high res trailer for it .

side note any high res trailers form the sony meetting

O.D.S
07-23-2005, 10:52 AM
side note any high res trailers form the sony meetting

I second that quote

GodMachine_Iridius_Dio
07-23-2005, 11:33 AM
So far the only places I've found with High res footage are IGN (Gamespy) and Gamespot, but they both require a subscription.

Later

Iridius Dio

GodMachine_Iridius_Dio
07-23-2005, 11:40 AM
Edit: Now where the hell has the delete button gone to. This new layout has got me.

Domination
07-23-2005, 04:33 PM
Hmm? Launch title? You mean this?

It looks somewhat close to Resident Evil 4. I was expecting something else - not something entirely photo realistic, but something else nevertheless.

woundingchaney
07-23-2005, 04:37 PM
*Looking forward to Rev* Yeah, very lucky.

As with the launch of the PS2 using CD's for a year, the PS3 may use DVD at first as well but you make a good point as to the release date not being early.

Multiple X360 discs perhaps?


In the past Capcom has had no prob with releasing multiple discs, so Im going to say that if anything Im willing to bet that they will use multiple discs (I cant see anyone giving the go ahead on 480p cutscenes).

Tael
07-23-2005, 11:10 PM
Resident Evil 5 looks pretty good. Hopefully the zombies won't move around as fast as the crimson heads in the Resident Evil Remake.

Metal Sphere
07-23-2005, 11:35 PM
Hey guys, you were wondering if this was Chris Redfield..

http://img345.imageshack.us/img345/3268/chrisre57ep.gif

hell0
07-23-2005, 11:39 PM
looks more like keanu reeves.

Gounmckuber
07-24-2005, 02:29 AM
It looks somewhat close to Resident Evil 4. I was expecting something else - not something entirely photo realistic, but something else nevertheless. What were you expecting? You think its too colorful or...?

woundingchaney
07-24-2005, 02:36 AM
RE5


Points:

1) Chris Redfield Returns
2) The Game will take place in a fictitious South American country
3) Most open RE game ever
4) Enemies have been given a total makeover and are more intelligent
5) Hundreds of Buggers at one time wanting to take a chunk out of your neck
6) Heat will play a central role in the game
7) Players would need to stay in caves to stave off the high heat sun if they want to live

http://www.palgn.com.au/article.php?id=2682

Gounmckuber
07-24-2005, 02:47 AM
Hundreds? Just imagine some running and some walking while others climb and wait for you in the shadows:uhoh: This game is gonna scare the HELL out of me. They could even have a day to night system with the creepier creatures coming out at knight:monster: Maybe you could even use a flashlight or something to scare off the night time creeps

woundingchaney
07-24-2005, 02:53 AM
Hundreds? Just imagine some running and some walking while others climb and wait for you in the shadows:uhoh: This game is gonna scare the HELL out of me. They could even have a day to night system with the creepier creatures coming out at knight:monster: Maybe you could even use a flashlight or something to scare off the night time creeps


Yeah because if I was some kind fo bio-engineered zombie demon wouldnt nothing scare me like your walmart flashlight.

Metal Sphere
07-24-2005, 03:03 AM
Yeah because if I was some kind fo bio-engineered zombie demon wouldnt nothing scare me like your walmart flashlight.

If his point was a bullet, it would've missed your head by a mile. If there's nocturnal creatures in the game, it'd be great to add to the "horror" factor if you could keep them at bay with your flashlight. You know, they'd be averse to light. The other side to that would be that you could catch glimpses of them as they try to avoid the light and attack you.

Of course, the flashlight wouldn't have infinite battery power.

Viper
07-24-2005, 03:03 AM
I like all but the heat system. Sounds like it might be too gimmicky.

Day and night system would rock, it would put a new twist on survival in the survival horror genre.

tazz3
07-24-2005, 03:07 AM
This game looks great.
and the trailer looks even better.
this game has to be played on the PS3. :)

Gounmckuber
07-24-2005, 03:21 AM
Yeah because if I was some kind fo bio-engineered zombie demon wouldnt nothing scare me like your walmart flashlight.:laugh: Metal Sphere has the right idea. Something like this would add an incredinle intensity

raVen
07-24-2005, 04:02 AM
what if some zombies only see heat if ur burning up hiding behind some would do too much for ya

woundingchaney
07-24-2005, 04:11 AM
If his point was a bullet, it would've missed your head by a mile. If there's nocturnal creatures in the game, it'd be great to add to the "horror" factor if you could keep them at bay with your flashlight. You know, they'd be averse to light. The other side to that would be that you could catch glimpses of them as they try to avoid the light and attack you.

Of course, the flashlight wouldn't have infinite battery power.


Your right sphere of course I wouldnt incorporate sarcasm there. :eek2:

Domination
07-24-2005, 05:35 AM
What were you expecting? You think its too colorful or...?

Uh... No. It looks like a launch title, IMO.

Viper
07-24-2005, 05:43 AM
I just had a whole HD/SD user% rant typed but figured why bother.

I would like to see images of how the common gamer will see it though. Something to compare with.

Gounmckuber
07-24-2005, 05:43 AM
Maybe it comes out so late because theyre working on an absoultely huge play area.

Metal Sphere
07-24-2005, 05:48 AM
Your right sphere of course I wouldnt incorporate sarcasm there. :eek2:

My internet sarcasmometer has been broken for so long, so pardon the mistake.

GodMachine_Iridius_Dio
07-24-2005, 05:50 AM
To Dom:

I think I know what angle you were coming from, but gimme an update if I've misread you on it...

I can see how conceptually it seems very similar to Resident Evil 4, but graphically I can't necessarily agree. Artistically, maybe there's even some similarity, but the complexity of everything in these scenes is atleast ten times what was in RE4. It's really hard to see, even from the high resolution screen shots of the game. You only get to see things as they are, frozen in one position. It's also a shame that even the high-res videos that someplaces have are nowhere near the quality of what was actually shown at the event. They're darker and grainier. The beginning half of the video is almost indecipherable because of it, but the gist of it is you're seeing an environment and characters with quite a few times more detail than anything in the Unreal Engine 3 demos, things that border on the level of tech demos today.

Later

Iridius Dio


Edit:

Summarized: The game is atleast ten times more visually complex compared to RE4, but due to grainy videos, and still shots, it's nearly impossible to tell that this is so. I've analyzed the video (really high rez) and even screen shots (also similarly high rez) and it seriously is about the quality of a tech demo on current PC graphics cards only with simulation and far more objects rendered per frame with comparalbe geometry.

Domination
07-24-2005, 06:51 AM
To Dom:

I think I know what angle you were coming from, but gimme an update if I've misread you on it...

I can see how conceptually it seems very similar to Resident Evil 4, but graphically I can't necessarily agree. Artistically, maybe there's even some similarity, but the complexity of everything in these scenes is atleast ten times what was in RE4. It's really hard to see, even from the high resolution screen shots of the game. You only get to see things as they are, frozen in one position. It's also a shame that even the high-res videos that someplaces have are nowhere near the quality of what was actually shown at the event. They're darker and grainier. The beginning half of the video is almost indecipherable because of it, but the gist of it is you're seeing an environment and characters with quite a few times more detail than anything in the Unreal Engine 3 demos, things that border on the level of tech demos today.

Later

Iridius Dio


Edit:

Summarized: The game is atleast ten times more visually complex compared to RE4, but due to grainy videos, and still shots, it's nearly impossible to tell that this is so. I've analyzed the video (really high rez) and even screen shots (also similarly high rez) and it seriously is about the quality of a tech demo on current PC graphics cards only with simulation and far more objects rendered per frame with comparalbe geometry.

That is an excellent way of putting it. And you know what, I think that just may be the case. Great reminder! http://community.the-underdogs.org/smiley/icons/yay.gif http://community.the-underdogs.org/smiley/icons/yay.gif

dantruon
07-24-2005, 06:57 AM
domination u can't mean RE5 , don't think that coming out until 2007 maybe if were lucky dec 2006 and that could be the x box 360 version . thoses high res screens look nice. any one know where we can get a high res trailer for it .

side note any high res trailers form the sony meetting

Here you go: http://games.kikizo.com/news/200507/100.asp

You must love Kikizo !! :aim:-): :aim:-):

O.D.S
07-24-2005, 07:35 AM
Going back to the flaslight idea.
come to think of it other developers have stated that they wish to use the lighting in games to a much greater extent

The Developers Of Silent Hill - they said something about using light in a different way than normal to add to the atmosphere of the game

Hideo Kojima - he said he would be intrested in doing something like light hitting foliage in a forest and making it grow (photosynthasis?)

What am i getting at?
well lighting does take some power and time to render, and the PS3 should pack some serious rendering Hardware. maybe the light can somehow be programed to work towards your survival in the game. like against a kind of zombie/monster that either hates light or can only see a type of light.
so you can either lure them in, or shine it in specific areas to prevent frontal attacks, something along the lines of pitch black (imagine hearing the zombies/monsters that are 6 feet away and the only thing protecting you while you are in a cave is a flare :uhoh: - just a thought

OutlawAdidas
07-24-2005, 07:42 AM
Yup, can't wait to get this game for my 360.

Z
07-24-2005, 09:00 AM
Yup, can't wait to get this game for my PS3.

julps31
07-24-2005, 09:11 AM
Man this game is gonna be nice. I'm excited to see what Capcom can do after Resident Evil 4. And especially with the PS3. I can't wait to see what the actual games gonna look like. I can't imagine how scary this game might be lol. Should be good.

GodMachine_Iridius_Dio
07-24-2005, 09:47 AM
Hey there Julps. Long time no see, huh? Doin okay?


Anyway, down to business....

I thought you knew... This IS what the game's going to look like. This trailer and the pics are from the actual engine. All rendered in realtime in full 3D.


Later




Iridius Dio

julps31
07-24-2005, 10:04 AM
Hey there Julps. Long time no see, huh? Doin okay?


Anyway, down to business....

I thought you knew... This IS what the game's going to look like. This trailer and the pics are from the actual engine. All rendered in realtime in full 3D.


Later




Iridius DioI'm doing good. Thanks for asking man. Good to see the forums again. I just took a break from the forums until we had some more solid PS3 info because I was a lil bit tired of the speculation. Especially with Killzone lol. But back on subject. Yeah I knew that was in-game but I was refering to the quality of the video itself.

Z
07-24-2005, 07:21 PM
you kno what, I presume RE5 has its own engine, but since the game will take aeons to finish, Capcom will be getting the final PS3 devkits well before launch. with those, they will be getting access to the latest and gratest tools out there. so I expect them to take advantage of those to add to ceetain points of the game, places we didn't see since the trailer actually shows nothing about the game. for example, they use of advanced physics. another thing available for PS3 is programable shaders. the main character in the trailer looked good, but he was somewhat 'bland'. he obviousle lacks more shaders and textures, hence the reason some actually compare this to RE4!
I am saying that this is what they have so far, and the look will differ if it will take more than a year into PS3s life cycle to launch. how much change will be there? that is the question.

Go Umbrella, GO!

the boney king of nowhere.
07-27-2005, 12:42 PM
The trailer reminds me a lot of 28 days later, a british movie with runnning zombie-type things. you might have seen it, not sure how big it got in america... anyway check it out if you can, its pretty good

O.D.S
07-27-2005, 02:05 PM
i hope your right Z and that its boosted up by the SDK and the software that comes along with it,
one thing i hope they dont do is leave it to the standard of the x360 or PS3 if its weaker (so both consoles have the exact same game) i really want to see the difference between the two consoles through a game like this (beacause i dont count on EA to show the difference)

BTW did Microsoft show that exact same video at their conference?

Z
07-27-2005, 05:59 PM
i hope your right Z and that its boosted up by the SDK and the software that comes along with it
think about it this way; all these trailers are the very first on a system and devkits that are still not final. you think the peak is reached? it will take at least three years for games to take real advantage of these new systems. look how long it took PS2 to show us things like God of War.

one thing i hope they dont do is leave it to the standard of the x360 or PS3 if its weaker (so both consoles have the exact same game) i really want to see the difference between the two consoles through a game like this (beacause i dont count on EA to show the difference)
don't raise you hopes. no matter what the game is, if it will be a multiplatformer, then don't count on it showing the difference between systems. look at first party and exclusive games. again, the real difference will only be seen a year or two from launch. when all SPEs are used and RSX's features explored, that is when you can compare games.

O.D.S
08-02-2005, 03:22 PM
Heres a few more details on RE5 from an interview with Capcom producer Jun Takeuchi.

RES 5 FURTHER KILLER DETAILS...

The game's new theme and more design particulars shuffle forward from the shadows

12:10 Japanese gaming bible Famitsu has only gone and done it again, securing new details on the superb looking Resident Evil 5 in an interview with Capcom producer Jun Takeuchi.

Frankly we're still stunned by the mighty work of goodness which was Res Evil 4 on the Cube (and of course salivating in anticipation at the forthcoming PS2 version), but it seems Takeuchi-san is not willing to rest on the series' already impressive laurels.

Core gameplay will change little from the stunning Res 4 and a good thing too we say, but the move to PS3 (and Xbox 360) will enable a doubling of the existing frame rate with a slick and smooth 60fps the current aim. You may have seen the recent Res Evil 5 trailer (since unfortunately withdrawn at Capcom's request, though the latest word is it'll be available after next month's Tokyo Games Show). However you can check out some of the superlative stills from the movie on this very page. We have to stress these are still very much at the concept stage but oh boy, do they look good.

As well as the improved visuals, real-world physics are also set to play a major role in the new title, with interactive environments and puzzle solving benefiting from more realistic interactions and remember what a difference that made to Half-Life 2.

On the thorny issue of the game engine Takeuchi-san says the team are currently investigating whether to develop their own proprietary engine or possibly license an existing one, with Unreal 3 an obvious, though unmentioned candidate. Takeuchi-san does however say he feels teams spend too much time re-inventing the game engine wheel, so a middleware solution would currently seem most probable.

Finally a little more meat on the game's overall theme with the opposites of Heat and Cold set to play a major role. Takeuchi-san says he believes the PS3's (and Xbox 360's presumably) next-gen visuals will be able to reflect environmental change much more realistically and temperature could have a major role to play in gameplay, though he doesn't provide any further specifics. Improved facial animation, expressions and emotions are also a strong possibility, though Takeuchi-san still isn't sure they'll make it into the final game.

Still it's all tantalising stuff indeed on the sequel to one of our favourite games of this year and it's expected even more will be revealed at next month's Tokyo Games Show. We'll be keeping 'em peeled on your behalf then.

LINK: http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=122724

GTShotoKen
08-02-2005, 04:48 PM
Great find duga10.

So what was shown was probably all that has been done in the actual development area of the game and is only a proof of concept.

I welcome the use of the UE3 engine for the next RE project because Epic's development tools will allow the artists of Capcom's development team to have much more control over the visual style and artistic flair of the game.

This will also allow devs to produce quick concepts in game so the teams can test them out.

I know Capcom will have a visually steller game on there hands (I mean look what the Splinter Cell 3 team did with the older UE2). http://community.the-underdogs.org/smiley/happy/biggrin.gif

julps31
08-03-2005, 07:27 PM
Great find duga10.

So what was shown was probably all that has been done in the actual development area of the game and is only a proof of concept.

I welcome the use of the UE3 engine for the next RE project because Epic's development tools will allow the artists of Capcom's development team to have much more control over the visual style and artistic flair of the game.

This will also allow devs to produce quick concepts in game so the teams can test them out.

I know Capcom will have a visually steller game on there hands (I mean look what the Splinter Cell 3 team did with the older UE2). http://community.the-underdogs.org/smiley/happy/biggrin.gifYeah I agree. I'm excited to see what they can do with the new concepts (weather) and graphical capabilities of the next-gen consoles. Especially since the trailer is an early build of the game. The unreal 3 engine would help the development a lot and allow for beautifal graphics. Hopefully we'll get more info at TGS.

warmachine
09-13-2005, 05:54 PM
New pictures:

http://img82.imageshack.us/img82/8401/vortalpic1484970lq.th.jpg (http://img82.imageshack.us/img82/8401/vortalpic1484970lq.jpg)http://img82.imageshack.us/img82/816/vortalpic1484983ae.th.jpg (http://img82.imageshack.us/img82/816/vortalpic1484983ae.jpg)http://img82.imageshack.us/img82/6025/vortalpic1484990lg.th.jpg (http://img82.imageshack.us/img82/6025/vortalpic1484990lg.jpg)

Very interesting, indeed! ;)

Saibo
09-13-2005, 07:06 PM
One thing i want to comment on, base on the the video alone. the way i see it, is that the things running torwarded him arent zombies, but people trying to escape from the walker zombies you see in the same video. Thats my thought on the video.

tazz3
09-13-2005, 07:41 PM
I really hope that capom makes this a ps3 launch game here in the states.
resident evil 5 is a must have game for the ps3

Z
09-13-2005, 10:48 PM
One thing i want to comment on, base on the the video alone. the way i see it, is that the things running torwarded him arent zombies, but people trying to escape from the walker zombies you see in the same video. Thats my thought on the video.
not exactly. these are a new kind of zombies (or should I say 'monsters'?) that are smarter, faster and tougher than the zombi-like basic enemies that appeared in RE4. they were the shadowy figure that appeared in the trailer. they started running at the player. that is why he was waiting with his gun ready to fire. then he immediately turned 180 and aimed to shoot, and hopefully kill.

Illmatic
09-14-2005, 01:02 AM
not exactly. these are a new kind of zombies (or should I say 'monsters'?) that are smarter, faster and tougher than the zombi-like basic enemies that appeared in RE4. they were the shadowy figure that appeared in the trailer. they started running at the player. that is why he was waiting with his gun ready to fire. then he immediately turned 180 and aimed to shoot, and hopefully kill.


Maybe a new form of 'Crimson Heads'?

Z
09-14-2005, 01:42 AM
of course, new enemies are always welcomed. zombies are so cliche and boaring. who is scared of zombies nowadays? slow, stupid, predictable and boring. we need new things to keep us on our toes. RE4's basic enemies (anybody know their name?) were great. RE5's look to be even better.
TGS can't come soon enough!

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2 days to TGS!

GTShotoKen
09-15-2005, 12:41 AM
anybody know their name?)
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2 days to TGS!

The terrorist group was called the "Los Illuminados", but the actual villagers were called "Los Ganados".

Z
09-15-2005, 02:02 AM
fancy names. that works in games and movies. certainly better than calling them
Zombie 2s or Hellers.

I guess that is why all my genuis game ideas are refused by every dev out there...

GUNDAMSEED
09-15-2005, 09:44 AM
man this one thing i did not want to see, while i think the UR3 engine is cool and all . i like when devs do they own stuff. i know RE5 will look great but since MP i look for other ps3 games to the systems true power . like MGS4.

since note hope they don't use UR3 engine for dmc 4