PDA

View Full Version : ID's Carmack agrees with Nintendo


smellslikenintendospirit
08-24-2003, 02:41 PM
Doom and rocket science
http://money.cnn.com/2003/08/21/commentary/game_over/column_gaming/index.htm

id Software's John Carmack tackles - and conquers - both
August 22, 2003: 12:20 PM EDT

NEW YORK (CNN/Money) - John Carmack is widely viewed as the most brilliant mind and one of the most influential developers in the gaming industry today. He is the Mozart of computer coding, creating graphical engines that consistently push the industry forward. Heck, this is a guy who spends his Tuesdays and Saturdays building an honest-to-God rocket ship.

Which makes it all the more surprising that he quietly longs for the early days of gaming.

Though he's widely regarded as an innovator, Carmack is a big fan of old-school arcade games. He's also an unlikely supporter of Nintendo's recently announced philosophy that games have become too difficult.

"I agree strongly with that point of view, but I'm in the minority in the PC space," he told me last week at QuakeCon – the annual Woodstock-like gathering of "Doom" and "Quake" fans. "I want a game you can sit down with, pick up and play. [Role playing games], for example, got to where they had to have a book ship with the game."

Lest hardcore gamers fear Carmack is going soft, he notes his fights to simplify "Doom 3" haven't always been successful. He admits the id Software developers got into bitter arguments about whether to include "crouch" and "use" keys in the upcoming game. (He lost the debate over "crouch" – which now appears – but convinced the team there was no need for a "use" key.)

"To simplify a game, you have to not listen to your customers," he said. "They know your product and really know what they want to add to it. ... It's always easy to convince someone that adding something is a good idea. Saying 'less is more' just doesn't go over well."

It's even harder to convince a fanbase as loyal (and opinionated) as the one id has amassed. More than 5,000 made the journey to Dallas last week to mingle and play with the people who created their favorite action games. The price of having fans that devoted? The company isn't afforded the chance to branch into other genres.


If you see a pinky demon in Doom 3, run!
"Since we're a single title company...we're constrained to do something that has a high probability of success," said Carmack. "It's unlikely id will come out with something that's off the wall."

That's not to say it plans another remake with its next game. While work continues on "Doom 3" and the team is supervising Raven Software's work on the upcoming "Quake 4," id is already kicking around ideas for its next project.

"We're not doing another sequel next," said Carmack. "We will do a new title. It will be a shooter, with a different antagonist and protagonist. ... People who have been working in the company for a long time don't want to continually rehash their old work."

With the new game will come a new engine, meaning Carmack's oft-rumored retirement will remain a rumor for the next few years.

"In the coming years, I have things I want to do," he said. "The next generation of hardware and the next engine is very exciting. There's little doubt I'll be doing that."


Armadillo aerospace consumes two days a week for Carmack
Hardware advances ultimately determine what graphic engines can do. Carmack's talents lie in being able to visualize where technology will be when the game comes out. Work on the "Doom 3" engine started three years ago, based on nVidia's (NVDA: Research, Estimates) GeForce 1, technology that is now five generations old. The game, though, is a visual leap that is worlds beyond anything on store shelves at this time.

"In the computer industry recently, if you wind up leaving capability idle, it's just throwing away opportunity," he said.

It's Carmack's growing interest in those rocket ships he spends two days a week building that launched the retirement whispers. He's part of a team competing for the X-Prize, a $10 million bounty promised to the first amateur team that builds and flies a manned craft into space.

Carmack leads Armadillo Aerospace, a group that has been quietly researching rockets for three years now. It's not about the money for Carmack, who is a millionaire. It's the chance to explore and learn a new field.

Michael Bluth
08-24-2003, 04:33 PM
OMG MEGATON!1!!!!!!!! DOOM III to be GCN-exclusive!!!!!!!!!!!!

smellslikenintendospirit
08-25-2003, 12:09 AM
Whatever :rolleyes: I'm just pointing out that Nintendo isn't the only company that supports that doctrine.

Prince
08-25-2003, 02:42 AM
http://www.gamespy.com/quakecon2003/carmack/carmacks.jpg
John Carmack - The Nintendo difference.



what a sexy beast!

AngryHamster
08-25-2003, 02:42 AM
I saw this linked on another forum and was glad to see his comments about current games. A lot of people misunderstood what Mr. Iwata [was it him?] said, thinking he meant that games were too challenging. When he seemed to say that current games were just too complex to be able to play, discouraging new players. Maybe it's hard to see when you've been playing the sports franchise since its inception, but as someone who hasn't played a [American] football game since the NES days, they are very complex, and take time to understand how to enjoy.

Edit: Which can be a good thing, of course. But it seems like all games are just trying to be bigger and better in obvious ways compared to the competition. Casual gamers aren't likely to take a chance on a game that is new and different. Maybe Nintendo could change that, if they can market this angle correctly.

smellslikenintendospirit
08-25-2003, 03:07 AM
http://www.gamespy.com/quakecon2003/carmack/carmacks.jpg
John Carmack - The Nintendo difference.



what a sexy beast!

http://www.microsoft.com/billgates/images/billbio.jpg

"I think so too!"

Michael Bluth
08-25-2003, 06:20 AM
http://spel.torget.se/home/bilder/nytt98/miyamoto.jpg
"I've had better"

Dwhitten
08-25-2003, 09:28 AM
http://spel.torget.se/home/bilder/nytt98/miyamoto.jpg
"I've had better"
lmfao that looks like Bryan after sex :evillaugh

Prince
08-25-2003, 02:01 PM
http://www.1101.com/nintendo/nin4/nin4-images/iwata.JPG
Connectivity is the future

Identity Crisis
08-25-2003, 02:40 PM
So many hot guys in one thread...if only they were attainable...*sigh*

dncardman
08-26-2003, 12:05 AM
Okokok well we know that almost all game designers/heads of campanies are nerds and if they weren't they wouldn't be there cause there smart nerds.

TheGreenElf
08-26-2003, 05:15 AM
This thread started getting funny....I especially laughed at Bill (and a little at John...can't help myself). Who is the last Japanese guy...

Kenshin2
08-26-2003, 05:32 AM
This thread started getting funny....I especially laughed at Bill (and a little at John...can't help myself). Who is the last Japanese guy...

Thats that whats his name... the new president of nintendo or something.

Darkness_Essence
08-26-2003, 01:25 PM
Satoru Iwata,you infidels.He's our new hero-and hopefully not the last.