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View Full Version : Some more info about Project Offset


O.D.S
10-27-2005, 06:17 AM
Every once in awhile an indy game comes along that really makes you sit up and take notice. After seeing titles like Alan Wake or Darwinia developed by independent groups without the immediate support of a publisher, we're not surprised to see Project Offset (working title), an epic fantasy first-person shooter in development by four individuals who want to play a really cool game (which is the best motivation for making a game). We're not surprised, but we're definitely impressed.

Project Offset is an epic fantasy FPS because the developers, the Offset group consisting of a small handful of dedicated individuals, wanted to play an epic fantasy FPS. The storyline seems like it is still very much under construction, but it is confirmed that there will be a narrative single-player mode. The goal is to couple a narrative with graphics the likes of which we've only seen in cut-scenes and create an incredibly beautiful FPS experience.

Multiplayer mode is also confirmed. At this point it is planned to be a team-based battle game which seems to be taking most of its play style cues from games like Battlefield: Players will choose a character/class combination and fulfill a distinct role in team-based battles. The combos currently stand at human/warrior, dwarf/builder, and elf/marksman. There are also planned classes for wizard and healer, rounding out the roles players can assume in battles.

Announced battle types include Castle Siege and Voyage, both of which will have players collaborating to achieve goals. To assist with these goals, players will make use of a range of vehicles, including horses, catapults, battle ships, giant trolls and dragons.

There will also be a multiplayer cooperative mode which has not yet been elaborated upon.

Persistent experience is a feature of Project Offset, but exactly how that will be implemented has not been explained. It is hard to imagine a fantasy game without experience and levelling-up, although the emphasis in Project Offset seems to be on the action and teamwork.

Project Offset makes use of a custom game/graphics engine, the Offset Engine, which is so far looking absolutely incredible. The engine uses high-polygon count models and advanced rendering techniques such as motion blur and specular diffusion. It currently taxes the highest end of systems, although Offset has stated that they intend to target PC, Xbox 360 and PS3 platforms, which puts the game squarely in league with the big boys.

Massive outdoors environments will be common in the game, although the Offset developers promise a range of territories through which players will move. The game features full physics modeling, including rag doll deaths, dynamic damage reactions, and fully destructible environments.

Keep your fingers crossed for Project Offset to find a developer, a better final release title, and enough help to get this game to us as soon as possible. Keep track of the game's official website at http://www.projectoffset.com where developers are posting some amazing video demos of the game engine and early builds. We won't be playing Project Offset anytime soon, but we will be keeping an ear to the ground for more news on this amazing independent title.
LINK: http://gamesfirst.com/?id=904

http://gamesfirst.com/images/content/2005_10/1130361580_dwarf_nobeard.jpg
http://gamesfirst.com/images/content/2005_10/1130361572_bloom.jpg

Nerve-Damage
10-27-2005, 06:32 AM
Cool find duga10!! :rockon:

Z
10-27-2005, 10:48 AM
Sony will be hosting their contest for indie and amature game devs soon. maybe they can participate to get their ptoject out of the door. if they don't have backing or at least an interested publisher, they may never see the day of light. now where is Midway from them? they like to buy small devs.

PS. I still feel the engine and certainly the game has much more work ahead of it.

Saibo
10-27-2005, 06:15 PM
Sony will be hosting their contest for indie and amature game devs soon. maybe they can participate to get their ptoject out of the door. if they don't have backing or at least an interested publisher, they may never see the day of light. now where is Midway from them? they like to buy small devs.

PS. I still feel the engine and certainly the game has much more work ahead of it.

Its a nice thought, but i think the contest is open only to japanese resident.

I just checked out the offset site again, those guys are hella funny, and they are in riverside..so i might apply for a job there! Im experience with XSI, modeling and rigging, plus i do know Zbrush too :D.


"Modelers/Animators - Knowledge of XSI / Zbrush is a bonus but not a requirement. What is a requirement is that you are badass."

that just made me, chuckel :D

BTW, thanks for the info, id probably never seen the job opening..if it werent posted here(since i dont check their site often)..

xbdestroya
10-27-2005, 06:43 PM
Oh man, that's hilarious!

So Saibo, are you bad-ass enough for the job? :smoke:

I like the frog by the way - is that inspired by Chrono Trigger?

O.D.S
10-27-2005, 07:03 PM
Some really nice work Saibo. Much better than what i can do ;-)

Z
10-27-2005, 08:34 PM
xbdestroya
Oh man, that's hilarious!

So Saibo, are you bad-ass enough for the job?

that isn't the question. the question is are they bad-ass enough to handle this badass?! ;)

xbdestroya
10-27-2005, 08:37 PM
that isn't the question. the question is are they bad-ass enough to handle this badass?! ;)

Oh man, I think you're right!

Saibo
10-28-2005, 02:30 AM
Oh man, that's hilarious!

So Saibo, are you bad-ass enough for the job? :smoke:

I like the frog by the way - is that inspired by Chrono Trigger?

Still need to learn texturing, before i can call myself a badass( ask me again Q1 2006 :)

the frog is from chrono Trigger, this page will explain everything:

http://www.opcoder.com/projects/chrono/

I'll re-modelthe frog later this year, and texture him also. The old guy head, was the first time i've done head modeling.

The offset engine is just awesome, it kinda run cycles around UE3 artistic opinion. The lighting is very subtle, which makes it look more realistic, and less in your face unlike UE3 engine.