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View Full Version : Emergent Announces Plans, PS3 Version Of Engine


Kb-smoker
10-27-2005, 07:49 PM
Emergent Game Technologies, which was recently bolstered following the merger of NDL, the maker of the Gamebryo 3D graphics tools and engine, into the company, has announced significant plans to enter the next-generation game engine market, currently dominated by Epic's Unreal Engine 3.

Talking at the Austin Game Conference, the company announced that it has shipped version 2.1 of Gamebryo, and that the new version features Xbox 360 final platform support. It has also confirmed for the first time that a PlayStation 3 version of the engine is currently in development. In addition, Gamebryo 2.1 adds a visual performance tool, a reduced memory footprint, a memory allocation system and support for Max 8 and Maya 7.

Emergent's current-gen game engine has been used in games such as Sid Meier's Civilization 4 and Playboy: The Mansion, and its next-gen engine has already been deployed in at least one title, since it is powering Bethesda's Xbox 360 launch window game The Elder Scrolls IV: Oblivion.

However, Epic's early start in the next-generation game market, alongside its self-developed titles such as Gears Of War and both Xbox 360 and PlayStation 3 engine compatibility, has meant it has had practically no next-gen engine competition to date, with Unreal Engine 3's multiple licensees including Microsoft Game Studios, Namco, Midway, Silicon Knights, Real Time Worlds, Buena Vista Games and VU Games.

Geoffrey Selzer, Emergent’s president and CEO, commented of his company's plans: "We’re making the technology, tools and middleware that we believe will usher in the next phase of innovation in game development and game play, using the newly combined strengths of our two organizations. The next generation of games will require greater innovation while facing increased complexity and costs of development. We are driving the state of the art of game development, offering visibility into and control of the development process."

link (http://www.gamasutra.com/php-bin/news_index.php?story=)

More good news

CrumCon
10-27-2005, 08:32 PM
Sorry i dont have any knowledge related to gaming engine..

But correct me if im wrong, does those engines take advantage of PS3 hardware? If they are also compitible with Xbox360 does that mean we wont see any differenece between the games that are using the engines?

Kb-smoker
10-27-2005, 08:49 PM
Sorry i dont have any knowledge related to gaming engine..

But correct me if im wrong, does those engines take advantage of PS3 hardware? If they are also compitible with Xbox360 does that mean we wont see any differenece between the games that are using the engines?
That's not really true. Just b/c games run on the same engine doesn't mean the games will look the same. Just look at last gen with xbox and ps2 games. Games that were released on both systems with the same engine looked better on the xbox b/c it had the better hardware.

woundingchaney
10-27-2005, 10:54 PM
That's not really true. Just b/c games run on the same engine doesn't mean the games will look the same. Just look at last gen with xbox and ps2 games. Games that were released on both systems with the same engine looked better on the xbox b/c it had the better hardware.


Yes that is true, but at the same time the engine is also a limiting factor in how well a game is able to look, so for the most part games using the same engine do look rather similar (in the final production). Really I think the main reason why many xbox games looked superior to other cross console games was the standard of 480p display (opinion).

CrumCon
10-27-2005, 11:03 PM
Yea , that's why most of exclusive games looks the best. Does anyone know if MGS4 using engines from other company?

Domination
10-27-2005, 11:10 PM
Yes that is true, but at the same time the engine is also a limiting factor in how well a game is able to look, so for the most part games using the same engine do look rather similar (in the final production). Really I think the main reason why many xbox games looked superior to other cross console games was the standard of 480p display (opinion).

I don't know. Chronicals of Riddick did look pretty good.

woundingchaney
10-27-2005, 11:28 PM
I don't know. Chronicals of Riddick did look pretty good.


Yes, but it wasnt cross console either (was it). It was cross pc/console with the xbox being the low factor in the game. The same can be said about Doom3.


Did that make sense??? :-)

Z
10-27-2005, 11:31 PM
this is the first time I have heard of this engine, but good news it is. I was wondering when will I start hearing about other engines than UE3 and Renderware. these two are incredible, yet I like diversity.
But correct me if im wrong, does those engines take advantage of PS3 hardware?
well, as KB said, just because it uses the same engine doesn't mean you will get the same results. when you got more hardware power, you can do more. another thing is that they said a PS3 version is in the works. now why wouldn't they use their current one when it already supports X2? that tells me that because PS3 has more power and a different archetecture (mainly Cell) that they want to tailor their engine to squeeze as much as they can from it.

Coded-Dude
10-27-2005, 11:35 PM
they want to tailor their engine to squeeze as much as they can from it
which is very exciting indeed

Red_Eyes
10-28-2005, 05:07 AM
Sorry i dont have any knowledge related to gaming engine..

But correct me if im wrong, does those engines take advantage of PS3 hardware? If they are also compitible with Xbox360 does that mean we wont see any differenece between the games that are using the engines?

And just because the engine's compatible with your Nvidia card and my ATI card doesn't mean that both version will look exactly alike. If my ATI card is slower and can push less polygon, obviously, the engine will provide have to scale it down on my card. And if my computer is slower and has less ram, the Engine will going to have to scale down texture and other stuff too. So using this analogy for PS3 and Xbox 360, you can see where I am going with this...

CrumCon
10-28-2005, 03:11 PM
And just because the engine's compatible with your Nvidia card and my ATI card doesn't mean that both version will look exactly alike. If my ATI card is slower and can push less polygon, obviously, the engine will provide have to scale it down on my card. And if my computer is slower and has less ram, the Engine will going to have to scale down texture and other stuff too. So using this analogy for PS3 and Xbox 360, you can see where I am going with this...

Well that's my point.

I understand, and your example about ATI and Nvidia card for PC is clear for me.

BUT those cards must have capabilities which are not presented in the other cards.

for example: if PS3 has 2 or 3 more ''something'' that are not presented in Xbox 360 hardware, wouldnt that make those 3 ''things'' unused?

To me proprietary engines are better, this also explain why most exclusive games from big campanies are looking great, that's because they are not using unversal engines, but their own proprietary engines.