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View Full Version : Yu Suzuki talks PS3, REV, XB360 and LINDBERGH


Nerve-Damage
10-30-2005, 01:24 AM
Credit: HappyBread (http://www.beyond3d.com/forum/showthread.php?t=25081)

Translated by yours truly & Babelfish:
Once created "Outer space Harley", "Breaks through Belt of fire", "VR Quickly Hits" and "Sha Wood" and so on game celebrated work SEGA manufactures person Suzuki abundantly, to on invitation came the senate to visit on the other day, period pumped out visited the Pakistan Hamm special headquarters, connected in parallel fashion the Pakistan Hamm especially GNN one's own interview.

In the interview Suzuki abundant spoke freely about will develop the achievement, to PS3, Xbox including the short-term game 360 with REV and so on the next generation new main engine view, as well as the audiences anticipated "Sha Wood" the single plane version and the network version related information and so on, the content will be quite rich, is worth playing the family to refer.

Because discussion official business to came Suzuki on the other day abundantly, by SEGA network strategy enterprise department cane Tian Ch'unshih and temple 嶋 リ カ Two colleagues accompany, afternoon visits the Pakistan Kazak headquarters on September 30, besides visits the Pakistan Hamm special computer game news station, connects in parallel fashion the GNN interview.

moved on the other day to the new address Pakistan Hamm special headquarters members, regarding could invite this world well-known game to manufacture the person to arrive personally, all felt unusual excited, many people and have specially discovered the game collection which each kind of Suzuki abundant manufactured, including the ancient early 32X version "the VR Vehicle race", "Outer space Harley", "Broke through Belt of fire", "VR Quickly Will hit", "Sha Wood" to the near future and so on the series work, asked the Suzuki abundant signature to accept as a memento.

Greets after the Pakistan Kazak numerous member as well as has exchanged conventional greetings, first concurrently carries out inspector general's sega by Pakistan Hamm special computer game news station ?菔齒鈭? to Suzuki abundant introduced the Pakistan Hamm's special related background material with each service which provides. When exchange name card, Suzuki abundant regarding took extremely to be interested with master same English name sega, sega also specially explained initially therefore could take this English name, was because own extremely liked the game work which SEGA promoted, the body was the SEGA advertisement game manufactures person's Suzuki abundant correlation work naturally also including.

After introduced the Pakistan Hamm's special related information, then edits Sam and Suzuki in addition by GNN abundant carries on lasts 90 minutes interviews.

Large-scale computer game new foundation plate "LINDBERGH"

The interview first aims at the large-scale computer game new foundation plate which SEGA published on the other day "LINDBERGH", this section take PC as the foundation overhead construction, used Intel the Pentium 4 microprocessors and the NVIDIA high step indicator large-scale computer game foundation plates, after was ??disobeys the new foundation plate which many years SEGA independently promoted once more, simultaneously also was SEGA first uses the ready-made PC zero module and design in the large-scale computer game ??tries.

In was asked when regarding this section foundation plate feelings, the Suzuki abundant expression, he thought "LINDBERGH" is in the present world the most formidable large-scale computer game foundation plate, although just developed the brand-new foundation plate how many could cause some difficulties regarding in the game manufacture, but formerly he manufactured several section games also frequently needed to challenge the brand-new design foundation plate, therefore developed the brand-new game on the new foundation plate was he adept, at present announced 5 section "LINDBERGH" the first wave prearranged promotes in the game, had by his respective development group manufactures.

Why regarding can use PC the design, but was not adopts SEGA formerly alone to develop the exclusive foundation plate, or was the use home use main engine accommodating foundation plate policy? The Suzuki abundant expression, about the foundation plate hardware design, is responsible by the company interior exclusive hardware technology department, is not the domain which he governs under, therefore he is unable to assert. But acts according to he view to say, former PC because in technical question, therefore is not good in the game application aspect potency performance, ill gathers uses in above the large-scale computer game system, but present PC has joined each kind of video and music processing new technology, all has the large scale growth in various aspects potency, applies had the quite good performance to the computer game foundation plate potency.

Because "LINDBERGH" the official publication time, becomes with at present plays the family to gaze focal point PS3, Xbox 360 and so on the main engine official publication time quite approaches, therefore many plays the family extremely curious outcome "LINDBERGH" 摮?strong 摮?to be also weak with these new generation of main engine potency, about this spot, Suzuki abundant expression, because he not yet actually has contacted PS3 and Xbox 360, therefore his not clear each other potency strong and the weak why, the list doesn't have the actual operation from the specification data in the situation, is unable to conclude a hardware system the potency.

He indicated, each game needs the processing potency one, some hardware system is not may average provide various aspects stable processing potency, after some is has used some aspect processing potency, other aspects processing potency can therefore but is low. SEGA in the hardware foundation plate design policy, is by even if some aspect has eats heavy processing, other aspects cannot therefore but the potency terrible fall balanced design primarily, he thought "LINDBERGH" also is belongs to under such design policy the product, can provide various aspects balanced stable processing potency.

Moreover he also mentioned that, besides the hardware design and the specification, the software development kit support also was affects the potency the key, Suzuki abundant has developed simultaneously the PS2 early time game and the existing game picture and the effect obvious dropping variance is the example, explained the development kit the support and the development personnel to the soft hardware environment familiar degree, will be able to have the very tremendous influence to the game actual performance.

"PSY-PHI"

"LINDBERGH" the first wave prearranges in 5 section works which promotes, generalissimo type publication and the display "PSY-PHI" is personally participates in the development in AM the Xiu by him the original innovation to do, Suzuki abundant Yu Pentz'u in the interview also shared this section game manufacture feelings.

"PSY-PHI" abundant holds a concurrent post the game by Suzuki to manufacture with edits, personally leads the manufacture team to hold the post of the development the work, is his brand-new ??tries. The game has completely discarded the traditional rocking bar and the button which formerly was familiar with, but changed to directly moves the firefly curtain the way to operate, the similar movie "the key report (Minority Report)" center, lead Tom Kruse moved the way operation hypothesized kneading board the concept, played the family to be similar to the philharmonic orchestra the direction, gesticulated by both hands on the firefly curtain, directed the entire game carrying on.

The Suzuki abundant expression, the game operation not only moves the firefly curtain the specific position, but also can defer to the picture to instruct, input like alpha, beta and so on special mark, so as to displays the force the special attack. The game type unified essential factor and so on fire, movement and to war wrestle, will play the family to operate the different ultra ability, by high speed vertically and horizontally will soar to the horizon, will display each kind of ultra reality the ultra ability 蝯?move, the affiliation the formidable 3D cartography ability which will provide by "LINDBERGH", will present is similar to the smoke and fire to dazzle the Li bright special effect performance, will be the funds picture extremely beautiful game.

Mentioned touches controls, many plays the family possibly to be able to associate similarly take touches controls as the key demand no matter what the heaven NDS main engine, in were asked whether has the plan manufactures the similar concept when NDS the game, the Suzuki abundant expression, actually SEGA very already touches controls the application at the large-scale computer game game, the picture will be the horse racing, the mahjong class radio station, he at present certainly not specially aims at the NDS main engine to touch controls the essential factor to develop the game the plan.

New generation of main engine

In in this year E3 and TGS, SCE, Microsoft and no matter what the heaven has all published the new generation of main engine information, in was asked regarding PS, Xbox 360 when has any view with the REV these new main engines, the Suzuki abundant expression, the new hardware publication always can create the topic, and lets the market be livelier, to the game field said is a good deed. But these new hardware are not three two days can produce, but is responded the game development demand, let the development formerly want to do, but is restricted in the part which the hardware was unable to achieve, could realize on the new hardware, provides plays the broader performance space, looked by this viewpoint, he thought the new hardware promoting to the game manufacture said also was a good deed.

He certainly supplemented the explanation expression, said regarding the game development, so long as can have super fast CPU, the unlimited cartography ability and the inexhaustible memory body capacity, can satisfy the effect which all demands, realizes any wants, but the real world certainly does not have the such ideal thing, therefore only then can unceasing have each kind of different design the new hardware to propose, arrives at court develops technical personnel's ideal goal to this game to approach.

PS3

Because formerly Suzuki abundant manufactured in the game, some many was emphasized "body feeling" the type, quite paid great attention to real holds controls the feeling and the lifelike simulation, felt on the physical analogue operation ability idea which microprocessor emphasized with PS3 the Cell quite agrees with. In was asked when he which brings regarding PS3 the physical analogue operation potential has what view, Suzuki abundant expression, he at present actually also not clear PS3 detail requirements, but on the material which announces looked, PS3 should be like the SCE emphasis, has the suitable physical analogue operation ability.

He indicated that, he in this year E3 and TGS the experience, actually the majority of merchants game and dynamic picked up (Motion Capture) in the picture performance the part all already quite skillful, the difference was not big, therefore he thought perhaps the future the game will be able to unfold by the physical analogue performance with other games differences, but the real world physics complex compared the theoretical physics which the school studied to be very many, therefore had completely to support by the hardware should be not too possible, but PS3 still was in the next generation main engine comparatively has the physical analogue operation ability platform.

But abundant adept competes the fast vehicle race game part in Suzuki, he also mentioned, most complex, most is difficult the analog computation which does decides is friction between the tire and the ground responded, if PS3 can provide the good physical analogue operation support, that should be able to be difficult processing these which does decides to perform of to simplify, but because at present he certainly not actually carries on the game above PS3 to develop, therefore has not grasped can achieve what kind of degree.

Xbox 360

Because Microsoft extremely emphasized Xbox 360 have Xbox Live consummation network service function, when asked whether has the plan on 360 to develop when Xbox provides the different game pleasure using the Xbox Live network segment the work, the Suzuki abundant emphasis, he at present in PS3 or Xbox 360 and so on in the new generation of platform does not have any concrete game donor project, certainly on function and so on physical analogue and network segment said, may anticipate could be the future count for much also the universal application function, therefore although at present has not planned, but or will be interested very much to these two platforms.

REV

Unfolds no matter what the heaven REV main engine brand-new design controller regarding mid-September Tokyo computer game which announces to be partial, Suzuki abundant expressed he has not looked at the REV controller, therefore certainly not the clear truly condition, this Tokyo computer game unfolds him the visit key pendulum on the game software, therefore is not clear regarding the main engine hardware partial comparisons, therefore does not have the means to have the commentary (to arrange presses: The REV main engine controller is no matter what heaven organization head crag Tian Ts'ung unfolds the forum in the Tokyo computer game (TGS Forum) in the subject lecture announces, certainly has not displayed in the conference site).

The game development cost surges upward tendency

Many games merchants all expressed the question which the next generation main engine game development cost grew to ever greater heights, the body have manufactured the person for the senior game he, what view regarding this did the phenomenon have? Is how overcomes? The Suzuki abundant expression, the next generation main engine game development cost indeed has the tendency which elevates, therefore each game development company all must have to enhance the work the efficiency, seeks the good development kit, comes in accordance to this question, either is makes the way manufacture by the series, continues to use the same information bank, either is by simulates the operation the way to come automatically to produce originally goes must survey each kind of data which the way obtains, like in the vehicle race game the vehicles movement or is wrestles in the game the role movement and so on, calculates the substitution as far as possible actual.

The Suzuki abundant emphasis, continues to use the existing procedure and is unable in accordance to the next generation game development demand, is just like on the under good electrically operated hand staircase with a handrail the reversion upward crawls general, if does not go forward can unceasingly drop, therefore only has can the merchant which upward climbs up by the same speed be able to maintain same at on highly, can the merchant which upwardly climbs up by quicker footsteps be able toward the higher position advance, the maintenance existing procedure to be equal to was regresses. Suzuki's abundant this "in reversion ladder" the concise analogy, exactly with the Chinese ancient proverb "study like ?偌銵?, does not enter draws back" tallies.

"Sha Wood"

In the Suzuki abundant near future game work, the manufacture scale will be biggest, most receives plays, not too "Sha Wood" which the family will focus attention on this section take Chinese martial arts as main axle huge risk story. About "Sha Wood" the related interview content will publish in the next report, asks respectfully the anticipation.

Nerve-Damage
10-30-2005, 01:26 AM
Credit: HappyBread (http://www.beyond3d.com/forum/showthread.php?t=25081)

Someone go post the translation over there for me. :-)

Edit: Nevermind, TEXAN got them..........

smash
10-30-2005, 01:40 AM
Engrish.

I understood the mandarin better than the translation... :p

xbdestroya
10-30-2005, 01:46 AM
Nerve you're scaring me here - at least wait for some information to show up with regard to the topic you're posting before bringing it over here. http://community.the-underdogs.org/smiley/happy/wink4.gif

Plus in reality this is kind of about Lindbergh much more than it is about PS3.

On the side: Smash, welcome to the forum! http://community.the-underdogs.org/smiley/happy/thumb.gif

woundingchaney
10-30-2005, 01:46 AM
Engrish.

I understood the mandarin better than the translation... :p


yeah I know how you feel



But way to keep the board alive Nerve.

Domination
10-30-2005, 01:57 AM
If only I could understand what he is saying, that'll be great.http://community.the-underdogs.org/smiley/misc/chatter.gif

Nerve-Damage
10-30-2005, 01:48 AM
Plus in reality this is kind of about Lindbergh much more than it is about PS3.

Well the story had enough PS3 info/talk/opinion to be posted here. I figure on slow-news days, anything will do...rather than nothing at all IMO. :spiral:

But way to keep the board alive Nerve.

Thanks bud!!

Kb-smoker
10-30-2005, 01:54 AM
I need a translation of the translation ASAP.

Saibo
10-30-2005, 02:42 AM
*cough* Shen Mue 3*/cough* :D cant wait, hopefully it'll come out on the PS3.

"Shen Mue 3 on the PS3!" has a nice ring to it, doesnt it? :)

BTW, im a huge Shen Mue fan(if you cant tell). :rockon:

Garfunkel
10-30-2005, 05:13 AM
I have absolutly know idea what that article was about, but it was great anyways!

Ducey
10-30-2005, 10:41 PM
Was ist Shen Mue 3? Is it what I would know as Kessen 3?

D3adcell
10-30-2005, 10:51 PM
*cough* Shen Mue 3*/cough* :D cant wait, hopefully it'll come out on the PS3.

"Shen Mue 3 on the PS3!" has a nice ring to it, doesnt it? :)

BTW, im a huge Shen Mue fan(if you cant tell). :rockon:

Yes we want some information on shenmue 3 damnit! I don't care what platform its coming out on.

Also its hard to understand what that article means, to much shitty translating. (damn babelfish)

Illmatic
10-30-2005, 11:57 PM
Yes we want some information on shenmue 3 damnit! I don't care what platform its coming out on.

Also its hard to understand what that article means, to much shitty translating. (damn babelfish)


I havn't played the Shen Mue series, i wouldn't mind checking them out though.

I read somwhere (can't remember where, i'll have a look later) that whichever next gen console gets Shen Mue 3 will also get remakes of the whole series, and that they'll only be on one platform to allow them to fully optimise the games.
I have no idea what platform though, i'd probably guess the 360 as previous Shen Mues have made it's way onto the Xbox, but that's just a guess.

EDIT:

Here we go, i read it here

http://games.kikizo.com/news/200508/141_p1.asp

Saibo
10-31-2005, 03:42 AM
I havn't played the Shen Mue series, i wouldn't mind checking them out though.

I read somwhere (can't remember where, i'll have a look later) that whichever next gen console gets Shen Mue 3 will also get remakes of the whole series, and that they'll only be on one platform to allow them to fully optimise the games.
I have no idea what platform though, i'd probably guess the 360 as previous Shen Mues have made it's way onto the Xbox, but that's just a guess.

EDIT:

Here we go, i read it here

http://games.kikizo.com/news/200508/141_p1.asp

The first time i got Shen Mue 1, on the Dreamcast, i thought i would just play it for a couple of hours, couple of hours turn out to be 12 hours straight(no joke). If i had to describe Shen Mue in 1 word, it would have to be "immersive". Everything about the Shen Mue world seems real, the free battle system is simple but can get very deep. Having to actually goto work in the game is strangly fun and enjoyable! You you love Shen Mue, or you hate it..never met people in the middle :) You can think of it as a "Virtual Fighter RPG".

As for which platform, Shen Mue 3 will be on, it depends on what they want to do with Shen Mue 1/2, will they be straight ports or do they plan to upgrade the texture and meshes for a remake, than bundle that with Shen Mue 3? If they go that route, i had think Blu Ray would be better for that.

I just hope it'll come out on the PS3, i dont think i want to waste money on the XBOX 360 just for one game... :nono: Either way, i still see Shen Mue 3 heading to the PS3 and XBOX 360(maybe not as the same time), Exclusive deals only last for 1 year.

BTW , part 2 of the taiwanese interview is not up yet, it should talk about Shen Mue future...lets hope for the best!

D3adcell
10-31-2005, 05:29 AM
Damn you people there is no space between shen and mue, its Shenmue. All one word I have the game right here.

Saibo i think they would just do a port of the previouse games, and since Shenmue 2 is already on the xbox all they would have to do is put an emulation thing on the disc and put the game on a '360' disc. But if they replaced the textures etc and updated the games graphically and made it as good as shenmue 3 then they could just make the entire game into one without the need to switch discs etc.

rpgamer_2k5
10-31-2005, 04:15 PM
Shenmue is either going on the PS3 or Revolution. The Xbox 360, despite having a healthy launch will probably not cut it. Besides, the PS3 and Revolution have a very 'barren' RPG market at the moment. Sony has 1-2 first-party RPGs plus a dozen or so third-party RPGs by mainly small developers. Square-Enix and the rest will probably not act too soon, hence Sega could really capitalize. On the other hand, the Xbox 360 is being occupied by Mistwalker, and is probably not going to have a huge fanbase in Japan. Revolution is in the same position as Sony.

All I want to see is a successful Shemnue, so that more will come. :)

D3adcell
10-31-2005, 04:57 PM
^ Yu Suzuki already said that 3 will close out the story. Microsoft does have money though, and if having shenmue3 on the system will help ship units in japan they might just do it.

rpgamer_2k5
10-31-2005, 08:09 PM
^ Yu Suzuki already said that 3 will close out the story. Microsoft does have money though, and if having shenmue3 on the system will help ship units in japan they might just do it. MS usually don't 'buy' their games. Come on we're talking about Sega here, not Bungie. If we see Shemnue 3 on the Xbox 360 than it means that Sega expects sale. The reason why Sega released Shemnue 2 for the Xbox, because they believed that Xbox had a potential for great sales to rival Sony. This time it seems very likely that Shemnue will go elsewhere, that is, unless the Xbox 360 is able to garner sales in Japan.

BTW, Shemnue isn't the type of game to give a console an edge. In other words, MS won't be wooing Shemnue. They would do better keeping Mistwalker on their side. The titles that do make an impact include Final Fantasy, Halo, Pokemon, Winning Eleven, etc. For example, I love Grandia (#1 RPG, imo), but it certainly didn't not give DC a significant edge when it was DC-only.

Saibo
11-04-2005, 08:54 AM
MS usually don't 'buy' their games. Come on we're talking about Sega here, not Bungie. If we see Shemnue 3 on the Xbox 360 than it means that Sega expects sale. The reason why Sega released Shemnue 2 for the Xbox, because they believed that Xbox had a potential for great sales to rival Sony. This time it seems very likely that Shemnue will go elsewhere, that is, unless the Xbox 360 is able to garner sales in Japan.

BTW, Shemnue isn't the type of game to give a console an edge. In other words, MS won't be wooing Shemnue. They would do better keeping Mistwalker on their side. The titles that do make an impact include Final Fantasy, Halo, Pokemon, Winning Eleven, etc. For example, I love Grandia (#1 RPG, imo), but it certainly didn't not give DC a significant edge when it was DC-only.

Its ShenMue not shemnue :P ...yeah i can be a jerk sometimes :-p

still waiting for part 2 of that interview..but somehow i dont think its ever going to appear..much like ShenMue3 :|

venomv
11-04-2005, 04:56 PM
Shenmue could give the console an edge in Japan though, Japan and Europe are all MS really care about right now. They have a pretty good foothold in the US and probably Canada(rpgamer?). Nothing could help MS more right now then having good RPG's on their console for sale in Japan.

Z
11-04-2005, 10:47 PM
and Mistwalker's two RPGs are their biggest ticket. the question is what kind of exclusives are they and will they sell?
now think about the explosion PS3 will will have when SE shows first glimps of FF13! not to mention DQ, KHm Suikoden, SH, etc.
where I am going with this is that X2 is doing good buy having two RPGs with the name Sagakutchi on them, but they are new and unproven. even if they become hits, they are still over shadowed by PS2's large and impressive library of not only RPGs, but pritty much every genre out there.

I am really curious to see how these titles are recieved on X2.