Nerve-Damage
11-22-2005, 07:40 AM
Didn’t Microsoft proclaim that PC ports would be a synch on Xbox 360? (http://www.gamespot.com/xbox360/action/quake4/review.html?sid=6140243) :wtf:
Score: 6.6
There's a good game in Quake 4, but it's buried under several layers of highly disappointing graphical performance issues.
The Good: Comes with a full version of Quake II; good weapon selection; weapon upgrades make you rethink how you use your arsenal along the way.
The Bad: Frame rate gets downright atrocious in spots; voices are often muffled and difficult to make out; multiplayer sticks too close to an old game's blueprint; vehicle sequences are a little too basic.
When running on a modern PC, Quake 4 looks fantastic, using the Doom 3 engine to display the alien world of Stroggos in a sharp, defined level of detail. A quick look up at the sky or at most of the game's wall and ground textures shows that the Xbox 360 version has significantly muddier textures. In addition, the frame rate is sort of a mess. Any time the action gets heated in a large or complex-looking area, the game starts to spin down to a surprisingly low frame rate, regardless of whether you're playing in HD resolution or on a regular TV. At some points, it gets so bad that the whole game starts to slow down, as well. You'll know when that's happening because the rate of fire on your weapons slows way, way down. Even when there's no action onscreen, just viewing the environments is enough to make the game run at a noticeably choppy rate. While there are still some cool-looking areas, the frame rate troubles drag down the entire experience.
Score: 6.6
There's a good game in Quake 4, but it's buried under several layers of highly disappointing graphical performance issues.
The Good: Comes with a full version of Quake II; good weapon selection; weapon upgrades make you rethink how you use your arsenal along the way.
The Bad: Frame rate gets downright atrocious in spots; voices are often muffled and difficult to make out; multiplayer sticks too close to an old game's blueprint; vehicle sequences are a little too basic.
When running on a modern PC, Quake 4 looks fantastic, using the Doom 3 engine to display the alien world of Stroggos in a sharp, defined level of detail. A quick look up at the sky or at most of the game's wall and ground textures shows that the Xbox 360 version has significantly muddier textures. In addition, the frame rate is sort of a mess. Any time the action gets heated in a large or complex-looking area, the game starts to spin down to a surprisingly low frame rate, regardless of whether you're playing in HD resolution or on a regular TV. At some points, it gets so bad that the whole game starts to slow down, as well. You'll know when that's happening because the rate of fire on your weapons slows way, way down. Even when there's no action onscreen, just viewing the environments is enough to make the game run at a noticeably choppy rate. While there are still some cool-looking areas, the frame rate troubles drag down the entire experience.