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View Full Version : HD Detail, same damn games !!!!


CARTIER90
11-29-2005, 09:27 PM
The thread title is of course my worst nightmare, i admit i have little to no technical knowledge apart from the basics , however it is an easy circumstance to forsee.....

AI as we know is rudimentary at best in most games......taking GT4 is an easy one, i wont waste your time explaining the lack of any 'racing' in that game.
MGS2/3 is again unimpressive, the 'emotion engine' doing little to deepen the immersiveness of many games from the PS1 era. You catch my drift ?......
The best possible situation is that the forementioned AAA games will come out with awesome, breathtaking graphics AND revolutionary changes to gameplay
There is some hope in sight.....so called 'Middleware' such as Ageia Phys X,and others i forget will go some way towards changing the 'feel' of games.
I just hope we dont see a repeat of early 360 games, soulless facsimiles of current gen games with a HD sheen, someone tell me there is a AI revolution around the corner please...!!!

VG Aficionado
11-29-2005, 09:39 PM
Don't expect next-gen AI to be great at all. We will get greatly scripted characters, but we simply won't see an AI that matches a dog or cat's intelligence level or even some insects level, let alone human level. If you expect human level by any means, get ready to feel VERY disappointed.

MGS3 soldiers are greatly scripted. They react accordingly to a wide array of situations, but you probably never knew about it. And I wonder what does physics really have to do with AI.

Anyway, the bottom line is that you're probably confusing scripted actions and AI.

Sephiroth_VII
11-29-2005, 09:42 PM
Have you ever played MGS 2 on the "european extreme" difficulty level?
Then you should know, that the AI is absolutely stunning!
But if you play "vey easy" or "normal", they do seem a bit retarded.
I wonder why...

CARTIER90
11-29-2005, 09:45 PM
Anyway, the bottom line is that you're probably confusing scripted actions and AI

I am , as i said, no real tech ability.....


By AGEIA , i was speaking of immersiveness in general.....it will be nice to see the all most mythical 'ragdoll' effects in every single release on the PS3.
I also hope the PS3 has the power to depict damage and destruction more realistically too........

VG Aficionado
11-29-2005, 09:47 PM
Have you ever played MGS 2 on the "european extreme" difficulty level?
Then you should know, that the AI is absolutely stunning!
But if you play "vey easy" or "normal", they do seem a bit retarded.
I wonder why...Yeah, in the easiest difficulty levels you can stand 5 metres before their eyes and they won't even notice. That's not realistic in any way, but well, it is a videogame after all and many people simply can't make any progress and have fun when they have to perform slightly difficult actions.


By AGEIA , i was speaking of immersiveness in general.....it will be nice to see the all most mythical 'ragdoll' effects in every single release on the PS3.
I also hope the PS3 has the power to depict damage and destruction more realistically too........That is a given. E.g. if cars in GT5 can't be damaged or can only be briefly damaged as in Project Gotham Racing 3, it will feel current-gen (by then it will be called previous-gen or old-gen) and utterly disappoint.

Handycrap101
11-29-2005, 09:48 PM
I'm actually playing through MGS2 Extreme and well... The AI is ALOT smarter in terms of combat (That could also just be the enhanced damage because it's extreme) but when it comes to things like when I knock on the wall they seem like 2 year olds respond to noice.

CARTIER90
11-29-2005, 09:53 PM
'Have you ever played MGS 2 on the "european extreme" difficulty level?
Then you should know, that the AI is absolutely stunning!
But if you play "vey easy" or "normal", they do seem a bit retarded.
I wonder why...'


That may be true, I think more gameplay options would be great to implement, perhaps even incorporating onscreen menus to make up for a lack of controller buttons, for example, when caught sneeking around in a cardboard box, the ability to beg for your life ?, or maybe once every so often a guard (after capturing snake) would be a little sadistic, maybe kick snake in the guts after disarming him..........
Effectively i would like more randomness to events, and a greater variety of gameplay options in general.
__________________

LaLiLuLeLo
11-29-2005, 09:59 PM
I thought the ai in mgs2 and 3 was really impressive, except for a bug or 2 in 3 which you have to find playing it the tenth time over...
heh.
But seriously, AI (period) is in its infancy. You're not gonna see human level intelligence for a while. Keep in mind that developers have to program this intelligence as well, it doesn't just manifest itself. Cell processor = automatic amazing enemy a.i.! Sorry but no.

Also, you have to draw the line between game reality and...well, real reality. If the soldiers in the mgs games were as smart as real human beings you'd probably never [ever] win. Ever. There has to be something the player can take advantage of - in any game. Now, A.I should be challenging and engaging, and convincing enough. The characters shouldn't be dumb as a rock, and there should be some evidence and sense that you're facing a true opponent and not just a dummy. But I don't really see what you're fussing about here. A.I. is scripting. It's all based on "If [x] then [y]" programming. Hell, that's how people are. The question is how deep does the if/then programming and scripting go. So I think if that's what you're getting at to be better then, yeah I guess so. It's gonna take a lot of work and power (both man and machine) but keep in mind this is still an infantile thing. A.I. hasn't been around but, what, 2 generations? And it's never been revolutionary or anything yet, because it's so complex.

Quick! I want you to program human behavior. Go!


That's no small task dude. Sit tight, artificial intelligence is growing but everything has to take small steps.

CARTIER90
11-29-2005, 10:04 PM
I am not expecting such a quantum leap to almost human levels of AI, and i spose your right ^^^, real soldiers, are well, real good at killing, and this would make for too hard a game.
What i would like , as you said , is deeper 'what if' programming, if i have the option to do something out the ordinary, to have the AI respond in a convincing manner.
Much like the knocking on a wall in MGS2, this was innovative ....more of this please Hideo.............

CrumCon
11-29-2005, 10:24 PM
Go play MGS3 snake Eater at the hardest difficulty.. then come back and tell how the soldiers behaves.
Of course even an ant will be smarter then them if you use normal/easy difficulty.

Nameless
11-30-2005, 12:11 AM
I completely agree with the comments posted regarding AI.
The additional processing power of the cell will allow developers to create more complex & robust AI scripting, if the developers take the time to inplement more complex scripting... I played COD 2 on the veteran setting and was very impressed with the enemy reactions. The characters behaved very natually properly using cover and flanking your position. The game almost felt like you were playing human opponent, but this made for a very difficult game almost to the point of frustration. In some ways it's the players preference do you want games with such a high level of difficulty?

I usually find myself playing MGS games on the hard setting out the box for a better overall experience. Perhaps more robust online gaming experiences integrated with a story line would help solve this problem. I find it much more rewarding to beat humans opponents than NPCs. Peace