View Full Version : PS3 Memory Configuration: Get Your CES Bets In!!
Nerve-Damage
12-17-2005, 03:28 AM
If you were a betting man or lady; what would be your guess on the possible PS3 memory upgrade (CES)?
Poll Options Coming Up:
256MB XDR & 512MB GDDR3
512MB XDR & 256MB GDDR3
512MB XDR & 512MB GDDR3
No Change (256MB XDR & 256MB GDDR3)
Illmatic
12-17-2005, 04:24 AM
I voted for the same config as E3, i really don't think it'll change.
O.D.S
12-17-2005, 05:05 AM
yeah although i would welcome a change i think they will leave it as is (ie. 256 + 256)
Saibo
12-17-2005, 05:13 AM
I beat/vote 256 + 512 because i want to be different :D
O.D.S
12-17-2005, 05:19 AM
What if they upgrade the RAM in smaller sizes than 256MB?
Say to something like 384MB + 256MB (a 128MB increase), which would give it a total system RAM of 640MB, much better than 512MB. what do u guys think?
Saibo
12-17-2005, 05:22 AM
What if they upgrade the RAM in smaller sizes than 256MB?
Say to something like 384MB + 256MB (a 128MB increase), which would give it a total system RAM of 640MB, much better than 512MB. what do u guys think?
can you even get ram at a odd ball number of 384 MB? If the answer is yes, than anything is possible I guess. i dont see a 512 X 512 upgrade though. Sony is welcome to prove me wrong on that :)
Applefiend
12-17-2005, 05:44 AM
I'm with Duga and Saibo, I reckon a 128MB jump, that would throw another spanner in the works for the 360=PS3 crowd. 256MB extra? Cost too much.
Cookie
12-17-2005, 05:51 AM
It's one of the things I'm hoping for, more ram. It could help set it further apart from the 360.
I don't think they will change. that is if RSX doesn't surprise us with its own memory.
Garfunkel
12-17-2005, 06:06 AM
yeah maybe they should just add on 128 more to advertise it as bigger than the 360
or put ram in duel channel mode?
julps31
12-17-2005, 07:14 AM
Really a 64MB upgrade would be a worthy upgrade to either the xdr, or the gdr. More gdr=more room for texures, more xdr=increased system memory for many uses. I don't know how much this would increase the price but would be more reasonable.
O.D.S
12-17-2005, 07:25 AM
I don't think they will change. that is if RSX doesn't surprise us with its own memory.
Oh yeah that would be great. :smoke:
speed stick
12-17-2005, 07:44 AM
I assume it would be the same. It just makes sense.
Sephiroth_VII
12-17-2005, 01:59 PM
I woted 512/512...
What can i say, but that i'm a dreamer?
The most realistic choise however, would be to use the same RAM config that they used at E3.
O.D.S
12-17-2005, 02:06 PM
Lets not forget that the PS3 refrence tool has 512MB + 256MB.
this SDK should have more overal ram than the PS3 - which means that a 512MB + 512MB configuration isnt possible
...unless the reference tool isnt the final SDK???
Sephiroth_VII
12-17-2005, 02:14 PM
WHAT!!
I haven't heard of this reference tool. Could you please provide a source? If it's true, then it's an all new possibility.
O.D.S
12-17-2005, 02:24 PM
Heres a link for the PS3 reference tool SDK
LINK: http://ps3.ign.com/articles/635/635630p1.html
VG Aficionado
12-17-2005, 02:26 PM
WHAT!!
I haven't heard of this reference tool. Could you please provide a source? If it's true, then it's an all new possibility.This has been discussed many times before. Anyway, here you have the source (click to enlarge):
http://img344.imageshack.us/img344/8008/ps3-64.th.jpg (http://img344.imageshack.us/my.php?image=ps3-64.jpg)
I honestly don't think we'll see anything different to 256MB XDR + 256MB GDDR3.
EDIT: duga10, you beat me :pinky:
Sephiroth_VII
12-17-2005, 02:32 PM
Oh, it was in july. I was on a vacation in southern Spain at the time, that's why i haven't heard...
overclocked
12-17-2005, 03:06 PM
As its all about the Pinpad when the die shrinks is the "answer" to not have a 256-bit bus, they could made three 64-bit memorycontrollers(for 33GBytes Vram Bandwidht) and have 384Megs Vram but thats not going to happend honestly. The XGI chipset x45(?) would/will have a 192-bus memory interface if my memory serves me.
So i voted for the 256XDR/256GDDR3 solution aka the original.
256XDR/256GDDR3. Cause life would be too good otherwise!
Nasadus
12-17-2005, 05:43 PM
I'm with the rest. I don't think it will change. The RAM upgrades we heard about were only for the dev-kits i think and not for the actual PS3.
Domination
12-17-2005, 08:16 PM
If you were a betting man or lady; what would be your guess on the possible PS3 memory upgrade (CES)?
Poll Options Coming Up:
256MB XDR & 512MB GDDR3
512MB XDR & 256MB GDDR3
512MB XDR & 512MB GDDR3
No Change (256MB XDR & 256MB GDDR3)
Well, I will say this much: For competitions sake, I think it's rather foolish to tell your entire hand long before your competitors have launched the market. I think what Sony could be doing is setting a comfortable bar incase something has to be cut back on in the very end.
I have to say that I found it a bit suspicious at E3 that PS3 had exactly the same CPU speed as the XeCPU. the RAM I can understand, but the CPU? down to last Mhz?
I smell something fishy and it ain't my sushi kabab...hmmm
O.D.S
12-18-2005, 04:17 AM
yaeh Z your completely right. The consoles were to much alike and i also smell your sushi kabab (which has probably gone off by now...its been 7 hours since your post)
Saibo
12-18-2005, 04:38 AM
Heres a link for the PS3 reference tool SDK
LINK: http://ps3.ign.com/articles/635/635630p1.html
mmmm..i want the Duck Demo source code!!
LaLiLuLeLo
12-18-2005, 04:40 AM
I don't think anything will change, improved or reduced-wise. And why would you need to? The footage we're seeing is from first generation games and people are speculating that they need to add more this or increase more of that? For what? these are first generation games people! Holy crap!
makeitlookreal
12-18-2005, 04:59 AM
I have more or less given up on Sony ever telling us anything about the PS3.
Additionally, I have given up on most people even caring enough to team up and politely and nicely ask Sony to give us some more info.
As of right now I am just in the mode to try and work myself to death to try and earn a meager living and use that as a distraction so that all of a sudden I will realize it is launch time and look back and see what happened.
However, I will give my prediction.
The PS3 and XBox 360 have too many numbers in common or at least things too similiar. Sony is NOT going to leave ANYTHING to chance this time around and I feel that the following are almost certain to happen.
The PS3 will have an increase in at least one type of RAM as to surpass the 360.
The PS3 will have a boost in GHZ to surpass the 360 if only by a few hundred megahertz.
The PS3's GPU the Reality Synthesizer will in at least one major way other than increased speed be more powerful than the 7800GTX. It might have a few SPE's. Or it might be built to interact with the CELL chip.
The PS3 will have at least ONE OTHER major surprise for us that we know NOTHING about!
Those are my predictions.
well, they could be sneaky about it and didn't reveal the 'real' specs back then. so they won't be changing anything, just giving us the final numbers which would seem more than what they claimed them to be.
Sephiroth_VII
12-18-2005, 12:09 PM
I have to say that I found it a bit suspicious at E3 that PS3 had exactly the same CPU speed as the XeCPU. the RAM I can understand, but the CPU? down to last Mhz?
I smell something fishy and it ain't my sushi kabab...hmmm
The Xenon and the Cell has the same PowerPC core. That's why they're running at the same frequency. Also, surpassing 3.2 GHZ requires LOTS of power, and generatte a lot of heat, which is the reason that Intel stopped upping the P4 GHZ. More cores is the way forward.
XeCPU is a tricore, while Cell is one PPE and 7 SPEs. why couldn't one be 3.1G or 3.3G?
in any case, this is just food for thought. nothing serious ;)
The_One
12-18-2005, 01:00 PM
The dev kits with pretty much the final hardware (meaning the RSX) should be in production as we speak (or type), so I highly doubt there will be any changes. It's simply too late to cram in another 256MB of GDDR3 or XDR RAM.
So I stuck with the final choice.
CrumCon
12-18-2005, 02:21 PM
technocal spec change is not possible anyone, like The_One said, the final kit with pretty much final hardware should already in production and probably already shipped to many devs.
overclocked
12-18-2005, 04:00 PM
The difference if none i bet will be in either or both the Cell and RSX, thats what seems reasonably. Honestly about the RSX and the fact theres been NONE leaking whatsoever witch IS kinda strange leds me to belive that RSX is something different from what i first thought, but we all see in time lads :cheers:
Crossbar
12-18-2005, 10:52 PM
What if they upgrade the RAM in smaller sizes than 256MB?
Say to something like 384MB + 256MB (a 128MB increase), which would give it a total system RAM of 640MB, much better than 512MB. what do u guys think?Why not piggy back some DRAM (16,32,64,128 MB whatever)right on top of the RSX instead of eDRAM, that's the way Sony cost-reduced the GS. Could provide some impressive bandwidth.
I know Ken said edram was not enough for two 1080p framebuffers that's why they have 256 GDDR. But why not for one frame buffer or as a buffer for tile rendering?
I've said it before, they have the technical skills for this powerful technology, why not use it?
Garfunkel
12-19-2005, 12:46 AM
I just thought of something (probably realy stupid), with linux on the ps3, would it be possible to overclock the ps3? cause then i guess they could factory overclock it to 3.4/3.6 and RSX to god knows how much.
jaxmkii
12-19-2005, 12:55 AM
what would point be? ^^^
tazz3
12-19-2005, 01:14 AM
I would have to say 512MB XDR & 512MB GDDR3.
this would be awsome.
but if sont dont change it it will be ok also
RzrWire
12-20-2005, 10:46 AM
I chose the "256MB XDR & 512MB GDDR3" option because if you think about Nerve-Damage's Multi-Core RSX Post (http://forums.e-mpire.com/showthread.php?t=49734) it makes sense. Although I vote for a dual core RSX as the most likely option. If one RSX is more powerful than two 7800GTX cards in SLI why not have a dual core RSX running in SLI mode? Now imagine if each core had 256mb of GDD3 memory giving the RSX chip as a whole 512mb to play with. Technically Sony could then get away with saying at E3 2005 that indeed one RSX will have 256mb of GDD3 memory, but failing to mention that it is a dual core design each with it's own separate memory. Now wouldn't this be a welcome surprise!!! :buldge:
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