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View Full Version : Sonys own devteam and the progress..


overclocked
12-21-2005, 08:18 AM
As the key(one of them) is to have great own-studios and it seems like Phil Harrison mentioned that they will "unite" their own devs or have a closer relation with eachother rather.
I think its great that they do this.
Will probably give all the programmers a "forum" so that they can solve eachothers problems, esp thinking of the Cell now.

But i would want to know what all you think and feels about it.
How many studios do they have?
Will the experience climb down to second tier devs etz.

I just would want a debatt of this and learn something from it!

:cheers:

Z
12-21-2005, 12:42 PM
this was discussed somewhere. of course this is a positive move that they should have done sooner. Sony has a lot of talented teams. many platinum hitters are Sony made. for a small example, the relationship and cooperation between Naughty Dog and Insomniac (and to some extent R.A.D) should give us a glimps on how things may be like.

overclocked
12-21-2005, 04:32 PM
this was discussed somewhere. of course this is a positive move that they should have done sooner. Sony has a lot of talented teams. many platinum hitters are Sony made. for a small example, the relationship and cooperation between Naughty Dog and Insomniac (and to some extent R.A.D) should give us a glimps on how things may be like.

Do sony own these studios, Naughty and Insomniac?
Should be nice to know how many they have know with Guerilla also.

xbdestroya
12-21-2005, 04:42 PM
Yup, both Naughty Dog and Insomniac are owned by Sony.

Raijin
12-21-2005, 04:49 PM
I don't think Insomniac is owned by Sony actually.

xbdestroya
12-21-2005, 04:53 PM
I don't think Insomniac is owned by Sony actually.

Good call, I checked just now and I think you're right. Yet still all of their games have been PS-exclusive... Sony's obviously lucky to have them around!

NeoPlayStation
12-21-2005, 05:32 PM
Was Ninja Theory owned by Sony? Or just Heavenly Sword IP?

xbdestroya
12-21-2005, 05:39 PM
Was Ninja Theory owned by Sony? Or just Heavenly Sword IP?

Ninja Theory isn't owned by Sony, but Heavenly Sword is exclusive.

Z
12-21-2005, 05:45 PM
I thought they owned Insomniac. the relationship between then and ND is very deep.

overclocked
12-21-2005, 06:11 PM
As i know many teams are internal and so on but these is what i picked up now with some of the mentioned

SCE Studios Santa Monica
SCE Studios Liverpool/Evolve(?)/i think
SCE London Studio
Sony Computer Entertainment Europe/Insomniac
Sony Computer Entertainment Europe/Sucker Punch (London studio?)
Sony Computer Entertainment Europe/Guerrilla (SCE Benelux)

rpgamer_2k5
12-21-2005, 06:57 PM
Ninja Theory isn't owned by Sony, but Heavenly Sword is exclusive. Are you sure? I reckon that Heavenly Sword was at the verge of bankruptsy and Sony saved them by buying them out.

Z
12-21-2005, 07:05 PM
Aony has many devs. the thing is many don't have a name. in many games, you only see SCEA or SCEE, etc. but the more promenant teams have their own logos and signs.
Team Soho immediately comes to mind (The Getaway). thou the game isn't great, it is techncially amazing.
Sony also has many European teams. they have aquired some more in recent years from there.
Are you sure? I reckon that Heavenly Sword was at the verge of bankruptsy and Sony saved them by buying them out.
well, we agree that they may own the IP of the game. but do they own the studio? I don't think so. in an interview with the team, they gave the reason why they picked up Sony for publishing. so if they were a Sony team, they wouldm't be looking for a publisher.

overclocked
12-21-2005, 07:20 PM
Sony has many devs. the thing is many don't have a name. in many games, you only see SCEA or SCEE, etc.

Yeah i guess there are many "teams" inside each of the studios also but it would be nice to know little more precise. I know that one of the ICO/Sotc team members (some top guy) started an independent studio and has begunn working for PSP.

CrumCon
12-21-2005, 07:26 PM
I think Sony did great job for making SCE Studios worldwide. now all the studios could share their experiences, materials etc etc to eachother, because they are ONE BIG studio right now.

i expect great 1st party games from Sony.

anyway is Polyphony Digital a part of SCE worldwide Studio?

xbdestroya
12-21-2005, 08:26 PM
I think Sony did great job for making SCE Studios worldwide. now all the studios could share their experiences, materials etc etc to eachother, because they are ONE BIG studio right now.

i expect great 1st party games from Sony.

anyway is Polyphony Digital a part of SCE worldwide Studio?

Yeah Polyphony's in on it all too.

CrumCon
12-21-2005, 08:30 PM
damn, looks like sony managed to bring game gurus into one studios.

I expect bright future for playstation platform titles.

xbdestroya
12-21-2005, 08:44 PM
Well the studios are still independent studios, it's just they're all underneath the same umbrella now, rather than various regional offices having the last say.

Sephiroth_VII
12-22-2005, 01:28 PM
NT were in deep financial trouble, then sony said:
Our publisher choice is made very easy:

PUBLISHER #1/sony
“We want you to make the game that you are passionate about”.
“Make it memorable”
“Be ambitious”.

PUBLISHER #2/?
“We're waiting for our American office”



a while later

Back from holiday we can do nothing but sit and wait which gives me plenty of time to rant, typically like this:

“If this falls through, I’m through with games!”
“If it’s this bloody hard to get a next-gen game off the ground how is anyone going to survive?”
“Everyone’s so petrified that, by not wanting to make a wrong move, they aren’t moving at all!”
Rant, rant, rant…

Late one night in January 2005, Nina gets off the phone, “We’re done”

We call a team meeting the next morning. Lot’s of worried faces walk in. Cheering, clapping and gasps of relief ensue. We cut the day short and head down the pub for a celebratory drink or two with the Cambridge locals.

“We’re still here you bastards!”

my source. (http://www.ninjatheory.com)

The_One
12-22-2005, 08:25 PM
Are you sure? I reckon that Heavenly Sword was at the verge of bankruptsy and Sony saved them by buying them out.
Nope, Ninja Theory isn't owned by Sony:
[Ninja Theory's] PLAYSTATION 3 game, Heavenly Sword, is published by Sony Computer Entertainment Europe and was a key title revealed at the PLAYSTATION 3 announcement in May 2005.
Of course, this could mean anything since "published by" isn't exactly specific, but if they were owned by Sony, I don't think they'd call Sony their publisher... or would they? :dur:
Oh yeah, and source:
www.ninjatheory.com (bottom of their homepage)

Z
12-23-2005, 07:54 AM
Of course, this could mean anything since "published by" isn't exactly specific, but if they were owned by Sony, I don't think they'd call Sony their publisher... or would they?
the thing is a certain publisher may not release in all regions. another publisher may see it as a good chance and publishes the same game in another market. for example: Life Line. Sony made and published that game in Japan...and no place else (are freakin kidding me?! a game like that?!). Konami (God bless their souls) published the game in N America. I don't know of Europe got it though.

Danji
12-23-2005, 11:00 PM
Life line was horrible. I own it myself. Cost $7 or so. "Go to [place's name]" "Okay!" *Starts to walk back through the door she just came through* "NO!!" "yes."

That was an odd experience. I have never had a game disobey me before. Hehehe


I really expect the quality of games out of sony to far surpass what any 3rd party team can do next gen..and as such they will sell more consoles on their home-made exclusives.

Garfunkel
12-23-2005, 11:10 PM
All the dev teams should have 1 universal forum (and it should be a part of e-mpire so we can ask them lots of questions.) :)

Danji
12-23-2005, 11:14 PM
They probably do. I don't doubt it. Letting anyone else look at it would let their competitors know too much though so making it public would compromise it's purpose.

LaLiLuLeLo
12-24-2005, 12:28 AM
I can't wait to see what 3rd and 4th generation ps3 games look like. *cries*

woundingchaney
12-24-2005, 12:30 AM
I can't wait to see what 3rd and 4th generation ps3 games look like. *cries*


Man I cant wait for the first generation games.:smile:

speed stick
12-24-2005, 12:46 AM
Man I cant wait for the first generation games.:smile:


Exactly. First generation games are the ones that make your jaw drop. After that the imrovements are gradual rather then the jump.

Z
12-24-2005, 05:00 AM
Danji, you miss the point. while Life Line is not the best game ever designed it had a completely new experience, never before did we play an entire game (with puzzles, boss fights, action,..the works) only by voice. it is like the first Eyetoy game. it may not be the best, but it being original and new is enough to at least show off your new gadget. Sony should have released their own game and not let another publisher do it if only to show off a new thing. the game also didn't record commands and compare them to gamers' voices, it used a much better way that a voice recognition development company made. that is why they were able to make literally thousands of voice commands possible in the game.

I am talking about new technology. Sony should have pushed the game if only to show their know how and technical ability.

PS. SOCOM also has great voice command- also made by Sony.

Danji
12-24-2005, 05:03 AM
Soul Calibur III makes my jaw drop. *shrugs* I think they both do a LOT of jaw dropping but that launch games...are just incredible. The 360 launch didn't really do that for me..

overclocked
12-24-2005, 10:55 AM
I just want to take up a point and that is that the visual gradience thats been seen from PS2 is not going to happen on PS3 because of the RSX, ie no massive texture aliasing and no mip-maps on the first gen games:twitch:

Z
12-24-2005, 12:59 PM
F1, lair and MGS4 already made that leap in my view.

CARTIER90
12-24-2005, 01:15 PM
I dont think it will be the actual gfx that will be jaw dropping, rather the volume of peds, bots, etc. EG GT5 could have GT4 gfx but having 20 cars on screen will be pretty amazing along with unseen improved AI ( please , please improve the ai , been waiting since 98' for good GT ai !).

Look at the getaway vid as an example, obviously the quality of the visuals are fantastic, but it was the number of cars and peds that really did it for me, the old term 'living , breathing city' really looks possible on the PS3 , both in quality of gfx and the volume/ size of the cities ( thanks to BD's capacity )

Hell , give me PS1 gfx with amazing AI , id be happy !

overclocked
12-25-2005, 09:14 AM
F1, lair and MGS4 already made that leap in my view.

Yepp thats what i mean, it looks good now and will kepp looking better BUT PS2 has had a very gradient visual look slinging from the lows to the top with bips both early and late in time. :angelgrin


dont think it will be the actual gfx that will be jaw dropping, rather the volume of peds, bots, etc. EG GT5 could have GT4 gfx but having 20 cars on screen will be pretty amazing along with unseen improved AI ( please , please improve the ai , been waiting since 98' for good GT ai !).

Look at the getaway vid as an example, obviously the quality of the visuals are fantastic, but it was the number of cars and peds that really did it for me, the old term 'living , breathing city' really looks possible on the PS3 , both in quality of gfx and the volume/ size of the cities ( thanks to BD's capacity )

Hell , give me PS1 gfx with amazing AI , id be happy !

Cant dissagree with that! Although PS1 gfx nahh, ehhmmAmen... :angelgrin :pope:

Z
12-26-2005, 07:12 AM
that wasn't me in your last quote! you'll be hearing from my lawyers!

any who, to add to what has been said, 2 things are remarkable about the PS3 demos; quality and quantity.
the Getaway demo should have much, much less cars and people since it had very high quality and needed powerful hardware to make it possible. BUT, it also had many on screen mobile objects as if to show off the power! same goes for Lair and what not.

look at PS2 games. the best looking don't have many characters on screen like RE4 and MGS3. but look at how many Dynasty Worriors games have. a Jap game like DW has +65000 charaters simultaneously! but as you can expect, the graphics aren't the best there is. there is a balance to keep. and from what we have seen from PS3, that balance seem to sky rocket.

overclocked
12-26-2005, 10:49 AM
that wasn't me in your last quote! you'll be hearing from my lawyers!

.

I saw it now, the response was too the other guy in my defense.. :angelgrin
/overclocked runs to find any similar case thats gone too trial and calls the defenders :angelgrin

overclocked
12-26-2005, 10:58 AM
any who, to add to what has been said, 2 things are remarkable about the PS3 demos; quality and quantity.
the Getaway demo should have much, much less cars and people since it had very high quality and needed powerful hardware to make it possible. BUT, it also had many on screen mobile objects as if to show off the power! same goes for Lair and what not.

look at PS2 games. the best looking don't have many characters on screen like RE4 and MGS3. but look at how many Dynasty Worriors games have. a Jap game like DW has +65000 charaters simultaneously! but as you can expect, the graphics aren't the best there is. there is a balance to keep. and from what we have seen from PS3, that balance seem to sky rocket.

The Getaway was very nice indeed, i think Phil H said the demo uses Cell for most things in that one. Also the Alfred M demo where every lightning calculation according too Sony reps was done on cell and then shipped to the Geforce.

CrumCon
12-26-2005, 12:01 PM
Yes that gataway demo is suing cell only, not even using any GPU at all. according to sony. But with RSX we could see that kind of level plus smart AI which is very important for next-gen games

overclocked
12-26-2005, 12:15 PM
Yes that gataway demo is suing cell only, not even using any GPU at all. according to sony. But with RSX we could see that kind of level plus smart AI which is very important for next-gen games

Yeah its a great showcase!

F089/H
01-12-2006, 01:46 AM
I don't think Insomniac is owned by Sony actually.



*Starts Drooling rabidly about next gen Rachet & Clank*

:buldge: :buldge: :shocked: :shocked: :eek2: :wank: :jacko: :ko: :ko: