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Powercell
01-13-2006, 11:10 PM
Taken from the new issue of Game Informer, with thanks to MrBob at Gaming-Age.

10 page preview - tidbits:

Looking at the screenshots now. WOW is all I have to say. So this is the PS3, huh? Medal of Honor Airborne makes Call of Duty 2 look like an Xbox game.

The game is getting more open ended too. Mentioned how in previous WW2 games you drop from a plan and parachute to a certain point the develop wants you to go. EALA is opening things up where when you parachute down, there are multiple places you can go. What if you land behind a tree? Land on a roof? Land behind a vehicle? I'm sure there will be some limitations, but it seems like the game is being built around giving you much more freedom.

More excitingly than the graphics, it sounds like MoH next gen is being built around co-op. There are no other multiplayer modes besides co-op in the game, but the entire game is being made with two player to four player co-op. Yes, you'll be able to play co-op online, on PS3. There are some more co-op examples too which tie into the open ended gameplay, and it all sounds really cool.


I read this article in different parts. The co-op part caught me first so thats what I read through. It is a 10 page preview so that may be a lot to recap. :P I noticed an interesting comment about the game though:

"This was our first glimpse of Medal of Honor Airborne - a video combining running interactive game software and target footage exhibiting Renderware on Playstation 3."

The screenshots don't specify what is game software and what is target footage. I do have to say, if Fight Night and Medal of Honor 3 is what is capable of Renderware next gen, perhaps it can hold up with UE 3.0, without the plastic model look.

As for the graphics, model wise, think Fight Night level detail in the model expressions up close. Speaking of emotions, they talk about a new technology EALA is using for facial expressions for the game. They have some render expressions they show, plus one scene where it shows the range of expressions in a gameplay scene. There are a couple enviroment shots, city shots. Typical WW2 style setting, but the enviroment just looks so much more detailed than I've ever seen before. You can't tell from the screenshots, but lighting is supposed to play a big role too.

It is hard to compare screenshots to videos of games like Gears of War and MGS4, because I've seen them in motion. But as far as screencaps go I say this game holds up very well to those two.


Can anybody scan the article? http://forums.e-mpire.com/images/icons/icon11.gif

Domination
01-13-2006, 11:37 PM
I don't subscribe to Game Informer, but the news sounds great.

VG Aficionado
01-13-2006, 11:38 PM
Great stuff Powercell. I hope we'll see screenshots soon enough just to help us all ease our need of PS3 info.

Looking at the screenshots now. WOW is all I have to say. So this is the PS3, huh? Medal of Honor Airborne makes Call of Duty 2 look like an Xbox game.That commentary is going to cause some interesting reactions...

I'm surprised that we haven't seen much information from magazines that should have been published recently. Also, a DVD version of MGS4 trailer should be available and it seems nobody has uploaded it yet anywhere. Well, wouldn't that be a bit like piracy anyway...

Domination
01-13-2006, 11:52 PM
Great stuff Powercell. I hope we'll see screenshots soon enough just to help us all ease our need of PS3 info.

That commentary is going to cause some interesting reactions...

I'm surprised that we haven't seen much information from magazines that should have been published recently. Also, a DVD version of MGS4 trailer should be available and it seems nobody has uploaded it yet anywhere. Well, wouldn't that be a bit like piracy anyway...

I got two in the mail awhile back along with my magazines. The discs are definitely available. It looks a little better in person. I guess it's due to my television being a lot larger.

tazz3
01-14-2006, 12:17 AM
i will be picking up the new Game Informer next week.
iam glad they did a story on this game.
this is a must have game,
and it will be both on the PS3 and 360.
but i hope IT launchs with the PS3 frist

jaxmkii
01-14-2006, 12:28 AM
That commentary is going to cause some interesting reactions...


i was thinking that myself cant wait for the flame wars! :stirpot: :pepper: :matrix::pepper:

Powercell
01-14-2006, 02:23 AM
Pictures:

http://img456.imageshack.us/img456/7476/faces3ad.jpg
http://img456.imageshack.us/img456/4730/jump6qs.jpg
http://img456.imageshack.us/img456/8950/enviro5bo.jpg
http://img456.imageshack.us/img456/5053/enviro23fg.jpg
http://img456.imageshack.us/img456/2177/soldier8mx.jpg
http://img467.imageshack.us/img467/6139/germansoldiers8xv.jpg

Viano
01-14-2006, 02:39 AM
Oh Yeah Ps33333333333333333333333333333333333333333333333! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Nodieza
01-14-2006, 02:44 AM
Holy Shnikies!!!!!!! Facial detail.... awwww.... can't wait....

Hrama
01-14-2006, 03:10 AM
Hot damn that is impressive! The facial detail and lighting is what makes it good!

venomv
01-14-2006, 03:17 AM
OK if MoH is looking that good, then the PS3 is far better then a lot of people have thought. Try to remember the last time you saw a MoH game look as good as other FPS's, it's been awhile the most resent ones look like crap compared to other games. That is not the best I've seen by a long shot, but it looks pretty good.

Cookie
01-14-2006, 03:20 AM
Impressive, but those can't be all the screens. Are there more?

Powercell
01-14-2006, 03:24 AM
http://img467.imageshack.us/img467/5579/faces25rj.jpg
http://img467.imageshack.us/img467/4300/enviro30wz.jpg
http://img467.imageshack.us/img467/6956/crashlanding5qs.jpg

TEEDA
01-14-2006, 03:29 AM
Wow Nice find ! PowerCELL Can't see to see more and a footage , also I m waiting for new Brothers in Arms 3 wich was described to be really gorgeous.

O.D.S
01-14-2006, 04:32 AM
Nice! thanks for the info and images Powercell, +rep to you.
IM not much into WW2 first person shooters but ive been starved by Sony and their silence, this certainly has satisfied me for today.

Handycrap101
01-14-2006, 04:37 AM
+rep indeed... Awesome pics and find... Is this game PS3 exclusive? I may not want to wait and buy a 360... I've always liked MoH.

rog27
01-14-2006, 04:48 AM
All of those are running on the ps3 on renderware...

EA said hello next gen on PS3...the faces look better than the faces in the fight night game on xbox360 and there's only two fighters in that game on the screen at one time!

They also animate and deform...look at the soldier where the hand squeezing his cheeks is deforming his face...amazing!

liver_kick
01-14-2006, 04:49 AM
Thanks a ton for the pics Powercell.

Ive heard a couple people say some of these shots are target renders with some having "obvious differences", but they all look pretty consistent to me. All the captures seem to have roughly the same lighting/texture/poly detail etc. Anyone know if the Gameinformer article did in fact indicate only some of the shots were real-time and other shots werent, or did somebody misread?

rog27
01-14-2006, 04:55 AM
ah...the article stated that both the target video footage and the interactive game footage were running in realtime on ps3.

You can think of the target footage as non-interactive, realtime cutscene like footage... So both are running on the same renderware game engine...the faces and animations might be a little more detailed in the target video though because of the extreme close ups.

liver_kick
01-14-2006, 05:00 AM
ah...the article stated that both the target video footage and the interactive game footage were running in realtime on ps3.

You can think of the target footage as non-interactive, realtime cutscene like footage... So both are running on the same renderware game engine...the faces and animations might be a little more detailed in the target video though because of the extreme close ups.

Gotchya. "Target" seems to be an odd adjective for what they're describing though, that sounds more like your routine real-time cut scene. A target render is usually associated with something they hope to have running on the hardware but are too early in development to realize...hence its a target. :)

GTShotoKen
01-14-2006, 05:09 AM
MoH: Airborne looks absolutely amazing visually, but that doesn't stop me from being skeptical about it.

There hasn't been a good MoH title since Allied Assault. This new title should look more towards Call of Duty, Killzone, and Black for inspiration.

araganekyassuru
01-14-2006, 05:09 AM
holy crap!!! ps3 cant come soon enough :wank:

Saibo
01-14-2006, 05:28 AM
ah...the article stated that both the target video footage and the interactive game footage were running in realtime on ps3.

You can think of the target footage as non-interactive, realtime cutscene like footage... So both are running on the same renderware game engine...the faces and animations might be a little more detailed in the target video though because of the extreme close ups.

thats good to know..i was going to ask the same question :). This game looks great, im not a fan of WW2 per say..but this game has got my attention. + online co-op. I love the art direction of this game the most!

My favorite part of the article:


"The screenshots don't specify what is game software and what is target footage. I do have to say, if Fight Night and Medal of Honor 3 is what is capable of Renderware next gen, perhaps it can hold up with UE 3.0, without the plastic model look."

Glad other people notice that also :D

rog27
01-14-2006, 05:31 AM
Gotchya. "Target" seems to be an odd adjective for what they're describing though, that sounds more like your routine real-time cut scene. A target render is usually associated with something they hope to have running on the hardware but are too early in development to realize...hence its a target. :)

I think the difference lies in the engine used...the in-game engine is sometimes used for scripted, uncontrollable sequences many times refered to as realtime cutscenes. But the target video, even though it's running in realtime on ps3, maybe using a different engine specifically tuned to be getting the most out of graphical detail without all the other code hanging in the background.

liver_kick
01-14-2006, 05:46 AM
I love the art direction of this game the most!

From an art direction standpoint Im pretty impressed this is coming from an EA studio to tell you the truth. The use of lighting, filter and color palette has a pretty professional and filmic quality to it IMO. I was expecting quality on a technical level but the art direction is up there as well. Color me surprised

Character's faces impress too, the skin shader looks great. Not quite realistic but not cartoony either. Somewhere inbetween, more of a naturalized approach similar to what Kojima showed off in the MGS4 trailer. This is a much better direction than the over used specular plastic looking stuff we see so often, thats for sure.

Now I hope this puppy plays as good as it looks. ;)

Breakpoint
01-14-2006, 05:58 AM
very impresssive ill have to share those

Handycrap101
01-14-2006, 06:04 AM
Alright I suppose I'll ask again... Does anyone know if this is PS3 exclusive or multi-platform?

araganekyassuru
01-14-2006, 06:07 AM
Alright I suppose I'll ask again... Does anyone know if this is PS3 exclusive or multi-platform?

i know the ps3 version is built from the ground up on ps3 and i think the 360 version is either a pc or xbox 1 port.. not sure tho

Nerve-Damage
01-14-2006, 06:45 AM
Nice find Powercell (+rep)

CrumCon
01-14-2006, 06:59 AM
wait folks dont jump saying CELLL RSX!!! PS3!! lol
Is this game coming to X360 too? medal of honor used to be multi-platform game.

if its coming to X360, its embarrising praising cell, rsx on this game.

anyway man.. im very impressed with those shots! what fine looking game. i like the lightnings, those are HDR right? they really makesthe game looks realistic.

xbdestroya
01-14-2006, 07:06 AM
The game looks good. I'm not into the WWII shooter genre myself, but based on the graphics alone I'm excited abotu what might be comign to the other genres I do care more about.

PS - Powercell you're all over this. Many thanks for the pics. :)

Some Guest
01-14-2006, 07:18 AM
Are these PS3 pics or xbox 360 pics?

thedynamite007
01-14-2006, 07:28 AM
wait folks dont jump saying CELLL RSX!!! PS3!! lol
Is this game coming to X360 too? medal of honor used to be multi-platform game.

if its coming to X360, its embarrising praising cell, rsx on this game.

anyway man.. im very impressed with those shots! what fine looking game. i like the lightnings, those are HDR right? they really makesthe game looks realistic.

It will be ported for sure to the PC, xbox or revo but downgraded quite a bit. It was build on ps3 engine specifically. It will SURELY look much better on PS3 since it is made on PS3 grounds. Oh my at last some news from the dissapointing anticipation of CES which turns out to be BS.

By the way are they the one who said that the rsx on the incomplete dev kit is already tap out? This only mean that they are working hard to really make it a next gen game.

Pistolero
01-14-2006, 08:07 AM
Very spectacular, indeed. Just what could the Ico Team, Kojima Team, Polyphony and Naught Dog teams pull out once the system is mastered ? WOW...

araganekyassuru
01-14-2006, 09:48 AM
Are these PS3 pics or xbox 360 pics?

ps3

liver_kick
01-14-2006, 10:28 AM
It was build on ps3 engine specifically.

I dont think this is necessarily true. Ita built on the next gen version of Criterion's Renderware, and while it may have certain optimizations for each platform its still middleware at heart. 360 version may not be much of a downgrade, if at all. Multi-platform wont tap the hardware compared to dedicated software. In MoH's case any differences may depend on how much they're harnessing Cell and the overall architecture (CPU/GPU bandwith) with their middleware solution.

Although on that note it is encouraging to hear the SPUs are getting what sounds like some pretty specific utilization for this engine. One of my major concerns for next gen middleware and cross-platform development in general is the CPUs being heavily underutilized on both consoles due to the vast differences in architecture between them. So I think this may bode well for CPU utilization and translation on multi-platform development in the future.

I think we'll see more and more multi-platform games start to use PS3 as their base in this fashion to maximize potential on all platforms. Because Cell has more computational threads than any other system (7 SPE's + PPE's dual threads vs. Xenon's 3 dual-threads vs. PC's 1 or 2 threads) its going to be much more effecient to port code downward to the less threaded environments than the other way around (going against the grain). This way you have a sort of trickle down effect starting with the most robust architecture and weening the multi-threaded code down accordingly.

raVen
01-14-2006, 10:43 AM
the gameinformer magazine list it as Medal of Honor: Airborne (Xbox360, Ps3)

warmachine
01-14-2006, 11:59 AM
Here are some new screenshots of the game:

http://img81.imageshack.us/img81/9426/10ls25gi.th.jpg (http://img81.imageshack.us/my.php?image=10ls25gi.jpg)http://img81.imageshack.us/img81/949/24vx7ce.th.jpg (http://img81.imageshack.us/my.php?image=24vx7ce.jpg)http://img81.imageshack.us/img81/5346/37sl18bj.th.jpg (http://img81.imageshack.us/my.php?image=37sl18bj.jpg)http://img81.imageshack.us/img81/7493/49nm8jl.th.jpg (http://img81.imageshack.us/my.php?image=49nm8jl.jpg)
http://img489.imageshack.us/img489/953/52kt9sk.th.jpg (http://img489.imageshack.us/my.php?image=52kt9sk.jpg)http://img489.imageshack.us/img489/7408/60ji19rv.th.jpg (http://img489.imageshack.us/my.php?image=60ji19rv.jpg)http://img489.imageshack.us/img489/4133/72sw4ic.th.jpg (http://img489.imageshack.us/my.php?image=72sw4ic.jpg)http://img383.imageshack.us/img383/5287/88wd4cf.th.jpg (http://img383.imageshack.us/my.php?image=88wd4cf.jpg)

Chris Metal
01-14-2006, 12:27 PM
Urrr, Wow! the lighting, facial detail looks amazing. I especially like the sniper sequence you pasted warmachine. Sounds great, very detailer indeed.

Tael
01-14-2006, 12:48 PM
Those graphics are amazing, let's hope the gameplay is good.

CrumCon
01-14-2006, 12:55 PM
i hope it doesnt turn out to be like Ghost recon on X360, when the game were shown for the first time, it looks marvelous, but it gots downgraded now.

It seems they couldnt meet the target they were aiming for.

im afraid we will get the same story with this.

O.D.S
01-14-2006, 01:46 PM
Thanks for those scans warmachine +rep for you.

woundingchaney
01-14-2006, 02:08 PM
absolutely beautiful

NeoPlayStation
01-14-2006, 02:23 PM
RenderWare Next-gen >>>>>>>>>>>>>>>>>>>>>>>>>>>>> UE3

WolfWooD
01-14-2006, 03:28 PM
Welcome back to the top moh ^^

Nice find powercell and warmachine thx for sharing.

It looks awesome, wonder if we will se a trailer of it in march or feb :)

xbdestroya
01-14-2006, 03:30 PM
EA is under Sony NDA's that supposedly expire in February... in fact a lot of game companies have NDA's that expire in Feb. I have a feeling Feb is going to be a virtual tsunami of information, even putting the Feb event aside for a moment. Though it's at the Feb event that I would expect a lot of this stuff to come out...

Domination
01-14-2006, 04:19 PM
wait folks dont jump saying CELLL RSX!!! PS3!! lol
Is this game coming to X360 too? medal of honor used to be multi-platform game.

if its coming to X360, its embarrising praising cell, rsx on this game.

anyway man.. im very impressed with those shots! what fine looking game. i like the lightnings, those are HDR right? they really makesthe game looks realistic.

I'm not sure when Ghost Recon is getting released, but I'm not seeing this. Fight Night:Round 3 shows a little of this but no where near as complex as the one we saw at E3. So again, I'm not seeing this. Unless there is a better explination, I think this could belong to the PS3.

xbdestroya
01-14-2006, 04:27 PM
By the way, I think the online co-op in this game, the recent comments out of Guerilla, the moves at SOE to bring a couple of their MMORPGs over to PS3, the undoubted access PS3 will have to Sony CONNECT - it all indicates Sony setting up for a stronger online system. It may or may not have a central server system such as Live, but whatever the case it seems Sony's definitely not ignoring online this time around.

Domination
01-14-2006, 04:46 PM
I dont think this is necessarily true. Ita built on the next gen version of Criterion's Renderware, and while it may have certain optimizations for each platform its still middleware at heart. 360 version may not be much of a downgrade, if at all. Multi-platform wont tap the hardware compared to dedicated software. In MoH's case any differences may depend on how much they're harnessing Cell and the overall architecture (CPU/GPU bandwith) with their middleware solution.

Although on that note it is encouraging to hear the SPUs are getting what sounds like some pretty specific utilization for this engine. One of my major concerns for next gen middleware and cross-platform development in general is the CPUs being heavily underutilized on both consoles due to the vast differences in architecture between them. So I think this may bode well for CPU utilization and translation on multi-platform development in the future.

I think we'll see more and more multi-platform games start to use PS3 as their base in this fashion to maximize potential on all platforms. Because Cell has more computational threads than any other system (7 SPE's + PPE's dual threads vs. Xenon's 3 dual-threads vs. PC's 1 or 2 threads) its going to be much more effecient to port code downward to the less threaded environments than the other way around (going against the grain). This way you have a sort of trickle down effect starting with the most robust architecture and weening the multi-threaded code down accordingly.

OK, let's say you're right. These are both PS3 and Xbox. What I am not understanding is how EA made a leap from Madden 2007 and Fight Night:Round 3 to this in under a year. I think we would have at least seen this or some form of it before hand if this was the case. I don't think this is the 360 at all, mate.

Brutal honesty can be a real bastard sometimes.

xbdestroya
01-14-2006, 04:49 PM
Dom it's already been confirmed for 360 as well though. :smoke:

http://www.1up.com/do/newsStory?cId=3147042&did=1

(not that I want this thread to segway into 360 discussion now though)

Domination
01-14-2006, 05:02 PM
XB, I'm not saying it isn't at all. It's the sudden leap I am looking at. Up until this very moment has this only been seen. If EA knew they could do this before, I'm just wondering why wasn't it done or at least some form of it? In a year or more, I probably would have considered it a possibility, but not now, not this early. I just don't think this is the 360. We would have seen this by now.

RzrWire
01-14-2006, 05:03 PM
Think about it......this game is first gen PS3 stuff were looking at! It's hard to imagine that this is only the beginning and that we've got another 6+ years of games coming out. I've seen more first gen PS3 titles that look far superior to recent XBox 360 offerings than flies on shit. I don't think we have enough space/bandwidth on this forum for all the news that will be coming out of the Feb. event. I hope you guys at E-mpire are securing your server(s).

(+rep) for Powercell & warmachine

tazz3
01-14-2006, 05:17 PM
nice screen shots i cant waite to see a ingame trailer for this game

Handycrap101
01-14-2006, 05:44 PM
Warmachine... AWESOME pics. This game is def on my list of games to watch for. I never played a MoH game but it wouldn't be bad to start now. Can anyone tell me how they stack up to the CoD games? I always liked those games and with visuals like this how can I pass it up?

Miyahon
01-14-2006, 06:40 PM
wow, the gigantic amount of viewers is overwhelming your imageshak bandwidth.

xbdestroya
01-14-2006, 06:54 PM
Jagmeoff I think the bandwidth concern is a valid one - I hope everything's cool for Feb and E3 as well. The 800+ user spike today was abnormal under any circumstance, so not sure what the expectations should be.

Probably a couple of hundred steady during those months around the time of the events, with enormous spikes when some big piece of news hits. It's those big spikes that are hard to plan for.

Homeru
01-14-2006, 06:55 PM
Whoa! nice pics and i want to see it in video now.

Fats
01-14-2006, 06:58 PM
Really loving those pictures. It's not like me to get excited about a MOH game but I think I'll allow myself considering it's on the PS3 and looks this good.:)

LiquidEagle
01-14-2006, 07:17 PM
If EALA was smart they'd say this game's been in development for like 3 years so they could have an excuse for how crappy Rising Sun & European Assault were :-P

Seriously though, these screens are lookin' real sharp, and the interactive jumping (and the level of interactivity being promised in general) sounds refreshing. Medal of Honor hasn't really been known for its open-endedness -- the jungles of Rising Sun were ridiculously claustrophobic. Co-op is also a good step in the right direction in my opinion. Co-op can add so much to a game :)

Fillibuster
01-14-2006, 07:18 PM
Dammit, my biological clock had been telling me my new GI was coming soon, but its not here soon enough! I wanna read the article and salivate over the pics now! Fantabulous find powercell.

Viper
01-14-2006, 09:50 PM
Our server handled it beautifully and never once had a load over 1.0 (if you know what that means). However we have discussed gettign additional servers just for those months to handle various different aspects...one for mysql, one for media, etc...but I think this spike just showed how well our quad xeon handles traffic.

Sephiroth_VII
01-14-2006, 10:10 PM
Sorry :(.

and links:
http://img.photobucket.com/albums/v604/Sephiroth_VII/PS3/10ls25gi.jpg
http://img.photobucket.com/albums/v604/Sephiroth_VII/PS3/24vx7ce.jpg
http://img.photobucket.com/albums/v604/Sephiroth_VII/PS3/37sl18bj.jpg
http://img.photobucket.com/albums/v604/Sephiroth_VII/PS3/24vx7ce.jpg
http://img.photobucket.com/albums/v604/Sephiroth_VII/PS3/37sl18bj.jpg
http://img.photobucket.com/albums/v604/Sephiroth_VII/PS3/52kt9sk.jpg
http://img.photobucket.com/albums/v604/Sephiroth_VII/PS3/72sw4ic.jpg
http://img.photobucket.com/albums/v604/Sephiroth_VII/PS3/88wd4cf.jpg

Viper
01-14-2006, 10:16 PM
I can't view them either. Rename them on your PC and rehost them.

julps31
01-14-2006, 10:22 PM
Man this game is lookin sweet. I wouldn't worry about the graphical quality changing. I think what was shown for rainbow six for the 360 was touched up or at least not 100% from the in-game graphic engine. But I think this is very reasonable for the PS3. It looks like the next-gen is on its way!!!

The graphics do need some polishing but i'm happy with the way the graphics look now.
My computer has a problem with viewing thoese images, so i don't know wether this has been posted before.

Anyway, here they are:Pics didn't work man. Except one I can see now while i'm posting this.

EDIT: Nevermind... I see you fixed them.

WolfWooD
01-14-2006, 10:28 PM
Sephiroth_VII its been postet twice ;)

Sephiroth_VII
01-14-2006, 10:32 PM
AAARRRGH!!!
Should i just take them down?
I'll just leave the links.

Nasadus
01-14-2006, 11:22 PM
They are working fine.

redrei
01-15-2006, 12:39 AM
Snap n' Crackle those pics are smokin!! looks like kZ is possible after all,, well that'll teach them nay sayers to doubt sony ever again

Saibo
01-15-2006, 12:48 AM
Snap n' Crackle those pics are smokin!! looks like kZ is possible after all,, well that'll teach them nay sayers to doubt sony ever again

come on, Killzone is still a light years ahead of this game, or at least what we saw in the trailer is. In this game you could still see the polygons making up the character, in KZ you couldnt. In KZ you got real global ilumination. i could go on, but i wont. just enjoy this game as it is and lets not compare it to the pre-rendered KZ trailer.

Huge difference between the 2 game.

Viper
01-15-2006, 12:53 AM
Yeah, can't compare the two honestly. We KNOW this is PS3 actual hardware and not a demo generated to spec (or whatever official situation KZ is this week).

gnznroses
01-15-2006, 01:27 AM
hmm, unlike everyone else, i'm not impressed... the graphics are not shown off well in those pics. too dark. hard to see. no big, lush environments to look at.

-edit-
oh, and you all do realize, those pics on the left-side of one of the pages is not from the game... the caption says the team went out to shoot the guns and record them.

Viper
01-15-2006, 01:29 AM
I like the emotion presented but for some reason they look like paintings to me.

supervegeta
01-15-2006, 03:20 AM
OK, let's say you're right. These are both PS3 and Xbox. What I am not understanding is how EA made a leap from Madden 2007 and Fight Night:Round 3 to this in under a year. I think we would have at least seen this or some form of it before hand if this was the case. I don't think this is the 360 at all, mate.

Brutal honesty can be a real bastard sometimes.

DO you want to hear what is the REAL Brutal honesty ?

THE PS3 FINAL HARDWARE IS NOT EVEN OUT AND THE DEVELOPERS DONT EVEN HAVE THE FINAL PS3 Devkit.

The actual ps3 devkit they have is a pc with a cell processor and a geforce 7800 card.

This devkit is a lot less powerfull than the final xbox360 hardware, so all of you dreaming that this game is developed from the ground up for the Ps3 is just dreaming because they dont have the final hardware.

Madden06 was make from the ground up for the xbox360 because they had the final devkit.

Keep on dreaming on the fabulous RSX capabilities and on the cell capabilities then the devs don't even have the rsx and have a slower version of cell to work with but have a real version of the final xbox360 hw to work with.

In a recent news sony failed to give at the dev the final dev kit expected for december.

Nodieza
01-15-2006, 03:22 AM
You guys keep on going on about the graphics they are AWSOME, but what about the gameplay mechanics descussed? It's like taking FarCry's idea and putting it to a much greater use. Real AI sounds great, for once EA is thinking outside the box, other than Burnout and Black.

This game is looking to be a must buy. Just imagine the replay value!! Mainly with onine co-op, do you realize how much destruction you could cause with a friend in a open enviroment FPS? Can't wait....

^supervegeta your about to get "brutal reality" thrown at you by members in this forum....

Domination
01-15-2006, 04:07 AM
DO you want to hear what is the REAL Brutal honesty ?

THE PS3 FINAL HARDWARE IS NOT EVEN OUT AND THE DEVELOPERS DONT EVEN HAVE THE FINAL PS3 Devkit.



The actual ps3 devkit they have is a pc with a cell processor and a geforce 7800 card.

This devkit is a lot less powerfull than the final xbox360 hardware, so all of you dreaming that this game is developed from the ground up for the Ps3 is just dreaming because they dont have the final hardware.


Madden06 was make from the ground up for the xbox360 because they had the final devkit.


Keep on dreaming on the fabulous RSX capabilities and on the cell capabilities then the devs don't even have the rsx and have a slower version of cell to work with but have a real version of the final xbox360 hw to work with.

In a recent news sony failed to give at the dev the final dev kit expected for december.

:wtf:

*drops head* That would be the same as saying the 360 is a PS3 in disguise. It doesn't work that way. What the PS3 dev kits have for tools, the 360 does not. These are two completely different architectures. Hence the reason for it being a PS3 dev kit.

woundingchaney
01-15-2006, 04:25 AM
Isnt this game coming to both 360 and PS3????
Are these just PS3 screenshots or are they dev shots for both the 360 and PS3????

supervegeta
01-15-2006, 04:28 AM
:wtf:

*drops head* That would be the same as saying the 360 is a PS3 in disguise. It doesn't work that way. What the PS3 dev kits have for tools, the 360 does not. These are two completely different architectures. Hence the reason for it being a PS3 dev kit.


The developers dont have a dev kits with the final ps3 hardware.

Is this concept too much hard for your head ?

Sorry to break it to you but the Ps3 dev kits don't have the final hardware in it and wharever you say those screens are not running on the RSX and Cell if they are coming from a ps3 development.

^OneOneSe7en-
01-15-2006, 04:33 AM
Why are so many of you hailing it as it is only made for PS3? It's friggin EA, they wouldn't make an exclusive game. Nor would they make a more optimized title. It will look the same on the 360 and ps3. The PS3 isn't even finalized and it has been in development forever.

Viper
01-15-2006, 04:36 AM
Being an EA game I'm going to have to agree the title will look similar on both platforms. That's simply the way EA works. They don't optimize on multiplatform titles.

Welcome to the community guys. Supervegeta, relax a little. Your point will come across better if you keep your head level.

rog27
01-15-2006, 04:49 AM
Why are so many of you hailing it as it is only made for PS3? It's friggin EA, they wouldn't make an exclusive game. Nor would they make a more optimized title. It will look the same on the 360 and ps3. The PS3 isn't even finalized and it has been in development forever.

I actually have the magazine....all of the pictures (except those that say "concept art") are running in realtime on the PS3, not the XBOX360. Renderware Target videos are realtime representations of what in-game code will look like....it is actually being generated in real-time on the ps3, unlike prerendered cgi...much like the fightnight 3 renderware target video demoed at e3 2005 forf the PS3. Although it is being generated realtime on ps3 dev kits, there is no interactive game code behind 'target videos'...but the graphics are rendered to spec, keeping in mind the resources needed to generate other things like sound, ai, physics, etc.--so they are representative of what the final game will look like...in fact they might be inferior to what the final game looks like.

The games are being generated to take advantage of the respective hardware developed on...so while the ps3 and xbox360 might have similar quality...don't expect them to look exactly the same. I personally like what I am seeing here with these PS3 screens...as everyone else does.

So why not just leave and stop ruining the party for eveyone else here.^^^

Domination
01-15-2006, 05:22 AM
Isnt this game coming to both 360 and PS3????
Are these just PS3 screenshots or are they dev shots for both the 360 and PS3????

As far as I know, EA won't say, and the writing is too small to comfirm anything else, but it's pretty much obvious if no game on that platform has even tapped this level of realism up until now. The closest thing to it is Fight Night 3, which is still in development, and it's no where near what we saw at E3, let alone this these stills. Saying the Xenon can be tap this much this early from what has been shown up to this point would be the same as saying the 360 will be tapped at 100% by the end of the year if not less, and that to me is...well, beyond unbelievable. Facal animation draws A LOT of CPU power. I just don't think this is the 360.

The developers dont have a dev kits with the final ps3 hardware.

Is this concept too much hard for your head to understand ?

This is nothing like saying the xbox360 is a ps3 in disguise, this is all like saying the xbox360 is a FINISCHED HARDWARE and the ps3 is not a FINISCED HARDWARE.

Sorry to break it to you but the Ps3 dev kits don't have the final hardware in it and wharever you say those screen are not running on the RSX and Cell if they are comning from a ps3 development.

It doesn't have to be finished hardware. It is why dev kits exist. It contains a fraction of what's to come for the final hardware. They are packed with some of the same tools and the architecture as the final hardware. Think of it as a leg up. The 360 would have to have a Cell running at 2.6GHz and a 7800GTX (although it's believed to be two of them) in comparison to the actual hardware that will be in the PS3 with a Cell at 3.2GHz and an RSX. Do you know any Xbox 360 that has these things packed into it? Every console goes through this - including the 360. It's dev tools were just less impressive because its final hardware was only so powerful.

The last time I checked, first party developers were on final hardware. Most outside developers are only on the betas featuring the 7800GTX and Cell, which are second to the actual hardware. Before that were the 6800SLI and a Cell. I doubt this game was on a 6800 SLI since those were the first kits, but I'm sure Fight Night at E3'05 was.

Why are so many of you hailing it as it is only made for PS3? It's friggin EA, they wouldn't make an exclusive game. Nor would they make a more optimized title. It will look the same on the 360 and ps3. The PS3 isn't even finalized and it has been in development forever.

Actually, they will. If I have time, i may grab their exact quote. But for now, EA is releasing Fight Night: Round 3 only on the Xbox360, PSP, PS2, and I believe the Xbox. They said the one coming out for the PS3 will be a Fight Night: Round 3+ or something to that effect. You can see the sweat rolling off the characters from what one developer said. I'm thinking Sony is demanding it from them or maybe they enjoying developing for their platform more. I don't know. But, for sure, PS3's Fight Night is going to be different from what I read.

But, that's beside the point, if the PS3 is capable in some ways than others, EA will show at least a fraction of its capabilities no different from the first Xbox.

RzrWire
01-15-2006, 05:24 AM
DO you want to hear what is the REAL Brutal honesty ?

THE PS3 FINAL HARDWARE IS NOT EVEN OUT AND THE DEVELOPERS DONT EVEN HAVE THE FINAL PS3 Devkit.



The actual ps3 devkit they have is a pc with a cell processor and a geforce 7800 card.

This devkit is a lot less powerfull than the final xbox360 hardware, so all of you dreaming that this game is developed from the ground up for the Ps3 is just dreaming because they dont have the final hardware.


Madden06 was make from the ground up for the xbox360 because they had the final devkit.


Keep on dreaming on the fabulous RSX capabilities and on the cell capabilities then the devs don't even have the rsx and have a slower version of cell to work with but have a real version of the final xbox360 hw to work with.

In a recent news sony failed to give at the dev the final dev kit expected for december.


1st Bold Text: Cell is better equiped in a console environment than the TriCore Xenon processors. Cell is also better equiped in other applications (Medical, Military Systems, ect...)

2nd Bold Text: A lot less powerful!? With Cell, that makes things even if not more so in PS3's favor. You need to read Cell related articles outside of gaming applications to better understand the nature of the beast.

3rd Bold Text: Who care's if they don't have final hardware/devkits? You think all XBox 360 launch games were done on final devkits!? What are you smoking? To be honest, and many in these forums will back me up, almost all PS3 games running on non-finalized devkits proved to be realtime, have looked better than many current XBox 360 offerings. XBox 360 is a good console and has a lot of potential, especially with Live, but has failed to give me the next-gen content they had been promising (Better AI, More Involved Gameplay, Insane Graphics, ect...). If this does not change in the future then I will consider ditching XBox 360 altogether.

4th Bold Text: Again you don't need final devkits to make a game from the ground up.

5th Bold Text: Um, post a link saying Sony hasn't delivered the goods to developers yet, and I don't mean some speculative article from The Inquirer or Spong either.

BTW, your :censored: fanboyish uneducated 1st post does not make a good impression with me at all. If you keep acting like that your going to be climbing up a steep hill you can't reach the top of. If you don't keep your posts more civil and act like an :asshole: you won't be around to long.

supervegeta
01-15-2006, 05:30 AM
:laugh:
Yeah, they are developing the game for a system without final hardware, while there is already an established platform to develop for which is very user friendly

Domination
01-15-2006, 05:31 AM
Being an EA game I'm going to have to agree the title will look similar on both platforms. That's simply the way EA works. They don't optimize on multiplatform titles.

Welcome to the community guys. Supervegeta, relax a little. Your point will come across better if you keep your head level.

I thought about that many times over, and I came to the conclusion that not only is the leap insanely huge, but favoring Sony's next console is a little weird, too. It would really surprise me if the 360 could pull this off this early.

RzrWire
01-15-2006, 05:35 AM
:laugh:
Yeah, they are developing the game for a system without final hardware, while there is already an established platform to develop for which is very user friendly

So? For arguments sake lets say the pictures of this game are taken from non-finalized PS3 devkits and final XBox 360 devkits that are according to you "very user friendly"; why the hell can't we see a difference? This would in turn mean that non-finalized PS3 devkits are equally, if not more, powerful than easy-to-develop for final XBox 360 devkits. Nuff said......

Junox50
01-15-2006, 05:46 AM
:laugh:
Yeah, they are developing the game for a system without final hardware, while there is already an established platform to develop for which is very user friendly

http://www.urbanites.plus.com/troll.gif

Handycrap101
01-15-2006, 05:47 AM
I'm not too sure what point you (supervegeta) were trying to make but you need to cool it bud. You're attacking us like your post has some sort of intelligence and has reasoning behind it. Basically what you said is that games can't be made from the ground up without final dev kits... that makes no sence. Why would companies ship kits to developers if they couldnt do anything with them...? Due to the lack of proper brain usage I wasn't exactly able to fully understand what you were babbling about in the latter of your post. Here is a snippet:

Keep on dreaming on the fabulous RSX capabilities and on the cell capabilities then the devs don't even have the rsx and have a slower version of cell to work with but have a real version of the final xbox360 hw to work with.

I don't even know wtf this is supposed to mean. So what if they don't have them? They have a dev kit that right now tries to closely imitate the final dev kit so that they can work with SOMTHING. Then when they do get the final kits they can fully optimize the game. Are you saying they won't be able to do that because they dont have a final dev kit??

Now to be honest I don't know for a fact whether or not EA has the FINAL PS2 development kit. But I do know that this game that we are looking at right now was designed from the ground up on some sort of PS3 hardware.

Now please... Rethink how you post around here and you won't have such a hard time having a good time. Currently you are one bad post away from my ignore list so you can either decide to post like a civilized person or come out as a a-hole.

supervegeta
01-15-2006, 05:47 AM
1st Bold Text: Cell is better equiped in a console environment than the TriCore Xenon processors. Cell is also better equiped in other applications (Medical, Military Systems, ect...)


Not true, Cell is not as good as a tri core cpu in integer calculation.

Every console have advantage but also have disadvantage, so while cell is superior in floating point calculation is not as good in general purpose calculation.


2nd Bold Text: A lot less powerful!? With Cell, that makes things even if not more so in PS3's favor. You need to read Cell related articles outside of gaming applications to better understand the nature of the beast.


This is the problem, in gaming calculation like integer calculation the cell is worse than the xbox360 cpu.

General purpose code don't run as good on the cell, read the carmack interviev at GDC where he explain why he prefer working with the xbox360.

Then ps3 will fail your expectation because the lauch games will not look any better than the xbox360 games and will look worse than the xbox360 second generation games.

Yeah killezone looked better than the games on xbox360...but iy was just a prerendered cgi video.


4th Bold Text: Again you don't need final devkits to make a game from the ground up.


You want it to take a real advantage of the final harware, xbox360 launch games do not take advantage of the hardware like 2 generation games wiill.


5th Bold Text: Um, post a link saying Sony hasn't delivered the goods to developers yet, and I don't mean some speculative article from The Inquirer or Spong either.

BTW, your :censored: fanboyish uneducated 1st post does not make a good impression with me at all. If you keep acting like that your going to be climbing up a steep hill you can't reach the top of. If you don't keep your posts more civil and act like an :asshole: you won't be around to long.

You are the fanboy here.

Sony did not delivered the final dev kits, it was confirmed by a lot of sites and it was confirmed by various devs , just search on google and find out by yourself, othervise post me a link where it say devs have final dev kits, and i mean where they say specifically final dev kits.

Junox50
01-15-2006, 05:54 AM
You are the fanboy here i am just posting facts.



Facts? More like lies

Handycrap101
01-15-2006, 05:58 AM
Hey supervegeta... Can you please explain to me what you are trying to say... Like seriously, what is the surpose of you being here and posting this? As of now I see you as a X360 fanboy who is trolling on th PS3 boards and is on his way to being banned. Unless you can enlighten with valid reasons to your prescense then I have no respect for you and will be the first to post this...

:banned2:

supervegeta
01-15-2006, 05:59 AM
I
Now to be honest I don't know for a fact whether or not EA has the FINAL PS2 development kit. But I do know that this game that we are looking at right now was designed from the ground up on some sort of PS3 hardware.


You kown for a fact nothing since you are not an EA developer you are just guessing so.

Xerxes
01-15-2006, 05:59 AM
Not true, Cell is not as good as a tri core cpu in integer calculation.


Yes. But it is better in certian situations as the ones stated (medical, military, games)

Junox50
01-15-2006, 06:04 AM
Hey supervegeta... Can you please explain to me what you are trying to say... Like seriously, what is the surpose of you being here and posting this? As of now I see you as a X360 fanboy who is trolling on th PS3 boards and is on his way to being banned. Unless you can enlighten with valid reasons to your prescense then I have no respect for you and will be the first to post this...

:banned2:

Dont take him seriously, Handycrap. The guy has the spelling and grammar level of an elementary school student. He's possibly a drone from Teamxbox.

xbdestroya
01-15-2006, 06:04 AM
SuperVegeta - this is how it's going down.

Now, I can tell you have *very* poor information to work with in general, and that's ok. Everyone else, I would advise not to encourage him on.

But seriously though, you are a little confused on several points.

Firstly, I want to say that yes - the 360 dev kits are regarded as easier to work with. Secondly, we don't know whether Sony has shipped final dev kits or not - that's just a fact, none of us know. We don't know that they have, we don't know that they haven't.

But on this whole integer/general purpose computing nonsense, I'm afraid you've eaten up MajorNelson's FUD... and that's just unfortunate. The fact is, the SPE's have just as much integer performance potential as they do FP performance potential, and the only reason the graphs you're aware of don't show that is because the SPE's were discarded outright as being 'DSPs' for all intents and purposes. But the fact remains, at 3.2GHz each SPE is capable of the same 25.6 GFlops of performance, whether SP-FP or Integer.

I would also add that as any have pointed out, the majority of first-gen game development is done on non-final kits anyway (and it was the same case for 360 development). With the Beta kits having the full Cell and a full NV, RSX-compatible card, full development should be possible. The only difference will be that when final kits ship, further options will become available to devs.

EDIT: If you don't believe me on the integer performance of Cell, you can read the IBM white papers on the architecture, or view this release from Mercury Systems (which will be much easier to go over): http://linuxdevices.com/news/NS9098337586.html

According to Mercury, a single Cell BE processor clocked at 3.0 GHz will deliver 192 single-precision GFLOPS (109 floating-point operations per second), with "even higher" short-integer performance. The company says its Dual Cell Based Blade will offer advantages in both performance-per-Watt and -per-dollar.

Mercury Systems is the first announced company to be making use of Cell for imaging and scientific purposes, and it seems Stanford and Raytheon (a defense company) are looking set to use it as well, and you can check that out here: http://forums.e-mpire.com/showthread.php?t=50674

Handycrap101
01-15-2006, 06:05 AM
edited in respect for xb to not encourage supervegeta.

supervegeta
01-15-2006, 06:11 AM
Yes. But it is better in certian situations as the ones stated (medical, military, games)

The Xbox 360 processor was designed to give game developers the power that they actually need, in an easy to use form. The Cell processor has impressive streaming floating-point power that is of limited use for games.

The majority of game code is a mixture of integer, floating-point, and vector math, with lots of branches and random memory accesses. This code is best handled by a general purpose CPU with a cache, branch predictor, and vector unit.

The Cell's seven DSPs (what Sony calls SPEs) have no cache, no direct access to memory, no branch predictor, and a different instruction set from the PS3's main CPU. They are not designed for or efficient at general purpose computing. DSPs are not appropriate for game programming.

Xbox 360 has three general purpose CPU cores. The Cell processor has only one.

Xbox 360's CPUs has vector processing power on each CPU core. Each Xbox 360 core has 128 vector registers per hardware thread, with a dot product instruction, and a shared 1-MB L2 cache. The Cell processor's vector processing power is mostly on the seven DSPs.

Dot products are critical to games because they are used in 3D math to calculate vector lengths, projections, transformations, and more. The Xbox 360 CPU has a dot product instruction, where other CPUs such as Cell must emulate dot product using multiple instructions.

Cell's streaming floating-point work is done on its seven DSP processors. Since geometry processing is moved to the GPU, the need for streaming floating-point work and other DSP style programming in games has dropped dramatically.

Just like with the PS2's Emotion Engine, with its missing L2 cache, the Cell is designed for a type of game programming that accounts for a minor percentage of processing time.

Sony's CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations. That sort of mix makes sense for video playback or networked waveform analysis, but not for games. In fact, when analyzing real games one finds almost the opposite distribution of general purpose computing and DSP calculation requirements. A relatively small percentage of instructions are actually floating point. Of those instructions which are floating-point, very few involve processing continuous streams of numbers. Instead they are used in tasks like AI and path-finding, which require random access to memory and frequent branches, which the DSPs are ill-suited to.

Based on measurements of running next generation games, only ~10-30% of the instructions executed are floating point. The remainders of the instructions are load, store, integer, branch, etc. Even fewer of the instructions executed are streaming floating point—probably ~5-10%. Cell is optimized for streaming floating-point, with 87.5% of its cores good for streaming floating-point and nothing else.

Game programmers do not want to spread their code over eight processors, especially when seven of the processors are poorly suited for general purpose programming. Evenly distributing game code across eight processors is extremely difficult.

Game programmers do not want to spread their code over eight processors, especially when seven of the processors are poorly suited for general purpose programming. Evenly distributing game code across eight processors is extremely difficult.

Xerxes
01-15-2006, 06:12 AM
Foating Point Calculation:
http://en.wikipedia.org/wiki/Image:8784671701491003.jpg

Anyway:


In a slide show at their E3 conference, Sony presented the "CPU floating point capability" of the PlayStation 3's Cell CPU, and compared it to other CPUs. The presentation shows that one PS3 Cell CPU alone is capable of 218 GFLOPS, compared to the Xbox 360's Xenon CPU's 115 GFLOPS. In their official press release, the same statistic regarding the PS3 as a whole was reported to be over 2.1 TFLOPS. The figures are likely rounded estimations. It was unclear how these numbers were exactly calculated, possibly based on addition of the floating point capabilities of the processing units in the Cell CPU and those of the RSX GPU. The performance statistics given for the PS3 and XBox 360 in Sony's presentation were based on the theoretical maximum performance of the systems. Inevitably, real-world performance for both systems will be lower. Additionally, programmers may find it difficult, initially, to optimize their game engines to make the best use of the highly parallel architectures of both systems, further reducing real-world performance.

According to an in-depth report compiled by IBM, the theoretical peak performance of a single SPE is 25.6 GFLOPS. The seven SPEs in the PS3, in addition to the VMX unit in the PPE, would yield a total combined single-precision floating point performance of 218 GFLOPS (the same figure quoted by Sony). It should be noted that this figure is an estimate based on absolutely ideal, 100% efficient operation of the processor. In real-world applications, IBM expects that the Cell will achieve about 75.9% of its maximum performance (or roughly 165 GFLOPS). It is still expected that the floating-point capacity of the PS3 will significantly exceed that of the XBox 360, although it should be noted that Microsoft's console, due to its 3 symmetric fully featured processor cores (which are very similar to the Cell's PPE), may fare better on dynamically branching code, like that used for artificial intelligence.

Please note that all the above figures are based on the theoretical performance of components which may change considerably before product launch. Also, real-world performance WILL be less than the theoretical maximum. Finally, whether the PS3's advantage in floating-point performance will be readily apparent in games depends entirely on whether developers are able to effectively make use of the system's unique architecture.

It should also be noted that floating-point performance is a single-dimensional metric for comparing computers, and that many other considerations (including integer performance, memory size and bandwidth, etc.) determine the "overall" performance of a computer system. Floating point calculations are very important for graphics, multimedia, and game physics, but considerably less important for other tasks like artificial intelligence.


Does this mean that the AI of the Xbox 360 might be better than the PS3's?
So that might mean that the Xbox is suited for games like these; that use AI?

Viper
01-15-2006, 06:16 AM
supervegeta

Got your attention. Good. I believe you will find this archive here of extreme interest. All the points you make are debated in great detail here.
http://forums.e-mpire.com/showthread.php?t=49660


This thread is moving away from it's topic and I'd appreciate it if we'd continue this new discourse in more appropriate threads. Thank you.

Supervegeta, I suggest you rumage through those threads in that link I presented and make your case in one of them there.

xbdestroya
01-15-2006, 06:17 AM
Supervegeta you are quoting the MajorNelson article outright - and it is FUD. If you think you can take the time to educate yourself, I recommend these articles on the matter:

Making sense of the numbers pt. 1 (http://psinext.e-mpire.com/index.php?categoryid=4&m_articles_articleid=28)

Making sense of the numbers pt. 2 (http://psinext.e-mpire.com/index.php?categoryid=4&m_articles_articleid=29)

Those are written by a dev, just so you know. And on top of that, please indicate when you are quoting a source so that the words do not come off as your own.

Handycrap101
01-15-2006, 06:20 AM
Supervegeta you are quoting the MajorNelson article outright - and it is FUD. If you think you can take the time to educate yourself, I recommend these articles on the matter:

Making sense of the numbers pt. 1 (http://psinext.e-mpire.com/index.php?categoryid=4&m_articles_articleid=28)

Making sense of the numbers pt. 2 (http://psinext.e-mpire.com/index.php?categoryid=4&m_articles_articleid=29)

Those are written by a dev, just so you know. And on top of that, please indicate when you are quoting a source so that the words do not come off as your own.

It's pretty clear he didn't write that... You can tell by the paragraph at the end is doubled...:XD:

supervegeta
01-15-2006, 06:26 AM
Foating Point Calculation:
Does this mean that the AI of the Xbox 360 might be better than the PS3's?
So that might mean that the Xbox is suited for games like these; that use AI?

Ars Technica's Jon Stokes has given the Cell and Xenon CPU's a good rundown and come to some conclusions :


At any rate, Playstation 3 fanboys shouldn't get all flush over the idea that the Xenon will struggle on non-graphics code. However bad off Xenon will be in that department, the PS3's Cell will probably be worse. The Cell has only one PPE to the Xenon's three, which means that developers will have to cram all their game control, AI, and physics code into at most two threads that are sharing a very narrow execution core with no instruction window. (Don't bother suggesting that the PS3 can use its SPEs for branch-intensive code, because the SPEs lack branch prediction entirely.) Furthermore, the PS3's L2 is only 512K, which is half the size of the Xenon's L2. So the PS3 doesn't get much help with branches in the cache department. In short, the PS3 may fare a bit worse than the Xenon on non-graphics code, but on the upside it will probably fare a bit better on graphics code because of the seven SPEs



Ultimatly the sum of the article is that both are going to be serious challenges to program for, however the PS3 does look more difficult and less versatile than the 360...

Viper
01-15-2006, 06:29 AM
:susp: Ahem, I do believe I've already made it clear that this is not the thread for this discussion to continue. Find the appropriate one from the archive I gave you and I'm sure they will follow you there to continue the debate.

Xerxes
01-15-2006, 06:29 AM
The Xbox 360 processor was designed to give game developers the power that they actually need, in an easy to use form. The Cell processor has impressive streaming floating-point power that is of limited use for games.

The majority of game code is a mixture of integer, floating-point, and vector math, with lots of branches and random memory accesses. This code is best handled by a general purpose CPU with a cache, branch predictor, and vector unit.

The Cell's seven DSPs (what Sony calls SPEs) have no cache, no direct access to memory, no branch predictor, and a different instruction set from the PS3's main CPU. They are not designed for or efficient at general purpose computing. DSPs are not appropriate for game programming.

Xbox 360 has three general purpose CPU cores. The Cell processor has only one.

Xbox 360's CPUs has vector processing power on each CPU core. Each Xbox 360 core has 128 vector registers per hardware thread, with a dot product instruction, and a shared 1-MB L2 cache. The Cell processor's vector processing power is mostly on the seven DSPs.

Dot products are critical to games because they are used in 3D math to calculate vector lengths, projections, transformations, and more. The Xbox 360 CPU has a dot product instruction, where other CPUs such as Cell must emulate dot product using multiple instructions.

Cell's streaming floating-point work is done on its seven DSP processors. Since geometry processing is moved to the GPU, the need for streaming floating-point work and other DSP style programming in games has dropped dramatically.

Just like with the PS2's Emotion Engine, with its missing L2 cache, the Cell is designed for a type of game programming that accounts for a minor percentage of processing time.

Sony's CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations. That sort of mix makes sense for video playback or networked waveform analysis, but not for games. In fact, when analyzing real games one finds almost the opposite distribution of general purpose computing and DSP calculation requirements. A relatively small percentage of instructions are actually floating point. Of those instructions which are floating-point, very few involve processing continuous streams of numbers. Instead they are used in tasks like AI and path-finding, which require random access to memory and frequent branches, which the DSPs are ill-suited to.

Based on measurements of running next generation games, only ~10-30% of the instructions executed are floating point. The remainders of the instructions are load, store, integer, branch, etc. Even fewer of the instructions executed are streaming floating point—probably ~5-10%. Cell is optimized for streaming floating-point, with 87.5% of its cores good for streaming floating-point and nothing else.

Game programmers do not want to spread their code over eight processors, especially when seven of the processors are poorly suited for general purpose programming. Evenly distributing game code across eight processors is extremely difficult.

Game programmers do not want to spread their code over eight processors, especially when seven of the processors are poorly suited for general purpose programming. Evenly distributing game code across eight processors is extremely difficult.

Not true. Most what this article is saying is opiniated. The items in bold are not needed in this article and dosen't make a difference.

xbdestroya
01-15-2006, 06:32 AM
Supervegeta that Ars article has generally been considered 'bad' by the dev community because it is too fixated on a PC point of view in terms of development.

BUT... thank you for calming down a bit. I agree of course that the article makes valid points (though again from the direction of PC development).

Listen, you are welcome to express your views as to PS3's 'inferiority' or 360's advantages. That is all good. All that's asked is that you do so in a constructive, civil manner. And all of this is kind of off-topic to tell you the truth; it would be best suited for another thread.

This game will be coming to both 360 and PS3 - that's really the point I think you were trying to make.

Seriously me and plenty of others would be happy to debate Cell with you, but let's just try to stay on topic for now.

Domination
01-15-2006, 06:34 AM
Not true, Cell is not as good as a tri core cpu in integer calculation.

Every console have advantage but also have disadvantage, so while cell is superior in floating point calculation is not as good in general purpose calculation.



This is the problem, in gaming calculation like integer calculation the cell is worse than the xbox360 cpu.

General purpose code don't run as good on the cell, read the carmack interviev at GDC where he explain why he prefer working with the xbox360.



Then ps3 will fail your expectation because the lauch games will not look any better than the xbox360 games and will look worse than the xbox360 second generation games.

Yeah killezone looked better than the games on xbox360...keep on dreaming on a prerendered cgi video.



But you need it if you want to take advantage of the final harware, lauch xbox360 games do not taked advantage of the hardware like 2 generation games wiill be.



You are the fanboy here.

Sony did not delivered the final dev kits, it was confirmed by a lot of sites and it was confirmed by various devs , just search on google and find out by yourself, othervise post me a link where it say devs have final dev kits, and i mean where they say specifically final dev kits.

First of all, calm down. You are lacking a lot on this subject. Arguing this is only going to put you deeper into a hole, not necessarity due to the way you are presenting it, but due to these claims just being plain wrong. Carmac is a PC developer. That is a big difference on any level. The PS2 is more complicate than a PC. Working with one type of architecture for your entire career is going to create some mega difficulties for you if you were to jump abaord something complete alien to you. THAT is why Carmac enjoys developing on the 360; it is closer to the PC environment that any of the pass few PlayStation consoles if not all of them.

And Cell IS more advance than the Xenon. You are talking three simple cores to a single core surrounded by 7 SPEs, which are basically cores in their own entity. What am I talking about. I might as well explain the whole topic to you. Trust me when I tell you this, you are putting yourself in some deep doodoo. It's really late and I don't have the wind to explain it all, but you are going to get bombarded by tomorrow. CP is one of the forum developers. If he enters, I hope he takes it easy on you.

If final hardware won't be done until a certain time, developers are given something to work with until the final hardware is completed. Every so often, their kits are upgraded until they get their hands on the final hardware. When that happens, the final build is done, and seeing how the final hardware is more advance, the game usually turns up better than the substitute kits (a la dev kits). That's all I have the wind to say right now. Good luck.

Xerxes
01-15-2006, 06:37 AM
I just found out that the PS3 and the Xbox 360's AI will be on par. So I guess it does not make a difference anyway does it? I still think this game is a good example of what the PS3 can do. If I see the Xbox get anywhere close to that then I underestimated the power of the 360, but I haven't seen anything eye-blowing or mind-popping yet.

Domination
01-15-2006, 06:39 AM
*up* Too late...http://community.the-underdogs.org/smiley/misc/sick.gif

Pistolero
01-15-2006, 07:17 AM
:laugh:
Yeah, they are developing the game for a system without final hardware, while there is already an established platform to develop for which is very user friendly


Get a clue instead of playing the poor clown over here. If you were to wait for the final architecture to start developing a game, you would be releasing the first title a year-year and half after the console hits the shelves. Sounds logical, hein ?

Handycrap101
01-15-2006, 07:41 AM
Before this thread goes anymore off topic...

Can someone tell me how MoH games gameplay stack up to CoD?

RzrWire
01-15-2006, 08:25 AM
(+ Rep) for Handycrap101, Viper, junox50, and xbdestroya

I sure as hell don't have the time to sift through all the different posts to find the info needed to set supervegeta straight. Like this XBox fanboy drone would have or did listen anyway. Again thanks for the back up.


Let me set the record straight supervegeta... if you had read my post more closely you would have realized that I do own XBox 360, and I did wait in line outside Best Buy all night to get one. If I'm such a Sony fanboy then why the fuck would I do something like that? I'm a gamer at heart like a lot of the respected people that post in these forums.

Unfortunately you've been brainwashed by Microsoft's XBox Reps and a lot of your information is misinformed. Like the reposting of Major Nelson's misguiding article on the Cell. BTW, did you know that Each of the 7 active SPEs on Cell has a 256KB local cache which is visible to the PPE and can be addressed directly by software? Ignorance is bliss wouldn't you say supervegeta?

Back On Topic: I'm hoping MOH: Airborne has a trailer present during the "Feb. Surprise (http://forums.e-mpire.com/showthread.php?t=50616)". A demo would be heavenly but I can settle for the latter. Anything to give us an idea of how this game will play on the PS3.

Viano
01-15-2006, 08:33 AM
cinematic playing experience is what I am looking forward to.

Sephiroth_VII
01-15-2006, 12:51 PM
@Vegeta: Why don't you make a thread for this discussion? We'll be more than happy to go there, and talk this over.

@Handycrap: It's EA, + the game is like this: You walk on ONE path, you can't stray from it and the enemies actions are all scripted.

Nodieza
01-15-2006, 03:06 PM
Posted by me ^.^
^supervegeta your about to get "brutal reality" thrown at you by members in this forum....

Told ya so.... supervegeta:whip:

Anyways, do you think the ps3 version will have 128 hdr lighting? because I know the 360 wont.

It's EA, + the game is like this: You walk on ONE path, you can't stray from it and the enemies actions are all scripted.

Did you read the article? They're going for an open enviroment feel in this game. Like a small sandbox feel. Go back, blow up the pics nice and large and read the article, it's quite interesting. They want to make AI so advanced that they will react accordingly to almost any situation depending on where you land in the beggining. Read Read Read, it's good stuff!:thumbl:

Yes EA is finally stepping out, like I said before the only other games from them that have done this are probably Burnout and Black.

Sephiroth_VII
01-15-2006, 03:10 PM
I was answering this qoute, which i believe is about the past games, in the series:
Can someone tell me how MoH games gameplay stack up to CoD?

Nodieza
01-15-2006, 03:40 PM
My bad >.>... sorry, That's exactly how the old ones are, COD2 is nice though, haven't played a MOH game since the first expansion Allied Assault I think... yeah. Sorry again.

Red
01-15-2006, 03:45 PM
Time to go back on topic guys. The german Playstation magazine PLAYZONE will feature a 6page coverage of Medal Of Honor Airborne. Nice Pictures developer interview and backgroundinfos. I will get the magazine tomorrow.

http://www.play-zone.de/covers/large/PZ0306Coversasd.jpg


EDIT:
Scans by junkiexxl

Raijin
01-15-2006, 04:17 PM
Oh wow great! :)

Thx a lot!

Domination
01-15-2006, 04:31 PM
Here is that source I promised earlier about Fight Night for the PS3:

At this point, however, it's challenging to find negatives in a game this pretty. This is the same if not better graphical quality as the footage that wowed people at E3 when it was running on PS3. Don't confuse this with Fight Night on PS3, however. According to EA's Kudo Tsunoda, "The PS3 [version] is going to be a totally different game, just because the Xbox 360 launches before the PS3 launches. So it's going to be much more of a kinda Fight Night 4 PS3 version and Fight Night 3 Xbox 360 version."

full story (http://xbox360.1up.com/do/previewPage?cId=3146303&did=13)

LiquidEagle
01-15-2006, 06:29 PM
Yes EA is finally stepping out, like I said before the only other games from them that have done this are probably Burnout and Black.


That's funny that both those games aren't truly EA games, they're Criterion :-p

But yeah, it looks like EALA is starting to step up...Inifinity Ward has been dominating the WW2 shooter genre with Call of Duty ever since they left EA after finishing Allied Assault. Although CoD2 may not be as pretty as this game is shaping up, it's ridiculously fun and is home to fantastic gameplay, events, and AI. I know EALA has the resources and the means, so I hope they can meet that high standard now.

Handycrap101
01-15-2006, 07:01 PM
I'll cry the day EA makes a good madden games. I'll admit I buy Madden almost every year (this is the only year I have skipped since '99). But EA just doesn't do a good job recreateing football in a video game. If only they hadn't of bought the NFL liscense then we would see more effort on their part to put out a quality football experience. But currently it's the only thing out there to feed my NFL need and well... They have forced me to buy their product :(.

Sephiroth_VII
01-15-2006, 07:02 PM
My bad >.>... sorry, That's exactly how the old ones are, COD2 is nice though, haven't played a MOH game since the first expansion Allied Assault I think... yeah. Sorry again.
Lol, no prob.
Back on topic, i find freedom fighters to be a much more entertaning game.
It's not WWII based, though the subject is kinda worn out. AND it's developed by the same people who made Hitman, and they're Danes:hugegrin: .

woundingchaney
01-16-2006, 05:56 PM
As far as I know, EA won't say, and the writing is too small to comfirm anything else, but it's pretty much obvious if no game on that platform has even tapped this level of realism up until now. The closest thing to it is Fight Night 3, which is still in development, and it's no where near what we saw at E3, let alone this these stills. Saying the Xenon can be tap this much this early from what has been shown up to this point would be the same as saying the 360 will be tapped at 100% by the end of the year if not less, and that to me is...well, beyond unbelievable. Facal animation draws A LOT of CPU power. I just don't think this is the 360.


.


Well considering that it is using renderware Im looking for both games to be nearly identicle (facial animations are being used in 360 Dev for games, such as Too Human - I think that is the name). Although time will tell Dom.

Red
01-16-2006, 08:24 PM
Well i got the new GERMAN PLAYZONE Magazine and they got new facts on MOH Airborne. Here are the most important facts about the game:

1.No Scripts!!(they were at EA and they watched how the game was played. Example for that they don't use scripts know:
In every Mission you jump from a plane and can decide where you fly and how you will fight. If you have no luck you'r character will break his legs if you fly againnst a tree and you can't fight. Can can decide if you help your comrads fight fight alone like Rambo.

EA says if you repeat a Mission everything can change in a different way.

2. 12.Weapons and weapon customisation.
3. Driving Vehicles
4.
Graphics

It's diffuclt to complain the game with the older MOH games. MOh makes a incredible impression. A such detailed world with so much effects with light, smoke and explosioneffects was never seen in other games.

You could believe that you watch a movie such incredible is the graphic quality. Using UCAP technology emotions, conversations and moves of the soldiers could make you believe that you watch a real human being.

5. Co Op Modus

6. Onlinemodus

7. Two EA Teams work on the game. One for the PC Version and the other team works on the PS3/X-Box 360 Version.

Domination
01-16-2006, 08:36 PM
Well considering that it is using renderware Im looking for both games to be nearly identicle (facial animations are being used in 360 Dev for games, such as Too Human - I think that is the name). Although time will tell Dom.

Do you have some way to comfirm this because what i have seen in most of the released footage, it's definetely lacking in this area.

Red
01-16-2006, 09:05 PM
http://img138.imagevenue.com/img.php?loc=loc61&image=730ce_MOHA1.jpg
http://img42.imagevenue.com/img.php?loc=loc213&image=f2018_MOHA2.jpg
http://img131.imagevenue.com/img.php?loc=loc181&image=55c19_MOHA3.jpg
http://img17.imagevenue.com/img.php?loc=loc131&image=8b772_MOHA4.jpg
http://img143.imagevenue.com/img.php?loc=loc125&image=b4f7e_MOHA5.jpg
http://img121.imagevenue.com/img.php?loc=loc254&image=97ace_MOHA6.jpg

The full article. Enjoy.


EDIT:
Scans by junkiexxl.

jako
01-16-2006, 09:29 PM
Thanks

jako
01-16-2006, 09:30 PM
Thanks for sharing, +1 rep !!

woundingchaney
01-16-2006, 09:31 PM
Do you have some way to comfirm this because what i have seen in most of the released footage, it's definetely lacking in this area.
GS: How will the non-player characters in Oblivion have more personality than those of Morrowind? In many cases, NPCs in Morrowind recited the same lines, and they were virtually indistinguishable from one another in terms of personality. How will the Radiant artificial intelligence system, along with such things as facial animation, and participation from well-known actors like Patrick Stewart, let you create more memorable characters? How else will the game make characters distinctive and memorable?

TH: Big question. It's really a combination of using procedural faces to give each NPC a unique look, writing bits of custom dialogue for each one, doing full facial animation to show emotions, and making sure every line is recorded dialogue. It all comes together to create the illusion of artificial life.


http://videogames.yahoo.com/gamepreview?cid=1951037560&tab=previews&page=0&eid=378141



It seems that the game I was referring to is not infact Too Human and for the life of me I cant seem to find it. But here is an excerpt taken from an interview about Morrowind on the 360 and PC, seeing as how devs have commented on the 360 being the superior version I see no reason as to why facial animations wouldnt be included.

Domination
01-16-2006, 09:38 PM
Sounds great! :thumbl:

+rep

woundingchaney
01-16-2006, 09:43 PM
Sounds great! :thumbl:

+rep


Thanks Dom.

Domination
01-16-2006, 09:45 PM
GS: How will the non-player characters in Oblivion have more personality than those of Morrowind? In many cases, NPCs in Morrowind recited the same lines, and they were virtually indistinguishable from one another in terms of personality. How will the Radiant artificial intelligence system, along with such things as facial animation, and participation from well-known actors like Patrick Stewart, let you create more memorable characters? How else will the game make characters distinctive and memorable?

TH: Big question. It's really a combination of using procedural faces to give each NPC a unique look, writing bits of custom dialogue for each one, doing full facial animation to show emotions, and making sure every line is recorded dialogue. It all comes together to create the illusion of artificial life.


http://videogames.yahoo.com/gamepreview?cid=1951037560&tab=previews&page=0&eid=378141



It seems that the game I was referring to is not infact Too Human and for the life of me I cant seem to find it. But here is an excerpt taken from an interview about Morrowind on the 360 and PC, seeing as how devs have commented on the 360 being the superior version I see no reason as to why facial animations wouldnt be included.

I saw Oblivion awhile back, and from what i am aware of, it's still in development. It wasn't what I quite expected in running form, but I guess I'll have to take the developers word for it. Great source, though. :thumbl:

Saibo
01-16-2006, 10:10 PM
UCAP ( universal capture technology ),

"Having established what makes a great game, Neil highlighted the new Medal of Honor as a title both delivering a hit next-gen experience as well as emotion through their new universal capture technology for facial performances. UCap is developed by one of the ex-Matrix VFX guys, and having met them on my last game, I can tell you its really slick. As good as the Agent Smith’s looked in the park sequence of Reloaded the infantry-men look equally impressive in the new Medal of Honor. Nice performances so kudos to EA for adopting the tech. Neil also stated that in the next-generation of hardware the fidelity of the performances would be much more important that the resolution of the models. He illustrated this with an example from Goldeneye where high res models didn’t sell performances and an EA commercial where a pixilated football player had a great performance through animation. It was a great point and offered a solid solution to selling emotion in the next generation of games."

http://productionblog.typepad.com/pov/2005/11/montreal_intern.html


"09.16.05
TGS: Electronic Arts Talks MoH PS3, Next-Gen Costs
Following the two major keynotes from Microsoft and Nintendo on the first day of Tokyo Game Show at the Makuhari Messe, the afternoon's proceedings saw a special CEDEC Premium event, curated by IGDA Japan's Kiyoshi Shin. This featured John Buchanan, self-described 'university research liaison dude' and former director of advanced technology for EA Vancouver, as well as Neil Young, general manager of EA Los Angeles, speaking to a room of Japanese developers on Electronic Arts' approach to game development. Both talks had some fascinating insights into EA's strategy for the next generation of consoles, but Young's in particular, part practical and part high-level concept, outlined some of the publisher's inner thought processes over the last 18 months or so. Specifically, Young discussed the 'anatomy of a hit', noting that, in the company's view, high-quality execution, 1-3 design innovations and audience appeal are the ideal combination to produce both a critical and commercial hit, the goal of all Electronic Arts' titles. Young noted that high quality execution on its own, with great AI, control, physics and so on, gives you a baseline average score, on a GameRankings-style site, of an 80% rating. It's vital - of the top 60 games of the past 3 years in North America, just 11 products had average ratings under 80% - but that's not necessarily enough. He then pointed out important game design differentiators - from the 'mod' for Doom to the gravity gun in Half-Life 2 and dual-wielding weapons for Halo 2, arguing that these kind of innovations have to be carefully designed into the game's schedule, to be mapped out during a pre-production process. Some of the most interesting footage and information came at the end of the piece, when Young talked about the latest iteration of the Medal Of Honor series for PlayStation 3, currently in development at EA Los Angeles. He revealed that, while still early in development, the PS3 version of the game was already fill-rate bound, leaving 4 SPUs of the PlayStation 3 ready to be used for code-powered effects such as physics, particles, AI, and so on. He also advanced his theory that, while only 20% of the processing power would be used for processes other than rendering in the current generation, as much as 50% would be available for AI, physics, and other such tasks in the next generation. This would hopefully lead to a much more sophisticated experience that isn't just better graphics running on a similar codebase, and while doing this, Electronic Arts is "trying to hold to a [budget] increase of 50% over the current generation" for next generation console titles. The final video demonstration from Young also showed better graphics in abundance, however. He showcased how Electronic Arts is trying to bridge the 'Uncanny Valley' problem of realistically modeled characters which animate to look totally unbelievable by showing the Ucap motion capture set-up currently running on the EA premises in Vancouver. As an example, Young showed a video of an actor playing a soldier in Medal Of Honor being motion captured with the incredibly sophisticated mocap set-up, as used in The Matrix sequels, and then showed it transposed into a Medal Of Honor PS3 game scene, where the actor's expressions and frenzied shouting looked wholly believable, with both high resolution models and realistic facial animation. It's clear that EA is putting its massive resources into intelligently solving some of the problems of the upcoming 'HD era', and judging by Young's demonstration in Tokyo, those resources are significant. The question and answer session at the end of the EA lectures also revealed some extremely interesting details. When discussing staffing and outsourcing possibilities, Young mentioned that, in Los Angeles, Electronic Arts can create about 6 games simultaneously, but has around 500 people in the studio. If each game needs the equivalent of 200 people working on it, then EA LA would actually be tending towards a staff of 1200. But that simply isn't the case, because Young says the company is "trying to focus in-house talent on the things that really make a difference", and is looking to have the less skilled and complex tasks done out of house, presumably by outsourcing it to external companies, as EA has done in the past with The Sims series and New Pencil. In further remarks, Buchanan discussed the 'common technical structure' over all EA studios, which is intended to be the recently purchased Renderware game engine in the long term - Young indicated that Electronic Arts Los Angeles is on 'the cutting edge' of the implementation of this. Buchanan's key take-away for this move is that: "For the most part, the understanding is that we want to get ready to innovate and experiment, and in order to do that, we need to stop wasting time by re-inventing a rendering or animation engine." Young also mentioned that the version of Renderware being used is what's internally called Renderware 4.5 - essentially, Renderware 4 plus an unspecified EA code-base. Finally, Young and Buchanan talked a little more about EA Los Angeles' 'cell' structure, with a large amount of interdisciplinary teams moving around to work on projects as necessary, also outlining Electronic Arts' approach to game creation as including three pre-production phases (discovery, pre-production, and 'first-production'), before the ramp up to as many as 150 people in full production on an EA game - with so many staff working on a game, it's almost impossible for there to be any 'unknowns' before production starts."

http://www.gamasutra.com/php-bin/news_index_plain.php?story=6552

Seems like EA studio is stepping up big time on the content and resource for the PS3!!

VG Aficionado
01-16-2006, 10:24 PM
I've known about U-Cap process for a long time and although I expected it to have some use for videogames, I didn't think it could go that far so soon. Looking at Fight Night PS3 real time demo and then seeing how the playable game on 360 was like made me think EA is still under-delivering, but if MOH looks as good as they say it will, I will definately have to :worthy: them.

woundingchaney
01-16-2006, 10:30 PM
I've known about U-Cap process for a long time and although I expected it to have some use for videogames, I didn't think it could go that far so soon. Looking at Fight Night PS3 real time demo and then seeing how the playable game on 360 was like made me think EA is still under-delivering, but if MOH looks as good as they say it will, I will definately have to :worthy: them.


I thought the FNR3 demo was very well done. What did you not like about it.

VG Aficionado
01-16-2006, 10:39 PM
I thought the FNR3 demo was very well done. What did you not like about it.Animations and boxer's face detail, certainly inferior. Frame rate is not great either. It doesn't live up to the PS3 early demo IMO, of which I'd say while graphics were totally real, animations were scripted... or maybe not, I just don't know. I need to see PS3's FN final version yet to praise or badly criticise EA.

woundingchaney
01-16-2006, 10:48 PM
I thought the boxers facial detail was really rather well done (and the overall detail on the boxers), but I do see what you mean by the animations.

Leedogg
01-16-2006, 11:01 PM
I'll cry the day EA makes a good madden games. I'll admit I buy Madden almost every year (this is the only year I have skipped since '99). But EA just doesn't do a good job recreateing football in a video game. If only they hadn't of bought the NFL liscense then we would see more effort on their part to put out a quality football experience. But currently it's the only thing out there to feed my NFL need and well... They have forced me to buy their product :(.
handycrap thats how I felt about EA buying the NASCAR's license. I still race NASCAR Racing Season 2003 which was made by Papyus and Sierra. That game is still more realistic than any NASCAR game EA came out with. I'm glad that Take-Two has the MLB license.

jaxmkii
01-16-2006, 11:03 PM
OK, let's say you're right. These are both PS3 and Xbox. What I am not understanding is how EA made a leap from Madden 2007 and Fight Night:Round 3 to this in under a year. I think we would have at least seen this or some form of it before hand if this was the case. I don't think this is the 360 at all, mate.

Brutal honesty can be a real bastard sometimes. oh it can be multiplat form sure... they will simply just turn the detail way the hell down for the 360

jaxmkii
01-16-2006, 11:12 PM
EDIT: Dead horse, let it lie. :)

venomv
01-17-2006, 12:52 AM
I'll cry the day EA makes a good madden games. I'll admit I buy Madden almost every year (this is the only year I have skipped since '99). But EA just doesn't do a good job recreateing football in a video game. If only they hadn't of bought the NFL liscense then we would see more effort on their part to put out a quality football experience. But currently it's the only thing out there to feed my NFL need and well... They have forced me to buy their product :(.

I consider Madden tons more realistic then every other football game I've played. The rest have exagerated everything, madden moves like football, they only thing they have overdone is the hitstick and truckstick. They don't need to get rid of them, but they need to tone them down and give them more of a negative.

junkiexxl
01-17-2006, 06:14 PM
The full article. Enjoy.

Good to see my Scans made it into other places, but you could have mentioned, who have scanned them. Me :p ;)

Viper
01-17-2006, 06:16 PM
Sorry for the lack of credit, junkiexxl but welcome to the community.

I'll edit the scan posts for credit.

xbdestroya
01-17-2006, 06:22 PM
Good to see my Scans made it into other places, but you could have mentioned, who have scanned them. Me :p ;)

Well Junkie - thank you for doing so. :smoke:

And welcome to the forum.

junkiexxl
01-17-2006, 06:44 PM
Sorry for the lack of credit, junkiexxl but welcome to the community.

I'll edit the scan posts for credit.

Not the Game Informer Scans were scanned by me, i meant the Playzone Scans, posted by Red on Page 2 of this Thread. But thanks anyway ;)

Saibo
01-17-2006, 06:50 PM
Not the Game Informer Scans were scanned by me, i meant the Playzone Scans, posted by Red on Page 2 of this Thread. But thanks anyway ;)

I think thats what they were refering to. Im also sold on this game, im just curious if they plan to support keyboard/mouse..cuz i cant play any FPS with a controller.

Its the Metal Gear of all WW2 game :cheers:

Welcome to the forums!

Viper
01-17-2006, 06:57 PM
Fixed.

junkiexxl
01-17-2006, 07:03 PM
Fixed.

Thanks, but the scans... they are in this posting: Yesterday 10:05 PM

The other one is just an image of the cover from the Playzone website. Well, i don't wanna go on everyones nerves because of some scans, in future i'll watermark my scans :D

And thanks for all the welcome postings, i think, i will enjoy these board :)

btw: I'm from germany, so don't laugh about my bad english. ;)

Viper
01-17-2006, 07:20 PM
Your English is still better than many Americans English.


I'll get the other post too.

gablar16
01-17-2006, 07:38 PM
highlighted by me

UCAP ( universal capture technology ),
"Having established what makes a great game, Neil highlighted the new Medal of Honor as a title both delivering a hit next-gen experience as well as emotion through their new universal capture technology for facial performances. UCap is developed by one of the ex-Matrix VFX guys, and having met them on my last game, I can tell you its really slick. As good as the Agent Smith’s looked in the park sequence of Reloaded the infantry-men look equally impressive in the new Medal of Honor. Nice performances so kudos to EA for adopting the tech. Neil also stated that in the next-generation of hardware the fidelity of the performances would be much more important that the resolution of the models. He illustrated this with an example from Goldeneye where high res models didn’t sell performances and an EA commercial where a pixilated football player had a great performance through animation. It was a great point and offered a solid solution to selling emotion in the next generation of games."

http://productionblog.typepad.com/pov/2005/11/montreal_intern.html



Is caracther motion part of what we call "physics" in a game? if so, are this physics highly parallel code ideally suited for the SPE's? If EA is right and next-gen animations and physics will be the next evolution towards full immersion, then this will be where the PS3 really outshines the 360.

Z
01-18-2006, 07:08 PM
okay, sorry to be a bother but I have trouble accessing the image hosters given here.
could someone please use the attachment icon to upload at least one pic from his PC?

thanks.

Saibo
01-18-2006, 07:39 PM
highlighted by me



Is caracther motion part of what we call "physics" in a game? if so, are this physics highly parallel code ideally suited for the SPE's? If EA is right and next-gen animations and physics will be the next evolution towards full immersion, then this will be where the PS3 really outshines the 360.

I dont think so, Its just motion capture from live actors,and applied to 3D modeled AFAIK.. nothing really new(360 games can use it too). I totally agree with Neil, that animation fidelity is the most important part of a game, aside from graphics/gameplay. It has to look real and feel/move realisticly or else the illusion is broken. What makes a great game is a matter of gameplay, art direction, AI, physics, graphics, animation..and those are independent of platform. Its down to the talented studios to put it off.

gablar16
01-19-2006, 01:52 AM
I dont think so, Its just motion capture from live actors,and applied to 3D modeled AFAIK.. nothing really new(360 games can use it too). I totally agree with Neil, that animation fidelity is the most important part of a game, aside from graphics/gameplay. It has to look real and feel/move realisticly or else the illusion is broken. What makes a great game is a matter of gameplay, art direction, AI, physics, graphics, animation..and those are independent of platform. Its down to the talented studios to put it off.


Thanks for the answer. I thought that "physics-like" calculations were needed for this part of gameplay.

rog27
01-23-2006, 03:44 AM
Weird I missed this the first time around...

But on the first page of the Game Informer Spread it says in a yellow lettered caption:

"All screens are in-game unless otherwise noted."

Meaning the pictures of your guy falling from the sky and hitting the roof with shingles busted off and sliding down the roof along-side you are all in-game images. The immersive quality of this sequence wiil be incredible.

http://img.photobucket.com/albums/v604/Sephiroth_VII/PS3/24vx7ce.jpg

altares
03-06-2006, 12:24 AM
http://youtube.com/watch?v=9zkswJePseM&search=medal%20airborne

Enjoy, but now i'm doubting of its realtimeness... Too killzone-like i think, what about you, real or CG?

EDIT:
hmm, i didn't see your post TEEDA (it was in the BIA3 post), you're fast ;)

Nameless
03-06-2006, 01:42 AM
Altares, I completely agree the trailer falls into the category I will believe it when I see it... I think we will see "CG" quality in game visuals (i.e. Killzone trailer) in the late stages of the next-gen life cycles, if the visuals come early I will be surprised, I just don't want to get my hopes up...

rog27
03-06-2006, 04:41 PM
http://youtube.com/watch?v=9zkswJePseM&search=medal%20airborne

Enjoy, but now i'm doubting of its realtimeness... Too killzone-like i think, what about you, real or CG?

EDIT:
hmm, i didn't see your post TEEDA (it was in the BIA3 post), you're fast ;)

It is realtime, according to GI. It's the same video reel that was shown to GI a couple of months ago and is supposedly all real-time running on PS3 dev kits.

Sevin
03-06-2006, 05:14 PM
It is realtime, according to GI. It's the same video reel that was shown to GI a couple of months ago and is supposedly all real-time running on PS3 dev kits.

if true thats quite impressive, especially the part on the roof with the shingles flying off.

section
03-13-2006, 02:04 PM
Hmm, now where is this one from? Looks IMO like a photo taken from a magazine, considering the quality. Said at http://www.gamefront.de/ to be taken from PS3 version.

http://sylphys.ddo.jp/upld2nd/game2/src/1142084933248.jpg

edit: Oh yeah now I gather where I had seen this before: original posted picture was somewhat better looking :dur: first pic of the scan set

http://forums.e-mpire.com/showpost.php?p=1021296&postcount=105

warmachine
03-16-2006, 02:20 PM
Already known pics, not really hi-res, but in a good quality:

http://img145.imageshack.us/img145/3537/moha1zo.th.jpg (http://img145.imageshack.us/my.php?image=moha1zo.jpg)