Generosity of God
01-18-2006, 12:47 PM
from Jeux-France.com using online translation.
a question in an interview of the producer of Resident Evil: Deadly Silence (Minoru Nakai)
Do you think that a play Resident Evil can function with the concept of Nintendo Revolution?
It is certain that the lever of Nintendo Revolution will be the key element of the concept, the true question is rather ' the innovation of the series Resident Evil will require obligatorily this new lever with all its new functionalities?' We recently redefined the series with in particular Resident Evil 4, in which the camera was repositioned behind the hero to increase the level of action and the intensity of the gameplay. Even if the jouability of Resident Evil 4 thus remains very led to my taste, we would clearly like to use the potential of the lever of Nintendo Revolution, because the players could end up wearying themselves of this style of gameplay. I think however that it would be perhaps more judicious to develop a play other than Resident Evil on Nintendo Revolution, before attacking this series, and this, to familiarize myself more with this new concept, in order to better benefit from the potential of the lever thereafter. We work there in this moment...
ok to summarise that.
-the question isnt how innovative the Revolution is, but how to innovate the RE series to make good use of the Revolution functionalities.
-RE style gameplay was redefined in RE4 but players could still get bored with this new style. so they would like to us the Revolution's potentials to once again redesign RE gameplay.
-before deciding to make an RE game for Rev they will be making a different game so that they get familiar with the Rev functions and concept. that way the games following (one of which could be RE) would benifit from the experience gained.
so thats the summary of his comment.
seems pretty promising. everyone make sure that you buy that first initial game from Capcom so that they actually go through with making a Rev exclusive innovative Resident Evil.
a question in an interview of the producer of Resident Evil: Deadly Silence (Minoru Nakai)
Do you think that a play Resident Evil can function with the concept of Nintendo Revolution?
It is certain that the lever of Nintendo Revolution will be the key element of the concept, the true question is rather ' the innovation of the series Resident Evil will require obligatorily this new lever with all its new functionalities?' We recently redefined the series with in particular Resident Evil 4, in which the camera was repositioned behind the hero to increase the level of action and the intensity of the gameplay. Even if the jouability of Resident Evil 4 thus remains very led to my taste, we would clearly like to use the potential of the lever of Nintendo Revolution, because the players could end up wearying themselves of this style of gameplay. I think however that it would be perhaps more judicious to develop a play other than Resident Evil on Nintendo Revolution, before attacking this series, and this, to familiarize myself more with this new concept, in order to better benefit from the potential of the lever thereafter. We work there in this moment...
ok to summarise that.
-the question isnt how innovative the Revolution is, but how to innovate the RE series to make good use of the Revolution functionalities.
-RE style gameplay was redefined in RE4 but players could still get bored with this new style. so they would like to us the Revolution's potentials to once again redesign RE gameplay.
-before deciding to make an RE game for Rev they will be making a different game so that they get familiar with the Rev functions and concept. that way the games following (one of which could be RE) would benifit from the experience gained.
so thats the summary of his comment.
seems pretty promising. everyone make sure that you buy that first initial game from Capcom so that they actually go through with making a Rev exclusive innovative Resident Evil.