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View Full Version : First engine for Xbox 2, PS3 and PSP made


Michael Bluth
11-17-2003, 09:05 PM
Climax ready for PS3, Xbox 2, PSP


Climax unveils its next generation Blimey 2 development engine, which is already being used for a number of upcoming games.

The UK-based Climax Group has today unveiled its next generation game development engine. The cross-platform Blimey 2 engine, which was created by the company's core technology group (CTG), replaces the existing Blimey engine that was used in the development of such games as MotoGP, MotoGP 2, Hot Wheels: World Race, The Italian Job: LA Heist, ATV Quad Power Racing 2, and Rally Fusion for the PC and all current generation consoles.

"The Blimey engine has served us well over the last couple years, but Blimey 2 takes us to another level," said Karl Jeffery, CEO of Climax. "It's more powerful, more adaptable and, most importantly, it keeps us ahead of the competition. We've already got games in development that are using Blimey 2 and we're ready now for PS3, Xbox 2, PSP and any other next generation games platform."

Climax believes that using cross-platform development engines such as Blimey 2 allows its developers to concentrate on making the best games possible, without having to worry about the hardware platform. Improvements implemented for Blimey 2 include state-of-the-art sound rendering, advanced AI framework and library for all racing games, cross-platform online support, full screen effects such as motion blur and depth-of-field, and highly optimized 4-pass rendering allowing for base textures, environment maps, specular highlights, and damage, scratches, and scrapes. The performance specs of Climax's new Blimey 2 engine are as follows:

4-pass renderer - 12 million polys/sec
Sprite renderer - Six million sprites/sec (12 million polys/sec), fully textured
Terrain renderer - 10 million polys/sec
Textures - 12MB per frame, fully managed
Xbox - Full usage of both pixel and vertex shaders
Hundreds of interactive objects in one scene
32 players online

Climax hasn't revealed which of its games currently in development are utilizing the Blimey 2 engine, but we'll bring you more information as soon as it becomes available.



http://www.gamespot.com/ps2/news/news_6083687.html


Climax has some really talented teams (MotoGP, Sudeki) and some not-so-talented teams (pretty much everything else) - let's see what they can do with it.

Virtual
11-17-2003, 09:07 PM
This is good, very good.

Prince
11-17-2003, 09:29 PM
wtf fucking climax bastards forget to mention N5!

smellslikenintendospirit
11-17-2003, 09:58 PM
wtf fucking climax bastards forget to mention N5!

Before your sarcastic comment starts WWIII...

"We've already got games in development that are using Blimey 2 and we're ready now for PS3, Xbox 2, PSP and any other next generation games platform"

speed stick
11-18-2003, 12:07 AM
This is awesome. These games will shock me.

Haris
11-18-2003, 03:42 AM
Blimey!

Kenshin2
11-18-2003, 05:11 AM
"We've already got games in development that are using Blimey 2 and we're ready now for PS3, Xbox 2, PSP and any other next generation games platform"

Yes, they said that but its like... They're saying N5 isnt good enough to be mentioned with the others. I was kinda pissed at that.

Prince
11-18-2003, 05:26 AM
Yes, they said that but its like... They're saying N5 isnt good enough to be mentioned with the others. I was kinda pissed at that.

me too. It makes me steaming mad! :mad: :mad:

Viper
11-18-2003, 05:27 AM
Am I the only one not impressed with those specs?
GC
8 pass renderer
Benched at 30 million fully textured polys per second @ 60 fps.

If it barely stacks up to the current generation, it won't be shit in the next generation as it points out it is ready for.

Blaksmoke
11-18-2003, 07:05 AM
Am I the only one not impressed with those specs?
GC
8 pass renderer
Benched at 30 million fully textured polys per second @ 60 fps.

If it barely stacks up to the current generation, it won't be shit in the next generation as it points out it is ready for.

It does seem a little less than I expected, but listen to your pal Yoda.

Viper
11-18-2003, 01:50 PM
True but would you want a game engine that is only capable of N64 graphics to make your GC games on? Same applies here but it is one generation up. Yes graphics don't make the game but unfortunately in todays world, they do for most and unless they plan on making Animal Crossing type games, genre bending and defining, then they probably won't sell for shit.