PDA

View Full Version : Gamers want to go online


Michael Bluth
11-18-2003, 09:39 PM
San Francisco - November 17, 2003 --In the most comprehensive survey of U.S. console gamers available, Zelos Group found that although gaming remains a solitary endeavor, online gaming and broadband support drive consumer adoption of game consoles.

“This finding bodes well for Microsoft and Sony, whose latest consoles offer Internet connectivity,” noted Billy Pidgeon, senior analyst, Zelos Group and the report’s principal author.

“But Nintendo would be well advised to reconsider its strategy to not connect its console to the Internet, as GameCube owners show a greater desire to play games online than did PS2 and Xbox owners.”

Despite the increased interest in online gaming and Internet connectivity, online console games services face a significant barrier: U.S. gamers overwhelmingly play alone, and well over half of those surveyed said they never play online with friends or strangers.

“Increased broadband penetration and ease of use with wireless connectivity will increase adoption of online gaming, but negative experiences caused by poor customer service, mismatched competition, and bad player behavior, will cancel out technical improvements,” Pidgeon observed. “Responsive troubleshooting, effective skill matching and curtailing cheating or abusive players will remain the real challenges in providing successful online gaming.”

Beyond online gaming, connectivity opens up new content possibilities to console owners. Respondents indicated that the ability to rent, buy and download games online were highly favored as features they would pay for. Those surveyed were also interested in buying additional weapons, vehicles and characters.

“Digital distribution of content is advantageous to everyone in the gaming food chain, from the independent developer, to the publisher trying to squeeze out every last bit of revenue from a title,” said Pidgeon, who built a noteworthy career as a game producer. “Retailers and rental outlets, however, should be concerned about new distribution schemes as they may be left out when publishers and manufacturers can deliver content directly to consumers.”

In the report, Zelos Group suggests that console manufacturers take advantage of the record industry’s need for additional revenue channels, as a natural synergy exists between games and music. Twenty-five percent of gamers surveyed said they would pay for the ability to rent, buy and download music and movies online.

“Music and film industry executives would do well to broker deals with console manufacturers and game publishers to access alternative marketing and distribution channels,” Pidgeon advised. “Our results show that network connected videogame consoles may succeed where manufacturers of computers and set-top boxes have failed to deliver the fabled home media server to the entertainment system.”


http://www.teamxbox.com/news.php?id=5128

Kliq
11-18-2003, 09:49 PM
I'm not sure who makes these kind of decisions for Nintendo ... they need to stop being ignorant and start an online plan.

I think XBOX Live is awesome, great price and everything.

smellslikenintendospirit
11-18-2003, 09:57 PM
I'm not sure who makes these kind of decisions for Nintendo ... they need to stop being ignorant and start an online plan.


They probably have their reasons, whether financial, sales, or something of the sort. Not that a company's troubles should ever concern the consumer, but we may have to make the choice between Nintendo games and Online games.

HylianKWG
11-20-2003, 07:20 AM
Really I could care less about online gaming, I mean I have my PC if I want that bad enough. Even if Nintendo DID push online gaming alot I probably wouldn't give it much thought.

Majora
11-20-2003, 07:22 AM
Then you're an idiot. Online gaming is cool.

HylianKWG
11-20-2003, 07:25 AM
Calling me an idiot isn't going to change the fact that I don't give 2 shits about online gaming.

peasantlover
11-20-2003, 08:38 AM
online gaming is a fad, just like CD games... the future is in connectivity and LAN games...


WOOP!

Viper
11-20-2003, 01:46 PM
Phanty, think about that for a minute....there were more GC trying it out because they don't get to play online games while PS2 and Xbox owners do, why would they line up to do something they can already do.

"I know how to wipe my ass but I'm gonna stand in line for 5 hours so I can be given a more thorough demonstraion"

Online gaming is just an extension of multiplayer gaming but here are 2 reasons why N has yet to support it.

1. No profit model to use....comes down to money, plain and simple.

2. They had 4 controller ports built in for a reason....playing with friends, bringing family and friends together, not 1 person alone playing people he'll never meet.

The Dude
11-20-2003, 06:12 PM
Online games are th future, just right now nobody does it right. Xbox live is too expensive, ps2 online just plain sucks. And the Only gamecube game Online is PSO at $8 a month.

Online games will become big when we can play each other regardless of game console. When I can play madden on my gamecube agianst another person over their ps2/xbox. That is when Online gaming will become sweet.