cliffbo
03-13-2006, 11:51 PM
March 13, 2006 - NaturalMotion Ltd. announced today their run-time animation technology, euphoria, which will be used for development in AAA next-generation games on the Xbox 360, PS3 and PC. Though precisely which games have yet to be revealed, the euphoria engine promises to be a step forward for character animations. Using euphoria, developers can escape the need to pre-program character reactions. Instead, the engine will take into account multiple variables like physics and degree of force to determine how an in-game model should react, making for distinctive results every time.
"euphoria enables a whole new level of interactivity and realism during game play," says Torsten Reil, CEO of NaturalMotion. "Every time euphoria synthesizes what happens on the screen you know that no player has seen it before. It makes every game your unique experience. Every football tackle is your tackle. Every haymaker is your haymaker. It's not canned animation data, it's you. These unique game moments are what next-generation games are all about."
Based on NaturalMotion's Dynamic Motion Synthesis (DMS) technology, euphoria allows for A.I. to act as though they possess a central nervous system. In addition to producing more realistic animations, this technology is also purported to reduce development time because of its autonomous calculations. We'll have to wait for further announcements and information regarding which specific titles are using the technology, and to what ends.
Origins
Dynamic Motion Synthesis is originally based on Oxford University's research on the control of human and animal body motions.
The example shown below is of a simple biped which learns how to walk using artificial evolution.
The process starts with random walkers, none of which can walk properly. The best ones (those that make at least one step without falling over) are allowed to produce offspring, which are again selected according to how far they walk. This selection is repeated over a number of generations. At the end of process the biped can walk without falling over.
NaturalMotion's Dynamic Motion Synthesis technology has moved beyond this original research, but the basic principle remains: interactive 3D characters through AI controlling muscles in a simulated body.
http://ps3.ign.com/articles/695/695426p1.html
demos:
http://www.naturalmotion.com/pages/demos.htm
"euphoria enables a whole new level of interactivity and realism during game play," says Torsten Reil, CEO of NaturalMotion. "Every time euphoria synthesizes what happens on the screen you know that no player has seen it before. It makes every game your unique experience. Every football tackle is your tackle. Every haymaker is your haymaker. It's not canned animation data, it's you. These unique game moments are what next-generation games are all about."
Based on NaturalMotion's Dynamic Motion Synthesis (DMS) technology, euphoria allows for A.I. to act as though they possess a central nervous system. In addition to producing more realistic animations, this technology is also purported to reduce development time because of its autonomous calculations. We'll have to wait for further announcements and information regarding which specific titles are using the technology, and to what ends.
Origins
Dynamic Motion Synthesis is originally based on Oxford University's research on the control of human and animal body motions.
The example shown below is of a simple biped which learns how to walk using artificial evolution.
The process starts with random walkers, none of which can walk properly. The best ones (those that make at least one step without falling over) are allowed to produce offspring, which are again selected according to how far they walk. This selection is repeated over a number of generations. At the end of process the biped can walk without falling over.
NaturalMotion's Dynamic Motion Synthesis technology has moved beyond this original research, but the basic principle remains: interactive 3D characters through AI controlling muscles in a simulated body.
http://ps3.ign.com/articles/695/695426p1.html
demos:
http://www.naturalmotion.com/pages/demos.htm