View Full Version : Unreal Goodness (launch title!)
cliffbo
04-20-2006, 10:11 PM
20 Apr 06 Behold, ladies and gentlemen, the first exclusive look at the amazing Unreal Tournament 2007 on PlayStation3. This isn't just a fancy tech demo with a character walking around an empty room that'll bear no resemblance to the finished game. Oh no. This is an actual living, breathing, balls-out first-person fragfest, which is going to be one of the console's launch titles. Now pick up your jaws from the floor and we'll continue.
http://www.computerandvideogames.com/screenshots_library/dir_311/vortal_pic_155956.jpg
Some of you may be wondering why you should get so excited about what's traditionally been a PC game for years. Well, for starters this is no ordinary PC game. Unreal Tournament picked up the online multiplayer shooter mantle from Quake III at the turn of century (you may remember the first game on PS2 in 2001) and quickly established itself with two further additions as the premier game of its type. At one point there was even talk of it becoming an annually updated franchise along the lines of EA Sports games, but since Unreal Tournament 2007 is the first game in the series since 2004, we're guessing the comparison wasn't seen as a flattering one. And quite right, too.
The potential for a fantastic new Unreal Tournament game was there for all to see at Sony's pre-E3 press conference last year, where developer Epic showed off its Unreal Engine 3 that, at the time, had been in development for nearly two-and-a-half years. That explains the long break between Unreal Tournament 2004 and Unreal Tournament 2007 then.
Back to the present and we're being treated to an exclusive demo of the game running on a PS3 dev kit. It looks superb even at this early stage and, graphics tarts take note, the finished game is being targeted to run at a high-definition 720p resolution. Characters are 1500 times more detailed than the models in Unreal Tournament 2004, with two types revealed so far: the red armour-clad Twin Souls warriors who are the heroes of the single-player game, and the yellow-armoured Iron Guard soldiers who are still under the command of series veteran Lauren.
GODS OF GRUNGE
The futuristic sci-fi setting has led to past games looking a bit too clean and angular, an observation also noted by Epic and addressed here with what it has dubbed 'grungification'. Definitely their word, not ours. That is, walls and objects should appear dirty, scuffed and even show signs of decay to illustrate the consequences of past tournaments or battles. This is apparent in a deathmatch map called Carbon Fire, set within a robot factory on Liandri and bearing all the hallmarks of a grimy industrial environment. There are plenty of conveyor belts and floating platforms around, and you can even see robots being assembled in the background.
According to lead designer Steve Polge, the actual gameplay side of things has been worked on for about a year. Epic started off by playing older Unreal Tournament games and other first-person shooters just to get a feel for them again and to go back to the series' roots. These hands-on playing experiences were then used as a template to refine the basics, the movement and the weapons for a new generation of PS3 players. After all, there's a big difference between using a PC mouse and keyboard and using a console controller to aim and move your character around - especially the new boomerang design.
The weapons in particular will be largely familiar to Unreal Tournament veterans, but enhanced with some gorgeous touches and effects. For example, when firing the rocket launcher new shells will visibly move into the barrel and a waft of smoke will disperse into the air. You can also see the link gun open up to reveal its onboard cells when using its alternate fire. Whizzing around a level trying to concentrate on targeting players and avoiding their fire probably means you won't notice these finer details and working mechanics, so Epic even bothering to take the time and trouble to include them at all is somehow rather encouraging. the movement and the weapons for a new generation of PS3 players. After all, there's a big difference between using a PC mouse and keyboard and using a console controller to aim and move your character around - especially the new boomerang design. The weapons in particular will be largely familiar to Unreal Tournament veterans, but enhanced with some gorgeous touches and effects. For example, when firing the rocket launcher new shells will visibly move into the barrel and a waft of smoke will disperse into the air. You can also see the link gun open up to reveal its onboard cells when using its alternate fire. Whizzing around a level trying to concentrate on targeting players and avoiding their fire probably means you won't notice these finer details and working mechanics, so Epic even bothering to take the time and trouble to include them at all is somehow rather encouraging.
GOT A NEW MOTOR?
Guns are all well and good, but when you're trying to make the PS3 equivalent of Halo 2, in other words the one game that everyone talks about and identifies the console with, vehicle warfare is now a basic requirement. Polge is excited most about this aspect of the game: "We're really innovating most with the vehicles. We think it's something that will really translate well to the console. It's one case where a console controller is actually better suited for gameplay."
http://www.computerandvideogames.com/screenshots_library/dir_311/vortal_pic_155957.jpg
Any battle can be played out just using land and air craft, so potentially you never have to set foot outside of a vehicle if you don't want to. As exective producer, Jeff Morris, puts it: "Where is the 'Twisted Metal Championship'? There's no real leader of the vehicular combat genre on consoles. In fact, the genre has really evaporated over the years. We see a real opportunity to bring that type of gameplay back." Of the 18 vehicles, only six are returning from Unreal Tournament 2004, among them the Goliath tank, the Manta, the Scorpion, and the Raptor. Others include the Cicada, an air craft that's best used to lock on to ground targets and unleash a volley of missiles; the Paladin, an eight-wheeled defensive tank equipped with a purple shield that, if raised at the time of firing, emits a short-range powerful energy blast; and the SPMA, an artillery support vehicle that deploys an aerial birds-eye view camera to help you pinpoint targets.
ALIEN ONSLAUGHT
Vehicles will play a crucial role in the returning Onslaught mode, in which two teams try to capture and hold various power nodes on a huge map before destroying the other's power core. It's Epic's major focus at the moment, since Polge wants to give the level designers a lot more freedom to experiment with doing new types of Onslaught levels. He explains: "We have special objectives now that can be mixed into the mode. We have low-key objectives like 'blow up this bridge', but they can also be very elaborate." There'll be rewards for completing these special objectives too, such as beginning the next match in a powerful vehicle. Another nice touch is that you'll be able to see the power core itself taking damage and losing parts rather than relying on a health meter hovering over it like before.
Warfare is the game's big new mode, though at this stage Polge will only divulge that the outcome of one battle affects the next one, giving it a story driven feel whether you play offline or online. This kind of new thinking and efforts to move away from what other online shooters will offer are stamped all over Unreal Tournament 2007. For instance, there aren't any character classes, but you will be encouraged to take on different roles during a battle. Grabbing a sniper rifle obviously marks you out as a sniper, but if you get bored of that you can play as an engineer by picking up new deployables such as mines and energy barriers.
BOT BATTLE
If you're worried about the offline single-player game being neglected then, well, there's no need to be. According to Morris, a "staggering" number of people played Unreal Tournament 2004 offline, so Epic is taking single-player very seriously. A deeper create-a-character feature is one such example of this, allowing you to go to town on your warrior's appearance and gear. Most intriguingly, there'll be more realistic interaction between the player and bots than in, say, SOCOM 3, using Epic's voice recognition technology to communicate with them. Morris outlines his ambition with an example: "My goal is to be able to use natural words to banter with the bots. I want to say 'Go take this point!' to the bot and have him say 'Nah, I don't want to'. Then I'll say 'You WILL take that point!' and then he goes ahead and does it. And that's just one guy's personality." Over-ambitious? Perhaps. But don't bet against Epic pulling it off.
Many features are sure to change, new ones will be introduced, and others will get thrown out altogether over the next year as the team shapes and balances each game mode, weapon, vehicle and map. It's easy to get carried away with the fantastic PS3 graphics - and why not? - but there's also a very strong single-player and multiplayer action game in place. And with all the community map-making and modding optons that still haven't even been announced yet, the possiblities are, well, unreal.
http://www.computerandvideogames.com/front_index.php?
http://www.computerandvideogames.com/screenshots_library/dir_311/vortal_pic_155955.jpg
Sephiroth_VII
04-20-2006, 10:24 PM
Wow.... You know what the best thing about this game is? I won't have to upgrade my entire PC just to play it, PS3 will be enough! That weapon in the screen looks really sweet to!! But it seems that the author of this article missed Sony's boomerang announcement:
After all, there's a big difference between using a PC mouse and keyboard and using a console controller to aim and move your character around - especially the new boomerang design.
Oh well. No one can be perfect.
Anyways, you can be sure to catch me online in UT2007. And cliffbo, +rep for you!
EDIT: The tank pic you just added... OMFG!!!
RavenFox
04-20-2006, 10:31 PM
Holy Gaming Gods. That Tank!!!
LiquidEagle
04-20-2006, 10:32 PM
Good news for PS3, but I don't like that article. "PS3 equivalent of Halo 2?" Please don't try to make this a "Halo killing" issue or something like Halo is the only FPS on consoles. Red Faction's single player is better than Halo 1's (Halo 2's single player isn't even worth mentioning, considering it doesn't have a real ending), and there are plenty of FPS's that offer a great multiplayer besides just Halo 2. I have better things to do online than play XBL with a bunch of 11 year old smack talkers, which was about 90% of XBL's Halo 2 players :-p
Rant aside, I wish the author didn't turn this into a Halo comparison, I figured he'd go more for the Gears of War comparison... I can see why they'd avoid competing with Gears of War though, since they're both from the same company and they don't want to compete with their own product (or would they?? hehe). Anyhoo the game looks pretty sharp, I'm not a UT fan so this doesn't really excite me, plus I was let down when their "grungification" didn't involve Pearl Jam and Soundgarden :-p :laugh:
Sephiroth_VII
04-20-2006, 10:34 PM
Quiet!!! With all this talking about Halo, the thread will be crawling with fanboys any moment!! Do not alert Them to our presence:look:!!!!
cliffbo
04-20-2006, 10:35 PM
liquid eagle anyone who likes Pearl Jam and Soundgarden gets a rep from me.
faithnomore are also awesome
cliffbo
04-20-2006, 10:40 PM
rep me you bitches!!!! :)
RavenFox
04-20-2006, 10:45 PM
Your repped brother oh your repped.
LiquidEagle
04-20-2006, 10:47 PM
I would, but I need to spread more rep around first :-p
I'm looking at the list of people viewing and it's slightly growing...I think they're onto the Halo discussion! :-p
Anyways, it's good to see this game was confirmed for launch. The more stuff like this that Sony has at launch (not necessarily shooters, but big-name games with some strong backing technology to showcase the system), the better.
CreativeWriter
04-20-2006, 10:49 PM
I'm curious to see if PS3 allows for the same kind of modding the PC community has traditionally done to UT games. Just how open will our PS3s be to user-created content? The mods really extended the life of UT2004 (see Red Orchestra)...
VG Aficionado
04-20-2006, 10:51 PM
After all, there's a big difference between using a PC mouse and keyboard and using a console controller to aim and move your character around - especially the new boomerang design.It's funny that the press keeps assuming there's no way a console can be compatible with a mouse and keyboard. There are FPS games on PS2 that are compatible with m+k, so why wouldn't PS3 games take advantage of those? Especially when every console will have 6 USB ports.
One thing is saying most people will use the default controller, but the options are out there.
cliffbo
04-20-2006, 10:55 PM
It's funny that the press keeps assuming there's no way a console can be compatible with a mouse and keyboard. There are FPS games on PS2 that are compatible with m+k, so why wouldn't PS3 games take advantage of those? Especially when every console will have 6 USB ports.
One thing is saying most people will use the default controller, but the options are out there.
its a simple answer really: many would argue that someone using keyboard and mouse v someone using joystick would have an advantage online, and with tournaments popping up on the net for real money this is going to become a major issue.
eurotrash
04-20-2006, 10:57 PM
I don't think the author is trying to compare UT2007 with Halo 2 per se, I think he means that UT2007 will be for PS3 what Halo 2 is for XBox in the way that it is the definite online shooter, that everyone plays. I'm pretty sure he's pointing out that this is what the developer is trying to achieve, not a game that will be competing with Halo 2.
cliffbo
04-20-2006, 10:58 PM
I don't think the author is trying to compare UT2007 with Halo 2 per se, I think he means that UT2007 will be for PS3 what Halo 2 is for XBox in the way that it is the definite online shooter, that everyone plays. I'm pretty sure he's pointing out that this is what the developer is trying to achieve, not a game that will be competing with Halo 2.
absolutely spot on. that is exactly what he is saying
Helios
04-20-2006, 11:01 PM
My god that looks orgasmic. This might sound lame but look at those tires, they're perfectly smooth! ..and I swear it looks like a couple people are getting run over lol.
RavenFox
04-20-2006, 11:26 PM
Holy &^% your right Helios. Thats blood being spattered and in the background there is a player being smashed lol
edit: the detail on that armor is sic
newsephiroth
04-20-2006, 11:27 PM
Aye, it looks good.
I'll get it eventually.
woundingchaney
04-20-2006, 11:36 PM
Never been an unreal fan Tournament or otherwise but if those are ingame then looks like Im in.:thumbr:
Handycrap101
04-20-2006, 11:45 PM
Very good looking out man! This will be one of my launch purchases. Now when the hell is E3 getting here so I can get more screens, vids, and impressions!!!
RavenFox
04-20-2006, 11:46 PM
Never been an unreal fan Tournament or otherwise but if those are ingame then looks like Im in.:thumbr:
Behold, ladies and gentlemen, the first exclusive look at the amazing Unreal Tournament 2007 on PlayStation3. This isn't just a fancy tech demo with a character walking around an empty room that'll bear no resemblance to the finished game. Oh no. This is an actual living, breathing, balls-out first-person fragfest, which is going to be one of the console's launch titles.
:cheers:
woundingchaney
04-20-2006, 11:49 PM
Quote:
Behold, ladies and gentlemen, the first exclusive look at the amazing Unreal Tournament 2007 on PlayStation3. This isn't just a fancy tech demo with a character walking around an empty room that'll bear no resemblance to the finished game. Oh no. This is an actual living, breathing, balls-out first-person fragfest, which is going to be one of the console's launch titles.
Heard it all before Raven.
bigwig
04-20-2006, 11:50 PM
unreal engine only does "hard man" constipated faces...I haven't seen any variety of expressions in an unreal powered game...anyway since its based on that technology everyone new it would be graphically impressive but....could they lay off the industrial pipes a bit...every futuristic fps must have huge metallic pipes as a base requirement for the environment..
peace
cliffbo
04-21-2006, 12:22 AM
unreal engine only does "hard man" constipated faces...I haven't seen any variety of expressions in an unreal powered game...anyway since its based on that technology everyone new it would be graphically impressive but....could they lay off the industrial pipes a bit...every futuristic fps must have huge metallic pipes as a base requirement for the environment..
peace
angelic faces slicing through an army with machine guns just seems a bit odd i suppose, but you have a point.
RavenFox
04-21-2006, 12:23 AM
Quote:
Behold, ladies and gentlemen, the first exclusive look at the amazing Unreal Tournament 2007 on PlayStation3. This isn't just a fancy tech demo with a character walking around an empty room that'll bear no resemblance to the finished game. Oh no. This is an actual living, breathing, balls-out first-person fragfest, which is going to be one of the console's launch titles.
Heard it all before Raven.
You know when I read your response and it was like your avatar telling me and then that smile. lol good stuff man
Damn, now this is what I'm talking about... Fantastic news, E3 is going to be amazing. It's going too hot to handle!
EDIT :: Oh and +Rep for you Cliffbo! :)
yoshaw
04-21-2006, 12:28 AM
+rep as soon as I spread it around first.
This being a 'launch title' news was awesome. The rest.....
Anyone else besides me felt a deja vu with the article details? I mean, I don't know when it was, but I have read a lot of those details elsewhere. Not sure where but I do have. Arrrgh, not to mean to be rude to Cliffbo's finding. You rock mate, keep sharing more PS3 love. rep your way as soon as I can, ok. :)
cliffbo
04-21-2006, 12:30 AM
+rep as soon as I spread it around first.
Anyone else besides me felt a deja vu with the article details? I mean, I don't know when it was, but I have read a lot of those details elsewhere. Not sure where but I do have. Arrrgh, not to mean to be rude to Cliffbo's finding. You rock mate, keep sharing more PS3 love. rep your way as soon as I can, ok. :)
i feel raped... get me a scrubbing brush and some detol lol
Yo MaMa84
04-21-2006, 12:55 AM
OMG!!!!!!!.....what a birthday gift i will have. My favourite game franchise, and the PS3. Thanks Epic. Now if they would support the modding community, then it would be perfect. (and by mods i mean, levels, character skins, special mods other than something that would make you have an unfair advantage)
Now, Halo 2 online is great without the constant cheating, but unreal and halo arent really in the same field. So give it up fanboys, no comparison discussion in here, just talk about unreal.....please.
LiquidEagle
04-21-2006, 01:03 AM
hehe yeah I'll give it up
woundingchaney
04-21-2006, 01:08 AM
You know when I read your response and it was like your avatar telling me and then that smile. lol good stuff man
You gotta love the wounding :thumbr:
But anyways as I said earlier Im expecting good things from this title and a frag fest on launch day is never a bad thing.
GTShotoKen
04-21-2006, 01:14 AM
The news posted isn't anything new to me, but oh well...
I found a new video posted by a user at gametrailers.
It shows in-game footage, with gui, of a character walking around and exploring one of the new enviornments in first-person (there appears to be a new gun on display too).
Here's the link:
http://www.gametrailers.com/umwatcher.php?id=748
woundingchaney
04-21-2006, 01:20 AM
The news posted isn't anything new to me, but oh well...
I found a new video posted by a user at gametrailers.
It shows in-game footage, with gui, of a character walking around and exploring one of the new enviornments in first-person (there appears to be a new gun on display too).
Here's the link:
http://www.gametrailers.com/umwatcher.php?id=748
+rep
Looking good for an early build, my guess is there is still significant texture and lighting work to be done in the environments themselves. But also its important to note that MP apsects of games are often "dumbed down" from the SP games. So who knows what region of the game that was.
Killing Moon
04-21-2006, 01:24 AM
I really wish they'd just give M&K compatibility and cut the bulls*** (along with all games being able to customize your controller instead of 1990's pre-sets). This is really immature of them to keep limiting console gamers like this, when they know damn well that this type of compatibility will help expand things more.
Especially now that this console has so many USB orifices to boot. Even PC games are having USB joypad compatibility more and more (given console multiplats are pretty much a standard now on PC). Why can't consoles have the opposite as well.
Give the gamer choices, don't deliberately limit them just for crap's sake.
cliffbo
04-21-2006, 01:30 AM
I really wish they'd just give M&K compatibility and cut the bulls*** (along with all games being able to customize your controller instead of 1990's pre-sets). This is really immature of them to keep limiting console gamers like this, when they know damn well that this type of compatibility will help expand things more.
Especially now that this console has so many USB orifices to boot. Even PC games are having USB joypad compatibility more and more (given console multiplats are pretty much a standard now on PC). Why can't consoles have the opposite as well.
Give the gamer choices, don't deliberately limit them just for crap's sake.
if somehow a server could detect whether you have a keyboard and mouse or a joypad and put like with like together, then that would be feasible, until then though its business as usual. would you pay to play in on online tournament if you had a joysick and you knew that someone else had a keyboard and mouse. its the same as ping rates, until these are sorted and everyones on an even keel, contests will only take place in large rooms.
woundingchaney
04-21-2006, 01:34 AM
if somehow a server could detect whether you have a keyboard and mouse or a joypad and put like with like together, then that would be feasible, until then though its business as usual. would you pay to play in on online tournament if you had a joysick and you knew that someone else had a keyboard and mouse. its the same as ping rates, until these are sorted and everyones on an even keel, contests will only take place in large rooms.
I say give us the keyboard mouse and have people with a controller compete evenly. I think the whole keyboard mouse scenario is overrated and Im much more comfortable with the controller. But I would love to see the keyboard mouse setup be incorporated into console games (infact there is no reason why it shouldnt, especially with a growing number of RTSs and massive multiplayer games on their way).
I dont care who I frag be they holding a mouse or a controller.
cliffbo
04-21-2006, 01:40 AM
I say give us the keyboard mouse and have people with a controller compete evenly. I think the whole keyboard mouse scenario is overrated and Im much more comfortable with the controller. But I would love to see the keyboard mouse setup be incorporated into console games (infact there is no reason why it shouldnt, especially with a growing number of RTSs and massive multiplayer games on their way).
I dont care who I frag be they holding a mouse or a controller.
its not just the tournaments though, theres also the simple question: where do i put it? mother is not going to be happy to watch their son/daughter playing online for hours when they have a dozen soaps lined up for the evening. this was the point of my 'how practical is a pc for you tv' thread, which got moved to the tech section! still hurts.
woundingchaney
04-21-2006, 01:41 AM
its not just the tournaments though, theres also the simple question: where do i put it? mother is not going to be happy to watch their son/daughter playing online for hours when they have a dozen soaps lined up for the evening. this was the point of my 'how practical is a pc for you tv' thread, which got moved to the tech section! still hurts.
Cliff Im sorry but I have no idea what you are talking about (lol).
I think I lost something in translation.
Killing Moon
04-21-2006, 01:44 AM
if somehow a server could detect whether you have a keyboard and mouse or a joypad and put like with like together, then that would be feasible, until then though its business as usual. would you pay to play in on online tournament if you had a joysick and you knew that someone else had a keyboard and mouse. its the same as ping rates, until these are sorted and everyones on an even keel, contests will only take place in large rooms.
It's possible.
When playing GT4 online (over X-Link), you're able to see if someone is using the Wheel or controller within the lobby area. So if that's possible, detecting M&K or joypad should be just as feasible for a console FPS.
cliffbo
04-21-2006, 01:48 AM
Cliff Im sorry but I have no idea what you are talking about (lol).
I think I lost something in translation.
sorry i thought we were still arguing about whether all FPS should have keyboard and mouse?! lol my argument was that the reason its not happened is that if you want to enter a tournament an even keel has to be established. if someone had a mouse and someone had a joysrick then clearly the person with the mouse has the advantage. eventually online tournaments will be played for money but forcing people into having to buy a mouse/keyboard wouldn't go down well. i'm all tied up wounding... i don't think thats any clearer. anyway thats why i also said that its not just the tournaments its the practicality of where to play...... just say you understand please :)
EvilTaru
04-21-2006, 02:12 AM
Are these PS3 screens?http://img.photobucket.com/albums/v500/EvilTaru/gladtomeetya.gif
jaxmkii
04-21-2006, 02:15 AM
its a simple answer really: many would argue that someone using keyboard and mouse v someone using joystick would have an advantage online, and with tournaments popping up on the net for real money this is going to become a major issue.
this is why mouse and KB support is so importaint
Helios
04-21-2006, 02:42 AM
I really think the M&K issue is blown way out of proportion. Being an avid gamer on both M&K and gamepad, once you are adequetly adjusted to the controller there is no advantage of M&K. I can aim just as well with an analog stick as I can with a mouse, if turn speed is an issue tweak the sensitivity settings.
Personally I would love for PS3 to accept M&K in the USB ports just to disprove this nonexistant advantage.
Besides I thought it pretty much a guranteed thing that PS3 would have M&K because of Linux. Correct me if im wrong here.
woundingchaney
04-21-2006, 03:10 AM
sorry i thought we were still arguing about whether all FPS should have keyboard and mouse?! lol my argument was that the reason its not happened is that if you want to enter a tournament an even keel has to be established. if someone had a mouse and someone had a joysrick then clearly the person with the mouse has the advantage. eventually online tournaments will be played for money but forcing people into having to buy a mouse/keyboard wouldn't go down well. i'm all tied up wounding... i don't think thats any clearer. anyway thats why i also said that its not just the tournaments its the practicality of where to play...... just say you understand please :)
I understand now Cliffy.:pepper:
cpiasminc
04-21-2006, 04:20 AM
If it's any indication, the rules for X360 include the possibility of KB and Mouse peripherals, but that they cannot ever be used for gameplay interfaces in any game of any genre. Navigating menus, text messaging and what not is fine, but not gameplay -- everything there has to be done on the controller.
venomv
04-21-2006, 05:21 AM
liquid eagle anyone who likes Pearl Jam and Soundgarden gets a rep from me.
faithnomore are also awesome
Does that mean I get rep? Lol, kidding, but you defently do, awesome even though UT isn't my thing.
a frag fest on launch day is never a bad thing.
I second that.
masteratt
04-21-2006, 05:58 AM
Looking forward to getting online and fragging every one of you. ;)
With PS3 running Linux, I'm pretty sure we can get M&K compatibility. Maybe as simple as plugging in a USB M&K?
Sorry if I'm talking out my a$$.
LiquidEagle
04-21-2006, 06:26 AM
I don't see why M&K couldn't be added later, if it isn't there to begin with. I think the compatibility with most FPS games/shooters would really add to PS3 being the open-ended system that lets you do things your way, y'know?
btw, I keep reading M&K and thinking we're talking about Mortal Kombat -- anybody else get that too? :laugh:
Sephiroth_VII
04-21-2006, 06:45 AM
You must spread some Reputation around before giving it to cliffbo again.
Sorry cliff, you're just gonna have to wait ;). And btw, that suit is cool!!
I have a question: if this is a hands-on look, how come all the pics are old and have been seen before?
Crossbar
04-21-2006, 09:42 AM
I have a question: if this is a hands-on look, how come all the pics are old and have been seen before?
Very good question!!!
Besides the character detail will be lower in onslaught mode compared to death-match style modes, that's the way it work in UT2004 and very likely will in UT2007 as well.
M&K support would be awesome but not likely.
I don't want to aprticiapate in a frag-fest with Wounding, the lag would be horrible, but don't take it personal.:-)
I wonder how Sony will handle such issues, if they will?
Voidler
04-21-2006, 10:00 AM
Looks tight, hopefully they get it right with the controls and god no resorting to lock on PLEASE
BaStArD
04-23-2006, 02:00 AM
Hi, have you guys seen this videos:
gametrailers.com/umwatcher.php?id=748
and
gametrailers.com/umwatcher.php?id=811
(Can't post the whole Url yet)
-BaSt
Bad_Boy
04-23-2006, 02:27 AM
Hi, have you guys seen this videos:
gametrailers.com/umwatcher.php?id=748
and
gametrailers.com/umwatcher.php?id=811
(Can't post the whole Url yet)
-BaSt
New to me, thanks :D
frosty
04-23-2006, 04:51 AM
I always game with a joystick and mouse. Screw the awkward keyboard, you get the best of both worlds. I have a DualShock 2 clone controller for my PC, and when gaming in UT2004 I use the controller's L1 and L2 buttons to jump and duck, and the L3 button enters/exits vehicles. The analog stick is a very accurate way to conrtol movement, especially when driving a vehicle. I hope Epic supports that combo in the new UT on PS3.
Nodieza
04-23-2006, 05:36 AM
Bad Boy thank you for the sweet vids.
BaStArD
04-23-2006, 05:49 AM
^^^It was me -_-
Lekko
04-23-2006, 08:21 AM
I think that the option should be available to play either mouse and keybaord or controller. People would argue that the people with joysticks are at a disadvantage during online or tournament play.. so then switch. I find it a dumb argument because pretty much everyone already has the keyboards and mice to play with if they want to. Besides, aren't competitions trying to find out who is the very best of the best? They players are alowed to use either, so whatever works best for you.
Bad_Boy
04-23-2006, 05:20 PM
Bad Boy thank you for the sweet vids.
wasnt me :)
thank BaStArD. :D
And to be on topic, I have no clue why people say gaming with mouse and keyboards on consoles would be unfair to the joystick players. If the consoles's Network platform (weather it be Live or PS3's network) has a proper skill gauge for equally skilled players to play each other, things should be settled. Im sure their are some good controller players who could compete with mouse and keyboard users, and vice versa. I dont think its such a big deal as people make it out to be.
jaxmkii
04-23-2006, 05:44 PM
has anyone else noticed how out of place many of the particle affects look?
they all look like ther cut and pasted on! the small shadows on the surface of the particles themselfs are not in jive with the rest of the enviorment like they are geting light from the wrong angle.
i have noticed this on alll platfoms PC 360 ps3 whatever. otherwise everything else looks awsome
cliffbo
04-23-2006, 09:48 PM
jaxmkii it`s probably because it`s very early graphical quality and there much more work on it before release.
cpiasminc
04-24-2006, 02:00 AM
And to be on topic, I have no clue why people say gaming with mouse and keyboards on consoles would be unfair to the joystick players.
A fair bit of it may have to do with the relative imprecision between analog sticks and mice. While there are crappy mice out there, PC gamers seem to have no qualms about spending more for their mouse than I would spend on a printer and cell phone put together. If you've ever written code to read back the results of an analog joystick, you'll learn what a big deal hysteresis is. Those little sticks are sensitive enough that you'll usually have to treat the first 20% of its range of motion in any direction as trash (on something really tiny like the PSP, it's more like the first 50%). And because it is that sensitive, and the human thumb is about 50x less precise (when not given any sort of feedback), the range of motion is usually just subdivided into a few ranges.
Conversely, with a mouse, you have the precision of your entire hand, and a device that isn't going to skew according to movement history.
And as I said before, at least on 360, games will never be allowed to let you play using the mouse and keyboard. It is a TRC (or in MS-land, a TCR), and it is very much enforced.
Nodieza
04-24-2006, 01:14 PM
wasnt me :)
thank BaStArD. :D
And to be on topic, I have no clue why people say gaming with mouse and keyboards on consoles would be unfair to the joystick players. If the consoles's Network platform (weather it be Live or PS3's network) has a proper skill gauge for equally skilled players to play each other, things should be settled. Im sure their are some good controller players who could compete with mouse and keyboard users, and vice versa. I dont think its such a big deal as people make it out to be.
I agree, as long as nobody comes up in this piece with a Ninty Rev controller and blows us to smitherines with their super-fast reaction times. :eek2: Red Steel how I long for you!!!!
I plan on using a mouse and keyboard myself, it's just more logical feeling.
And my reason is "hey if you wanna use a controller for DDR that's yours own fault. I'll use the 'better' device" ^.^ peace
martel
04-24-2006, 02:26 PM
While there are crappy mice out there, PC gamers seem to have no qualms about spending more for their mouse than I would spend on a printer and cell phone put together.
I'm one of those people. Logitech G7. €120 in my local store, though I got it online for a bargain €80...
And as I said before, at least on 360, games will never be allowed to let you play using the mouse and keyboard. It is a TRC (or in MS-land, a TCR), and it is very much enforced.
Is there any way, through some sort of embedded processor perhaps, for a company to release a mouse peripheral that would convert mouse movement to what would be perceived by the 360 as joypad movement, or would this be so game dependent as to make it impossible?
Why can't there be a dectection system implemented so that people with a Keyboard and Mouse can only play other people that are using Keyboard and Mouse?
Nodieza
04-24-2006, 08:19 PM
^ Maybe because unreal has always been designed around and for a keyboard and a mouse just like DDR is designed around and for the dancepad. Not a PS controller. ^.^
Certain games are meant for certain contollers. Ever try playing Prince of Persia with a mouse and keyboard? It sucks, BIG time. I say again, not my fault your not using the best device suited for the game. *shrugs*
GTShotoKen
04-24-2006, 09:39 PM
I heard Epic did a fantastic job with Unreal Championship 2, so I think they might have the console end under control (although I never played the game myself).
I might be torn on this one though because the PC version will have mods for sure, but what about the PS3 version?
Wouldn't modders need software that allowed them to program for cell? I don't know how the Unreal team will work that out...if they decide to do it (I know the guys at epic were thinking of doing this).
cpiasminc
04-24-2006, 10:22 PM
Is there any way, through some sort of embedded processor perhaps, for a company to release a mouse peripheral that would convert mouse movement to what would be perceived by the 360 as joypad movement, or would this be so game dependent as to make it impossible?
Some sort of protocol conversion device? Sure, that's possible. Just overwrite and convert some data as though it's stick movement. As long as it's programmable, you'll have a nice little device on your hands. But there are two problems with this --
1) Microsoft won't allow it at all, so it has to be an underground device in the same vein as modchips. Conversely, if you have modchips in the first place, you might be able to do your protocol conversion in the firmware itself... assuming there aren't going to be unique ports specifically for kb/mouse peripherals.
2) The fact is that the games are still written to account for the hysteresis of an analog thumbstick, so the speed at which you move your mouse will be quantized just the same as the analog stick movement is quantized. You can't do anything about that as that IS game specific. All you've done is fool the machine into thinking your mouse is a standard 360 controller.
not in MS's case, but with the other consoles; how about making a menu option of switching between mouse/keyboard and a controller? just like switching between controllers and special peripherals like steering wheels, guncons and what not. would that solve the problem (again, if the maker doesn't make restrictions)?
bwlove02
04-25-2006, 07:19 AM
Man I can't wait for the PS3!!!
LiquidEagle
04-25-2006, 07:36 AM
I always game with a joystick and mouse. Screw the awkward keyboard, you get the best of both worlds. I have a DualShock 2 clone controller for my PC, and when gaming in UT2004 I use the controller's L1 and L2 buttons to jump and duck, and the L3 button enters/exits vehicles. The analog stick is a very accurate way to conrtol movement, especially when driving a vehicle. I hope Epic supports that combo in the new UT on PS3.
Wow, that's really cool dude. That pretty much is the best of both worlds, if you're getting analog movement with the full range of eye motion in the mouse. Is it awkward to hold the DualShock (or its equivalent) in your left hand and have the right side just...hang there? I imagine it might get a little annoying that it has all this extra weight that isn't helping you at all.
By the way, this thread has been rather informative about the difference between keyboard & mouse and Controllers. I personally prefer controllers for their accessability, analog movement/buttons, and versatility across genres that don't have to have the letters F, P, and S in succession :-p . The stuff you say about dead zones on analog sticks is something I already knew cpiasminc, but I didn't realize they were really that sensitive. I'm really curious to see their output now, since most games will only code for about 3 modes/speeds of movement when using the analog stick. Also, have you tried experimenting with a controller that has no dead zones to it? If so, was it completely impossible to control or something you just personally didn't care for?
frosty
04-25-2006, 08:24 AM
It would probably be impossible to control, our thumbs aren't that accurate.
As for my control scheme, I usually stand the right "leg" of the controller on my thigh while gaming. It isn't uncomfortable at all.
Lekko
04-25-2006, 09:09 AM
converters already exist, it's been done.
http://www.lik-sang.com/info.php?category=82&products_id=5438
never used it myself, I'm not so much of a FPS fanatic to run out and get one. Making one fore the 360 could be a bit trickier though, I think the wireless controller has some kind of security chip in it. PS3, I have no idea...
aclar00
04-25-2006, 09:16 AM
I really wish they'd just give M&K compatibility and cut the bulls*** (along with all games being able to customize your controller instead of 1990's pre-sets). This is really immature of them to keep limiting console gamers like this, when they know damn well that this type of compatibility will help expand things more.
Especially now that this console has so many USB orifices to boot. Even PC games are having USB joypad compatibility more and more (given console multiplats are pretty much a standard now on PC). Why can't consoles have the opposite as well.
Give the gamer choices, don't deliberately limit them just for crap's sake.
True... and its so easy with Bluetooth. Hell PS3 could probably support 3 people with mouse and keyboard using bluetooth or 2 with M,K and headset... if bluetooth bandwith permits...
In the end they should just add both M&K and controller support. This would see to make it easier.
LiquidEagle
04-25-2006, 12:07 PM
Well I remember back when SOCOM 1 came out on PS2 Zipper was very clear that they made the conscious decision not to include M&K support because they wanted to have a level playing field for all players, which I respect, and they very well may have done some playtesting including M&K before they came to that conclusion. Maybe they should have been more worried about how well SOCOM online supported Gameshark and Code Breakers :laugh:
Smokey
04-25-2006, 01:54 PM
thats for xbox lekko not 360 though :)
edit: dumb me didnt see 360 comment (duh)
frosty
04-25-2006, 02:03 PM
another thing, since it is a converter, there won't neccesarily be a way for you to map the keys properly if it isn't supported in the game.
GTShotoKen
04-25-2006, 10:02 PM
One more new vid.
http://www.gametrailers.com/umwatcher.php?id=954
Illmatic
05-08-2006, 11:36 AM
IGN have a new interview up found here: http://ps3.ign.com/articles/705/705574p1.html
Also there's 4 new screens:
http://img132.imageshack.us/img132/8575/unrealtournament20072006050800.th.jpg (http://img132.imageshack.us/my.php?image=unrealtournament20072006050800.jpg)ht tp://img218.imageshack.us/img218/8575/unrealtournament20072006050800.th.jpg (http://img218.imageshack.us/my.php?image=unrealtournament20072006050800.jpg)ht tp://img218.imageshack.us/img218/770/unrealtournament20072006050801.th.jpg (http://img218.imageshack.us/my.php?image=unrealtournament20072006050801.jpg)ht tp://img218.imageshack.us/img218/1608/unrealtournament20072006050802.th.jpg (http://img218.imageshack.us/my.php?image=unrealtournament20072006050802.jpg)
Looking great, tri-pods FTW!! :afro:
Yoshigizmo
05-08-2006, 12:35 PM
^ Its War of the Worlds, lmao :laugh:
Fazares
05-08-2006, 02:19 PM
i must say those pics arent so impressive....
Saibo
05-08-2006, 02:21 PM
Hey you guys, if you want keyboard and mouse support for UT2007 for the PS3, dont just sit around and talk about it, send an email to Mark Rein and express it! I know i have:
mrein@epicgames.com
K/M support is a must for any FPS! Mark Rein are you reading this?:P Since im going to play with my PS3 on the monitor anyways.
stanDarsh
05-08-2006, 02:23 PM
Fazares, in comparison to what exactly?
Fazares
05-08-2006, 02:26 PM
Fazares, in comparison to what exactly?
it doesnt blow me away...i saw a pic featuring malcolm in third person thatt looked better than those,imo....
stanDarsh
05-08-2006, 02:31 PM
I'd really like to see this one in motion, I think you might change your mind, stills aren't always the best, and there's something about these pics that scream "artwork stills" not actual game, I don't know why I feel that way but I do.
NickSCFC
05-08-2006, 02:34 PM
Wasn't this playable at GDC2006?
i must say those pics arent so impressive....
Fazares, you don't seem to be impressed by an awful lot do you? As far as I'm concerened, if the game looks like that, I'll be very happy.
Fazares
05-08-2006, 02:42 PM
Wasn't this playable at GDC2006?
yes..definitively it looks better in motion...stills are quite deceiving...
anyway heres the pic i was talking about....featuring a film quality malcolm...
http://img157.imageshack.us/img157/8419/screen1large4ps.jpg
and i know its old,but heres the pic i show when someone doubt the next gen gfx leap...
http://www.4gamer.net/news/image/2004.09/20040926054110_30big.jpg
yoshaw
05-08-2006, 02:54 PM
That's a 4:3 sized pic of an early version of UT2007. Back then PS3 devkits were almost non-existant. If they were out there in devs hands then most probably were pre-alpha-kits.
All early UT2007 footage(screens/video) was made off of Nvidia SLI rigs explained clearly in many places(google for several different Nvidia card launch videos). So that's bound to play a role in a PC screenshot looking way better than the now betakit PS3.
And don't forget, they are still early in production on PS3. The game is far from finished judging by this very recent IGN interview so don't classify this beta-kit imagery with something you'll play on a finished version.
Fazares
05-08-2006, 02:59 PM
That's a 4:3 sized pic of an early version of UT2007. Back then PS3 devkits were almost non-existant. If they were out there in devs hands then most probably were pre-alpha-kits.
All early UT2007 footage(screens/video) was made off of Nvidia SLI rigs explained clearly in many places(google for several different Nvidia card launch videos). So that's bound to play a role in a PC screenshot looking way better than the now betakit PS3.
And don't forget, they are still early in production on PS3. The game is far from finished judging by this very recent IGN interview so don't classify this beta-kit imagery with something you'll play on a finished version.
u say it wont look as good as the pic i posted?:huh:
i sure hope not...
NickSCFC
05-08-2006, 03:05 PM
I doubt PS3 could do that pic in that resolution! It's far too sharp!
Fazares
05-08-2006, 03:10 PM
I doubt PS3 could do that pic in that resolution! It's far too sharp!
i dont think so:angel:
Illmatic
05-08-2006, 03:10 PM
They look the same quality to me, they're just two different models...
http://img.photobucket.com/albums/v729/Stillmaitik/UT2007.jpg
yoshaw
05-08-2006, 03:11 PM
u say it wont look as good as the pic i posted?:huh:
i sure hope not...
LOL, Dude, not to sound like a grammer nazi BUT you seriously got some major comprehension issues. First you did this to me in the VF5 thread and now here.
LOL, no offense ok! E3 enthusiasm can get the best of us, I understand that ;)
Anyways, I never intended my post to even convey such an atrocious message as not being able to output that quality. PS3 is a closed box system, it will definitely deliver on par of PC. And keep in mind, coding for its multi-core Cell is slightly more time-consuming than PC(a dual core at best). So you got to keep that in mind and realize that the game is far from complete. You read that, far from complete! Here let me highlight those for you in bold ;)
Fazares
05-08-2006, 03:13 PM
They look the same quality to me, they're just two different models...
http://img.photobucket.com/albums/v729/Stillmaitik/UT2007.jpg
yes..ur right now....i also remember mark rein saying the ps3 vers. would look the same as the pc,just a bit smoother...
stanDarsh
05-08-2006, 03:28 PM
LOL, Dude, not to sound like a grammer nazi BUT you seriously got some major comprehension issues. First you did this to me in the VF5 thread and now here.
LOL, no offense ok! E3 enthusiasm can get the best of us, I understand that ;)
Excitement or none let's try not to pick on each other as much as possible. English is probably not Fazares' first language so easy up on him. Besides, native english speaker that you are, it's quite hypocritical to say that when you didn't even spell GRAMMAR right in the first place ;-]
yoshaw
05-08-2006, 04:01 PM
Excitement or none let's try not to pick on each other as much as possible. English is probably not Fazares' first language so easy up on him. Besides, native english speaker that you are, it's quite hypocritical to say that when you didn't even spell GRAMMAR right in the first place ;-]
Hai, sensei!
Blame E3 :pirate:
NickSCFC
05-08-2006, 05:03 PM
No wa can PS3 do that big pic, it makes even Killzone 2 look shit!
Prove me wrong :)
yoshaw
05-08-2006, 05:53 PM
No wa can PS3 do that big pic, it makes even Killzone 2 look shit!
Prove me wrong :)
I didn't have to search around much. ;) The proof was right here(thanks to Vejita)!
LOL
http://img.photobucket.com/albums/v729/Stillmaitik/UT2007.jpg
Crossbar
05-08-2006, 06:34 PM
Concerning the dispute about the level of detail in the character models, I think I've even mentioned this in some thread before.
I think it's not a wild guess to expect that the character model in onslaught (huge maps), will be less detailed than in death match (small maps). That's how it works in UT2004. So old pictures came from death match play and new pictures came from onslaught play, you were both right and everybody are happy campers. :)
Whatever, those onslaught vehicles in the pictures look magnificent, I really look forward to this game, if may PC is fast enough I will probably get the PC-version as well.
What I would like to know is, knowing that UT2K7 and is a launch title running on UE3 and Brother in arms that also run on UE3 :
will theses first-gen games of PS3 be "bad looking" for us in 2 or 3 years (like launch titles on PS2), or is this already the best a PS3 can do ?
Saibo
05-08-2006, 09:11 PM
What I would like to know is, knowing that UT2K7 and is a launch title running on UE3 and Brother in arms that also run on UE3 :
will theses first-gen games of PS3 be "bad looking" for us in 2 or 3 years (like launch titles on PS2), or is this already the best a PS3 can do ?
Depends on the developer, looking at MGS2 and MGS3 there isnt much of a difference in graphics technology, there wasnt a huge leap forward in polygon count on Snake, the enemy soldiers. I dont see a huge difference in first to second generation games on the PS2 either, second generation games seems to be more refine. So IMO what you "see" is what you get for the PS3 generation. Theres always the PS4 6 years down the road ;)
All IMHO, i would love to be proven wrong about this, but gotta wait for the second generation game for PS3..to see. :)
well when I compare Jak1 and 2 (for example) I'm optimist for the 2nd generation of games of PS3. But this is just my opinion.
Fazares
05-08-2006, 09:28 PM
Depends on the developer, looking at MGS2 and MGS3 there isnt much of a difference in graphics technology, there wasnt a huge leap forward in polygon count on Snake, the enemy soldiers. I dont see a huge difference in first to second generation games on the PS2 either, second generation games seems to be more refine. So IMO what you "see" is what you get for the PS3 generation. Theres always the PS4 6 years down the road ;)
All IMHO, i would love to be proven wrong about this, but gotta wait for the second generation game for PS3..to see. :)
have u forgot orphen,sfex 3...rr5...?
even ttt,one of the best looking ps2 1st gen games,looks outdated compared to tekken 5...
LinpinWangyFoot
05-28-2006, 02:06 PM
i can't wait for this game
cliffbo
05-28-2006, 03:47 PM
neither can i. welcome to the forums by the way. :)
well, look like we'll have some good online action at launch. that is good news for us to play around with the service and options till other big titles hit as well. I thought Resistence would have to do for my online multiplayer fix. but I think UT07 would take away the cake. ;)
cliffbo
05-28-2006, 05:24 PM
well, look like we'll have some good online action at launch. that is good news for us to play around with the service and options till other big titles hit as well. I thought Resistence would have to do for my online multiplayer fix. but I think UT07 would take away the cake. ;)
the new Sony online service is going to be blitzed come november.
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