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LaLiLuLeLo
01-31-2008, 02:01 AM
I wasn't sure, so thanks for clarifying.

GTShotoKen
01-31-2008, 02:53 AM
I'm very happy that Raven has moved up in the tier list. This means that his move set is alot more complete now. I hope that he's a little faster too.

TEEDA
01-31-2008, 03:05 AM
Raven is one of my favorite characters alongside Lee and Baek.

Segitz
01-31-2008, 03:41 AM
Raven is one of my favorite characters alongside Lee and Baek.

Yeah, Baek is truly cool^^

I don't play much Tekken since 3 (got DR though) and my favourite players are Hwoarang, Yoshimitsu and Lei

GTShotoKen
01-31-2008, 03:45 AM
My main stays are Raven and Wang Jenrei (who gets no love).

I'm very intrigued with Yoshimitsu now though with the changes made to him in Tekken 6.

cliffbo
02-12-2008, 11:07 PM
Tekken Engine makes waves:

http://www.gametab.com/news/1192331/

Goki
02-13-2008, 12:03 AM
Tekken Engine makes waves:

http://www.gametab.com/news/1192331/

WTH is this?? star wars....

GTShotoKen
02-13-2008, 01:42 AM
I think he was referring to this older footage:

http://www.ps3fanboy.com/2008/02/12/octave-engine-in-tekken-6-makes-waves/

It pretty much details the physics engine that Tekken 6 will be using (though the video itself doesn't really relate to Tekken).

VG Aficionado
09-14-2008, 02:25 PM
It's about time to bring this thread back from the dead.

Bloodline Rebellion New Challengers! (http://sdtekken.com/2008/09/14/bloodline-rebellion-new-challengers/)
September 14, 2008

http://farm4.static.flickr.com/3028/2855089855_1b382b6194_o.jpg

Special thanks to the good members of Tekken Zaibatsu Forums, some NEW information on Tekken 6: Bloodilne Rebellion has surfaced! Two NEW characters! Alisa Boskonovich and Lars Alexanderson join the King of the Iron Fist Tournament 6! Expect more news later this week as Namco will be showing off T6: Bloodline Rebellion at the 46th annual AM Show in Tokyo, Japan! Check our TEKKEN 6 section for more news and info as it is released!For those who haven't kept up, the PS3 version of Tekken 6 will have the "Bloodline Rebellion" subtitle.

zero 7
09-14-2008, 02:52 PM
just give me a firm release date already !

VG Aficionado
09-14-2008, 03:16 PM
They should release it before Xmas in Japan, but whatever.

TEEDA
09-14-2008, 05:34 PM
the new guy looks like a kind of ninja like Raven.
LoL boskonovick daugter...

can t wait to see their new fighting style.

Z
09-14-2008, 08:08 PM
isn't the blond that girl/boy character only with a different costume? (Leo or something)

Black Dragon37
09-14-2008, 08:12 PM
xuHc7Wc5SvU&eurl=http://www.doacentral.com/forum/viewtopic.php?p=502156

B! combos in DR, guys. T5DR.

TEEDA
09-14-2008, 08:24 PM
isn't the blond that girl/boy character only with a different costume? (Leo or something)


Nope , new character with a brand new name : Lars Alexanderson
I just hope they are working on new sets of combos ormoves and trying to make a strong online infrastructure...It's been two years now. Just stopped playing SC 4 two weeks ago...little bit bored. Im back to T:DR.

I also hope there will be an option to turn off this " rage " system.

OG_Monkey
09-14-2008, 08:24 PM
It's about time to bring this thread back from the dead.

For those who haven't kept up, the PS3 version of Tekken 6 will have the "Bloodline Rebellion" subtitle.

Isnt that the only version left? Its coming to the 360 now or what? The arcade version is already out right? Thus leaving only the ps3 version correct?

frosty
09-14-2008, 08:26 PM
I'd be surprised if this were exclusive to PS3.

Black Dragon37
09-14-2008, 08:28 PM
It is. It's exclusive to Sony until sometime in 201X.

Rockmond
09-14-2008, 08:41 PM
I'd be surprised if this were exclusive to PS3.

Namco has been just showering 360 with "love" this generation haven't they?

Won't toss PS3 a fucking bone...no matter how shit their X360 exclusives sell.

OG_Monkey
09-14-2008, 08:52 PM
I'd be surprised if this were exclusive to PS3.

same

Namco has been just showering 360 with "love" this generation haven't they?

Won't toss PS3 a fucking bone...no matter how shit their X360 exclusives sell.

Its still at the end of the day, just a business. Can you blame them?

Hisham
09-14-2008, 08:55 PM
The bloodline rebelion title is the title of an upcoming arcade patch, NOT the name of the home version.

It is not known whether this is gonna be the home console version or not. Namco can be dicks like always an release just regular Tekken 6 and then make people pay to download the patch for the newer characters...

VG Aficionado
09-14-2008, 11:34 PM
I'd guess it'll be the home version as well, but who knows. It's taking them too long anyway.

Gummy
09-15-2008, 12:03 AM
I didn't know this thread even existed...

Red
09-15-2008, 12:06 AM
Namco sucks but Tekken rocks. Hope the don't screw us again.

OG_Monkey
09-15-2008, 12:45 AM
The bloodline rebelion title is the title of an upcoming arcade patch, NOT the name of the home version.

It is not known whether this is gonna be the home console version or not. Namco can be dicks like always an release just regular Tekken 6 and then make people pay to download the patch for the newer characters...

Ahhhhh see now thats the clarification. Seeing how they handled SC4 DLC, most likely for the home version, one would have to pay for it.

Red_Eyes
09-15-2008, 02:19 PM
I could see a scenerio where...

You have chosen to quit the game. You do not have that item. To quit this game, you must download the Quit downloadable content item for $0.99. Ka-ching!

And also...

NAMCO Laywers: We have found a loophole to make more money. See, Sony have always guarentee free online play, but they have never say anything about guarenting free offline play. Ka-ching!

But on a serious note, let me ask you guys a question.

Ka-ching!
Ka-ching!
Ka-ching!

TEEDA
09-15-2008, 02:39 PM
lol they d better make an amazing intro like the first soul edge.
hope there will nice character endings too.
want the volley ball or bowling game back :'(
I thought there were going to put Ogre and True oger lol but the new boss is freaking difficult to beat they say.

TEEDA
09-18-2008, 09:31 PM
Tekken 6 Bloodline Rebellion trailer is here :
http://www.gametrailers.com/player/usermovies/267169.html

OMG... I need it ! I love the new characters especially this lars alexanderson ! looks like a mix between Jin and Raven for his fighting style!
NEED IT !

http://gigazine.jp/img/2008/09/18/tekken6/Lars_1P_65.jpg
http://gigazine.jp/img/2008/09/18/tekken6/Asa_1P_65.jpg
http://gigazine.jp/img/2008/09/18/tekken6/01.jpg
http://gigazine.jp/img/2008/09/18/tekken6/02.jpg
http://gigazine.jp/img/2008/09/18/tekken6/04.jpg
http://gigazine.jp/img/2008/09/18/tekken6/13.jpghttp://gigazine.jp/img/2008/09/18/tekken6/11.jpg
http://gigazine.jp/img/2008/09/18/tekken6/09.jpghttp://gigazine.jp/img/2008/09/18/tekken6/10-r.jpg

OG_Monkey
09-18-2008, 09:49 PM
lmao at the first guy

TEEDA
09-18-2008, 09:54 PM
LOL... Bryan with master chief boots....
MULTIPLATEFORM CONFIRMED ! xD

Black Dragon37
09-18-2008, 10:00 PM
http://www.andriasang.com/galleries/2008/09/18/tekken_6_bloodline_amshow/2132366330_view.jpg

Win.

TEEDA
09-18-2008, 10:24 PM
his Lars alexanderson looks like a character mixed between KOF and Mortal Kombat lol
He makes methink of Adelheid from KOF XII
http://i3.photobucket.com/albums/y55/Mikadok/adelheid.jpg

Hisham
09-18-2008, 10:25 PM
http://gigazine.jp/img/2008/09/18/tekken6/11.jpg

WTF?

Is this Marduk?

GTShotoKen
09-18-2008, 10:27 PM
Leave it to Namco to give you a game that leaves no doubt in your mind that it was created in Japan...

Sephiroth_VII
09-18-2008, 10:30 PM
TEKKEN is getting a mahou shojo chara!?
http://gigazine.jp/img/2008/09/18/tekken6/13.jpg

*dies laughing at what the world has come to*

VG Aficionado
09-18-2008, 11:24 PM
Tekken 6 Bloodline Rebellion trailer is here :
http://www.gametrailers.com/player/usermovies/267169.html

OMG... I need it ! I love the new characters especially this lars alexanderson ! looks like a mix between Jin and Raven for his fighting style!
NEED IT !

http://gigazine.jp/img/2008/09/18/tekken6/Lars_1P_65.jpg

Dante meets M. Bison (or Vega, as you wish) meeting yucky art direction.

yoshaw
09-19-2008, 05:26 AM
I hate the design direction taken with Tekken6.

YUCK!! I'm really turned off by the female character designs.

LaLiLuLeLo
09-19-2008, 06:17 AM
Lars better be important to the storyline with a costume design that badass.

Xclusion
09-19-2008, 07:22 AM
http://www.andriasang.com/galleries/2008/09/18/tekken_6_bloodline_amshow/2132366330_view.jpg

Jinno from Afro Samurai?!

Z
09-19-2008, 05:37 PM
Dante meets M. Bison (or Vega, as you wish) meeting yucky art direction.

is his hair actually standing up like that, or is that just wind effects? sometimes, you just can't tell...


my only gripe with Tekken is that, although it looks better than it did before, it still looks bad by today's standards. I mean Fifa09 and NBA 2K look absolutely amazing, and you tell me you can't shock me with only two characters on screen?
I know we had these discussions before, but come one. even with the given are direction, things should look considerably better. the levels need a lot of work. it like they aren't even trying.

also, this game has been out on arcades for a while; what the hell is keeping it from hitting PS3?

GTAce
09-19-2008, 05:47 PM
I hate the design direction taken with Tekken6.

YUCK!! I'm really turned off by the female character designs.

Agreed, theyre all doing the DoA "sexy" (for whoever wanks at anime-like videogame charas) style, its annoying.

Z
09-20-2008, 12:21 AM
they HAVE to fix their shitty online play or the game will be hurt.
other than that, I can't wait for Tekken's amazing CG cutscenes. music and gameplay. BRING IT ON!

Red_Eyes
09-20-2008, 12:26 AM
is his hair actually standing up like that, or is that just wind effects? sometimes, you just can't tell...


my only gripe with Tekken is that, although it looks better than it did before, it still looks bad by today's standards. I mean Fifa09 and NBA 2K look absolutely amazing, and you tell me you can't shock me with only two characters on screen?
I know we had these discussions before, but come one. even with the given are direction, things should look considerably better. the levels need a lot of work. it like they aren't even trying.

also, this game has been out on arcades for a while; what the hell is keeping it from hitting PS3?
They need the move the graphics programmers from SC4's team to help improve Tekken 6's graphics. Or, maybe this is just for the arcade. On the PS3, they better improve the graphics.

Black Dragon37
09-20-2008, 12:43 AM
they HAVE to fix their shitty online play or the game will be hurt.
other than that, I can't wait for Tekken's amazing CG cutscenes. music and gameplay. BRING IT ON!To do that, they first have to loosen buffering.

Which won't happen.

I can't see T6 online being better than T5, TBH.

Hisham
09-20-2008, 01:07 AM
They need the move the graphics programmers from SC4's team to help improve Tekken 6's graphics. Or, maybe this is just for the arcade. On the PS3, they better improve the graphics.

The arcade that T6 is on is basically a PS3 (based on the PS3 hardware)...

So a graphical improvement might not happen.

Z
09-20-2008, 01:26 AM
To do that, they first have to loosen buffering.

Which won't happen.

I can't see T6 online being better than T5, TBH.

they can still do a lot to improve online. I am not an online programmer, but I don't see why a 2D and 3D fighter should have different online performance.
also, every online game should indicate the connection quality and ping number for each room. and yes, they should have separate rooms indicating if they are local or international. I believe Warhawk and Resistance do this. I think some games won't even let you in a room if your ping is too high.

Red_Eyes
09-20-2008, 02:31 AM
The arcade that T6 is on is basically a PS3 (based on the PS3 hardware)...

So a graphical improvement might not happen.
Yeah, but looks like they're not even pushing it at all. Hopefully, they push the graphics on the console version.

Jay Gee
09-20-2008, 04:38 PM
Game looks good enough. Most people won't have too much time to focus on graphics while playing Tekken anyhow.

"Ooh, pretty blades of grass blowing in the wi-"
*launcher*
"Ow."
*wall combo*
"Owwwwwww."

Black Dragon37
09-20-2008, 04:58 PM
^ That pretty much summed up Tekken 6.

Z
09-20-2008, 11:50 PM
I think they are doing what many others do and deliberately hold back so that they will have an easier time making a better looking game the next time.

by the way, when they said this will have the biggest roaster of new characters in a Tekken game, they sure as hell meant it! I love new characters. :)

yoshaw
09-22-2008, 07:14 PM
Few more sceneries from this awful make of Tekken for PS3.

http://www.cng4u.com/games/2008/09/18/takennew01.jpg
http://www.cng4u.com/games/2008/09/18/takennew02.jpg
http://www.cng4u.com/games/2008/09/18/takennew06.jpg
http://www.cng4u.com/games/2008/09/18/tekkenmovie09.jpg
http://www.cng4u.com/games/2008/09/18/tekkenmovie07.jpg
http://www.cng4u.com/games/2008/09/18/tekkenmovie08.jpg
http://www.cng4u.com/games/2008/09/18/tekkenmovie11.jpg

Z
09-22-2008, 09:09 PM
any clear pics of both of Yoshimitsu's designs?

also, some pics of the game looks good while others look awful. :/

Red_Eyes
09-22-2008, 09:44 PM
After seeing how SC4's team do awesome graphics, Tekken's team need to step it up.

NickSCFC
10-08-2008, 05:15 PM
Made a complaint in the summer about the announcer voice in Tekken 6 sounding completely gay...




they've corrected it for the West! :D

Old voice
http://www.youtube.com/watch?v=9QUzq-3U8bE

New voice
http://www.youtube.com/watch?v=umApPZy0r1c

They've obviously nicked it from Mortal Kombat, but meh! :)

GTAce
10-08-2008, 05:18 PM
Oh, we need to celebrate this.
http://img89.imageshack.us/img89/6400/03112002180340ub1.jpg

NickSCFC
10-08-2008, 05:19 PM
Glad to see we get Bloodline Rebellion and not the gay standard version with the awful music/announcer voice.

NickSCFC
10-08-2008, 05:21 PM
Yes...




yes we do!

PS, mint scetch from Simpsons :p

GTShotoKen
10-08-2008, 06:04 PM
There's also the fact that normal Tekken 6 was extremely unbalanced as I've heard. The rage system absolutely broke a few of the characters (Bruce is the first person that comes to mind).

LiquidEagle
10-08-2008, 06:19 PM
Oh, we need to celebrate this.
http://img89.imageshack.us/img89/6400/03112002180340ub1.jpg

"I will."

TEEDA
10-08-2008, 06:19 PM
Damn.....If any Tekken 5 Dark resurrection ONLINE players there arre!!! give me your PSNID !

LaLiLuLeLo
10-08-2008, 06:24 PM
After this reaches 1 page I'll merge it with the official tekken 6 thread. :)
Teeda, see my sig. Lemme know when you wanna rumble. Been a while since I played though.

Rockmond
10-08-2008, 06:26 PM
There's also the fact that normal Tekken 6 was extremely unbalanced as I've heard. The rage system absolutely broke a few of the characters (Bruce is the first person that comes to mind).

Heard?

Have you seen some of the gameplay videos? The endless juggles were a dead giveaway that this game had balancing issues.

GTShotoKen
10-08-2008, 06:32 PM
Heard?

Have you seen some of the gameplay videos? The endless juggles were a dead giveaway that this game had balancing issues.

I've seen conditional infinites that were dependent on the stage and the location/position you were at on it, but the guaranteed deal breakers are what I'm talking about.

The rebounce combos virtually negated the fact that normal air juggles took off less damage, and there's the issue that the rage system allowed several characters' normal chain combos or air juggles to 100% kill you.

I've yet to see a true endless juggle by anyone though? that would be interesting to see.

Syncere Styles
10-08-2008, 06:44 PM
After seeing how SC4's team do awesome graphics, Tekken's team need to step it up.

From the vids and stills of Tekken 6, graphically > SC4.

Black Dragon37
10-08-2008, 07:34 PM
There's also the fact that normal Tekken 6 was extremely unbalanced as I've heard. The rage system absolutely broke a few of the characters (Bruce is the first person that comes to mind).There are 2 versions of the normal T6: the Japanese version and the international version. Both were (very) balanced, but the latter is more balanced than the former due to the fixing up of situational death combos.

Xclusion
10-09-2008, 04:18 AM
According to NeoGaf (have to find the official source) Tekken is now a multiplatform title. Ps3 and 360.



Sad...

Hisham
10-09-2008, 04:27 AM
Meh...

I figured that was gonna happen.

Z
10-09-2008, 04:34 AM
as i always say: as long as I don't get a noticeably worse version, I don't care if calculators get a version.
http://i199.photobucket.com/albums/aa188/shmookins/emos/064ac9d32d1009dba9ec9ab0.gif

Hisham
10-09-2008, 04:55 AM
^Yeah. Basically that.

And I will bring up the fact that porting it from the arcade to the PS3 is like a direct port because of the hardware.

If anything gets fucked over, it will be the 360 version.

TEEDA
10-09-2008, 05:01 AM
lol it didn t surprised me, i posted this two pages ago :
http://gigazine.jp/img/2008/09/18/tekken6/10-r.jpg

GTShotoKen
10-09-2008, 05:04 AM
Makes too much sense now

LaLiLuLeLo
10-09-2008, 05:22 AM
PS3: Superior D-Pad, Less likely to burst into flames when you tell it to play games.

Applefiend
10-09-2008, 05:26 AM
Tekken confirmed as coming to 360. No one suprised.

Hisham
10-09-2008, 05:30 AM
http://www.youtube.com/watch?v=OuXUc3Qlqyg

lolol

Fall 2009.

Applefiend
10-09-2008, 05:33 AM
I was more hacked off about the next Klonoa coming to Wii to be honest. This doesn't put me up or down.

Old_Timer!
10-09-2008, 05:46 AM
Shit!!!! of all the news I didn't want to hear about TeKKen, what the fuck! So now after the make this game on a modified cell processor which means they game could be released on PS3 whenever they feel like it, are they really gonna hold back the game to make a 360 version. This is really fucked up.

OG_Monkey
10-09-2008, 05:57 AM
Tekken confirmed as coming to 360. No one suprised.

really!? :spit:

Applefiend
10-09-2008, 05:58 AM
really!? :spit:

Yah, no lie. http://www.eurogamer.net/article.php?article_id=255454

16:25:50 -

"Breathtaking visuals and online modes never before seen." Will launch in Fall 2009.

16:25:30 -

It's Tekken 6! Tekken 6 is coming to Xbox 360 at the same time as PS3.

16:23:43 -

There's a Namco Bandai logo on the big screen. Snow falls on a huge army of mech troops. "The King of Iron Fist tournament is about to begin."

But really, how would making Tekken 6 an exclusive make economic sense?

Hisham
10-09-2008, 06:07 AM
But really, how would making Tekken 6 an exclusive make economic sense?

Basically this... Sony isn't riding high anymore. Companies can't bank on selling enough on the PS3 alone to make a profit.

Shit!!!! of all the news I didn't want to hear about TeKKen, what the fuck! So now after the make this game on a modified cell processor which means they game could be released on PS3 whenever they feel like it, are they really gonna hold back the game to make a 360 version. This is really fucked up.

While I don't doubt the 360 port is pushing it back, the release date is mostly Fall 2009 due to the fact that they are waiting to finish the update, then release it. And that is a good thing. Better balanced gameplay, newer characters, and hopefully they take out the 100 percent combos while some characters are in rage.

OG_Monkey
10-09-2008, 06:18 AM
well should be fun

Old_Timer!
10-09-2008, 06:19 AM
I like my fighters broken ;)

Z
10-09-2008, 06:48 AM
just one thing: if the 360's online makes PS3's online look like shit in this game, I'll fucking stab a kitten in the eye!
http://i199.photobucket.com/albums/aa188/shmookins/emos/200772722485152289.gif

I'm still pissed as fuck for the garbage Amega online standard shitfuck of an excuse they call online for PS3's Tekken....

VG Aficionado
10-09-2008, 09:03 AM
Heh, I didn't expect anything else from Namco, they haven't done any favor to PS3 since the generation started. The lack of news on the PS3 version was also telling.

TEEDA
10-09-2008, 11:37 AM
Yes I agree with you VG , but wat is really shameful is the way they re not communicating and kinda lying.
http://i36.tinypic.com/2e0pg5d.jpg
And the game is in development since 2005. they d better not screw up the online play and all the stuffs they re going to add.
Maybe we' ll get a DOA for PS3 lol.
And Sony not assuring any exclusive titles from third partys. Looks like they re doing a lil bit like Nintendo with their gamecube, relying too much on their first partys ( which are inddeed great ).
Anyway I hope to see more new IPs like Bayonetta &etc.

Red_Eyes
10-09-2008, 12:03 PM
It was expected.

OG_Monkey
10-09-2008, 03:46 PM
just one thing: if the 360's online makes PS3's online look like shit in this game, I'll fucking stab a kitten in the eye!
http://i199.photobucket.com/albums/aa188/shmookins/emos/200772722485152289.gif

I'm still pissed as fuck for the garbage Amega online standard shitfuck of an excuse they call online for PS3's Tekken....

what you mean?

OmniCloud
10-09-2008, 03:48 PM
Yes I agree with you VG , but wat is really shameful is the way they re not communicating and kinda lying.
http://i36.tinypic.com/2e0pg5d.jpg
And the game is in development since 2005. they d better not screw up the online play and all the stuffs they re going to add.
Maybe we' ll get a DOA for PS3 lol.
And Sony not assuring any exclusive titles from third partys. Looks like they re doing a lil bit like Nintendo with their gamecube, relying too much on their first partys ( which are inddeed great ).
Anyway I hope to see more new IPs like Bayonetta &etc.Yeah, but look at Nintendo now, it's not exactly a good breeding ground for 3rd parties--but Ninty is like--"oh, well u guys are too late! we told you it would be hot!" lol...

now they don't really need anyone's help, Sony could possibly end up in a similar position with this plan if they can increase they're studios enough. And seriously, would we be starving for RPG's if Sony would just get Factor 5 and Atlus or something as a studio? Sony spit out Legend of Dragoon back in the day too. It just seems like first party titles, almost always are some of the best games on the market, if not first party-then exclusives.

Black Dragon37
10-09-2008, 08:10 PM
Shit!!!! of all the news I didn't want to hear about TeKKen, what the fuck! So now after the make this game on a modified cell processor which means they game could be released on PS3 whenever they feel like it, are they really gonna hold back the game to make a 360 version. This is really fucked up.They're not holding back the game to make a 360 version. They're holding it back because the T6BR arcade just came out.

It would've come out in the autumn 09 if it was PS3 exclusive anyway.

Z
10-10-2008, 08:15 AM
what you mean?
T5 online was http://i199.photobucket.com/albums/aa188/shmookins/emos/93a594c3351f1251b319a8a2.gif
that means bad. really bad.

They're holding it back because the T6BR arcade just came out.

I think the arcade version came out eather late last year or early this year. I think it has been in arcades for at least 6 months. also, one of the PS2 Tekkens actually released before its arcade ersion (albite by only a few weeks if not days). I don't know what is keeping them. what I know is that T6 should've been out for months. and it should've looked better. guess they are holding back for future releases...

Hisham
10-10-2008, 08:19 AM
^The arcade version came out on November 26th.

This new version isn't out yet though. And I am pretty sure they thought it through this time around though. Tekken 5 on the PS2 was based on the first version and you couldn't get the second arcade version (Dark Resurrection) on consoles (not including the PSP) untill this gen on PSN. This time they decided to just release the updated version of Tekken 6 (Bloodline Rebellion) instead of releasing the current verison that has balance issues and then releasing another one later (or making us pay for this new version via patch).

They are basically doing what Capcom is doing for SFIV, but a lot slower. SFIV for the consoles is gonna be like the next revision of the game where they fix up some glitches and shit and perfect the current engine.

Z
10-10-2008, 09:39 AM
^The arcade version came out on November 26th.
is that this year or last? also, wasn't it released for Japanese arcades first?
I'm counting by the very first arcade version out.

Segitz
10-10-2008, 12:32 PM
is that this year or last? also, wasn't it released for Japanese arcades first?
I'm counting by the very first arcade version out.

This year is gonna be hard, if it already is released^^

OmniCloud
10-10-2008, 12:52 PM
Tekken died Tag Tournament;) After that, it was just rehashes..Didn't innovate enough to keep me interested. At least Capcom never put a 4 on all there SF games before now, but nothing could properly be called SF4! lol...

Tekken 3 is the pinnacle of the series, and I don't ever bother with it anymore...

especially with SC4 and SF4 in the game now.

Black Dragon37
10-10-2008, 01:04 PM
I think the arcade version came out eather late last year or early this year. I think it has been in arcades for at least 6 months.That's the original T6.

I'm talking about T6BR. Which isn't even out yet.

also, one of the PS2 Tekkens actually released before its arcade ersion (albite by only a few weeks if not days). I don't know what is keeping them. what I know is that T6 should've been out for months. and it should've looked better. guess they are holding back for future releases...The last time they released a Tekken game onto console (T5) after a very short period of time in the arcades (4 months, to be exact), arcade owners got PISSED.

Namco aren't about to make the same mistake twice.

yoshaw
11-06-2008, 03:51 PM
Some new images :)

I think they have improved some textures. Am I wrong? :/

arthur
11-07-2008, 06:36 PM
Tekken died Tag Tournament;) After that, it was just rehashes..Didn't innovate enough to keep me interested. At least Capcom never put a 4 on all there SF games before now, but nothing could properly be called SF4! lol...

Tekken 3 is the pinnacle of the series, and I don't ever bother with it anymore...

especially with SC4 and SF4 in the game now.i dont think so, yup there are moves that are ripped shamelesly from VF and DOA, but each iteration has come with something new, i liked the position change in tekken 4, and the dimension of the game that it brought out. in tekken 5, they made the game faster, and a bit easier to play, but the core gameplay was still as good, come rain come sunshine, these guys have been consistent.

one thing i cannot understand is why on earth every time a game goes multiplatform, people have to go on and say something negative (i hope you realise this isnt hitting out at you)

Some new images :)

I think they have improved some textures. Am I wrong? :/
i have loved this title ever since i saw the combo demonstrations on youtube

OmniCloud
11-07-2008, 11:51 PM
That maybe the case, but I haven't seen it here too much Arthur--bottom line, Tekken doesn't suck, but if your a PS gamer, you've no doubt played it for thousands of hours already and little nuances aside--it's still the same thing we've been playing since Tekken 3 lol...so to a seasoned player--well it does suck. Newcomers may enjoy it, or perhaps you'll buy it for the updated visuals.

Do you even have Tekken 5--because I do, and it's tekken 3 recoated.

SC4 is mutlplatform who cares? Fighting games are all about the controller, doesn't really matter what platform your on since graphics aren't a huge factor. Tekken has just died down a lot and never recouped. Partly because of the genre in general, and because it hasn't made any drastic changes since the 90's to it's gameplay.

Are you gonna say the same thing about DMC4--because it went multi--and yup sucked...It was the same as previous iterations with a fresh paint of coat, and the paint wasn't even that fresh;)

And how dare you mention DOA and VF in the same sentence?!! Blasphemy!!! Your are not a true fighting gamer my son;)

arthur
11-08-2008, 01:31 PM
That maybe the case, but I haven't seen it here too much Arthur--bottom line, Tekken doesn't suck, but if your a PS gamer, you've no doubt played it for thousands of hours already and little nuances aside--it's still the same thing we've been playing since Tekken 3 lol...so to a seasoned player--well it does suck. Newcomers may enjoy it, or perhaps you'll buy it for the updated visuals.

Do you even have Tekken 5--because I do, and it's tekken 3 recoated.i have put a lot of time into it, not as much as i played tag, or 4, but i have definately put a lot of time in it.

off topic, tekken is no different from any game out there that appears to be a sequel, DOA and even VF havent evolved as much, in fact the biggest evolution was DOA 2 with the environments and the counter system. but every other game, halo, MGS, DMC, NG, SC3, SC4 GoW, god of war, they have all stuck to the tried and tested, each JRPG, they have all stuck to basics. i really dont see why tekken should be an exception.

SC4 is mutlplatform who cares? soul calibur isnt the exclusive fighter that Sony hardcores yearned for, it was tekken, and frankly pseaking, i am talking from a point of having gone round the net and seen what people have had to say

Fighting games are all about the controller, doesn't really matter what platform your on since graphics aren't a huge factor. not really, i have gotten used to every console controller i have used, so i for one have never seen that as an issue

Tekken has just died down a lot and never recouped. Partly because of the genre in general, and because it hasn't made any drastic changes since the 90's to it's gameplay.not a whole load of games in general have, not shooters, western RPGS are the general exception

Are you gonna say the same thing about DMC4--because it went multi--and yup sucked...It was the same as previous iterations with a fresh paint of coat, and the paint wasn't even that fresh;) so too is MGS, GTA, and halo, they all play the same as past iterations, why are we so eager to bypass those

And how dare you mention DOA and VF in the same sentence?!! Blasphemy!!! Your are not a true fighting gamer my son;)both offer something different, VF i think is more "technical" as some would put it, but i play all my fighters using all sorts of juggles, and although VF is considered deeper, DOO still offeres the best defensive gameplay of any fighter i have touched, thats ever since DOA 2 came out

OmniCloud
11-08-2008, 04:14 PM
Well MGS is about story, cut-scenes, and the controls were actually very different from past games...out of the three, I'd say it played the least the same:huh:

In was more a fan made game to MGS fans tbh, with a trip down memory lane.

don't get me started on GTA--just know I think it was rubbish. And Halo doesn't need to change much to please it's fans, just have a different story every time.

Tekken is no exception, just saying I'm tired of it because they're better fighters out there and Tekken's juggle system is not as fun or appealing as it once was. It's not the prettiest fighter out there, not the deepest, what it is? It's tekken--you may have gotten that response around the net because pS gamers are generally tired of it. Or because they're just a bunch of childish fanboys who want everything all on there consoles--"give me the precious!!" lol...

BUt yeah, other games are not even in the same boat. How can you compare God of War or a FF game to Tekken? There not in the same genre, they offer so much more variety in terms of gameplay that the comparison is a bit flawed I think. Besides that there's not 6-7 Gears of Wars or God of Wars and each FF is a tale of a story fist and foremost--the most important aspect of RPG, which is DIFFERENT every iteration. Fighters to fighters--Tekken is just not at the top of the heap anymore, no matter what console it's going to.

Hisham
11-08-2008, 07:58 PM
I'll be getting this, but I don't like overly juggle happy gameplay. Which I why 3D fighter wise, I like VF and SC better than anything. And why Tekken Tag was the last good Tekken.

And I don't like DOA4 either, but that is because they made some stupid design choices from DOA3.1. You can't capatalize on stuns, guard breaks or even the parry counters properly in DOA4.

But whatever, I'll be getting the game, only because I have heard some people say that this game (well the first Tekken 6) is the best tekken since Tag so we'll see about that.

Black Dragon37
11-08-2008, 09:30 PM
I heard the opposite - it's actually less deep than Tekken 5. That's saying something.

You are spot on about DOA4 as well. Despite its potential, it has some really bad design.

And I see SC4 as almost as bad as SC3. Damn, Soul Calibur is a pretty inconsistent series.

Hisham
11-08-2008, 09:49 PM
SC4 has been the best since SC1 in the little I played of it. I never really got to deep into SCIV, admitly, but I never really got that deep into SCIII before I figured out how shit it was.

And I heard the stuff about Tekken from players at my local arcade, I dunno how relaible they'd be.

Black Dragon37
11-08-2008, 09:57 PM
The thing about SC4 is that it's like Tekken 4: great ideas put unto paper and in practice, but not well done.

For example, Soul Gauge damage is unevenly distributed. Then there's the throws.

Then there's the "Special high" glitch, where any high attack (even a throw) can beat a crouching attack. Now, I have my qualms about the lack of priority in the Soul Calibur series, but none of the previous SC games had this glitch. Which hasn't been fixed.

While it doesn't mean I don't enjoy it, it's why I find it almost as poorly executed as SC3.

Which makes SC3:AE still the best SC game in the series so far, SC2 coming a very close second.

Z
11-08-2008, 10:28 PM
is it just me or do others find the repetition in figthing moves over the years really boring? you don't have to change the mechanics, controls or anything. just change how the blow is actually delivered. for example, you have a basic punch. you can still have a punch that takes exactly the same time, does the same damage and every thing else but it looks different. just to freshen things up a bit. and the animations need a lot of smoothing up. I think the simplest things to change are the throws. it is getting old seeing the same exact through for over a decade...

is that too much to ask?

Black Dragon37
11-08-2008, 11:08 PM
I dunno what you're asking for, since your request has already happened.

Mostly.

OmniCloud
11-09-2008, 12:15 AM
The thing about SC4 is that it's like Tekken 4: great ideas put unto paper and in practice, but not well done.

For example, Soul Gauge damage is unevenly distributed. Then there's the throws.

Then there's the "Special high" glitch, where any high attack (even a throw) can beat a crouching attack. Now, I have my qualms about the lack of priority in the Soul Calibur series, but none of the previous SC games had this glitch. Which hasn't been fixed.

While it doesn't mean I don't enjoy it, it's why I find it almost as poorly executed as SC3.

Which makes SC3:AE still the best SC game in the series so far, SC2 coming a very close second.yeah, there are a lot of bugs, and it hurts the gameplay. There's also a few balance issues. And I hate how online is so easy to cheat with characters like Sophie because it's harder to block low online.

I don't know if Online will ever come close to matching a 2 players on the couch, but yeah I've grown tired of it after about getting to level 70 or 80 or something...

Black Dragon37
11-09-2008, 12:33 AM
SC4's online is shit.

VF5 so far has the best online performance (but ironically has the worst online functions).

Hisham
11-09-2008, 12:42 AM
GGPO beats everything in terms of fighting games online.

So STHD is probably gonna end up being the best online on consoles being based on GGPO anyways.

OmniCloud
11-09-2008, 04:04 AM
If you get someone with a good connection it's pretty good though...Me and Hisham and some good matches on PS3;) No lag...But yeah, the rank system is garbages because there's no telling what type of match you'll have, even if both connection readers are at the max.

We'll see how Street Fighter 4 does online--should be fun

Red_Eyes
11-09-2008, 05:26 PM
Was SF4 confirmed to have online?

Z
11-09-2008, 05:53 PM
I think it is a given. it would be extremely stupid and a missed opportunity if they didn't offer it- unless they want to exploit DLC...

Hisham
11-09-2008, 07:29 PM
Was SF4 confirmed to have online?

Confirmed a LONG time ago. Like in March or something. Some Xbox fighting games like Capcom vs. SNK 2 and the Street Fighter Aniversary Collection had online as well. So it is pretty much a given that they are gonna include online with any new fighter they make.

Especially with them licensing the GGPO netcode and all.

Red_Eyes
11-10-2008, 04:20 AM
Confirmed a LONG time ago. Like in March or something. Some Xbox fighting games like Capcom vs. SNK 2 and the Street Fighter Aniversary Collection had online as well. So it is pretty much a given that they are gonna include online with any new fighter they make.

Especially with them licensing the GGPO netcode and all.
Great then.

arthur
11-10-2008, 04:20 PM
Well MGS is about story, cut-scenes, and the controls were actually very different from past games...out of the three, I'd say it played the least the same:huh: how different is that from the addition of a counter button, and a hold button in DOA 2, from DOA?
we seem to be taking about different things, changing the controller setup without a change in gameplay mechanics is similar to you and me changing clothes, different on the outside, very liittle change on the inside

don't get me started on GTA--just know I think it was rubbish. and thats your opinion, there are millions out there who like it. as for me, i just say, it isnt that much my type of game, maybe if i play it more, ill get it

And Halo doesn't need to change much to please it's fans, just have a different story every time. no different from any game with a campaign, is it???

Tekken is no exception, just saying I'm tired of it because they're better fighters out there and Tekken's juggle system is not as fun or appealing as it once was. i think they have done a lot to try and mix it up, you can definately do new juggles, but to each his own.

It's not the prettiest fighter out there, not the deepest, what it is? It's tekken--you may have gotten that response around the net because pS gamers are generally tired of it. Or because they're just a bunch of childish fanboys who want everything all on there consoles--"give me the precious!!" lol...i got that talk when it went multi, not only on this site, but froma whole number of sites, the same happened to DMC, and even FFXIII where most people now say they prefer versus. for me, myviews havent changed, you were there when i said i loved tekken, and i still love it, regardless of what console it is on

BUt yeah, other games are not even in the same boat. How can you compare God of War or a FF game to Tekken? There not in the same genre, they offer so much more variety in terms of gameplay that the comparison is a bit flawed I think. Besides that there's not 6-7 Gears of Wars or God of Wars and each FF is a tale of a story fist and foremost--the most important aspect of RPG, which is DIFFERENT every iteration. Fighters to fighters--Tekken is just not at the top of the heap anymore, no matter what console it's going to.boss, it was an analogy, they dont have to be the same, just offer something similar to back up the argument, in this case, it suffices

And I don't like DOA4 either, but that is because they made some stupid design choices from DOA3.1. You can't capatalize on stuns, guard breaks or even the parry counters properly in DOA4.not a game for everyone, neither is tekken or VF

Hisham
11-10-2008, 04:51 PM
What I was saying is that DOA4 isn't the best in the series. I enjoy the DOA series (from 2 onwards) but 4 took a step back. DOA3.1 is still the best in the series, all they need to do is nerf the cartwheel and add online play and the majority of good DOA4 players would move back to 3.1.

VF has gotten better with every iteration with the exception of 3 (which was just different) and Tekken was getting better with every iteration untill 4. After that, Tekken 5, and T5:DR weren't that great IMO. Which is why I personally am not really looking foward to it. I will buy it regardless, but not on launch probably.

The thing is, juggle happy games tend to fall off my radar rather quickly because I don't like to memorize long combos. I'd rather get to the strategy portion of the game quicker, and having to learn launchers, relauchers and 10 hit combos which have strict timing. This is why more traditional 2D fighters like Street Fighter and KOF have always been my favourite fighting games because of the emphasis on strategic gameplay (such as spacing, controlling space, and such) rather than having too much flash thrown in.

Black Dragon37
11-10-2008, 05:19 PM
But combos are part of the strategy. My problem with T5, DR and 6 onwards is that's all they have - space, whiff, punish (with long-ass combo), wash, rinse, repeat.

If the series had more than that, I'm sure none of us would be complaining about it. Which is why I want VF5R on console.

OmniCloud
11-10-2008, 06:41 PM
I would love VF5 with online man;) PS3 got screwed on that one, fanbase wasn't there I guess...

@Arthur--you don't have to do a study to know that fans prefer when a game is exclusive. When a game is exclusive it's automatically associated with being a game tailored to your system, therefore being better. DMC4 doesn't help either, and it's a far cry away from the original demo, and looks sub-par to say the least. Now your going to have even more fans pissed when games go multi because of the perception that the game won't be as good because of PS3's Hardware package.

Much the same happened for FF13. SE themselves hyped it up as a standout PS3 title, showcasing how to take advantage of Cell and of course using the blu-ray to the fullest. Once again, people are doubting the game will live up to it's potential if developed for 2 consoles at once, especially when PS3's a bit more cutting edge. Overall, I'm not too impressed with either FF game because I'm starting to get tired of cookie-cutter stories, and gay protagonist, but there's no doubt many of Sony's exclusive games have a little edge over other systems when it comes to how they look. (Uncharted/R&C/Killzone/GT and more than likely GoW) FF13 & Versus is supposed to be one of those games also. Multiplatform news simply puts doubt into communities. Much the same as people think GTA4 would've been better if developed for PS3 first then ported.

Tekken however IMO is just not up there anymore regardless of multiplatoform news. I honestly think people are tired of it as fighting game genre sales have decreased. It's the age of First/Second/Third person shooters and casual/party experiences--at least that's why hot right now.

Hisham
11-10-2008, 07:07 PM
Exactly my point Blackdragon. If you have to memorize several juggles and such, there is a harder barrier to get to the actual strategic portion of the game. In a SF game, all you really need to know is basic cancels and know how to punish stupid stuff, some block strings (which I ususally make up as I go along) and knowing how to tick throw. There is the more complicated combos, but most of them are extremely situational and hard to pull off so you usually are just using your easiest combos for the situations you are in. Execution should ususally be kept to a minimum IMO. Having combos is fine, but revolving around them is not IMO. That is the reason why I don't really like the Marvel vs. games or the Guilty Gear games.

arthur
11-11-2008, 04:49 PM
What I was saying is that DOA4 isn't the best in the series. I enjoy the DOA series (from 2 onwards) but 4 took a step back. DOA3.1 is still the best in the series, all they need to do is nerf the cartwheel and add online play and the majority of good DOA4 players would move back to 3.1.i think it was a step forward, they added more moves, and made timing on counters that much harder, and for siomeone like me who is a gamer who likes challenges, that was well welcome. apart from that, they went on and changed the players a bit, like jann lee (my fav character) became more powerful, but that also meant that there was more time for opponents to perform moves if they blocked. to me, it is the best in the series. as for DOA3 it was great, thoroughly enjoyed it

VF has gotten better with every iteration with the exception of 3 (which was just different) and Tekken was getting better with every iteration untill 4. 4 offered something different, and i liked it for that, although i was pretty slow in adopting to the changes, but once i got the hang, boy it was damn enjoyable, and the options one had were immense

After that, Tekken 5, and T5:DR weren't that great IMO. Which is why I personally am not really looking foward to it. I will buy it regardless, but not on launch probably.tekken 5 took us back to where tekken 3 was, in as much as it is different, there are a lot of things that reminded me of tekken 3, which is still one of the best fighters i have played, what i think pissed me off, was the fact that namco tried so much to make the game easier to play, button mushing which was a rarity in tekken was now an in thing, other than that, it was a good fighter as any on the market. it excelled at what it did, and i appreciated it for that

The thing is, juggle happy games tend to fall off my radar rather quickly because I don't like to memorize long combos. I'd rather get to the strategy portion of the game quicker, and having to learn launchers, relauchers and 10 hit combos which have strict timing. This is why more traditional 2D fighters like Street Fighter and KOF have always been my favourite fighting games because of the emphasis on strategic gameplay (such as spacing, controlling space, and such) rather than having too much flash thrown in.i think that ten hits are things that every good player.....not great, good player can block even after viewing the combo twice, and in DOA, most people know what the combo starters are since almost every one thinks the same at the basic level, so it is something that a lot of people are wary of.
after that, it comes to how clever you are, how fast you think, or how great your timing is, or a combination of all those factors with luck tossed in

@Arthur--you don't have to do a study to know that fans prefer when a game is exclusive. When a game is exclusive it's automatically associated with being a game tailored to your system, therefore being better. DMC4 doesn't help either, and it's a far cry away from the original demo, and looks sub-par to say the least. Now your going to have even more fans pissed when games go multi because of the perception that the game won't be as good because of PS3's Hardware package. a lot of people have that perception, but it remains just that, perception.

Much the same happened for FF13. SE themselves hyped it up as a standout PS3 title, showcasing how to take advantage of Cell and of course using the blu-ray to the fullest. Once again, people are doubting the game will live up to it's potential if developed for 2 consoles at once, especially when PS3's a bit more cutting edge. again, the game i think is being developed first on PC, and being ported later to consoles, thats the information i got from a guy you and i both know to be really great at industry news by the name of kenny k. so it was never developed on the ps3 hardware from the ground up, plus i think that your last comment is unwarranted, seeing that very few titles ported from ps3 to 360 have had issues. but that is an debate for another day, and another forum

Overall, I'm not too impressed with either FF game because I'm starting to get tired of cookie-cutter stories, and gay protagonist, but there's no doubt many of Sony's exclusive games have a little edge over other systems when it comes to how they look. (Uncharted/R&C/Killzone/GT and more than likely GoW) FF13 & Versus is supposed to be one of those games also. Multiplatform news simply puts doubt into communities. Much the same as people think GTA4 would've been better if developed for PS3 first then ported. and how wrong they are, GTA got crazy reviews across all platforms, it was critical acclaim, and i think also shows the hypocrisy that has crept into forums

Tekken however IMO is just not up there anymore regardless of multiplatoform news. I honestly think people are tired of it as fighting game genre sales have decreased. It's the age of First/Second/Third person shooters and casual/party experiences--at least that's why hot right now.as i usually say, it is about me and how i enjoy a game, if i was the only one that got a game and enjoyed it, i will be satisfied

Hisham
11-11-2008, 05:31 PM
i think that ten hits are things that every good player.....not great, good player can block even after viewing the combo twice, and in DOA, most people know what the combo starters are since almost every one thinks the same at the basic level, so it is something that a lot of people are wary of.
after that, it comes to how clever you are, how fast you think, or how great your timing is, or a combination of all those factors with luck tossed in

But you still have to know how to do the combos youself to compete against higher level people. If you can't capitalize on an opening as good as your opponent, then most likely you will lose. If you take 2 people, one who has a better fundemental grasp of fighting games in general, and one who has better execution on moves, in Tekken/DOA/whatever juggle happy game, the person with the better execution will win more. With those games, you can't win on mindgames alone. YOU have to get past that execution barrier to actualy compete (and by this, I am talking about on the highest level of fighting games, like tournements with cash prizes). I view a game based on how fast I can get to the highest level of gameplay and how good it is when it gets to that level. Tekken, DOA and even VF have the game problem with getting there that kills the experience for me.

Soul Calibur makes it much easier to get to that level. And while SC3 was horse shit, the rest of the Soul series games were really good.

And once again, this is why I like Street Fighter. Hell, you don't even have to use special moves to beat somebody in that game. Some well placed normals and you can drain a whole bar on pokes. Especially with characters like Dhalsim in SF2.

Black Dragon37
11-11-2008, 05:47 PM
i think it was a step forward, they added more moves, While taking out other moves...

and made timing on counters that much harder,No. They didn't. Why does everyone assume that?

arthur
11-11-2008, 06:11 PM
While taking out other moves...and it isnt the first title to do that

No. They didn't. Why does everyone assume that?maybe because it is true :devious:

Black Dragon37
11-11-2008, 06:30 PM
Except it's not. The only time the counter window got tightened was in the demo at X05. It was reverted back on the retail version.

arthur
11-11-2008, 06:36 PM
[QUOTE]But you still have to know how to do the combos youself to compete against higher level people.i simply dont use them, if i try it once and it gets blocked or countered, or even sidestepped, i simply use juggles, and individual moves, in fact, thats where i start from

If you can't capitalize on an opening as good as your opponent, then most likely you will lose. If you take 2 people, one who has a better fundemental grasp of fighting games in general, and one who has better execution on moves, in Tekken/DOA/whatever juggle happy game, the person with the better execution will win more.not neccesarily, you may have better excecution, but most of the people i have played with that sort of talent, generally dont have a lot going on for them. you stop some of those moves, close those openings, and they fall apart. as a rule, i generally try to block a lot, and counter as often, sometimes leaving an open counter to leave you guessing, or something i could easily sidestep just for the plain reason that i can.

in the long run, you will play the game the way i want you to play, rather than the weay you would rather play it, i think one has to have both, great excecution, and great understanding. but if you asked me, i would rather have better understanding, you are always going to have an edge in manipulating openings, and i have played a lot of gamers where the match was decided on openings, and an understanding of when to do what.

With those games, you can't win on mindgames alone. YOU have to get past that execution barrier to actualy compete (and by this, I am talking about on the highest level of fighting games, like tournements with cash prizes).i actually know of some great players that dont go to tourneys, on topic, on such, you need both understanding and execution.
i have a buddy that plays in tourneys, and he will get to venues early just to see people sparring, watch opponent matches, and even let them win the first rounds just to get an idea. at the end of the day you need both

I view a game based on how fast I can get to the highest level of gameplay and how good it is when it gets to that level. Tekken, DOA and even VF have the game problem with getting there that kills the experience for me.i think that people have to work to get there. in tekken it has never been easy, you have to put time in constructing juggles, take time to try and get to know your character and try and use as many moves as possible so as to avoid being easily read. and the fact that it is a harder game to learn is a challenge i relish every time i get to try and master a character.

as for DOA, its easier to play, but just as hard to master.
as for VF, i think it speaks for itself

Soul Calibur makes it much easier to get to that level. And while SC3 was horse shit, the rest of the Soul series games were really good.thats not a title i play a lot of, but i have played a bit of SC4

And once again, this is why I like Street Fighter. Hell, you don't even have to use special moves to beat somebody in that game. Some well placed normals and you can drain a whole bar on pokes. Especially with characters like Dhalsim in SF2.the same would apply in any game, its just not as fun

arthur
11-11-2008, 07:01 PM
Except it's not. The only time the counter window got tightened was in the demo at X05. It was reverted back on the retail version.
you are making rather bold proclamations that i doubt you will be able to back up

However, DOA4 has toned down this system significantly by narrowing the window in which you can counter an attack, forcing anyone who wishes to use this system to actually time their counter with a high degree of precision. Counters aren't the be-all and end-all of the game any more, not only because they're harder to pull off, but because you can also reverse a counter and deliver an incredibly powerful attack to your staggered opponent - which makes reliance on them into a risky proposition against a decently skilled player.http://www.eurogamer.net/article.php?article_id=62625&page=2

you could also read the IGN review if you have time, otherwise, your views and my views are really plain opinions

Dead or Alive 4 addresses every issue thrown at the previous iterations in the series with varying degrees of success, tackling everything from the counter system to cancels, the ground game, blocks, and interactions with the environment.

Dead or Alive 4 addresses every issue thrown at the previous iterations in the series with varying degrees of success, tackling everything from the counter system to cancels, the ground game, blocks, and interactions with the environment.
http://xbox360.ign.com/articles/678/678269p1.html
http://xbox360.ign.com/articles/678/678269p2.html
http://xbox360.ign.com/articles/678/678269p3.html

Hisham
11-11-2008, 07:15 PM
While taking out other moves...

No. They didn't. Why does everyone assume that?

People assume that because Itagaki said he'd make the counter timing more strict. In the end, it stayed the same (like 16 frames or something) but the game sped up so it gives the illusion you have a smaller time to counter. It is the same time, just the speed gives you that illusion.

Arthur, take this to DOAcentral forms, most of the hardcore fans agree with what I have been saying, and they have tested the active frames of the counter and it is the exact same as DOA3. Places like IGN and Eurogamer have no clue what they are talking about in regards to fighting games like 90 percent of the time. They are just blabbing off at the mouth on what Itagaki said he WOULD include. Doesn't mean it is in the final version.

And your acting like you can shut down people 100 percent of the time. I assure you in T5:DR, people like Heihachi and Devil Jin will take off 30 to 50 percent off of one mistake.

Red_Eyes
11-11-2008, 07:17 PM
it's no fun to go online in tekken 5 dk and you punch once, the other guy do 10 hit combo or air juggle and land you on the ground, then do a kick to bounce you off and continue another 10 hit combo or air juggling until you die. I don't see any strategy in that. that is not skill. that is just memorization. that is why tekken is stupid now a day. games like street fight is where the real skill is. no cheap ass 10 hit combos. tekken developers might as well create a fighting game where you press a button and the other guy just die. that's how cheap combos + air juggling in tekken are.

Hisham
11-11-2008, 09:44 PM
it's no fun to go online in tekken 5 dk and you punch once, the other guy do 10 hit combo or air juggle and land you on the ground, then do a kick to bounce you off and continue another 10 hit combo or air juggling until you die. I don't see any strategy in that. that is not skill. that is just memorization. that is why tekken is stupid now a day. games like street fight is where the real skill is. no cheap ass 10 hit combos. tekken developers might as well create a fighting game where you press a button and the other guy just die. that's how cheap combos + air juggling in tekken are.

It isn't that it doesn't require skill because it is pretty hard to pull off those combos. It is just that I think the ideal fighting games should focus less on execution (not saying it should delive into smash territory) and more on the actual mindgames.

I liked Rival Schools/Project Justice for this reason because even though they had air combos, I could pull them off because they weren't hard. Tatsunoko Vs. Capcom is looking to be the same in terms of flashy gameplay with easy execution and combos.

Black Dragon37
11-11-2008, 09:56 PM
you are making rather bold proclamations that i doubt you will be able to back upFunny that. See, unlike the reviewers and critics who reviewed the game, we compared the amount of time the counter window is open in DOA4 to the amount of time the counter window is open in DOA3, and DOA2.

In all 3 games, the window was 30 frames, 22 of them active.

All 3 games.

You fail to realise that even reviewers can be ignorant. I mean, they are casual gamers who write for casual gamers. The hardcore gamers, especially of fighting games, go further than that.

Which is why I'm stick of this assumption that the window was tightened. It wasn't.

Hisham
11-12-2008, 02:20 AM
Are you sure it is 22 active frames? I remember hearing 16.

This was like 2 years ago though so I am probably screwing up the numbers.

OmniCloud
11-12-2008, 06:58 AM
When SF comes out (And if LBP ever stops sucking away all my gaming time), I doubt I'll ever touch SC again? Anyone up for some "final" matches this week?

Black Dragon37
11-12-2008, 10:58 AM
Are you sure it is 22 active frames? I remember hearing 16.That was the X05 demo, which ironically is the version we preferred.

We don't like the fact that the retail version didn't tighten the counter window (along with other issues) either.

arthur
11-12-2008, 04:58 PM
People assume that because Itagaki said he'd make the counter timing more strict. In the end, it stayed the same (like 16 frames or something) but the game sped up so it gives the illusion you have a smaller time to counter. It is the same time, just the speed gives you that illusion.the game plays at the same pace, its neither faster nor slower to DOA3

Arthur, take this to DOAcentral forms, most of the hardcore fans agree with what I have been saying, and they have tested the active frames of the counter and it is the exact same as DOA3. i am a member of the site, i used to go there often, these days not that much.
but that said and done, to do such a test would mean that you have the resources and equipment available, you have the knowhow to go on and get the results.
do most of these people have this? i doubt it, if i went there today and asked how they arrived at their results, i will get answers with no real backing, and no documentary evidence to support it.

am i saying that they are wrong? hell no, i am just saying that i find it hard to beleive someone, anyone for that matter for the mere fact that they said something while they cannot come up with any backing to prof their theories right or wrong.

Places like IGN and Eurogamer have no clue what they are talking about in regards to fighting games like 90 percent of the time. They are just blabbing off at the mouth on what Itagaki said he WOULD include. Doesn't mean it is in the final version.reviews are all opinions, and a review any review for that matter is the way the reviewer viewed the game. for me, i l9ike IGN reviews, they have to date never let me down, and as for eurogamer, im not that big a fan, but one thing they share is the fact that whether or not a reviewer likes a game or not, they have been proven to have gone on and done a lot of research on the games before they do the review, or a comparison for that matter.

IGN rarely does as many comparisons as they did in the first year the ps3 was out and a few months after that, but eurogamer still has them. they compare everything from graphics to framerates, and in this occasion frame comparisons. they have been known to be pretty accurate to a point that they can go on and show how they did something and how they came with the results (GTA IV anyone?)

so you can see why i will take their word over whata few members in a forum will say even though most of the people who own the title say the timing got tighter. and yes, i own DOA 4

And your acting like you can shut down people 100 percent of the time. I assure you in T5:DR, people like Heihachi and Devil Jin will take off 30 to 50 percent off of one mistake.i think i have kept the discussion civil, i have given my reasons and behind my support for them.

as for tekken, even in tekken 3, you could get some great juggles to get anything like 30 - 35% of an opponent with jin, heihachi, gun jack or even paul phoenix or forest law for that matter.

there is that element in DOA, and VF, and truth be told, you can do the same in SC IV

Funny that. See, unlike the reviewers and critics who reviewed the game, we compared the amount of time the counter window is open in DOA4 to the amount of time the counter window is open in DOA3, and DOA2.

In all 3 games, the window was 30 frames, 22 of them active.

All 3 games.

You fail to realise that even reviewers can be ignorant. I mean, they are casual gamers who write for casual gamers. The hardcore gamers, especially of fighting games, go further than that.

Which is why I'm stick of this assumption that the window was tightened. It wasn't.read my comments above, you will see the school of thought that i come from.

i am not going to call reviewers ignorant, and i am not someone that overly analyzes frames for this move or that, i gain experience from gameplay time, and i learn to get better as time passes.

but one thing i will do is i will take a proffesional's word over someone unproven, particularly when i own the title and i concur with their sentiments

Hisham
11-12-2008, 06:30 PM
The equipment needed isn't really as complicated as you are suggesting.

Here, a dude name NKI on the SRK boards is known to do all sorts of tests regarding the ports of ST, and to test input lag, all he did was this:

T8wGYtqnd1A

It is very plausable that one of the people on DOAC did the same thing. I trust the word of those people over IGN reviewers anyday.

arthur
11-12-2008, 06:47 PM
The equipment needed isn't really as complicated as you are suggesting.i never said the equipment was expensive, if anything i said one needed the equipment and the resources, that would mean collection of data and its analysis, how many people actually do this? getting variances, p values, covariance, and all other statistical data to get a good enough impression of how accurate their data is?

i can assure you not many, but that is the same scientific everyone uses, even developers to try and see what demographic their game will appeal to and what are the projected sales so as to see how much will be pumped into a game. in other words, it isnt anything proffesional, if all you do is collect data, you have to go on and analyse it to come up with a margin of error, and see whether or not the tests conducted can stand as being done to standards or not, can anyone prove this guy does that, or anyone at DOAC did that? no, people are ready to jump at anything and go on to believe it because they want to, and it doesnt matter what the majority who actually OWN the game say.

you and i have been on forums and the net so long to know the shenanigans that go around, i generally try not to get sucked into it. we live in a time and a generation where everyone is a jack of all trades, and everyone thinks they know something, sometimes everything, when sometimes they really know nothing.

Here, a dude name NKI on the SRK boards is known to do all sorts of tests regarding the ports of ST, and to test input lag, all he did was this:when he gets recognized by the gaming community, and press for doing that, i will take your word for it. reputations are earned, not given, and mine comes that much harder

It is very plausable that one of the people on DOAC did the same thing. I trust the word of those people over IGN reviewers anyday.yes, it is.
but can they show how they did it, show data, and give an in depth analysis of the data they recieved before drawing a conclusion? i doubt it.
but i am sure IGN and Eurogamer or any gamesite worth the reputation they have gained can.

and that is where i draw the line on whose data i take seriously, and whose data isnt worth my time

Black Dragon37
11-12-2008, 07:45 PM
Look man, there's even frame data released officially by Team Ninja online. DOA4's counter window frame data when compared to DOA3's frame data even says the windows are exactly the same.

arthur
11-13-2008, 04:34 PM
oh did they???
a link would be great to have, either that or you blowing smoke.

Black Dragon37
11-14-2008, 05:17 PM
http://www.deadoralive.jp/doa4/al/pdf/doa4_al-kasumi-e_on.pdf

Check the holds section. 30 frames, 22 active.

Same as DOA3.

Same as DOA2.

Jay Gee
11-14-2008, 07:52 PM
LOL @ arthurt not believing that Japan doesn't regularly give out frame data for nearly every fighting game.

Also, NKI, as well as other SRK forum posters, are recognize by that same community for what they do. That includes being tag makers, stick makers, converter makers, combo video makers, etc, they each receieve the respect they deserve. Instead of merely shooting down Hisham's valid evidence of input lag, actually go to site and find out more for yourself.

LaLiLuLeLo
11-14-2008, 08:02 PM
I'm mad he just flatly refuses to believe it after he keeps backing up his data.

arthur
11-16-2008, 02:21 PM
oh did they???
a link would be great to have, either that or you blowing smoke.

http://www.deadoralive.jp/doa4/al/pdf/doa4_al-kasumi-e_on.pdf

Check the holds section. 30 frames, 22 active.

Same as DOA3.

Same as DOA2.looks like i was wrong, i can take some correction, i had my reasons to believe what i was believing, and i gave the reasons for it.

i can appreciate your kind of reasoning, and i can live with that, we just come from different sides, and have different ideologies. will look at the link when i get the time. thanks for the correction

LOL @ arthurt not believing that Japan doesn't regularly give out frame data for nearly every fighting game.

Also, NKI, as well as other SRK forum posters, are recognize by that same community for what they do. That includes being tag makers, stick makers, converter makers, combo video makers, etc, they each receieve the respect they deserve. Instead of merely shooting down Hisham's valid evidence of input lag, actually go to site and find out more for yourself.i have a thing with gamesites and forums, there is a lot of misinformation that goes on, so i tend to debate ratrher than look for what people think they know or what they do, this site is no different

I'm mad he just flatly refuses to believe it after he keeps backing up his data.
dont we love it when people who had nothing to say or add to a discussion when people were giving out points and reasons why they had those points suddenly appear from the woodwork to add nothing?

no offense lali, but this cheering squad mentality that goes on inj this forum, makes me mad

OmniCloud
11-16-2008, 03:18 PM
@Arthur--perhaps because your always the one of the receiving end of the backlash:huh:

lali brought out a great point. People are providing you with data and your simply ignoring it because it doesn't come from a professional?

ummm disrespectful? Making IGN writers to be so far ahead of our own opinions (though many have been playing games far longer than any of the writers on these sites)

It's the same thing that keeps popping up in all your post. No one cares about your debating habits, or your need to find "substantial information" over the word of a fellow user. But do it in a respect way. That's what Lali was bringing out, and you being a jackass to his post only assures you lack humility and will only take correction if someone gives you a link to some "professional content".

Don't know what forums you post on, but this is a community, where we try to respect each other and many friendships have been formed. If your here just to talk about games or just debate with people, you probably won't like it too much here.

And your assumptions about why some people on the forum disliked Tekken was once again coming from what you gathered on other forums. It had nothing to do with it going multiplatform, nothing to do with fanboysim, I and a few others have simply gotten bored with the game. Instead of first realizing this, you automatically start debating about other genres and trends that you've experienced with exclusive games. You can debate all you want, but without some type of humility--people will just look at you as being arrogant, and usually develop apathy towards your post.

curryking1
11-16-2008, 07:35 PM
Omni, can I be one of your disciples? ;)

arthur
11-17-2008, 04:21 PM
@Arthu[/B]r--perhaps because your always the one of the receiving end of the backlash:huh: am i? or do you just want to belive that?

lali brought out a great point. People are providing you with data and your simply ignoring it because it doesn't come from a professional? yup.
but i may ask, is/was there anything wrong in me taking that stance?

i dont think so, i for one have been going to that site for quite a long time, the news has been reputable, and their reviews have always pointed me the right side as to what i ought to purchase or not to purchase. apart from that, they have earned he reputation as being one of the most unbiased game sites out there. so why is there anything wrong with me believing anything they say?
we all have ideological differences omni, some will believe what their friends say, some will not, at the end of the day, its a decision we all have to live by, personally speaking, i have been misled by friends on games they enjoyed but were crappy to me. its called taste, its called opinionated difference. i can live with the fact that some people trust gamers, and some trust reviewers or sites, i have not tried to change anyones reasoning. and you know why? becasue i appreciate the differences......maybe its time you did the same.

ummm disrespectful? Making IGN writers to be so far ahead of our own opinions (though many have been playing games far longer than any of the writers on these sites)and as i said, any review is an opinion, but i trust their opinion more because they are not biased as most gamers are, and that their reviews are written on a set standard of proffesional ethics. i for one choose to think they have more clout, others dont. but its a choice, not an obligation.

It's the same thing that keeps popping up in all your post. No one cares about your debating habits, or your need to find "substantial information" over the word of a fellow user. But do it in a respect way. That's what Lali was bringing out, and you being a jackass to his post only assures you lack humility and will only take correction if someone gives you a link to some "professional content".was i rude in any way? i simply stated my stance and why i had taken it.
did i try to put anyone down? nope, unless thats what you wanted to see

Don't know what forums you post on, but this is a community, where we try to respect each other and many friendships have been formed. If your here just to talk about games or just debate with people, you probably won't like it too much here.i think you should go back and read what i wrote, how i wrote it, and the tone used. i did state out my point, and the fact that i respected the fact that many would take an opinion of a gamer, i for one wasnt full out on it. there are a few that have earned my respect because they have a proven track record that i have seen for myself.

And your assumptions about why some people on the forum disliked Tekken was once again coming from what you gathered on other forums. It had nothing to do with it going multiplatform, nothing to do with fanboysim, I and a few others have simply gotten bored with the game. Instead of first realizing this, you automatically start debating about other genres and trends that you've experienced with exclusive games. You can debate all you want, but without some type of humility--people will just look at you as being arrogant, and usually develop apathy towards your post.i think i have shown humility when it was needed, when viper gave some info in the sales thread, and even in this thread, even though i havent had time to look at what the link had.

you really should read a bit more before commenting, and i know that that is condescending, but that is all i can say.

as for tekken, read some of the posts on the thread since it went multi, you will see where i got the analysis from. particularly if you had read some of the earlier comments, or go around the net, so go on and view me as arrogant, thats an opinion you are allowed to hold, but the posts aint going anywhere bro, and they post a whole different story. maybe you should ask me how i arrive at some my decisions

OmniCloud
11-17-2008, 11:22 PM
What is an opinion of a gamer supposed to mean? So you classify a gamer/reviewer in a different category:huh: There's really no point in going back and forth, because your already blinded beyond words--at least from someone you'll never meet advising you on an internet forum.

If you can't see anything wrong with downplaying people's opinions on games, etc, or better yet automatically holding a gaming sites opinions in a higher light than people on forums then I don't know what to tell you.

People come from all different backgrounds, and have a variety of knowledge, I try my best to never assume someone knows what they're talking about more so than someone else, and you know what--I've learned a lot of things from doing it that way. Humility is always needed, especially when it comes to being respectful. Humility can also show you, that people's opinions can change. Regardless of what was at the beginning of this thread, what do people feel now about multiplatform games, Tekken? You assuming people still feel the same way, is yet again--a lack of humility or better yet common sense.

Hisham
11-18-2008, 03:11 AM
i have a thing with gamesites and forums, there is a lot of misinformation that goes on, so i tend to debate ratrher than look for what people think they know or what they do, this site is no different


And you don't doubt that that could happen to review sites as well? Misinformation comes from a lot of places, and the DOA counter window misinformation came from Itagaki saying he wanted to included tighter counter windows. The reviewers at IGN are not the most well versed people at fighting games so yeah, you should trust the word of people who play the game far more and at a far higher level than you. There is really no reason not to, unless they have been consistantly wrong in the past, I am willing to put my faith in a top tounament player over a game site reviewer any day. Especially knowing the lenghts they go to understand and create new strategies for the game.

And as for Tekken, I'll point out exactly what I don't like in high level gameplay...

RrVasfRLVBQ

Wavedashing, why the hell do you need to wave dash? Couldn't they just have made normal dashing fast enough? I mean, if you don't know how to wavedash, then you are missing a fundemetal part of Tekken's gameplay... In Virtua Fighter, the regular dashing is fast enough that wavedashing isn't needed.

In the second round, I counted 1 mistake made by Heihachi before he was down to half life, and then one more before being taken to near death.

The whiffing of launchers. I mean seriously, they attempt to launch so many times, looks weird...

I'll play the game, but it isn't as great a fighting game as people make it out to be IMO. There are better 3D fighters out there.

OmniCloud
11-18-2008, 03:40 AM
Yes VF5 being one of them--which I would own you in HISHAM!!!! mauahahahahahah...

seriously Arthur, I want to say listen to the man...but you'll probably chuck that off as more "cheerleading" I guess...

arthur
11-18-2008, 05:27 AM
What is an opinion of a gamer supposed to mean? So you classify a gamer/reviewer in a different category:huh: There's really no point in going back and forth, because your already blinded beyond words--at least from someone you'll never meet advising you on an internet forum. read between the lines, i have said that i will go to sites to shares my opinions, my views, and appreciate what others have to say. i mean, that is what i have been sayin, but for news, insider information, and anything concerning tests, i will tend to lean more towards reviewers and sites that have acquired the clout. it is a personal preference

If you can't see anything wrong with downplaying people's opinions on games, etc, or better yet automatically holding a gaming sites opinions in a higher light than people on forums then I don't know what to tell you. omni, i told you to read, and you evidently havent done that, if you look at my discussion with hisham or even black dragon, you will notice that we shared our opinions, and that we shared the reasoning behind them. and while i understood that they trusted a few gamers that they had known did their thing, i was not one that knew these people on a personal level. i did not know how good they were, and i could not verify what they did or did not do, and from that, i simply decided to trust a review site that had done me no wrong over counless years.

its nothing personal omni, its a preference

People come from all different backgrounds, and have a variety of knowledge, I try my best to never assume someone knows what they're talking about more so than someone else, and you know what--I've learned a lot of things from doing it that way. and you somehow want me to believe everything that is said on a forum. personally speaking, i have stated up there i will trust you if you have a proven track record that i can attest to, if i cant why the hell should i believe anything you say? trust and respect omni are there to be earned

Humility is always needed, especially when it comes to being respectful. Humility can also show you, that people's opinions can change. Regardless of what was at the beginning of this thread, what do people feel now about multiplatform games, Tekken? You assuming people still feel the same way, is yet again--a lack of humility or better yet common sense.dude, i dont post a lt of stuff here, but i sure do read a lot, not only in this site, but in a lot of sites. and you dont have to be a genius to view some of the things that are in this board, just go back to 2006 when this thread was started, read the first ten pages. go forward to this year when the videos started appearing on the net and the title was still considered exclusive, and compare that to the way people view the game after news came out the it was going multi. there was a huge change in the way people percieved it then and the way people percieve it now, you yourself went on to say that people will take an exclusive game to be that more special. your word, not mine.

as for humility, read what i wrote omni, and realise that communities exist because of the differences, and preferences that different people hold. i respect that, and thats the reason you will rarely ever get me trying to change anyones mind, i state mine and move on. is there lunacy, inaccuracy in any community? yes but thats because there is no utopia any where on this earth

And you don't doubt that that could happen to review sites as well? Misinformation comes from a lot of places, and the DOA counter window misinformation came from Itagaki saying he wanted to included tighter counter windows. The reviewers at IGN are not the most well versed people at fighting games so yeah, you should trust the word of people who play the game far more and at a far higher level than you. There is really no reason not to, unless they have been consistantly wrong in the past, I am willing to put my faith in a top tounament player over a game site reviewer any day. Especially knowing the lenghts they go to understand and create new strategies for the game.so what is a top tournament player?
dont think i chat to those, or even play against them even here in kenya?
you dont think we never learnt to play the game, and built our own strategies?
dont you think that these guys at the sites also play that much? i mean, they did fly someone to play itagaki before the game released, and they did bring in someone well versed with VF to go on and play them at VF5 and they did an interview with him.
as for the link, i still havent looked at it, still havent compared anything

does that classify them as not knowing what is great for fighting games? i doubt it. again, its a personal preference one will chose to have, and writing off people as not knowing anything about fighting games is bogus, particularly if you havent played them. i mean, i play a lot of games, but i dont post in any of the fan sites, does that make me any less versed with the game?



Wavedashing, why the hell do you need to wave dash? Couldn't they just have made normal dashing fast enough? I mean, if you don't know how to wavedash, then you are missing a fundemetal part of Tekken's gameplay... In Virtua Fighter, the regular dashing is fast enough that wavedashing isn't needed.that it is not needed does not preclude the fact that it is there

In the second round, I counted 1 mistake made by Heihachi before he was down to half life, and then one more before being taken to near death.same as for DOA or VF where people capitalize a lot, look at some of the VF gameplay vids on you tube, if you are lucky to get some with real good combos and juggles, its not any different

The whiffing of launchers. I mean seriously, they attempt to launch so many times, looks weird...its strategy, and the way some choose to play, i have seen so many gamers that play the game sooo differently even with the same character and all good at what they do

I'll play the game, but it isn't as great a fighting game as people make it out to be IMO. There are better 3D fighters out there.
personal preference, i like all three

Hisham
11-18-2008, 07:02 AM
When refering to top tournement players, I am talking about people like Perfect Legend (the best DOA player in North America, possibly the world) who have proven themselves in major tournaments. He posts on DOACentral and the Shoryuken forums. There are many people like this posting on Shoryuken, Tekken Zaibatsu, DOACentral, Dustloop, Calibur Forums, 8 way run, ect. They are not hard to find, and ask for tips and such. In fact, I would even say the regulars who aren't as well known as people like Justin Wong, Alex Valle, or John Choi still can give you a lot of information about the game because the community is built on bettering yourself at your specific game of choice. There will be the occasional dumbass who knows nothing, and posts complete shit, but those are really few and far between from my experiences (and I frequent the shoryuken forums as much as I frequent these forums).

And VF5 was really the only VF game that got really heavy into juggles. I mean VF4:Evo had them too, but they were a lot more situational and it was better. VF5 in a lot of ways made the game more flashier, but ended up making the games a lot more reliant on juggles. But even then, the juggles only take 20 percent usually and it isn't like 2 mistakes can make you one hit away from a loss.

DOA and Tekken both have this in common, and that is what puts VF over them (there are other things, but this is my main gripe).

Of course, in the end, I am a 2D fighter guy, and Street Fighter is my forte, so it is all based on what you like. This was a cool conversation arthur, but there is a fundemental difference in how we are gonna see things. I like mixups, buff throws, and small 3 to 5 hit combos which are easy and effective.

iKsMl6mdpXs

I'm the Dee Jay player.

LaLiLuLeLo
11-18-2008, 07:26 AM
Man that guy is such a caricature.

masteratt
11-18-2008, 08:49 AM
Good game Hisham, nearly got a perfect in the 1st round :)


(also posted this as a youtube comment and 5 star'd the vid)

arthur
11-18-2008, 04:01 PM
When refering to top tournement players, I am talking about people like Perfect Legend (the best DOA player in North America, possibly the world) who have proven themselves in major tournaments. He posts on DOACentral and the Shoryuken forums. There are many people like this posting on Shoryuken, Tekken Zaibatsu, DOACentral, Dustloop, Calibur Forums, 8 way run, ect. They are not hard to find, and ask for tips and such. In fact, I would even say the regulars who aren't as well known as people like Justin Wong, Alex Valle, or John Choi still can give you a lot of information about the game because the community is built on bettering yourself at your specific game of choice. There will be the occasional dumbass who knows nothing, and posts complete shit, but those are really few and far between from my experiences (and I frequent the shoryuken forums as much as I frequent these forums).i know of them, in fact, i used to go to you tube just to looks at how pwoplw played in the tourneys. i think mamba owned last year, dont know how the tourneys have gone of late.

And VF5 was really the only VF game that got really heavy into juggles. I mean VF4:Evo had them too, but they were a lot more situational and it was better. VF5 in a lot of ways made the game more flashier, but ended up making the games a lot more reliant on juggles. But even then, the juggles only take 20 percent usually and it isn't like 2 mistakes can make you one hit away from a loss.you can get some huge juggle moves particularly with someone like akira, or jacky. it then depends onthe power of the individual, but you can get to something like 25 - 30%

DOA and Tekken both have this in common, and that is what puts VF over them (there are other things, but this is my main gripe).depends on how you play, i can play with or without them

Of course, in the end, I am a 2D fighter guy, and Street Fighter is my forte, so it is all based on what you like. This was a cool conversation arthur, but there is a fundemental difference in how we are gonna see things. I like mixups, buff throws, and small 3 to 5 hit combos which are easy and effective.moved from those

GTShotoKen
11-18-2008, 07:53 PM
Yo Hisham, I see you still have trouble with Dee Jay's second Jackknife Maximum (down charged air kick).

OmniCloud
11-19-2008, 12:19 AM
Man that guy is such a caricature.yeah..sometimes...

Arthur--you post in excessive ways too often for me to take you seriously sometimes. With the way you break up post, I don't know if your trying to make a point or defend criticsm towards you. Either way, you still haven't proved that your capable of accepting correction. This is seriously the last time I'm gonna go point for point with this discussion as well.


Did you remember the original CG demo for Tekken 6? What happened when the actual game was showed? Backlash for the title happened long before any mulitplatform news ever surfaced. Humility would show you Tekken's 6 disapproval stems from other things besides it going multiplatform, and it may not even be the biggest one. The same scenario would more than likely fit for DMC4.

I like IGN, but your personal preference to put them on a pedestal I find quite annoying. And whether you want to admit it or not, it is personal. You automatically assumed users posting here, didn't have the same credentials and knowledge as a reviewer from IGN--because you have a tract record with them. If you were humble--you would admit you were wrong. But here you go again, making long post about what you posted, and the reasons you posted it. um... caricature.

I hate that I have to put everything in black and white, for you to slightly come to grasp with anything I say...If I didn't read your post, I wouldn't be replying to you. Through all the wording, you still are showing you lack balance in your reasoning, and if you displayed humility across the last few pages--well I must of missed it.

No one is saying that you have to believe everything someone on a forum says. see--that word again caricature;) However, striving to be objective, and lending people an ear, is a form of humility. Despite your defense, and articulate post-you've failed in doing so.

I mean what is this? Even when you say your wrong--your still not really wrong:huh:
looks like i was wrong, i can take some correction, i had my reasons to believe what i was believing, and i gave the reasons for it.

i can appreciate your kind of reasoning, and i can live with that, we just come from different sides, and have different ideologies. will look at the link when i get the time. thanks for the correction

curryking1
11-19-2008, 02:00 AM
Hisham man, you suck at Street Fighter! DeeJay is obviously your worst character.

Oh sick burn! :P

I'd take you on any day of the week. :D

Did you mean excerpts Omni? Lol :P

GTShotoKen
11-19-2008, 02:55 AM
Everyone needs to get on 2DF then so we can all get some matches together...or take turns fighting against Hisham :lol:

Hisham
11-19-2008, 03:09 AM
Hahaha, I created a thread in the forum, but nobody responded...

And Curry, if you every wanna challenge me, you have my MSN man... lol.

curryking1
11-19-2008, 03:12 AM
Oh... errr... yea... I have the flu right now... I don't think I can play... like my best I mean... yaaa..... :P

I'll get that 2DF running sometime... but other than my awesome excuse up there I'm sure we're all getting a bit busier this time of year lol.

arthur
11-19-2008, 05:32 AM
yeah..sometimes...

Arthur--you post in exacts waay too often for me to take you seriously sometimes. With the way you break up post, I don't know if your trying to make a point or defend criticsm towards you. Either way, you still haven't proved that your capable of accepting correction. This is seriously the last time I'm gonna go point for point with this discussion as well. proof is in the pudding omni

Did you remember the original CG demo for Tekken 6? What happened when the actual game was showed? Backlash for the title happened long before any mulitplatform news ever surfaced. Humility would show you Tekken's 6 disapproval stems from other things besides it going multiplatform, and it may not even be the biggest one. The same scenario would more than likely fit for DMC4. dont know what you are looking at, its the same for the KZ2 demonstration at E3 2005. people looked at the game and said they did not like what it looked like, but the hardcores were all in it for the gameplay, and while a lot of people did not like what it looked like, many still anticipated it.
aint that the same thing that happened with the halo 3 beta?

we are talking different things here omni.
plus you know i always break down posts, i did it at GR and i have always done it here.

I like IGN, but your personal preference to put them on a pedestal I find quite annoying. And whether you want to admit it or not, it is personal. You automatically assumed users posting here, didn't have the same credentials and knowledge as a reviewer from IGN--because you have a tract record with them. If you were humble--you would admit you were wrong. But here you go again, making long post about what you posted, and the reasons you posted it. um... caricature.its a personal preference omni, why would that make anyone angry?

you and i have been debating long, and while in some areas people did not take kindly to your blind Sony love, i understood where you came from, and understood that these guys had probably given you the best gaming experience.

hence the affection and affiliation, but why would that make anyone mad?
does it mean that you are a fool? hell no, it just means that you have your mind made up on what you want, and have focussed your attention

I hate that I have to put everything in black and white, for you to slightly come to grasp with anything I say...If I didn't read your post, I wouldn't be replying to you. Through all the wording, you still are showing you lack balance in your reasoning, and if you displayed humility across the last few pages--well I must of missed it. looks like i was wrong, i can take some correction, i had my reasons to believe what i was believing, and i gave the reasons for it.you ought to read before you comment, and please go back and read the way i worded my comments, and the way i explained my views instead of making a fool of yourself

No one is saying that you have to believe everything someone on a forum says. see--that word again caricature;) However, striving to be objective, and lending people an ear, is a form of humility. Despite your defense, and articulate post-you've failed in doing so.i can lend you an ear, and have been doing that. but you forget that this is a forum omni, and people here discuss their views and opinions, and that part of the community objective is to go on and speak your heart. yes we may agree, but we can also disagree.

i did not agree with hisham based on principles, he had his, and i had mine.
he had his views, and i had mine, and i understood why he did not like certain games, and he explained why he trusted fellow gamers. that was something i could live with, and if you read carefully, you will see that i simply said its down to preference. i did not try to change his mind, neither did he try to change mine, it was two gamers giving out their side of the story, same as blackdragon. there was nothing heated, in the discussion, and everyone gave some sort of link or video to support their stance.

if i were you, i would seriously read those discussions, and look at the tone of them, appreciate the views and values showed, and the maturity of the discussion, and try to understand what communities are before shouting caricature everywhere.

I mean what is this? Even when you say your wrong--your still not really wrong:huh:there can be no wrong in an opinion, can there?:closed:

OmniCloud
11-19-2008, 05:56 PM
Hisham man, you suck at Street Fighter! DeeJay is obviously your worst character.

Oh sick burn! :P

I'd take you on any day of the week. :D

Did you mean excerpts Omni? Lol :P

well i meant excessive lol, but that works too

OmniCloud
11-19-2008, 11:00 PM
Ok...Arthur I think I see the difference with how we view forums. But really, if your not here to change people's minds, even slightly--what's the point of posting:huh: Don't make changing people's mind out to be a bad thing, If I learned something from you, and my perspective changed--didn't you just change my mind?

I think forums can be much more than barren fields of opinions and information. If you don't--well we'll never see eye to eye clearly. If you do, then I think you'll understand why I'm being critical of your recent post.

VG Aficionado
11-19-2008, 11:14 PM
If you're not discussing Tekken 6, shouldn't you be making a thread in the main games section? I'm going to move the posts if you keep it like that.

arthur
11-20-2008, 05:01 AM
Ok...Arthur I think I see the difference with how we view forums. But really, if your not here to change people's minds, even slightly--what's the point of posting:huh: Don't make changing people's mind out to be a bad thing, If I learned something from you, and my perspective changed--didn't you just change my mind?but you forget, you cannot change anyones perspective on how they view things, that has to come from within them, the best you can do is post what you have.

how it influences others isnt really something in your realm, thats how communities work

KRA
12-02-2008, 08:28 PM
Gamersyde: Images of Tekken 6 (http://www.gamersyde.com/news_7372_en.html)

a few nice looking screens.

Nameless
12-03-2008, 12:17 AM
^Not impressed... :(

This game has taken far too long to release for these results.
*Hopefully just bad screen captures.*

LaLiLuLeLo
12-03-2008, 03:20 AM
That advertisement for mail-order brides beneath the screenshots is pretty tempting though! Man!

TEEDA
12-06-2008, 12:15 PM
New trailer
http://www.eurogamer.pt/tv_video.php?playlist_id=18585