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fknuckle
05-03-2007, 09:34 PM
Tricks have been used for a while now,iv'e seen very pretty games,but certainly not of the kz trailer level.

And i'd expect devs of there own game praising it to the high heavens,did you expect them to c_h_i_t on there own game and say it's gonna look like an eye-sore

section
05-03-2007, 11:21 PM
Curryking, T&L is a technique from 2000, LOL.

Bump mapping has, to my knowledge, been transformed to normal mapping, because AFAIK it looks a lot better. And is more correct, technically speaking.

The graphical catch phrases/holy grails of today are HDR, subsurface scattering and ray tracing/casting. I'm going CPI line here and say that many people just shout "this and that game has got to have it" without usually ever knowing what kinds of extremities those things do actually mean on technical level, if executed as they are meant to be done.

BruceWayneIII
05-03-2007, 11:24 PM
^exactly, simply trying to use every known 'state of the art'-technique all at once will spell failure before the development team even begin to code.

Games are very sophisticated technical cocktails with a very delicate line of balance.

section
05-03-2007, 11:35 PM
Those various different graphics techniques are usually such heavy on the processing side something needs to get axed in order to make them work even on some level.

Crysis is the holy grail at the moment, just about every gaming nerd knows that it's got a helluva lot of those magic bells and whistles that make it look wonderful. Still there must be a catch, something's got to be missing. I haven't spent any time trying to analyze the engine, or what's shown of it, but it's surely optimized for jungle levels. Just as LAIR is optimized for vast draw lengths and GEoW for strict corridor battles.

OmniCloud
05-03-2007, 11:35 PM
http://www.gametrailers.com/gamepage.php?id=1668
http://media.ps3.ign.com/media/748/748475/vids_1.html

What happened to the official Killzone thread btw:huh:

Why do I keep reading "the game is gonna look like the trailer" It's not gonna look like the trailer!!!!

Why? Because it's a freakin' trailer to jazz the crowd at an E3 event!!!

I'm not even saying it's not going to look better, it's just going to be different. We haven't seen ANY gameplay footage of this game, the trailer is just what the game will feel like and nothing more IMO...

However, seeing Uncharted and Gears proves that most of that trailer is certainly possible, and PS3 is supposedly good with having a bunch of effects on screen. (that takes care of the explosion part)

But I'm not looking for a game that perfectly matches the trailer. Just something that looks freakin' awesome!!! It's been under wraps for so long, Sony won't show it until it IS freakin' awesome because of the hype is garnered. Killzone kind of HAS to be a great game-or at least amazing visually. Phil won't show it until it is...

So really we don't have anything to worry about visually, the gameplay is were GG needs to step up.

section
05-03-2007, 11:38 PM
And anybody still talking about Halo killer needs a smack in the head :)

LaLiLuLeLo
05-03-2007, 11:39 PM
And when the killzone game doesn't look just like the trailer MILR is gonna go on a tangent about lazy/under-financed developers.

Junox50
05-03-2007, 11:49 PM
I'm sure the game will look good when its out. I'm more curious about the improvements and difference it will have to the original game. All they need is to fix the things it lacked and didn't get right and add more to it.

Speaking of which, has anybody played the original Killzone on PS3? Is there any difference at all as to how it performs?

LiquidEagle
05-04-2007, 12:12 AM
I'm cautiously optimistic. Who would've known Phil had Home and LBP in store for us at GDC? The guy is overseeing the development on some amazing projects, and grossly understated that when he said they're working on "a few cool things" (paraphrase) back at DICE. Then BAM, LBP and Home hit and Phill Harrison & Sony have rocked faces. That said, when Phil says he's overseeing Killzone to make sure it meets expectations and presents new technology (in this case it'll be EDGE), it's going to turn heads.

So that's what I think -- with Phil Harrison keeping a good eye on this guy and Guerrilla getting plenty of help from other SCE studios, I think it'll be pretty damn close.

gnznroses
05-04-2007, 12:52 AM
And anybody still talking about Halo killer needs a smack in the head :)

anyone who uses that phrase needs a gunshot to the head...

Z
05-04-2007, 04:37 AM
Speaking of which, has anybody played the original Killzone on PS3? Is there any difference at all as to how it performs?

good question. I have a PAL versin of the game and a NA PS3, so I can't try it.
but I am interested if it would techncially perform better- especially on the PAN PS3s since they have a slightly different method of playing PS2 games.

Smokey
05-04-2007, 04:24 PM
it will be equal too gears or slightly better thats all

makeitlookreal
05-04-2007, 04:40 PM
If this game does not match the target render I would like to see the developers openly say the following:

"We tried to make it match the target render, but we could not. We are sorry that we said we were going to match it easily. Obviously, we were stupid to say that."

GTAce
05-04-2007, 04:49 PM
Link me where say said something like this.

EDIT: It WILL look better then Gears thats for sure.
There are many games for 360 and PS3 that will look better.

cliffbo
05-04-2007, 05:02 PM
I believe this game is going to look as good or better as the target render.

It won't actually be as good, but it will look as good to the human eye.

i agree with you MILR! other people are afraid to be disappointed. i know it will equal the renders

Coded-Dude
05-04-2007, 05:39 PM
If this game does not match the target render I would like to see the developers openly say the following:

"We tried to make it match the target render, but we could not. We are sorry that we said we were going to match it easily. Obviously, we were stupid to say that."

I target render is just that....a target. Often times many features pass the target, but a lot fall short too.
If you expected an apology for every "target" missed in the gaming industry, the only news we'd ever get would be apologetic cries for consumer loyalty.
(omg we are sooooooooooooooooooooooooooooo sry.....please still buy our game, pretty please)

Thats a RIDICULOUS expectation.

Segitz
05-04-2007, 06:11 PM
You need to know the difference between offline and realtime rendering to put the trailer into perspective.

Offline Rendering (ala the KZ trailer or FF TSW) always is done with high FSAA (usually 16x and more), which isnt even remotely possible on average PC hardware (even the 8800GTX cant do it). Then it does not run on a gaming engine. The physics, particles and movement does not involve any physics calculation at all. In 3D Studio Max for example, you dial in your enviromental variables (wind, stiffness, gravity...) and precalculate your animation, till it is of your taste.

The KZ trailer could, to some degree (minus some stuff like the extremely high poly models, fsaa...), be done as a cutscene on either 360 or PS3, but not as ingame, as the trailer suggests. If theres AI and a player involved, then they cant make this smooth all times (turn your char to too much action and 5fps is your result, thats also why games like GoW2 can look so good, no user operated camera).

And then again, why does it have to be the trailer? If it is done different, it can surely surpass the trailer in many aspects. Real bullet trajectories (ballistics), destructible environments and all that contribute to a good game, not seen really in the KZ trailer. Remember, graphics dont make a game!

section
05-04-2007, 09:43 PM
.,...

Speaking of which, has anybody played the original Killzone on PS3? Is there any difference at all as to how it performs? On my SDTV it looks a lot smoothier than on PS2 and it sounds a lot better. Juicier.

Obviously it's got the same occasional framerate dropdowns as with original, because of the PS2 processor, otherwise it's overall been improved a lot. And 6xis is a lot more precise controller for any shooter than 2shock.

^^oh and Segitz, remember that Motorstorm sucks because it doesn't look exactly like the original trailer ;)

Which brings to my mind, Smokey matey, been long time without losing in MS online to you and your drunk aussie mates :)

Segitz
05-04-2007, 10:07 PM
I cant say MS sucks... I very much find it to be the best launch title for any console I ever owned!

And to add to that, on most occasions, I find, MS looks better than the trailer. Only some some (where the biker is smashed) the trailer looks much better. Tbh, if one says, this game is bad, as it doesnt match the trailer either didnt play this game more than 5 minutes or is just a paid (notebooks anyone?) blogger

Red_Eyes
05-05-2007, 08:57 AM
Killzone did have some beautiful animation. So Killzone PS3's animation should be on par with the render.

Z
05-05-2007, 11:08 AM
actually, I am not concerend about the grpahics part at all, because no matter what happens, I know it'll be 'good' to say the least. this is a high-budget SCEWWS production that is taken a long time in development that we are talking about after all.
I also have my online expectation being risen exponentially by Resistance.

but what I would like to know is about the other features the game will have. I would love to learn about the tech behind the game and the new features in the game. GRAW2 and CoD3 are doing some amazing things in game. WarHawk, HS and Lair have very promising features as well. I am sure this project will be no different. :)

Coded-Dude
05-07-2007, 04:58 PM
yep....if Resistance is actually the bar that was set, then I am confident they will improve upon any shortcomings as well as some of the already feature rich aspects of the game.

This game will be mine day one.

indiekid4
05-07-2007, 05:19 PM
God damn.. E3! Holy crap, gonna be huuuugeee if Sony delivers the goods. I think and also hope they will be able to.


I thought E3 was going to be scaled down big time this year and for years to come?

VG Aficionado
05-07-2007, 05:46 PM
Yes, E3 itself will not be as interesting as before, but I'd say Sony, Nintendo and Microsoft will still deliver their keynotes just like until now. If they don't, it will really suck.

Anyway, Sony's conference this year will definately be better than last year's. PS3 has been released everywhere, the PSN is working already, there will be no shockers like "$599", the games will be much more polished and will be running on final hardware rather than on devkits, the Home open beta will start the same month and we should finally see gameplay of all those 1st party games we've got yet to see. New English-dubbed RE5, MGS4, White Knight Story, FFXIII and FFVSXIII trailers should be there too.

I hope they release all of the new game trailers and whatnot on PSN right after the keynote. What would be much nicer would be the ability to watch the conference live through the PS3's web browser or through a RSS video streaming feed in a future firmware upgrade, with dedicated bandwidth for PS3 users.

GTAce
05-07-2007, 05:50 PM
A RE5 trailer, new English-dubbed MGS4, White Knight Story, FFXIII and FFVSXIII trailers should happen too.

AHHHH I WANT MY GT5!!!!!!111111111111






:look:




They show KLLZONE2 how could this E³ not big? :huh:

Z
05-07-2007, 06:42 PM
even if E3 will take place at a buss stop, Sony will certain make a big splash with their pre-show keynote. I remember E3 05 where they held the meeting in their Sony Picture Studio hall where they had the biggest TV I ever saw. that was their best E3 yet!

looking forward to this one and to TGS. this year is incredible with all the ace lineups for both release or unveiling. :)

Shogun042
05-07-2007, 11:34 PM
well if the open home beta rolls out in July, why not have a virtual E3 in Home with giant booths and trailers and such running within home? i thought Phil said they were interested in doing something like that.

BruceWayneIII
05-08-2007, 04:04 PM
Just a few more snippets from GG:

Now all i can say is that we are looking at all aspects of the game to see how they can be improved or revamped completely. I can't think of anything that is not getting a good tire-kick.

Seb Downie - Lead Tester - Guerrilla Games


someguy14 wrote:

What did all the other devs go?

--------------------------------------------------------------------------------

They are busy sitting in their ivory towers, counting their money and laughing maniacally. That or working hard on the upcoming demo.

Seb Downie - Lead Tester - Guerrilla Games

VG Aficionado
05-08-2007, 04:20 PM
Mmmm... demo :drool:

GTAce
05-08-2007, 04:26 PM
+rep SHIT HYPEHYPEHYPEHYPE!!!!!1111













Nah but cool.^^

Z
05-08-2007, 04:33 PM
Hell Yeah! Killzone, baby, in da house!

God I am so pumped about this game I am having a seizure as I type this with foam and everything!

BruceWayneIII
05-08-2007, 04:36 PM
That word: demo. It could mean a lot of things:

- A real-time scripted demonstration for E3
- a real-time demostration of a modified and shortened game level for a GG developer to show off
- a playable demo for E3 or
- a PSN demo for hungry guys like me.

Anyway, whatever scenario we are going to see, I am extremely hyped for this game.

VG Aficionado
05-08-2007, 04:37 PM
God I am so pumped about this game I am having a seizure as I type this with foam and everything!You type too well for having a seizure :susp:

BruceWayneIII
05-08-2007, 05:09 PM
Okay, things are moving a bit today. The Killzone website has finally been updated (or being updated as we type) and is paving the way for PS3 discussions, developerblogs, interviews and more.

http://www.killzone.com

VG Aficionado
05-08-2007, 05:13 PM
The site doesn't really work to me, but I'll keep trying.

Hi folks, the long-awaited launch of www.killzone.com is finally here. Now it is still work in progress and is not 100% yet, but it should allow you access to your unlockables via PSP or PC as well as exclusive content on the site. Currently the site only contains Killzone 1 (PS2) and Killzone: Liberation (PSP) information, but it will include Killzone 2 (PS3) information in the coming months.
We will update the site on a regular basis so expect developer interviews, blogs and new content being rolled out constantly.

I hope to see you guys there soon and I will try to answer any questions about it.

*Phew*http://www.killzoneunit.com/kz/?p=534

Do you realise it's almost been two years since we learnt about Killzone PS3 and that despite we've seen nothing of it besides the prerendered trailer we've still discussed it somehow since E3 2005?

BruceWayneIII
05-08-2007, 05:21 PM
^great find :thumbr:. I already registered an account on the site. It's still a bit buggy, but the basics seem to work.

Yeah, it's crazy. I was thinking the same yesterday, when I was looking at my Killzone PS2 game in the shelf.

Segitz
05-08-2007, 05:25 PM
Whoa... this site is forked up on Firefox...

The CSS styles seem to be majorly broken, because in IE7 (Vista 64) it works...

Man, this is NOT what is supposed to happen at all!

totobeni
05-08-2007, 05:35 PM
The site doesn't really work to me, but I'll keep trying.

http://www.killzoneunit.com/kz/?p=534

Do you realise it's almost been two years since we learnt about Killzone PS3 and that despite we've seen nothing of it besides the prerendered trailer we've still discussed it somehow since E3 2005?

we knew zat...in 2years..the only things we know was ..20million $ , 180 dev members work on it , game uses PS(R)EDGE , Guerilla Games dev team love to play R:FOM ..

http://farm1.static.flickr.com/189/489945626_d84afaba1b.jpg
^ no one can resist resistance..even Killzone team ..insomniac + 10 Respect

Z
05-08-2007, 06:55 PM
You type too well for having a seizure :susp:
telepathy :err:

totobeni
05-08-2007, 07:07 PM
^ all bleach fanboys have telepathetics power...and since Z a vizard he can do magic stuff..



anyway ..can i rise my hope for Killzone 2 ( video/demo ) at Sony Gamers' Day ? it's freaking Gamers day after all...

Z
05-08-2007, 08:40 PM
regardless what they show or don't show, we will see it at E3 in just over two months time. :)

totobeni
05-08-2007, 09:03 PM
but man the new E3 seems like crap , small booths and few foreign companies and fewer media...i don't think anything important will show there...mabe at CG or TGS2007( since TGS is now za biggest game expo in za planet after Nintendo joined to it )

Shogun042
05-08-2007, 10:24 PM
oh man i'm going to have fun with that demo. just pop a squat somewhere and shoot absolutely everything i can to test the environmental destructibility.

LiquidEagle
05-08-2007, 11:32 PM
but man the new E3 seems like crap , small booths and few foreign companies and fewer media...i don't think anything important will show there...mabe at CG or TGS2007( since TGS is now za biggest game expo in za planet after Nintendo joined to it )

Are you kidding me? This new E3 is going to be better for the industry, I guarantee it. There will still be announcements and unveilings, just without bullshit hype and hiring random actors who have nothing to do with games, and so on. Companies are glad they're spending much less money since they don't have to constantly make these cutting edge booths that cost a LOT of money to set up & run.

frosty
05-09-2007, 12:09 AM
^but now E3 is an elitist bullshit excuse for a show that doesn't let enough journalists in to properly cover the event. For example, there will be no "E3xperience" this year because only one member of E-mpire staff was allowed in, so they have to cover the games for ALL 3 SITES! That's just too much shit for one man to do. But, he will do his best.

Red_Eyes
05-09-2007, 12:51 AM
They are busy sitting in their ivory towers, counting their money and laughing maniacally. That or working hard on the upcoming demo.

Seb Downie - Lead Tester - Guerrilla Games
Killzone Demo!!! Killzone Demo!!! Killzone Demo!!!
It's like the second coming of Jesus!!!

Coded-Dude
05-09-2007, 12:56 AM
^but now E3 is an elitist bullshit excuse for a show that doesn't let enough journalists in to properly cover the event. For example, there will be no "E3xperience" this year because only one member of E-mpire staff was allowed in, so they have to cover the games for ALL 3 SITES! That's just too much shit for one man to do. But, he will do his best.
Why only one.....why not one for each console
Sounds like the bigger sites are getting better treatment....still the same ol e3.
*sigh*

Epix
05-09-2007, 01:00 AM
^but now E3 is an elitist bullshit excuse for a show that doesn't let enough journalists in to properly cover the event. For example, there will be no "E3xperience" this year because only one member of E-mpire staff was allowed in, so they have to cover the games for ALL 3 SITES! That's just too much shit for one man to do. But, he will do his best.
Who's he?

frosty
05-09-2007, 01:01 AM
Mach

Media
05-09-2007, 02:15 AM
You can't treat PSiNext, NNow, and XboxRaw as different entities and allow one journalist from each site?

That blows. :(

OmniCloud
05-09-2007, 02:53 AM
Yeah, that does suck...

Goes to PM mach to get the most coverage on PS3 stuff:shifty:

Jay Gee
05-09-2007, 03:16 AM
Signed up over at the site. The name's Hit Parade. I love the ISA Shotgun. If you'd like to be loved by my ISA shotgun, let me know. I'll happily oblige you when I get my new TV.:DDD

curryking1
05-09-2007, 03:17 AM
Umm.. if you mean if I can use it too... then ok! :D

dnpmakkah
05-12-2007, 09:06 AM
Sorry to bring up an old thread especially with nothing new to add but I got to thinking today after watching the Halo 3 beta impressions across the various sites on the web that whenever Killzone 2 comes out the media is going to just KILL it.

I've seen the footage of the Halo 3 beta and in my opinion the graphics look good but not extraordinary and nothing to go wow over. It does look like a more polished Halo 2 and nothing near its target render. Now looking back at the Kilzone tech demo showed off at GDC...a few of the press seemed to bash it and focus mostly on it's graphics completly disregarding that it was just a tech demo.

Yet with Halo 3 beta impression sites like IGN/Gamespot briefly mention that the game looks 'ok' but they don't really harp on it. As if graphics don't mean much when it comes to Halo 3 because it is a 'demo' but it seems to mean the world with Killzone 2 which happened to just be a 'tech demo'.

Anyways nothing against Halo 3...I was just trying to bridge the gap about what I perceive to be rash judgement against Killzone and the fact that it pretty much is guarenteed to be burned at the stake when it comes out.

Diresu
05-12-2007, 09:20 AM
Sorry to bring up an old thread especially with nothing new to add but I got to thinking today after watching the Halo 3 beta impressions across the various sites on the web that whenever Killzone 2 comes out the media is going to just KILL it.

I've seen the footage of the Halo 3 beta and in my opinion the graphics look good but not extraordinary and nothing to go wow over. It does look like a more polished Halo 2 and nothing near its target render. Now looking back at the Kilzone tech demo showed off at GDC...a few of the press seemed to bash it and focus mostly on it's graphics completly disregarding that it was just a tech demo.

Yet with Halo 3 beta impression sites like IGN/Gamespot briefly mention that the game looks 'ok' but they don't really harp on it. As if graphics don't mean much when it comes to Halo 3 because it is a 'demo' but it seems to mean the world with Killzone 2 which happened to just be a 'tech demo'.

Anyways nothing against Halo 3...I was just trying to bridge the gap about what I perceive to be rash judgement against Killzone and the fact that it pretty much is guarenteed to be burned at the stake when it comes out.

It's going to happen even if it SURPASSES the trailer. The crappy gaming media is set to burn that game alive but it doesn't matter. If its a good game, people will buy it and the only one left bitching will be those that never had any interest in the game to start with.

makeitlookreal
05-12-2007, 11:35 AM
A Killzone demo would be great!

OmniCloud
05-12-2007, 06:23 PM
Some sites will bash...

Some sites will just say "We're surprised how good it actually turned out." Either way, It's up to GG whether the game makes or breaks.

If it's good like Phil, GG, and rumors have said it is, then they've got nothing to worry about.

Sony's first party 07 offerings are all indicators of what devs can do with the system...

It has been a long time since something has been shown for this game...WOW-over 2 years actually...

Nameless
05-12-2007, 06:35 PM
Sorry to bring up an old thread especially with nothing new to add but I got to thinking today after watching the Halo 3 beta impressions across the various sites on the web that whenever Killzone 2 comes out the media is going to just KILL it.

I've seen the footage of the Halo 3 beta and in my opinion the graphics look good but not extraordinary and nothing to go wow over. It does look like a more polished Halo 2 and nothing near its target render. Now looking back at the Kilzone tech demo showed off at GDC...a few of the press seemed to bash it and focus mostly on it's graphics completly disregarding that it was just a tech demo.

Yet with Halo 3 beta impression sites like IGN/Gamespot briefly mention that the game looks 'ok' but they don't really harp on it. As if graphics don't mean much when it comes to Halo 3 because it is a 'demo' but it seems to mean the world with Killzone 2 which happened to just be a 'tech demo'.

Anyways nothing against Halo 3...I was just trying to bridge the gap about what I perceive to be rash judgement against Killzone and the fact that it pretty much is guarenteed to be burned at the stake when it comes out.


I absolutely agree!
It seems like Halo can do no wrong and many are waiting to see Killzone fail.
I have never been a Halo fan, but after seeing all the new weapons and enhancments in Halo 3's gameplay; I'm looking forward to the title regardless of the visuals... Honestly the Halo Beta visuals look nothing like the trailer released back at E3, but I did not expect that quality for MP. If Halos gameplay is solid most fans will give it a pass on visuals, but Killzone will not recieve a pass. If Killzone has great visuals people will say the gameplay is not up to par. If Killzone does not match the E3 footage the game will be crucified period. Sony is in a damned if you do damned if you don't situation unless they knock it out of the park. That's a lot of pressure on the development team, but we will see how this plays out over time.

casualkiss
05-12-2007, 07:37 PM
I am surprised by the poor animation of Halo 3. You would think by now there would be animations such as physically picking up weapons rather than having them magically acquired.

I think the media have been fair on the beta. On TeamXbox forum, there is a thread saying "If anyone starts another Halo 3 graphics thread, their account will be deleted as it has been done to death."

In the end, its Gears of War that Killzone must live up to. They have far more similar art styles and animation types. Halo 3 has evolved into a pure skill challenge rather than an immersive experience with graphics being almost an afterthought.

makeitlookreal
05-12-2007, 09:26 PM
Nameless,

I think Sony knows they have to hit it out of the park. That is probably why they have not showed us any screenshots or trailers from Killzone. I believe that they are putting everything they can into the game.

My expectation is that it's going to be the most visually stunning game yet. It won't technically match the target render, but it will look just as good. People are going to drool when they see it.

Diresu
05-12-2007, 09:29 PM
Nameless,

I think Sony knows they have to hit it out of the park. That is probably why they have not showed us any screenshots or trailers from Killzone. I believe that they are putting everything they can into the game.

My expectation is that it's going to be the most visually stunning game yet. It won't technically match the target render, but it will look just as good. People are going to drool when they see it.

Eh I think this is going to be the problem with KZ. People expectations are way to high for it out of the gate so no matter what they show, it won't be good enough.

OmniCloud
05-12-2007, 09:51 PM
Well if it looks as good as Gears but is as large in scope as Resistance, I'd be hella impressed...

Uncharted is also a benchmark IMO...

Applefiend
05-12-2007, 09:52 PM
Downloading the Halo footage and haven't seen it yet but the area that Killzone needs to surpass Halo isn't graphics it's gameplay, escepially online gameplay. Gotta at least spank Resistance with some fresh online.

It's best to stay away from the whole Halo killer thing and just judge the new kz on it's own merits.

OmniCloud
05-12-2007, 09:56 PM
Downloading the Halo footage and haven't seen it yet but the area that Killzone needs to surpass Halo isn't graphics it's gameplay, escepially online gameplay. Gotta at least spank Resistance with some fresh online.

It's best to stay away from the whole Halo killer thing and just got the new kz on it's own merits.I think the gameplay in the first Killzone was great, just they need a jump button...

For me, it wasn't the controls weren't tight enough, or it wasn't fun gameplay wise, it was just too much stuff going on and it was slowing down the frames...

Or glitches where you had to restart the level, etc...

The Halo 3 stuff is up on Gametrailers whoever wants to see....Looks like Great fun, but eerily similar to Halo 2

Technical crap that shoud've been ironed out, but the core gameplay is standard FPS stuff-same as Halo or Timesplitters. What Killzone needed was polish, and I think that's priority now...

But your right, they do need to focus on gameplay. Resistance is now the top FPS on PS3-would be a shame if doesn't match up...

The guys at Bungie said they're not focusing on graphics over scope/new gameplay mechanic anyway, so visually, it shouldn't be too hard to surpass Halo taking advantage of Ps3...

They really need to just copy Resistance though...lol great game that is...

Fazares
05-12-2007, 10:23 PM
if the game can stay in the same league as lpb and ratchet and clank...then we can start talking about film quality gfx...

Junox50
05-13-2007, 12:06 AM
I think the gameplay in the first Killzone was great, just they need a jump button...

For me, it wasn't the controls weren't tight enough, or it wasn't fun gameplay wise, it was just too much stuff going on and it was slowing down the frames...

Or glitches where you had to restart the level, etc...

The Halo 3 stuff is up on Gametrailers whoever wants to see....Looks like Great fun, but eerily similar to Halo 2

Technical crap that shoud've been ironed out, but the core gameplay is standard FPS stuff-same as Halo or Timesplitters. What Killzone needed was polish, and I think that's priority now...

But your right, they do need to focus on gameplay. Resistance is now the top FPS on PS3-would be a shame if doesn't match up...

The guys at Bungie said they're not focusing on graphics over scope/new gameplay mechanic anyway, so visually, it shouldn't be too hard to surpass Halo taking advantage of Ps3...

They really need to just copy Resistance though...lol great game that is...

Agreed, and I strongly agree with the other comments as well. Killzone had a lot of good things going for it. It's just the frame rate issues, the sometimes confused a.i. and the glitches bogged it down.

PS2 never had a flagship first person shooter like the Xbox had Halo. As soon as Killzone surfaced, the media labeled it Sony's answer to Halo just for that reason and unfairly billed it as the Halo Killer. Even Guerilla themselves admitted they weren't trying to outdo Halo or even kill it. But the idiots in the media and the Xbots in general could not see this and ate up every negative review Killzone got when it hit retailers.

I'm sure as as long as the PS3 Killzone looks good and plays well there won't be much of a problem. They just gotta take what made the 1st Killzone good and add more to it that will make it even better. From what I've read, they're well on the way. More interaction with your squad mates, controlling land, air, and sea vehicles, destructible environments, etc. If they can fix the frame rate, pop up, and AI issues it'll be well above Halo, in my opinion.

curryking1
05-13-2007, 01:34 AM
I don't really want a jump button, I want to be able to climb stuff though. Not everything, but things you'd want to climb, like maybe to get over a ledge that is a foot or a bit over your head, that kind of thing, to see to the other side of it, or just to sneak somewhere or get some good position to attack or defend or yadayada. Or like climb some rubble that is oddly very sturdy and climbable lol.

Maybe a hop though, not a jump. I don't like jumping in FPS games, especially not in KZ. If they do jumping like in HL or something it would feel too unnatural for the style KZ has. Maybe a little like hop, like low height, but it could have good distance if you want it to. And after you do a hop you aren't able to directly control your guy right after you land, you gotta 'land' first you know? Plus if you get a nice horizontal hopping thing, and combine that with climbing, you can still do cool simple jumping puzzles with variations in height.

LaLiLuLeLo
05-13-2007, 02:10 AM
I don't need hop, skip, or jump. Just the ability to cross through a level as designed without knee-high objects stoppping me. Simple.

curryking1
05-13-2007, 02:13 AM
I want to climb... lol! And vault over cover sometimes. And jump a little gap to get away from a burning building once or twice. Stuff like that. I want to climb and jump only a little bit though, because main thing is shooting up people. I just like having the option to do it. Kind of like in GTA SA, best gameplay addition in that game in my opinion was being able to climb over fences and onto high ledges. That was wicked, and to me made the game feel much more involved and interactive.

EvilTaru
05-13-2007, 05:24 AM
I don't need hop, skip, or jump. Just the ability to cross through a level as designed without knee-high objects stoppping me. Simple.

Being able to short hop makes the game pacing much more brisk and things are more responsive than having to do a ton of context sensitive crap, ultimately I think shooters really should stay away from all that context-sensitive stuff, it just slows the game the **** down, it's not just jumping over obstacles but jumping down or over small gaps, or even jump-dodging grenades.

gibmonster
05-13-2007, 05:50 AM
As long as the jump is quick and not unnaturally high I wouldn't mind.

Context sensitive buttons aren't bad for fps games. It just makes you have to play smarter when you initiate these manouvres. I like how you could climb up ladders and ropes and vault over things in the first game. You just couldn't do it with everything and that was the problem. Just has to be done right.

Coded-Dude
05-13-2007, 08:21 PM
jumping...not so much, but rolling, that would be nice.

curryking1
05-13-2007, 10:12 PM
Rolling? Ehhh.... Not to rain on your parade lol, but I find when more complicated moves are involved they are too prominent and excessive. Like a dive roll or side roll in an FPS, the devs just making one available often just makes it get abused.

Unless they get it right, and it only works in a few situations, then I would totally love a roll every now and then.

I think a 'realistic' jump and running jump would be cool at low heights, and climbing (lol I'm not letting go of this one) and a roll that appears kind of slow and doesn't go that far, but is effective in some scenarios, that would be cool.

Coded-Dude
05-14-2007, 05:07 PM
I rather enjoyed the rolling function in Battlefront.

Its the jumping/prone(bunny hopping) that irritates me...especially when PC dolts make macros to do such things.

curryking1
05-14-2007, 05:19 PM
I liked it in Battlefront too, but I think a different kind of roll would have to be in KZ lol, something less easy to execute and fast and everything lol. I think it'd need to be simple, short, sweet and very 'militaristic and fundamental' to fit in KZ.

Edit - Man, I can imagine a cool roll for KZ right now. It's like one of those ones in the movies where they are being tactical or sneaking and do a tiny roll that goes a short distance, damn, now I really want to see a roll like that in KZ lol. Great idea :salute:

Why is the site going so slow! It burns! :cry2: :queer:

TEEDA
05-14-2007, 05:24 PM
I really like the sprint button in KZ , I d like to see a similar " sprint action " where you can still shoot when running.

curryking1
05-14-2007, 05:39 PM
^Maybe it could be like if you press the sprint button lightly, you run a bit faster than normal and you still hold your gun up to shoot, but if you press it hard it will make him sprint with arms involved in running too. Or it could be press the sprint button and rapid pressing to sprint, I think that might work better, hmmm lol. But I think for when you tell the guy to full sprint as fast as he can, he should not be able to shoot, because he wouldn't be running as fast as he can then. A small sprint and a full sprint would be cool.

curryking1
05-14-2007, 05:44 PM
^Maybe it could be like if you press the sprint button lightly, you run a bit faster than normal and you still hold your gun up to shoot, but if you press it hard it will make him sprint with arms involved in running too. Or it could be press the sprint button and rapid pressing to sprint, I think that might work better, hmmm lol. But I think for when you tell the guy to full sprint as fast as he can, he should not be able to shoot, because he wouldn't be running as fast as he can then. A small sprint and a full sprint would be cool.

amuront
05-14-2007, 06:00 PM
I rather enjoyed the rolling function in Battlefront.

I've never played Battlefront. Can someone explain to me how rolling works in first person view?

curryking1
05-14-2007, 06:05 PM
^It's third person too, and if you roll in FP the camera doesn't 'roll,' it just moves up and down, like translationally I believe.

amuront
05-14-2007, 08:06 PM
^It's third person too, and if you roll in FP the camera doesn't 'roll,' it just moves up and down, like translationally I believe.

I don't think a simple literal camera would work well in Killzone because Killzone puts a lot emphasis on first person animation. I wonder how a "real rolling" camera will look like and if it will be actually usable.

Sephiroth_VII
05-14-2007, 08:09 PM
Why is the site going so slow! It burns! :cry2: :queer:

Site update, you'll just have to bear with it for a while.

curryking1
05-14-2007, 08:11 PM
Ya, honestly, when I was thinking of rolling I was thinking of the action as if I were watching another person from afar perform the action. Maybe they could get one to work, it'd be nice, but I guess it's not something I'm reaching or clamouring for either. Good point also with the focus being on first person animation with the hand gesturing and gun mechanics. The camera sways were always awesome. If they do end up adding a rolling maneuver by chance, I hope they do it so it feels as good as reloading and the other operational stuff in KZ. Same goes for jumping, it better be satisfyingly mechanical and gruff and tuff like the rest of the style. Hopefully no immediate recovery and full movement after landing and stuff, I always hate that kind of stuff lol.

^Ya I know.. I thought it was done though lol! I guess not :( How long is it supposed to take? It's quite frustrating lol.

Z
05-14-2007, 11:20 PM
Edit - Man, I can imagine a cool roll for KZ right now. It's like one of those ones in the movies where they are being tactical or sneaking and do a tiny roll that goes a short distance, damn, now I really want to see a roll like that in KZ lol. Great idea :salute:


you want a crazy move? try Snakes electro floor worm dance move in MGS4!:cloud9:

VG Aficionado
05-15-2007, 03:14 PM
Hmmm... (http://www.neogaf.com/forum/showpost.php?p=6406241&postcount=672)

BruceWayneIII
05-15-2007, 03:19 PM
MotherH : Re: KILLZONE2 BETA CONFIRMED!!!
: May 15, 2007. 12:09 PM
by MotherH [ Posts : 35 . Registered : 5/8/07 ]
in response to Hello_dudies
Rating:

Of course there is going to be a public beta, I have always said that any game that has an online mode needs to go through a public beta to ensure it works as intended.

More on a beta later this year.


http://www.killzone.com/killzone/forumsThread.jspa?threadID=282

Nameless
05-15-2007, 03:20 PM
^ I hope this is true and perhaps the folks who registered their PS3 will be first in line... If Sony could offer a beta that is visually superior to Halo 3 they could steal some of their thunder... I doubt we will see this, because I think Killzone will not be released until next year. Perhaps they could offer a beta in the fall around the Halo 3 launch. :stirpot:

I know Killzone is first person, but I would like to see them implement some 3rd person views like rainbow six...

deboqimana
05-15-2007, 03:48 PM
It's a disaster if SONY cannot achieve to release killzone 2 by the end of the year, it's not meant to be halo killer, but they really need some stuff to fight directly against halo 3.

yoshaw
05-15-2007, 03:58 PM
It's a disaster if SONY cannot achieve to release killzone 2 by the end of the year, it's not meant to be halo killer, but they really need some stuff to fight directly against halo 3.

Not necessarily true. A good trailer could leave the same ripple effect others achieve via playable demos. Depends how solid the end effect is at given time.

Offtopic, looking at your avatar debogimana,

Hermes am the love interest of Densha eh? That was one of the best J-dramas ever. LOL thanks for reminding via that avatar. Any other J-drama recommendations would be appreciated. :cheers:

yoshaw
05-15-2007, 03:58 PM
double post by accident, delete plz

Leedogg
05-15-2007, 04:36 PM
http://www.killzone.com/killzone/forumsThread.jspa?threadID=282


Heck Yea!! Killzone Beta Test!!!!!

deboqimana
05-15-2007, 04:41 PM
Not necessarily true. A good trailer could leave the same ripple effect others achieve via playable demos. Depends how solid the end effect is at given time.

Offtopic, looking at your avatar debogimana,

Hermes am the love interest of Densha eh? That was one of the best J-dramas ever. LOL thanks for reminding via that avatar. Any other J-drama recommendations would be appreciated. :cheers:
Trailer→demo→full game, they have already show us the trailer, so we deserve to get a demo this time around.

ps:I recommend Proposal Daisakusen, it's superb. btw, Tokyo love story is my favorite of all time, anybody who are interested in j-drama should have watched it, rite.

curryking1
05-15-2007, 04:47 PM
Huh! Kweh!?!?!? Argle Blargle!?!?!

^Not all games have downloadable demos. Many in fact don't. We don't 'deserve' a demo per say lol. Although I wish they would release one as well.

KRA
05-15-2007, 04:51 PM
Trailer→demo→full game, they have already show us the trailer, so we deserve to get a demo this time around.

ps:I recommend Proposal Daisakusen, it's superb. btw, Tokyo love story is my favorite of all time, anybody who are interested in j-drama should have watched it, rite.

there are a few trailers for mgs4 so should we be getting demo after a first one ? :)

and about jdramas. i have watched tokyo love story it is a good film.
but i prefer korean flicks
'il mare', 'my sassy girl', oohhh latelly i have watched great film!
'oasis'! yeah name kind of suck but it is great film.
and another from the same director 'peppermint candy' is great too.
'last life in the univerese' it is japanesse probablly. i don't remember.
it is great too.

dnpmakkah
05-15-2007, 05:15 PM
I hope for Killzone 2 they give us a new character...and only 1. It was fun being able to play between 4 characters last time out but I think having one will bring more connection to the game. It should be a new character because none of the old ones had charisma (IMO).

curryking1
05-15-2007, 05:31 PM
The reason I liked the characters wasn't really that I fell in love with the characters, it was more that they just felt part of the KZ world and such. They were kind of like a B movie cast, but a very satisfying one to me, so I enjoyed them lol.

I thought the 4 player thing was kind of weakly implemented as well. I didn't feel it or the difference very much. Unless you were Rico and had a giant gun, it just made the game easier lol.

TEEDA
05-15-2007, 05:35 PM
The reason I liked the characters wasn't really that I fell in love with the characters, it was more that they just felt part of the KZ world and such. They were kind of like a B movie cast, but a very satisfying one to me, so I enjoyed them lol.

I thought the 4 player thing was kind of weakly implemented as well. I didn't feel it or the difference very much. Unless you were Rico and had a giant gun, it just made the game easier lol.


Yup true, I ended up using Hakka most of the time and Templar.
Can't wait to see what the game looks like now, hopefully they will implement some nice vehicules and amazing weapons, and keep the splendid animation for the weapons reloading.

VonGak
05-15-2007, 05:38 PM
The reason I liked the characters wasn't really that I fell in love with the characters, it was more that they just felt part of the KZ world and such. They were kind of like a B movie cast, but a very satisfying one to me, so I enjoyed them lol.

I thought the 4 player thing was kind of weakly implemented as well. I didn't feel it or the difference very much. Unless you were Rico and had a giant gun, it just made the game easier lol.

I agree and hope that in the next installment they'll just combine/merge all the characters into one and let the player decide his/her actions from situation to situation instead of linear paths for each of the four characters.

When that is said, I too used to play as Rico but lately I have found Luger to be much easier.

TEEDA
05-15-2007, 05:41 PM
one of the few FPS where there was many characters to play with in the story mode was Time Splitters. I really love those two FPS , Killzone and Timesplitters.

Coded-Dude
05-15-2007, 07:29 PM
Time Crisis is a fun one......and its getting a PS3 release.

casualkiss
05-15-2007, 07:38 PM
Killzone had the best TV commercial ever:

"I have rebuilt our nation, I have rebuilt our pride..."

Great pseudo-fascist-1984 stuff. A good break from the usual "aliens are taking the planet" cliche.

Red
05-15-2007, 11:30 PM
Killzone sucks.

GTAce
05-15-2007, 11:36 PM
Your post sucks.

Red
05-15-2007, 11:54 PM
Your post sucks.

Suck nicht sucks. Ausserdem habe ich doch Crapzone 1 hier rumliegen. teil 2 wird auch nicht viel besser.

GTAce
05-15-2007, 11:59 PM
Ohh in german sorry for the s btw.^^

I like KILLZONE, many people like KILLZONE, i played it alot in splitscreen and had MANY fun so you cant say it sucks.
Maybe its your opinion but thats something else dude.

Segitz
05-16-2007, 12:00 AM
Und wen interessiert das?

And for all its worth, this IS an english forum!

If you dont like KZ1, then a) why did you buy it (reviews gave it 6-7 ratings) and b) why do you still have it and didnt sell it?

Red
05-16-2007, 12:27 AM
Und wen interessiert das?

And for all its worth, this IS an english forum!

If you dont like KZ1, then a) why did you buy it (reviews gave it 6-7 ratings) and b) why do you still have it and didnt sell it?

Sorry but for a Killzone Collectors Edition owner i can say that killzone is a shitty game. Killzone 2 will become teh same crap.

GTAce
05-16-2007, 12:33 AM
Und wen interessiert das?

QFT!

So B2T please...

gibmonster
05-16-2007, 01:35 AM
Sorry but for a Killzone Collectors Edition owner i can say that killzone is a shitty game. Killzone 2 will become teh same crap.

I suppose you know this because you have played part 2.

Applefiend
05-16-2007, 01:43 AM
I think what it comes down to is I played and liked Killzone 1 because the setting and story was so much fun. Another reason was the sheer novelty of actually playing a shooter on PS2.

Coded-Dude
05-16-2007, 01:43 AM
fick dich, huresohn!

that comment was not directed at anybody in particular, I just know a few German "phrases" and wanted to share.

Red Killzone had a great storyline with great characters, the actual environment was sub-par for a lot of people, but if you think Sony is gonna let that happen this time around, I challenge you to a duel! On a serious note, did you play Killzone for PSP?

gibmonster
05-16-2007, 01:51 AM
I think what it comes down to is I played and liked Killzone 1 because the setting and story was so much fun. Another reason was the sheer novelty of actually playing a shooter on PS2.

same here. Characters were good, too. Brave move including a playable female character...very brave. Characters were cliche'd but were given a bit of depth. which really surprised me being an fps and all. The devs are also really cool, hard working people. And they don't have the restraints they had to deal with on the ps2 hardware.

GTAce
05-16-2007, 01:53 AM
fick dich, huresohn!
Hurensohn. ;)

I dont translate this yet lol.

Btw. i really would like to play Liberation but i dont have a PSP.
A question for anyone who has it, are there things that tell a bit about the story from KILLZONE2 or something like that?

Coded-Dude
05-16-2007, 01:58 AM
yeah...thats right, I forgot the N and the Umlaut

Red
05-16-2007, 09:42 PM
yeah...thats right, I forgot the N and the Umlaut

Realy nice german speaking for the first time. Nice.
Sorry that i post negative comments about Killzone but the first one was such a bis dissapointment.

Z
05-16-2007, 09:49 PM
Sorry but for a Killzone Collectors Edition owner i can say that killzone is a shitty game. Killzone 2 will become teh same crap.
you have to be very careful with sequels. sometimes you think improvements are a given then they do a stupid thing with the controls or some other vital point and just ruin the whole thing. SSX, Burnout, DefJam, NBA Street and other series have don it in one of their chapters.

yes, I do realize the examples are all EA games. no that doesn't mean what you think. it means I love their games. yes. try that on for a change. ;p

Junox50
05-16-2007, 10:31 PM
Realy nice german speaking for the first time. Nice.
Sorry that i post negative comments about Killzone but the first one was such a bis dissapointment.

Maybe so, but that doesn't mean the one for PS3 will tank. Give it a chance before you judge it, pally.

Segitz
05-16-2007, 11:27 PM
yeah...thats right, I forgot the N and the Umlaut


Theres no Umlaut in here...

Just for you, to copy and paste öäü ^^

Do you know what your sentence means?

Sort of "F U, sob"

Coded-Dude
05-16-2007, 11:32 PM
yes I knew what it meant, that the whole reason I initially stated no offense to anybody.

btw - are you saying there is not supposed to be an umlaut above the o?

like this: hurensöhn

Its been a while. I had a German foreign exchange student stay with me for a semester in high school.

GTAce
05-16-2007, 11:33 PM
Nope its just Hurensohn.^^

Z
05-17-2007, 01:56 AM
Killzone Developer Diary

Here’s a diary that a Killzone PS3 developer may (or may not) have sent me:

>>>>

My productivity has been under some scrutiny here at Guerilla games, so Jimbob (my boss) has asked me to keep track of everything I do. Here’s my list of what I actually did last week. Come reporting time I’ll have to re-work it a bit, I guess. Working on Killzone for the PS3 isn’t easy - too much pressure!

Monday

Browsed the web. Laughed at everyone who thought Killzone might come out this year. Or next.
Choked on a chocolate-covered pretzel.

Tuesday

Played Killzone: Liberation, our other great game.
Scanned my face and added it to the game as that smarmy inside man.
Scanned my butt and added it to the game as an achievement.
Throat is still sore from choking on pretzel.

Wednesday

Perused Home Beta looking for good sniping positions.
I’m finding it hard to swallow any food. Going to fluid-only diet.

Thursday Morning

Posted on ps3forums asking when Killzone will be done.
Increased bobbing effect when character is walking - it just wasn’t enough in the PS2 version.
Didn’t have breakfast.

Thursday Afternoon

Finally wrote code to have an NPC give the player a rocket launcher.
Showed a Helghast playing Halo 3 in the back of a troop carrier.
Added some level glitches to be removed in a patch.
Made a Helghast pee his pants if shot from behind. (Only visible in new replay mode, of course.)
Added fart noise when reloading shotgun.
Thought abouting eating a Hot Pocket, decided against it.

Thursday Evening

If username contains the string “Allard”, increase health degeneration rate 5 times. Tee hee.
Play music from gamer’s music folder, but backwards. Can’t give users too much of what they want.
Didn’t eat anything at all today, starting to feel light-headed.

Friday

Had a beer. Hurts like the dickens to swallow, but hey. It’s beer. And it’s Friday.
Removed chat support and online splitscreen. (See music, above.)
Had another beer. Ouch!
Lost the list of level glitches. Dag nabbit!
Had another beer. Double ouch!
Went to see doctor. He removed the pretzel.
http://www.ps3blog.net/2007/05/16/killzone-developer-diary/

VG Aficionado
05-17-2007, 02:03 AM
We want Killzone news. We didn't ask for "Im tryin to be funny lol" news :realmad

GTAce
05-17-2007, 02:07 AM
:lol:

Z
05-17-2007, 11:19 AM
you gotta admit, it is funny. lol

deboqimana
05-17-2007, 11:42 AM
Should I take it as KZ2 will come out in 2009,bitch

Sephiroth_VII
05-17-2007, 11:43 AM
Hahahaha!!!!

qzak
06-04-2007, 08:31 PM
...from the annals of the obvious:

You may recall the big news this past weekend regarding GamePro's announcement of a Killzone 2 release date. According to an article in the recent magazine edition, Guerilla "confirmed" the game would arrive in September.

"Killzone has been confirmed for a September release. Considering what we saw, gameplay-wise, at GDC in March, I think pushing this incredibly hyped and anticipated FPS out too early is a mistake, but it will sell like chocolate-chip hotcakes even if it’s another partial turd like the first."

Obviously, this kicked off a firestorm of discussion and controversy, primarily because it would mean the game would be going head-to-head with Halo 3 that month. It makes little sense from a business perspective, so we were all wondering what Guerilla was thinking. Well, it appears they were never thinking about a September release date.

Seb "motherH" of Guerilla Games has promptly shot down the erroneous date:

"That is incorrect. I don’t know why they would think this. Killzone for PS3 is not being released at that time."

Ah, well, things make sense again. Unfortunately, we still don't have a release date for Killzone 2, but considering the public beta is still a ways off (evidently), we doubt we'll see the final version this year. But at the very least, Guerilla hasn't completely lost their minds.


http://www.psxextreme.com/ps3-news/1295.html

LaLiLuLeLo
06-04-2007, 08:32 PM
Killzone is in the EB release date book for the beginning of 2008.

VG Aficionado
06-04-2007, 08:49 PM
If it's going to be unveiled in July, a September release date doesn't make a lot of sense. It needs more time to create more hype (besides the last two years with discussions about the OMG trailer).

EvilTaru
06-04-2007, 08:55 PM
Killzone is in the EB release date book for the beginning of 2008.

I don't think they would want to miss the holiday season with their biggest sp/mp shooter though, March is big but is still no Christmas.

VG Aficionado
06-04-2007, 09:11 PM
November or December could be reasonable, depending on the completion status of the game. However, if it doesn't come out this year, I'm going to bet February or March as well.

LaLiLuLeLo
06-04-2007, 09:14 PM
Christmas time makes the most sense. Truth is none of us know for sure. Hopefully it is this year *crosses fingers*

dendj55
06-04-2007, 09:25 PM
My guess is mid-November 2007, no doubt to take advantage of the Holiday season.

LiquidEagle
06-04-2007, 09:34 PM
In a little over a month we'll know for sure :-D

gibmonster
06-05-2007, 05:57 AM
I'm sure the game will be kickass. I just hope it will be very polished if it does release some time this year. It's a bit odd for a game with so much secrecy surrounding it to be released without the usual marketing/hype.

Though, one can say the same for another certain game developed by a certain third party developer. ;)

Viper
06-05-2007, 05:59 AM
Given the big releases at that point and the possible limited install base, they would do well in actually holding the game off until holiday '08.

Applefiend
06-05-2007, 06:32 AM
I don't need all my games together in one big lump, everything arriving in September would be a drag, frankly. Nicely spread out.

LaLiLuLeLo
06-05-2007, 06:36 AM
Who seriously thought this game was coming out in september?? WTF? Come on out and show yourself so we can laugh at you.

Viper
06-05-2007, 06:41 AM
I agree, this is the first I've ever heard of it supposedly being out this year.

Old_Timer!
06-05-2007, 06:43 AM
Not only that but the lead designer said they will be running a beta as well, and since they haven't even annouced a beta test date yet I would say spring release is more likely. But crosses fingers for winter.

Vegtro
06-05-2007, 06:44 AM
I expect a beta in Spring 08 and Release in Fall 08. With FFXIII, MGS4, Killzone, prob 8days, Sony is going to hit big in 08.

saxdawg00
06-05-2007, 08:43 AM
Who seriously thought this game was coming out in september?? WTF? Come on out and show yourself so we can laugh at you.

<reluctantly raises hand>

gibmonster
06-05-2007, 10:25 AM
<reluctantly raises hand>

*points at saxdawg00* HA HA :D

SleazyBig slim
06-05-2007, 05:58 PM
I don't think they would want to miss the holiday season with their biggest sp/mp shooter though, March is big but is still no Christmas.

If it were coming out this fall we would have more info by now and surely gameplay footage. Sony likes to go against the grain, they are known for releasing there biggest IP's outside of the holiday season. GT4 came out in Febuary for god sakes and that didn't stop it for selling through the roof. GT is Sony's biggest IP by far. A GOW has never released in the holiday time frame either.

Junox50
06-05-2007, 06:18 PM
Remember, they released the 1st Killzone a week or two before Halo 2 arrived in stores.

VonGak
06-05-2007, 06:34 PM
If it were coming out this fall we would have more info by now and surely gameplay footage.

Perhaps if it hadn't been for the E3 '05 video, now feel forced not to reveal any unfinished content as the press would rip them apart.

Stelio
06-06-2007, 12:54 AM
Prediction: November 2007 release date

curryking1
06-06-2007, 01:05 AM
^I would LOVE that. LOOOVEEE. Like.. love. That.

OmniCloud
06-06-2007, 01:15 AM
any1 who thought Killzone was going to be released in Sep. because of some bogus Three speech blunder owes me 2 dummy smacks...

NOTHING has been released on this game for years-literally...

And Phil hasn't even given us a progress report...I agree that releasing this year would go against some severe competition...but there's nothing wrong releasing Killzone if it overshadows everything else on the market either;)

sikkinixx
06-06-2007, 01:59 AM
Thats good. This Fall has too much coming out anyway! I have to keep cutting back my purchasing list to fit my budget so one less must-have off the list is a good thing.

JosVerstappen
06-06-2007, 04:33 AM
A demo or public beta is probably coming sooner than later. There was an interview with Guerilla on a dutch website yesterday. They more or less confirmed a big surprise again coming up, I guess it will be after the E3-showcase or not long after that.

Not much interesting about Killzone itself in the interview, more of a general thing about the company and how everything works out. They did confirm that Killzone-PS3 would/could not exist without new streaming techniques they use. They also say that Blu Ray en Cell is crucial, and that it's not a game suited for the Wii or 360. Maybe I translate the 5 page interview if there is some more spare time here, and if there's demand for it.

frosty
06-06-2007, 04:52 AM
please do, much +rep will follow.

Z
06-06-2007, 07:44 AM
No Killzone in Sept
which is why I don't take 'rumors' seriously at all.

as for the game, it is still schedualed for release this year. that means we should get a demo presumably sooner than that. in any case, I don't think anything will be shown until after E3.

Red_Eyes
06-06-2007, 07:45 AM
Maybe I translate the 5 page interview if there is some more spare time here, and if there's demand for it.
You translate it and I'll +rep you. You don't translate it and I am going to neg rep you. :)

And I want to know more about their new streaming techniques.
So it's offically confirm that Killzone will be streaming. You know what that means? High sharp resolution textures and graphics quality reaching the Killzone trailer level.

No Killzone in Sept
But...
Yes Killzone at E3.

Z
06-06-2007, 07:52 AM
Maybe I translate the 5 page interview if there is some more spare time here, and if there's demand for it.

only the new info if it exists. don't bother with the "can't be done without Cell" things. we would like 'real' info.
You know what that means? High sharp resolution textures and graphics quality reaching the Killzone trailer level.



I would leave out that part till I see it for my self.

dendj55
06-06-2007, 04:25 PM
I would look for a demo in Sept 2007 maybe August. No sooner than that though.

Z
06-06-2007, 05:35 PM
I think the demo won't be out before at least 30 days to the release at the most. I don't know, I just feel like it.

Segitz
06-06-2007, 11:08 PM
I think the demo won't be out before at least 30 days to the release at the most. I don't know, I just feel like it.

Demo maybe, but I beta test?

Not that I would get into it (again, no Home or WH for me) :D

curryking1
06-06-2007, 11:15 PM
Thanks a lot for that info Joe, cool beans.

VonGak
06-06-2007, 11:25 PM
please do, much +rep will follow.

^he is speaking the truth. :D

JosVerstappen
06-07-2007, 04:16 AM
Okay here's the rest of the interview, although a bit shortened to cut some crap, questions were send in by users btw. And the answers were rewritten by the website in their own words (mixing it with quotes), so I had to translate from that, it reads a little bit weird sometimes :

Q: As a First Party Sony daughter you guys are bonded to the PS3, you think it's a restriction or a benefit?

A: Huge benefit, the exclusivity does not bring the multi-platform pain where you have to balance the code to suit on every platform. When you have to do that, you are always compromising. The Sony deal enabled them to get the most out of one specific console. Killzone Liberation became a completely different game compared to the PS2 version since they had to take the PSP controls and the small screen into account. There are no limits on the PS3.

Q: When you had to choose one nextgen console at this moment, which one would that be, and why not the other two. And do you think it's interesting to experiment with the Wii-mote.

A: They would choose the PS3 (what a surprise), not in the least because of the FPS genre Guerilla is focussing on. The Killzone world needs huge proccessor power to simulate the gameworld. So the Wii is no contender since it lacks power.

The Wii mote is interesting from a gamesdesign-point, but not suited for the Killzone-genre. It would be perfectly suited for the adventure-genre. The 360 would be a more suitable candidate, but the lack of Blu Ray storage and the lesser CPU power make the PS3 the best choice.

Q: What do you devs think about the choices Sony made for the PS3.

A: 3 things spring to their minds instantly: Cell, RSX and Blu Ray. They are very happy with these components. Cell and BR have been designed to pull the PS3 into the future. People still think: You don't need the storagespace, you don't need the power, but they will see the limits of the other 2 consoles pretty soon, and there's not much bonus there to find after that. The limits of the PS3 are still a long way off.

Q: How long is it going to take to take advantage of this power, the maximum potential.

A: The coming years everything will get better and better by each game. Just as every console on the market so far, programmers will maximise potential near the end of the console's lifecycle. Especially the Cell still has a lot to offer. So a couple of years from now at least to expect PS3's full potential.

Q: Making PS3 games is expensive. If you guys were still independend, would you be able to make a PS3 game.

A: There are enough independend studio's right now working on PS3 games, so they also would certainly be able to do a PS3 game. There's no denying though that with a huge project as this Killzone, it's very handy to be able to work together within the Sony-family with other firstparty studio's to share resources and technology.

Q: With all the emails, USB sticks, PDA's, mobilephones, information is easily communicated these days. There must be some guys within the company that are so glad and proud they work for you, that they have leaked info unintentionally or intentionally. What methods do you guys use to prevent that.

A: NDA's, access control systems, confidentiality agreements, there are all part of the daily routines everybody deals with. He says a lot of friends of the people who work at Guerilla complain they do only get their info from the press instead of them, which causes some frustration the Guerilla peeps only can laugh about. Working at this place brings a lot of responsibilities, and everybody should be realising this.

Q: Can gamedevelopment be compared to standard programming, and where are the similarities and differences. What about assembly.

A: Gamedevelopment is indeed very much comparable to programmingwork in other bizniz-areas, including "unit and integration testing". At Guerilla C++ is mainly used, in some rare specific cases assembly is used, and they use a lot of C#-tools that are made inhouse. So Agile development, build machines, source-control, .Net and MySQL-databases is not something strange to the mind of a Guerilla coder. One difference to standard coding could be that a game-devver is always looking for the best of the best.

If a game is canceled at the last moment because of a performanceproblem or a bug, it means financial trouble. Non-adaptive code or clumsy code will surface sooner in gamedevelopment because of strict demands.

There is also alot of streamingtechniques involved to load in textures and data. Killzone would not even be possible without them. "So the whole thing basicly is like standard programming...but on steroids."


Q: How is determined which concepts are integrated into a game, and which games will be choosen to develop.

A: Such decisions are closely negotiated with Sony. First step is always writing a concept and developing a prototype. They use this prototype to examine how people react to it. Do they find it challenging, is it fun, does it fit the market, does it fit Guerilla and Sony target-audience. After that they evaluate and both decide whether the idea or game is going to be produced or integrated, and the whole process is called 'greenlighting'.

Q: What's your stand on outsourcing?

A: All of the important, interesting and complex work and tasks are done in-house, and the repetitive work moves abroad and is being outsourced. Easy productiontasks, modeling characters and heads, cleaning up motioncapture-data are a bunch of things they are perfectly suited for outsourcing.

Q: How do you guys see the future of gaming. Do you expect room for user-generated content or do you see other directions with potential.

A: Within Sony recently a new Game 3.0-vision was published, following the Web 2.0 vision. While Game 1.0 entailed individial consoles (PS1), Game 2.0 added online equipment and PC's for making static content (PS2-PC-Linux). Now with Game 3.0 (PS3 era) consoles should work together online to create dynamic worlds within reach, optionally user created. Sony's Home and Little Big Planet are only the first steps to that. It also works the other way round. Guerilla is also thinking about releasing techdemo's and testmaterial for the community after the Killzone launch.


Q: What do you guys think about MS's XNA, where every amateur can gain experience with consoles.

A: XNA is a cool initiative that can bring people closer to gamedevelopment. They do think though that XNA is too restricted in terms of sharing created software, it's restricted to share the sourcecode only to other XNA subsciption-owners.

With Linux-support for the PS3 Sony choose an other more open approach, but as long as all the hardware available is not compatible to Linux-applications, it's not possible to gain experience with creating consolegames on the PS3, so XNA is doing better there so far.

Q: Why Killzone3 on the PS3 in stead of a new franchise or shooter. Which gamegenre would Guerilla also like to be involved in. What about new PSP-plans.

A: Future plans are not disclosed right now as you can imagine. FPS-genre is our thing currently. It fits the PS3-power and our company perfectly, and we also have experience in the genre. So don't expect a Tetris-clone any time soon.

Q: How much does a game-devver make nowaydays, compared to a standard programmer. Is it financially-interesting to become a gamedevver, and what about bonusses.

A: Not all 'game-makers' program code. About 1/3 of the total personal here actually codes, the rest is working in the artistic or design area. Good people are never cheap, so it's the same in the gamersindustry. Salary is competitive with what other companys pay for the same knowledge and experience. Bonusses are indeed part of the deal, and they motivate, everybody profits when a project is succesfully finished.

Q: eSports are probably taking place on the PC for 99%, although consoles are gaining terrain here. Is there any growth for sportgames here on consoles and how can the PS3 play a role in this.

A: The many Forza Tournaments and other sport-activities proof that the percentage of Esports on consoles is much higher than 1% compared to the PC scene. It will only grow. Not only do consolegames have bigger budgets, they also have less problems with piracy. The tech-specifications of consoles are not inferior to high-end PC's, so technically there's no obstacle to grow further. The only problem could be lack of mouse and keyboard, but USB-connections have solved that problem also.

Q: What is the Unique Selling Point of Guerilla, and what do you guys do better or worse than companies like Ubi or Blizzard.

A: Ubi and Blizzard are strong competition and excellent studio's. Guerilla itself is currently very proud of their gfx in general, and how specific their games look and feel with a cinematic style. Gameplaywise there is still alot to win, but reviewscores of Liberation (which were a lot better than the original Killzone) illustrate they are on the right track. They want to continue to improve with the next Killzone on PS3.

Q: There's a lot of focus on graphics and multiplayer these days. Is there room for singleplayergames, or is everything moving towards mmorpgs and multiplayer-fps.

A: There is still a lot of room for singleplayer games, since the number of sold consoles is increasing vastly, still the majority is not connected to an online-source. The game-experience of a wellwritten storydriven singleplayer shooter is much different to a multiplayer fragparty, so both choices will have their audience.

Q: Every 0ldsk00l gamer knows Jazz Jackrabbit, is there any chance this rabbit will reemerge in a new game on PS3, or are there possibilities to port old Jazz to an arcade-surrounding, or a PS3 PSN download. (Arjan Brussee of Guerilla made the game in '94 with CliffyB)

A: I recently talked about this to CliffyB, he wanted it on XBLA. Would be cool to do it on PS3/PSN/Live, but there is a lack of time to do it at the moment, maybe I'll get some inspiration sooner or later...

Q: Lot's of people in the gamingindustry come from the demoscene. Do Guerilla-devs get sparetime to fool around with PS3-devkits to get to know the PS3 better.

A: A couple of people are doing some stuff yes. Some weekends there is some sort of a Homebrew weekend were GG-people show what they came up with in their own time, and were they eventually can work on as new ideas.

Q: What about the mobile phone market. You think there's a market for it, and do you have plans.

A: We are monitoring closely, but so far the technical possibilities/specs of mobiles are too limited to be interesting as a new market. While it's fun and easy to create a mobile game with a couple of GG-people within no time, they still have to go back in specs-time for like 10 years. Upcoming GSM phones with Nvidia VGA chips are showing some perspective in this regard, but for now it's still too far off for a worthy game-experience on a mobile phone.

Q: Then a question about were a devver-wannabee should go to school in Holland if they wanted to work in this industry, not so interesting.

A: --

Final words:

In short, there was a lot of coding, designing and testing going on over there, no sneak peak or hard material on Killzone PS3 was offered to them though. The reason for that, the interviewers say, was because Guerilla told them they were working too hard on a big surprise, even no time to take some screencaps...(ofcourse it's also Sony forbidding them to show anything yet)

That's it, as I said, not really much to it when you're looking for KZ info, mostly some general and company stuff, still interesting. I hate you guys for making me translate and increase my RSI-problems. :whip: :)

gibmonster
06-07-2007, 04:25 AM
^+REP. Cool interview, though there were still some silly questions in it. Not very revealing, but damn those devs are cool.

curryking1
06-07-2007, 04:29 AM
Thanks so much man, if you didn't want to, you really didn't have to, but we'll appreciate that you did :)

I like this quote lol.

"So the whole thing basicly is like standard programming...but on steroids."

This sounds cool also.

Sony's Home and Little Big Planet are only the first steps to that. It also works the other way round. Guerilla is also thinking about releasing techdemo's and testmaterial for the community after the Killzone launch.

Z
06-07-2007, 06:50 AM
thanks for the translating effort. appreciate it. :)

Red_Eyes
06-07-2007, 07:08 AM
Guerilla itself is currently very proud of their gfx in general, and how specific their games look and feel with a cinematic style.

Segitz
06-07-2007, 09:04 AM
I like the techdemo quote.

Those often are just... well shown and nothing else on a console (I love the ATI and NVIDIA demos). Theres stuff done, which is really wicked!

VonGak
06-07-2007, 04:42 PM
Neat translation, I lied about the rep though. *Mwuhahahahahahahaha*

j/k... or am I?

VG Aficionado
06-07-2007, 04:54 PM
Nice read, even though it's nothing compared to what we'll see and know about the title next month :cloud9:

Segitz
06-08-2007, 03:53 PM
KillzoneUnit.com has managed to set up a Q&A session with Sebastian “motherH” Downie of Guerrilla Games. We talk about the company and of Killzone. Pull up a chair and enjoy.

Tell us about Guerrilla Games and what your role is there?

Currently I am Test Lead/QA Manager and I just finished a tour of duty as Producer on Killzone: Liberation.

Since the acquisition by Sony, has anything changed in the everyday office life for GG employees?

I keep waiting for something to happen. Something big to change. Some big event where the big corporate mothership flexes its muscles, but it never comes. We still work with a lot of the same Sony people we worked with before the acquisition and other than some slight procedural changes here and there I don’t think much has changed. If anything I think we have matured a bit as a company since then and it has opened a couple more doors for us in terms of technology and resource sharing and getting into the better parties. So no, not much at all.

Moving on to Killzone, briefly, how would you describe the franchise to gamers who aren’t familiar with it?

A First Person shooter set in an alternative future interplanetary war, where the lines between good and evil are very thin, and the guns are very big. Or something. I am never very good at this stuff.

When the Killzone series moved to the PSP, many fans were surprised to see the transition from FPS to an isometric gameplay view. Were there any major differences between developing Killzone for the PS2 and the PSP?

You could say that. We decided we needed to have a good blend on short action that the player could jump into and keep going at any time, mixed with a narrative and player progression. So pick-up and play was very important to us. This covers the casual gamer base that might pull out their PSP when commuting or on the toilet (I know you do it!) and the guys who will quite happily play for 4 hours straight.
One thing our artists had to do was relearn working on that kind of scale. They had gotten too used to their high-detail, polygon chewing ways of Killzone 1 and needed to scale back down a bit to make it work for the camera angle, but they did a cracking job on keeping the Killzone style while making it one of the best looking PSP games out there. As for the camera angle itself, it makes the game a little more tactical as it allows the player more of an overview of the area ahead so he can plan ahead a bit more.

Amongst many fans of the series, there seems to be a little debate on whether Killzone Liberation was a direct sequel to Killzone, or a spin-off. Where exactly does Killzone Liberation sit within the series?

I think the best way to describe it is a branch within the timeline. It is dangerous to try and stick to one giant narrative that spans through many games and stick to it religiously.
The story has to be vague and unrelated enough to invite newcomers to the series without confusing the hell out of them, while still giving the fans of the previous game something to go on. So is it a sequel? Who really cares? It’s a bloody good game.

Chapter 5 and the online patch for Killzone Liberation have been very well received. Are there any more plans to support Liberation with other patches or download content?

Currently no. The reasons are twofold.
1. With the patch and content being a free download, we risked a lot financially. Having a whole development team on free content for as many months is not cheap at all. Each day costs thousands of $ in overheads, wages and whatnot and no company can sustain that indefinitely.
2. We have a big fat PS3 game we have to work on. It is all hands on deck for this.

We’ve noticed that GG is constantly looking for new talent. Is most of the original Killzone(PS2) development team still around?

A good chunk still are. I think all of the Leads are still here as is management. There have been a lot of comings and goings, but yeah, there are still a lot of folks from the early days here.

E3 is very near and the gaming world is anticipating news of Killzone PS3. What’s the vibe like at GG as you all prepare? Stressed, excited?

Bit of everything. Excitement with an underlying: “OH MY GOD WE ARE ALL GOING TO DIE!” I am sure there are a hundred developers around the globe feeling the same way right now though. Everyone wants their game to play look and sound perfectly when the public first get to see it. If you are working on an AAA Next Gen beast of a game or something for mobile phones you want to make a good impression on people. And if you have the baggage that we have we have to give it that extra little bit. Hopefully it will all go brilliantly and we’ll shut up even some of the most ardent critics.

Our readers would never forgive us if we didn’t ask, but is there anything at all that you can tell us about the next Killzone title? (even if it’s a ‘no comment’, haha)

Erm… hmmm… let me see. Well it has Online. I can’t say anything about it though. There will be a Public Beta, but not till later in the year. It will be a FPS, but I guess you figured that out by now… Phew. There really is absolutely nothing I can actually talk about. Oh well. See you at E3!

Who are your favorite ISA and Helghast characters?

Private Billinghurst from Killzone 1. He is like the starboard-gunner in the first Star Wars. His actions set in motion changes in the entire universe. He is really the lynchpin of the whole story. Is he an angel? A demon? Or just a man doing his job? Maybe we will never know.

The Helghast- evil or just misunderstood?

Evil is such a strong term. Are the Helghast 100% and the ISA 100% Good? I don’t think so. It is easy to romanticize one faction as the ultimate evil. Bad guys always wear black etc. I think they just need a hug. We are all family after all.

Thanks a lot for your time and we look forward to the future of Killzone.

Any time. Quote me out of context and I will hunt you down like a dog.

Source (http://www.killzoneunit.com/kz/?p=643) Killzoneunit

Z
06-08-2007, 04:46 PM
The Helghast- evil or just misunderstood?

Evil is such a strong term. Are the Helghast 100% and the ISA 100% Good? I don’t think so. It is easy to romanticize one faction as the ultimate evil. Bad guys always wear black etc. I think they just need a hug. We are all family after all.
Helghast all the waaaaaaaaay!!

NeoPlayStation
06-08-2007, 04:52 PM
There will be a Public Beta, but not till later in the year.

Public beta for this year confirmed! Great!

curryking1
06-08-2007, 04:55 PM
^^Lol I was laughing at that one too :P

^Nice!

Z
06-08-2007, 11:21 PM
that was a given, what is news is that it will be 'late', which adds to my feeling that a demo won't be out till at least 30 days before release. the game is still supposed to be out this year. I think we'll learn a lot at E3. we can give an estimate on how far it could be till release from the info given then.

I say a demo by mid Oct. and the full game by end of Nov. we'll see.

jaxmkii
06-08-2007, 11:37 PM
Quote me out of context and I will hunt you down like a dog. lol

NickSCFC
06-08-2007, 11:41 PM
Guess we'll find out come 12th July, judgement day!!!!

LiquidEagle
06-09-2007, 12:12 AM
that was a given, what is news is that it will be 'late', which adds to my feeling that a demo won't be out till at least 30 days before release. the game is still supposed to be out this year. I think we'll learn a lot at E3. we can give an estimate on how far it could be till release from the info given then.

I say a demo by mid Oct. and the full game by end of Nov. we'll see.

Actually it was "later," as in, not right now, but later :-p so it could be tomorrow and that still qualifies as "later" :)

Z
06-09-2007, 01:09 AM
not the way I read it...

SleazyBig slim
06-09-2007, 03:15 AM
If there is a fall beta then the full game should be ready to ship by Q1 2008. I pretty much guessed as much. Resistance2 is already confirmed for next fall and Sony would not put 2 of their own shooters up against each other.

TEEDA
06-09-2007, 03:40 AM
For those who 'd like to see some nice Artworks and arts from GG artist designer here's a nice website with his work :

http://www.xavier-marquis.com/

Known as Xavier Marquis ( little frenchy yeah lol ). I think he has good skills and an amazing imagination whith his universe and characters :

here's one of his work :

http://www.enregistrersous.com/images/145354861720070609034119.jpg

he's the man behind the freaky Helghast design :-)

Oh and here are their christmas present, a PSP offered by Sony to all the dev team lol
http://www.enregistrersous.com/images/191544379020070609034415.jpg
The Christmas present from Sony for the entire company. A PSP for each of us :)

OmniCloud
06-09-2007, 04:10 AM
Tks fellas...nice thread

yoshaw
06-09-2007, 01:52 PM
Teeda. thx for the artist link.

The artwork that cracked me up the most
http://www.xavier-marquis.com/displayimage.php?album=lastup&cat=0&pos=0

Says 301!! LMAO!! Get it? :)

makeitlookreal
06-09-2007, 02:09 PM
I hope Killzone is delayed and delayed, because the longer it is delayed the better the game will be!

gibmonster
06-09-2007, 03:27 PM
I hope Killzone is delayed and delayed, because the longer it is delayed the better the game will be!

And the more pissed off people will be. I understand you want it to be the best it can, but delaying it multiple times really ain't gonna help it, the PS3 and us gamers. They have been working on it for a long time, but we'll see. They haven't mentioned anything about a release date.

OmniCloud
06-09-2007, 03:36 PM
Yeah, its about time for some Killzone MILR...

Besides, what have devs been saying all this time, PS3 is really not going to reach it's potential for years to come just like PS2. Each generation of games will keep improving, So maybe Killzone will blow us away and be on par with Unreal or COD4 if not better, but then, Resistance 2 will probably look better than all those titles at the end of 08...

Nothing to worry about man...God of War 3 will probably be the best looking next-gen game on consoles...

GTAce
06-09-2007, 03:38 PM
http://www.enregistrersous.com/images/145354861720070609034119.jpg

Oddworld Strangers anyone. :laugh:

EDIT: FW-9 "FlakWagen" (http://www.xavier-marquis.com/albums/userpics/10001/normal_mecha-flak.jpg)

Nice a bit German lol.

section
06-09-2007, 03:48 PM
he's the man behind the freaky Helghast design :-)According to the drawing you posted, no sh1t :)

Helghast is one of the coolest game races, for some unknown to me reasons.

Z
06-09-2007, 04:08 PM
Helghast is one of the coolest game races, for some unknown to me reasons.

that is what a great opening speech can do to people.

gibmonster
06-09-2007, 04:44 PM
What I like about killzone is the two races. Though the helghast are very cruel fascist bastards, you can say that the ISA in a way are the real bad guys, because they are the reason for the helghast's problems. In the opening sequence I was a little sympathetic towards them. I would like to see the developers toy with this a bit more.

curryking1
06-09-2007, 05:06 PM
ISA are the equivalent of the American oppressors!!! Lol :P

Z
06-09-2007, 06:55 PM
Though the helghast are very cruel fascist bastards,

you watch your mouth! this is a perfect opportunity to quote a famous Helgan saying that they teach their yungins by the age of 3; " ISA SCUM!"

Nerve-Damage
06-09-2007, 07:19 PM
Thanks to DeanoC for this blurp from Develop Magazine (http://forum.beyond3d.com/showthread.php?t=41912&page=2)

From Develop
"
Deferred Rendering In Killzone 2
Michal Valient, Guerilla Games
A look at how Guerilla faced up to the next-gen challenge when making Killzone 2 (pictured right), one of the most anticipated PS3 titles. This session looks at the studio's approach to face this challenge and it designed a deferred rendering engine that uses multi-sampled anti-aliasing (MSAA). The talk also looks at how the team uses PS3's SPU for fast rendering.
"
There's also another box, with a quote from Michal bout how this is technical session etc.

The conference is July 24th to 26th in Brighton.

There, my good deed for the day, promoting a competitor and typing stuff for Beyond3D peeps, I should be sainted ;-) lol

CreativeWriter
06-09-2007, 08:16 PM
Can we just make Deano a Knight or a Saint and be done with it? The guy is awesome. How great is it to have the kind of access we have to an important dev...

curryking1
06-09-2007, 09:02 PM
Nice find Nerve, and ya, this Deano is being very nice to everyone by being part of so many forum communities. So thanks to him as well.

One thing I was curious about was this comment in the interview.

In one interview one says this concerning being directly under Sony.

A: Huge benefit, the exclusivity does not bring the multi-platform pain where you have to balance the code to suit on every platform. When you have to do that, you are always compromising. The Sony deal enabled them to get the most out of one specific console. Killzone Liberation became a completely different game compared to the PS2 version since they had to take the PSP controls and the small screen into account. There are no limits on the PS3.

And then another says...

I keep waiting for something to happen. Something big to change. Some big event where the big corporate mothership flexes its muscles, but it never comes. We still work with a lot of the same Sony people we worked with before the acquisition and other than some slight procedural changes here and there I don’t think much has changed. If anything I think we have matured a bit as a company since then and it has opened a couple more doors for us in terms of technology and resource sharing and getting into the better parties. So no, not much at all.


I'm kind of wondering what it is that makes him say this, as he's right in their working for them. From what has been released I understand their company now employs 120 strong because they are under Sony and their is a more stable foundation that is attractive to people looking for work I am guessing. So.. I'm just wondering what everyone thought about that when they read that part. Maybe it's just the size didn't really affect overall operations style or something.

I think it brings some good insight into what it means to be Sony first party. Maybe it would be right to take from this that Sony is relatively removed from their first parties, but is mainly there for support and what Sony first party means is more to have sharing and resources shared between other first parties. That was bad wording, but I hope it made sense lol, I dunno.

I just thought it was interesting, because we haven't heard a dev from first party talk so frankly about what it means to be under Sony as a first party. I think I also posted this because I'm like salivating for more KZ info.... lol!

Diresu
06-09-2007, 09:38 PM
Nice find Nerve, and ya, this Deano is being very nice to everyone by being part of so many forum communities. So thanks to him as well.

One thing I was curious about was this comment in the interview.

In one interview one says this concerning being directly under Sony.



And then another says...



I'm kind of wondering what it is that makes him say this, as he's right in their working for them. From what has been released I understand their company now employs 120 strong because they are under Sony and their is a more stable foundation that is attractive to people looking for work I am guessing. So.. I'm just wondering what everyone thought about that when they read that part. Maybe it's just the size didn't really affect overall operations style or something.

I think it brings some good insight into what it means to be Sony first party. Maybe it would be right to take from this that Sony is relatively removed from their first parties, but is mainly there for support and what Sony first party means is more to have sharing and resources shared between other first parties. That was bad wording, but I hope it made sense lol, I dunno.

I just thought it was interesting, because we haven't heard a dev from first party talk so frankly about what it means to be under Sony as a first party. I think I also posted this because I'm like salivating for more KZ info.... lol!

Thing is, being first party and the biggest benefit is the sharing of resources. I think that essentially defines first party. I love the fact that Sony isn't always looking over their shoulder and lets them do their own thing while making sure they don't have to worry about multiplatforming and such things. Way it should be if you ask me.

VonGak
06-09-2007, 09:52 PM
Can we just make Deano a Knight or a Saint and be done with it? The guy is awesome. How great is it to have the kind of access we have to an important dev...

Well to my understading one needs to be dead to become a saint.

*loads gun*

This is going to hurt us more than you Deano. :thumbl:

Z
06-10-2007, 01:41 PM
The conference is July 24th to 26th in Brighton.
what conference is that?

VG Aficionado
06-10-2007, 01:58 PM
In any case, July is going to be Killzone's month :-p

Z
06-10-2007, 05:14 PM
just googled it, July 24th is the Develop Conference.

Handycrap101
06-10-2007, 05:38 PM
E3 Prediction: Same trailer we saw 2 years ago.
Dev Conference prediction: Remastered trailer with new music.

Gotta keep my expectations low for this one...

Z
06-10-2007, 06:13 PM
low or not, they did say they'll show the actual honest to goodness game. :)

Jay Gee
06-10-2007, 07:47 PM
E3 Prediction: Same trailer we saw 2 years ago.
Dev Conference prediction: Remastered trailer with new music.

Gotta keep my expectations low for this one...
Somebody hasn't been keeping up with KZ news lately.

VG Aficionado
06-10-2007, 11:42 PM
Deferred rendering in Killzone 2 (http://www.develop-conference.com/developconference/all_sessions.shtml)
Michal Valient, Guerrilla-Games

Next generation gaming brought high resolutions, very complex environments and large textures to our living rooms. With virtually every asset being inflated, it's hard to use traditional forward rendering and hope for rich, dynamic environments with extensive dynamic lighting. Deferred rendering, on the other hand, has been traditionally described as a nice technique for rendering of scenes with many dynamic lights, that unfortunately suffers from fill-rate problems and lack of anti-aliasing and very few games that use it were published.

In this talk, we will discuss our approach to face this challenge and how we designed a deferred rendering engine that uses multi-sampled anti-aliasing (MSAA). We will give in-depth description of each individual stage of our real-time rendering pipeline and the main ingredients of our lighting, post-processing and data management. We'll show how we utilize PS3's SPUs for fast rendering of a large set of primitives, parallel processing of geometry and computation of indirect lighting. We will also describe our optimizations of the lighting and our parallel split (cascaded) shadow map algorithm for faster and stable MSAA output.

Take Away
The session will provide detailed overview and optimizations of modern rendering engine and parallel processing. Many of the topics are applicable for various gaming platforms.

CODING LECTURE

curryking1
06-10-2007, 11:48 PM
At least KZ sounds badass with tech in words, hopefully it will be equally as badass when we see it :)

GTShotoKen
06-11-2007, 12:37 AM
So it looks like Killzone is supposed to be the benchmark for other next-gen games to follow (in terms of rendering anyway).

BruceWayneIII
06-11-2007, 12:44 AM
Was just about to post that article too. Good find anyway, VG.

Indirect lighting, many dynamic lights, MSAA, parallel split cascading shadow maps... Yummy, it sounds good.

I remember GG earlier this year talked about throwing hundreds of lights into the scenes. Can't wait to see how that looks - combined with a very extensive physics engine with lots of environmental destruction.

Oh dear...sigh...I hyped myself.....