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GTShotoKen
05-17-2005, 03:03 AM
These images are almost indestinguishable to movie CGI.
Here:
http://ps3media.ign.com/ps3/image/article/614/614722/killzone-next-gen-20050516053732311.jpg
http://ps3media.ign.com/ps3/image/article/614/614722/killzone-next-gen-20050516054000193.jpg
http://ps3media.ign.com/ps3/image/article/614/614722/killzone-next-gen-20050516053731358.jpg
Our prayers have been answered!!! Killzone will appear on the PS3, and it looks freakin fantastic!!! :shock: :shock: :shock: :shock: :shock:
Edit: Well it seems that several other people posted these pictures at the same time, but if admins want to keep this as an official next-gen killzone thread, please do.
nemesis121
05-17-2005, 03:07 AM
It's looks great, lets hope it plays better than the first part, I hope sony won't promote it as there halo killer.
Brandon
05-17-2005, 03:08 AM
That is...incredible. Beautiful!! 8)
GTShotoKen
05-17-2005, 03:09 AM
It's looks great, lets hope it plays better than the first part, I hope sony won't promote it as there halo killer.
Well, I am pretty sure that technical limitations won't plague this next title, so I won't mind if Sony claims it as such.
julps31
05-17-2005, 03:12 AM
Oh yeah I said it in the other thread but...look at those textures. So much detail...super-hi poly or normal maps.
TidusX
05-17-2005, 03:21 AM
I am just praying that that is in real time, tell me its in real time please because it looks simply amazing!
LeoJG
05-17-2005, 03:21 AM
can you believe it!!!! these killzone images kicks off ghost recon 3 in the ass!!!!!!!!! i cant wait to see an image of GT5 or MGS4 :lol: :lol: :lol:
stuffedsquirrel222
05-17-2005, 03:23 AM
I'm not much of a Killzone fan, but I think I will be, come next year... :D
julps31
05-17-2005, 03:24 AM
can you believe it!!!! these killzone images kicks off ghost recon 3 in the ass!!!!!!!!! i cant wait to see an image of GT5 or MGS4 :lol: :lol: :lol:I wouldv'e never imagined lol. *chants* PS3...PS3..PS3!!!
KiLLA2006
05-17-2005, 05:08 AM
Damn, i left to my sisters house and i came back, and almost s**T myself after looking at these screens, they made me cry in a way i have never cried before... LOUDLY!!! they are beautiful.... and im sorry but i love the PS3 design, i happen to think its much better looking that the 360, not to sound like a fanboy or anything, but... spider man in real time *tear* PS3...PS3...PS3!!!!
The_One
05-17-2005, 05:14 AM
The PS3 design may suck, but the graphics are absolutely GORGEOUS!!!! GORGEOUS I TELL YOU!!! It's even prettier than my sis... uh... nevermind :lol:.
LeoJG
05-17-2005, 05:28 AM
ohhh man im just look at killzone video, and just cant breath, seriously, its looks incredible in action!! tekken is impresive too , there are steam coming out of the body of the fighter!!!!!!!!! im going to dieee
Junox50
05-17-2005, 05:35 AM
Here's a video of Killzone 2 in action from gamespot if anyone wants to see.
Just scroll down to the bottom to find it! :D
http://www.gamespot.com/news/2005/05/16/news_6124681.html?q=1
Well Z, it looks like you were right about Killzone 2. :D
Brandon
05-17-2005, 05:36 AM
The Killzone video put all the other war games shown to shame...except maybe Warhawk, but there wasn't as much action going on as there was in Killzone.
UltimaGear
05-17-2005, 08:01 AM
I think the Killzone demo is actual gameplay!
Brandon
05-17-2005, 08:04 AM
I think the Killzone demo is actual gameplay!
I think the demo is real-time, but not real-time gameplay.
saxdawg00
05-17-2005, 08:40 AM
It's looks great, lets hope it plays better than the first part, I hope sony won't promote it as there halo killer.
Well, I am pretty sure that technical limitations won't plague this next title, so I won't mind if Sony claims it as such.
Not only would I not mind but I WILL BE LOOKING FOR PEOPLE TO LABEL IT AS THE HALO 3 KILLER. MS is gonna try and take the air out of the PS3 launch by launching Halo 3 at the same time? They may want to rethink that move..........By the specs alone, the console war is over before it started.
On a side note, can you imagine this game at 1080p?!?!?!?!?!?!?!?!?!?!?
Red_Eyes
05-17-2005, 08:45 AM
I am just praying that that is in real time, tell me its in real time please because it looks simply amazing!
it is real time. just watch the video at gametrailers.com
you can tell it's real time
The_One
05-17-2005, 08:45 AM
It's looks great, lets hope it plays better than the first part, I hope sony won't promote it as there halo killer.
Well, I am pretty sure that technical limitations won't plague this next title, so I won't mind if Sony claims it as such.
Not only would I not mind but I WILL BE LOOKING FOR PEOPLE TO LABEL IT AS THE HALO 3 KILLER. MS is gonna try and take the air out of the PS3 launch by launching Halo 3 at the same time? They may want to rethink that move..........By the specs alone, the console war is over before it started.
On a side note, can you imagine this game at 1080p?!?!?!?!?!?!?!?!?!?!? I envy those lucky bums (or rather, not bums) who have 1080p HDTV's!! Man, my friend's uncle has TWO HDTV... Looks like he's gonna enjoy PS3's panoramic view feature!
Crazy_Elmo
05-17-2005, 11:15 AM
This is realtime in game footage, my Bro works at Guerilla, and this one is gonna be a hell of a lot better than the first Killzone !!
WolfWooD
05-17-2005, 11:52 AM
And me that was thinking about buying the xbox360 :shock:
Well i think we can say that the king is back, whit games like these.
I love the way the grenades explode :drool:
Xtreme Autoz
05-17-2005, 12:31 PM
I am just praying that that is in real time, tell me its in real time please because it looks simply amazing!
it is real time. just watch the video at gametrailers.com
you can tell it's real time
How can you tell it's real time? Just asking cos that looks too good to betrue.
Anyone notice ther fire effect werent on par with the rest of the vid (when the guy gets burned) This leads me also to belive its real-time :D
Actually if this is realtime, its the most impressive demo of next gen ive seen to date, Blows Unreal enigne thinge
dantruon
05-17-2005, 03:07 PM
I was thinking of waggin Uni for a day to enjoy e3 :D :D :D
Back to topic:
:shock: :shock: :shock: :shock: :shock: :shock: simply beautiful, i will sell my gf in exchange for this game. :D :D
slider
05-17-2005, 03:43 PM
So how long do you think that Guerilla have had this in developement? And I mean with actual devkits rather than the concept stage.
It does look beautiful and that's watching it streaming from a games website. Sigh. Wish I'd been there.
What worries me (being the sensible type & having had lots of disappointments in my life!) is that it looks too good. Did anyone else think that? The most impressive thing about it was the artistic direction of it. But bear in mind that I was watching it on as teeny tiny screen on my PC so I couldn't compare resolutions/textures and to a lesser extent lighting.
Anyway, given the artistry of the demo which is almost film-like I just think that it's a mock-up based on targeted performance of the final PS3 hardware. I really hope not cos I want this game real bad.
KiLLA2006
05-17-2005, 03:56 PM
it's awesome as hell and i thought the fire effect was awesome, did you notice the air had the heat effect going on above the fire, it was just awesome... :shock: :shock: i am honestly in amazement for the first time since i heard ps1 was out, and that was a long.... LONG time ago!!!
i know this console made me drool and get all gitty like a girl, just like i had hoped it would!!!! :D 8)
Chris Metal
05-17-2005, 03:57 PM
I downloaded the trailer from gamespot, the low res one and its looks much better than when its streamed, I recommend you do that.
So how long do you think that Guerilla have had this in developement? And I mean with actual devkits rather than the concept stage.
It does look beautiful and that's watching it streaming from a games website. Sigh. Wish I'd been there.
What worries me (being the sensible type & having had lots of disappointments in my life!) is that it looks too good. Did anyone else think that? The most impressive thing about it was the artistic direction of it. But bear in mind that I was watching it on as teeny tiny screen on my PC so I couldn't compare resolutions/textures and to a lesser extent lighting.
Anyway, given the artistry of the demo which is almost film-like I just think that it's a mock-up based on targeted performance of the final PS3 hardware. I really hope not cos I want this game real bad.
Well considering I heard that the Devs started working on this as soon as they finished the first, for PS2 mind unless that was a lie, but pre-planning had already taken place. So they wouldn't of had long, and they are a first party developer for Sony now. The engine they've used probably is a huge upgrade of the one used for the original Killzone. And this is the result with new power available to them. The gameplay during the vid from a FPS gun standpoint is very similar if not identical to Killzones, but faster, and more visually stunning. I know this is a tech demo, but Killzone it is none-the-less and you can expect to see something matching this on release. At least I do. No crosshairs and such mean squat, as when Killzone was first seen it didn't have those either.
Reality Bandit
05-18-2005, 03:30 AM
I think those are real-time. I was doubting after scanning through Xbox forums and seeing someone say their close friend in Europe was on the team that rendered it, but after looking at the Unreal engine demo ( http://media.ps3.ign.com/media/748/748505/vids_1.html)... I'm not doubting it at all.
Now we just need this new Killzone online, hehehe :twisted:
RichardCypher101
05-18-2005, 05:28 AM
It is real-time:
http://1up.com/do/my1Up?publicUserId=5345401
I ran into an old friend from the UK when we were leaving, and it turns out he's now working on Killzone at SCEE. When I asked him how "real" the video we'd just seen was, his response was "just about all of it."
-Rich
FerrianX
05-18-2005, 05:33 AM
It is real-time:
http://1up.com/do/my1Up?publicUserId=5345401
I ran into an old friend from the UK when we were leaving, and it turns out he's now working on Killzone at SCEE. When I asked him how "real" the video we'd just seen was, his response was "just about all of it."
-Rich
Just what I wanted to hear... 8)
delta110
05-18-2005, 05:37 AM
It is real-time:
http://1up.com/do/my1Up?publicUserId=5345401
I ran into an old friend from the UK when we were leaving, and it turns out he's now working on Killzone at SCEE. When I asked him how "real" the video we'd just seen was, his response was "just about all of it."
-Rich
no way.
im still in shock. it can't possibly be that good......it looks too good to be a game. he must be lying in some way.
if it is i'll be afraid to get this game because my head will literally explode because of the awesome graphics. :shock:
julps31
05-18-2005, 05:39 AM
It is real-time:
http://1up.com/do/my1Up?publicUserId=5345401
I ran into an old friend from the UK when we were leaving, and it turns out he's now working on Killzone at SCEE. When I asked him how "real" the video we'd just seen was, his response was "just about all of it."
-RichStill hard to beleive but I will trust this guy. It might have been scripted but if its being rendered by the console I will die happy. :lol:
Red_Eyes
05-18-2005, 06:31 AM
If the Unreal Engine 3 can be run on PS3 in real time and looks that awsome, why can't Killzone?
That Killzone video is real time for sure. Scripted? Yeah, maybe. But real time? Of course. I mean, PS3 can do 2 teraflops. PS3 wil be to pull that off without a sweat.
GodZeRo
05-18-2005, 09:22 AM
It's definatly raytraced cgi. A company in England was hired to produce the trailer.
And it's a trailer for KZ3, not KZ2 (which is a PS2 title coming).
trakais
05-18-2005, 09:33 AM
even if it is, i still expect something `at least` as good as the video. remember the guys have the dev kit for about two months only, so they still have a year to work on the games. don't rush it, i think the wait is well worth it.
GodZeRo
05-18-2005, 09:48 AM
There's a funny thread on beyond3d about the ps3, where the xbox fans were saying gow was better than kz3, and then news broke it was cgi, then everyone backed up.
I hope the game engine will be close... seeing the live tech demos it seems possable, especially considering the devs have had the ps3 dev kits for only 2 months now.
Illmatic
05-18-2005, 09:57 AM
This was taken from the end of that same thread
From John Davision blog-->1up (http://1up.com/do/my1Up?publicUserId=5345401)
I ran into an old friend from the UK when we were leaving, and it turns out he's now working on Killzone at SCEE. When I asked him how "real" the video we'd just seen was, his response was "just about all of it."
EDIT:
Ooops, already been posted by RC.
rekkit
05-18-2005, 10:32 AM
I don’t believe that the Kill zone trailer was pre rendered fmv, pre-scripted yes, maybe even *pre-rendered* on ps3 devkits using the game engine. The whole "English animation studio" thing is true, they did do fmv, the only thing is, it was for the first game. The fact that people are saying that because there isn’t a ammo or health bars it cant be real, well I’ve seen the pg3 demos, can’t see a rev counter anywhere, therefore... People have to remember there not the finished articles, just get the game up and running and worry about crosshairs later.
Every time I see the trailer i just think unreal engine 3, the character models and textures, the vehicle models, even the lighting is very similar.
And as for ign trying to pull it apart in there new article, it’s kinda sad, the ps3 presentation was impressive so they write about how much of it was real? The x2 presentation wasn’t so impressive so guess what the next article is? Xbox360 - only using 1/3 of its power!!!
That must mean that fight night round three and the unreal game was the finished article, running on finished hardware, the possibility that ps3 development will get stronger that what has been already been seen must be unthinkable.
And as for ign trying to pull it apart in there new article, it’s kinda sad, the ps3 presentation was impressive so they write about how much of it was real? The x2 presentation wasn’t so impressive so guess what the next article is? Xbox360 - only using 1/3 of its power!!!
That must mean that fight night round three and the unreal game was the finished article, running on finished hardware, the possibility that ps3 development will get stronger that what has been already been seen must be unthinkable.
Frankly, I wouldn't be surprised if Microsoft paid IGN to try and write good things about them. It seems many relatively unknown gaming sites are stating ps3 is way better than xbox360 and I believe them more than the major sites like IGN.
Also i find the unreal engine 3 demos were all pretty dark in lighting and from what i've seen, darker games are easier to make them look better cuz they hide a lot of details and lighting effects are more obvious. I know unreal engine 3 can do massive outdoors but i doubt they are gonna look as good as the environment in killzone just based on the fact that the killzone engine was developed specifically for ps3.
The_One
05-18-2005, 12:16 PM
It's definatly raytraced cgi. A company in England was hired to produce the trailer.
And it's a trailer for KZ3, not KZ2 (which is a PS2 title coming). GodZero, I trust you 100% of the time when there's no contradictions... But now that there's that IGN blog thing, I don't really know who to trust XD. I kinda expected that it was pre-rendered. It simply looked too good to be in real-time, no matter what hardware. However, if you look at the nVidia demo, it's equally impressive (even more so), and that was run in real-time, so I guess it's a possibility that the killzone tech demo was running in real-time.
In-game graphics aren't gonna be that good for the first-gen games, anyways, so no point getting all hyped up people :P.
IGN clearly pointed out its just speculation:
This is just a warning before we start: what follows in this article is pure, unadulterated speculation. You hear that? S-p-e-c-u-l-a-t-i-o-n. This is based on what we know about the game, and what we were able to catch during numerous views of the trailer.
There has been tons of speculation about whether or not the videos that Sony had shown at their press conference were pre-rendered or done in real-time. Well, Epic Games's Mark Rein has gone on record to say that "in addition to the Sony demos being shown by Phil Harrison, the Epic and EA presentations were the only third party portions actually running on the PS3 in real-time."
also i have to say Guerilla isnt exactly third party :wink: as for the animation studio they couldnt have been easily hired to script and direct the scene
anyhow the trailer is simply a masterpiece, i think it could be a realtime cutscene like the way Konami demoed MGS3 but i agree its too good to be true, the following points could suggest it is:
- The popup at the start
- Game-like jaggies, like at the end behind the man on the turret and on the aircraft wings (when running the video on TV), checkout the 2x MSAA under on the turret edges!
http://ps3media.ign.com/ps3/image/article/614/614722/killzone-next-gen-20050516075936538.jpg
- The burning ISA soldier under the bridge no displaying correct shadows, if its pre-rendered (say on 3dMax) correct shadows are for free
- The specular reflection on the gun looks realtime (obvious under the bridge)
- The wood texture bump shimmers like in chronicles of reddick pre-rendering eliminates jaggies and shimmer (to the right before climbing the stairway)
- Guerilla demoed NURBS technology to Sony before Killzone 1
Finally checkout what epic said about all of this:
http://ps3.ign.com/articles/615/615178p1.html?fromint=1
I've read somewhere PSP can do NURB rendering. This was before PSP came out tho and if this is true, its not hard to speculate killzone is using nurb modelling to render the character as FLCL stated. Maybe the environment and the textures will be done on the GPU with polys while the character meshes are drawn by CELL using NURB? I mean AI in Half Life 1 was amazing and physics are awesome in half life 2, which are calculated by current PC CPUs which are relatively VERY weak compared to CELL plus they are ridden with windows overhead. So I'm sure CELL will have enough free power to do that.
indiekid4
05-18-2005, 07:07 PM
i was over on the teamxbox forum and they are stating that the guys from G$techTV said that they talked with the Killzone creators and such and that they said the footage from KILLZONE2 is CG. Now, I am not sure if this is just xboxfanboys trying to come up with excuses, but I think if that was CG, then I would be dissappointed...this is why I know that wasn't CG! that was realtime! Silly teamxboxers...plus I haven't read anywhere else which has stated that this was actually CG footage.
Chris Metal
05-18-2005, 07:16 PM
Found interview.
Guerrilla's stunning PLAYSTATION 3 trailer, showing the future of the Killzone series, is the talk of the town here in LA (as well as the Internet at large). We did some digging...
Jan-Bart Van Beek is the Game Director of the PS3 Killzone at Guerrilla Games, and has spent the last few months working on the trailer that really blew the crowd away at Monday's PLAYSTATION 3 unveiling. After a second showing of the trailer at today's SCEE conference received another rapturous round of applause, we caught up with Jan to find out more.
How do you feel about the reaction to the trailer that was shown yesterday?
Jan-Bart: It's been an amazing reception, the rush you get from seeing your own stuff on the big screen like that, and then the reaction to it, it's a big rush, I'm really happy about it.
How long ago did work start on the sequence?
Jan-Bart: We started working on it in late November, and only finished it three days before the show, at the very, very last moment!
It seemed like Killzone, only more so! Is that what we can expect from the finished game?
Jan-Bart: We want to avoid having just Killzone with more beautiful graphics. We want to add a lot more to it than that. So we're adding a lot more character interaction, with the ways they respond to you and how you can react to them. There's a lot more interactions between characters like you see in the trailer, people dragging each other off out of combat and helping each other, giving each other their weapons - a lot more real human interaction, basically.
[Ben Duncan, the game's Producer] It's like with the Alfred Molina demo, the quality of facial animation we can get with the characters means you'll really feel that emotional sense of being part of a unit and fighting together. Characters working together, comrades pulling each other back from the field of battle; that kind of thing is really going to move the genre forward.
There's a great moment where you see an ISA ally take out a Helghan with his rifle butt to save your bacon... is that representative of the kind of sophisticated behaviour we'll start seeing in artificial intelligence when PS3 arrives?
Jan-Bart: Yes, totally, it's just the start. Characters will be very aware, very alert to how they might be able to help you. That moment [with the rifle butt] is a good example of how it can add a little visual 'wow' to it all.
Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PLAYSTATION 3?
Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.
Have you found PS3 easy to work with?
JB: Yes, we're really impressed with it. The Cell is amazingly powerful, and the graphics CPU [the RSX, co-developed with Nvidia] in there... it's actually hard to mimic it on our development PCs, we have to see it on the PS3 hardware itself. It's really nice to be working with such powerful hardware.
As yet, high definition TV isn't that widespread, especially in Europe - are you concerned that some players won't get to see your game in as much detail as is intended?
JB: No, I think in two, three years' time, HDTV will be a lot more accepted, in Europe too. We'll start out with 720p and then [onto 1080p] as there's now this product [PS3] that people will want to buy a new TV for.
Thanks, and congratulations on the work.
JB: Thanks! [Beams proudly]
Source (http://www.playstation-e3.com/)
So there you have it, they've been working on this since last November and finished it 3 days before the show! Also this is the type of interaction and facial expressions we can expect in-game!
Red_Eyes
05-19-2005, 10:03 AM
So that means he's talking about the whole sequence you see. So it took 6 months to create the stage, the models, the textures, and then script everything and then run REAL TIME on PS3. Then record that onto video to show off to the world.
Bocuma
05-19-2005, 10:10 AM
i read somewhere that the demo was using the same assets of what will be in the game... models, textures.
If that's true all they would have to do is nail the gameplay and shader effects...... 1080p wow
did anybody read this?
http://www.eurogamer.net/article.php?article_id=59180
Eurogamer is actually explaining why they found those demos believable and defending the "PS3 the real next gen" and the "Xbox 360 - The Undiluted Hyperbole " articles
I actually found those articles very objective unlike so many biased US sites (yes GameSpy im talking to you!!!)
its funny how sites like Anandtech, Gamespy, Gamespot all try to be so conservative about PS3 while hyping the x360 and defending the weak demonstration :roll:
sites like those are playing it safe. the fact is PS3 is mind-blowing to say the least. if they find room for 'any' doubt they will go with that act. if prooven wrong, they will only say "wow" and all will be forgotten. but if they say PS3 is the real deal and then proven to be wrong, they will be in an unconfortable spot.
personally, interviews with Epic guy, Killzone team, PS3 tech specs and Sony's demo trach record all suggest to me that everything on PS3 shown is real- yeas, even Motorstorm!
heck, Epic guy even said that Killzone demo graphics are perfectly achievable and that such graphics WILL BE surpassed afterwords.
Bocuma
05-19-2005, 03:19 PM
http://users.coditel.net/COD11731/kill.wmv
http://users.coditel.net/COD11731/teleport.wmv
I couldn't imagine why this would happen if it was CG animation.
I think it's a ps3 development kit which has a co-ordination issue with tandem cpu/gpu rendering
due to the PS3 performance and power shock, opinions right now are more personal than professional. wait till things cool down in the coming few days and we will see editorials and professionals handling this matter. :wink:
Coded-Dude
05-19-2005, 05:57 PM
The xboxb fanboys are driving kids nuts over on playstation.com forums trying to discredit the authenticity of the demo. :P
I have no doubt that Sony WILL deliver a most impressive experience wiht this machine!
haggisns
05-19-2005, 06:01 PM
that video really does provide an argument that it was'nt pre-rendered.
the second video i'm not exactly sure what is being suggested or shown, it appears the deck of the ship goes from very light to shadowed.
I get a warm fuzzy just thinking how computer users out there are
analyzing the data scientifically frame by frame and such.
Thanks Bocuma
why is it that people can watch trailers for dark sector, watch the unreal tech demo get paused, camera rotated, paned and zoomed. But can't stomach the fact that there is a great possilbilty killzone is in game.?????
I mean if they can't reproduce this first gen then they certainly can do it later in the ps3's life cycle. Can anyone rember what tekken 1 looked like? then look at tekken 5.
People are just pissed espeacially the closet xbox fanboys. My girlfriend said it best. "the xbox 360 just looks like pretty video games, and the ps3 looks so real." and honestly if you take half of that action off the screen in that demo, and can get it to run smoothly, with half of the NPC interaction. It would still look times better than any xbox 360 game.
I'm sorry man, people need to be honest with themselves. Dead or Alive for Xbox looks times better than pratically all ps2 games. Why the hell can't the ps3 gap the xbox 360 in the same way? why?
i've never said to an xbox owner hey ninja gaiden has to be cg it's too pretty, never, not once. so why can't the ps3 reproduce that killzone trailer in realtime?
GUNDAMSEED
05-19-2005, 06:04 PM
Man i find it really funny , over at ign none of them think it's real time some say CG and you tell by certains things it is not . Hell one guy said that that it would take 7 years to make a game like that man ign need's to get some one on staff that know about tech stuff. I think it'spre-scripted yes and done on the ps3.
such topics shows you how good sites are. IGN handled this very badly on a profissional side view. check out 1up, gameindustry.biz and eurogamer to see the difference in professionalizm. it is not by whether they say it is real or not, but how they say it and explain it. seriously now, IGN views look and read like your average posts in an average forum. other sites like the ones mentioned actually interviewed Epic and another one even asked a person that directly worked on it. they also refere to other great works like Unreal and Gears of War and such. you really feel they know what they are talking about and not sound like Xbots (Xbox fanboys). such acts is digrading for a big hit site. :roll:
Coded-Dude
05-19-2005, 06:54 PM
....and doesn't G4 have an IGN editor on their E3 coverage staff.
sheesh! :?
rekkit
05-19-2005, 07:09 PM
Don’t know if its been posted, but for what its worth, Phil Harrison says that the killzone demo was from video (as all the demos were , “for safety”) but was to ps3 spec.
http://www.eurogamer.net/article.php?article_id=59243
Domination
05-19-2005, 07:57 PM
why is it that people can watch trailers for dark sector, watch the unreal tech demo get paused, camera rotated, paned and zoomed. But can't stomach the fact that there is a great possilbilty killzone is in game.?????
I mean if they can't reproduce this first gen then they certainly can do it later in the ps3's life cycle. Can anyone rember what tekken 1 looked like? then look at tekken 5.
People are just pissed espeacially the closet xbox fanboys. My girlfriend said it best. "the xbox 360 just looks like pretty video games, and the ps3 looks so real." and honestly if you take half of that action off the screen in that demo, and can get it to run smoothly, with half of the NPC interaction. It would still look times better than any xbox 360 game.
I'm sorry man, people need to be honest with themselves. Dead or Alive for Xbox looks times better than pratically all ps2 games. Why the hell can't the ps3 gap the xbox 360 in the same way? why?
i've never said to an xbox owner hey ninja gaiden has to be cg it's too pretty, never, not once. so why can't the ps3 reproduce that killzone trailer in realtime?
While catching up on news, I stumbled across the very samething. What it comes down to is jealousy. This generation, closed-minded fanboys owning the Xbox console had the previledge of experiencing the best looking graphics on a console system. When they found that Sony could end up more powerful, it was like a nife piercing their hearts. What you are witnessing now is them trying to find every possible reason to remain a faithful Xbox owner. It isn't that they don't want a PS3, I'm sure they do, but it's buried deep within them. But, by becoming a PlayStation owner, it also means eating your words in which you might as well have swore you'd never do. It also means stripping a piece of Microsoft established fan base.
Killzone game was labeled a Halo killer by the media (not Sony). Xbox fanboys refused to believe it because Halo was so great to them with stunning graphics as a plus. The game getting any competition could break the hearts of those who dedicated their funds and soul to the Xbox over this one game alone. With Killzone 1 turning up to be another just another FPS to some, it was a releaf for Xbox fanboys. But as I said before, the PS2's hardware was two years older than the Xbox. It was extremely dated. The Xbox console was practically a half a generation ahead in advanced technology. Next-gen will be different, however, with these consoles about on the same scale. If what was dicussed and shown of the Cell and the RSX chip at E3 was truth, then I definitely see Killzone being way more adavance than the last one.
off topic but it answers some interesting questions. and no i did not search to see if it was already posted.
http://www.gamesindustry.biz/content_page.php?aid=9051
off topic but it answers some interesting questions. and no i did not search to see if it was already posted.
http://www.gamesindustry.biz/content_page.php?aid=9051
also that is so so true. every xbox fanboy when asked the first thing that pops out there mouth is Halo. honestly i actually own both halo 1 & 2. and i spent more time playing metroid prime on my gamecube. it's a nice game but halo really isn't that great.
killzone will maybe be a very beautiful game but in the end if it plays like crap, then whats the sense.?
Coded-Dude
05-20-2005, 06:17 PM
Quoting people either from our forum or elsewhere for the sole purpose of mocking them is not tolerated
RichardCypher101
05-20-2005, 07:53 PM
http://www.gamesindustry.biz/content_page.php?aid=9051
Now Phil Harrison just told Morgan Webb that the KZ footage was "all game engine or done to spec" and that "it's just scratching the surface."
Webb: "So I'll be playing that in my living room?"
Harrison: "Absolutely."
http://ps3.ign.com/articles/616/616591p1.html
Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PlayStation 3?
Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.
http://www.gamesindustry.biz/content_page.php?aid=9051
And what about the game footage clips?
Not all of that - in fact, none of it was real-time because it was all running off video. If you make a presentation to two and a half thousand people, you're going to put some of it on video just to be on the safe side.
I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.
How representative of what we're actually going to be seeing in PS3 games were those videos?
I think very. I think depending on the game, different games took a different approach to their way of expressing what the games are like - but clearly, something like Motor Storm uses more cinematic, replay-like cameras than you would ever enjoy in-game. So that makes a big difference... But everything is done to spec.
-Rich
spyshagg
05-20-2005, 08:18 PM
well... i did some homework. frame by frame.
i found the weapons and foots getting into the ground... foots crossing tubes of metal. Polygons on wheels and helmet. Characters that never appear fully rendered.
And those Popups are seen with the videos already posted in this thread.
so:
http://img285.echo.cx/img285/6334/weaponground25kj.th.jpg (http://img285.echo.cx/my.php?image=weaponground25kj.jpg)
http://img285.echo.cx/img285/274/thingleg4be.th.jpg (http://img285.echo.cx/my.php?image=thingleg4be.jpg)
http://img162.echo.cx/img162/2531/polyswheel0hm.th.jpg (http://img162.echo.cx/my.php?image=polyswheel0hm.jpg)
http://img279.echo.cx/img279/8708/noshadowgunground3lq.th.jpg (http://img279.echo.cx/my.php?image=noshadowgunground3lq.jpg)
http://img138.echo.cx/img138/9032/foottubehelmet3ah.th.jpg (http://img138.echo.cx/my.php?image=foottubehelmet3ah.jpg)
http://img138.echo.cx/img138/1810/characternotrendered6gh.th.jpg (http://img138.echo.cx/my.php?image=characternotrendered6gh.jpg)
to find other kind of "clues" i need really high Resolution video...
these mistakes can happen in CGI i think... if its really rushed.
but i also heard the team had 7 months doing this...
they had to do something in the Dev kits!
7 months for a fully CGI-render 2minutes movie is nonsense... !
At the end, i found this movie not to be very complex at all... only the lightning/smoke/shadows are very good, the rest of it is average and the characters close to you are very complex... the ones far away are just
simple.
EDIT: i dont know why, but this is the only FORUM i know that the imageShack doesn't let see the imagens!
Bocuma
05-20-2005, 08:33 PM
"the characters close to you are very complex, the ones far away are just simple"
LOD information is a level indicating how precisely the object shall be rendered according to the distance from the viewpoint....
It was talked about in a tech demo when he jokingly said it stood for "lots of ducks"
I personally would still prefer the actual game to be closer in gameplay than the graphics of the demo
indiekid4
05-20-2005, 09:24 PM
Ok, i'm gonna give my reason as to why I believe this game is in realtime. Anyone here who has ever played the original Killzone knows that this game is all about interaction with the AI. From the opening battle in the original killzone you are in control of your character but every now and then you are forced to stop what you are doing because the AI on your team needs to tell you something or give you something. This is EXACTLY what you see happening in the KILLZONE trailer at E3. You see the main character listening to the captian and then the camera swings back to the players control and you see him shoot a grenade at 3 Helghast AI on the bridge. This happens OFTEN in the original KILLZONE game where you are battling the enemy and then out of no where you are forced to listen to someone on your team shout orders deverting your attention from what you were doing.
Anyways, anyone who has played killzone should of picked that up in the killzone demo.
Aaaahh yes, the intensity that is Killzone. I loved that game! there is simply no other game that gives you that feel of urban warfare. I swear you can smell that shattered concrete!
Now as for real or not, for me, it is enough what Epic said about this breath-taking Killzone demo when asked if this is possible or not. He said sure PS3 can do that. in fact, we can do better!
amazing work spyshagg. you should have been a sniper :wink:
P.S. since the answer to the poll is obvious, the question should be changed to whether it is real or not. Should I change it so?
julps31
05-20-2005, 09:44 PM
Aaaahh yes, the intensity that is Killzone. I loved that game! there is simply no other game that gives you that feel of urban warfare. I swear you can smell that shattered concrete!
Now as for real or not, for me, it is enough what Epic said about this breath-taking Killzone demo when asked if this is possible or not. He said sure PS3 can do that. in fact, we can do better!
amazing work spyshagg. you should have been a sniper :wink:
P.S. since the answer to the poll is obvious, the question should be changed to whether it is real or not. Should I change it so?Lol @ Spyshagg...trying to find if the demo is real is like trying to find a damn UFO lol. Nice obdservations Spyshagg. And if you liked the origanal Killzone and felt like you where in the middle of the action just imagine playing this. :shock: And the actions of the other soldiers really don't make me think its fake. A lot of games have scripted events and a game like Killzone (including the first one) has a whole lot (planes crashing, vehicals blown up by your squad, ect.).
besides, even IF it wasn't really in-game specs, how much will it differ? that demo is so high up there that even if it goes down conciderably it will still look kick-ass!
Domination
05-20-2005, 10:08 PM
http://www.gamesindustry.biz/content_page.php?aid=9051
Now Phil Harrison just told Morgan Webb that the KZ footage was "all game engine or done to spec" and that "it's just scratching the surface."
Webb: "So I'll be playing that in my living room?"
Harrison: "Absolutely."
http://ps3.ign.com/articles/616/616591p1.html
Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PlayStation 3?
Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.
http://www.gamesindustry.biz/content_page.php?aid=9051
And what about the game footage clips?
Not all of that - in fact, none of it was real-time because it was all running off video. If you make a presentation to two and a half thousand people, you're going to put some of it on video just to be on the safe side.
I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.
How representative of what we're actually going to be seeing in PS3 games were those videos?
I think very. I think depending on the game, different games took a different approach to their way of expressing what the games are like - but clearly, something like Motor Storm uses more cinematic, replay-like cameras than you would ever enjoy in-game. So that makes a big difference... But everything is done to spec.
-Rich
I read a lot of the above else where, but not the Morgan quote. That's new. But if this is true, that's great. Gameplay still comes first to me, however.
lilkoy123
05-20-2005, 10:53 PM
Other scenes that suggests that the footage is real time.
http://img199.echo.cx/img199/1410/killzone200100018wd.th.jpg (http://img199.echo.cx/my.php?image=killzone200100018wd.jpg)
http://img127.echo.cx/img127/9030/killzone200100026of.th.jpg (http://img127.echo.cx/my.php?image=killzone200100026of.jpg)
http://img186.echo.cx/img186/4704/kill3kn.th.jpg (http://img186.echo.cx/my.php?image=kill3kn.jpg)
http://img127.echo.cx/img127/6967/killzone200200035si.th.jpg (http://img127.echo.cx/my.php?image=killzone200200035si.jpg)
http://img283.echo.cx/img283/9646/soldier8mo.th.png (http://img283.echo.cx/my.php?image=soldier8mo.png)
After the next frame....
http://img288.echo.cx/img288/3416/jimm17ph.th.png (http://img288.echo.cx/my.php?image=jimm17ph.png)
This issues can be fix in the final build but I don't care. The game already looks good the way it is.
Domination
05-20-2005, 10:57 PM
well... i did some homework. frame by frame.
i found the weapons and foots getting into the ground... foots crossing tubes of metal. Polygons on wheels and helmet. Characters that never appear fully rendered.
And those Popups are seen with the videos already posted in this thread.
so:
to find other kind of "clues" i need really high Resolution video...
these mistakes can happen in CGI i think... if its really rushed.
but i also heard the team had 7 months doing this...
they had to do something in the Dev kits!
7 months for a fully CGI-render 2minutes movie is nonsense... !
At the end, i found this movie not to be very complex at all... only the lightning/smoke/shadows are very good, the rest of it is average and the characters close to you are very complex... the ones far away are just
simple.
EDIT: i dont know why, but this is the only FORUM i know that the imageShack doesn't let see the imagens!
Just after you Captain is shot down after the tank is blown up, one of your team mates runs infront of you. If you look closely, your gun goes right through his back. I think you missed that one. :wink:
Hopefully this game is as good as it looks. And it looks mighty impressive after only seven months development time. The captain actually has realistic looking skin when the trailer first comes on with the camera zoomed in close on his face. It's a much bigger leap than what I thought it would be.
BTW, have any tried comparing the last game to this one?
eggyoke
05-20-2005, 11:24 PM
Has anyone seen this interview? Jack Tretton confirms the Killzone vdeo was real-time gameplay footage.
http://media.ps3.ign.com/media/748/748475/vids_1.html
julps31
05-20-2005, 11:33 PM
Yay this is fun. :D Find Killzones graphical mishaps so we can figure out if its real or not (seriously lol). Man I love when its confirmed. The more sources the better. Real-time gameplay? I'll be in heaven. I'm guessing that interview was on G4 yesterday? The only day where I missed a nice amount of the E3 coverage.
Brandon
05-20-2005, 11:37 PM
Wow...just wow. The little flaws that you guys notice are just...beyond me. ;) You guys have keen eyesight.
diOndOrAntt
05-20-2005, 11:57 PM
well... i did some homework. frame by frame.
i found the weapons and foots getting into the ground... foots crossing tubes of metal. Polygons on wheels and helmet. Characters that never appear fully rendered.
And those Popups are seen with the videos already posted in this thread.
so:
http://img285.echo.cx/img285/6334/weaponground25kj.th.jpg (http://img285.echo.cx/my.php?image=weaponground25kj.jpg)
http://img285.echo.cx/img285/274/thingleg4be.th.jpg (http://img285.echo.cx/my.php?image=thingleg4be.jpg)
http://img162.echo.cx/img162/2531/polyswheel0hm.th.jpg (http://img162.echo.cx/my.php?image=polyswheel0hm.jpg)
http://img279.echo.cx/img279/8708/noshadowgunground3lq.th.jpg (http://img279.echo.cx/my.php?image=noshadowgunground3lq.jpg)
http://img138.echo.cx/img138/9032/foottubehelmet3ah.th.jpg (http://img138.echo.cx/my.php?image=foottubehelmet3ah.jpg)
http://img138.echo.cx/img138/1810/characternotrendered6gh.th.jpg (http://img138.echo.cx/my.php?image=characternotrendered6gh.jpg)
to find other kind of "clues" i need really high Resolution video...
these mistakes can happen in CGI i think... if its really rushed.
but i also heard the team had 7 months doing this...
they had to do something in the Dev kits!
7 months for a fully CGI-render 2minutes movie is nonsense... !
At the end, i found this movie not to be very complex at all... only the lightning/smoke/shadows are very good, the rest of it is average and the characters close to you are very complex... the ones far away are just
simple.
EDIT: i dont know why, but this is the only FORUM i know that the imageShack doesn't let see the imagens!
I posted this on a dutch site, with credits to u. I hope u dont mind :oops:
SheElf
05-21-2005, 12:34 AM
i really hope they let me use my MICROSOFT bluetooth mouse to play this game.
Wow...just wow. The little flaws that you guys notice are just...beyond me. ;) You guys have keen eyesight.
It’s called ‘perfection passion’ otherwise known as PS3 for short ;)
This reminds me of when I was in the war. Why, back then, the graphics weren’t have as good as this baby. Hell we didn’t even have color!-which made differentiating between our tanks and theirs a real pan in the a**. Why, I remember the time I…*goes on and on with the heroics*
LefrighJab
05-21-2005, 01:17 AM
I was thinking of waggin Uni for a day to enjoy e3 :D :D :D
Back to topic:
:shock: :shock: :shock: :shock: :shock: :shock: simply beautiful, i will sell my gf in exchange for this game. :D :D
LOLOLOLOLOLOL
This game looks incredible <---- understatment of the year lol
spyshagg
05-21-2005, 01:23 AM
well... i did some homework. frame by frame.
i found the weapons and foots getting into the ground... foots crossing tubes of metal. Polygons on wheels and helmet. Characters that never appear fully rendered.
And those Popups are seen with the videos already posted in this thread.
so:
to find other kind of "clues" i need really high Resolution video...
these mistakes can happen in CGI i think... if its really rushed.
but i also heard the team had 7 months doing this...
they had to do something in the Dev kits!
7 months for a fully CGI-render 2minutes movie is nonsense... !
At the end, i found this movie not to be very complex at all... only the lightning/smoke/shadows are very good, the rest of it is average and the characters close to you are very complex... the ones far away are just
simple.
EDIT: i dont know why, but this is the only FORUM i know that the imageShack doesn't let see the imagens!
Just after you Captain is shot down after the tank is blown up, one of your team mates runs infront of you. If you look closely, your gun goes right through his back. I think you missed that one. :wink:
Hopefully this game is as good as it looks. And it looks mighty impressive after only seven months development time. The captain actually has realistic looking skin when the trailer first comes on with the camera zoomed in close on his face. It's a much bigger leap than what I thought it would be.
BTW, have any tried comparing the last game to this one?
yes i saw it now.... i was searching for such little errors and polygons that i miss that big one... and wow, thats a big one lol
guys, i think.... even if this was post-processed to make it a movie, this trailer had to be processed from game-code-real-engine. Even if each Frame took 10 minutes to render and later joined together at 30fps in a CGI program...
GUNDAMSEED
05-21-2005, 04:58 AM
Well i to piont where i don't care any more if it was real time or CG there just so much hate on the net right now it's not even funny . This has to be best site right now .
Guys on the B3D fourm say it's CG no matter how many mistakes it has .Guys on other other sites say it was real time but pre script . Even gaming site now are acting like fan boys .I never thought that 1 vid would have the gaming world is such a up roar .
As for me i thing it was pre script just like how MGS movies are . i don't think it will have that level of AI and other stuff but i sure that ps3 might able to have games looking like that later on down the road .
spyshagg
05-21-2005, 05:10 AM
i find amazing that this Demo does not have a single polygon showing! (well, its not true, i found 2 small ones)
But if one looks at the CELL demo LONDON city, it also doesn't have showing polygons, at all! (well, its not true.. some ppl models have polygons showing), other than that... i didn't found one single polygon on the entire "city"
and it was real time... the london demo. i suppose.
Brandon
05-21-2005, 05:19 AM
and it was real time... the london demo. i suppose.
They were interacting with it at the conference, so yes...it was real-time.
Red_Eyes
05-21-2005, 06:42 AM
And behold, the great marketing strategy of Sony and the Killzone developers. By not actually confirming anything, the developers got the whole world to talk about Killzone. Isn't that great? Now, everyone will know Killzone PS3. Lol. I just can't believe their marketing skills. Lol.
And oh, it's realtime, but some events were scripted, while others were real time. And I got proof. When the game give control to the player, right before he blow up the enemies on the bridge, he was shooting aimlessly at the ground, where there was no enemy in sight. A human mistake. If it was pre render, there would have been no mistake like that. So the player was actually shooting at nothing at the ground, then realize that there's nobody there, saw that the enemy were on the bridge instead. So he blew the hell out of them. But this aiming and shooting mistake confirms that it is real time, gameplay footage.
Domination
05-21-2005, 10:08 AM
Has anyone seen this interview? Jack Tretton confirms the Killzone vdeo was real-time gameplay footage.
http://media.ps3.ign.com/media/748/748475/vids_1.html
Killzone is real time!!!!
G4: Was some of the stuff real, CGI. It look so good. Is some of the stuff in there computer, smoke and mirrors?
"It's definitely real. I guess we're good at keeping secrets because the dev kits were out there. The dev kits were very intuitive. People did some pretty amazing things, and that's one thing Ted wanted to make sure everyone understood. That is real gameplay everbody's seeing out there."
G4: So all that is gameplay?
"It is gameplay"
:shock: :shock: :shock: I knew it was real. That is one huge freakin' leap compared to the first Killzone. I guess now this put those nay-sayers to rest.
Great source, Eggyoke.
Rallyracr420
05-21-2005, 10:40 AM
So with all these graphics, can we finally jump in the new killzone?
Brandon
05-21-2005, 11:15 AM
So with all these graphics, can we finally jump in the new killzone?
I hope so. :lol: But I think they left out the ability to jump for a reason. I guess they thought it'd be unnatural to have people jumping around like lunatics like they do in Halo...making it impossible to shoot the other player. But I know what you mean. Walking over a twig was a mighty task in the original Killzone.
Fazares
05-21-2005, 01:34 PM
hahah...cg quality gfx...a reality...finally.
i knew it 8)
Red_Eyes
05-21-2005, 01:39 PM
There probably still isn't gonna be a jump button. I mean, jumping is pretty unrealistic. Do people jump in WW2 in real life? No, they just march.
julps31
05-21-2005, 02:07 PM
hahah...cg quality gfx...a reality...finally.
i knew it 8)I remember when everybody thought the closest we'll get to CG is Tekken intro movie style graphics. I wouldv'e never imagined we would get graphics as good as Killzone (new killer app?). I love it. I wonder if its all real (I can't help but wonder) because the smoke and explosions are gorguse. 8)
Saibo
05-21-2005, 02:34 PM
Oh yeah I said it in the other thread but...look at those textures. So much detail...super-hi poly or normal maps.
either ultra high polygon count or realtime displacement mapping.
as for texture, i think they could be procedurally generated texture. I dont know just a educated guess, as to why they are to high poly/texture. We dont know what features RSX has. Even the terrain demo, show off some realtime displacement mapping(but that was running off of Cell only, not RSX. procedural texture, AFAIK havent been done in PC or console..but if done right they can look really real, i dont think they are affect by the 512 MB memory either..they are generated by the Cell or RSX..no image maps(correct if im wrong , someone). Also maybe RSX supports high order surface types on HW, that would explain the ultra high polygon count(either that, or realtime displacement mapping, as i said earlier)
Killzone 2, thee best trailer for next gen console, bar NONE!! There has been great debate as to if its realtime or not, people are still debating over it. IMO, it might be a scripted scene running off the engine, that would explain all the pop up errors, and other errors in some of the frames. Most likely it could of been taken into a composting app(i.e. after effects) and touched up abit, though why the compositor didnt remove the pop up and other errors in the frames, laids me to believe it is real time even more.
PS, Killzone2 makes UE3 engine look like a walk in the park. :D
EDIT:
just no more thing i want to add. the power of procedural texturing:
http://www.darksim.com/
I think even the clouds in the Cell terrian demo was procedural perlin noise.
julps31
05-21-2005, 02:39 PM
Oh yeah I said it in the other thread but...look at those textures. So much detail...super-hi poly or normal maps.
either ultra high polygon count or realtime displacement mapping.
as for texture, i think they could be procedurally generated texture. I dont know just a educated guess, as to why they are to high poly/texture. We dont know what features RSX has.True. I was thinking the same thing. Now that we have the PS3 specs we've been waiting years for we need to know the features (polygon processing, partical processing, pixel fill-rate, ect.).
So with all these graphics, can we finally jump in the new killzone?
with those graphics, HELL I’ll crawl through the entire game if I have to!
And to note, Sony did officially confirm Killzone to be real-time!
julps31
05-21-2005, 03:43 PM
So with all these graphics, can we finally jump in the new killzone?
with those graphics, HELL I’ll crawl through the entire game if I have to!
And to note, Sony did officially confirm Killzone to be real-time!Officially? In what way? A press release or something? You got a source?
nlitement
05-21-2005, 06:47 PM
So with all these graphics, can we finally jump in the new killzone?
with those graphics, HELL I’ll crawl through the entire game if I have to!
And to note, Sony did officially confirm Killzone to be real-time!Officially? In what way? A press release or something? You got a source?
Yeah we want to know :(
I've been hearing all over that it wasn't in real-time, but was a demonstration of what they are trying to achieve with the PS3.
I'm really confused, I'm hearing different comments all over the place.
nlitement
05-21-2005, 06:53 PM
I've been hearing all over that it wasn't in real-time, but was a demonstration of what they are trying to achieve with the PS3.
I'm really confused, I'm hearing different comments all over the place.
Listen man, it is real-time. Read this whole topic. The skeptics dont have any confirmed sources. Also check out what bigrick said: http://www.psinext.com/forums/viewtopic.php?t=6872.
And here's a small quote from z, he's right:
Also note that E3 is attended by some of the greatest talents in the industry form engineers, designers, programmers, etc. it is very risky to try to ‘pull a fast one’ here as you will be immediately caught on the spot and then scrutinized. THAT would be devastating to a company at such a time with such media focus with your rivals a couple of feet away. And if you think about it, all the ones that favor the demos were real give you good reasons why they think that. On the other hand, all those that doubt it base their opinions on simply saying “it is too good to be true”. So they ae in disbelief, and you get that clearly from the reasons they give to support their opinions- or should I say their first impressions.
Also, Sony never once lied in any tech demo ever. In fact, PS2 deos aren’t that good if you compare them to the games we have now. Even launch games surpassed some of them like the difference between the Tekken demo and TTT. You can also see the PSP demos. Death Jr. for example, wowed everybody. Now, that game is the ugliest on PSP though it hasn’t even been released yet!
Finally, of course nothing was running on PS3 hardware simply because there isn’t PS2 hardware out there. It is still being made. If there were PS3 hardware we will be getting PS3 in a few months. We are forced to wait an in entire year for a reason. As with X2, these demos are made to final hardware specs.
Yes, the demos are amazing, but is being amazing enough of a reason to downplay a system?
Mark my words: we will see games with such graphics in the first year!
and come on now, UT2007 is real-time with out question. is there REALLY THAT big a difference between it and Killzone? the art direction is very different, but graphically they are very similar.
I have read word from Phil Harrison though saying that the demos may well be recorded 'realtime' videos - just to make sure that nothing goes wrong on the day.
Well, it still wouldn't matter if it's rendered real-time live on PS3 or a video. As long as it is capable of it :).
I've been hearing all over that it wasn't in real-time, but was a demonstration of what they are trying to achieve with the PS3.
I'm really confused, I'm hearing different comments all over the place.
Indeed. It seems to me that some Sony people are saying it's not real-time and some say it is!
Watch this interview with Sony's Jack Tretton
http://media.ps3.ign.com/media/748/748475/vids_1.html
He says it is definitely realtime - running on a PS3 Dev Kit behind the scenes.
I have read word from Phil Harrison though saying that the demos may well be recorded 'realtime' videos - just to make sure that nothing goes wrong on the day.
Hmmmm...
Mordecaii
05-21-2005, 08:14 PM
Even if you read the statements from the Epic guy (which is what most people who claim the demos are pre-rendered will point to), he said that the only things in the PC running in real time on actual hardware were Fight Night and UT2k7. What he fails to mention is that the other demos weren't running in real time because they were recorded and played back for the audience, but they were rendered with the in-game engine and thus are the actual graphics that should be found in the games.
Domination
05-21-2005, 09:03 PM
I've been hearing all over that it wasn't in real-time, but was a demonstration of what they are trying to achieve with the PS3.
I'm really confused, I'm hearing different comments all over the place.
Indeed. It seems to me that some Sony people are saying it's not real-time and some say it is!
Watch this interview with Sony's Jack Tretton
http://media.ps3.ign.com/media/748/748475/vids_1.html
He says it is definitely realtime - running on a PS3 Dev Kit behind the scenes.
I have read word from Phil Harrison though saying that the demos may well be recorded 'realtime' videos - just to make sure that nothing goes wrong on the day.
Hmmmm...
I think you're confusing the statements. Read between the lines. Yes, the footage is recorded as a video. But that recorded video was taken from the actual gameplay. Either way you look at it, it is real-time gameplay, and that's what Tretton is saying.
lilkoy123
05-21-2005, 09:29 PM
Other scenes that suggests that the footage is real time.
http://img199.echo.cx/img199/1410/killzone200100018wd.th.jpg (http://img199.echo.cx/my.php?image=killzone200100018wd.jpg)
http://img127.echo.cx/img127/9030/killzone200100026of.th.jpg (http://img127.echo.cx/my.php?image=killzone200100026of.jpg)
http://img186.echo.cx/img186/4704/kill3kn.th.jpg (http://img186.echo.cx/my.php?image=kill3kn.jpg)
http://img127.echo.cx/img127/6967/killzone200200035si.th.jpg (http://img127.echo.cx/my.php?image=killzone200200035si.jpg)
These issues can be fix in the final build but I don't care. The game already looks good the way it is.
interviews with Sony officials are popping all around- sadly most aren’t translated very well (mostly instant automated translations). In one of them the interviewer directly asked about Killzone’s demo if it was real or not. The official simply said: “yes. It is real”.
I’ll past it if I find it-although I’m sure it will be all over the place shortly ;)
RichardCypher101
05-22-2005, 06:39 PM
Alright, think of a scene in Metal Gear Solid 3. Cut scenes ran on the games' game engine. So basically a cut scene would render the same way as it would in gameplay right? Right.
Take the Killzone footage. Some reports may be misinterpreted, which is why some seem to be contradictory. The Killzone footage is like a scene in MGS3, it is using the game engine, but its scripted and even stated at the Pre-E3 conference, of course we'd never see some of those camera angles or even happening go on all at once, because for actual gameplay, it nearly impossible, too distracting and fast paced.
The Killzone footage is running in realtime on the PS3 kits, but like MGS3 its running the game engine as a cutscene.
-Rich
Domination
05-22-2005, 07:24 PM
That I can believe. It kinda reminds me of Halo 2 when the main character gets dropped off near a fire fight against aliens and an amry of soldiers in which he has to help. I don't have th movie, but I do remember one of the soldiers confronting him while another lies bleeding on the ground. The teaser was shown at E3 03.
Although it was scriped, none of the visuals changed, not even in the slightest bit, to the actual gameplay. In Killzones case, I believe the whole thing was scriped.
shadowofomioc
05-22-2005, 08:27 PM
Considering the immense power increase in every single area compared to Xbox ( being the most powerful system ), I dont see how this is really all that hard to believe. There is a topic right here on this forum about real-time CG quality graphics being reality, and we have been proven by now only PS3 but also Xbox360 ( Gears of War anyone? ) that it is indeed a fact.
If you go over to www.ign.com and watch the video with the dude from Killzone with G4TV he gets asked the question straight up, " Was Killzone 2 actual in-game gameplay or was it all CG smoke and mirrors? " And the guy says straight up " oh they wanted to make sure everyone knew this was actual gameplay, nothing rendered ".
So there you have it, the question answered. Those are gameplay screens. Why the hell would you make a movie showing someone actually running around shooting like he was playing the game and not be real? That would be retarded. You could just make a movie like .... Heavenly Sword, which looked really awesome but nothing was actual gameplay.
Killing Day, I8, Killzone 2, etc. all had gameplay.
nlitement
05-22-2005, 08:36 PM
Considering the immense power increase in every single area compared to Xbox ( being the most powerful system ), I dont see how this is really all that hard to believe. There is a topic right here on this forum about real-time CG quality graphics being reality, and we have been proven by now only PS3 but also Xbox360 ( Gears of War anyone? ) that it is indeed a fact.
If you go over to www.ign.com and watch the video with the dude from Killzone with G4TV he gets asked the question straight up, " Was Killzone 2 actual in-game gameplay or was it all CG smoke and mirrors? " And the guy says straight up " oh they wanted to make sure everyone knew this was actual gameplay, nothing rendered ".
So there you have it, the question answered. Those are gameplay screens. Why the hell would you make a movie showing someone actually running around shooting like he was playing the game and not be real? That would be retarded. You could just make a movie like .... Heavenly Sword, which looked really awesome but nothing was actual gameplay.
Killing Day, I8, Killzone 2, etc. all had gameplay.
It's not gameplay. It is real-time though. As Rich said, the animations were scripted, the only thing amazing is that it is real-time. If that would've been gameplay the camera wouldn't move around that cinematic. But yes, that is the rendering level you will see when playing KZ2. :) I-8 is the only one with real gameplay footage shown. It had a crosshair and it was taken when it was played.
Why the hell would you make a movie showing someone actually running around shooting like he was playing the game and not be real? That would be retarded. You could just make a movie like .... Heavenly Sword, which looked really awesome but nothing was actual gameplay.
I agree on the why show it as in-game if it wasn't. but Heavenly Sword is all in-game as well (except for the face close-up at the beginning). having said that, even that part could be easily made in game as that face looks nothing as Killzone's faces. not enough time I guess.
and whatever you think about Killzone, seeing crosshairs, life bars, bullet count, etc. as evidence of real game play is not accurate. those things are the last to be added and only matters to gamers. so even when testing a game you don't have to have those things showing up. plus you can easily put something up like a fake life bar. that isn't something to put your argument on.
jaxmkii
05-23-2005, 03:47 AM
It's looks great, lets hope it plays better than the first part, I hope sony won't promote it as there halo killer. why not? thats what it is 8)
Junox50
05-28-2005, 12:50 AM
found this over at IGN on the 3 page, I believe.
http://ps3.ign.com/articles/618/618430p1.html
Killzone PS3
Publisher: Sony Computer Entertainment
Developer: Guerilla Games
Genre: First-Person Shooter
Release Date: TBA What We Know:
It's currently unknown if Killzone PS3 will eventually become Killzone 2 or something else entirely, but one thing's for sure: the war with the Helghast will definitely continue on the PlayStation 3. Rather than just recreate the gameplay elements of the first Killzone while giving it a better coat of paint, however, developer Guerilla Games is already working on specific mechanical improvements to make it a more complete experience. Interaction between you and your NPC cohorts, for example, will be a lot more realistic. People will help each other during battle by dragging the injured out of a firefight or by tossing you an extra weapon if you run out of ammo. Characters will be entirely aware of their environment and surroundings too, and they'll even have sophisticated adaptation behaviors that help them respond to problems on the fly. Finally, all of these reactions will be played out emotionally on each of your teammate's faces and the direction of the action will be a lot more cinematic along the way. But that's not all. A few other gameplay tidbits have been confirmed as well. The progression of each level, for instance, will be completely non-linear and will boast a number of destructible objects and environments. Additionally, users will be able to command a multitude of vehicles through the land, sea, and air, and even be able to customize the specifics of their online play. Despite the above details, however, the biggest controversy about the game has been the nature of the drop-dead gorgeous trailer that ran at Sony's E3 press conference. Is it real-time or is it rendered? The official answer from SCEA Vice President Jack Tretton is that it was real and actual gameplay, but SCEE Executive VP of Development Phil Harrison has stated that some of the trailers during the presentation were rendered using in-game assets. We're leaning towards Harrison's answer right now until we can play the game for ourselves -- but either way, the trailer rocked.
Cool, looks like the next gen Killzone will be everything everyone wanted :D
The_One
06-09-2005, 04:19 AM
Yes, I'm reviving a previously dead topic, sue me.
Cool, looks like the next gen Killzone will be everything everyone wanted All I care about is the AI... The bugs in the first game's AI made it completely horrid... Ugh :roll:.
GTShotoKen
06-09-2005, 05:28 AM
Yes, I'm reviving a previously dead topic, sue me.
Cool, looks like the next gen Killzone will be everything everyone wanted All I care about is the AI... The bugs in the first game's AI made it completely horrid... Ugh :roll:.
I agree. That was the most bitting issue with its first iteration.
raVen
06-09-2005, 08:18 AM
well the intelligent AI of giving weapons watching your back and what not seen in the trailer are what the team is shooting for
Yes, I'm reviving a previously dead topic, sue me.
not at all. there is nothing against posting anything useful or intertaining in any thread. and Killzone is by no means a 'dead' topic :wink:
Fazares
06-09-2005, 02:29 PM
Yes, I'm reviving a previously dead topic, sue me.
Cool, looks like the next gen Killzone will be everything everyone wanted All I care about is the AI... The bugs in the first game's AI made it completely horrid... Ugh :roll:.
really...ai bugs were the last of killzone problems....
GTShotoKen
06-09-2005, 07:14 PM
Yes, I'm reviving a previously dead topic, sue me.
not at all. there is nothing against posting anything useful or intertaining in any thread. and Killzone is by no means a 'dead' topic :wink:
Amen! :lol:
The one thing I am most curious about with this next incarnation is the usage of destuctable environments. I wonder if allies and enemies alike can use these new obstacles as cover. Using the changing and deforming environment to aid attack would add a whole new gameplay dynamic. The fact that the game is non-linear this time (thank God!) combined with the possiblities of destructible environments is just salivating!
Wow! This would mean some absolutly complex AI routines.
The one level I wish that Guerrilla will take a look at is the Jungle level from the original game. They could definitely flesh that out a emulate a FarCry style experience.
Oh! A Flamethrower. What would be cooler than having spectacular flamthrower battles in a swampy marsh with volumetric smoke flying everywhere.
Last but not least is the improvements to multiplayer. All these new gameplay mechanics like vehicles and non-linear environments could be used to make an absolutley amazing multiplayer experience. The likes of which "Battlefield" could only dream of. :D
indiekid4
06-09-2005, 10:17 PM
Yes, I'm reviving a previously dead topic, sue me.
Cool, looks like the next gen Killzone will be everything everyone wanted All I care about is the AI... The bugs in the first game's AI made it completely horrid... Ugh :roll:.
Oh really? I have had the game sense it came out and i havent seen any problem with the AI.....lol...
I really dont know what everyones beef is with the org. Killzone game...i find it very entertaining and overlooked.
Junox50
06-10-2005, 12:18 AM
I wonder if they'll include new characters or have the old ones make a return. According to some, the characters from the first Killzone were a bit Cliché. I didnt mind them, but i would like to see some new playable faces.
LiquidEagle
06-10-2005, 12:31 AM
Yeah, if you look closely in the environment as that first craft gets shot down, you can see a small amount of pop-in, or something like it. I was just checking out the high-def. version and noticed that.
Also, the whole craft disappearing thing too... I wouldn't be surprised either way... if it's just a visual target then "okay, they're aiming high it seems." If it is real time, then "sweet, this is what I expected PS3 games to be like anyways!" :lol:
Oh! A Flamethrower
since it was clearly shown in the trailer, I am certain there will be aflame thrower.
I really dont know what everyones beef is with the org. Killzone game...i find it very entertaining and overlooked
Same here. It is the best FPS I’ve ever had the pleasure of playing. GO HELLGAST!! :twisted:
The_One
06-10-2005, 03:14 AM
well the intelligent AI of giving weapons watching your back and what not seen in the trailer are what the team is shooting for Yeah, I know they're aiming for it, I just hope they deliver with the actual game. They also touted about the complex AI of Killzone during development, yet there was still quite a few bugs in the final version.
Oh really? I have had the game sense it came out and i havent seen any problem with the AI.....lol... Sometimes, when you throw a grenade at the enemy, he's just walk around or simply stand there waiting to be blown up, or if he was already walking, he'd walk straight into the grenade and still die. I'm not saying this happens all the time, but it has happened a few time to warrant it as a "bug".
Of course, overall, the game was awsome, I'm just saying that the AI could have been improved some more.
Of course, overall, the game was awsome, I'm just saying that the AI could have been improved some more.
The AI could have been improved for all games really. and though there are of course moments, the game showed some of the smartest AI I have seen in a game. It is also worth noting that the online mode has even smarter AI than the single player game which is the opposite in all the other games.
dantruon
06-11-2005, 12:49 PM
I'm not a fan of FPS but after seeing that video trailer, it has turn me into a big fan of FPS.
I hope the gameplay look similar to the trailer, ok i dont mind a bit dowgrade in graphic as long as the feeling is still there. :lol:
shadowofomioc
06-11-2005, 07:20 PM
The problem is, these games are now being built for High Resolution HD TV's first, and standard TV's 2nd. We will see this level of detail and quality, but you will only be able to REALLY see the massive clarity these games provide if you own an HD TV. These are becoming FAR more common of course, and thanks to PS3 and Xbox360 I think sales for HD Tv's will skyrocket but it will take time.
So you will inevitably see people saying, " omg this game doesnt look ANYTHING like the video! I see jaggies and its not too clear! " while the only 4% of gamers with HD screens are sitting back saying, " omg this is exactly what I expected this looks incredible!!! ".
Games usually look alot better on the PC because of simple resolution of the PC monitors, it makes a massive differences in video quality when your showcasing things in High Resolution.
We will see though. I can say this though, all I had to do was plug in an S-Video cable for my PS2 to make the games look tons crisper with more vibrant colors, less jaggies, etc. So it does make a huge difference.
lshian
06-12-2005, 06:58 AM
I think the PC monitor would work fine. I will gladly get a 19" one :D
TEEDA
06-13-2005, 08:00 PM
Artworks
http://www.jeux-france.com/Webmasters/Images/41181420050613_172337_1_big.jpg
http://www.jeux-france.com/Webmasters/Images/41181420050613_164025_0_big.jpg
http://www.jeux-france.com/Webmasters/Images/41181420050613_172337_0_big.jpg
source : http://www.jeux-france.com/news10670_killzone-3-artworks.html
n1n9tean
06-14-2005, 10:58 PM
So then it was KILLZONE 3 that we saw demoed at the conference. KILLZONE 2 is in development for PS2 or (possibly) PSP.
New Killzone 3 Art
So the PlayStation 3 game will be Killzone 3 then?
by Ivan Sulic
June 13, 2005 - Just before Killzone launched on PlayStation 2 we spoke candidly with some of the developers at Guerilla. They told us that work on Killzone 2 was already underway and that it would not be a PlayStation 3 title. They would not, however, confirm Killzone 2 for either PS2 or PSP release.
That bit of information seemed to be contradicted by the 2005 Sony E3 press conference, which depicted a now controversial video of Killzone PS3. One thing to note from the video was that it was not ever referred to as Killzone 2.
Just recently, Jeux-France updated with artwork from "Killzone 3" (the art in question is at least labeled as such). This artwork depicts scenes specifically highlighted during the Killzone PS3 video demonstration.
Given the available information, we expect that the still unofficial Killzone 2 is in development for either PSP or PS2 and that Killzone for PS3 will in fact be Killzone 3, or at least the third in the series.
Check out the new artwork attached to our media page below. (http://ps3.ign.com/articles/624/624671p1.html)
julps31
06-15-2005, 09:23 AM
Those concept schetches look pretty nice. Its exciting to see more news on the game. Now we only have to wait on actual screens. 8)
dantruon
06-15-2005, 11:34 AM
the concepts arts image are very high quality ,it just make one wonder why the real game wont look and feel like the E3 trailer.
shadowofomioc
06-17-2005, 01:33 AM
Well, someone needs to come up with a program that takes old games and increases everything visually by 200x lol. Because thats what this generation will provide. We are getting trully massive boosts in Vram, which will completely erase any and all blurry texture, low color pallete, variety problems and it will completely erase framerate problems ( unless your an early 360 game ). Then we are provided with massively more speedy processors that are capable of every kind of visual trick known ( even raytracing I hear ).
I think you can just look at Killzone and up everything going on by a good 50 - 100x and you'll get an idea of what Killzone 3 would be like. Which is why I will not be suprised in the least if the Killzone demo was in fact actual scripted gameplay ( like the Silent Choreographer landing of Halo ) and the actual game will look that way. We are recieving too high of a boost for the difference in graphics to be what the 360 showed in some cases ( NFS, Project Gotham, etc. ).
Junox50
06-17-2005, 05:36 AM
Well, someone needs to come up with a program that takes old games and increases everything visually by 200x lol. Because thats what this generation will provide. We are getting trully massive boosts in Vram, which will completely erase any and all blurry texture, low color pallete, variety problems and it will completely erase framerate problems ( unless your an early 360 game ). Then we are provided with massively more speedy processors that are capable of every kind of visual trick known ( even raytracing I hear ).
I think you can just look at Killzone and up everything going on by a good 50 - 100x and you'll get an idea of what Killzone 3 would be like. Which is why I will not be suprised in the least if the Killzone demo was in fact actual scripted gameplay ( like the Silent Choreographer landing of Halo ) and the actual game will look that way. We are recieving too high of a boost for the difference in graphics to be what the 360 showed in some cases ( NFS, Project Gotham, etc. ).
I hope you are right, my friend. Because I am truly looking forward to this game. :wink:
The_One
06-18-2005, 09:35 PM
Well, someone needs to come up with a program that takes old games and increases everything visually by 200x lol. Because thats what this generation will provide. We are getting trully massive boosts in Vram, which will completely erase any and all blurry texture, low color pallete, variety problems and it will completely erase framerate problems ( unless your an early 360 game ). Then we are provided with massively more speedy processors that are capable of every kind of visual trick known ( even raytracing I hear ).
I don't know where you're getting the idea that there will be no framerate problems, but one thing is for sure, there will always be crappily coded games that will have framerate problems :lol:.
Also, ray tracing is simply not possible on either the X360 nor the PS3, and the Xenos is supposedly more capable than the RSX.
At least those darned muddy texture problems will be a thing of the past ;).
Xenos is supposedly more capable than the RSX
oh no, they got to you too? :?
The_One
06-18-2005, 10:38 PM
Xenos is supposedly more capable than the RSX
oh no, they got to you too? :? Sadly, yes :cry:. Of course, I'll try refraining from judging either until the official specs are out :P.
rpgamer_2k5
06-18-2005, 11:34 PM
Too much dreamers on the other forums. I'm so sure they will be upset in the end. To say the Xenos > RSX is a pipedream especially with the type of statements coming from MS ("power isn't everything") and Ken Kutaraji ("PS3 is a supercomputer").
That is enough hints for me. :P
makeitlookreal
06-19-2005, 02:20 AM
1) Ray tracing is indeed possible on the PS3. But it will most certianly not have the power to do an entire game based on ray tracing. Perhaps a little bit of simple ray tracing here and there, but not the entire game. Ray tracing is indeed possible on the PS3. But to do very good ray tracing we would need something much more powerful.
2) There is no real way at this point to compare the XBox 360's GPU and the RSX. We don't have the final data on the RSX and still don't have all the information on the 360's GPU. Sony and nVidia still have a while to work on their GPU and make improvements.
3) The overall ammount of RAM in the PS3 is not an amazing increase over the RAM in the PS2. It is a big increase, but nothing amazing. We still may have problems cramming in enough data to have really realistic textures. If Sony really wanted to make their system stand out they would boost the RAM to one gigabyte.
Gounmckuber
06-19-2005, 07:54 AM
A gig seems a bit much dont ya think? Im hoping that sony will increase the gpu ram to 512mb while leaving the cpu with the 256mb xdr. I say forget that small triviality known as the "HDD". Take that money elsewhere and increase system specs. :P
Games Lord
06-19-2005, 11:17 AM
killzone is killzone and i think that the game going to be more cool than
halo 3 .. we will wait ti know !
I wonder what will they show for Killzone PS3 in TGS? I do expect Killzone 2 to be there. So they might not show the third one to keep the focus on the next game. That is why I think K2 didn’t appear at E3.
hmmm……..
Domination
06-19-2005, 04:47 PM
Well, someone needs to come up with a program that takes old games and increases everything visually by 200x lol. Because thats what this generation will provide. We are getting trully massive boosts in Vram, which will completely erase any and all blurry texture, low color pallete, variety problems and it will completely erase framerate problems ( unless your an early 360 game ). Then we are provided with massively more speedy processors that are capable of every kind of visual trick known ( even raytracing I hear ).
I think you can just look at Killzone and up everything going on by a good 50 - 100x and you'll get an idea of what Killzone 3 would be like. Which is why I will not be suprised in the least if the Killzone demo was in fact actual scripted gameplay ( like the Silent Choreographer landing of Halo ) and the actual game will look that way. We are recieving too high of a boost for the difference in graphics to be what the 360 showed in some cases ( NFS, Project Gotham, etc. ).
I think what the problem is are people realising one thing about video games and that is that they should look like video games. And I admit, this game reaching such high visual levels is a huge leap from the PS2's Killzone. But, IMO, it isn't unlikely if you're looking back at the PS1.
When the graphics thread first started in this forum, I remember members talking about how the next-gen consoles will reach visuals like Doom 3, and how they'll be struggling with them at that. Therefore, expecting anything but a very small improvement beyond this would be insane. It seemed too underrated to be true to me, based on what I have been seeing. But, not until recently did many think different of the possibility after the unveiling of the Unreal Engine. All I'm seeing now is that same cycle making its turn.
As unrealistic as it may sound, quite a few of the next-gen titles most likely won't look anything like a video game, and that's basing a lot of that on what I am now seeing of our current PCs. It would be like comparing a 95 to 98 PC to the current consoles, and we all know how that went.
Xenos is supposedly more capable than the RSX
You need some time off. :lol: Please tell me you don't honestly believe that? I don't care what Microsoft or ATI boosts about the 360. The fact is, this thing is launching early. The two can pull as many numbers and excuses as they want out of their butt, but the way i see it, if the others are launching later, that usually means getting the latest versions after Microsoft's design already finalised ahead of time. The last thing I would expect is for their console to be the most powerful. If anything, I would expect Nintendo to hold a better challenge regardless to how they were viewed.
On top of that, Sony has mentioned very little about the workstation's assitance to the PS3 console as well as the RSX processor. These two are still in the dark. This console is being based on related specs and the usual, but not surprisingly, hypothetical solutions. Unitl these two are out in the light, my final judgement will not be made until then. But unitl then, I will say that Sony has the greater chance to reaching this spot than that of the Microsoft from what I have seen thus far.
Raijin
06-19-2005, 05:48 PM
I wonder what will they show for Killzone PS3 in TGS? I do expect Killzone 2 to be there. So they might not show the third one to keep the focus on the next game. That is why I think K2 didn’t appear at E3.
hmmm……..
I dont think Killzone will be at the TGS mainly because it is more for japanese editors to show thier games rather european ou american's ones...
I'm pretty sure some new games will be presented by the japanese companies (maybe a Ridge Racer game...).
Junox50
06-19-2005, 08:05 PM
I wonder what will they show for Killzone PS3 in TGS? I do expect Killzone 2 to be there. So they might not show the third one to keep the focus on the next game. That is why I think K2 didn’t appear at E3.
hmmm……..
I dont think Killzone will be at the TGS mainly because it is more for japanese editors to show thier games rather european ou american's ones...
I'm pretty sure some new games will be presented by the japanese companies (maybe a Ridge Racer game...).
Halo 2 was at the TGS last year, was it not?
GTShotoKen
06-19-2005, 09:31 PM
I wonder what will they show for Killzone PS3 in TGS? I do expect Killzone 2 to be there. So they might not show the third one to keep the focus on the next game. That is why I think K2 didn’t appear at E3.
hmmm……..
I don't think that Killzone will appear for 3 reasons.
1. The japanese gaming market shows very little interest in FPS games. Halo 2 may have been at TGS last year, but the booth got little attention.
2. The devs at Guerrilla are going to be the busiest game devs on the planet until Killzone for the PS3 gets finished because it is carrying an insane amount of expectations on its shoulders. They also need to finish their actual game engine too.
3. I don't think Guerrilla is even targeting the Japanese market for Killzone.
When are we gonna see anything about Killzone 2 anyways? I would have though Gamespot or IGN would have flown over to Europe to get the scope. Why show Killzone 3 before Killzone 2 anyways?
Raijin
06-19-2005, 09:42 PM
I wonder what will they show for Killzone PS3 in TGS? I do expect Killzone 2 to be there. So they might not show the third one to keep the focus on the next game. That is why I think K2 didn’t appear at E3.
hmmm……..
I dont think Killzone will be at the TGS mainly because it is more for japanese editors to show thier games rather european ou american's ones...
I'm pretty sure some new games will be presented by the japanese companies (maybe a Ridge Racer game...).
Halo 2 was at the TGS last year, was it not?
No idea... however, I don't think Halo is the type of the game that could interested japanese gamers, so as Killzone and other european games.
Raijin
06-19-2005, 09:53 PM
I wonder what will they show for Killzone PS3 in TGS? I do expect Killzone 2 to be there. So they might not show the third one to keep the focus on the next game. That is why I think K2 didn’t appear at E3.
hmmm……..
I don't think that Killzone will appear for 3 reasons.
1. The japanese gaming market shows very little interest in FPS games. Halo 2 may have been at TGS last year, but the booth got little attention.
2. The devs at Guerrilla are going to be the busiest game devs on the planet until Killzone for the PS3 gets finished because it is carrying an insane amount of expectations on its shoulders. They also need to finish their actual game engine too.
3. I don't think Guerrilla is even targeting the Japanese market for Killzone.
When are we gonna see anything about Killzone 2 anyways? I would have though Gamespot or IGN would have flown over to Europe to get the scope. Why show Killzone 3 before Killzone 2 anyways?
I absolutely agree with these statements and especially the second one. Everyone has to be aware that the developers need a lot of time to reach this level of details presented in the E3 demo footage. It will take years to have a perfect game running on this engine.
Additionally, do you remember how much time did it take to develop this first Killzone game? Something like 3 years and finally, the fact is this game was too ambitious for the PS2 hardware... So at least, expect this delay for Killzone 3.
GTShotoKen
06-19-2005, 10:10 PM
I absolutely agree with these statements and especially the second one. Everyone has to be aware that the developers need a lot of time to reach this level of details presented in the E3 demo footage. It will take years to have a perfect game running on this engine.
Additionally, do you remember how much time did it take to develop this first Killzone game? Something like 3 years and finally, the fact is this game was too ambitious for the PS2 hardware... So at least, expect this delay for Killzone 3.
Actually, The games development cycle was pretty average for a PS2 game. What took so long was that they spent many years dedicated to just researching the PS2 hardware.
I see the first Killzone as a technical demo in many ways because the devs had this super powerful game engine that could completely max out the PS2, but they just didn't have time to use its power in the right places or to maximze the game's use of the engine.
When are we gonna see anything about Killzone 2 anyways? I would have though Gamespot or IGN would have flown over to Europe to get the scope. Why show Killzone 3 before Killzone 2 anyways?
K2 is scheduled for release on PS2 in 2006.
The reason why show K3 before K2, is that it is a next-gen game. There was the unveiling of ‘the’ next gen console. What did you expect? ;)
in any case, keep in mind that Sony has its own Playstation Event. I also expect a special PS3 Event a couple of months before launch. that is where every nook and cranny will be spilled and put on fire!
Viper
06-20-2005, 12:21 AM
Good point. They didn't show Killzone 3. They showed a demo of what they'd like to achieve. Neither game has been displayed. That would be dumb as can be to show KZ3 looking absolutely stunning for PS3 to millions around the world and then announce, oh yeah, we have KZ2 for PS2 coming out about the same time.
GTShotoKen
06-20-2005, 04:30 AM
Good point. They didn't show Killzone 3. They showed a demo of what they'd like to achieve. Neither game has been displayed. That would be dumb as can be to show KZ3 looking absolutely stunning for PS3 to millions around the world and then announce, oh yeah, we have KZ2 for PS2 coming out about the same time.
If what was shown was indicative of KZ3 instead of KZ2. Guerrilla would still be Killing the hype for their second title in someways because the situation you explained is sort of what is going on now.
You see nothing of KZ2 before or during the conference, but you see all of this stunning footage of what the devs want to achieve with the third title.
The only way I can think of hype not being diverted is if KZ2 is being developed for the PSP instead of the PS2.
Again, this is all subject to change based on the fact if what was shown was to be apart of KZ2, or if KZ2 would be going to the PSP.
I'm just racking my brain on this because the devs said before that KZ2 would not go to the PS3.
dantruon
06-20-2005, 04:52 AM
Xenos is supposedly more capable than the RSX
That is very misleading statement because we dont have a complete spec for the RSX and what you are saying is just foolish to say the least. Both the RSX and the Xenos will have strength and weaknesses but without the complete specification is it very difficult to compare them for now. Statement likes your and others are very misleading.
The_One
06-20-2005, 12:20 PM
Xenos is supposedly more capable than the RSX
That is very misleading statement because we dont have a complete spec for the RSX and what you are saying is just foolish to say the least. Both the RSX and the Xenos will have strength and weaknesses but without the complete specification is it very difficult to compare them for now. Statement likes your and others are very misleading. C'mon people! Don't just pick on me! HELP!!
Okay, before anyone else starts flaming me about this point, let me point something out to you people:
the word "supposedly".
'nuff said :roll:.
Domination
06-20-2005, 02:32 PM
Microsoft having some capabilities better than the others, I can understand. But, I'm not convinced in the least that they'll have the more capable console/GPU if they are launching much earlier than the others. The sole purpose of that is many of tasks not being as acheivable in a shorter, yet demanding, time as that of another with a more flexible schedule. But that's marketing, and I uderstand that. It is Microsoft, as well as any other competitors', duty to make their product seem more capable to the consumer. So, of course you're going to hear a lot of positives related to their product while down sizing everyone elses. It would be silly of any competitor to make their product any less capable than the other unless they're looking to die an early death.
As as said awhile back, if you aren't confident in your own product, neither will your fanbase.
slider
06-20-2005, 07:47 PM
The strange thing is it seemed that for a while MS thought it'd have a less capable machine. Maybe it was all the talk of Cell teraflops that they bought into. Now it seems the common view outside of fanboys is that the difference won't be that great between the the PS3 and 360... (PS3 still superior though :D )
But this may be a corollary of the 360 being much closer to launch - people have more tangible stuff to think about.
On the other hand I think PS3 is way more of an unknown quantity than the 360. This is all dreamer stuff but if I was able to change the PS3 specs & still remain relatively realistic it'd have to involve making all the 512 Mb's XDR, upping the clock speed of the Cell + activating the 8th SPE! Where everyone is unsighted is the RSX - if there is a 6 month delay between launches I don't think we can guarantee RSX superiority. Nvidia & ATI seem to have taken totally different philosophies on their GPU's (for a change!).
I think I'll have to stick to the 360 is slightly more efficient view for now given that we know that much less about the PS3.
both GPUs will be more similar than different. I don’t expect any big difference in their performance. The key point here is Cell. One of those GPUs will have the huge advantage of working with Cell. And that would be the differentiating aspect. If PS3 switched RSX with ATI’s, I still see the same outcome.
About Killzone; it is true that they didn’t say it was the third chapter. If they did, that would be the mistake Viper talked about. That is why they won’t show both footages simultaneously
Now the demo shown actually helps boosting K2.
GTShotoKen
06-21-2005, 03:31 AM
About Killzone; it is true that they didn’t say it was the third chapter. If they did, that would be the mistake Viper talked about. That is why they won’t show both footages simultaneously
Now the demo shown actually helps boosting K2.
Maybe. :)
But I guess it is too early (and there is too little information) to worry about this right this minute.
I am still anxious to see how Guerrilla handles these two titles though.
Coming in to the next title, I want to hear the enemy speak in their native Helghian language, since they have a very noticeable accent, and you will only be able to understand them if a character, such as Hakha, translates for you or if you play as that character.
One thing is for sure. I don't want Guerrilla to let their impressive PS2 engine to go to waste. They need to make a game that shows to maximum potential of the PS2.
Ducey
06-21-2005, 04:43 AM
My biggest gripe (if it can be called such) with current gen tech, is that complex effects such as fire, water and smoke (I feel the word volumetric will pop up) had never been accurately represented.
But looking at that... wow. I watched it quite a few times and marvelled, MARVELLED I tell you, at the smoke, the lighting, the shadows. Everything.
This next generation is going to be a leap of proportions never before seen. Im so truly excited to be around at this time.
10 Years ago I wouldnt have imagined this sort of thing to be possible for at least 20 or 30. When playstation first came out it was the bees knees, the ps2 shattered my perceptions. This is bigger than both combined.
I dont care what console you prefer (if any), next gen will knock you down, steal your wallet, and you'll thank it.
P.S I wholly believe that next year will be the heralding of the HD era.
Junox50
06-21-2005, 06:51 AM
About Killzone; it is true that they didn’t say it was the third chapter. If they did, that would be the mistake Viper talked about. That is why they won’t show both footages simultaneously
Now the demo shown actually helps boosting K2.
Maybe. :)
But I guess it is too early (and there is too little information) to worry about this right this minute.
I am still anxious to see how Guerrilla handles these two titles though.
Coming in to the next title, I want to hear the enemy speak in their native Helghian language, since they have a very noticeable accent, and you will only be able to understand them if a character, such as Hakha, translates for you or if you play as that character.
One thing is for sure. I don't want Guerrilla to let their impressive PS2 engine to go to waste. They need to make a game that shows to maximum potential of the PS2.
They should make the characters more interesting and not so stereotypical. I hope the next Killzone will provide some interesting characters.
I would like to see the Halghast speak in their own language as well, that would be cool.
I would like to see the Halghast speak in their own language as well, that would be cool.
Naaah. I want to understand everything the Hellgast say (I love the red-eyed freaks!). and they already have a distinct accent. Also, I got a bad experience with a RTS game called Goblin Commander. All conversations were voiced. Thing is they were in Goblin! So you had to read the text to understand a word. That really was confusing for me; how can you waist time and effort on recording Gibberish and then expe