View Full Version : So whats that controller going to be used for?
cliffbo
05-14-2006, 05:25 PM
We all know that the new PS3 controller has motion sensing and that the Wii has similar functionality albeit a little more substantial. we also know exactly how the Wii controller will be implimented in games. but what about the PS3 controller? yes, we saw Warhawk (big deal!) but that was just a demonstration put together quickly for the show so that Sony could show their new baby off.
in first person shooters for instance, wouldn't it be great if you could hold R1 and lean out left and right or look over a wall. look down, fire down etc. you could maybe use the lift for picking a body up and throwing it over your shoulder. for crawling along on the floor, mimicking your elbows. how about a mercury game for PS3!!!! marble madness! your thoughts and ideas!
Handycrap101
05-14-2006, 05:33 PM
Well in frosty's interview with the Motorstorm dev he asks that question and the dev mentions that for example, you're on a bike and if you move it to the side one way th biker will kick to that side. That was just one example though. I couldn't see it in FPS's though cause it would be difficult to be absolutly precise without shaking your hands. It should be used for such games that require precise control like that. It works well for Warhawk because you DO need prcise control it's just that the game offers room for error in that kind of sense. Unlike an FPS where is could be damn near impossible to get a headshot.
Perhaps in Fight Night it would be cool to use it in a parry/block system though. Jerk it to the right and he tilts his upper body to the right in an attempt to avoid a punch. Tilt it to the left and he does the same. Pull the controller back and you block. Pull the down to duck straight down.
Well in frosty's interview with the Motorstorm dev he asks that question and the dev mentions that for example, you're on a bike and if you move it to the side one way th biker will kick to that side. That was just one example though. I couldn't see it in FPS's though cause it would be difficult to be absolutly precise without shaking your hands. It should be used for such games that require precise control like that. It works well for Warhawk because you DO need prcise control it's just that the game offers room for error in that kind of sense. Unlike an FPS where is could be damn near impossible to get a headshot.
Perhaps in Fight Night it would be cool to use it in a parry/block system though. Jerk it to the right and he tilts his upper body to the right in an attempt to avoid a punch. Tilt it to the left and he does the same. Pull the controller back and you block. Pull the down to duck straight down.
Probably while running in 3rd-person, you can arc the controller then lob a grenade while keeping the camera position.
Handycrap101
05-14-2006, 05:48 PM
Probably while running in 3rd-person, you can arc the controller then lob a grenade while keeping the camera position.
As far as FPS goes I was only reffering to what most people wanted an absolutle control scheme. Simple things like that would be fine but when people start talking about the controller handleing all of the left stick movement is where the controller can go wrong.
martel
05-14-2006, 05:51 PM
I'm sure there are loads of small things devs will be able to do with it. For example, in a boxing game tilt anti clockwise to lean left, clockwise to lean right, tilt forward to duck your head down behind your guard, tilt back to pull your head back.
D3adcell
05-14-2006, 06:18 PM
I believe the heavenly sword director said that now that they knew about the tilt sensor they might change the little minigames at the end of the level (were you have to tap buttons in a certain order) to use the tilt sensor instead.
masteratt
05-14-2006, 06:29 PM
Holy christ, so the devs knew about this no earlier than the gamers? Strange.
I don't think the sensor will become anything too important for PS3 games but it's there for anyone who wants to use it. I highly doubt there will be a game based around the sensors though.
It would be good in a Shenmue like interactive cut-scenes (Or Fahrenheit/Indigo Prophecy) so instead of the game telling you to quickly push left to avoid a truck for example, you have to move the controller left and so on. I think that will be pretty awesome especially with Shenmue like interactive cut-scenes where it needs quick reactions and using buttons sometimes get annoying as under pressure, you lose the location of the buttons. So just moving the controller in the desired direction would be a much better experience.
cliffbo
05-14-2006, 06:33 PM
Holy christ, so the devs knew about this no earlier than the gamers? Strange.
I don't think the sensor will become anything too important for PS3 games but it's there for anyone who wants to use it. I highly doubt there will be a game based around the sensors though.
It would be good in a Shenmue like interactive cut-scenes (Or Fahrenheit/Indigo Prophecy) so instead of the game telling you to quickly push left to avoid a truck for example, you have to move the controller left and so on. I think that will be pretty awesome especially with Shenmue like interactive cut-scenes where it needs quick reactions and using buttons sometimes get annoying as under pressure, you lose the location of the buttons. So just moving the controller in the desired direction would be a much better experience.
like i said PS3 Mercury seems a must.
venomv
05-14-2006, 07:18 PM
Holy christ, so the devs knew about this no earlier than the gamers? Strange.
I don't think the sensor will become anything too important for PS3 games but it's there for anyone who wants to use it. I highly doubt there will be a game based around the sensors though.
It would be good in a Shenmue like interactive cut-scenes (Or Fahrenheit/Indigo Prophecy) so instead of the game telling you to quickly push left to avoid a truck for example, you have to move the controller left and so on. I think that will be pretty awesome especially with Shenmue like interactive cut-scenes where it needs quick reactions and using buttons sometimes get annoying as under pressure, you lose the location of the buttons. So just moving the controller in the desired direction would be a much better experience.
Well the Warhawk guys said they knew about it for a while, but got the hardware 2 weeks before E3. They probably didn't mention much to many people in fear it would sneak out and they would blow their suprise.
As far as FPS goes I was only reffering to what most people wanted an absolutle control scheme. Simple things like that would be fine but when people start talking about the controller handleing all of the left stick movement is where the controller can go wrong.
I beleive the tilt-function will never be the main-control scheme except for niche games like Loco Roco. I see it as an add-on experience. I'd imagine Heavenly Sword making use of it, most notable God of War should as I always seem to be tilting my controller when I'm doing combos thinking I can curve the swords.
But yea, it'll never be a main control scheme, more like a spice to the controller. Spices are never main dishes, just emphasizer.
Fazares
05-14-2006, 08:19 PM
I beleive the tilt-function will never be the main-control scheme except for niche games like Loco Roco. I see it as an add-on experience. I'd imagine Heavenly Sword making use of it, most notable God of War should as I always seem to be tilting my controller when I'm doing combos thinking I can curve the swords.
But yea, it'll never be a main control scheme, more like a spice to the controller. Spices are never main dishes, just emphasizer.
i dont agree 100%
just like ape escape,there will be games that will be totally based off the controller abilities.....the analog stick was just a gimmick,at first but now its used in every 3d plattformer...
i dont agree 100%
just like ape escape,there will be games that will be totally based off the controller abilities.....the analog stick was just a gimmick,at first but now its used in every 3d plattformer...
The analog stick was never a gimmick. It was meant as a replacement to the D-pad to offer more accurate movements, and that's what it was. The tilt function however has a much limited base of movement and where it fits in best is as an addition to the controls, not as a supplement. I've already said that there will be games that use the tilt primarily like say Loco Roco 2, but the idea won't be mainstream.
mark297
05-14-2006, 09:45 PM
Its going to be used for racing and flight games.
Thats practically all.
julps31
05-14-2006, 10:17 PM
Its going to be used for racing and flight games.
Thats practically all.And thats more than can be said for a controller without it. Not to mention there can be exclusive games made specifically to take advantage of the gyroscopes...just like the eyetoy.
You sound a little bitter that Sony has a controller with a similar technology as the Wii controller. Oh well..deal with it.
jaxmkii
05-14-2006, 10:38 PM
Its going to be used for racing and flight games.
Thats practically all. thats ok well leave the sword fighting to you and your freinds:queer: ...
well anyway imagin playing TT2 where you lean the controler to lean into a turn.
ok now FPS... camera angles...
Tony hawks type games... do i realy need to explain it
jaxmkii
05-14-2006, 10:40 PM
And thats more than can be said for a controller without it. Not to mention there can be exclusive games made specifically to take advantage of the gyroscopes...just like the eyetoy.
You sound a little bitter that Sony has a controller with a similar technology as the Wii controller. Oh well..deal with it. of course they are bitter!
the only ONLY advantage Wii had was "stolen" buy sony
Lekko
05-15-2006, 07:20 AM
Puzzle game puzzle games puzzle games. You guys, it's an added input. that's one more (or 6 more) ways to interact with your games. FPS? I'd like to see tilt right/left to swap weapons.
you could use it as an intuitive first-person lookaround mode thing for exploring. there are tons of ways it can be implemented. My real question is what are the specs on those sensors? how sensetive/fast are they?
One thing that I can easily see as being a HUGE PAIN would be calibration of them. If you've ever turned on your PS2 with your controller upside-down on something, with the joystick mashed and reset so that it thinks you're constantly turning left... very annoying. That's an easy reset but tilt? reseting tilt to zero would be a pain.
LinpinWangyFoot
05-28-2006, 02:09 PM
alsorts
jaxmkii
05-28-2006, 02:19 PM
how about aiming in FPS...
this could close the accuracy gap bettween PCs and consoles
cliffbo
05-28-2006, 03:27 PM
what about a game of spin the joystick (it is wireless!). arrow on the screen with eyetoy and each contestant in a corner of the screen. spin the joystick. simple fun for all the family.
Smokey
05-29-2006, 12:59 AM
what about a game of spin the joystick (it is wireless!). arrow on the screen with eyetoy and each contestant in a corner of the screen. spin the joystick. simple fun for all the family.
thats a new take on spin the bottle :)
LiquidEagle
05-29-2006, 01:16 AM
Well I think it'll become standard in games where have to shake your way out of situations. In games like God of War when you got grabbed by an enemy you used to have to move the analog sticks all over the place to get out, but now situations like that will probably be tilt-able.
It could have some good use in music games, though major music games are getting their own peripheral these days so I'm not sure how much of a difference that'll make... :-/ I'm sure Team Ico can come up with some great use for it, though. Zone of the Enders 3 could have some great uses for it too :-D
Smokey
05-29-2006, 01:19 AM
it is sure to become a great feature. i cant wait to shake enemies & such in games like MGS fly in WARHAWK. they will find alot of uses for it in alot of games :)
masonite
05-29-2006, 06:18 AM
fishing!!!! pulling back, moving the controller around...its perfect for that. the shaking thing mentioned above sounds good - what if you're in MGS4 and a soldier grapples you? shaking the controller could help to free you. leaning out around corners in FPS/third person action games. sliding the paddles in breakout-style games. sidesteps in third person games, or looking around - hold down L1 for example, and move the controller instead of an analogue stick. horror games - something scary happens, and if your hands shake or jolt too suddenly or wildly, your character "freaks out", or loses concentration.....possibilities are only limited by ones imagination. ultimately the most imaginative devs will get the most use out of it.
LaLiLuLeLo
05-29-2006, 06:21 AM
take your ps2 controller and act like you're shaking it.
Vibration's got nothin on that (LOL).
Ethan
05-29-2006, 08:16 AM
lol Wario Ware: Twisted.
LinpinWangyFoot
06-09-2006, 01:41 AM
so whats that controller going to be used for? goddamn emotion by the sounds of things. now thats a worthy successor to shock
masonite
06-09-2006, 02:58 AM
double post...sry
masonite
06-09-2006, 03:00 AM
horror games - something scary happens, and if your hands shake or jolt too suddenly or wildly, your character "freaks out", or loses concentration.....
hehe, looks like i was on the right track (http://forums.e-mpire.com/showthread.php?t=57759)...
OmniCloud
06-09-2006, 03:55 AM
I think the games where your really exerting yourself will probably be on the Wii. The PS3's controller will be a supplement to the regular controls-and if any of the ideas u guys are putting out there come into fruition-I can't wait to play the games! Still-i hope the devs put the tilt function in all games compellingly so i don't miss rumble.
cliffbo
06-09-2006, 09:06 PM
i may have said this before but how about using the controller in a first person shooter to crawl along the ground by using the motion sensing to detect rocking&rolling movement or using the tilt for a look up or down movement when sneaking up on opponents on roofs or walls the same effect could be used for looking out to the left or right when against a wall or you could use the tilt in a soccer game to shoulder an opposing player while jostling for the ball or even flicking the controller slightly while jumping to head the ball.
anyway thats just a couple of ideas i`ve had.
oops just realised i`ve said this before . :)
Kabbage
06-09-2006, 09:22 PM
A devs over at ninja theory tossed out an idea of using the motion sensor to control the aftertouch of thrown weapons, barrels, shields, etc.
I will go with the common "lean" in FPS's maybe even a pop and fire when behind cover.
vBulletin® v3.6.7, Copyright ©2000-2008, Jelsoft Enterprises Ltd.