[[tavis]]
01-11-2004, 07:38 AM
w/ a video and some screen shot, it is in spanish tho, have fun reading it
http://www.raregen.com/pdzero/
http://www.raregen.com/pdzero/joanna.mov
I was nice and translated it for you
Perfect Dark Zero was one of the waited for games more for Gamecube, from before even being the console. And it only let be it because now it is it in Xbox. With the purchase of Rare on the part of Microsoft, they have confirmed to the aim the development of this game that will leave next year, after refusals during months about its existence on the part of Rare (although the same Shigeru Miyamoto affirmed it to have seen in movement). And another thing that also has been confirmed is the name, that finally will have the postcript of Zero. But at the moment there are no images. The official Web of Xbox it warned that soon they could arrive, but the Stamper has said that rather the next E3, although has taught the new design of Joanna Dark, more oriented to it animates, and the one that will be in addition the design to the personage in the game. This is important, Joanna has definitive design. There is no a Joanna for television, another one for magazines and another one for the game, like ocurríó in Nintendo 64, this is a definitive design. And the postcript of Zero takes us subject to another: Is Perfect Dark Zero one prestrains? There are several reasons to think that that Zero does not mean 0. The one of greater weight it is the own game in Nintendo 64, where Joanna until then was the queen of the training but never it had entered real action. And as obvious PS Zero is not going to be a game of training, it is of supposition that does not pass before the original one. Another detail is relative to the design. Although one has been to us now, the game is developing since the one of N64 finished, of which we practically can deduce that Joanna already has been a time with its new look. Almost two years after leaving the one Nintendo 64, Rare added in its Web to the page of the game also more Eastern designs of all the personages, less of Joanna. He is quite peculiar that is bothered in redesigning the personages when the game (and its page within the Web of Rare) already there was lost enough interest, like also is it a detail like the one of the personage of Carrington, which it is seen him more bent and bearded, supported in a cane of gilded die that never existed in the original one. Saving the disappearance of some personages... are designs orientalizados for Perfect Dark Zero done next to the new Joanna?
A part of the equipment of Perfect Dark Zero comes from the original one, since this the development of the one of Nintendo 64 was divided in two in its day when finishing. The head of equipment of the original one (which or they were in Goldeneye) is working in a new game with other half (they were or seven years of shooters in first person), taking the control Mike Tilston, that or led Killer Instinct and Conker. As well, the team of only six people doubled to its number when entering new people. The state of development of the game is not known, that must have begun to become (thing which according to Rare it has not supposed too much problem, the video of Kameo of the X02 became in two weeks) of the original one of Gamecube for few months, but would not have to be very slow if its exit is dated for the 2003. Although this is something that we will see with greater detail the next E3. Other thing that would let suppose a problem to them (if it it had been) would be the space. The standard DVD's that uses Xbox has more of the capacity double that the discs of Gamecube, to which the hard disk is added, with which the space would not be something in which to think, although does not seem probable that it is going to be a game in which prerecorded kinematics abound the sequences. Also the possibility is added to him simultaneously of incorporating a doblaje to several languages. It is not known in spite of the decision of Rare to continue developing for the portable one of Nintendo, if there will be a version for Gameboy Advance (evidently the connection between consoles no longer would be an extra), and if it would be a conversion of the original one or a new game (like the version of Game Boy Color). In summary, we can wait for many things (good) of the return of Joanna Dark to our screens, in special in which to the multiplayer way it concerns. It is about to to see when we will be able to begin to see the progress of this game, but at the moment we have a year of which to speak, 2003.
----------------------------------------------------------
http://www.raregen.com/pdzero/index.php?pagina=multi.html
In the X02 of Seville, Tim Stamper said before the insistence of the press that the first game of Rare that would use the system online of Xbox (Xbox Live) already us we imagined all to it. You imagine it? Exact. And the things are many that it has to offer Xbox to the multiplayer way of Perfect Dark, which we did not doubt, will express the capacities online of Xbox, being now also a game of Microsoft. In the first place, a multiplayer Lan/Link (it llámese as it is preferred), that is to say, to be able to play with two or more consoles connected to each other up to sixteen, which considerably increases the amount of people that can play, and improves the visibility when having all the screen (whatsoever it is possible to be thought about many combinations, like eight players in two consoles, both with divided screen). Also it makes possible a cooperative game to complete screen in the two or televising ones, without it must overload itself to a same console with a divided screen. And soon we have Xbox Live, the service online of Xbox, for a multiplayer one without distances. This also avoids to have to divide the screen, and it puts to us completely in a world of clans, rankings and started off massive that many already you will know computer games.
If to this we united the hard disk to him, we have limitless capacity of storage of customized personages, customized games, or following the last fashion of shooters, to be able to record the repetition of the game and to see it from the angle of any player. Another one of the characteristics of Xbox Live (that will use Dead or Alive, for example) is the possibility of unloading new things for the games: arms, personages, clothes, levels, extras really. And what perhaps he is more showy, the Xbox Communicator. This peripheral one, which it comes including already in the package of Xbox Live, consists of a microphone and integrated earpieces (micro that the height of our mouth will have left), and it will allow to speak us online during the game with our friends/enemies, which changes to much the things, approaching the games online the multiplayer "caretaker" in communication. The speed of connection in principle will not be problem (who we have ADSL we will be able to take advantage of our connection) since it will only use broadband, and Microsoft has been spent a dineral in creating its own servants and an exclusive network for Xbox Live (until now the tests they have been satisfactory). That yes, will force to those who connect itself with modems of 56K to bring up to date itself.
granted i was too lazy to translate myself, i used altavista.com
u can too for the rest
http://www.raregen.com/pdzero/
http://www.raregen.com/pdzero/joanna.mov
I was nice and translated it for you
Perfect Dark Zero was one of the waited for games more for Gamecube, from before even being the console. And it only let be it because now it is it in Xbox. With the purchase of Rare on the part of Microsoft, they have confirmed to the aim the development of this game that will leave next year, after refusals during months about its existence on the part of Rare (although the same Shigeru Miyamoto affirmed it to have seen in movement). And another thing that also has been confirmed is the name, that finally will have the postcript of Zero. But at the moment there are no images. The official Web of Xbox it warned that soon they could arrive, but the Stamper has said that rather the next E3, although has taught the new design of Joanna Dark, more oriented to it animates, and the one that will be in addition the design to the personage in the game. This is important, Joanna has definitive design. There is no a Joanna for television, another one for magazines and another one for the game, like ocurríó in Nintendo 64, this is a definitive design. And the postcript of Zero takes us subject to another: Is Perfect Dark Zero one prestrains? There are several reasons to think that that Zero does not mean 0. The one of greater weight it is the own game in Nintendo 64, where Joanna until then was the queen of the training but never it had entered real action. And as obvious PS Zero is not going to be a game of training, it is of supposition that does not pass before the original one. Another detail is relative to the design. Although one has been to us now, the game is developing since the one of N64 finished, of which we practically can deduce that Joanna already has been a time with its new look. Almost two years after leaving the one Nintendo 64, Rare added in its Web to the page of the game also more Eastern designs of all the personages, less of Joanna. He is quite peculiar that is bothered in redesigning the personages when the game (and its page within the Web of Rare) already there was lost enough interest, like also is it a detail like the one of the personage of Carrington, which it is seen him more bent and bearded, supported in a cane of gilded die that never existed in the original one. Saving the disappearance of some personages... are designs orientalizados for Perfect Dark Zero done next to the new Joanna?
A part of the equipment of Perfect Dark Zero comes from the original one, since this the development of the one of Nintendo 64 was divided in two in its day when finishing. The head of equipment of the original one (which or they were in Goldeneye) is working in a new game with other half (they were or seven years of shooters in first person), taking the control Mike Tilston, that or led Killer Instinct and Conker. As well, the team of only six people doubled to its number when entering new people. The state of development of the game is not known, that must have begun to become (thing which according to Rare it has not supposed too much problem, the video of Kameo of the X02 became in two weeks) of the original one of Gamecube for few months, but would not have to be very slow if its exit is dated for the 2003. Although this is something that we will see with greater detail the next E3. Other thing that would let suppose a problem to them (if it it had been) would be the space. The standard DVD's that uses Xbox has more of the capacity double that the discs of Gamecube, to which the hard disk is added, with which the space would not be something in which to think, although does not seem probable that it is going to be a game in which prerecorded kinematics abound the sequences. Also the possibility is added to him simultaneously of incorporating a doblaje to several languages. It is not known in spite of the decision of Rare to continue developing for the portable one of Nintendo, if there will be a version for Gameboy Advance (evidently the connection between consoles no longer would be an extra), and if it would be a conversion of the original one or a new game (like the version of Game Boy Color). In summary, we can wait for many things (good) of the return of Joanna Dark to our screens, in special in which to the multiplayer way it concerns. It is about to to see when we will be able to begin to see the progress of this game, but at the moment we have a year of which to speak, 2003.
----------------------------------------------------------
http://www.raregen.com/pdzero/index.php?pagina=multi.html
In the X02 of Seville, Tim Stamper said before the insistence of the press that the first game of Rare that would use the system online of Xbox (Xbox Live) already us we imagined all to it. You imagine it? Exact. And the things are many that it has to offer Xbox to the multiplayer way of Perfect Dark, which we did not doubt, will express the capacities online of Xbox, being now also a game of Microsoft. In the first place, a multiplayer Lan/Link (it llámese as it is preferred), that is to say, to be able to play with two or more consoles connected to each other up to sixteen, which considerably increases the amount of people that can play, and improves the visibility when having all the screen (whatsoever it is possible to be thought about many combinations, like eight players in two consoles, both with divided screen). Also it makes possible a cooperative game to complete screen in the two or televising ones, without it must overload itself to a same console with a divided screen. And soon we have Xbox Live, the service online of Xbox, for a multiplayer one without distances. This also avoids to have to divide the screen, and it puts to us completely in a world of clans, rankings and started off massive that many already you will know computer games.
If to this we united the hard disk to him, we have limitless capacity of storage of customized personages, customized games, or following the last fashion of shooters, to be able to record the repetition of the game and to see it from the angle of any player. Another one of the characteristics of Xbox Live (that will use Dead or Alive, for example) is the possibility of unloading new things for the games: arms, personages, clothes, levels, extras really. And what perhaps he is more showy, the Xbox Communicator. This peripheral one, which it comes including already in the package of Xbox Live, consists of a microphone and integrated earpieces (micro that the height of our mouth will have left), and it will allow to speak us online during the game with our friends/enemies, which changes to much the things, approaching the games online the multiplayer "caretaker" in communication. The speed of connection in principle will not be problem (who we have ADSL we will be able to take advantage of our connection) since it will only use broadband, and Microsoft has been spent a dineral in creating its own servants and an exclusive network for Xbox Live (until now the tests they have been satisfactory). That yes, will force to those who connect itself with modems of 56K to bring up to date itself.
granted i was too lazy to translate myself, i used altavista.com
u can too for the rest