View Full Version : Stranglehold News And new Virtua fighter 5 gameplay video
Grovestreet
06-09-2006, 03:10 PM
Some more news, Stranglehold has been Confirmed To be launch a title, Here's the source:
http://www.playfrance.com/news-infos-stranglehold-confirme-au-day-one.html Could someone translate it please?
And Some New Virtua fighter 5 Gameplay videos:
http://www.news4gamers.com/ps3/News-1352.aspx
Nameless
06-09-2006, 03:23 PM
Here's the translation, but it's rough around the edges...
http://www.google.com/translate?u=http%3A%2F%2Fwww.playfrance.com%2Fnews-infos-stranglehold-confirme-au-day-one.html&langpair=fr%7Cen&hl=en&ie=UTF8
makeitlookreal
06-09-2006, 04:30 PM
Graphically speaking MGS4 puts both of those games to shame. Virtual Fighter still looks like something from the PS2 and the main character in Stranglehold does not look nearly as realistic as Solid Snake. The characters in Stranglehold look too cartoonish whereas MGS4 looks realistic.
Additionally, you can see the very poor geometry in the sleeve the guys shirt in stranglehold.
LaLiLuLeLo
06-09-2006, 04:39 PM
PS2 could not do VF5.
And I love this one: Additionally, you can see the very poor geometry in the sleeve the guys shirt in stranglehold.
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just no pleasing some people.
Angeljuice
06-09-2006, 05:09 PM
MILR you used to be obsessed with faces, has this changed or is your new found appreciation for good tailoring a parallel concern?
The sleeves look fine to me, surely it's how these things look in motion that is important.
Kabbage
06-09-2006, 05:51 PM
just no pleasing some people.
Seems that way doesnt it
raVen
06-09-2006, 05:56 PM
what kind of statement is that "Graphically speaking MGS4 puts both of those games to shame." If you expecting MGS4 quality from every game on ps3 or any console for that matter you might as well just stop playing video games now.
Both Stranglehold and Virtual Fighter 5 look years better than what the ps2 produced so theyre next gen enough for me... I think too many people are becoming graphic whores.
Killing Moon
06-09-2006, 06:45 PM
what kind of statement is that "Graphically speaking MGS4 puts both of those games to shame." If you expecting MGS4 quality from every game on ps3 or any console for that matter you might as well just stop playing video games now.
Both Stranglehold and Virtual Fighter 5 look years better than what the ps2 produced so theyre next gen enough for me... I think too many people are becoming graphic whores.
Exactly.
Graphical appreciation is one thing. Sure, everything has its flaws and they can be pointed out.
But comparing EVERYTHING to MGS4 (which isn't even the best looking game out there either) is just ridiculous.
satriales
06-09-2006, 06:50 PM
the main character in Stranglehold does not look nearly as realistic as Solid Snake
He looks more like Chow Yun Fat than Solid Snake does ;)
The characters in Stranglehold look too cartoonish whereas MGS4 looks realistic.
Strangelhold is not supposed to be super realistic. It's based on John Woo films so that's the style they're going for and I think they've nailed it from what I've seen.
Applefiend
06-09-2006, 06:54 PM
You really gotta google some pictures of Virtua Fighter 4 on PS2, there's a huge world of difference.
Now Tekken 6, that actually looks worse than Tekken 5 on PS2. :)
Kabbage
06-09-2006, 06:57 PM
You really gotta google some pictures of Virtua Fighter 4 on PS2, there's a huge world of difference.
Now Tekken 6, that actually looks worse than Tekken 5 on PS2. :)
Good thing that isnt how the game will look :pirate:
Applefiend
06-09-2006, 07:01 PM
I can't imagine Tekken 6 actually looking like that video we have. Until I see something with a couple of health meters i aint' panicing yet.
Nameless
06-09-2006, 09:01 PM
Is it just me or did something seem a little off with the VF5 footage...
The character design looks great, but the animation looks wierd or a little off.
(Characters look very stiff, the transisition in animations are not fluid...)
I know VF is well known for great animation, but the animation seems off.
(uncanny valley???)
Also, I think the fighting genre needs to rethink their camera system.
The camera is so far away you only get a chance to appreciate the visuals when the camera zooms in before and after the battles. That's my 2 cents...
venomv
06-09-2006, 09:13 PM
He looks more like Chow Yun Fat than Solid Snake does
lol, That he does.
bigwig
06-10-2006, 11:24 PM
whats this uncanny valley crap...
anyway, vf5 looks impressive indeed
peace
venomv
06-11-2006, 01:11 AM
Basically the closer something gets to looking human the more we notice flaws that make it not look/act human.
sudzy
06-11-2006, 04:14 AM
Basically the closer something gets to looking human the more we notice flaws that make it not look/act human.
I think you nailed it there venom.
MaceSin
06-11-2006, 05:49 AM
I'd much rather a cool artistic games like Okami on the next gen systems rather then a hyper realistic games like Ghost Recon and the likes.
Anyway, Stranglehold is sounding better everytime I hear about it. I can't wait to get my hands on it when it comes out.
masteratt
06-11-2006, 12:18 PM
Stronghold looks amazing.
If they can make every 'playground' as varied and as interactive as the one demostrated, this will be one of the killer next-gen titles. No doubt about that.
Additionally, you can see the very poor geometry in the sleeve the guys shirt in stranglehold.
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let me put it this way; if you can notice such detail, the game looks good enough. ;)
satriales
06-11-2006, 08:40 PM
Too right!
If the number of polygons in a characters sleeve is what annoys you, then the game must be coming along well.
OmniCloud
06-12-2006, 02:33 AM
I gotta go w/Nameless on this one...u can't appreciate the visuals untill your close up. Especially in Virtua Fighter where there isn't all those flashy effects thats in Tekken or Soul calibur. Still tho-I think DOA4 had pretty good speed and backgrounds-so I think everyone's headed in the right direction. Soul Calibur 4 or maybe the Virtua Fighter 6 will probably get everything in there-Characters, background, speed, deep-fighting system, and some really unique camera angles that let's you see appreciate the game engine.-DOA series does this best w/all the breaking throught the glass and falling off cliffs angles...
Nameless
06-12-2006, 02:36 AM
I gotta go w/Nameless on this one...u can't appreciate the visuals untill your close up. Especially in Virtua Fighter where there isn't all those flashy effects thats in Tekken or Soul calibur. Still tho-I think DOA4 had pretty good speed and backgrounds-so I think everyone's headed in the right direction. Soul Calibur 4 or maybe the Virtua Fighter 6 will probably get everything in there-Characters, background, speed, deep-fighting system, and some really unique camera angles that let's you see appreciate the game engine.-DOA series does this best w/all the breaking throught the glass and falling off cliffs angles...
I agree my friend, I don't think DOA gets enough props...:hitit:
Twilight Prince
06-12-2006, 02:56 AM
what happened? once upon a time we were perfectly happy with this:
http://www.videogamecritic.net/images/nes/punch-out!.gif
venomv
06-12-2006, 03:00 AM
I'm still prefectly happy with that, I love that game. Last played it probably a year ago.
LiquidEagle
06-12-2006, 06:44 AM
Basically the closer something gets to looking human the more we notice flaws that make it not look/act human.
Or the lack thereof! What make humans look "real" are those little variations here & there that aren't present in an artificial drawing/render. I think MGS4's real-time wrinkling in Snake's face goes a long way in making him look more real because it's those flaws or imperfections that vary from person to person that we take for granted IRL.
Up until this point I think it's been about making them look like an accurate depiction of a generic face, but now to give it that human quality there has to be attention to details like that.
LaLiLuLeLo
06-12-2006, 07:58 AM
Yeah, we're gonna hit the wall (not in this gen I don't think) too perfect, then it's gonna be about having the power to create natural flaws.
a good example given by a dev about eh Uncanny Valley and how things get tougher as we get closer to reality is making a face do a simple smile. now, with such facial details of next-gen, if you only make the lips smile, the expression will look scary and confusing. that is because you didn't make the eyes change s little bit as well. by that, you'll be getting different kinds of 'smiles' that could give totally different impressions. in the past, we didn't have such facial details so different kinds of smiles were unrecognizable very much. this gen gave us a glimpse of it. in games like Silent Hill, MGS and FF, you could clearly see if someone was genuinely smiling, faking a smile, giving an embarrassed smile, etc. with PS3, it goes to a whole new level.
what happened? once upon a time we were perfectly happy with this:
yes, we were and we are happy with that. but what is wrong in wanting more? that level didn't go away. you can still play that quality in many devices and with retro gaming. I want that and then some.
;)
Nameless
06-12-2006, 12:49 PM
It's just going to take time to achieve more realistic characters.
Enhanced HD graphics look terrific on static things, like scenery, but the human face and movement is going to take time and a better understand of next-gen hardware to obtain the power needed... MGS4 appears to be one of the first titles to take a good stab at it...
venomv
06-12-2006, 01:08 PM
If there is one thing we all understand, it is what a human is. It is hard to put a finger on it, but when something is in motion and looks human, if something is the slightest bit off we will notice even if we don't know what it is.
Nameless
06-12-2006, 01:46 PM
Art direction will play a bigger role during the next-gen.
If developers pursue realism they will run into this problem, until we see some major development breakthrough.
OmniCloud
06-12-2006, 03:26 PM
I think realism-is sometimes overrated. Just look at Shadow of the Colossus and the upcoming Okami. Not really realistic worlds and characters (especially Okami) and yet there some of the most beautiful games around-on an aging PS2 hardware nonetheless. Like Nameless said-it's all about Art direction this gen. MGS4 and Heavenly Sword looks to be going in the right direction.
LaLiLuLeLo
06-12-2006, 04:16 PM
If there is one thing we all understand, it is what a human is. It is hard to put a finger on it, but when something is in motion and looks human, if something is the slightest bit off we will notice even if we don't know what it is.
Yes, that's uncanny valley. The more a robot looks like a robot, the more comfortable we are with it. The more a robot looks like a human, the more eery and creepy it is when flaws stand out. Because one thing everyone knows is what a human looks like [instinctually].
And this gen we're smack dab in the middle of the uncanny valley.
Animation will have unprecedented importance.
Art direction is definitely more important, because of uncanny valley.
If there is one thing we all understand, it is what a human is. It is hard to put a finger on it
that isn't hard at all. I put a fingure on it all the time- well, putting 'in' is more like it. in some cultors the process is referred to as 'picking your nose'. there's a club for it. just be sure to wear rubber as it is easier to clear. O_o'
I think realism-is sometimes overrated. Just look at Shadow of the Colossus and the upcoming Okami. Not really realistic worlds and characters (especially Okami) and yet there some of the most beautiful games around-on an aging PS2 hardware nonetheless.
some do refer to 'realsm' as in mimicking real life. ie games like Heavy Rain. but I don't limit it to only that. for me, realism is having convincing physics, FX, animation, etc. that is inline with the games realm. so even games like FF13 look 'real' to me although they are based on a fantasy world. but since the graphics are that good, the expressions, the cloth animation, FX, etc. are all top notch. they are good enough for me to be concidered 'real'. you see for me, 'real' means behaving convincignly rather than solely resembling real-life.
Animation will have unprecedented importance
that and physics. they will be as important next gen as graphics and FX in my opinion.
LaLiLuLeLo
06-13-2006, 12:44 AM
the word that best fits is 'believable'.
Yeah, we could make it look real but in the end it's better to make it look believable. It's not a direct reflection of reality, but you look at it, and you accept it.
the word that best fits is 'believable'.
Yeah, we could make it look real but in the end it's better to make it look believable. It's not a direct reflection of reality, but you look at it, and you accept it.
LaLi put it in a better way than me. :)
Nameless
06-13-2006, 01:53 PM
the word that best fits is 'believable'.
Yeah, we could make it look real but in the end it's better to make it look believable. It's not a direct reflection of reality, but you look at it, and you accept it.
Z, I agree La's statement is brilliant...
This statement supports the importance of art direction and developers walk a thin line regarding visuals. If a developer get's too ambitious with character design and cross the threshold, the effect has a negative impact on the games visuals. I believe a huge breakthrough will need to take place before we see ingame characters who exhibit true emotions and realism. The ingame cutscenes in MGS3 is the best real-time attempt to date IMO. Peace
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