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MAdThor
07-06-2006, 05:31 AM
Developer Q&A: Coded Arms Assault
Konami's PSP-inspired first-person shooter uncovered.
by Jeremy Dunham
July 5, 2006 - With the buzz surrounding Kojima Production's Metal Gear Solid 4, it is sometimes forgotten that Konami is working on a slew of other PlayStation 3 titles as well. One such project is the futuristic sci-fi FPS, Coded Arms Assault -- a game series that was birthed on the PlayStation Portable with bigger ambitions for down the road. To understand exactly what Konami has planned, we spoke with Coded Arms Producer Yasuo Daikai in a quick interview over the Independence Day holiday weekend. Here's what he had to say...

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IGN: What does PS3 hardware enable you to do, in terms of design and gameplay that you couldn't do on PSP?

Yasuo Daikai: In the first Coded Arms for PSP, we pursued simplicity in a handheld FPS. As a result, the story and its presentation, level design, and AI were not as balanced compared to a console game. Now that we are developing for a high-end console, our goal has changed 180-degrees. We are putting more focus on these elements which is a key factor in first-person shooters. In addition, we are also focusing on its uniqueness as well, something you may have noticed when watching the E3 trailer.


IGN: Will moving to consoles enable players to manipulate virtual environments differently?

Daikai: I can't talk much about the details at this point but I can tell you right now that the player will feel more immersed in playing the role of an armed hacker. In that sense, you will experience something more than with the previous PSP version. We hope to capture the feel of a virtual reality world with a more detailed story and presentation, something which can only be experienced in this game.

IGN: We know Assault is not a direct sequel to Coded Arms on PSP. Apart from the virtual environments, are there any ties between the two?

Daikai: It is best to think of Coded Arms Assault as a new game with a shared theme of virtual reality. However the stories are not related at all. The direct sequel in terms of story would be Coded Arms Contagion on PSP.

IGN: In terms of narrative, will the story unfold through cutscenes or during the game using the game engine? Also, can you offer ay details in terms of plot?

Daikai: We feel there is no need for pre-rendered movies with the PlayStation 3. The E3 trailer is all using in-game graphics.


As for the plot, the main character is a well-skilled hacker who is hired to steal data from Ashihara Corporation. There the hacker will battle against security system while inside the virtual reality world. You will encounter many characters in the game as well... such as the mysterious female character (as seen in the trailer), a professor involved in the creation of the virtual reality world, and other hackers that have the same goal as the main character. The story will keep players in for a roller-coaster ride filled with mystery and excitement.

IGN: Are there any enhanced network plans such as downloadable content?

Daikai: We are thinking of many ways to utilize the network capabilities including the ability to offer downloadable content. We are still preparing to work on this feature so we can't talk about the specifics yet.

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IGN: What sets Assault apart from other next-generation first-person shooters?

Daikai: I think the biggest difference this game has to offer is the virtual reality setting. Players will probably experience something different from other games being placed in a world between the lines of reality and imagination. We want to convey that it is the player himself/ herself that is entering into the game world.


IGN: In terms of actual gameplay, how does the game's virtual environment come into play?

Daikai: Because the world is set in virtual reality, things that happen inside this world will greatly affect the story and level design. This time, the stages aren't just realistic-looking environments set in a virtual reality world, but it should give players a feeling that they are really battling in a virtual reality field.


IGN: What has the technical abilities of the PS3 enabled you to do in terms of destructible environments?

Daikai: All I can say to this is that we have been working on new technologies everyday. We have been integrating new effects and it has been progressing well.

IGN: The game is clearly set far into the future. What can players expect in terms of weaponry and gadgets?

Daikai: There will be the usual set of weapons you see in most FPS. The designs are all original (meaning not licensed from actual weapons), their damage attributes will be varied and gimmicks are going to be detailed. We also have a few "digital gadgets" and "digital weapons" featured which fits well with the game's virtual reality setting.

IGN: Many first-person action titles have incorporated some kind of vehicular combat. Can we expect something similar in Assault?

Daikai: Yes, you can expect some vehicles in this game.


IGN: Sony has announced that it wants to exploit PSP and PS3 compatibility. Can players link Coded Arms Contagion and Coded Arms Assault?

Daikai: Contagion is a direct sequel to PSP while Assault is a brand new series. The two worlds are not related to each other so we believe it is best to keep them separate.

IGN: Will Assault use the PS3's motion controller in any way?

Daikai: Using the motion sensor is being considered, but we are still in the discussion stages.

IGN: What different types of multiplayer modes can players expect? How many players can the game support simultaneously?

Daikai: For versus multiplayer, we are thinking of up to 16 players (with the possibility of more than 16 players depending on development) with the usual Deathmatch, Capture The Flag modes, both single and team play type games. There will be other unique modes such as one where players compete against each other by trying to steal data.

In addition to that, we also have a co-op mode for up to four players. Players can work together and obtain special weapons which can only be found in this mode. The maps will be designed specifically for this mode.

http://ps3.ign.com/articles/716/716478p1.html

New images from the trailer
http://media.ps3.ign.com/media/826/826975/imgs_1.html

yoshaw
07-06-2006, 03:54 PM
Welcome to the boards man. +rep for the great info.

http://pix.nofrag.com/15/e9/c079e416cf1d3c83b2c3636b490ft.jpg (http://pix.nofrag.com/15/e9/c079e416cf1d3c83b2c3636b490f.jpg) http://pix.nofrag.com/66/bc/8f5e3dc239e3e708fb9dadc7591ct.jpg (http://pix.nofrag.com/66/bc/8f5e3dc239e3e708fb9dadc7591c.jpg)

The screenshots look good IMO!
http://media.ps3.ign.com/media/826/826975/imgs_1.html

Grovestreet
07-06-2006, 04:13 PM
Couldn't be bothered reading it but just incase here's an Extended trailer.
http://uk.media.ps3.ign.com/media/826/826975/vids_1.html

yoshaw
07-06-2006, 04:19 PM
Here is the 640x360 FLV trailer.

RIGHT CLICK SAVE AS ONLY (69MB)
http://ps3movies.ign.com/ps3/video/article/716/716513/codedarmsps3_040506_flvhighwide.flv

Normal media player won't play this file. So better watch .flv files with VLC media player. Google for it.

LaLiLuLeLo
07-06-2006, 06:45 PM
We feel there is no need for pre-rendered movies with the PlayStation 3. The E3 trailer is all using in-game graphics.
woot.

Fats
07-06-2006, 06:46 PM
I really enjoyed the trailer, fingers crossed that this turns out to be a good one!

MAdThor
07-06-2006, 06:49 PM
Yoshaw, I'm not really new, but I don't post a lot due to my grammar. Anyway thanks :cheers:

Screenshot look really good, I only hope they improve textures for the decor, and I don't say no for more polygone.

I'm waiting for this game, it remaind me one of the best film ever made Avalon ( from Mamoru Oshii ). Unfotunately for me, FPS are not often in univers I love, like Cyberpunk or Heroic Fantasy. So I won't let out this game :guns:

makeitlookreal
07-06-2006, 06:49 PM
Once again the developer talks so generically about the power of the PS3. I would love to hear a developer talk openly about how he is using he Cell and RSX.

LaLiLuLeLo
07-06-2006, 06:59 PM
that's nice dude, but they probably can't. You have to respect that. I mean, you're an incredible minority in terms of what gamers want to know about as far as games are concerned and their development. They're not gonna go into a whole bunch of details about their programming because:
1: it's probably really boring.
2: They're not allowed to
3: They don't want to let slip any potential proprietary technology they're using
4: There's more important things to talk about (like how the game plays) aside from what graphics compilers (I just made that up, is there such a thing?) they're using in the Cell so that they can maximize geometry on stairs.

I know you care more about graphics and whether or not developers are busting their hump to make you in particular happy, but you really need to keep those above things in mind, and just live with it. It isn't something worth crying about.

Fats
07-06-2006, 07:01 PM
I know what you're saying MILR, but eventually, we'll begin to hear more and more.

Red_Eyes
07-07-2006, 05:01 AM
The girl with the long ass gun is such a badass. Oh, and that monster consisting of soldiers.

Nameless
07-07-2006, 05:10 AM
I do agree the answers regarding how the power of the PS3 would impact or enhance the game was very vague. I would like to hear something from developers regarding the advantages of the PS3 platform since it's suppose to be the most powerful thing on the planet...

LaLi, I understand your point that the gameplay is the most important aspect of gaming, but his answers regarding the PS3 were terse...

MadThor, good post and welcome to the forums dawg! :cheers:

Xerxes
07-07-2006, 05:11 AM
It looks really damn good and interesting. Let's hope it is worlds apart from the PSP one (blah).

Domination
07-07-2006, 08:58 PM
I do agree the answers regarding how the power of the PS3 would impact or enhance the game was very vague. I would like to hear something from developers regarding the advantages of the PS3 platform since it's suppose to be the most powerful thing on the planet...

LaLi, I understand your point that the gameplay is the most important aspect of gaming, but his answers regarding the PS3 were terse...

MadThor, good post and welcome to the forums dawg! :cheers:

Developers did the samething when the other consoles were getting ready to launch at the time when the PS2 was already out on the market shelves. A game that really sticks in my head is a surfboard game as a multi platform title.

Maybe developers are waiting on Sony to reveal the specs. Maybe they are waiting on Sony to reveal their titles, or maybe they are waiting for the gap to become extremely obvious to where neithers competitors' strategy in establishing a fanbase is jeopardized. It's hard to say right now. But just because some developers aren't choosing to say it out right, the results are showing differently.