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Saibo
07-08-2006, 11:14 PM
Shaders: The Sky is the Limit
Thursday July 13th, from 11:30-12:30

Presenters: Sébastien Dominé (Director of Developer Technology Tools - NVIDIA), Richard Stenson (Graphics API Engineer – SCEA R&D)

Description: This talk will showcase PlayStation 3 shader development with FX Composer 2 and COLLADA. See how a variety of shader effects can be authored in a DCC application, exported, modified in FX Composer 2, and rendered with PSGL. The talk will also include an overview of the latest FX Composer 2 version, including shader profiling support, artist-friendly tweakables, scripting support, custom plug-in architecture, and much more.

Develop Debrief: Where we are and where we�re going
Owain Bennallack, Develop magazine, Phil Harrison, Sony Computer Entertainment Europe, Mark Rein, Epic Games, Kamar Shah, Nokia
Keynote Panel, 60 minutes
Thursday, 13 July · 16:30-17:30


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probably nothing is going to come from this event, but heres hoping more info on RSX.

Sklaar
07-08-2006, 11:19 PM
nice find!

VG Aficionado
07-08-2006, 11:34 PM
I wish there'll be some news and information from this event. I'd hate the idea to stand yet another drought of news until TGS. The forum is going to become a place where pessimists and idiots post crap just to talk about anything PS3 until we have something interesting to talk about. If only Sony announced their July meeting...

Nameless
07-08-2006, 11:47 PM
I would like to see more concerning game development on the PS3.
Great find man!

DC_613
07-09-2006, 01:58 AM
Nice, hope we get something, guess with it being Nvidia theres a great chance pf seeing what the RSX CAN do but not much more than that i guess, maybe Phil will spill some beans on the online portion or something.