Saibo
07-08-2006, 11:14 PM
Shaders: The Sky is the Limit
Thursday July 13th, from 11:30-12:30
Presenters: Sébastien Dominé (Director of Developer Technology Tools - NVIDIA), Richard Stenson (Graphics API Engineer – SCEA R&D)
Description: This talk will showcase PlayStation 3 shader development with FX Composer 2 and COLLADA. See how a variety of shader effects can be authored in a DCC application, exported, modified in FX Composer 2, and rendered with PSGL. The talk will also include an overview of the latest FX Composer 2 version, including shader profiling support, artist-friendly tweakables, scripting support, custom plug-in architecture, and much more.
Develop Debrief: Where we are and where we�re going
Owain Bennallack, Develop magazine, Phil Harrison, Sony Computer Entertainment Europe, Mark Rein, Epic Games, Kamar Shah, Nokia
Keynote Panel, 60 minutes
Thursday, 13 July · 16:30-17:30
__________________________________________________ ____________
probably nothing is going to come from this event, but heres hoping more info on RSX.
Thursday July 13th, from 11:30-12:30
Presenters: Sébastien Dominé (Director of Developer Technology Tools - NVIDIA), Richard Stenson (Graphics API Engineer – SCEA R&D)
Description: This talk will showcase PlayStation 3 shader development with FX Composer 2 and COLLADA. See how a variety of shader effects can be authored in a DCC application, exported, modified in FX Composer 2, and rendered with PSGL. The talk will also include an overview of the latest FX Composer 2 version, including shader profiling support, artist-friendly tweakables, scripting support, custom plug-in architecture, and much more.
Develop Debrief: Where we are and where we�re going
Owain Bennallack, Develop magazine, Phil Harrison, Sony Computer Entertainment Europe, Mark Rein, Epic Games, Kamar Shah, Nokia
Keynote Panel, 60 minutes
Thursday, 13 July · 16:30-17:30
__________________________________________________ ____________
probably nothing is going to come from this event, but heres hoping more info on RSX.