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VG Aficionado
07-10-2006, 07:45 PM
Let's take a look at a crystal ball in these slow news days:

DreamWorks reveals plans for the future of film-to-game, selling a movie and a game on a single Blu Ray disc, and the first details on Shrek 3 for next-gen consoles.

DreamWorks, the thriving movie studio behind Over the Hedge and Shrek, says it's possible that next-gen Blu Ray discs will house a game and a film on one retail disc, and that CG assets will be completely shared between games and films by the time PlayStation 4 turns up.

"There's certainly a chance we'll see Over the Hedge 'the game and movie' on the same disc", Rik Recketal, Head of Licensing for Dreamworks, told us at a recent event. "Content delivery is changing and we're thinking about it."

[B]"In terms of whether the same teams will be creating the [graphics] assets for the game and film, I don't think that'll be this generation, but definitely the following gen."

From left to right: Daniel Suarez and Steve Rosenthal (respectively Executive Producer and Producer of the OTH game), Tim Johnson (Director of the OTH movie) and Rik Recketal (Head of Licensing for DreamWorks)

With the access afforded to developers, it would not be difficult to implement. Steve Rosenthal, Producer of the Over the Hedge game, explains: "When we were working the graphical side of things, they gave us these huge Maya files [file format for a leading industry CG program] so there was a lot of trimming and downsizing. We had to think about how we fit the characters and the process together."

But with all the hi-res assets on a plate, why not put them to use on a next-gen version of the game? "We thought about it, but we started the project two years ago - we didn't have 360s back then, and by the time 360 came out, it was too close."

But it won't be long before fans of DreamWorks characters get their first dose of next-gen gaming, as Recketal explains: "Over the Hedge is last current-gen title with Activision for us, and our next property, Shrek 3, and those thereafter will appear on next gen."

"As for Shrek 3, we want it to deliver more of a seamless world," he reveals. "A well-used marketing line in regards to film licenses is that you can "see the movie then play it". I think that's only been marketing to date. In the next gen, it's the truth. The sky is going to be the limit, frankly. So far, we've seen impressive 360 builds and we're waiting to see what PS3 may add to that."

The interesting comments about the future of the film-to-game and game-to-film cosmos, which has a curious history and was explored in some detail at the recent Hollywood & Games Summit, suggest major leaps forward in the entertainment industry as gaming and movies nestle closer together than ever before. "We do want to talk about it, as it will be a huge change to the way we work," offers Recketal. "It speaks of our relationship as two companies; we wanted a long relationship... we don't have to be as much about selling the license, we just have to be about how to maximise the IP across all these different platforms."

The director of the Over the Hedge movie, Tim Johnson, elaborated on the experience. "We started the film four years ago and the game two years ago. It was great for getting to know the characters. The interesting thing about developing in this way was that, some of the stuff that they had to cut from the film could go into the game."

And things are looking bright for the relationship, as Daniel Suarez, Executive Producer of the game at Activision, explains: "Since working with DreamWorks, we've developed trust with them. There's a comfort level there now. We have such levels of access now that our developers can sit down with the concept art guy from the film - it's a great way of working."Link: Kikizo (http://games.kikizo.com/news/200607/037.asp)

Smokey
07-10-2006, 07:55 PM
noooooooo

Viper
07-10-2006, 08:04 PM
Well, sounds great for the kiddy games. Sharing assets is a good cost sutting measure but movie to game tie ins don't have the greatest track record and do we really want more of them?

venomv
07-10-2006, 08:29 PM
They are gonna be there whether we want them or not. They Make money from the people who don't know much about video games buying them , not from us. And hey, I really think they are starting to get better, I thought King Kong was a really good game and Spiderman 2 wasn't that bad, and it will probably be cheaper like this then seperate. We have speculated about this before, and I for one see it as a good thing.

jaxmkii
07-11-2006, 01:15 AM
noooooooo

is this what you mean?

http://nogif.ytmnsfw.com/

Domination
07-11-2006, 02:53 AM
Let's take a look at a crystal ball in these slow news days:

Link: Kikizo (http://games.kikizo.com/news/200607/037.asp)
That's no surprise. This was also done on the PSP with the movie Stealth.

jaxmkii
07-11-2006, 03:46 AM
That's no surprise. This was also done on the PSP with the movie Stealth.
oh yea an awsome game no doubt for an awsome move...

i give it...:thumbr: :thumbl:


not realy:flamed:

Nameless
07-11-2006, 04:44 AM
Interesting concept and it sounds logical, but will more than likely have poor results in execution... I just think the game will be watered down and rushed to meet deadlines, perhaps I will be proven wrong.

I believe this type of merge will result in more rental revenue and I'm sure that's not the intended result...

VG Aficionado
07-11-2006, 09:32 AM
That's no surprise. This was also done on the PSP with the movie Stealth.The point of the article is the fact that movie assets will be shared to be used as in-game assets, as well as including the movie in the same disc. That's not really what was done with Stealth.

nooooooooLOL! Could you elaborate on that? :cowboy:

Smokey
07-11-2006, 07:05 PM
is this what you mean?

http://nogif.ytmnsfw.com/
lol

Originally Posted by smokey777
noooooooo

LOL! Could you elaborate on that?
this would suck

makeitlookreal
07-11-2006, 10:01 PM
You could make an actual movie theater movie from the MGS4 graphics! It won't look totally realistic and obviously the characters will not be mistaken for real actors, but I think it would still be popular!

Viper
07-11-2006, 10:07 PM
MILR, you could do the same with much weaker graphics as well. The visual quality has little to do with the films success. Remember FF: The Sprits Within?

After just watching Cars in the theater, I realize MGS4 is not even close.

The use of concept art between the two mediums has been done for a long time but beyond that I still think is limited in what they'll share. Maybe the use of a high res character image for normal mapping in game could be possible.

Xerxes
07-12-2006, 12:29 AM
It will cost too much money to buy the BRD with all of that content. It won't work for movies with humans in it. Probraly games like Shrek or Ice Age.

Infernal
07-12-2006, 12:42 AM
Well personally I never buy games based on movies, they always suck. So to me this is a dumb idea, then again I guess it is smart for the company considering all of the little kids that will beg their mothers to get the Shrek video game and movie and whatnot, this way its just all on one disc.

gljvd
07-12-2006, 12:48 AM
Idealy you'd only have to do the source material once.

I.e for over the hedge , you create the high polgyon versions for the film. Then from those textures you create normal maps for the video game.

There will still be vast diffrences ( I.e I expect future cgi movies to use a few gigs of ram per frame where as a ps4 might have 1-2 gigs of ram per second)

But this will work on even high cgi movies like spiderman. Model spider-man and the city once and then use it in all the games