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View Full Version : New Information On The Darkness At IGN


McLaren
08-16-2006, 04:15 AM
http://ps3.ign.com/articles/725/725801p1.html
Speaking of the PlayStation 3, 2K was very forthcoming during our demo when it came to discussing the benefits of the new system and how it would affect The Darkness. Because of the Blu-ray format, for example, Starbreeze plans to include additional videos that exploit the "television watching" feature which currently consists of the classic "Nosferatu" vampire silent film (in its entirety) and five 30-minute Popeye cartoons. The publisher isn't sure what the PS3-exclusive videos will be just yet, but we suggested an episode of Top Cow's old Witchblade TV series -- not because we think every game should have a moment of pure and total horridness, but because we think it would be funny. Send your damnation letters now.
What I find most interesting is this:
Additionally, Starbreeze is also looking into taking advantage of the PS3's tilt controller and is considering some possible changes with another feature we can't talk about yet.
eventually the PS3 controller's tilt function will catch fire

Pumpkin Head
08-16-2006, 04:25 AM
good read

makeitlookreal
08-16-2006, 04:38 AM
We keep on hearing about another feature, a few more surprises, a big announcment on the way, two big announcements at Liepzig, and so fourth.

Is it just me or do some of you think that Sony has an ace up their sleeve to ensure dominance this generation?

Pumpkin Head
08-16-2006, 04:41 AM
We keep on hearing about another feature, a few more surprises, a big announcment on the way, two big announcements at Liepzig, and so fourth.

Is it just me or do some of you think that Sony has an ace up their sleeve to ensure dominance this generation? you're 100% right sony going to blow our minds..

GTShotoKen
08-16-2006, 06:44 AM
you're 100% right sony going to blow our minds..

hmm, that has a nice ring to it. ;)

BruceWayneIII
08-16-2006, 02:37 PM
We keep on hearing about another feature(...)

This is the first time I hear about another feature. Where and/or what have you heard?

Domination
08-17-2006, 12:05 AM
http://ps3.ign.com/articles/725/725801p1.html

What I find most interesting is this:

eventually the PS3 controller's tilt function will catch fire

Well, it's like I said awhile back to Wounding, because tilt was never a standard feature in the previous controllers released from third party for pass generation platforms, developers were never able to take advantage of the feature. This is what I find to be one of the most interesting things about next-gen.

woundingchaney
08-17-2006, 12:41 AM
Well, it's like I said awhile back to Wounding, because tilt was never a standard feature in the previous controllers released from third party for pass generation platforms, developers were never able to take advantage of the feature. This is what I find to be one of the most interesting things about next-gen.
Well, its like I said awhile back to hell with tilt and all tilt concepts. :gunner:







:yum:

yoshaw
08-19-2006, 06:05 PM
http://www.enregistrersous.com/images/dde14b4af3d84e7c6e03f49dfab6d6ea.jpg
http://www.enregistrersous.com/images/1e442c46a06e785df7b22bb5d805d748.jpg
http://www.enregistrersous.com/images/2466f63e33781726d3ad9823e8ee0bde.jpg
http://www.enregistrersous.com/images/02dcda1ccf7d77dd7de94c9fd492c041.jpg
http://www.enregistrersous.com/images/6dbf6786a16bb6a75e3247f961fd21ec.jpg

section
08-19-2006, 07:19 PM
^^Looks hawt, thanks!

overclocked
08-19-2006, 08:02 PM
I think thats cool but i prefer better textures. One thing i dont like is about the lower texture rez on PS3-version. So hope its not overall but some maybe. And a frame difference ;)
It will take a while to figure out the NUMA on PS3 but its a PC game also as 360 i belive?

Dont like Multiformat-games..

Leedogg
08-20-2006, 01:08 AM
WOW that game looks amazing!

yoshaw
08-23-2006, 06:28 PM
Drool worth preview at Gamespot. Lots of new information, great read!


The Darkness Update - What Evil Lurks...
Starbreeze Studios' dark, comic book-inspired shooter has been shaping up since we last saw it at E3, and we got to see the first few levels of the game in action for the first time.

Posted Aug 23, 2006 9:00 am PT

Sweden-based Starbreeze Studios made a big name for itself two years ago with a single game, the superbly crafted Chronicles of Riddick: Escape From Butcher Bay. It was on the strength of that game's reputation that made us excited to see a new build of Starbreeze's upcoming title, The Darkness, including a handful of never-before-seen action sequences. If you haven't been keeping up, the game is based on the Top Cow comic book of the same name and focuses on Jackie Estacado, a youthful mafia hitman who becomes embroiled in a bloody feud with his crime-boss uncle. Jackie boy's got one ace up his sleeve, though--he's possessed by a malevolent force called the Darkness, which confers a whole mess of neat demonic powers on him.

The catch is, these powers only really work when Jackie is actually immersed in darkness. For example, if he's fighting in the light, he'll be limited to standard arms, like pistols, shotguns, and the like. Riddick had its share of outright gun-battling, but it also focused just as much on stealth. The Darkness doesn't seem to be that kind of game, though. You're not shooting out lights so that enemy characters won't be able to see you, or won't know you're there--you're doing it simply to create greater areas of darkness that will increase your killing powers, which include a gigantic tentacle called the demon arm that can pick up large objects; the creeping dark, which allows you to project yourself ahead of your physical body to alter the environment; and a black hole-like power that will suck every object in an area--including people--into it before sealing itself again.

Back at E3, we got to check out the first demo level of The Darkness, in which Jackie used all the above-mentioned powers to combat a squad of police that had surrounded the building he was hiding out in. The demon arm came in handy for flinging squad cars to and fro here, for instance. This level also revealed Jackie's ability to summon darklings--evil minions that kill at your command--from thin air, and these nasty little guys will basically act as foot soldiers that will fight for you when you can't handle everything yourself. In keeping with the books, the darklings will have a darkly comic aspect to them. They'll sometimes urinate on the corpses of enemies they've killed, or throw up a touchdown sign after a successful slaughter.

We learned a lot more about the darklings during our recent demo. There will actually be around 10 different types of darklings, each with different specialties. One type will act as a light killer, helping you disable all the lights in a room to enhance your (and their) powers. Another kamikaze-style darkling will hurtle itself at enemies to take them out. Then still more darklings will come equipped with all manner of yet-unspecified weapons. Interestingly, while most of your powers will be granted by the storyline, you'll find more darklings by devouring the corpses of especially evil people. You'll have to watch for subtle clues as to who you can eat to gain new powers, which should put a sinister new spin on your typical collection mechanic.

The demo we saw also featured the first couple of levels from the beginning of the game. The Darkness opens similarly to Riddick with a cinematic, semi-interactive level complete with scrolling credits. This time, it's an action-packed police chase through a tunnel, in which you're riding with a couple of your uncle's hitmen, weaving in between oncoming traffic and ducking as the occasional car goes flying overhead. You'll eventually gain a shotgun when the original passenger-side gunman bites it, requiring you to take out incoming threats yourself as your crony heads down a series of maintenance tunnels and evades the cops before an explosive finale.

That's only the first five minutes of the game, though, and it gets a lot more interesting from there. Read on to find out what else we saw.

Turns out you're in search of the foreman in a construction-company front for a rival Irish gang, and you'll spend this next level sans-Darkness powers, relying on a pair of pistols and getting a feel for the shooting gameplay. This looks more or less like what we remember from Riddick, though you can dual-wield those pistols, and there's an interesting motion-blur effect when you take damage. There's no melee combat, per se--a little disappointing, since Riddick did melee combat arguably better than any other first-person game to date--but you will have access to "gun katas," which are brutal, gun-focused instant-kill moves you can perform up close.

Shooting is all well and good, but the game obviously doesn't really open up until your uncle makes an unfortunate attempt on your life, your Darkness powers awaken during a darkly epic cinematic scene, and you unleash pure hell on your former family-in-crime. But whatever--the bastard was only your adoptive uncle anyway. Time to exact revenge. And when you've got two monstrous heads protruding from your shoulders ready to eviscerate any attackers, that's not so hard.

In the all-new level we saw, Jackie was attempting to infiltrate and take out one of his uncle Paulie's underground drug rings. This could be accomplished by speaking with a nearby bum--using a very Riddick-style dialogue tree--to gain the password to the hideout. Alternately, you could just go up to the door, use your powers to knock it in, and just tear the place apart instead. Like Riddick, this game will use a semilinear structure whereby you'll have sequential story goals to complete, but you'll also be free to visit any other accessible areas to explore and complete available side missions. (The game will even have a subway hub to facilitate transportation between areas.)

In this debug build, Jackie had more powers during the drug-ring level than he would typically have at this stage of the game, and using the demon arm and black hole, he utterly steamrolled over the mobsters in the hideout. That's to say nothing of the darklings, who have a malicious will of their own and will massacre the foes before you with real abandon. But we were assured that later on, you'd be facing suitably supernatural foes that will be a much greater challenge for your dark powers--though we didn't get any hints just yet as to who or what those foes will be.

One of the few criticisms leveled at The Chronicles of Riddick was its lack of a multiplayer component, a complaint we never really understood given the game's robust and highly engrossing single-player experience. The Darkness is looking to contain all the same winning elements in its story mode, yet Starbreeze plans to add multiplayer to the game all the same, especially given the popularity of Xbox Live--though maybe not in the form you'd expect. The team is still designing the competitive gameplay, but the plan is not to let you play as Jackie, with all his overwhelming powers, but rather as the various darklings seen in the storyline. No details were available beyond that, except that it will support 16 players--but given the success of games like Splinter Cell that have focused on differentiating their multiplayer gameplay from their story modes, we're excited to see what Starbreeze cooks up.

Then again, we've been excited for that ever since we polished off Riddick, and we're happy to see exactly how much The Darkness reminds us of that game, down to the dialogue trees and the way you can wiggle the camera angle around during cinematic sequences. They're not skimping on the presentation quality, either. For instance, the game will feature the voice talents of Kirk Acevedo (HBO's Oz) as Jackie, Lauren Ambrose (Six Feet Under) as his love interest Jenny, and Mike Patton (of Faith No More and a bunch of other bands) as the Darkness itself (that last bit is some of the best gaming-related news we've ever heard). And that in-game television system we mentioned in the E3 demo--which plays lengthy, full-motion video clips on sets you can channel-surf on yourself--will be more elaborate than we'd expected. In the new demo, one television was displaying a news report on Jackie's dark dealings, but it could be changed to a full-length Popeye cartoon or even the classic silent horror film Nosferatu in its entirety.

We're quite pleased to see The Darkness shaping up so well with a number of months still left to go in development. The game is already running quite smoothly for the most part on the Xbox 360 on an upgraded Riddick engine--and of course its visuals show the same combination of artistry and detailed technical polish as that game--and we were assured that production of the PlayStation 3 version is also continuing apace (both are slated to ship in early 2007). When the release date draws closer, publisher 2K Games is also talking about doing a comic tie-in series that will consist of five or six issues, the first of which may be given away as a preorder bonus with the game. Sounds cool enough, but then, we didn't really need our arms twisted to get excited about this one in the first place.

http://www.gamespot.com/ps3/action/thedarkness/news.html?sid=6155841&page=2&q=

Fats
08-29-2006, 02:45 PM
New Screens ::

http://img.pro-g.co.uk/images/ps3/the_darkness/screens/the_darkness_22.jpg

http://img.pro-g.co.uk/images/ps3/the_darkness/screens/the_darkness_21.jpg

http://img.pro-g.co.uk/images/ps3/the_darkness/screens/the_darkness_20.jpg

http://img.pro-g.co.uk/images/ps3/the_darkness/screens/the_darkness_19.jpg

http://img.pro-g.co.uk/images/ps3/the_darkness/screens/the_darkness_18.jpg

Source (http://www.pro-g.co.uk/ps3/the_darkness/screenshots.html)

CreativeWriter
08-29-2006, 07:28 PM
eventually the PS3 controller's tilt function will catch fire

Like Sony's laptop batteries :doh:

section
08-29-2006, 07:56 PM
^^Now that was creative writing...

;)

CreativeWriter
08-30-2006, 07:01 AM
I try :)

VG Aficionado
08-30-2006, 06:02 PM
Eurogamer preview (http://www.eurogamer.net/article.php?article_id=67137)

warmachine
09-28-2006, 06:27 PM
New Screens (http://www.gfdata.de/archiv09-2006-gamefront/2276.html)

Z
09-28-2006, 10:07 PM
Like Sony's laptop batteries :doh:
priceless! lol

Domination
This is what I find to be one of the most interesting things about next-gen.
I totally agree. I thouht only some 1st party games will use tilt initially, but since it is a standard feature, every dev can have a go at it. this is exactly like what I wished would happen with the Camera; having it be included as a standard with every syste. oh, well.

I think we will se some clever ideas made with the titl function. :)

yoshaw
09-30-2006, 07:48 AM
I'll save you guys the ZOMG sentence and let the screens speak for themselves!

http://www.enregistrersous.com/images/7437da32f2708929564d1f14cb004ae4.jpg
http://www.enregistrersous.com/images/191d99986745526d69d86f2d5e252386.jpg
http://www.enregistrersous.com/images/792694bb7cea26077087fd1ebafc7f73.jpg
http://www.enregistrersous.com/images/2175dc7d9cb4175fa8928ec2962d9cb5.jpg
http://www.enregistrersous.com/images/c1c53852f5ba11ecf4b1f25a346962ce.jpg

curryking1
09-30-2006, 10:01 AM
Wow, this batch of screens looks a lot better I think. Went from a ridiculously good looking game, but last gen looking, to a very good looking next gen game in my opinion.

Thanks for the screens!