PDA

View Full Version : Blazing Angels: Squadrons of WW II is coming to PS3


Pumpkin Head
08-16-2006, 07:12 PM
Babelfished

Blazing Angels: Squadrons of WW II is coming to PS3.

It will be a launch title in Europe.

16 players online and many new missions. The game will support the 6-axis controller.

source http://www.gamefront.depress release:

UBISOFT SOARS TO NEW HEIGHTS WITH BLAZING ANGELS™ SQUADRONS OF WW II FOR THE PLAYSTATION®3 SYSTEM
New Video Game Features Exclusive New Content
Paris, FRANCE – August 16, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced it will bring Blazing Angels™ Squadrons of WWII, the intense squadron-based flight action game, to the PlayStation®3 computer entertainment system. Blazing Angels™ Squadrons of WWII will be available for the new system’s launch.

In Blazing Angels™ Squadrons of WWII, developed in Ubisoft’s Romanian studio, players will experience the most gripping and famous battles of WWII through the eyes of a squadron commander and ace fighter pilot. From the Battle of Britain, through the dramatic air combat of Pearl Harbor, the fierce fighting of Midway, and on to the European continent in the battle of Berlin, players can hone their pilot skills while creating WWII history. Dominate the skies of Western Europe and the Pacific and bring your squadron of Blazing Angels back alive.

Blazing Angels™ Squadrons of WWII will take advantage of the PlayStation®3 system’s unique and powerful capabilities, including innovative use of the PlayStation®3 controller. New missions will be introduced and the game will feature a heart-pounding 16-player multiplayer mode.

For more information, please visit www.blazing-angels.com.

OmniCloud
08-16-2006, 07:14 PM
Come'on Pumpkin Head-ur sposed to put this in the launch thread...so we could update the PS3 list...LOL +rep man...

Smokey
08-16-2006, 07:16 PM
im suprised only 16 online. is it a good game never heard of it :)

Pumpkin Head
08-16-2006, 07:16 PM
Thanks for the rep dude lol

Insane Metal
08-16-2006, 07:17 PM
Coolness ! I hope they make an upgrade on the graphics too ;)

McLaren
08-16-2006, 07:23 PM
this is definitely good news....more games at launch

It's confirmed in a press release by Ubisoft:
Paris, FRANCE – August 16, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced it will bring Blazing Angels™ Squadrons of WWII, the intense squadron-based flight action game, to the PlayStation®3 computer entertainment system. Blazing Angels™ Squadrons of WWII will be available for the new system’s launch.

In Blazing Angels™ Squadrons of WWII, developed in Ubisoft’s Romanian studio, players will experience the most gripping and famous battles of WWII through the eyes of a squadron commander and ace fighter pilot. From the Battle of Britain, through the dramatic air combat of Pearl Harbor, the fierce fighting of Midway, and on to the European continent in the battle of Berlin, players can hone their pilot skills while creating WWII history. Dominate the skies of Western Europe and the Pacific and bring your squadron of Blazing Angels back alive.

Blazing Angels™ Squadrons of WWII will take advantage of the PlayStation®3 system’s unique and powerful capabilities, including innovative use of the PlayStation®3 controller. New missions will be introduced and the game will feature a heart-pounding 16-player multiplayer mode.

Fats
08-16-2006, 07:32 PM
Fantastic news to hear that this is a launch title! :)

Crossbar
08-16-2006, 07:37 PM
This is great news, I think the game looks fantastic.

I remember Wounding posting links to this game as an example of how good graphics the 360 was capable of. And now we will have on the PS3. :beer:

I love flight simulators so this will be a no-brainer for me. :)

EDIT: I believe the tilt function will be just right for controlling this type of game.

VG Aficionado
08-16-2006, 08:12 PM
All-new missions and tilt support. Awesome!

woundingchaney
08-16-2006, 09:45 PM
Graphics were pretty good, game sucked - sorry guys. But for anyone that interested in WW2 or flying games it may very well be worth a pick up.

RavenFox
08-16-2006, 10:03 PM
yeah Im with wounding the graphics are nice but the damn gameplay..but oh well lets hope they take the fans words into consideration for this version.

Fats
08-16-2006, 10:07 PM
Graphics were pretty good, game sucked - sorry guys. But for anyone that interested in WW2 or flying games it may very well be worth a pick up.

I'll take your word for it Wounding. ;)

Applefiend
08-16-2006, 10:50 PM
Oddly enough I finally got the demo last week for 360, it wasn't on the kiwi marketplace. I quite like it! No really.

Anything on next gen that's not a racer or a first person shooter is a breath of fresh air, I had quite a good time playing that. It's pretty damn basic, I have a game on Sega Saturn just like it. :)

But yeah, it ain't worth 40 bucks, if you can get it cheap, grab it I say. I'd pay 30 bucks for it I think.

But with extra missions and fully using the controller.... I might just pick it up... Warhawk it ain't but... you know... thing to play on your fancy tilty controller online.... Why not...

It's in with Fatal Inertia and Untold Legends, woooo! launch filler!

Kiosko
08-16-2006, 11:03 PM
The More tilt support the better!

Kabbage
08-17-2006, 12:06 AM
Pass.

Fats
08-17-2006, 12:13 AM
I'll not buy this game, but I'm sure that there's people out there that will and the more launch titles the merrier.

Pumpkin Head
08-17-2006, 01:59 AM
that tilt controller is coming in handy..plus rep too sony lol

Red_Eyes
08-18-2006, 02:34 AM
Hmm... And so, the 360 loses another exclusive to the PS3. Not looking so good for the 360. Glad this is coming to the PS3. I saw some pictures of it and it looks interesting. Especially the art direction.

Fats
08-18-2006, 02:45 AM
Well, in all honesty, I can't see too many people being worried that they've lost a game such as this one.

Nameless
08-18-2006, 02:54 AM
I played the game on 360 and the gameplay gets very repetitive... I will pass on this title, I still got my eye on WarHawk.

Pumpkin Head
08-22-2006, 03:06 AM
This interview is really good the ps3 is off the hook...
interview>>http://uk.ps3.ign.com/articles/726/726747p1.html

Crossbar
08-22-2006, 05:39 AM
Very good indeed, it kills some myths about the PS3 and Blazing Angels seem to shape up to fix the flaws of the previously released versions. If it is looking so much better than the 360 version that the interview is making you believe, then Holy Shit!!!

I am so looking forward to this game!!!!

IGN: Have there been significant changes when it comes to the game's visual presentation?

Dore: The visual appeal of the game has been greatly improved in terms of terrain, effects, water, environment treatment, and perception filtering.

What you can now see on the ground while piloting your plane is far more detailed, featuring complex animations. So overall it looks more realistic.

The 3D water together with the different explosion types and the high number of damage models add a spectacular and cinematic dimension to the game. The variety of models and of the terrain textures has been enhanced to give each of the mission settings a different look.

The post-processing filtering also contributes to the uniqueness of each mission marking the time passing with nice and bright colors at the beginning of the mission that become moody and gritty towards the end when the fights are chaining.

IGN: Can players expect any new gameplay modes that earlier versions of the game didn't feature?

Dore: The game has a new multiplayer game mode and a new gameplay in the offline campaign missions, consisting of simultaneous objectives that the player has to prioritize in order to achieve all of them while minimizing the losses.

The newly featured cockpit view and the alternative controls will add a new dimension to the gameplay in both singleplayer and multiplayer modes.

Also, the game features three new missions while several others have been modified to a great extent.

IGN: In terms of multiplayer, will the PS3 version of Blazing Angels include anything not seen in the Xbox 360 version?

Dore: There is a new team-based mode. What we can say about it now is that the players will be involved in a tactical-oriented game and having lots of fun with it.

Beside that, the player will be able to change his plane after each death. This will greatly enhance the experience in co-op and squad modes, enabling teams to communicate and plan their actions, being able to change their tactics in a matter of seconds.

IGN: Have there been any additions in terms of weapons or the aircraft players can fly?

Dore: Yes, and the good news is we have 10 new planes present in the game, (three Axis and seven Allied). Among them the famous British "Mosquito" and German "Komet", the rest you will discover at launch.

IGN: Has the PS3's hardware enabled developers to add anything in terms of actual gameplay, or will all versions of Blazing Angels play the same?

Dore: No, they are not the same. The PS3 version comes with a larger breadth of control options, such as alternative control schemes and alternative view modes, allowing players a greater freedom in choosing how to experience the game. Obviously, using the motion-sensing capabilities of the new controller also plays a part in this.

IGN: Did developers find working with the PS3 overly difficult when comparing the process with the Xbox 360?

Dore: Developing a title for a new platform is always a greater challenge than developing for an established platform, but we would not say that we have faced greater difficulties on the PS3 than on the Xbox 360 so far. What we can tell you is that we have a great team working on Blazing Angels for the PS3 and they are having a lot of fun developing the game.

IGN: If you had to pick only one change about the PS3 version not present in other versions, what would it be and why?

Dore: We would say that the PS3 version is not about one big change, but rather about having the ability to fine-tune all facets of the game in order to offer a better experience. Developing the game for the PS3 has given us a chance to change some of the things we felt could have been done better in the original game, and we didn't want to miss this opportunity. The story and dialogue has been reworked a great deal in order to create a greater emotional involvement for the player. The missions have more variety and offer new and interesting challenges, in addition to a number of new missions. The control now offers a greater number of possibilities for customization. Multiplayer has gained more depth due to the new tactical options. These are just some of the improvements the PS3 version has to offer.

:thumbr:

overclocked
08-22-2006, 05:19 PM
Just want to add what "sunk" this title was the awefull framerate and lack of V-sync on the 360 version. It really was that bad, terrible imo.

I quite dont understand why he didnt asked about the framerate cause that was what really maked or breaked the game. Its not to long anyway(when we find out) but just wanted to add this to the future PS3 interesting owners of the game.

VG Aficionado
08-22-2006, 05:23 PM
This game seems to be shaping up well, but we'll see what happens with the issues overclocked mentioned.

No V-sync in a console game? That's shameful!

overclocked
08-22-2006, 05:39 PM
Yes the game was really terrible in that department, i havent seen any game as i can remember that had such visualy problems. From the interview it sounds like all was candy with the first console-port. First PS3 game from that team so i dont have any high hopes unfortunate.

Nodieza
08-22-2006, 06:31 PM
yeah Im with wounding the graphics are nice but the damn gameplay..but oh well lets hope they take the fans words into consideration for this version.


Sucked big time....

curryking1
08-22-2006, 07:12 PM
I think the graphics are absolutely horrible for a next gen game. For some reason they just look hideous to me.

VG Aficionado
08-22-2006, 07:20 PM
I think the screenshots look very nice, but it may suck in motion.

section
08-22-2006, 10:08 PM
Remains to be seen. As someone on this forum said screenshots should be replaced with gameplay videos representing the real state of any game product.