View Full Version : PS3 Dev Kit Video
Jasonps3
08-17-2006, 06:51 AM
The title speaks for itself:
http://www.gamevideos.com/video/id/5104
Viano
08-17-2006, 06:52 AM
looks fun
I like the background music.
speed stick
08-17-2006, 06:57 AM
Thats pretty neat. I never imagined it would look like that. I like the way the controller was, neat little cable thats plugs in.
yoshaw
08-17-2006, 07:03 AM
Wow, that server rack like devkit looks mighty cool! I guess it's the final PS3 devkit(Edit: Confirmed as final kits!!! read quote below). Controller looks sleek with the lights :P
While visiting Sega of America for some hands-on time with Full Auto 2 on the PS3 today, we were given a chance to play around with a final PS3 development kit and captured it all on film. Particularly worthy of attention were the controller (which didn't have the tilt functionality in it yet, unfortunately) and the menu system, which, while still very early, shows the obvious design cues from the PSP's dashboard.
The video's nothing monumental, but still worthy of a minute of your precious time. Here's the clip the GameVideos guys put together:
Quite soothing, eh? A bunch of these "final" PS3 dev kits were sent to developers in the last two or three weeks. PS3's getting closer!
Interesting!
http://xs205.xs.to/xs205/06334/PS3mouse.jpg
BTW, What does C&M mean? Lemme guess, It's something that says restriction of mouse usage during gameplay. LOL
But then why'd they use 'Mouse explode on death' option?
Hmmm Interesting!!!
Hrama
08-17-2006, 07:55 AM
Now this is something I find interesting! The devkit is pretty cool looking with all of the lights and whatnot. Its nice to see the controller plugged in and whatnot, with its lights indicating which one it is. Very nice.
Jasonps3
08-17-2006, 07:56 AM
Hmm, controller and mouse maybe?
yoshaw
08-17-2006, 08:07 AM
Well the game is Full Auto 2 so we can't really say if mouse would be used. But the option appearing inside every PS3 Devkit should hint good things for other titles. No? I mean there are many more FPS' to appear on PS3. And affording such a luxury to developers should heighten the anticipation for PS3 versions of multiplatform FPS titles too!!
makeitlookreal
08-17-2006, 08:17 AM
I really wish I could read that notebook that's on the desk!!!! Do you see it? It almost looks like it has a table of some kind of information showing, but it could be anything.
This is a great video by the way, and a really good find! So are these a *new* batch of kits and not the ones sent out a month or so ago?
frosty
08-17-2006, 08:24 AM
I only saw the back of them at e3, nice.
nwo504
08-17-2006, 08:50 AM
mini usb= i can use it with my pc!! bluetooth also!!
Sypher
08-17-2006, 08:58 AM
I was able to make out some of what was on the paper. Its not complete but heres what I got:
- Drop kids off
- Go to grocery store
- Pick up dry cleaning
- Tighten up level 2
- Make dinner
Could this be?!?
You heard it hear first! Housewife Madness: Final Reckoning, PS3 launch title!
Carlos
08-17-2006, 09:36 AM
Thats pretty neat. I never imagined it would look like that. I like the way the controller was, neat little cable thats plugs in.
Err.....its called a USB. :drunks:
Gegenki
08-17-2006, 09:42 AM
Thats the TV I wanted for my birthday!!!
oh yea and the dev kit looks cool too <rolls eyes>
Garfunkel
08-17-2006, 09:45 AM
wow i really liked that, finally a bit of news around here.
Well, all in all, the video is a little short but interesting anyway. ;)
VG Aficionado
08-17-2006, 11:45 AM
Am I the only one sensing good news coming soon? :hugegrin: The last two weeks have been the most interesting ones since E3 even though the news weren't too exciting. The best is yet to come. We ain't seen nothin' yet!
makeitlookreal
08-17-2006, 12:08 PM
I sense it too. It seems bit by bit developers are beginning to talk more, we are getting better and better looking screen shots, we are getting more game announcments, etc.
Basically, I hope the flood gates open at Leipzig! Perhaps they know it's going to happen so their getting ready to give a bunch of information. What we are seeing is just the trickle before the dam bursts.
VG Aficionado
08-17-2006, 12:11 PM
I think we will just get the two official Sony announcements at Leipzig, as well as some third party announcements and some bits of new information here and there. The huge PS3 blowout will happen at TGS.
By the way, the controller in the video doesn't have longer handles. I wonder if its design is 100% final, since they said it didn't feature motion sensing.
Am I the only one sensing good news coming soon? :hugegrin: The last two weeks have been the most interesting ones since E3 even though the news weren't too exciting. The best is yet to come. We ain't seen nothin' yet!
I hope so VG, I hope so. :king:
archy121
08-17-2006, 12:19 PM
Particularly worthy of attention were the controller (which didn't have the tilt functionality in it yet, unfortunately)
Being SPECULATIVE in nature, it wouldn't suprise me if we see the return of the RUMBLE !
All in good time when Sony see it fit to tell us.
Archy
Pumpkin Head
08-17-2006, 02:01 PM
very dam interesting
Crossbar
08-17-2006, 02:13 PM
Am I the only one sensing good news coming soon? :hugegrin: The last two weeks have been the most interesting ones since E3 even though the news weren't too exciting. The best is yet to come. We ain't seen nothin' yet!
Are you sensing they may be including a mouse? :huh:
I think it would be a wise move. The mouse is unrivalled for some purposes, such as browsing the internet. If they want people to adopt the PS3 for more purposes than gaming, including a mouse would really help.
It would also help get rid of the auto aim function in FPS, leveling the ground and perhaps allow crossplatform gaming PS3 - PC.
Let us hope!!!! :beer:
makeitlookreal
08-17-2006, 02:45 PM
For using the PS3 in a living room setting an ordinary mouse would not be very practical, but for a desk setting a mouse could become very useful. My question would be how could they design a mouse that could be used without a solid flat surface such as a desk? They could of course encode the mouse controls into the controller's motion sensing to have an effect?
Viano
08-17-2006, 03:16 PM
maybe you don't need a mouse
Crossbar
08-17-2006, 03:52 PM
For using the PS3 in a living room setting an ordinary mouse would not be very practical, but for a desk setting a mouse could become very useful. My question would be how could they design a mouse that could be used without a solid flat surface such as a desk? They could of course encode the mouse controls into the controller's motion sensing to have an effect?
Have you ever tried using your mouse against your tigh? Unless you have a mechanical mouse i works pretty good.
But of course that is not the best way to use it, most people do have a table in front of sofa in their living room.
But perhaps the accelerometers in the DS will let you have mouse functioality right in the controller?
Sephiroth_VII
08-17-2006, 04:25 PM
Well, why not the DS3? You don't need Motion Tracking for a mouse, only Motion Sensitivity. When the cursor reaches the border of the screen, you simply make it stop, like in any other OS.
Infact, there's little need for a mouse at all, if done properly.
Oh, and I should probably go watch the vid too... "Watches the vid"...Oh my fuc.... :wank:
Applefiend
08-17-2006, 04:37 PM
Don't need a mouse anymore these days. FPS games do just fine with Halo controls, and even RTS games like LOTR Battle for Middleearth 2 are doing fine on a standard pad.
archy121
08-17-2006, 05:03 PM
For using the PS3 in a living room setting an ordinary mouse would not be very practical, but for a desk setting a mouse could become very useful. My question would be how could they design a mouse that could be used without a solid flat surface such as a desk? They could of course encode the mouse controls into the controller's motion sensing to have an effect?
How about they give us a keyboard with built in pointer/pad device ?
Bit like the MS Media Center Keyboard:
http://www.htpcnews.com/images/mcekey/keyright.JPG
I would love see this as standard. Something like this is defintinately round the corner for PS3 as they are after all pitching against media centre PC's.
:pepper:
Archy
Crossbar
08-17-2006, 05:29 PM
How about they give us a keyboard with built in pointer/pad device ?
Bit like the MS Media Center Keyboard:
...
I would love see this as standard. Something like this is defintinately round the corner for PS3 as they are after all pitching against media centre PC's.
Please tell me how you would use that in a browser. :huh:
Besides you already have that type of keys on the controller.
Sephiroth_VII
08-17-2006, 05:36 PM
He's talking about the small blue nub in the upper area of the keyboard. You might know it from some laptops.
From what I can see, there's no difference between that nub, and the analog sticks of the DS3. No raison d'etre.
Crossbar
08-17-2006, 05:49 PM
He's talking about the small blue nub in the upper area of the keyboard. You might know it from some laptops.
From what I can see, there's no difference between that nub, and the analog sticks of the DS3. No raison d'etre.
Yeah that annoying nob that used to be in laptops in the nineties. Please let it be part of history.
archy121
08-17-2006, 05:49 PM
He's talking about the small blue nub in the upper area of the keyboard. You might know it from some laptops.
From what I can see, there's no difference between that nub, and the analog sticks of the DS3. No raison d'etre.
Yes that joystick pointer combined with a keyboard is what is required to use the PS3 for web surfing. Sure you can use controller to point around screen but how will you efficiently do data entry for web addresses, forms, chat etc ?
Using the controller to flick through & select alphanumeric letters will not do.
The keyboard joystick is also more practicle than a seperate mouse in terms of ergonomics.
BTW that keyboard device is wireless.
Archy
Sephiroth_VII
08-17-2006, 06:40 PM
Yes that joystick pointer combined with a keyboard is what is required to use the PS3 for web surfing. Sure you can use controller to point around screen but how will you efficiently do data entry for web addresses, forms, chat etc ?
Using the controller to flick through & select alphanumeric letters will not do.
The keyboard joystick is also more practicle than a seperate mouse in terms of ergonomics.
BTW that keyboard device is wireless.
Archy
I know, we have it in our local electronics store, but the nub didn't seem very accurate when I tried it.
Voidler
08-17-2006, 07:10 PM
Wow, that server rack like devkit looks mighty cool! I guess it's the final PS3 devkit(Edit: Confirmed as final kits!!! read quote below). Controller looks sleek with the lights :P
Interesting!
http://xs205.xs.to/xs205/06334/PS3mouse.jpg
BTW, What does C&M mean? Lemme guess, It's something that says restriction of mouse usage during gameplay. LOL
But then why'd they use 'Mouse explode on death' option?
Hmmm Interesting!!!Where's this from? A link?
McLaren
08-17-2006, 07:13 PM
all i have to say is "hmmm interesting"
yoshaw
08-17-2006, 07:20 PM
Where's this from? A link?
That is a screengrab I took from the PS3 devkit video available in the first post of this thread. Check it out on the 1st page or VG's video sticky :)
Hrama
08-17-2006, 10:18 PM
It's actually not that bad using a controller's analog stick for mouse control. In an online game I play (Maplestory) I use a logitech dual shock controller (Basically a PS2 controller) and I have the mouse mapped to the right analog stick with the left and right mouse buttons to R1 and L1 respectively (Yes,I have them switched). The precision is excellent, but it is still more difficult to move around quickly as opposed to a mouse. Its just the same as trying to aim in a first person shooter or any such game. It requires some order of patience and finnese to really work it.
VideoGame mania
08-17-2006, 10:21 PM
http://img226.imageshack.us/img226/452/1jc9.th.jpg (http://img226.imageshack.us/my.php?image=1jc9.jpg)
Sebastiano
08-17-2006, 11:36 PM
http://img226.imageshack.us/img226/452/1jc9.th.jpg (http://img226.imageshack.us/my.php?image=1jc9.jpg)
Is that a PSP case to the left of it???
It could be a case holding "Blu-Ray" discs. :)
Crossbar
08-17-2006, 11:51 PM
The "Mouse speed scale" and "Cat explode on death" is just about a game mode feature in Full-Auto. That ends some speculations. :)
Credit to bad_boy at B3D.
http://www.beyond3d.com/forum/showpost.php?p=811464&postcount=25
Thanks for clearing that up Crossbar.
yoshaw
08-18-2006, 03:17 AM
Ahh I see. Thanks for the heads up on that man. :)
VG Aficionado
08-18-2006, 09:15 AM
Final PS3 Dev Kit Tidbits (http://ps3.ign.com/articles/726/726255p1.html)
We checked out the final hardware sent to developers.
by Jeff Haynes
August 17, 2006 - There hasn't been a lot of information released about the PS3 development kits, controllers or even the menu system for the new console, but soon that could possibly change. At yesterday's SEGA PS3 day, we were treated to a demo of Full Auto 2: Battlelines on the latest development kit, which had recently been sent to Pseudo Interactive and other designers. Initially, we were concerned that the kits would still run extremely hot and be very loud (in fact, some people have likened the whine of the dev kit fans to that of a jet turbine), but we were pleasantly surprised to note the distinct lack of noise and heat coming from the system.
We were also told that the dev kit seemed to be extremely adaptive and easy to program for. In fact, Pseudo talked about how they hadn't put in their planned tilt sensitivity, but had literally dropped in the wireless support for the controllers on Tuesday. The controllers, which feel much lighter thanks to the removal of the rumble feature, nevertheless were solid and extremely responsive. While those weren't the finalized controllers for the PS3 itself, they felt much better than the ones that were at E3 (and were extremely easy to toggle between wired and wireless play). By unplugging the cable and pressing the PlayStation button on the controller for a second or two, we were able to engage the wireless feature. In fact, we also discovered during our multiplayer session that each controller was "smart" enough to recognize which system and what player it was initially connected to, regardless of the number of other controllers or systems in the room. This bodes well for massive LAN party play or co-op play with multiple controllers on the same system.
Speaking of LAN play, all eight dev kits were connected over the PlayStation Network in real time, which exhibited no lag whatsoever. Part of that could've been due to the massive storage capacity of each system streaming game information in tandem: each dev kit held 80 gigabytes of storage, so the multiplayer match had approximately almost a terabyte of storage synched up over the Network to stream the alpha build and accurately model the multiplayer destruction of Full Auto 2. As for the PS3 menu, it was easy to pull up in-game by quickly pressing the PlayStation button, which popped up an overlaid menu on top of the screen. The PS3 menu seems to have taken a lot of its cues from the PSP, with user features, settings, friends and game menu items. The menu appears to be a lot cleaner and sharper than the PSP but has fewer icons on it. Granted, that could also be because it was still relatively early, but it doesn't mean that, like the PSP, other features could be added to it at a later point.
We contacted Sony for additional details about the dev kits, but as of press time, representatives were unavailable for comment.
Crossbar
08-18-2006, 09:23 AM
...but we were pleasantly surprised to note the distinct lack of noise and heat coming from the system.
Nice indeed!!!!!
Sephiroth_VII
08-18-2006, 11:52 AM
The menu appears to be a lot cleaner and sharper than the PSP but has fewer icons on it. Granted, that could also be because it was still relatively early, but it doesn't mean that, like the PSP, other features could be added to it at a later point.
The menu we saw seemed to have been called up during gameplay, judging from the background, and the option "Quit Game" under the "Game" menu.
That would explain the distinct lack of the webbrowser, not to mention Music and Video playback, and Settings.
yoshaw
08-18-2006, 12:18 PM
Something to note about the video!
How could a small UI/OS such as the XMB interface be so heavy as the much rumored 90+MB eating gorilla? I mean I look at that devkit demo and pressing PS button on the controller brings up 4-5 PSP like icons and I'm suppose to believe the damn thing eats 90MB in the background? The rumor suddenly has started to look quite questionable IMO.
And I'm starting to believe myself unless someone actually has solid info about the PS3 OS eating 90+mb of system RAM. So far, I see that video, look at the OS/UI and that makes me feel unsure about it even using more than friggin 10MB let alone 90MB.
Either I'm missing something very important about the OS footprint OR I just pinned down a flaw in one of the worst rumors ever. Who knows?
VG Aficionado
08-18-2006, 12:35 PM
Either I'm missing something very important about the OS footprint OR I just pinned down a flaw in one of the worst rumors ever. Who knows?I also want to believe that the OS shouldn't need 64 + 32 MB, but at the same time I've got the feeling there'd be a purpose for that reserved memory. For instance, I believe Phil Harrison said in his GDC keynote that it would be possible to use videochat (there are pictures of this one) or surf the web (not sure about this particular one) during a game. That could be somewhat cool if it didn't limit the memory resorces for gaming so badly.
If that turns out to be true ("PS3 is a PC"), I hope Sony realise that such features will not be used extensively and that they'd better let future games use some of that reserved memory through firmware updates. Or maybe, the videochat feature and whatnot will be enabled by developers at will. I wish someone shed some light on this.
yoshaw
08-18-2006, 12:46 PM
But we now have a standard HDD in PS3. Any extra features the OS requires could possibly be leveraged onto it, or so I'd like to think. I mean, that is what PC's do and yes, they are slow because of that. Ok i'm making no sense about this so to my next point.
I mean we're seeing multiplatform games that look the same on both platforms so how am I to believe that PS3 has roughly 400MB or RAM for textures and X360 has 512MB and both versions of multiplatform titles look equally the same. Something is uber fishy you see.
And VG, I don't think the 64+32 thing has been proven yet, or has it? :/
Argh, my mind isn't comprehending 90+MB of OS when I look at the XMB interface. PSP has more functionality than that and it has 32MB of total system memory. Anything PC like can(and should be) leveraged onto the HDD and moreso on the Linux OS.
Sephiroth_VII
08-18-2006, 12:48 PM
Well, the webbrowser doesn't seem to be shown in the XMB, when pausing a game. BUT, the "Friends" options shown, which indicates that some sort of chat system will be running in the background.
yoshaw
08-18-2006, 01:02 PM
Well, I'm only trying to find reasons to squat this 90+mb rumor. X360 does all of that within 30-40 something megabytes. So I don't think its really that hard for PS3 to do the same or maybe below that figure with such a simple UI/OS as the XMB interface. Granted, I accept that there are many more layers to an OS than what is shown onscreen. It still requires solid proof which I believe we'd never see. So I'm gonna quit harping on this issue. Don't wanna sound on this like those RSX hungry kids.
makeitlookreal
08-18-2006, 01:03 PM
Just because there are few icons does not mean there is not a lot of functionality behind those icons. If Sony wants you to be able to play over the network, video chat, browse the web, and play music at the same time the OS might need some serious memory.
I hope that it does not take up 96MB of memory. That is a huge ammount and seems HUGE compared to the 32MB of the 360. I think that is just too large of a chunk.
What I hope is that they really tighten down the OS while you are playing a game. But if you leave the game then the OS should use as much memory as it needs.
Of course if they did add some memory that could help solve this problem, but at the same time it's not acceptable to make bloated software just to solve the problem by adding RAM.
casualkiss
08-18-2006, 01:06 PM
We have to remember that Microsoft writes software in their sleep. Sony mentioned that the original OS memory requirements will be reduced over time... perhaps they overshot originaly just to be safe.
yoshaw
08-18-2006, 02:02 PM
Just because there are few icons does not mean there is not a lot of functionality behind those icons.
Seriously, you don't have to explain. I know more than that already. Besides I don't really care one way or the other about the memory. It's not something I'm gonna get stuck at, you see(;)!). Thanks for your input though.
Anyway, this 90mb is a rumor and thats exactly what I think it is, a rumor! I realize that its not hampering the games. So meh, whatever. Yes, I care more about the games than some teeny tiny thing inside a system that means jack to me as a consumer, lol. I can clearly see, there are games looking equal and at times much much better than competition. It dun matter, simple as that!
Bad_Boy
08-19-2006, 12:36 PM
IGN Weekly has a closer look at the dev kit xmb, direct feed:
http://media.games.ign.com/articles/693/693580/vids_1.html
http://img242.imageshack.us/img242/1928/1he0.jpg
http://img86.imageshack.us/img86/7954/2fs4.jpg
http://img86.imageshack.us/img86/8219/3ce1.jpg
and inside the game
http://img242.imageshack.us/img242/817/4qn0.jpg
just to clear it up to make sure nobody confuses the dev kit xmb menu with the final menu, heres a list of the menu selections the dev kit is missing from the retail version (based off the e3 interface showing)
settings:
BD/DVD settings
Photo Settings
Music Settings
Keyboard/Mouse Settings
Photo: (complete menu missing)
Music: (complete menu missing)
Video: (complete menu missing)
Game:
Game Data Utility
Save Data Utility
Network: (complete menu missing)
web browser
and of course the background customizing/waves are not in the dev kit as IGN noted. but it should also be noted the e3 build of the interface never showed the Friend sub-menu's the current dev kit's do, so It shouldnt be seen as the final version either.
*thx to Titanio for letting me know about the IGN vid :)
Illmatic
08-19-2006, 12:57 PM
Nice!
Obviously it's not final, but looking at that ingame screen, it's missing the blur effect they had in the F1 demo at E3. Hopefully they add it, because that was a really nice touch IMO.
Here's a pic
http://static.flickr.com/35/117465113_24b5bd80bc_o.jpg
VG Aficionado
08-19-2006, 01:10 PM
I think the blur is not there simply because it's a different situation. When writing or reading messages you'd better focus on that and leave the game behind. Anyway, it's also true it's not final.
Bad_Boy
08-19-2006, 01:26 PM
Nice!
Obviously it's not final, but looking at that ingame screen, it's missing the blur effect they had in the F1 demo at E3. Hopefully they add it, because that was a really nice touch IMO.
Here's a pic
http://static.flickr.com/35/117465113_24b5bd80bc_o.jpg
good observation Illmatic. But besides the fact that it's not final as you say, if you notice in the background behind the blur the kid with the green shirt is also blurred. So maybe the blur only occurs when your reading a message. Heres another shot of the keynote speech you posted...
http://web.mac.com/clc1986/iWeb/Site/Photos_files/117465107_5b1f48c030_o.jpg
notice no blur. So I suppose it only occurs when your're reading a message, which makes sense like VG Aficionado said.
Illmatic
08-19-2006, 02:19 PM
Yeah true. I'd prefer the background to be blurred as soon as you bring up the XMB, but it's no biggie, i like it either way :smoke:
yoshaw
08-19-2006, 03:42 PM
Hey, I don't mind if its not blurred. Imagine, my friend walks in the room while I'm checking my messages. He'd be like, "Whoa dude, nice .... blurry ... game!" lol
But I could use an option that lets me choose between the two. That'd be so awesome!
Just a thought : This Final Dev kit doesn't look at all like it was shown by Sony a few months ago (the photo is somewhere on this forum).
VG Aficionado
08-19-2006, 05:45 PM
Just a thought : This Final Dev kit doesn't look at all like it was shown by Sony a few months ago (the photo is somewhere on this forum).I've seen pictures of 5 different PS3 devkits. The first two ones were white and huge (one of them was called "Cytology", quite ingeniously). The third one was black and slim and supposed to ship before the end of last year and include all final hardware, but I never got to see a real life picture of it. Then we have the devkit shown at E3 which was obviously not final (which is just good news because that means we still haven't seen what PS3 can really do), and the latest one we see in this thread. I don't know if there are more though.
Applefiend
08-19-2006, 06:05 PM
We have to remember that Microsoft writes software in their sleep.
A lot of us on the Apple side agree, they couldn't be awake when they write this stuff. :)
Or they're high or p*ss*d.
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