View Full Version : The PS3 info from God
RavenFox
08-19-2006, 11:25 PM
I know logic and reason is the tale of the day but pay attention to these post as we get closer to Monday and the journey to TGS. modojo a place I frequent a poster by the name crimestar put this up
http://forums.modojo.com/showthread.php?t=142564
:cloud9: :cheers:
VG Aficionado
08-19-2006, 11:31 PM
All of that sounds so good that I won't believe it for the time being.
Publishers are not being forced to use BDs, but it’s expected that 95% of all PS3 games will use BD discs.That's just wrong. Unless he means something else, all games will be shipped as BDs.
The PS3 is shipping with all 8 cores enabled (1PPE + 7 SPEs). Reports of SPEs “dying” are just plain rubbish.Hmmm. This guy doesn't seem to be knowledgeable at all. Cell has 1 PPE + 8 SPEs. The Cell in PS3 will have all of these, but one of the SPEs is disabled since more produced Cell chips will be usable this way.
yoshaw
08-19-2006, 11:36 PM
All of that sounds so good that I won't believe it for the time being.
That's just wrong. Unless he means something else, all games will be shipped as BDs.
I'll add more.
I believe the main lure from Sony to developers was to reduce piracy. Admittedly, it also meant Sony promoting their own concepts underneath it but who cares about that when developers would be the one benefitting from enough of their game sales due to initial lack of piracy for BD. Until BD's are broken into, I see this to be a great route for PS3 devs.
And like you said. The guy doesn't seem to be aware of key happenings from recent events. Probably too much in contact with God than ground reality.
woundingchaney
08-19-2006, 11:36 PM
The PS3 is shipping with all 8 cores enabled (1PPE + 7 SPEs). Reports of SPEs “dying” are just plain rubbish.
Doubt it.
RavenFox
08-19-2006, 11:42 PM
Yeah he fudged on the SPE stuff lol. Good eye fellas. But I want you guys to elaborate on the rest. Any thing of interest. Im debating there as we type lol.
edit: Forgive me guys I guess info drought does strange things to a gamer. Even a cool sap like myself lol.
yoshaw
08-19-2006, 11:48 PM
Doubt it.
Agreed. There have been various reports suggesting Cells output criteria. And nothing about it ever hinted at a perfect silicon as cell with 8 cores coming out of factories. Maybe it'll change in time(well ofcourse it should as it matures) but before launch or soon after it. I doubt it too.
Besides, reading the guy is like he's trying so hard to convince everyone. He'd make up anything to be sure they all do. Killzone2 would be major at TGS yet Lair won't be coming until next summer. Bull! If anything, LAIR is one of the few games that'll blow away the nation that hogged Monster Hunter for its dragon hunting alone. FPS such as killzone, resistance need not apply over there.
And honestly, I kinda stopped taking it seriously when I read the following pile of garbage.
especially when I am way more informed than you are*
Ugh, I'd rather wait for my PS3 info through Kutaragi's mouth, thanks!
RavenFox
08-19-2006, 11:51 PM
Hmm
I guess this explains where he got the info from. he made a prior thread requesting questions about what people wanted to know about PS3 (he created the thread around 8/13):
Quote:
I'm flying out tomorrow morning for the big annual conference, and while I have internet access at the hotel I doubt I'll actually log in (party, mother****ers!). Anyhoo, if there was anything you wanted to know about the PS3, now is the time to ask. I'll print out a list and bring it with me. When I get back next Sunday, I'll post whatever answers I've been able to wring out of the suits.
DO NOT be ****ing retards and turn this into a flame/whiner/fanboy/Sony bashing thread. Serious questions only, people.
Note: Since I do not work for Nintendo I won't be able to ask any questions about the Wii. Hence, do not even mention it in this thread or I will hunt you down and twist your ****ing nipples off while you sleep. Sorry Threnx.
and later replied in that thread with:
Quote:
Konichiwa. Posting from the airport (free wifi ftw). I'm feeling really ****ed up so I won't even try to cover the weeks entertainment and revelations right noow. Fourpack of Red Bulls and three Bayer are the only things keeping me coherent [barely]. I'll just make a new thread with all the new info on Saturday or Sunday. One of my buddies took a bunch of pictures of the new games and ****, so I'll post those too (at least the ones that won't get me fired ).
Cheers.
Big annual conference? Is this for particular industry folks? TGS is a month away. Do these guys in the industry[in general] travel that early?
Pumpkin Head
08-19-2006, 11:55 PM
:lick: dam all that news has me hyped
Crossbar
08-20-2006, 12:16 AM
I don´t know what to think about this. All in all he seems pretty credible, he got a few things wrong about SPEs and textures, he is not really a tech guy.
If he is a con he is a pretty good con!!!! At least he is doing it in a serious fashion. ;)
Angeljuice
08-20-2006, 12:28 AM
Well I've decided to believe it (for now), with so much negative energy coming PS3's way, I think I'll just wallow in my ignorance for a while, blissfully happy (until it gets disproven).
VG Aficionado
08-20-2006, 12:42 AM
Just ignore him until TGS arrives. All this just reminded me of a blogger who claimed to have insider information on PS3, 360 and Revolution (this was before E3 2005) and he made outrageous claims, like PS3 was more ahead in development than anyone thought and that it was so powerful that there was nothing in the world that came close, because it was in a superior level. We know that PS3's development has been slower than we thought even though I'll pay off, and that while there's no doubt it's very powerful and that we've got yet to see final games on final hardware, it's certainly not way, way beyond the most powerful PCs we could buy today.
He also said that one of Revolution's controller features was the ability to increase its own temperature and become hotter. Needless to say this is just stupid, since such thing would require a lot of battery power and I don't see any purpose on it other than bothering gamers.
And if you love coherence by any means, don't let MILR check that link!
Gegenki
08-20-2006, 12:47 AM
I'd like to believe it, so I will, he seems to be a regular on the site so i'd expect that he's built up some credibility there. The swearing makes him seem like someone who isn't in the business but thats just being completely stereotypical. Anyone can swear as much as they want. But since it came from a random guy I won't be hurt if its fake
frosty
08-20-2006, 12:50 AM
The 20GB version is indeed capable of 1080p via component. The only holdup is that there is currently no TVs on the market that support 1080p via component. It’s purely an issue of support from TV manufacturers.
This is complete and total bullshit. It is impossible to transmit 1080p via component. It doesn't offer the needed bandwidth.
VG Aficionado
08-20-2006, 12:54 AM
This is complete and total bullshit. It is impossible to transmit 1080p via component. It doesn't offer the needed bandwidth.I thought component has bandwidth enough for 1080p30, but not for 1080p60. However, I also heard that s-video cables could have bandwidth enough for 480p and this didn't work for me even though my HDTV does support 480p and 720p. I wonder where exactly the problem is.
Nameless
08-20-2006, 12:58 AM
I don´t know what to think about this. All in all he seems pretty credible, he got a few things wrong about SPEs and textures, he is not really a tech guy.
If he is a con he is a pretty good con!!!! At least he is doing it in a serious fashion. ;)
Crossbar, I agree he sounds somewhat credible based on how he addressed questions, but currently you have tons of idiots running around on the interet posing as industry insiders when they don't have a clue...
Most of the information mentioned was somewhat known and some of the spec info provided was a little off. I'm done with all the rumors and will just wait for Sony to provide official information regarding the console.
PS: If a well known 3rd Party developer makes some statements regarding the cell, RSX or BD components and how they will impact games I will take their comments seriously. Peace
Hrama
08-20-2006, 01:34 AM
Man, this guy has got a mouth on him! He doesn't take shit it sounds like. Well anyway, I am going to reserve my judgement on how credible any of this is for now.
Sephiroth_VII
08-20-2006, 01:36 AM
It's obviously fake, so why do you even bother to discuss it?
frosty
08-20-2006, 01:48 AM
at 48 khz, it would be possible to send out 2 interlaced 1080i signals to be combined into one of the 24 frames per second for film over component, but you won't be able to use it for gameplay. Not even 30 FPS is enough.
gnznroses
08-20-2006, 02:33 AM
sony claims 1080p over component is possible. in an interview in one of the game mags. of course 1080p is overhyped anyways.
gnznroses
08-20-2006, 02:39 AM
oh, and anyone know if this is true:
"the 360 shipped 400,000 units in NA followed by a 5-month complete production shutdown."
i also don't think this is:
"PSP has outsold DS and DS Lite by 1.2m units."
woundingchaney
08-20-2006, 02:54 AM
oh, and anyone know if this is true:
"the 360 shipped 400,000 units in NA followed by a 5-month complete production shutdown."
i also don't think this is:
"PSP has outsold DS and DS Lite by 1.2m units."
Not true about MS dont know about PSP or DS.
Old_Timer!
08-20-2006, 04:38 AM
The DS is king on handheld at the moment, over all they are about 5 million to pSp 3 million, the numbers were given out at gamespot. The figures I just gave aren't correct.
Beenie Man
08-20-2006, 05:12 AM
It is obvious why.
The PSP is a new handheld that did not have established franchises and games like that on the DS.
Nintendo has been the king of the handheld market for a long time, so there brand alone could sell some systems.
The PSP had much more powerful hardware, better graphics(3D), and alot more features, connections, and multimedia capability than the DS. But it was lacking somewhat in games. Similar to the PS2 vs XBox scenario. Most of its games were ports, remakes of old ones, games that were on the PS2, and mostly sport games. There wasn't alot of original content. The ability to play downloaded video was limited as it really was a pain, and the higher memory memory sticks were very expensive. 32MB was just not enough. Oh, and the PSP lacked RPGs that will come on the DS
Another huge factor was Nintendogs. Nintendogs literally attracted alot of consumers(especially in Japan), and was one of the many spearheads that pushed the DS ahead of the PSP(the DS Lite and its games are really looking good right about now). After Nintendogs, it was smooth as butter. Games after games started coming, and there was just more orginality.
This is why I never come to conclusions on what will happen to a product(ok sometimes) as before this scenario, everybody was getting a PSP and kicking the chunky DS to the curve. Everybody made things seem worser than they really were and thought the PSP would literally stump over the DS. But we all know how it turned out.
But the thing that confuses me is, how people, speculators, and journalists are using the PSP vs. DS scenario as a strong indication and example that might happen with the Wii and PS3 when it is a completely different market that Sony has a huge share of, and different scenario. Notice how everybody all a sudden loves the Wii when they have not even have one in their home for a given amount of time or tried out finished products. Sigh
However, the DS Lite isn't like so ahead that the PSP should stop trying, but the DS Lite is beating the PSP by a few million units.
Crossbar
08-20-2006, 07:54 AM
oh, and anyone know if this is true:
"the 360 shipped 400,000 units in NA followed by a 5-month complete production shutdown."
i also don't think this is:
"PSP has outsold DS and DS Lite by 1.2m units."
You are right I didn't really pay attention to those parts, he is full of it.
PlayBoy
08-20-2006, 08:04 AM
Late to the party, OK, who is this guy and why do we have to believe him? He sounds like a Microsoft FUD monger who creates impossible hype and then lets everyone down later.
xbdestroya
08-20-2006, 09:40 AM
I don't know, it gets a 'whatever' from me on a certain level.
Not saying it is or isn't true, but generally I find that people who do have information to the level the guy is claiming to have don't grandstand in quite so naked a manner.
*****************************
Reports of SPE's dying...? I've never even heard that in my life - what is he talking about? Shipping with 'all eight' cores... yeah no kidding. (and he doesn't mean all eight SPEs for those who are confused on that, he's just lumping the PPE in along with the other 7 cores)
LaLiLuLeLo
08-20-2006, 09:41 AM
Reading it made me feel good and positive about PS3, I'll admit that. However I won't take his word as the gospel truth until I see and experience more of these things down the line.
xbdestroya
08-20-2006, 09:51 AM
I honestly don't know what was stated there that was even new though - I mean isn't most of that stuff expected?
Killzone 2 as a 'secret weapon' and BD discs being used for games... is this news? And that whole Blu-ray analysis has nothing to do with anything - those same facts were known months (even years) ago, and I'm not sure why he feels now is the time to beat the war drums.
...I mean, call me crazy! ;)
Perhaps I'm just more 'meh' to this because I'm not as easily 'negatized' in the first place. But to me it just reads as a bunch of PS3 factoids written out with a large emphasis on excitement and hype.
I suppose what I'm saying is, this guy may be an insider, or he may not. But I'm completely neutral to what he's saying because frankly it's mostly what I expect by default anyway. He's just hyping the hell out of what we already knew.
frosty
08-20-2006, 09:53 AM
I'm pretty much with you there XBD. Not to mention his use of foul language as a weak attempt at getting the reader pumped up, and his lack of knowledge on many of the subjects me mentions.
Bad_Boy
08-20-2006, 10:13 AM
basically it seems like hes just compiled a bunch of stuff we already know/knew and inserted a few controversial educated guesses in there.
Red_Eyes
08-20-2006, 05:19 PM
Well... Hard to believe everything he said. The stuff about Lair and Killzone are probably true though.
The Killzone devs over on the official Sony forums already hinted they will match the E3 Killzone trailer. You know what they ****ing said? The machine running the video was not powerful enough.
Applefiend
08-20-2006, 07:09 PM
The DS Lite is just sexy as hell, and is a different experiance from console. I think this is key. You play your PS2 at home, you play Ape Escape, Socom, Tekken. You watch DVDs on your PS2. Sony say: "Hey, why not take all that on the road!". The people say: "umm... I kinda want something different. No I don't want to play the same stuff I have on PS2, at PS2 prices. No I don't want to rebuy all my movies on UMD at greater than DVD prices(even greater than Blu Ray prices!! ekkk)".
Check this out:
On Amazon:
Silent Hill UMD: $19.99 http://www.amazon.com/gp/product/B000GCFO12/ref=amb_link_1702522_2/104-8354317-6154355?n=130
Silent Hill Blu Ray: $16.99 http://www.amazon.com/gp/product/B000GCFO0S/sr=1-1/qid=1156090584/ref=sr_1_1/104-8354317-6154355?ie=UTF8&s=dvd
How can they justify that? Which one would you prefer?
But DS, it's scribbly games,it's touchy feely games you're not usually exposed to. It's brain ages, dogs. New fads. I personally feel Nintendo are number 1 in the handheld market not because of brand loyalty, but because they've outsmarted Sony. To call in brand loyalty cheapens what Nintendo have done.
I think Sony get this(now). I think they're trying to get together games that are exclusive to PSP and a real PSP experiance. Hideo Kojima got this a long time ago, that's why you get a card battle MGS, and a graphic novel. Not a port of MGS3. MGS Portable Ops is back sliding though. :)
So PSP is looking up. I play Loco Roco, Pursuit Force, Lumines, Lemmings, Daxter, any good stuff that's not a console port. When PSP gets good original content it's cool as hell.
LaLiLuLeLo
08-20-2006, 07:27 PM
Console ports are the bane of PSP's existence. Way to completely invalidate the system. And umd movies, to succeed, should have been 15 dollars tops.
cliffbo
08-20-2006, 07:29 PM
i tend to give this some credibility. if i was going to make something up i'd make it a little more exciting than some of this news. anyway we'll soon see.
Applefiend
08-20-2006, 07:52 PM
Console ports are the bane of PSP's existence. Way to completely invalidate the system. And umd movies, to succeed, should have been 15 dollars tops.
Yeah, I'd say 9.99 for UMDs tops. It's by definition an inferior experience to DVD, and needs to be well below DVD prices.
Having read all of the information, I must say, it does a fantastic job at getting me hyped. But do I believe any of it? Not really, perhaps one or two things which are quite obvious, but as for the more outlandish ones? I'll wait to hear such things from a more reliable source.
cornholio12
08-22-2006, 08:44 PM
from the link on the first page....
"Someone asked about sound in the other thread - and while specific technical details were not divulged, the sound in Resistance was discussed at length. Resistance has fully simulated sound waves. The system actually checks distances, atmospheric density, wind, what materials the sound is bouncing off and passing through, etc, and modifies the base sound accordingly. Hence, every sound travels through space in real time and distorts just as it does in the real world. There is also support for 5.1, 6.1, and 7.1 sound setups... so however they are doing it, it borders on overkill."
from http://www.mtv.com/news/articles/1539078/20060821/index.jhtml?headlines=true
"He and Phillips did a developer cheat, nearly freezing the game world as they had Hale launch a bomb called the "hedgehog" — which is like a sea urchin — radiating 50 spikes. With the game slowed and the hedgehog gliding through the battlefield, Schneider talked about each of the 50 connected spikes probing the game world with their own artificial intelligence, assessing where they're about to make contact with the game's environment, when to ricochet and where to go. He pointed to enemies reacting with smooth, retreating animations. He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood. He showed how the hedgehog figured out when to suddenly extend its spikes into a waist-high obstacle and erupt toward nearby enemies."
could the rumor guy be telling the truth?
Smokey
08-22-2006, 08:52 PM
Schneider offered some distinguishing stats. Thanks to high-res graphics and orchestral music, the game, he said, currently takes up 22 Gigabytes of memory on a Blu-Ray disc, the new disc format supported by the PS3 and playing one-half of a VHS vs. Betamax format war erupting between tech companies throughout the year. "We're going to fit more on a Blu-Ray disc than you could on an HD DVD," he said, referring to the competing format, which in its most basic discs can't hold more than 15 GB. More numbers: 40-player online matches at launch; 60 levels of player progression while playing online; two-player offline co-op. Phillips promised better, deeper support than any Xbox Live launch title.
Saibo
08-22-2006, 08:57 PM
from the link on the first page....
"Someone asked about sound in the other thread - and while specific technical details were not divulged, the sound in Resistance was discussed at length. Resistance has fully simulated sound waves. The system actually checks distances, atmospheric density, wind, what materials the sound is bouncing off and passing through, etc, and modifies the base sound accordingly. Hence, every sound travels through space in real time and distorts just as it does in the real world. There is also support for 5.1, 6.1, and 7.1 sound setups... so however they are doing it, it borders on overkill."
from http://www.mtv.com/news/articles/1539078/20060821/index.jhtml?headlines=true
"He and Phillips did a developer cheat, nearly freezing the game world as they had Hale launch a bomb called the "hedgehog" — which is like a sea urchin — radiating 50 spikes. With the game slowed and the hedgehog gliding through the battlefield, Schneider talked about each of the 50 connected spikes probing the game world with their own artificial intelligence, assessing where they're about to make contact with the game's environment, when to ricochet and where to go. He pointed to enemies reacting with smooth, retreating animations. He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood. He showed how the hedgehog figured out when to suddenly extend its spikes into a waist-high obstacle and erupt toward nearby enemies."
could the rumor guy be telling the truth?
triggering a sound when hitting different type of material is not the same as simulation sound waves. ;) (the former has been done in Half Life 2). they are in a different league. Simulating sound waves could be compared to simulating global illumination(both are very cpu intensive process).However, I do remember awhile back, one developer hinting at the RSX ability to simulate sound waves.
Anyway, i'd rather see them support more practical features like keyboard/mouse for gameplay(both offline and online). Playing a FPS with a console controller is about as fun as pulling teeth...
KnightRiderX
08-22-2006, 09:27 PM
triggering a sound when hitting different type of material is not the same as simulation sound waves. ;) (the former has been done in Half Life 2). they are in a different league. Simulating sound waves could be compared to simulating global illumination(both are very cpu intensive process).However, I do remember awhile back, one developer hinting at the RSX ability to simulate sound waves.
Anyway, i'd rather see them support more practical features like keyboard/mouse for gameplay(both offline and online). Playing a FPS with a console controller is about as fun as pulling teeth...
Well that might be his way of describing simulation sound waves. only techies will be able to know the difference and i don't recall him saying that he is a techie.
RavenFox
08-22-2006, 10:12 PM
Yup he is not a techie but the man was on the money. Bring the reps brothers Raven awaits the love Lol
Beenie Man
08-22-2006, 10:16 PM
This guy might be the new info man. But I still don't believe him(but I might soon if his claims continue to be right on the money).
A few more correct claims, and I'll believe what he has to say.
Saibo
08-22-2006, 10:36 PM
Well that might be his way of describing simulation sound waves. only techies will be able to know the difference and i don't recall him saying that he is a techie.
no i did read his post about the sound wave stuff, the way he describe it, it sounds(no pun intended) like realtime spatial sound simulation. And from what they describe...its not the same thing. :buldge:
and the whole Killzone 2 game matching the "render to specs" trailer...was just silly. this guy is either smoking something..or the RSX actually has GS(Geometry Shader).
Black Dragon37
08-22-2006, 11:29 PM
oh, and anyone know if this is true:
"the 360 shipped 400,000 units in NA followed by a 5-month complete production shutdown."I hear there wasn't any shipments till March after launch...
i also don't think this is:
"PSP has outsold DS and DS Lite by 1.2m units."
Dilly-dally shilly-shally.
cornholio12
08-22-2006, 11:34 PM
triggering a sound when hitting different type of material is not the same as simulation sound waves. ;) (the former has been done in Half Life 2). they are in a different league. Simulating sound waves could be compared to simulating global illumination(both are very cpu intensive process).However, I do remember awhile back, one developer hinting at the RSX ability to simulate sound waves.
Anyway, i'd rather see them support more practical features like keyboard/mouse for gameplay(both offline and online). Playing a FPS with a console controller is about as fun as pulling teeth...
"The system actually checks distances, atmospheric density, wind, what materials the sound is bouncing off and passing through, etc, and modifies the base sound accordingly."
"He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood."
ded5850
08-23-2006, 12:30 AM
Is that true though about the disc space the BD games are taking up already?
All those things about the DVD9 not cutting sounded great for our camp, and seem to make sense, but are they so outdated already?
ded5850
08-23-2006, 12:42 AM
Also, the info about the UMD movies sounds nice too. Sony completely regulating their own created format doesn't sound too far fetch'd, does it?
cpiasminc
08-23-2006, 02:42 AM
"The system actually checks distances, atmospheric density, wind, what materials the sound is bouncing off and passing through, etc, and modifies the base sound accordingly."
I wonder what the guy actually thinks this is about. Generating simulated sounds in realtime is an absolute impossibility. Cell is nowhere near powerful enough for that. But simulating things like echoes, transmission, diffraction, wind carriage is all rather reasonable, and not particularly impressive (other than the fact that someone is actually giving enough of a damn to implement it). I'm not sure, though, where he gets things like "atmospheric density"... that just sounds totally superfluous. I don't know if he's talking about volumetric modelling of the atmosphere or he's talking about wholly isotropic models for a given environment, in which case, all it is is an attenuation factor, and maybe a pitch shift.
Is that true though about the disc space the BD games are taking up already?
Meh. He did say it was in regards to the "current state" of some game. Which can mean that the measurement is based on a whole lot of things. The games I'm working on, for instance, are currently loaded with test cases and a lot of borrowed temporary assets, and the space on disk are way more than the occupied space for the genuine articles when actually compiled into datastreams. Trim away all the extra stuff, all the test cases, all the source code, and leave only the stuff pertinent to the games in its compiled form, and they probably all add up to about 0.7 GB total. Granted, they're all in pre-production, so that's fine. Throw in the test cases, throw in the extra junk, throw in the source code and scripts and in-house tools, and the games put together eat up around 85 GB.
Rather a large variance there, and I could say that our games are anywhere in that range right now and not be completely lying. But no matter what I tell you, it wouldn't really mean anything.
Saibo
08-23-2006, 07:34 AM
"The system actually checks distances, atmospheric density, wind, what materials the sound is bouncing off and passing through, etc, and modifies the base sound accordingly."
"He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood."
umm yeah, theres is big difference between sounds bouncing off and passing through materials..then say, triggering a sound effect if a mesh/material is hit. The latter has been done in HL2, while its cool and all..its not the same as simulating sounds.
If you have played HL2, you should know how it works. Basically, you can apply different materails to a mesh, and tell the engine to triigger a specific sound, if it is hit by a object(i.e. bullets).
Simulating sound in realtime would be revolutionary for horror games ;), but not gonna happen in the PS3 era..maybe PS4.
i wonder if CPI sees it the same way..after reading the 2 qoutes you posted..? he probably would.
Viper
08-23-2006, 08:41 AM
Too much BS. Some of can be 100% proven false and that kinda hurts the chances of legitimacy for the rest of it.
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