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frosty
10-22-2006, 10:27 PM
They just need to take some time and work on the animations. I mean, the Tauros' running animation consists of like 4 frames, which is terrible by even last gen's standards. even the soldiers move a bit choppy. However, the dragon/rider animaitons are spot on.
VG Aficionado
10-22-2006, 10:48 PM
They just need to take some time and work on the animations. I mean, the Tauros' running animation consists of like 4 frames, which is terrible by even last gen's standards. even the soldiers move a bit choppy. However, the dragon/rider animaitons are spot on.I remember seeing the same pattern of animation in Far Cry, I guess it has something to do with LOD. It happened when some enemies were very far away, and I can see why this happens in Lair. Anyway, I'm sure they'll be able to correct this or hide it to the extent that it becomes unnoticeable enough.
frosty
10-22-2006, 11:13 PM
well, the thing is, the Tauros run like that even up close. It's only 35%, and I have a truckload of faith in factor 5, so I don't doubt.
KnightRiderX
10-24-2006, 03:46 PM
NEW LAIR VIDEO INTERVIEW (javascript:void(window.open('http://media.ps3.ign.com/media/761/761161/vid_1720524.html','ign_playlist_player','width=998 ,height=726,scrollbars=yes,toolbar=no,location=no, resizable=yes')))
Raijin
10-24-2006, 04:02 PM
Your link doesnt work. ;)
VG Aficionado
10-24-2006, 04:05 PM
Try this one (http://streamingmovies.ign.com/ps3/article/741/741242/lair_102306_vidinterview_wmvlowwide.wmv) :)
LaLiLuLeLo
10-24-2006, 04:11 PM
And the fact that he mentions so many different locals, HUGE boss battles, and more ground missions-It's like Medival GTA with dragons.
I'm saying, it's what Drakengard should have been had a good team spent the time getting it right! We don't talk about the 2nd Drakengard though.
McLaren
10-26-2006, 04:52 AM
here are new Lair scans from EGM Magazine
yoshaw
10-26-2006, 05:06 AM
^lol ... c'mon maaaaaaaaaan
Not pointing this at just one person. I'm seriously with masteratt on this 'why don't people read the forum' idea. I mean we have one of the best search functions on the internet at PSINext including search inside individual threads. And yea, the scans were only a page back.
Hit n Run posting = extremely bad! :XD: lol We should all respect the forums and read threads in full(whenever possible) as they expand. Peace
Ok guys, enough of the audiophilegasms lol. Let's get back on topic i.e LAIR
>.<
Here are captures from LAIR's preview in the November issue of EGM
http://xs208.xs.to/xs208/06426/LAIR_EGM_Nov2006_page01.jpg.xs.jpg (http://xs.to/xs.php?h=xs208&d=06426&f=LAIR_EGM_Nov2006_page01.jpg) http://xs208.xs.to/xs208/06426/LAIR_EGM_Nov2006_page02.jpg.xs.jpg (http://xs.to/xs.php?h=xs208&d=06426&f=LAIR_EGM_Nov2006_page02.jpg) http://xs208.xs.to/xs208/06426/LAIR_EGM_Nov2006_page03.jpg.xs.jpg (http://xs.to/xs.php?h=xs208&d=06426&f=LAIR_EGM_Nov2006_page03.jpg)
http://xs308.xs.to/xs308/06426/LAIR_EGM_Nov2006_page04.jpg.xs.jpg (http://xs.to/xs.php?h=xs308&d=06426&f=LAIR_EGM_Nov2006_page04.jpg) http://xs308.xs.to/xs308/06426/LAIR_EGM_Nov2006_page05.jpg.xs.jpg (http://xs.to/xs.php?h=xs308&d=06426&f=LAIR_EGM_Nov2006_page05.jpg)
Size breakdown for 56k friends
301KB - 173KB - 328KB
483KB - 386KB
^Plenty of new screenshots and nice article around the game.
Old_Timer!
10-26-2006, 05:16 AM
I concur
LaLiLuLeLo
01-13-2007, 12:47 AM
I was at EB Games preordering some games (motorstorm and VF5) and it's been brought to my attention that Lair was pushed back to May. Also, Heavenly sword is still rumored to be pushed back to "summer"... Just Thought I'd drop that one on ya. Heavenly sword is still in the computers for March but, rumor mill is always hot, you know.
xbdestroya
01-13-2007, 12:54 AM
Pushed back? LOL, I had no idea Lair was for March originally anyway!
Heavenly Sword I'm still thinking March for though.
dockthepod
01-13-2007, 01:23 AM
Does anyone have some good media of this? I haven't seen any videos besides some early fly around demos and that was a LONG time ago. It sounds like it's still pretty much the same demo out there, but I'd still be curious to see a newer capture.
Garfunkel
01-13-2007, 03:29 AM
i think it is pretty probably it has been pushed back, mainly because their hasn't been much news on the titles as of late shows that they are obviously under pressure to get it done.
LiquidEagle
01-13-2007, 03:32 AM
Well considering the last interview with Eggebrecht I saw said that they were putting the "finishing touches" on Lair, even if it is delayed I don't think it'll be more than a matter of days past March... May sounds a little too much, but ya never know. On the good side, MotorStorm moved from 03/06 to 02/27 :-D
raVen
01-13-2007, 04:03 AM
...*sigh* ...lost all credibility when you said "ebgames"
Fredag
01-13-2007, 08:49 AM
EB Games in Sweden, Malmö, has recently said PS3 will sell for 330£(4500 SEK) and they claim that a guy from Sony told them that.
They talk alot @ EB Games. I don't believe anything coming from them anymore...
hope not. game does look sweet!!!
Effulgence
01-13-2007, 10:20 AM
Uh, I hope they push it back more than that. From the impressions i've heard from the playable demos the game is pretty glitchy and has a horrendous framerate. I always heard it wasn't due til summer anyway.
VG Aficionado
01-13-2007, 12:12 PM
Lair always was a Spring 2007 title. I don't see why people assumed it was slated for March :shrug: May is Spring!
ddaryl
01-13-2007, 03:07 PM
I've called delays in Lair sicne it became obvious it wasn't a launch title.
I don't expect to see Lair until Fall or Xmas 2007.
Sephiroth_VII
01-13-2007, 03:33 PM
Considering how it looked at E3, I can imagine that it could be delayed, considering tht they need to create tons of huge areas, but I find it more likely that it'll be out in march, to coincide with the EU launch.
woundingchaney
01-13-2007, 03:54 PM
Lair and HS are both titles I look for being delayed. With suggested release dates in Feb. or early Spring there just hasnt been enough media attention for a next month release. With titles of this caliber I would imagine there is a decent media budget associated with them although this is all just opinion.
OmniCloud
01-13-2007, 06:13 PM
I have the release dates for EB games posted in a pre-order thread a while back. Retailers only have tentative releases dates subject to change. We simply have to wait for an official word.
CrumCon
01-13-2007, 06:15 PM
The longer the better for this.
because the ground soldiers and the battle on the ground really need some works. All the ground soldiers moves with the animation at the time!!! it looks pathetic.
but the ait battle and the dragons looks way too awesome.
Black Dragon37
01-13-2007, 06:25 PM
Lair was panned at TGS, IIRC.
Good thing it's delayed, IMO
LaLiLuLeLo
01-13-2007, 06:26 PM
Lair always was a Spring 2007 title. I don't see why people assumed it was slated for March :shrug: May is Spring!
MARCH IS SPRING! GRRRRR....
cliffbo
01-13-2007, 06:29 PM
they said spring! whats the problem?
Elios
01-13-2007, 07:06 PM
I hope it's released when it's ready.
At TGS it seemed really far from a finished product,gameplay was really bland, enemy IA nearly absent,many graphical rough edges as the fire effects and LOD problems.
So it wouldn't suprise me a late spring release (May). If the game is ready and in good shape for March then even better.
Crossbar
01-20-2007, 01:09 AM
Found these over at GAF:
http://img216.imageshack.us/img216/8652/lair10nt2.jpg
http://img388.imageshack.us/img388/8059/lair01ef7.jpg
http://img388.imageshack.us/img388/3711/lair02ml8.jpg
http://img443.imageshack.us/img443/2868/lair04nj0.jpg
http://img443.imageshack.us/img443/329/lair05wp7.jpg
http://img219.imageshack.us/img219/7483/lair06tn1.jpg
http://img207.imageshack.us/img207/473/lair07yv3.jpg
http://img219.imageshack.us/img219/7702/lair08lw6.jpg
http://img219.imageshack.us/img219/3456/lair09uv7.jpg
Some may be old.
Thanks to Kallisto,
Nameless
01-20-2007, 01:12 AM
These pics don't do the game justice...
It looks like poor screen caps from the TGS demo.
ded5850
01-20-2007, 01:12 AM
I think a lot of them are, but who cares! You see that Dragon aout to at that guy? Teh Swtnss
stanDarsh
01-20-2007, 01:14 AM
Very nice!
Now guys, this is like the 7th post this week I've had to edit. If you want to post large images make a thumbnail that links to a larger image somewhere else, otherwise no larger than 800x600.
PUNK em 733
01-20-2007, 01:15 AM
I love the second pic...the dragon is gonna have himself a light snack.
Crossbar
01-20-2007, 01:22 AM
Very nice!
Now guys, this is like the 7th post this week I've had to edit. If you want to post large images make a thumbnail that links to a larger image somewhere else, otherwise no larger than 800x600.
Sorry, I will try to remember that. ;)
I think it would be nice if we could use those expand/compress tags, which lets the user decide if wants to watch the pics, they are convenient for hiding large pieces of text as well. Are there some particular reasons you don´t provide those.
VG Aficionado
01-20-2007, 01:28 AM
Well, those screenshots really come from the TGS build, I'm sure it has improved since then. I'm looking forward to seeing new environments and learning more about the game.
GTAce
01-20-2007, 01:44 AM
o,O +rep!
Its... impressive and like Nameless said the screenshots are srap. LOL
Shogun042
01-20-2007, 04:29 AM
damn, no more bandwith on those images. they hosted somewhere else?
CreativeWriter
01-20-2007, 07:37 AM
I think these are the same: http://www.gfdata.de/archiv01-2007-gamefront/2689.html
Nice!
Sephiroth_VII
01-20-2007, 03:17 PM
Looks old to me.
LaLiLuLeLo
01-20-2007, 05:23 PM
I haven't seen these before, so it's new for me. And the screens do look like they're at least TGS as far as being current. I like.
wotter
01-21-2007, 06:01 PM
o_O
http://img138.imageshack.us/img138/3636/lairscreen18lg2qs.jpg
http://img300.imageshack.us/img300/3939/lairscreen27bc4ps.jpg
masteratt
01-21-2007, 06:02 PM
Holy shit amazing.
Where did you get that?
PUNK em 733
01-21-2007, 06:05 PM
Dayyuummmmmmm!!
wotter
01-21-2007, 06:05 PM
Holy shit amazing.
Where did you get that?
http://www.neogaf.com/forum/showthread.php?t=138832&page=6 ;)
8_Bit
01-21-2007, 06:06 PM
Holy shit amazing.
Where did you get that?
Credit should go to Angelcurio @ NeoGAF for finding those...
curryking1
01-21-2007, 06:45 PM
That compilation picture looks wicked.
EvilTaru
01-21-2007, 07:03 PM
Look at that huge dragon!!! @_@
VG Aficionado
01-21-2007, 08:17 PM
=-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o =-o
adam2407
01-21-2007, 08:34 PM
You actually have to fight that thing? (0o0)
VG Aficionado
01-21-2007, 08:38 PM
o_O
http://img138.imageshack.us/img138/3636/lairscreen18lg2qs.jpg
http://img300.imageshack.us/img300/3939/lairscreen27bc4ps.jpgPosting them again :hugegrin:
GTAce
01-21-2007, 09:50 PM
:lick: :lick: :lick: :lick: :lick: :lick: :banana: :pepper:
Good god!
OmniCloud
01-21-2007, 09:52 PM
VG keep posting them...That can't be gameplay man!!! It makes Shadow of The Colossus's scope look like nothing! We need a new demo Sony! Give us a new interview or something!
Seriously if that's gameplay, it looks so much better than TGS...Imagine what retail will look like. Do wee finally have a next-gen Panza Dragoon?
CreativeWriter
01-21-2007, 11:24 PM
Ah, there's that PS3 difference we'd almost forgotten about. I have high hopes for this game. That giant worm thing = awesome.
curryking1
01-21-2007, 11:30 PM
Jeeeeeez. I have to say it again.. that compilation of pics. Wow, that's some real nice stuff right there. That giant pic in the middle, just... holy frigging crap. That is simply stunning.
Same with the pic with the player dragon chasing the blue dragon, that sky, those dragons, that is damn impressive. All of that is impressive.
EDIT: Just wow! The dragons are so detailed! Look at all the ruts and spikes and everything! Those two middle pics just blow the mind, honestly. Look at that horizon lighting!
GTShotoKen
01-21-2007, 11:33 PM
Jeeeeeez. I have to say it again.. that compilation of pics. Wow, that's some real nice stuff right there. That giant pic in the middle, just... holy frigging crap. That is simply stunning.
Same with the pic with the player dragon chasing the blue dragon, that sky, those dragons, that is damn impressive. All of that is impressive.
Couldn't have said it better myself! :)
VideoGame mania
01-21-2007, 11:41 PM
http://img138.imageshack.us/img138/3636/lairscreen18lg2qs.jpg
Wow,my faith in LAIR has been restored :beer:
amazing! seeing the gigantous hugeiogus colossussus monster and the new gliding creatures just slammed open totally new doors of imagination for this game. here I was thinking I'll be riding one dragon and killing soldiers for the entire game. I was taken by surprised when I sae the huge bull-goat thingies. thought tht would add more divercity to ground segments. man was I in for a treat!
damn you! I would have really loved to be punched with surprise when I was actually playing the game later this year. well, guess it was inevitable. there is no way in hell this game is launching quietly, so I take that back and say 'thank you for the heads up!' :)
frosty
01-22-2007, 12:21 AM
I just still am in total shock that they are able to make a game that looks better than any 720p game I've ever seen, and they are running it at full 1080p. I just can't wait for this title.
Edit: A 360 fanboy at NEOGaf tried to say Lost Planet looked better, and some dude named Wollan posted this hillarious pic. I had to post it here as well.
http://i6.photobucket.com/albums/y247/Wollan/lastscan.jpg
curryking1
01-22-2007, 12:22 AM
amazing! seeing the gigantous hugeiogus colossussus monster and the new gliding creatures just slammed open totally new doors of imagination for this game. here I was thinking I'll be riding one dragon and killing soldiers for the entire game. I was taken by surprised when I sae the huge bull-goat thingies. thought tht would add more divercity to ground segments. man was I in for a treat!
damn you! I would have really loved to be punched with surprise when I was actually playing the game later this year. well, guess it was inevitable. there is no way in hell this game is launching quietly, so I take that back and say 'thank you for the heads up!' :)
Hahah, your suprise has shown up too early. Btw though, hilarious, hugeiogus hahahhahha, colossussus ahhahahhaa. You're just full of suprises ahahah, awesome post lol!
Wait, dammit! This was the perfect opportunity to say...
Barret: You jes' full of surprises.
LOL!
frosty
01-22-2007, 12:24 AM
Believe me, we haven't even begun to scratch the surface of this title IMO.
curryking1
01-22-2007, 12:26 AM
I think, surface of the PS3.
GTAce
01-22-2007, 12:37 AM
:laugh: ROFL frosty this pic is great!
And im really astonished by LAIR.
I thought its gonna be a cool game with great graphics but now its a VERY cool game with wtfomgomfg graphics and design. lol
curryking1
01-22-2007, 01:16 AM
http://img252.imageshack.us/img252/4593/lair098hx.jpg
frosty
01-22-2007, 01:29 AM
Sorry Xbox fans, I had to do it.
http://www.baysidevideoproductions.com/lair.jpg
Disclaimer: The contents of this image are a joke, and nothing more. I am not trying to imply anything it contains is either true or false. I will not be held responsible for any diahrrea, pace maker failure, rabid dog attacks, premature ejaculation, fanboy anger, or console bashing that may result from viewing of this image.
GTAce
01-22-2007, 01:35 AM
LOOOOOOOOOL
+rep!
curryking1
01-22-2007, 01:50 AM
Premature ejaculation? Uhh, that's just a bit over the edge hahahha. In a non fanboyish way though, it's a pretty funny picture. I still love my uber shiny Halo 1 MC model though. He looks very, very sexy in high res on my PC.
Wollan
01-22-2007, 01:52 AM
Thanks for posting my illustration Frosty. I just had to make a drawing to demonstrate a point this time (it was getting silly) and I'm glad it came through. :D
frosty
01-22-2007, 01:53 AM
Think I may dust off my PC copy of Halo again come to think of it.
Welcome to the forums Wollan! I think you'll enjoy it around here if you like NEOGaf.
Nameless
01-22-2007, 01:55 AM
^^ Good pic man. (+ rep)
GTAce
01-22-2007, 01:58 AM
Thanks for posting my illustration Frosty. I just had to make a drawing to demonstrate a point this time (it was getting silly) and I'm glad it came through. :D
Welcome to the forum!
And +rep direct for your great pic.^^
frosty
01-22-2007, 01:59 AM
It illustrates a very good point. Not only does lair contain more than 2x the pixels per frame, but also the scale of the game is about 10x bigger even though it still maintains a greater level of detail.
Wollan
01-22-2007, 02:11 AM
I digged up some info from a 1up Show interview with Factor 5 at TGS last year and here are the stats for L.A.I.R:
1080p @ 30fps
Army of 3000+ soldiers
Levels are 32 x 32 miles
Realtime Fluid simulation
Real time lighting with day changing to night
Volumetric fog and smoke
Extreme animation
7.1 THX Audio
The processes to achieving these graphics is by doing all the 3d, physiqs and ai in the cell (massaging it as they call it) and then sending the models and such to the RSX where it renders ontop of this and out the other end comes these graphic. They of course have advanced LOD techniques as well algorithms that determine exactly what to draw on the screen. They are estimating that they are going to use 40-50% of the PS3s capability at the most with the final version of this game.
frosty
01-22-2007, 02:16 AM
Geez.... I'm really starting to wonder what games are going to be looking like in 3-4 years.
I'm curious what audio codec they are using. Uncompressed would kick ass, though DTS HD or another lossless codec would be cool as well.
GTShotoKen
01-22-2007, 02:20 AM
Geez.... I'm really starting to wonder what games are going to be looking like in 3-4 years.
Can I say it....?
Spirits Within!!!! muahahahaha!!! :lol:
OmniCloud
01-22-2007, 02:21 AM
Lair's only downfall-It's more than likely never gonna make it for a spring release...here's to hoping.
VG Aficionado
01-22-2007, 02:22 AM
I digged up some info from a 1up Show interview with Factor 5 at TGS last year and here are the stats for L.A.I.R:
1080p @ 30fps
Army of 3000+ soldiers
Levels are 32 x 32 miles
Realtime Fluid simulation
Real time lighting with day changing to night
Volumetric fog and smoke
Extreme animation
7.1 THX Audio
The processes to achieving these graphics is by doing all the 3d, physiqs and ai in the cell (massaging it as they call it) and then sending the models and such to the RSX where it renders ontop of this and out the other end comes these graphic. They of course have advanced LOD techniques as well algorithms that determine exactly what to draw on the screen. They are estimating that they are going to use 40-50% of the PS3s capability at the most with the final version of this game.Nice 2nd post :thumbl:
Just to elaborate a bit more on it, there's a magazine scan where they mention that it featured up to 10K soldiers, but they might have been exaggerating or talking about other levels (they mentioned something like a jungle level among a wide variety of environments). Another important feature is uncompressed 7.1 audio. Makes me want to update my current setup :)
frosty
01-22-2007, 02:24 AM
not only lossless, but 24 bit 96 khz. many people don't know that DVD surround is only 16 bit 48 khz compressed audio.
for those of you who don't know exactly what that means, click here. (http://forums.e-mpire.com/showpost.php?p=1368361&postcount=12)
IEatFriedPikmin
01-22-2007, 02:35 AM
im not really that educated on the ps3 game lineup, but this is the one ps3 game im excited for....mainly because i am a big supporter for factor 5, and have loved a lot of their games in the past.
Whenever I get a PS3 (god knows when... maybe the end of this year), this will be one of my first games.
frosty
01-22-2007, 02:38 AM
Yeah, I'm REALLY exited about this one. It's one of the games that got me most hyped about the PS3.
BTW Wollan, so far 1080p PS3 titles are:
LAIR
RR7
NBA2k7
Army of Two
MGS4 (rumored)
Virtua Tennis
VF5
Motorstorm US version (rumored, said by Sony at CES, though this is doubtful as they couldn't get split screen at 720p)
LaLiLuLeLo
01-22-2007, 02:41 AM
goddamn, son! I can't wait. But I guess I have to.
Turok1718
01-22-2007, 02:49 AM
Nice 2nd post :thumbl:
Just to elaborate a bit more on it, there's a magazine scan where they mention that it featured up to 10K soldiers, but they might have been exaggerating or talking about other levels (they mentioned something like a jungle level among a wide variety of environments). Another important feature is uncompressed 7.1 audio. Makes me want to update my current setup :)Do you know where to find the scan? Is it new? old?
frosty
01-22-2007, 02:53 AM
It's probably around here somewhere. Do a search for "Lair scan" in the PS3 forums index.
VG Aficionado
01-22-2007, 03:02 AM
Do you know where to find the scan? Is it new? old?
Credit goes to yoshaw (http://forums.e-mpire.com/showpost.php?p=1276008&postcount=73) :thumbl:
http://xs308.xs.to/xs308/06426/LAIR_EGM_Nov2006_page05.jpg.xs.jpg (http://xs.to/xs.php?h=xs308&d=06426&f=LAIR_EGM_Nov2006_page05.jpg)
Xerxes
01-22-2007, 03:11 AM
Credit goes to yoshaw (http://forums.e-mpire.com/showpost.php?p=1276008&postcount=73) :thumbl:
THe scan that I just read is one reason why I am going to buy the PS3 again. :) Beautiful graphics. It's Level 5 so I am not worried if this game will bomb or not since everything from Level 5 i love.
PS3LikeNoOther
01-22-2007, 03:47 AM
Man this game is going to be an absolute freakin masterpeice. I see these pics in gameinformer and I was very happy with the progress. Hope we see some new info on it at the european launch. I think that this will be the title that gives PS3 a clear power advantage on 360 and start putting the system on peoples minds. I just wish we could get a trailer now, that would be sweet, or maby a demo, I guesss only time will tell.
frosty
01-22-2007, 03:50 AM
I can't wait to do some dragon breeding. I wonder if it will let you trade your breeds online? That would kick some major ass. Especially if, like Wollan said on NEOGAF, they made a seperate minigame out of it. I'd like them to make it to where you could battle your dragons in an arena.
Dorbin
01-22-2007, 04:05 AM
First thing I thought of was "Panzer Dragoon", too.
Absolutely beautiful game, will make me think seriously of buying a PS3 as Lair's release approaches.
Turok1718
01-22-2007, 04:12 AM
Credit goes to ... :thumbl:Oh, thanks a lot!
THe scan that I just read is one reason why I am going to buy the PS3 again. :) Beautiful graphics. It's Level 5 so I am not worried if this game will bomb or not since everything from Level 5 i love.FACTOR 5, not Level 5 :thumbr:
gibmonster
01-22-2007, 04:22 AM
I can't wait to do some dragon breeding. I wonder if it will let you trade your breeds online? That would kick some major ass. Especially if, like Wollan said on NEOGAF, they made a seperate minigame out of it. I'd like them to make it to where you could battle your dragons in an arena.
We can breed dragons?
curryking1
01-22-2007, 04:27 AM
I want a dragon that shoots bubbles out of it's mouth. And it makes everything slippery so all the soldiers fall down.
frosty
01-22-2007, 04:27 AM
Quoted from the article posted on page 3:
Downloadable content is in the pipeline, too. With Factor 5 ready to add anything the fans ask for. "Hey, if they want to breed dragons," he says of a possible minigame, "let's breed dragons."
Imagine breeding your own dragons, trading them with other players or breeding with their dragons, and then battling them in an arena!
curryking1
01-22-2007, 04:56 AM
^Pokedraginz!
masteratt
01-22-2007, 05:03 AM
Boring idea.
I want a good action game, not Dragon farming >_<
adam2407
01-22-2007, 05:24 AM
1080p/30fps? The last time I saw it on TGS it was running 1080p/60fps. oh well, still beautifull though ^^
I rather it fun at 720p and be 60 FPS...then 1080p and only 30 FPS...better and smoother animation always looks much nicer
frosty
01-22-2007, 06:41 AM
30 FPS is just fine. Remember movies are only 24FPS.
8_Bit
01-22-2007, 07:02 AM
+Rep and welcome, Wollan!
(For you guys who don't know who he is, Wollan was one of the best posters on the IGN PS3GB back when I was a regular poster there. Good to see him here.)
gibmonster
01-22-2007, 09:19 AM
Quoted from the article posted on page 3:
Imagine breeding your own dragons, trading them with other players or breeding with their dragons, and then battling them in an arena!
Nice!!! You know how race horse breeders breed their horses with other race horses to create the best race horse possible?
It would be cool if you can do that with lair and just breed a dragon with bitchin stats from the get go.
Lair's only downfall-It's more than likely never gonna make it for a spring release...here's to hoping.
with such amazing results that are miles (pun intended) from almost anything, they can take their freakin' time with it! - Dr. Evil.
frosty
01-22-2007, 03:02 PM
I agree. If a few months = a better game for me, then let em' have it!!! As long as I'm slayin' dragons by Christmas (though the sooner the better), I've got HS, MS, GTA4, MGS4, and more to keep me busy in the mean time.
Downloadable content is in the pipeline, too. With Factor 5 ready to add anything the fans ask for. "Hey, if they want to breed dragons," he says of a possible minigame, "let's breed dragons."
I don't think breeding will be in the game. could be a coment to show that they will support fan feedback via PSN. although the concept is intriguing since it is in a serious environment.
I agree. If a few months = a better game for me, then let em' have it!!! As long as I'm slayin' dragons by Christmas (though the sooner the better), I've got HS, MS, GTA4, MGS4, and more to keep me busy in the mean time.
and DMC4, Monster Hunter 3, Killzone, GoW2, Rogue Galaxy, etc. ;)
curryking1
01-22-2007, 03:05 PM
^Ya, I think the idea is a lot more interesting since this is a more 'mature' kind of title.
jaxmkii
01-22-2007, 04:22 PM
Very nice!
Now guys, this is like the 7th post this week I've had to edit. If you want to post large images make a thumbnail that links to a larger image somewhere else, otherwise no larger than 800x600.
oh god damn it i just figured out how to post images now you want thumbnails?!:twitch:
OmniCloud
01-23-2007, 05:22 AM
Hey how do you make thumbnails and post pics and stuff anyway?
Ontopic-I hope they get more context sensitive actions like God of War for the dragon fights. They should mix up some motion gestures with button presses, that would be awesome me thinks...
frosty
01-23-2007, 07:32 AM
They've already beat you to that thought bro. It's already in the game.
LiquidEagle
01-23-2007, 11:44 AM
That new picture of the worm-looking thingy absolutely blew me away when I saw it in the new issue of Game Informer :-D
Nights
01-24-2007, 05:52 AM
Many gamers who spent hours or even days in line to get their hands on a Playstation 3 (PS3) were not buying the new console for the games released on that day; they were buying assurance for the future — assurance that Sony would bring just as many great games to their next generation console as they brought to the Playstation 2 (PS2). Lair is a game that gained a lot of press before the release of the PS3 and satiated dreaming Sony fans with flying dragons and SixAxis functionality. But will Lair actually live up to its hype? Many gamers say that Factor 5, known for the impeccable Rogue Squadron series, will deliver because of their experience with flight-based action games. But from what we saw at the Sony booth at CES, Lair could disappoint more than it delivers.
Before I get into a description of the build that I played at CES, I will offer a disclaimer. The game available in Las Vegas was the first playable Lair demo in the United States. This Hands-On focuses on what is an incomplete build of the game.
The game began with some basic flying lessons in detailed 1080p. The dragon was fairly easy to move in and out of relic-like rings using the tilt of the SixAxis controller. When you are not pushing any buttons or tilting the controller, your dragon moves slowly forward. It does not hover over the ground. Pressing buttons on the front side of the controller enabled me to speed up, breathe fire, and land on areas of solid ground. Initially, I didn’t think the inability to fly without moving would be a problem, but it became problematic when I tried taking out enemies on a bridge later in the game.
The next part of the demo focused on the aerial and ground combat elements of Lair. I was given two tasks: kill all the enemy dragons in the air and defeat the enemy army on the bridge. First thing’s first, I decided to try my hand at torching the baddies in the sky. Here is where I ran into another problem. There is no HUD whatsoever on the screen. Therefore, I had to attempt to get behind an enemy dragon, get him in the middle of my screen, and shoot fireball after fireball at him until he was down. The aiming system in this build of Lair was nothing short of terrible. I tried several times to hit the airborne enemies—sometimes narrowly missing and sometimes being aided by what seemed to be a random auto-aim feature that took me right out of the game experience. I was left asking myself: “So I barely missed him when he was right in front of me — but I suddenly hit him when he was barely in my sight — What the devil is going on here?”
Once I erratically destroyed the dragons in the air, I decided to head over to the bridge and take out the enemy’s foot soldiers. An allied army was on the other end of the bridge and they were relying on me for air support. This is where the “no-hover” element was the most annoying. Instead of flying far above the attacking humans, I was forced to blast at the bridge as much as I could before I had to turn around and do the same thing from the other side. I soon got tired of doing these drive-by breathings and decided to land on the bridge and attempt some ground combat. Landing with the triangle button, I immediately realized that the control scheme had changed. I still looked around the battlefield using the tilt of the controller, but in order to move my dragon (quite slowly) I had to use the left analog stick. The control shift seemed unnecessary to me, and once again, took me out of the game’s dream. I walked around a little more, toasting enemies with my fire breath before once again becoming frustrated that the controls simply weren’t up to par and taking to the skies. I did some more drive-bys and ended the demo.
Just because I was disappointed, for the most part, with my time with Lair doesn’t mean that the game didn’t have its moments. Your dragon is very detailed and turning with the SixAxis feels pretty good. The water below the bridge used some great visual effects as well. However, Lair needs some serious help with anti-aliasing and distance detail. From afar, the armies battling on the bridge look like flickers of choppy pictures rather than smooth character animations. The environment that the fight took place in was bland and basic: a straight bridge over water with few places to land and few niches to discover. I also wish that the developers would have integrated some aerial tricks that the dragon could do — I tried and tried to do a loop in the air but couldn’t even do it manually as my dragon just kept flying straight up.
To say that the CES build of Lair needs serious work is an understatement. While the idea of flying through medieval locations on the back of a fire-breathing mythical monster is appealing, the game itself just feels unpolished and bland. Lair is scheduled to hit the PS3 in May of 2007. Hopefully, Factor 5 will use this time to create a game worthy of the sixty dollar price tag.
Source: GI
Nights Notes: Yikes! I hope they get this fixed. I am really looking forward to this game. The funny thing is this is making me want a Panzer Dragoon for the Next Gen even more. The XBOX one was a BEAUT, with tilt controls to move the camera in that quartile as if moving the persons waste would be awesome.
curryking1
01-24-2007, 05:55 AM
Quote tag please... but thanks a lot for the preview!
Ah crap, this is an old build preview. And I know for a fact that you can stay still in the air, they did it in a gameplay video.
makeitlookreal
01-24-2007, 08:04 AM
All I can say is WHOA! Lair keeps on getting more and more impressive as time goes by. Now, this is the kind of game that's going to sell millions of systems.
Garfunkel
01-24-2007, 08:25 AM
@omnicloud, to post images you need an image host like imageshack or flickr, you can also upload an attachment to this site when you post in advanced mode (IIRC).
GameFront has revealed some new details about Factor 5’s PS3 title Lair. The basic story is the knight seen in the trailers is participating in a war that spans the whole continent. And the dragons are bred for one reason only, to fight.
The dragon that you ride can burn or eat other soldiers. You can also swat away smaller opponents with it’s tail or it’s wings. Most fights will be close combat. And you can also “hijack” other hostile dragons. Lair will feature mission based arenas up to 32 square kilometers.
Source (http://www.ps3blog.net/2007/01/29/more-lair-details/)
cliffbo
01-29-2007, 09:02 PM
its sounds like a sanbox title to me GTDragon
frosty
01-29-2007, 10:27 PM
^lol, I wonder if you can hijack an enemy dragon, fly and pick up a harlot, park your dragon in a dark castle alleyway and have a little fun to restore your health? Then smite thee harlot to retrieve thy spent silver and gold pieces?
Shadow Voa
01-29-2007, 10:42 PM
^ No, thats in development for Grand Theft Mideval
VG Aficionado
01-29-2007, 11:51 PM
:lol:
OmniCloud
01-30-2007, 12:33 AM
hmm...
EDIT: don't mind me fellas...just playing around with this attachment thing! TKS! YIM!!!
LaLiLuLeLo
01-30-2007, 06:07 AM
hmm...
EDIT: don't mind me fellas...just playing around with this attachment thing! TKS! YIM!!!
virtua fighter 5 looks like a high res ps2 game, ehhh?
PUNK em 733
01-30-2007, 07:50 AM
virtua fighter 5 looks like a high res ps2 game, ehhh?
I know, you so right!:drunk: :flamed:
Cless
02-05-2007, 09:39 PM
New video? though too bad no dragons ala Shadow of the Colossus.
http://www.gamevideovault.com/?id=2025
Insane Metal
02-05-2007, 09:54 PM
New video? though too bad no dragons ala Shadow of the Colossus.
http://www.gamevideovault.com/?id=2025
Great video ! +rep :hugegrin:
pollux
02-05-2007, 10:07 PM
new video but old build
OmniCloud
02-06-2007, 12:57 AM
Can some1 upload it or something? The site is telling me to install Internet Explorer?
GTAce
02-06-2007, 01:04 AM
Same here and i was on the site with IE 7 and it was telling me again i must install it. LOL
OmniCloud
02-06-2007, 01:11 AM
I'm sure it's something we've already seen anyway GTAce...
wotter
02-09-2007, 08:19 AM
Q&A with Julian Eggebrecht.
Game is 80-90% complete, still launching in spring.
Game Informer: Prior to Lair, Factor 5 worked very closely with Nintendo. Why did you decide to split apart, and was the split amicable?
Julian Eggebrecht: Yeah, the split was extremely amicable—you’ll see me drinking as much with the Nintendo people as with the Sony people (laughs). It’s a small industry, after all, so no bad feelings. It was at the point in time when we saw that we wanted to move on to next-gen. Quite frankly, Nintendo hadn’t made up their plans yet completely. For us, it was simply something where we already saw the initial direction of the Wii slightly, and at the time they hadn’t really completely figured out yet the extent of the motion control and the extent of how much they would be doing with the wand and everything. So it was more about, “We’re going to keep the specs for graphics and sound on the same level, and then we’re going to do something else which is cool.” Quite frankly, if you don’t have the complete stuff in front of you—which they didn’t at the time—that’s a scary proposition for a developer, who’s looking for, “Well, we should go high-definition and 7.1 audio and all of these things.” And so, in 2004, when all of that happened, it was just logical for us to move on there. And that’s how it happened with Nintendo, end of story. We talked to them openly back then, we talked to Sony—we also talked to Microsoft—and Sony really had the whole package. I was blown away, because initially, I was hoping for the motion control that would also be in the PS3. When we had our early talks with Sony, it was basically about our dream system. The dream system included high-definition graphics and definitely larger storage media, which at the time was Blu-ray—that was pretty clear—but also motion control. I was like, “Yeah, they’re probably not going to do anything with the motion control, but oh well. We’ll have to live with that.” That was kind of the final perfect dream come true when it finally happened with the PS3. But yeah, we’re still good friends with Nintendo.
GI: What are your thoughts on the Wii?
Eggebrecht: I love it, absolutely. I mean, I love it as much as the PS3. When I read all of those things about how you have to buy a 360 and a Wii, that’s not true. You have to buy a PS3 and a Wii—that’s the perfect combination.
GI: So why Sony and not Microsoft?
Eggebrecht: On the technology front, there is simply more vision at Sony. By now, there’s now more—if not more, at least equal—vision on the online front. I have to say that. When we talked to Sony and Microsoft at the time, Microsoft was very determined and they delivered very nicely on what they wanted to do with the 360. But even back then, there was the, “Well, 1080p? Well, we don’t know about that. Real high-definition? You know what? Let’s do 720p for the games, mostly.” And they’re doing catch up right now, and they’re doing it quite cleverly. But nevertheless, in the early days you had that as a vibe of the system. What was a killer for me was no HDMI. We had huge fights with Microsoft basically going back and forth about, “Please, please, please, please put an HDMI port in there, because only then can you really see the graphics,” and they said, “No, we’re designing the whole graphics chip around being analog.” And they’re retrofitting it now, trying to catch up with the PS3. But all of that vision was there, right from day one, with the PS3. That was very encouraging. Kutaragi-san, in that sense, is on the technology front, and I don’t think anyone would contest that it’s still the greatest visionary in the industry. So, it made it easy. Sony was the clear-cut, perfect match.
GI: At Factor 5, are you guys Sony second party, or are you free to do whatever you want?
Eggebrecht: We’re an independent, closely aligned with Sony developer. Let’s put it that way. We’re not owned. We’re completely independent. So, we’re like Insomniac, I guess, if you want to make a comparison.
GI: One thing we don’t know much about with Lair is the story. Where did you guys come up with the concept and who created the story. Is there anything you can say about that?
Eggebrecht: The story almost developed at the same time as the basic concept, because when we pitched Lair to Sony, first of all it was about game mechanics. It was the, “Let’s take the strengths that we have, build on a couple of them and apply them to something that hasn’t been done before—which is a good dragon game.” As far as I know, there isn’t one out there in the 25 years of video games.
GI: At Tokyo Game Show, you said control of the dragons could be completely gesture based—you’re not going to use the analog sticks at all. Has that changed?
Eggebrecht: I did? So I guess this is my John Kerry flip-flopping moment (laughs). No. You are controlling the dragon with the Sixaxis. So, let’s probably preface it with we analyze every single game mode in the game for basically where does the Sixaxix motion-control part give us a better control and a more-refined control than an analog stick. Then we sat down and took a hard look at the thing and said, “Is this a gimmick? Does it make things worse than stick control, or does it enhance it?” In flight, the interesting thing—and I think it would also apply to racing games, though we haven’t tried that yet—the complete range of motion that you get with a controller gives you a significantly higher amount of control over your turn angle. If you remember, for example, in the Rogue Squadron games, you had the tight turn—you had the too-tight turns, oftentimes, which made people wiggle around, or when we tweaked it into the other round, which you never saw, but internally we had, oftentimes it felt too sluggish. And it was, because an analog stick for a flight game really doesn’t give you the range that you need, and arguably so for racing games it could help more with the whole wheel feeling. That’s actually why in air the Sixaxis controls way better. On the ground, that’s where I’m actually doing the flip-flopping.
At Tokyo Game Show, we had a very first implementation of the ground Sixaxis. We got a lot of flak for it—rightfully so—because it wasn’t as good as analog-stick control. We’ve been going back and forth, and in the end we might—but that’s a strong might—we might have the option to switch back and forth between the two, but if we in our last focus testing now find out that everyone just says, “Look, on the ground, the Sixaxis control is not the preferable way to play it,” then we’re going to go analog stick only there. Then there’s knight mode, which is analog stick and it always was, because you’re running around with a character and I don’t think that Sixaxis for moving around—the motion control—doesn’t make sense. Having said that, though, what you do have is a first-person look-around mode, where you basically go into the head of the character and look around, and that’s actually on the motion control. It feels, again, very natural, interestingly enough. When you run around with the guy, you can go into the look-around and you can very seamlessly use the Sixaxis there. So it’s all about doing it right, not gratuitous, gimmicky stuff.
GI: One of the things you were criticized most in your last Star Wars game for the GameCube was the on-foot elements. They seemed kind of forced, to a point, and obviously your expertise is in flight games. What did you learn from that game that you’re bringing over to Lair.
Eggebrecht: Lair doesn’t have a shooter weapon on the ground, so you’re not running around with a character who basically would have a gun running around and shooting like crazy. So first of all, I think that comparison directly doesn’t apply. When you’re the guy on the ground, it’s merely to get to the dragon. It’s more to give the feeling that you really are that person, because you try to flee. You are an air force pilot, right, controlling these dragons. Usually, these guys are not perfect Navy SEALS who can basically fight off a horde of people, either. So, in the end, you just need to get to your dragon. So that is traditional Ratchet and Clank control, which is basically just the way you guys wanted it—which, by the way, we had in Rebel Strike at one point, and yes we should have kept it that way. I think, just to finish on that note, Rebel Strike’s biggest problem for the character mode was actually the camera system, because the camera was predefined, and was the taste of the day, and it was a bad, bad decision to do that. No, the dragon actually on the ground is very much inspired by the fact that we had tank versions of it, which felt too much like a tank. It’s a large creature, so what you now get is a lot of weight of the creature still, but the cool thing about having a video game is we can over-emphasize reality a little bit. So when the dragon latches onto humans, basically, we zoom in with the camera to give you close ups, and we actually do time jumps, a little bit Matrix inspired, where basically you get to engage with your enemies a little faster. Outside of that, it’s traditional melee combat with the added incentive of eating people.
GI: How long is the game? How long do you think it’ll take the average gamer to get through it?
Eggebrecht: All of these percentage questions and length of gameplay… Let’s put it this way: If we really succeed in terms of tuning the difficulty curve right, and that’s what we’re doing right now, then even a newbie player should be able to play through to the end—but, we’ve taken a cue from our old games, so we have the medal system and all of that, so you’ll be at home with that. So replayability of the missions is important. Ideally, we want to tune it so someone can get through the game and the story in about 10-12 hours or something like that. Then there’s a whole lot of replay value. We have online leaderboards, supporting network platform fully there, we have chatboards inside the game, we have messaging inside the game, so all of that you can directly do within the game on the network platform. With the leaderboards, especially, I think our replay systems work quite well, because you can compare yourself and there are hidden things that you can unlock later. So your 10 hours is just your first playthrough.
GI: Cool! Downloadable content?
Eggebrecht: That’s something we’re thinking about. There is, of course—you always have to make a couple of sacrifices for shipping the thing. There’s a couple of points where we cut out parts of the story, and we kept it in place so we could re-insert subplots here and there into the whole thing, and I hope it’s going to happen.
GI: How far in development, and when can we see it? Spring is very vague.
Eggebrecht: Basically, by all definitions, pretty much everything is there. Now it’s optimization and really getting the difficulty curve right and really getting everything tweaked right. All of the systems are there. All of the unlocking—everything is there. Would I want to give it to you? No, because it needs to be tweaked right. It’s a 80-90%, but those last 10% are actually the hardest ones—because they’re going to make the game really perfect or not so.
GI: Are you still on target for spring?
Eggebrecht: Yeah. I know when we’re going to deliver, but Sony’s not going to ship it the next day. They need to determine what’s the perfect day for the platform.
GI: How have your overall experiences been with the hardware?
Eggebrecht: It’s an interesting ramp-up, interesting in terms of challenging—like I said before, less so than the PS2, but certainly moreso than, say, the GameCube, which was extremely easy. But that’s to be expected, because that’s where the power is. If it’s too easy, then as we’ve seen with the GameCube, there’s no headroom. We had a terrible time trying to squeeze more out of that system for Rebel Strike. On the PS3, the sky’s the limit. I’m happy that we got as much from it as we do right now, but we could go on for three years developing that engine and we know that the system will bear it. That’s the genius of Kutaragi’s designs—there’s so much headroom. And that makes the start up harder. But when you cross a certain threshold for the system and you know what to avoid and what to do right and how you write efficient code, how to basically have the Cell really talking in an optimized way with RSX, at that point it’s an exponential increase in productivity with what we’ve seen. At this point, it’s really going fantastically. It’s great hardware—it really is.
GI: You mentioned in an interview that your next project will be a downloadable game on the PlayStation Network.
Eggebrecht: We’re talking about that, and yeah, we’re working on some stuff—on small projects. We’re also working on large stuff, of course, but the EDI platform… As you can imagine, after two-and-a-half-years, people are a little burned out, especially people who have burned the midnight oil for a long time, and the EDI stuff is just perfect to say, “All right, let’s do this wacky little idea. Let’s not spend a lot of money on it, let’s not take a risk and get it out there, and if people love it, it might be a mini franchise. Or it might fail, but at least it didn’t cost that much.”
GI: What about bringing some of your older titles over on that?
Eggebrecht: in the context of what I mentioned there, which was EDI titles specifically for the first-party initiative, I don’t think that the current thinking from Phil Harrison is that under the worldwide studios umbrella he wants to see too many straight ported older titles. Having said that though, you’ve seen Midway’s announcement. The network platform is open to everybody, so there are other routes of releasing that content on network platform, and I’m sure that it’s going to come. We have been in some talks about rereleasing some of our old Turrican titles for the platform, but nothing’s been finished yet. I’d love to do it.
Link: http://www.gameinformer.com/News/Story/200702/N07.0208.1857.43468.htm?Page=1
rob the slob
02-09-2007, 08:32 AM
So your 10 hours is just your first playthrough.
Uh oh.
VG Aficionado
02-09-2007, 12:26 PM
What was a killer for me was no HDMI. We had huge fights with Microsoft basically going back and forth about, “Please, please, please, please put an HDMI port in there, because only then can you really see the graphics,” and they said, “No, we’re designing the whole graphics chip around being analog.” And they’re retrofitting it now, trying to catch up with the PS3.Uh oh.
9thPower
02-20-2007, 12:42 AM
Here they are Gentlemen, enjoy!
http://www.gfdata.de/archiv02-2007-gamefront/2786.html
The second one appeared in the GI(was GI or was in other?) scans
VG Aficionado
02-20-2007, 12:48 AM
Actually, every single one of those appeared when TGS 2006 took place. Nice ones anyway.
PS3LikeNoOther
02-20-2007, 12:56 AM
Now this is what the PS3 is all about. Sony will have delivered on their promis once this game hits the selfs. The scale show in this title can only be matched by movies. Looking at those pics show what blu-ray is all about, this is the first thing on blu ray thats shouts you can't fit that on a DVD. Factor 5 has done in its first title on the PS3 everything that was asked for 1080p 60fps, 7.1 sound, great use of the SixAxiS, and proved the PS3 is the powerhouse it has been claimed to be. Great job F5 you have made a title that should sit next to every PS3.
Nameless
02-20-2007, 01:00 AM
^^ The pics are new to me...
If this game plays well it could definately showcase what's possible with the Cell processor. Still not sure if I will rush out and buy this title unless it gets great reviews, but definately a rental.
(The dragon theme is not really my thing...)
9thPower
02-20-2007, 01:01 AM
Lol yeah VG I know, ;) but still there were new screens, in the middle of old ones, and I bet this isn't even the last build, that why they only show us the screens from that level. this game will so own.
VG Aficionado
02-20-2007, 01:16 AM
Lol yeah VG I know, ;) but still there were new screens, in the middle of old ones, and I bet this isn't even the last build, that why they only show us the screens from that level. this game will so own.Well, if by "new" you mean "unreleased", yeah :) Some of those may be less common than the others, but I've still seen them around.
Insane Metal
02-20-2007, 01:23 AM
WOWWWWWzors
Gorgeous. I´ve seen them before but not in this quality. Thanks ! +rep
OmniCloud
02-20-2007, 01:24 AM
Looks amazing, first impressions of it has me excited, Sixaxis actually is fun in this game and not tacked on, now I await new gameplay shots to tell if it's AAA material or not...
Nice pics...
Domination
02-20-2007, 01:54 AM
Actually, every single one of those appeared when TGS 2006 took place. Nice ones anyway.
You beat me to it. I was going to say the samething. These are the same shots taken from a difference angle, some by the same angle. Looks good, though.
makeitlookreal
02-20-2007, 02:25 AM
All in native 1080P too.
9thPower
02-20-2007, 02:28 AM
Well, if by "new" you mean "unreleased", yeah :) Some of those may be less common than the others, but I've still seen them around.
Yeah :) thats what I meant Lol. Thanks for pointing that out to others.
makeitlookreal
02-20-2007, 02:36 AM
Just think how much better the final screens are going to look!
mckmas8808
02-20-2007, 02:41 AM
http://i16.tinypic.com/2dcbz37.jpg
http://i16.tinypic.com/2hfrupk.jpg
http://i9.tinypic.com/4bpr287.jpg
curryking1
02-20-2007, 02:45 AM
Some of these are very impressive, especially that 2nd pic in mckmas's post, cool beans. Some of the pics looked out of place and worse than others, but only very few. Overall, certainly impressive stuff. I want to see some more of this asap lol.
Wow at that pic I was talking about tho, that looks seriously hawt.
Kabbage
02-20-2007, 02:46 AM
http://i16.tinypic.com/2dcbz37.jpg
Soldier 1: Whats wrong with that dragon
Soldier 2: LMAO nub dragonz ate teh tacos we fed it
Soldier 1: OMGWTFLOLSKATE Noob. :pepper:
curryking1
02-20-2007, 02:47 AM
^Lol!
LaLiLuLeLo
02-20-2007, 03:24 AM
hahahaha
LaLiLuLeLo
02-20-2007, 03:33 AM
http://xs312.xs.to/xs312/07082/jokelair-01.jpg
Kabbage
02-20-2007, 03:39 AM
Lmao
Rip3001
02-20-2007, 04:08 AM
Drool strands on gapping jaws = BONUS POINTS!
Logan Cano
02-20-2007, 04:36 AM
These look phenomenal, however, knowing they aren't new, I am really looking forward to how it looks right now. If it is anything close to Motorstorm's improvement...:drool:
CreativeWriter
02-20-2007, 04:39 AM
So were these pics from the TGS build? I'm still hopeful for improved ground combat/foot soldier animations. It'd be nice to see some Rome:TW-style variation among the troops. Each soldier as a clone of the next, even with beautiful graphics, breaks the illusion of the fiction... hurts immersion. This game could be a real AAA title if they take their time with it. I didn't like that "10-12 hour" estimate for the storyline. That's the only real knock against Gears and other "movie-style" games. There'd better be real replayability with that short a campaign, especially without multiplayer. How great would multiplayer Coop be with a game like this?
Xerxes
02-20-2007, 04:42 AM
Now this is what the PS3 is all about. Sony will have delivered on their promis once this game hits the selfs. The scale show in this title can only be matched by movies. Looking at those pics show what blu-ray is all about, this is the first thing on blu ray thats shouts you can't fit that on a DVD. Factor 5 has done in its first title on the PS3 everything that was asked for 1080p 60fps, 7.1 sound, great use of the SixAxiS, and proved the PS3 is the powerhouse it has been claimed to be. Great job F5 you have made a title that should sit next to every PS3.
QFT! I was going to post something very similar to this.
Logan Cano
02-20-2007, 04:43 AM
So were these pics from the TGS build? I'm still hopeful for improved ground combat/foot soldier animations. It'd be nice to see some Rome:TW-style variation among the troops. Each soldier as a clone of the next, even with beautiful graphics, breaks the illusion of the fiction... hurts immersion. This game could be a real AAA title if they take their time with it. I didn't like that "10-12 hour" estimate for the storyline. That's the only real knock against Gears and other "movie-style" games. There'd better be real replayability with that short a campaign, especially without multiplayer. How great would multiplayer Coop be with a game like this?
Man, I know your complaints are valid, but give Factor 5 a break, the game was 35% complete at TGS, they barely made it. Now it's a lot more complete and is in the tweaking/polishing phase. So don't worry...or at least wait until reviews and impressions are out.:ko:
makeitlookreal
02-20-2007, 04:46 AM
I also hope Lair ends up being at least a 15 plus hour game. If it's only about 12 hours that's too short in my opinion.
The only other thing I will say is that even though the sense of HUGENESS in this game is great that the graphics need a little work. I can see where some of the textures are not too great and there is some weird aliasing going on.
Xerxes
02-20-2007, 04:56 AM
Since a Blu-Ray disk holds 25GB i'll say the game would be around 20 hours max if they use the most out of the disk. It would have been cool if the game could have went online so people could fight with their dragons. :)
curryking1
02-20-2007, 05:00 AM
Lalilulelo, that was an awesome pic! lol!
PS3LikeNoOther
02-20-2007, 05:09 AM
How many of you guys have played God of War? The first time I played it I played on the medium difficulty setting and finished the game in 9 hours and 47 min still have the save file. I went back through one time on easy just because I wanted the experiance again, and now I am trying God Mode. If Lair has a great story fun gameplay and keeps you entertained and thinking the hole time 10 to 12 hours is plenty of time. I think we need to not be so harsh about every game being 25 to 60 hours long, becuase the fact is it can't happen. I am a open gamer and play anything, I have over 170 hours on one save of FFX and that goes for all FF, GTA, GT, and sports games. I love to spend a lot of time with a game , but if a game is made that can be just as enjoyful at 10 to 20 hours I am all for it. That is just my opinion. I think their is room for more MGS, Jak, GoW, DMC, Killzone, Getaway, and many others that are of this length.
Zer0-Sum
02-20-2007, 05:14 AM
This game is going to kick ass and I will burn EVERYTHING in my path. FIRE FIRE FIRE!!!!! YAH!!! FIRE!!!!!
LaLiLuLeLo
02-20-2007, 05:20 AM
BURNINATING THE COUNTRY SIDE. BURNINATING THE PEASANTS. BURNINATING ALL THE PEOPLE. And he burns though COTTAGES!
Vegtro
02-20-2007, 05:47 AM
Anyone know if there is an online mode? It'll be cool to gobble up some PSN players. mmmmmm
IEatFriedPikmin
02-20-2007, 06:09 AM
well, if its anything like factor 5's past games, it probably wont be too long. However i played rogue squadron 2 over and over so many times just because it was so fun. I wouldn't be suprised if this ends up being the same way.
Whenever I get a ps3, this will probably be my first purchase. I miss factor 5 games so much.
Zer0-Sum
02-20-2007, 06:34 AM
Anyone know if there is an online mode? It'll be cool to gobble up some PSN players. mmmmmm
On-Line Dragon battles? FIRE FIRE FIRE!!!!!!!! YAH!!!! BURN YOU, BURN HIM, BURN EVERYBODY!!! YAH!!!! FIRE!!!! AHAHAHAHAHAHAHAHAHAHAH!!!
Sounds like F-U-N!!!
Killing Moon
02-20-2007, 04:07 PM
Damn...that's gorgeous.
jaxmkii
02-20-2007, 04:14 PM
Lalilulelo, that was an awesome pic! lol!
LOL@racisim!:thumpsup: :quagmire:
+rep for having balls!
OmniCloud
02-20-2007, 11:23 PM
How many of you guys have played God of War? The first time I played it I played on the medium difficulty setting and finished the game in 9 hours and 47 min still have the save file. I went back through one time on easy just because I wanted the experiance again, and now I am trying God Mode. If Lair has a great story fun gameplay and keeps you entertained and thinking the hole time 10 to 12 hours is plenty of time. I think we need to not be so harsh about every game being 25 to 60 hours long, becuase the fact is it can't happen. I am a open gamer and play anything, I have over 170 hours on one save of FFX and that goes for all FF, GTA, GT, and sports games. I love to spend a lot of time with a game , but if a game is made that can be just as enjoyful at 10 to 20 hours I am all for it. That is just my opinion. I think their is room for more MGS, Jak, GoW, DMC, Killzone, Getaway, and many others that are of this length.Although I agree, when the heck is the last time another game came out that was as polished as God of War? Sure it was short, but it was an awesome game that sucked you in start to finish. If Lair can accomplish that, then the length of the game won't be a problem.
I've never played there previous games on N64, but the users who approve it gets me excited for Lair.
Vegtro
02-21-2007, 04:37 AM
http://media.ps3.ign.com/media/761/761161/vids_1.html
Interview for Lair. AWWWW no multi battle till sequel.
EvilTaru
02-21-2007, 06:24 AM
http://media.ps3.ign.com/media/761/761161/vids_1.html
Interview for Lair. AWWWW no multi battle till sequel.
I don't know why anyone would expect them to have that AND an exceptional single player campaign, it's too much for the first game of a new IP on a brand new piece of hardware. If they can deliver a quality single player campaign, it should be more than enough.
LaLiLuLeLo
02-21-2007, 06:26 AM
Because gamers are spoiled bastards who want everything all the time all at once.
curryking1
02-21-2007, 06:52 AM
^:(
Me? Spoiled?!?!
...
Probably.... lol!
Kabbage
02-21-2007, 07:12 AM
Because gamers are spoiled bastards who want everything all the time all at once. QFMFT!
Applefiend
02-21-2007, 10:00 AM
^^^
"It's 1080p, 60 fps, 7.1 surround sound, with wireless motion control".
"Meuh... Not good enough."
When I were a lad I had a Vic 20 with 4K ram and a tape deck that took 20 minutes to load, and we were happy. Worked 15 hours down the pit too. Coal powered my Vic 20 was. :)
curryking1
02-21-2007, 02:50 PM
Man, did you like come from the prehistoric ages?!?!?
j/k j/k! lol!
Hope you don't mind Lalilulo, I figure you won't, but I posted your pic in the General Discussion 'Funnies' thread, and gave you due credit, have to say it again, awesome pic lol.
BruceWayneIII
02-21-2007, 03:00 PM
New interview with Julian Eggebrecht from Factor 5:
http://media.ps3.ign.com/media/761/761161/vids_1.html
The high-res version is about 381 MB, so if you're +rep-trigger-happy, I might upload to megaupload ;)
VG Aficionado
02-21-2007, 04:52 PM
The most interesting part of the video is its audio, actually. Julian talks a lot about the game itself: main character's name, the civilization, the environments, the monsters and more. I would write everything down myself, but I don't have the time now. Whoever does will get some +reppage from me ;) You don't need to be an insider, let alone watching the highest quality version to listen to the audio, so anyone can do it.
curryking1
02-25-2007, 04:01 AM
Some more Lair screens for fellow E-mpire members' viewing pleasure. Yes, that includes you! Har har har har!! :)
http://www.ultimagame.com/play_station_3/foto_f154252.jpg
http://www.ultimagame.com/play_station_3/foto_f154251.jpg
http://www.ultimagame.com/play_station_3/foto_f154250.jpg
http://www.ultimagame.com/play_station_3/foto_f154249.jpg
http://www.ultimagame.com/play_station_3/foto_f154248.jpg
http://www.ultimagame.com/play_station_3/foto_f154247.jpg
http://www.ultimagame.com/play_station_3/foto_f154253.jpg
http://www.ultimagame.com/play_station_3/foto_f154244.jpg
http://www.ultimagame.com/play_station_3/foto_f154242.jpg
http://www.ultimagame.com/play_station_3/foto_f154241.jpg
http://www.ultimagame.com/play_station_3/foto_f154240.jpg
http://www.ultimagame.com/play_station_3/foto_f154243.jpg
Can you say 'DRAGONS OMFGWTFBBQ?' I couldn't, my jaw dropped before I could. Well, not really, I was chewing bubblegum the whole way through, but that's besides the point. These look pretty sweet.
Cred to Speevy over on TXB.
I personally see a noticeable difference in the fine detail of the models, which is most apparent up close, but other than that, the graphics are pretty sweet.
P.S. This one is for Z, no giant images!!!
Also, check out 4249, that is one AMAZING picture, wow. I'm not liking the bloom sometimes, but other times it's wicked. Almost all of these pics are flooring me, like the ones with the giant snake thing.
EDIT #5 or something, pic 4249 is soooo now my desktop. Goodbye random water and scenery that I don't know what it is of, Lair just pwned you.
EDIT #5 or something plus 1 - That pic is fawking amazing....
VG Aficionado
02-25-2007, 04:19 AM
DRAGONS OMFGWTFBBQ!!11!!2!!11eleven!
Freakin' +rep!
First generation game, people. First generation game :rockon:
Grovestreet
02-25-2007, 04:20 AM
Looking good.
Not a fan out of the art style though - looks a bit washed out to me. But a great looking game nonetheless.
curryking1
02-25-2007, 04:27 AM
I'd like some more colour too, but it seems they're going for the very serious and politically driven kind of story, and it's fantasy/medieval, so the scheme is understandable if predictable.
I'd like to see some more contrasting dark shades with somewhat brighter reds on the dragon, but that's quite miniscule of a complaint lol. But I'd more want some more contrast and different shades and a few more colours on the environments too, they still look pretty sweet though.
solidsnakejej
02-25-2007, 05:03 AM
Those are amazing shots though a little bland but can't wait to see those giant whales type things in 4242 in motion.
makeitlookreal
02-25-2007, 05:33 AM
The inspiration for Lair was when they wanted to do an origional IP and take a break from Star Wars for a while.
They decided on the dragon theme because it fits with what they do well like flight combat and lots of enemies.
The Lord of the Rings gave them inspiration. The attacks on the cities in the movie gave them an idea.
They are treating the dragons like horses and the people that are riding them are more like a cowboy or a pilot in the airforce.
The core story of Lair is told in missions.
In each mission you have a lot of sandbox type gameplay. Some of the levels are very linear such as if you are flying in a cannon you cannot leave alive. But then there are other missions where there are huge fights which allow you to go seamlessly from air to ground.
There is a lot of different ways to solve missions. Some people in the company are playing the game in very different ways from the way the interview guy plays it.
The main character is called Rome, and it starts out in a very predictable fashion. You are in the Sky Guard. You are a burner. You are the airforce of the day.
What happens is that you get a 9/11 moment where in the beginning of the game your city is attacked. The story gets going.
Rone the character starts out as a military person who has his beliefs challenged. It was influenced by the War in Iraq and the Vietnam war.
There is a lot of story in Lair.
The character in the end of the game is different than at the beginning.
The dragons shoot fireballs, you have fire breath, and you also have sticky fire. The sticky fire sticks to enemies.
The Flight and Fight mechanics. You can only kill low level dragons with fire. To kill large dragons you have to get into the pursuit mode. You have to get near a dragon and lock on. You get into a tumble where you fall out of the sky and you fight the other dragon. It uses tradditional fighting schemes. You can get combos. By fighting against different dragons you get more combos.
The carnage system allows you to build up carnage which is counted in tons of carnage. You want to get as much because you get medals for them. There are leaderboards.
There are other dragons which you might be able to ride later in the game.
You can get off the dragons, but you cannot do much on the ground.
The six axis motion control can control the camera.
You have about two thousand soldiers at one time.
The enemy at the start is that there is a continent on a planet that is threatened by global warming caused by volcanos. There is a central area called the dark lands and tha tis where the dragons breed. Those volcanos have been erupting for years and it makes a lo tof the land uninhabitable. Your civlization is the last that has the last green spots. Another civilization Molkai you are the Assilians.
Your civlization split from the Assilians because of a different interpretation of God.
The enemy is attacking because they cannot grow food any more. They have to attack because they have to steal food.
We have only seen a tiny bit of the bridge level.
There are two very huge city levels on the continent.
You will be in both of the cities.
You will be defending one city. you will be attacking another.
There is a desert level. There are huge animals. There are huge elephant like creatures that are carrying troops on their back. There are huge floating whale beasts that are mantas filled with helium that are using them as troop transports. You attack them and protect them.
There are ice areas and there are lush farm land areas.
There are very creepy areas. There is also an ocean level where there is a head like stone thing that is several hundred meters high which comes to life.
There is a mixture of real time and cut scenes.
The music is not cut off during cut scenes.
You have wingmen working with you.
The music is absolutely great.
PLEASE REP ME
OmniCloud
02-25-2007, 05:56 AM
Nice effort there MILR...I sure as hell didn't have the patience...lol +rep man...
makeitlookreal
02-25-2007, 05:59 AM
Thanks OmniCloud
OmniCloud
02-25-2007, 06:04 AM
^no prob buddy...
I agree, the colors are on the grey side but it seems to fit with the time period and art direction. Definitely one of the most graphically impressive games coming for any system. The scope and water effects are really something to see...
ZOMGBBQKFC!! now this is just too much. after seeing the details in the dragons and how large the scale of the game is, these pics totally destroys that! the mighty dragons look like flies compared to those gigantic beasts! and that is the best damn real-time water effects I have ever seen. the game just zoomed out 10x in my head that it hurts. and to think all of that is running in real time?! the water, the lighting, the models, the sound, all Full HD...O_o
this is the first time I immediately thought BD! thank God for BD! and Cell of course.
man, I never been psyched for a game since I saw MGS4 and FF13. seriously. I am officially ZOMFGBBQKFC!! O_o'
amazing. truly amazing.
thanks a lot curryking1 for the fantastic pics!
*takes aspirin*
I'd like some more colour
play Spyro.
makeitlookreal
02-25-2007, 06:29 AM
This game is going to be great. By the way, I have a feeling that all of these pics are from older code than what currently exists. The final game will probably look even better.
curryking1
02-25-2007, 06:59 AM
I see you added KFC in there hahahaha, nice touch lol!
play Spyro.
I did... :-( lol!
I like how they drew parallels to the war in Iraq and the interpretations of God thing. Beyond that, all people are the same, they want to protect themselves and just survive for the next day. Obviously there are many more complicated issues at hand in the real deal that are tied in, but it's a nice thing to see from devs. MGS4 and Lair have a common quality in expressing an idea about the present world, very nice to see some developers of videogames wanting to say stuff about it with their work.
LiquidEagle
02-25-2007, 07:41 AM
Themes... cool...
'bout time somebody else picks up on this kind of stuff besides Kojima and possibly Michel Ancel (BG&E)...
makeitlookreal
02-25-2007, 07:45 AM
The point is that there is only one true God. However, people that believe differently don't have to kill one another over it.
For example, the people down the road might believe (this is just a crazy example) in a giant 100 Barney the Dinosaur statue and that it is God. They might even worship it daily, do the happy dance fifty times a day, bring it carefully baked cookies, and offerings of children's videos. But as long as they don't try to say that I don't have a right to worship MY GOD then I don't have a problem with them.
You see, everyone have a right to believe in whatever they want. Only idiots would kill someone or start a war because they don't like what they believe in.
frosty
02-25-2007, 08:20 AM
Though I agree, let's not let this become a religious debate! lol. Damn look at them dragons! haha.
mckmas8808
02-25-2007, 08:23 AM
Is this enough color for some of you guys?
http://www.playscope.com/medias/Jeux-Video/PS3/1/0/10022/Screens/0025.jpg
masteratt
02-25-2007, 08:29 AM
In the interview he says late on there are Ice levels.....:drool:
come to think about it, I don't recall a serious dragon game. there is the Panzar Dragoon or something from SEGA, but that's really a flight arcade game with a dragon instead of a plane. it just doesn't feel true to the dragons image.
I can't believe noone thought about it or done it sooner. dragons are one of the main themes for games, movies and books. along with pirates, ninjas/samurai, aliens are like the basic first steps in these things.
wotter
02-25-2007, 10:52 AM
New screens look :drool:
GaiusBaltar
02-25-2007, 11:50 AM
I will be getting a ps3 next weekend mainly for this game and resistance. Getting real bored with my x360 and am missing playing awesome games like I did on the ps2 such as god of war and soon to be this
8_Bit
02-25-2007, 12:28 PM
WOW...This looks awesome. I'm just floored.
I don't want to open a new war on comparison, but I don't know any title on the XBOX360 that look close to this.
I'm just happy to have waited all this time to enjoy such games.
VG Aficionado
02-25-2007, 02:02 PM
I don't want to open a new war on comparison, but I don't know any title on the XBOX360 that look close to this.The truth is that not only there isn't a 360 counterpart with such an scope, but Eggebrecht himself said that it wasn't possible on 360 as they'd have to cut corners.
woundingchaney
02-25-2007, 02:04 PM
The truth is that not only there isn't a 360 counterpart with such an scope, but Eggebrecht himself said that it wasn't possible on 360 as they'd have to cut corners.
Which would be true no matter what port we are discussing for what console we are discussing. As far as scope perhaps we should see the extent of the title, I personally have a hard time believing this game has as much scope as say some of the sandbox titles, Oblivion, etc...
TEEDA
02-25-2007, 02:05 PM
Lair could be one of the first game to use the full potential of the Cell+RSX+Blu Ray combo.
VG Aficionado
02-25-2007, 02:09 PM
Which would be true no matter what port we are discussing for what console we are discussing. As far as scope perhaps we should see the extent of the title, I personally have a hard time believing this game has as much scope as say some of the sandbox titles, Oblivion, etc...Are you comparing a flying + ground combat, fast-paced title tailored to PS3's architecture to an extremely slow-paced multiplatform title like Oblivion? :huh: Sorry, I just have to completely disagree and dismiss that comparison.
woundingchaney
02-25-2007, 02:12 PM
Are you comparing a flying + ground combat, fast-paced title tailored to PS3's architecture to an extremely slow-paced multiplatform title like Oblivion? :huh: Sorry, I just have to completely disagree and dismiss that comparison.
What do you consider scope??? Size of environment, amount of dialog, character and interactivity in a title or flying around and ground combat. I would consider scope to contain amount of interactivity and detail found within a title more so that gameplay mechanics such as flying and ground combat. This is the first time I have ever heard of a psuedo level based action type game comparable in scope to a rpg or open world element title.
Flying and ground combat do not equal unrivaled scope (IMO).
VG Aficionado
02-25-2007, 02:16 PM
What do you consider scope???scope /skoʊp/
–noun
1. extent or range of view, outlook, application, operation, effectiveness, etc.: an investigation of wide scope.
2. space for movement or activity; opportunity for operation: to give one's fancy full scope.
3. extent in space; a tract or area.
4. length: a scope of cable.
Flying and ground combat do not equal unrivaled scope (IMO).You're just talking about something else. Just don't compare two totally different games. Just show me a 360 exclusive title as similar as possible to Lair, tell me about its scope and then I might bother discussing.
woundingchaney
02-25-2007, 02:18 PM
scope /skoʊp/ Pronunciation Key - Show Spelled Pronunciation[skohp] Pronunciation Key - Show IPA Pronunciation noun, verb, scoped, scop·ing.
–noun
1. extent or range of view, outlook, application, operation, effectiveness, etc.: an investigation of wide scope.
2. space for movement or activity; opportunity for operation: to give one's fancy full scope.
3. extent in space; a tract or area.
4. length: a scope of cable.
You're just talking about something else. Just don't compare two different games. Just show me a 360 exclusive title as similar as possible to Lair, tell me about its scope and then I might bother discussing.
Surely you realize that there is a sense of a word that when used in referrence to a subject may differ from the dictionary version.
If I say apple do you think of a computer, exit from Eden, or a fruit. It defintely depends on the context of the conversation but thanks anyways for the dictionary term.
Im still not sure how your definition differs but lets not bring Websters into this.
Do you want me to mention a flying game on the 360??? Surely you can find some on your own, also are you asking me to compare a game that is released to one we know next to nothing about. Would you be clearer on just what you want out of this conversation.
VG Aficionado
02-25-2007, 02:22 PM
I see where this is heading to. You don't even seem interested in this game, so I'm just going to quit this "discussion" before it degenerates into something else.
woundingchaney
02-25-2007, 02:24 PM
I see where this is heading to. You don't even seem interested in this game, so I'm just going to quit this "discussion" before it degenerates into something else.
Im glad you know where this is going.
I have and am interested in this game, what surprises me is your constant statements on a console that you know next to nothing about nor have any interest in.
-Of course I could be mistaken and you own a 360.
Azu-san
02-25-2007, 02:31 PM
Some are critisizing the brown colours of the game, but I only see them as fitting in a world that is pretty much on the verge of destruction. It may be a little exaggerated, but I think it's more about the devs wanting to make it clear that there really is a problem with growing things on the planet. You can already see it from the screenshots that nothing woud grow on those lands.
But yes, it would be a bit boring if the game had environments that were only brown & grey-ish. Luckily, there are snowy mountains & other kind of environments, too, so I don't think it's going to get boring.
VG Aficionado
02-25-2007, 02:32 PM
I have and am interested in this game, what surprises me is your constant statements on a console that you know next to nothing about nor have any interest in. -Of course I could be mistaken and you own a 360.What doesn't surprise me is that you are the one who doesn't know anything about Lair and that's not because "we" (just like you mentioned) don't know anything because we do, or at least the ones who have been paying attention to it while you recently didn't even know that it had been playable since TGS. And then there's why you decided to post in this thread as you're not contributing positively to it and just focusing in a innocuous commentary of mine, which I didn't make up anyway.
Just... quit this. And me too.
woundingchaney
02-25-2007, 02:33 PM
Some are critisizing the brown colours of the game, but I only see them as fitting in a world that is pretty much on the verge of destruction. It may be a little exaggerated, but I think it's more about the devs wanting to make it clear that there really is a problem with growing things on the planet. You can already see it from the screenshots that nothing woud grow on those lands.
But yes, it would be a bit boring if the game had environments that were only brown & grey-ish. Luckily, there are snowy mountains & other kind of environments, too, so I don't think it's going to get boring.
This mono-color approach is something that I have noticed quite often in recent games. I think it fits the title reasonably well.
woundingchaney
02-25-2007, 02:37 PM
What doesn't surprise me is that you are the one who doesn't know anything about Lair and that's not because "we" (just like you mentioned) don't know anything because we do, or at least the ones who have been paying attention to it while you recently didn't even know that it had been playable since TGS. And then there's why you decided to post in this thread as you're not contributing positively to it and just focusing in a innocuous commentary of mine, which I didn't make up anyway.
Just... quit this. And me too.
OK.......
How do you intend to prove these statements that I didnt/dont know anything about Lair or about it being playable at TGS??
I thought your statement was wrong so I addressed it, I see no problem in that. Im not concerned with "who" made it up, be it a developer or Jesus Christ.
But anyways perhaps we should quit this........................... or do you want the last word??
Domination
02-25-2007, 02:40 PM
Some more Lair screens for fellow E-mpire members' viewing pleasure. Yes, that includes you! Har har har har!! :)
http://www.ultimagame.com/play_station_3/foto_f154252.jpg
http://www.ultimagame.com/play_station_3/foto_f154251.jpg
http://www.ultimagame.com/play_station_3/foto_f154250.jpg
http://www.ultimagame.com/play_station_3/foto_f154249.jpg
http://www.ultimagame.com/play_station_3/foto_f154248.jpg
http://www.ultimagame.com/play_station_3/foto_f154247.jpg
http://www.ultimagame.com/play_station_3/foto_f154253.jpg
http://www.ultimagame.com/play_station_3/foto_f154244.jpg
http://www.ultimagame.com/play_station_3/foto_f154242.jpg
http://www.ultimagame.com/play_station_3/foto_f154241.jpg
http://www.ultimagame.com/play_station_3/foto_f154240.jpg
http://www.ultimagame.com/play_station_3/foto_f154243.jpg
Can you say 'DRAGONS OMFGWTFBBQ?' I couldn't, my jaw dropped before I could. Well, not really, I was chewing bubblegum the whole way through, but that's besides the point. These look pretty sweet.
Cred to Speevy over on TXB.
I personally see a noticeable difference in the fine detail of the models, which is most apparent up close, but other than that, the graphics are pretty sweet.
P.S. This one is for Z, no giant images!!!
Also, check out 4249, that is one AMAZING picture, wow. I'm not liking the bloom sometimes, but other times it's wicked. Almost all of these pics are flooring me, like the ones with the giant snake thing.
EDIT #5 or something, pic 4249 is soooo now my desktop. Goodbye random water and scenery that I don't know what it is of, Lair just pwned you.
EDIT #5 or something plus 1 - That pic is fawking amazing....
Colossal enemies equals great reviews. ;)
VG Aficionado
02-25-2007, 02:41 PM
Some are critisizing the brown colours of the game, but I only see them as fitting in a world that is pretty much on the verge of destruction. It may be a little exaggerated, but I think it's more about the devs wanting to make it clear that there really is a problem with growing things on the planet. You can already see it from the screenshots that nothing woud grow on those lands.
But yes, it would be a bit boring if the game had environments that were only brown & grey-ish. Luckily, there are snowy mountains & other kind of environments, too, so I don't think it's going to get boring.Yeah, I totally agree. I wish we had seen more environments already, but we may very well see them in the next few months. If you listen at the latest IGN interview, you'll see Eggebrecht revealing quite a varied and complex world.
@ wounding: quit it. I want to discuss Lair.
saud264
02-25-2007, 03:06 PM
Why it look like a one stage game?
Every time I see same area but better graphics
GTAce
02-25-2007, 03:23 PM
=-o =-o =-o =-o =-o =-o =-o =-o
Those pics are insane, damn, cant wait for this game.
VideoGame mania
02-25-2007, 03:38 PM
Is this enough color for some of you guys?
http://www.playscope.com/medias/Jeux-Video/PS3/1/0/10022/Screens/0025.jpg
ok this looks good, but some screens look worse than others.
for example look how good water looks in the first pic and how crappy in the second.
http://img221.imageshack.us/img221/503/86164353co6.jpg
http://img338.imageshack.us/img338/208/63986644ne7.jpg
TimmyJ
02-25-2007, 03:44 PM
I think it's just a matter of perspective, the water in the first screenshot is way closer than in the second one. Those flying beasties are pretty huge even when compared to dragons so it does make it more difficult to ascertain a decent sense of perspective just from screenshots.
Applefiend
02-25-2007, 03:59 PM
I thought the second picture was blue rock. :)
Was that supposed to be water? Uh oh. :)
VideoGame mania
02-25-2007, 05:00 PM
I thought the second picture was blue rock. :)
Was that supposed to be water? Uh oh. :)
yep, i hope they fix this mess. it's not ps2 afterall or they should lower it to 720p too many sacrifices.
VG Aficionado
02-25-2007, 05:04 PM
Have you forgotten that screenshots never do justice to a game like this one? :chinese2: I bet that when you see the waves in front of your eyes you'll just strongly grab your crotch to punish yourselves for saying the water looked like blue rock!
J/K :uhh:
cliffbo
02-25-2007, 05:45 PM
Though I agree, let's not let this become a religious debate! lol. Damn look at them dragons! haha.
has anyone seen those whales before? can't remember there being any mention of them
curryking1
02-25-2007, 05:53 PM
^I've never seen them before either, there's probably quite a number of monsters we haven't seen yet.
The point is that there is only one true God.
No. That's also part of the interpretation. It's indisputable this is only interpretation by a person. Every belief about of what God or higher powers are is all based on one's interpretation, every bit of it.
However, people that believe differently don't have to kill one another over it.
*thumbs up* There's far more factors involved than simple religious differences though, of course political. Not exactly under any one of our control though at this point.
I find it awesome how Lair includes both economical issues (the food thing) and religious differences. It's honestly caught my attention much more now.
VG Aficionado
02-25-2007, 06:00 PM
Stop the religious debate! There's no god, for God's sake!
curryking1
02-25-2007, 06:01 PM
^Lol (nice irony)! I didn't mean to, just wanted to clarify what interpretation of it actually is... No one should be mistaken between what is interpretation and whatever isn't, especially on that subject.. that's why peope get kill and wars happen and.... I'll stop now lol.
Err... cool whales? Lol!
OmniCloud
02-25-2007, 06:02 PM
LOL at the irony...seriously though guys-cut it out. It's too touchy to dive into unless there is a thread specifically dedicated to this topic.
cliffbo
02-25-2007, 06:03 PM
The point is that there is only one true God. However, people that believe differently don't have to kill one another over it.
For example, the people down the road might believe (this is just a crazy example) in a giant 100 Barney the Dinosaur statue and that it is God. They might even worship it daily, do the happy dance fifty times a day, bring it carefully baked cookies, and offerings of children's videos. But as long as they don't try to say that I don't have a right to worship MY GOD then I don't have a problem with them.
You see, everyone have a right to believe in whatever they want. Only idiots would kill someone or start a war because they don't like what they believe in.
thats the trouble with this kind of argument. by arguing which is the true God it confirms its existence, when in fact there is No God... God equals social conformity, which in todays world is a good thing, so i can debate the power of God without actually believing he/she exists.
curryking1
02-25-2007, 06:07 PM
Uh oh... look what we did hahahhaa. Can we leave it at everything is interpretation?
Let's get back to talking about firebreathing dragons!!!! :)
OmniCloud
02-25-2007, 06:13 PM
seriously though guys-cut it out. It's too touchy to dive into unless there is a thread specifically dedicated to this topic.
cliffbo
02-25-2007, 06:37 PM
Uh oh... look what we did hahahhaa. Can we leave it at everything is interpretation?
Let's get back to talking about firebreathing dragons!!!! :)
Look at those dragons... :cheers:
VG Aficionado
02-25-2007, 06:55 PM
OMG! Dragons!
Shogun042
02-25-2007, 07:01 PM
all i can say is this game is shaping up to a kick ass title.
def gonna pick it up.
OmniCloud
02-25-2007, 07:35 PM
Any word on a release date? Retailers have it pushed back to May/June now...
Afrikan
02-25-2007, 07:51 PM
ok this looks good, but some screens look worse than others.
for example look how good water looks in the first pic and how crappy in the second.
http://img221.imageshack.us/img221/503/86164353co6.jpg
http://img338.imageshack.us/img338/208/63986644ne7.jpg
I believe that the 1st pic is a newer build than the second one...... Even though these images are from one site, I believe that the Second pic is from a magazine a couple of months ago...... does anyone else remember....might have been Gameinformer......
so I don't think you have too much to worry about......
OmniCloud
02-25-2007, 07:58 PM
those whale monsters where in gameinformer before.
Acason79
02-25-2007, 08:06 PM
Wow these screenies are nice to come home to, +rep. Lair is looking unbelievable and sorry I must now pick my jaw up off the floor. :drool:
cliffbo
02-25-2007, 08:26 PM
i love the fact that we can be kids here on E-mpire... i never want to grow old :uhh: :cowboy: :cloud9: :crazy: :clapping: :pinky: :wave: :moon:
curryking1
02-25-2007, 08:39 PM
You can never be old as long as you're having fun ;)
Azu-san
02-25-2007, 09:25 PM
ok this looks good, but some screens look worse than others.
for example look how good water looks in the first pic and how crappy in the second.
The second pic looks weird otherwise too, I suspect they've done something to the pic (maybe it was a low-res picture before and they upped the resolution to fit the other pics too). The water looks... fuzzy, somehow. I'm quite sure that in the game the water will never look like that (not even in the not-so-final builds of the game at the moment), it's just that the screenshot is screwed up. Just think back to those bad Heavenly Sword screenshots, some of the earlier pics looked horrible, it was mor