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Sephiroth_VII
04-13-2007, 03:10 PM
This might be a little too much to ask, but could someone encode to mp4 and then upload?

CrumCon
04-13-2007, 03:21 PM
WOW looks at the water waves at vid 2!!! damn amazing

But the soldiers still move like dumb idiot bugs. standing there like nothings happening.

pathetic.

overclocked
04-13-2007, 03:37 PM
Water looks really nice, the fire is off a bit in contrast to just that really.
Its not final yet so i hope its dandy when it ships.

VG Aficionado
04-13-2007, 03:48 PM
Those have to be the best water effects I've seen in a game, hands down.

overclocked
04-13-2007, 03:53 PM
And July confirmed also!

Grovestreet
04-13-2007, 04:44 PM
Air combat looks fun but the ground combat looks pretty...dull and boring.

The soldiers are dumb, just stand around waiting to be set on fire, they all seem to have the same movements aswell, and death sounds.

Overall it looks good though.

EvilTaru
04-13-2007, 05:48 PM
beyond3d hates the look :)

You mean people like Deepblue, an obvious xbot who also posts at gaf? I don't even go to B3D much anymore for fair-minded discussions, I don't see nAo or DeanoC posting in that thread either.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

Applefiend
04-13-2007, 05:53 PM
I'm converting them to play on PS3 if anyone wants them.

chartwel
04-13-2007, 06:35 PM
http://www.gametrailers.com/

more lair vids up at gametrailers. these show more gameplay.

section
04-13-2007, 06:46 PM
I wonder if you're able to do a tail whip with those edible, boorish peasant fighters. That would be cool. Though flaming them and grabbing them for some afternoon snack will be one of the gaming ideas I've had for a couple dozen of years.

I noticed there was a sort of "bone dragon" who the protagonist fought against. Now that sort of confirms my other hope, that there would be different types of fantasy dragon ideas, not only those which all look like T Rexes. Waiting for Ice Dragons to be shown.

And yes, they are using dynamic LOD so some textures aren't obviously that top notch, considering the scale of the game. Given 512MB of pure gfx memory PS3 could have pulled off all dragons looking like the PR shots most of the time. But that would have also meant small scale battle arenas. And flying to a "now loading" wall.

acousticvan
04-13-2007, 07:02 PM
After watching the video, all I can say is wow.

TEEDA
04-13-2007, 07:26 PM
http://www.gametrailers.com/

more lair vids up at gametrailers. these show more gameplay.

Screencaps :

http://www.enregistrersous.com/images/vignette/2/49422537720070413191416.jpg (http://www.enregistrersous.com/images/2/49422537720070413191416.html)http://www.enregistrersous.com/images/vignette/2/55937939120070413191512.jpg (http://www.enregistrersous.com/images/2/55937939120070413191512.html)http://www.enregistrersous.com/images/vignette/2/162439593420070413191524.jpg (http://www.enregistrersous.com/images/2/162439593420070413191524.html)http://www.enregistrersous.com/images/vignette/2/136351396020070413191606.jpg (http://www.enregistrersous.com/images/2/136351396020070413191606.html)http://www.enregistrersous.com/images/vignette/2/160743085220070413191548.jpg (http://www.enregistrersous.com/images/2/160743085220070413191548.html)
http://www.enregistrersous.com/images/vignette/2/69703847620070413191638.jpg (http://www.enregistrersous.com/images/2/69703847620070413191638.html)http://www.enregistrersous.com/images/vignette/2/15856976920070413191656.jpg (http://www.enregistrersous.com/images/2/15856976920070413191656.html)http://www.enregistrersous.com/images/vignette/2/79126514420070413191714.jpg (http://www.enregistrersous.com/images/2/79126514420070413191714.html)http://www.enregistrersous.com/images/vignette/2/71823832420070413191732.jpg (http://www.enregistrersous.com/images/2/71823832420070413191732.html)http://www.enregistrersous.com/images/vignette/2/101128562920070413191747.jpg (http://www.enregistrersous.com/images/2/101128562920070413191747.html)
http://www.enregistrersous.com/images/vignette/2/207916405120070413191842.jpg (http://www.enregistrersous.com/images/2/207916405120070413191842.html)http://www.enregistrersous.com/images/vignette/2/100600595920070413191859.jpg (http://www.enregistrersous.com/images/2/100600595920070413191859.html)http://www.enregistrersous.com/images/vignette/2/75879076520070413191927.jpg (http://www.enregistrersous.com/images/2/75879076520070413191927.html)http://www.enregistrersous.com/images/vignette/2/52090335720070413191942.jpg (http://www.enregistrersous.com/images/2/52090335720070413191942.html)http://www.enregistrersous.com/images/vignette/2/214586272620070413191957.jpg (http://www.enregistrersous.com/images/2/214586272620070413191957.html)
http://www.enregistrersous.com/images/vignette/2/78848493720070413192011.jpg (http://www.enregistrersous.com/images/2/78848493720070413192011.html)http://www.enregistrersous.com/images/vignette/2/188677904920070413192030.jpg (http://www.enregistrersous.com/images/2/188677904920070413192030.html)http://www.enregistrersous.com/images/vignette/2/152674082720070413192046.jpg (http://www.enregistrersous.com/images/2/152674082720070413192046.html)http://www.enregistrersous.com/images/vignette/2/121884181920070413192102.jpg (http://www.enregistrersous.com/images/2/121884181920070413192102.html)http://www.enregistrersous.com/images/vignette/2/5273023420070413192117.jpg (http://www.enregistrersous.com/images/2/5273023420070413192117.html)
http://img265.imageshack.us/img265/3204/bscap0021fh3.th.jpg (http://img265.imageshack.us/my.php?image=bscap0021fh3.jpg)http://img252.imageshack.us/img252/3604/bscap0022lv3.th.jpg (http://img252.imageshack.us/my.php?image=bscap0022lv3.jpg)http://img265.imageshack.us/img265/7016/bscap0023uq7.th.jpg (http://img265.imageshack.us/my.php?image=bscap0023uq7.jpg)http://img158.imageshack.us/img158/9316/bscap0024lr1.th.jpg (http://img158.imageshack.us/my.php?image=bscap0024lr1.jpg)http://img158.imageshack.us/img158/7819/bscap0025xw0.th.jpg (http://img158.imageshack.us/my.php?image=bscap0025xw0.jpg)

section
04-13-2007, 07:30 PM
Thanks.

EDIT: Now those gametrailers videos are in a different league from those badly made montages@IGN, they are HD and free as in beer.

And they look a ton better, for some reason. At least you can seen something happening there :)

GTAce
04-13-2007, 07:36 PM
Uploading the gametrailers vid on easy-share.com atm.

Kabbage
04-13-2007, 07:42 PM
Eww... wurm got nuked doesnt look teh greats now.

TEEDA
04-13-2007, 07:43 PM
http://img19.imageshack.us/img19/3461/79126514420070413191714di6.jpg
http://img19.imageshack.us/img19/6808/bscap0000dz9.jpg
amazing real time cutscenes. Those character are pretty well rendered...wow something on my mind ( want to see killzone lol ) Factor 5 have really talented crew.
Those are the best real time characters modelling I' ve seen so far, I m really impressed.

LaLiLuLeLo
04-13-2007, 07:44 PM
ach, they're all upscaled low-res shots.

section
04-13-2007, 07:46 PM
Eww... wurm got nuked doesnt look teh greats now.

Where did you see the wurm in videos?

But my dragon ripped the frontispiece out of a rhino and used it as a bowling ball. Now how cool did that look, huh? I'm stoked. \O/

EDIT: now I saw the wurm and no it wasn't downgraded, the lighting was only different. What the hell is with some of you always starting to shout downgrade with every iteration of released media? I don't want fanboyism but I don't want to see continuous ignorance either.

And don't start preaching about "some people take this sh1t too serious" either.

VG Aficionado
04-13-2007, 07:48 PM
The gametrailers footage is even better than IGN's, IMO. It's also more apparent in it that they added motion blur.

GTAce
04-13-2007, 07:51 PM
Easy-Share download from the gametrailers video! (http://w13.easy-share.com/993513.html)

Epix
04-13-2007, 07:51 PM
Can someone re-upload the GT version of the vids, as it seems people are saying that they are better quality. Thx.

Kabbage
04-13-2007, 07:59 PM
http://www.enregistrersous.com/images/69703847620070413191638.jpg

So This looks as good as this...

http://ps3media.ign.com/ps3/image/article/777/777964/lair-20070403022950061.jpg

There is nothing ignorant or fanboyish about it... The level of detail looks to have taken a hit if you ask me. Did I say it wouldn't change or the game is finished? No, I stated an opinion if you don't like it add me to your ignore list.

section
04-13-2007, 08:01 PM
For all I know it may not even be the same creature :) The lighting is so different.

And no I don't do ignore lists. Even with jerks.

Kabbage
04-13-2007, 08:02 PM
For all I know it may not even be the same creature :) The lighting is so different.

And no I don't do ignore lists. Even with jerks.

Sure it isn't, whatever makes you feel better. When has lighting taken a good looking creature and made it look like a big ball of mud?

Kabbage
04-13-2007, 08:05 PM
http://ps3media.ign.com/ps3/image/article/777/777964/lair-20070403022957280.jpg

The same thing at a more favorable angle and it still doesnt look as bad.

Kabbage
04-13-2007, 08:11 PM
**See the end of the last Gameplay vid.**


It still looks fukken sweet... that is just a very very horrible screen**

section
04-13-2007, 08:12 PM
Well again, nothing makes me feel better than finally fighting these balls of mud with mi Dragonia.

CrumCon
04-13-2007, 08:12 PM
wow that monster is gigantic.. dammit! this is true next-gen.

id like to see the rain during gameplay tho.. with lightning flashing and all that stuff.
Just want to see if the skin of the dragons would looks as good as the videos from the last two E3 they showed us.


But goddam..i hte the ground soldiers.. dumbest A.I. in next-gen game!

VG Aficionado
04-13-2007, 08:19 PM
I just watched all of the gametrailers footage.

I can safely say the videos have been VERY POORLY ENCODED. If you extract a 1280x720 screenshot from these videos it's going to look like utter crap, but it's not the game's fault at all. I can confidently say that Lair will look way better than it does in these videos in terms of sharpness. gametrailers just suck at encoding videos. They always have.

As for the game itself: although it can use a good amount of polish yet, I feel it's pretty much a first generation game yet. That said, it's also true that there's no other game with such scale on any other platform that looks and plays any better. There's just nothing like it, which is an achievement in itself IMO.

http://www.enregistrersous.com/images/69703847620070413191638.jpg

So This looks as good as this...

http://ps3media.ign.com/ps3/image/article/777/777964/lair-20070403022950061.jpg

There is nothing ignorant or fanboyish about it... The level of detail looks to have taken a hit if you ask me.If you ask me, you just didn't realise the compression artifacts are so apparent that they make your eyes bleed.

Kabbage
04-13-2007, 08:31 PM
I just watched all of the gametrailers footage.

I can safely say the videos have been VERY POORLY ENCODED. If you extract a 1280x720 screenshot from these videos it's going to look like utter crap, but it's not the game's fault at all. I can confidently say that Lair will look way better than it does in these videos in terms of sharpness. gametrailers just suck at encoding videos. They always have.

As for the game itself: although it can use a good amount of polish yet, I feel it's pretty much a first generation game yet. That said, it's also true that there's no other game with such scale on any other platform that looks and plays any better. There's just nothing like it, which is an achievement in itself IMO.

If you ask me, you just didn't realise the compression artifacts are so apparent that they make your eyes bleed. :cry2: Yeah after I saw it in motion that screenshot became a non-factor.

totobeni
04-13-2007, 08:31 PM
oh..man ...there is ppl just hate sony...just because they hate sony ..

there is a real holy "war" against this game on neogaf and other forums ...even nintendo fans say that all factor 5 games was rubbish abd utter trash ( at N64-GCN era they worshiprd F-5 ) ..on Xbox forums the named it Downgraded , Drakengard 1.5 and " L.I.A.R" ....what a fucking world we live in it .

it's just Beyond anything you imagined ...even Satan get hate less than this ...

Acason79
04-13-2007, 08:34 PM
Also we dont know if the preview build that Game Informer had a couple months back was tailor made and polished for that one time showcase. I will save judgement for when some footage closer to release is shown but as of now the game looks great and itll be nice to be working on Home tophies before it hits my PS3.

dnpmakkah
04-13-2007, 08:45 PM
" L.I.A.R"That is pretty funny though.

Sephiroth_VII
04-13-2007, 09:03 PM
So, is anyone working on uploading mp4 versions of the GT and IGN videos? I'd do it myself, if encoding mp4 in Linux wasn't such a pain.

VonGak
04-13-2007, 09:03 PM
You mean people like Deepblue, an obvious xbot who also posts at gaf? I don't even go to B3D much anymore for fair-minded discussions, I don't see nAo or DeanoC posting in that thread either.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif
Indeed and I didn't notice Fran, Fafalada, ShootMyMonkey, DeanA... any of the devs who know what they are talking about.

The thread only seem to feature the usual suspects. :(

Rip3001
04-13-2007, 09:06 PM
Any MP4 links to the good stuff? I'm at my store and I just have my PS3.

LaLiLuLeLo
04-13-2007, 09:20 PM
the screens look terrible because the resolution is all out of whack. How is that not obvious? The screenshots are just shitty, because the video looks tight. Anyone bashing it (I suppose on those OTHER forums) is just shooting from the hip, or waiting to pounce on PS3 games.

Segitz
04-13-2007, 09:33 PM
The resolution of the vid is ok, but the encoder should be fired for good.

I do much video encoding (CAD rendering and that stuff, were resolution is key) and I can say, he majorly screwed up here. The bitrate is MUCH too low, a video at HD resolutions with 2+min runtime cannot be 50+mbs ^^ (for comparison, the GTA4 trailer was ~1 minute and the HD version was 80+mb...)


This game looks fun, but the troop AI looks very dumb...

section
04-13-2007, 09:34 PM
oh..man ...there is ppl just hate sony...just because they hate sony ..

there is a real holy "war" against this game on neogaf and other forums ...even nintendo fans say that all factor 5 games was rubbish abd utter trash ( at N64-GCN era they worshiprd F-5 ) ..on Xbox forums the named it Downgraded , Drakengard 1.5 and " L.I.A.R" ....what a fucking world we live in it .

it's just Beyond anything you imagined ...even Satan get hate less than this ...

LOL but yes people take their entertainment too seriously. We should all understand they are only games.

Applefiend
04-13-2007, 09:37 PM
The answer is stop going to those forums, worked for me.

Only wanted to play and talk about games guv, not join a religious cult.

Z
04-13-2007, 09:38 PM
damn this is next-gen!

LaLiLuLeLo
04-13-2007, 09:46 PM
Bruhahahahahhaa.....

Danji
04-13-2007, 09:47 PM
Lock the thread because the images are shit. Do it! It is your destiny!

TEEDA
04-13-2007, 09:48 PM
http://img254.imageshack.us/img254/2372/34779722hv5.jpg
:grouphug: :drunks:

LaLiLuLeLo
04-13-2007, 09:48 PM
@Danji -Now that's not entirely called for. Haha.

totobeni
04-13-2007, 10:00 PM
http://img254.imageshack.us/img254/2372/34779722hv5.jpg
:grouphug: :drunks:

Can't wait to blast some helghast

:crazy:

indeed ...after Uncharted ( best looking game on consoles ever ) , L.A.I.R and R&C:F and with 20 million $$ + Cell/RSX poweear i think we will see something amazing...Killzone 2 i want you ..

Applefiend
04-13-2007, 10:00 PM
http://www.gamespot.com/pages/gamespace/videos.php?page=1&pid=929230&sid=6168994&autoplay=6168994&part=rss&tag=gs_playstation_3&subj=6168994

Gamespot have an interview with an F5 guy in HD no less.

frosty
04-13-2007, 10:08 PM
That has to be the best facial animation I have ever seen running in-game. Let the trolls say what they will, their tears will soon be evaporated by the heat of a 1080p flame shot forth from the mouth of these beasts, when none of their games can even come close to looking this damn good.

Epix
04-13-2007, 10:19 PM
http://www.gamespot.com/pages/gamespace/videos.php?page=1&pid=929230&sid=6168994&autoplay=6168994&part=rss&tag=gs_playstation_3&subj=6168994

Gamespot have an interview with an F5 guy in HD no less.

megaupload?

AirRaid
04-13-2007, 10:19 PM
Factor 5 Chief, Julian Eggebrecht on the Nvidia RSX GPU in PS3:


Our assessment for Sony was patently wrong because they didn’t do in graphics what we expected in a very positive way


http://blogs.mercurynews.com/aei/2007/04/qa_with_factor_5_chief_julian_eggebrecht.html

woundingchaney
04-13-2007, 10:22 PM
Factor 5 Chief, Julian Eggebrecht on the Nvidia RSX GPU in PS3:




http://blogs.mercurynews.com/aei/2007/04/qa_with_factor_5_chief_julian_eggebrecht.html

Well thats kind of out of context as they go on to say they were looking for the most technically advanced console. They really dont say what they expected other than more "pc like architecture ......."
Q: In early 2004, how did you start your assessment process?
A: The assessment process was what was the likelihood of what ATI would do on the one direction

with Microsoft and with Nintendo. And then what would Sony do? Our assessment for Sony was patently

wrong because they didn’t do in a graphics what we expected in a very positive way. That was the

path for 2004. With Cell, there were so many patents out there already that it wasn’t a big

surprise. The big mystery about Sony was which graphics solution they would do in the end. We

prototyped with multicore in mind already. Multithreaded. But on the PC architecture, assuming

there would be some sort of pixel shader, vertex shader in the box.

Q: You were looking for the most technically advanced console?
A: As we always do. It wasn’t so much searching. It was hearing out everybody. There was planning

about things that were very different than what the Wii became. Sony was very quiet. We just

assumed some things there. We had the biggest insight into what was going on at Microsoft. They

wanted the Xenon out so early that they started talking extremely early about the baseline.





Here is a good segment for those questioning architecture differences.

Q: How soon did you figure out what the PlayStation 3 could do?
A: Will we ever? (laughs). The baseline isn’t hard to figure out. Yes, it’s a harder ramp.

Everybody acknowledges that compared to the 360 and the Wii. It’s not all that bad. It’s not like

the PS 2 ramp was at the very beginning. The interesting question becomes “oh boy, we could go on

forever optimizing for the PlayStation 3.” The PS 3 has more of the situation where you could go

another six months easily and forever. You can get so much more power. RSX is a known quantity. But

Cell is pretty limitless at this point.

Q: How do you look back at this point on the differences between the PS 3 and the Xbox 360?
A: You’ll have a hard time if you port without having a PS 3 game in mind when you created the 360

version. That is where a lot of complaints are coming from. They created the 360 engine with a

unified memory architecture in mind, with the embedded frame buffer with its advantages and

disadvantages, and not thinking too much in early stages about multicore. If you try to get that

over to the PS 3, you’re in for a bad surprise. The PS 3 is all about streamlining about the two

different memory pools. They are separate. You don’t have to do tiling because you don’t have an

embedded frame buffer. All of these advantages of the PS 3 turn into disadvantages if you don’t

start making your game on the PS 3. Hence the griping. If you create first on the PS 3, it is

pretty easy to port it to the 360. A lot of companies coming on board now will probably start on

the PS 3 and move to the 360. The lucky thing for us is we didn’t have to think about the 360 at

all.

Z
04-13-2007, 10:24 PM
the video with the tree riders talking at the beginning. that has to be pre-rendered right? I mean come on.

Epix
04-13-2007, 10:24 PM
Q: In early 2004, how did you start your assessment process?
A: The assessment process was what was the likelihood of what ATI would do on the one direction with Microsoft and with Nintendo. And then what would Sony do? Our assessment for Sony was patently wrong because they didn’t do in a graphics what we expected in a very positive way. That was the path for 2004. With Cell, there were so many patents out there already that it wasn’t a big surprise. The big mystery about Sony was which graphics solution they would do in the end. We prototyped with multicore in mind already. Multithreaded. But on the PC architecture, assuming there would be some sort of pixel shader, vertex shader in the box.

Q: You were looking for the most technically advanced console?
A: As we always do. It wasn’t so much searching. It was hearing out everybody. There was planning about things that were very different than what the Wii became. Sony was very quiet. We just assumed some things there. We had the biggest insight into what was going on at Microsoft. They wanted the Xenon out so early that they started talking extremely early about the baseline.

Cyrus
04-13-2007, 10:25 PM
The gametrailer videos were even more impressive. Damn the sea monsters are huge and "majestic". Looks amazing!

Diresu
04-13-2007, 10:52 PM
Ohh shot at the unreal engine

"Unreal Engine in the end just provides for corridor and corridor"

section
04-13-2007, 10:58 PM
streaming and large scale hopefully allows for additional interesting genres to pop up by time.

Cless
04-13-2007, 10:59 PM
Well, Ubisoft...

Q: How do you look back at this point on the differences between the PS 3 and the Xbox 360?
A: You’ll have a hard time if you port without having a PS 3 game in mind when you created the 360 version. That is where a lot of complaints are coming from. They created the 360 engine with a unified memory architecture in mind, with the embedded frame buffer with its advantages and disadvantages, and not thinking too much in early stages about multicore. If you try to get that over to the PS 3, you’re in for a bad surprise. The PS 3 is all about streamlining about the two different memory pools. They are separate. You don’t have to do tiling because you don’t have an embedded frame buffer. All of these advantages of the PS 3 turn into disadvantages if you don’t start making your game on the PS 3. Hence the griping. If you create first on the PS 3, it is pretty easy to port it to the 360. A lot of companies coming on board now will probably start on the PS 3 and move to the 360. The lucky thing for us is we didn’t have to think about the 360 at all.

VG Aficionado
04-13-2007, 11:09 PM
Factor 5 Chief, Julian Eggebrecht on the Nvidia RSX GPU in PS3:Why did you have to do that? There's so much in that interview where he acknowledges how great PS3 is that taking that sentence out of context is suspicious to say the least.

Diresu
04-13-2007, 11:12 PM
Why did you have to do that? There's so much in that interview where he acknowledges how great PS3 is that taking that sentence out of context is suspicious to say the least.

Did I read it out of context? I thought that was a positive comment about the RSX?

frosty
04-13-2007, 11:13 PM
even taken out of context it's still a compliment. "They didn't do what we expected" would have implied it being a bad thing, but he follows it with "in a positive way".

VG Aficionado
04-13-2007, 11:15 PM
To be honest, the sentence is quite ambiguous. I don't know what to think about it, but he talks wonders about Cell anyway.

woundingchaney
04-13-2007, 11:22 PM
yeah it doesnt really seem to be bad

The only thing that could be strewn as bad is his statement as RSX is a bottomline. Though this is something that has been somewhat expected as RSX is rather familiar in terms of architecture and in reality isnt "bad".

section
04-14-2007, 12:10 AM
I‘m not a native English speaker so dont understand if such sentence is pos or neg :P But RSX is ATM A OK, wasnt the second coming and now back into the games shall we :)

Diresu
04-14-2007, 12:11 AM
yeah it doesnt really seem to be bad

The only thing that could be strewn as bad is his statement as RSX is a bottomline. Though this is something that has been somewhat expected as RSX is rather familiar in terms of architecture and in reality isnt "bad".

Well it makes sense that RSX is the bottom line considering that as he said the possibilities with the cell are near limitless. RSX isn't as expandable obviously.

Z
04-14-2007, 12:37 AM
a gif from GAF:
http://img295.imageshack.us/img295/9472/lairbitecs1.gif

woundingchaney
04-14-2007, 12:38 AM
Well it makes sense that RSX is the bottom line considering that as he said the possibilities with the cell are near limitless. RSX isn't as expandable obviously.

Pretty much the way I see it as well.

VonGak
04-14-2007, 12:39 AM
We can't really say one GPU is better than the other, it's a question about purpose where they both got each their pros and cons.

RSX got an advantage when it comes to pixel shaders, it's better at rendering dense forrest and supports 32FP HDR Blending, it has more RAM for frame buffers and a dedicated RAM pool.
On the other hand its vertex shaders are weak, it shares logic + registers for AA + HDR making it harder for the devs (but also more rewarding in the end for the anal ones).

Xenos is better at alpha blending (particle effects mainly), its shaders got better branching, it has dedicated logic for AA/HDR making it easier for developers and its shaders are unified which also makes it easier for developers (not sure if it gives an edge in processing as both consoles are closed systems. On PCs it would be an advantage).
The bad things are the size of the eDRAM forcing the devs to use tiling, it can't do 16FP HDR while doing 4xAA (and it can only do blending at 10FP, truncated) and its pixel shaders are "weak" (in comparison).

There's also an ideoligy difference between the two GPUs where Xenos makes things easier on the devs for the cost of freedom (headroom) where as RSX gives the devs a lot of freedom to decide how to use the hardware which also means a lot of bottlenecks and headaches.

The RSX vertex issue is one of the main things EDGE is supposed to help 3'rd party devs with. Apparently Sony's philosophy is to handle geometry and pixel shading braching close to where the player's actions and the game physics are being calculated (CELL) where RSX is more RAW rendering power but that means the two processors (CELL and RSX) need to be synced which takes a lot of work.

NB: Sorry about my spelling and typos.

My two cent in the GPU debate.

Diresu
04-14-2007, 12:39 AM
That thing don't look to happy. Its pretty funny when something can dwarf a dragon in size.

Z
04-14-2007, 12:45 AM
has this interview been posted already?
http://blogs.mercurynews.com/aei/2007/04/qa_with_factor_5_chief_julian_eggebrecht.html

VonGak
04-14-2007, 01:08 AM
Oh, the click just passed twelf. :(

But before I go, do anyone else find the sound from the Lair videos to be horrible (not music but effects)?

Shogun042
04-14-2007, 01:30 AM
Team Ninja should swing Factor 5 their AI engine to help out those dumb troopers.

fix the sound and polish the game and that's all they need to do....like F5 said, the last 10% is the hardest.

TEEDA
04-14-2007, 01:43 AM
Team Ninja should swing Factor 5 their AI engine to help out those dumb troopers.

fix the sound and polish the game and that's all they need to do....like F5 said, the last 10% is the hardest.


LoL....But the goal of the game is to wipe some dumb soldiers in our way lol.
just imagine a game with 2000 soldiers with a perfect A.I...would n t be fun lol.

LaLiLuLeLo
04-14-2007, 01:43 AM
Team Ninja should swing Factor 5 their AI engine to help out those dumb troopers.

fix the sound and polish the game and that's all they need to do....like F5 said, the last 10% is the hardest.

you mean ninja theory :thumbr:



LoL....But the goal of the game is to wipe some dumb soldiers in our way lol.
just imagine a game with 2000 soldiers with a perfect A.I...would n t be fun lol.

this is my thinking as well.

Shogun042
04-14-2007, 02:04 AM
team ninja...ninja theory..these damn ninjas have me confused.

heavenly sword devs i meant.

EvilTaru
04-14-2007, 02:17 AM
Developer walkthrough part 1:

http://www.gametrailers.com/player.php?id=18580&type=wmv

Thanks to Kittonwy from gaf.

http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

GTAce
04-14-2007, 02:19 AM
Cool thank you!

julps31
04-14-2007, 02:32 AM
Wow..this game looks huuge lol. Definantly looking very promising. Very cinematic.

mario25
04-14-2007, 02:34 AM
Developer walkthrough part 1:

http://www.gametrailers.com/player.php?id=18580&type=wmv

Thanks to Kittonwy from gaf.

http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

:laugh:

gibmonster
04-14-2007, 02:43 AM
Developer walkthrough part 1:

http://www.gametrailers.com/player.php?id=18580&type=wmv

Thanks to Kittonwy from gaf.

http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

That video is horrible quality...but the graphics look good though. Very detailed. So, Thanks man.

Cless
04-14-2007, 02:46 AM
Developer walkthrough part 1:

http://www.gametrailers.com/player.php?id=18580&type=wmv

Thanks to Kittonwy from gaf.

http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

I said WOW x 1000 times.
Thanks!

Part 2 is up
http://www.gametrailers.com/player.php?id=18585&type=wmv

KRA
04-14-2007, 02:48 AM
i don't like fire. ad special efects.
hope they polsih it.
ahh and one more thing
i wish that dragons have more weight.
i mean ehh english... how to write it...
i can't sense that they are big beasts.
but hope this can be fixed too :)

GTAce
04-14-2007, 02:49 AM
Yeah i know what you mean.
They should look more heavier and imo youre right.

gibmonster
04-14-2007, 02:58 AM
My only small and I mean very tiny gripe is the fire effects. Everything is awesome, and they still have two months to iron things out. I can't wait to play this game.

KRA
04-14-2007, 02:58 AM
Yeah i know what you mean.
They should look more heavier and imo youre right.

heavier that's the word hehe

but the question is how would it affect gameplay.
now it feels little too chaotic.
so havier may be better.
hope they make it look feel and play good :)

LaLiLuLeLo
04-14-2007, 03:24 AM
In some parts the fire looked sweet and in others it didn't seem terribly impressive. I agree. It's procedurally rendered, I wonder if it'd be better for them to actually have an artist animate a reasonably long string of fire animation to make it look more, well, interesting. Right now it's kinda :shrug:

Insane Metal
04-14-2007, 04:17 AM
Needs more gifs:

http://img248.imageshack.us/img248/5901/tlairdevwtpt2gth264new2oa6.gif

http://img69.imageshack.us/img69/2290/tlairdevwtpt2gth264newts2.gif

http://img170.imageshack.us/img170/9647/tlairdevwtpt2gth264new1od4.gif

Please somebody host them somewhere else, or we´ll be seeing yellow frogs very soon :)

Applefiend
04-14-2007, 04:20 AM
Think I'll keep my PS3 MP4s to myself, the reconversion does them no favours.

One conversion at IGN to add a watermark, another conversion by me, the result looks 'orrible.

rog27
04-14-2007, 04:21 AM
Developer walkthrough part 1:

http://www.gametrailers.com/player.php?id=18580&type=wmv

Thanks to Kittonwy from gaf.

http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

Ahh..Kittonwy thanking himself... how humble :P

...and I must say that I believe no other current system could pull off a scale this large and dynamic in a game. This really is the first true testament of CELL, RSX, and Bluray doing something we can't get anywhere else. Awesome if you ask me.

Applefiend
04-14-2007, 04:23 AM
The gametrailers footage is some of the best, be sure to grab it.

Features the three fellas moving, then more bridge stuff.

Pluto
04-14-2007, 04:32 AM
The amount of dragons that were against you was seriously creepy..

And they were all firing pretty rapidly. This is vying for the most epic action against Heavenly Sword. [ Both pretty hectic games.. ]

EvilTaru
04-14-2007, 04:35 AM
Ahh..Kittonwy thanking himself... how humble :P

...and I must say that I believe no other current system could pull off a scale this large and dynamic in a game. This really is the first true testament of CELL, RSX, and Bluray doing something we can't get anywhere else. Awesome if you ask me.

It's sort of an inside joke.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

NeoPlayStation
04-14-2007, 04:48 AM
Man, this game is so damn awesome! The waterfalls in Developer Walkthrough Pt. 2 HD is simply incredible and looks like the waterfalls in Heavenly Sword target render.

Diresu
04-14-2007, 05:48 AM
I just watched the dev walkthrough and the game is looking nothing short of amazing. The amount of detail in the ground architechture, the armor and the dragons really surprised me. I was never the one to get to excited by water but wow is it good in this game. The ocean actually looks like an ocean and the waterfall...yeeeea...amazing stuff.

If there was anything to complain about from me, it would be the actual dragons breath. It looks ok, but below the level of detail of the rest of the game which to me is stunning to say the least.

NeoPlayStation
04-14-2007, 05:56 AM
The level of detail on the dragon was annoying me until I see this image:

NeoPlayStation
04-14-2007, 05:59 AM
Already posted.
Nvm.

Diresu
04-14-2007, 06:00 AM
Good stuff. I def have a renewed interest in this game now. It was a maybe for me but now I am going to picking the game up.

Viano
04-14-2007, 06:21 AM
daYYYUuumm

Applefiend
04-14-2007, 07:07 AM
Latest 1UP Show has more content not on IGN too.

Kabbage
04-14-2007, 07:36 AM
The level of detail on the dragon was annoying me until I see this image: I think when the camera swoops around the dragon, when it is killing in the lush green fields on foot, shows more dragon detail. :cloud9:

KnightRiderX
04-14-2007, 08:49 AM
they def need to increase the detail of the wings. thats gonna be at the center of the screen throughout the whole game.

LaLiLuLeLo
04-14-2007, 08:54 AM
well I wonder how much 'detail' gets lost in the videos, you know?

Diresu
04-14-2007, 08:56 AM
well I wonder how much 'detail' gets lost in the videos, you know?

Well there is always that. I am sure looking at that game on a 1080p set is a way different picture though i can't really complain. Scale is just...unbelievable. Graphics are up there with the best with the things like water being unmatched so far.

EvilTaru
04-14-2007, 08:57 AM
well I wonder how much 'detail' gets lost in the videos, you know?

All of videos showed compression artifacts, the IGN videos are probably the worst of the bunch by a huge margin, it's just sad especially since I've been an IGN member sincen 02 and they've shown shit and they have no developer interview when GT and Gamespot both had interviews with Eggebrecht and GT obviously had the developer walkthrough.

VonGak
04-14-2007, 09:36 AM
Developer walkthrough part 1:

http://www.gametrailers.com/player.php?id=18580&type=wmv

Thanks to Kittonwy from gaf.

http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif
LOL, I thought you were Kittonwy.

Shame on me.

EDIT:
Ahh..Kittonwy thanking himself... how humble :P


So much for not reading a thread to the end before commenting.

Double shame on me.

Viano
04-14-2007, 10:45 AM
Forgive my stupidity. so the CELL power is somehow = to free roaming field ingame?

VonGak
04-14-2007, 12:32 PM
Forgive my stupidity. so the CELL power is somehow = to free roaming field ingame?

Well free roaming in the 3D space (with plains and all) was done on the PS2 too in GTA-SA.

What CELL makes possible it to calculate the huge battles taking place where you can't see it unlike GTA which just creates random events around the player.
It also takes quite a lot of processing power to calculate what to stream especially when dynamic battles take place, the armies do not just stand still in pre-defined areas.

So it's more a question about scale, other CPUs could have done the same to a lesser extend.

EDIT: I morron forgot all about the streaming dynamic mesh (water/fluids), it should also be hard to do on other consoles with so many interacting parameters.

Viano
04-14-2007, 01:37 PM
thx_!♪

overclocked
04-14-2007, 01:48 PM
Well free roaming in the 3D space (with plains and all) was done on the PS2 too in GTA-SA.

What CELL makes possible it to calculate the huge battles taking place where you can't see it unlike GTA which just creates random events around the player.
It also takes quite a lot of processing power to calculate what to stream especially when dynamic battles take place, the armies do not just stand still in pre-defined areas.

So it's more a question about scale, other CPUs could have done the same to a lesser extend.

EDIT: I morron forgot all about the streaming dynamic mesh (water/fluids), it should also be hard to do on other consoles with so many interacting parameters.

Speaking about the engine and the fluids did you notice any SSS or was it purely base shaded.

VonGak
04-14-2007, 03:02 PM
Speaking about the engine and the fluids did you notice any SSS or was it purely base shaded.

I really tried to look for that on the wings of the main character's dragon but videos are too poor to tell. :(

Could be a hack like in Heavenly Sword or light bloom on the wings. Oh well, it's the result which counts. :)

OmniCloud
04-14-2007, 03:29 PM
I just watched the dev walkthrough and the game is looking nothing short of amazing. The amount of detail in the ground architechture, the armor and the dragons really surprised me. I was never the one to get to excited by water but wow is it good in this game. The ocean actually looks like an ocean and the waterfall...yeeeea...amazing stuff.

If there was anything to complain about from me, it would be the actual dragons breath. It looks ok, but below the level of detail of the rest of the game which to me is stunning to say the least.Yeah, I think the special effects will still get spruced up before release. I want some Killzone level fire/explosions baby! Game is really amazing though-NO BS

gozirah
04-14-2007, 03:30 PM
Developer walkthrough part 1:

http://www.gametrailers.com/player.php?id=18580&type=wmv

T


This game really seems like a technical showpiece of the PS3.

*streaming textures from the blu-ray
*progressive mesh performed not on the GPU but the cell
*fluid dynamics simulation for the waves done all on the spus
*flying control and slamming attack with SIXAXIS gestures

For completeness sake, probably the black and silver trim, and spiderman font will also match the soldiers uniforms.

Shogun042
04-14-2007, 05:30 PM
uh maybe the vids look so bad because they aren't proper video, like someone positioned a camera and took the video like in the dev walkthrough. i noticed on video 3 or something that there was a black space on the right side as if someone was filming it. that could be why it looked so bad. and then the screens were taken from that video. a non 720p or 1080p camera won't capture every detail of video that's being outputted to that signal.

VonGak
04-14-2007, 05:57 PM
uh maybe the vids look so bad because they aren't proper video, like someone positioned a camera and took the video like in the dev walkthrough. i noticed on video 3 or something that there was a black space on the right side as if someone was filming it. that could be why it looked so bad. and then the screens were taken from that video. a non 720p or 1080p camera won't capture every detail of video that's being outputted to that signal.
:) Some smart guy pointed this out at Beyond3D and then Homy posted this video comparison (which he got from NeoGaf).

http://i165.photobucket.com/albums/u80/Stillmatiking/headcomp.jpg

Shogun042
04-14-2007, 06:00 PM
uh forgive me for being dumb but what does GS stand for?

VonGak
04-14-2007, 06:07 PM
Gamespot, they had a video interview where they also showed pictures from the demo.

Red_Eyes
04-14-2007, 06:51 PM
Why is it that IGN's pictures suck so much?

Shogun042
04-14-2007, 06:54 PM
maybe they compress them to their servers don't get owned.

OmniCloud
04-14-2007, 07:10 PM
I still can't believe how Big the worlds are. It's like Oblivion in the skies!!!!=-o

Segitz
04-14-2007, 07:18 PM
I think, the videos are screencaps (cam footage).

If you look closely on the GT videos, you can see, that the video is a) cropped wrong (on the left, there is a black bar) and b) the lighting is inconsistent throught one video (camera self adjusting).

(Shogun pointed this out too^^, beat me to it)

And c) the bitrate is bad...

But then again, just watch the developer walkthru, it looks great^^

And somehow, it looks like the dragons have some sort of cavity problem, judging from the screens

yoshaw
04-14-2007, 07:30 PM
Absolutely out of this world impressions! I'm speechless beyond belief.

What seemed like a simple shooter has so much depth in the artwork, I would've never expected that until today. Not saying anyone would believe me but if you will then believe that with the shitty gametrailers footage I have now made 3 people at my office ready to buy a PS3. loll Imagine what would I be able to do whilst provided with a 1080p HD footage of the final game. hehe

:beer:

Maybe I should ask to get paid by sony or something. hahaha ^5

Shogun042
04-14-2007, 07:40 PM
agreed....the original footage had me "ehh" but i had a complete turn around when i saw the dev walk through. it literally made me say "damn" out loud.

Nodieza
04-14-2007, 08:47 PM
agreed....the original footage had me "ehh" but i had a complete turn around when i saw the dev walk through. it literally made me say "damn" out loud.

Agreed, this game is officially on my buy radar with Heavenly Sword, these new videos made all the difference especially the Dynasty warrior like butt kicking on the ground, context sensitive butt whooping, and throwing decapitated heads. :banana:

Nameless
04-14-2007, 10:20 PM
Absolutely out of this world impressions! I'm speechless beyond belief.

What seemed like a simple shooter has so much depth in the artwork, I would've never expected that until today. Not saying anyone would believe me but if you will then believe that with the shitty gametrailers footage I have now made 3 people at my office ready to buy a PS3. loll Imagine what would I be able to do whilst provided with a 1080p HD footage of the final game. hehe

:beer:

Maybe I should ask to get paid by sony or something. hahaha ^5

I can't wait to see full 1080P footage of this title!
The scale of the game is mind blowing; if the gameplay and plot are engaging this could be the first true killer app for the PS3. I still think NGS will be one of the first titles to really show the power of the PS3, but the Lair footage looks amazing!

VG Aficionado
04-14-2007, 10:53 PM
Lair pwns =-o

9thPower
04-14-2007, 10:54 PM
yeah, that video is great, and it's alpha, I just hope they change the fire effect(i think they will) and the exploding boat are hmmm.... bad... it would be cool if they leave the boat carcass burning, and before exploding It would create a lot of flames trough the boat, you think" oh oh gonna explode, lets get out of here (lol)" then you look back and boom! the boat explode leaving some of its carcass floating on the water... :pleased: niiiice, what can i say, after BLACK, you just want quality explosions ;) F**k I now just want FPS with destructible enviroments lol... (hehehe Killzone PS3, and possibly Resistance 2) J/k

KRA
04-14-2007, 11:12 PM
fire is strange.
things on flames looks just like there is red and yellow cloud
around them...
hope they fix it.

VonGak
04-14-2007, 11:14 PM
I'm actually glad that there's no on foot battles, the main character walks like he has pooped his armor.

LaLiLuLeLo
04-14-2007, 11:26 PM
I'm actually glad that there's no on foot battles, the main character walks like he has pooped his armor.

hahaha...

maybe he did, he's been riding around a long time...

VonGak
04-14-2007, 11:39 PM
hahaha...

maybe he did, he's been riding around a long time...

Ouch :XD: When thinking of it, all that dragon riding can't be good for the lower regions... Lair should be renamed to Eunuch.

amuront
04-15-2007, 12:39 AM
IGN Weekly 43 - Lair part in HD
(contains some new gameplay footage with commentary by Julian Eggebrecht).
http://www.megaupload.com/?d=CBOWGUUK

I grabbed the HD version when there was an error on the ign site and extracted the Lair part.

julps31
04-15-2007, 12:43 AM
IGN Weekly 43 - Lair part in HD
(contains some new gameplay footage with commentary by Julian Eggebrecht).
http://www.megaupload.com/?d=CBOWGUUK

I grabbed the HD version when there was an error on the ign site and extracted the Lair part.*puts gloves so no finger prints get on the illegal merchandise* lol. Thanks man. Downloading now.

KRA
04-15-2007, 12:48 AM
hahaha...

maybe he did, he's been riding around a long time...

and what about dragon...
maybe not only it can fire but
maybe it can poo at troops ?

acousticvan
04-15-2007, 12:57 AM
i just wanna link some gifs from beyond3d before they take it down.

http://i165.photobucket.com/albums/u80/Stillmatiking/lairleap2-1.gif
http://la.gg/upl/lair_swipe.gif
http://la.gg/upl/lair_grapple.gif

VG Aficionado
04-15-2007, 01:11 AM
http://la.gg/upl/lair_swipe.gif=-o

Rockmond
04-15-2007, 01:28 AM
i just wanna link some gifs from beyond3d before they take it down.

AWESOME.gif
AWESOME 2.gif
AND AWESOME 3.gif

I spit on anyone calling this a downgrade.

:clapping: :clapping: :clapping:

Shogun042
04-15-2007, 01:42 AM
downloading the HD footage now. looks to be delicious. this title can't hit soon enough.

gibmonster
04-15-2007, 02:13 AM
I spit on anyone calling this a downgrade.

:clapping: :clapping: :clapping:

I'll take it a step further and kick em in the gonads, thats top stuff right theree lol. Those videos on IGN a few days ago looked nothing like this. Amazing.

Too many games I want. I just played armored core 4 and being an old fan of the series my love for that game has been rekindled. My wallet is gonna have a rough year.

Shogun042
04-15-2007, 02:48 AM
not really new footage in the IGN video. i guess i know why the soldiers are so dumb - some levels have 25,000 of them. i wonder if they can do regional AI depending on where you are. hah the fact that the soldiers are dumb bugs me.

polish, polish, polish...

Insane Metal
04-15-2007, 02:57 AM
Gamespot subscribers could share the HD videos with us :)




anybody ??? ^_^

LaLiLuLeLo
04-15-2007, 03:12 AM
I don't know if I want to deal with 20000 'smart' foot soldiers.
"WTF? they just knocked me off my dragon?!" Or some other crazy mess that would be funny the first 2 times and after that....no. And how much of a fight would knights be able to put up against a guy on a giant fire breathing dragon?

Shogun042
04-15-2007, 03:17 AM
Lair is currently moving into the alpha phase of development, which means all of the major features have been implemented. However, the team continues to tweak controls, balance damage values, and generally mold the game into a solid flight combat experience befitting the Factor 5 legacy. Eggebrecht said the team has a "firm commitment" to finish the game in time for a July release, so it won't be much longer before we get to evaluate the final result of the team's labor--not to mention one of the PS3's most important exclusive games this year.

no wonder EB has this listed at 7/31/07. alpha is the keyphrase. well they have about 3 months til they need to finish it.

amuront
04-15-2007, 03:29 AM
not really new footage in the IGN video.

I thought the exploiting giant creatures scenes are new. I will edit my post if it is not.

KRA
04-15-2007, 03:33 AM
I don't know if I want to deal with 20000 'smart' foot soldiers.
"WTF? they just knocked me off my dragon?!" Or some other crazy mess that would be funny the first 2 times and after that....no. And how much of a fight would knights be able to put up against a guy on a giant fire breathing dragon?

i was thinking abut it. can knights even do something or will they be always there waiting so you can kill them matrix style? anyway what i have seen in videos they don't add almost anything to gameplay. i hope this emlement of gameplay will be something more that pause from flying in the final game.

Shogun042
04-15-2007, 03:40 AM
I thought the exploiting giant creatures scenes are new. I will edit my post if it is not.

oh well yea. not a whole lot of new footage though.

Sephiroth_VII
04-15-2007, 03:41 AM
Okay, I'll do it, I'm a subscriber.

Expect it up in a few hours.

Insane Metal
04-15-2007, 03:58 AM
Okay, I'll do it, I'm a subscriber.

Expect it up in a few hours.

Thanks a lot, seph ! +rep later :clapping:

mario25
04-15-2007, 04:12 AM
I spit on anyone calling this a downgrade.

:clapping: :clapping: :clapping:

You should check teamxbox forums (well.., maybe not), to them not only will the game be downgraded upon release, but this is all CGI.

fools

Kabbage
04-15-2007, 09:55 AM
http://la.gg/upl/lair_swipe.gif

Man the level of detail on the dragon is just retarded. Everything else looks pretty nice too.

antuk15
04-15-2007, 10:57 AM
http://www.megaupload.com/?d=CBOWGUUK

footage with julian commentary in hd from ign

overclocked
04-15-2007, 10:59 AM
I really tried to look for that on the wings of the main character's dragon but videos are too poor to tell. :(

Could be a hack like in Heavenly Sword or light bloom on the wings. Oh well, it's the result which counts. :)


I tried near the cliffs where the water foams so nicely and interacts, gorgeus btw. *Flashbacks to 3DMARK in the canyon scene´s beginning* or im braindamaged hehe, pick either. :)

Sephiroth_VII
04-15-2007, 12:00 PM
Gamespot interview in HD (http://www.megaupload.com/?d=7X87DUAM).

bigwig
04-15-2007, 12:10 PM
thanks man

yoshaw
04-15-2007, 12:47 PM
Gamespot subscribers could share the HD videos with us :)




anybody ??? ^_^

Where are the videos on gamespot? :tardbang:

VG Aficionado
04-15-2007, 03:29 PM
The gamespot footage was pretty much the same we've seen in the last two days, but the quality is a bit better. Forget the screenshots you've seen so far: Lair is very impressive, it does look really good, it certainly feels next gen, the gameplay is unique and they still have almost a couple more months to polish it. I'm really looking forward to playing it this summer.

GTAce
04-15-2007, 03:33 PM
Damn it when you walk on the ground it looks ALMOST as good as games like Oblivion or such. o.O

TEEDA
04-15-2007, 05:15 PM
http://i162.photobucket.com/albums/t242/belvedere351/lairwat.gif
Hiya

OmniCloud
04-15-2007, 05:18 PM
we needs some quality Mp4 of this stuff!! Why does it look like that:huh: It better not get pushed back...

GTAce
04-15-2007, 05:18 PM
WUOOOOOOOOOAAAAHHHHHHHHHAHAHAHAHAHAHAHAHAAAAAAAAAA AAAAAAAAAAAAA!

:look:

+reppage, thats awesome, look at the water, just amazing.

Sephiroth_VII
04-15-2007, 05:18 PM
Request the videos you want, and I'll upload them.

OmniCloud
04-15-2007, 05:20 PM
As you wish mileage....

Well the one in Teeda's gif would be awesome and 1 other one you feel I should look at....

+rep freakin' rep my friend!!!

Applefiend
04-15-2007, 06:55 PM
http://ps3.qj.net/Lair-to-include-civilian-genocide-also-more-Xbox-vs-PS3-stuff/pg/49/aid/89479

Interview with the Lair guy with new stuff, I think.

Also he talks 360 vs PS3. Talks Gears of War, gives them a light smack. No good shall come of this. :)

Good read.

LaLiLuLeLo
04-15-2007, 07:03 PM
Don't read the comments afterwards. It'll hurt your brain.

NeoPlayStation
04-15-2007, 07:15 PM
http://i162.photobucket.com/albums/t242/belvedere351/lairwat.gif

This boss battle looks like one of the Panzer Dragoon Orta's boss battle.

Shogun042
04-15-2007, 07:28 PM
alright so alpha is a stage where a company has made a useable software that they can now go through and find what's wrong/correct it, and not everything is final right?

Applefiend
04-15-2007, 07:33 PM
Don't read the comments afterwards. It'll hurt your brain.

I never do, except on slashdot. Linux people seem to be the brightest fans in the geek world online, no idea why. :)

VG Aficionado
04-15-2007, 07:43 PM
I never do, except on slashdot. Linux people seem to be the brightest fans in the geek world online, no idea why. :)Because they're Linux people :dur:

Raitei
04-15-2007, 08:08 PM
anyone think they could tell me a bit about the online element?

VG Aficionado
04-15-2007, 08:09 PM
There's no multiplayer of any kind (might they add co-op in the future?), but there could be downloadable content.

Insane Metal
04-15-2007, 08:19 PM
FUCK I can´t download anything from Megaupload... please upload it to easy-share or rapidshare :(

Raitei
04-15-2007, 08:29 PM
just wondering considering it says 'LAIR ONLINE' in this screenie

http://img364.imageshack.us/img364/3488/bscap0000bx1.jpg

dnpmakkah
04-15-2007, 08:31 PM
just wondering considering it says 'LAIR ONLINE' in this screenieClan dragon matches? :devious:

Raitei
04-15-2007, 08:33 PM
Maybe you can fly your dragon to HOME, give him his own little kennel :P

VG Aficionado
04-15-2007, 08:33 PM
I remember him mentioning leaderboards, it might be that.

section
04-15-2007, 08:44 PM
Can't help but notice it's now spelled LAIR without dots or -s. Only wondering if they are keeping the name.

It's a catchy one, can't guess how much could they change it now so close to the launch...

Raitei
04-15-2007, 08:52 PM
There are dots, look at his shirt and also the screen behind him, it's really faint on the screen

Nameless
04-15-2007, 08:59 PM
just wondering considering it says 'LAIR ONLINE' in this screenie

http://img364.imageshack.us/img364/3488/bscap0000bx1.jpg

Good eye!
I know they plan to offer additional levels or perhaps missions as downloadable content. I highly doubt there's any plans for multiplayer; a coop would be great... I guess we will have to wait for Lair 2 unless they have some huge surprises up their sleeves.

Sephiroth_VII
04-15-2007, 09:27 PM
As you wish mileage....

Well the one in Teeda's gif would be awesome and 1 other one you feel I should look at....

+rep freakin' rep my friend!!!

You need to give me the specific videos, try watching them on GS in SD, then when you've found the ones you like, I'll upload them in HD

Shogun042
04-15-2007, 09:27 PM
does anyone else think the melee sound effects and the soldier sound effects are a bit, repetitive?

i hope these are only placeholder sounds as the SFX fo this game were touted earlier.

Sephiroth_VII
04-15-2007, 09:44 PM
FUCK I canīt download anything from Megaupload... please upload it to easy-share or rapidshare :(

I'm doing it, but it'll be posted here in no less than 7 hours, since I'm about to go to bed.

Domination
04-15-2007, 09:45 PM
http://ps3.qj.net/Lair-to-include-civilian-genocide-also-more-Xbox-vs-PS3-stuff/pg/49/aid/89479

Interview with the Lair guy with new stuff, I think.

Also he talks 360 vs PS3. Talks Gears of War, gives them a light smack. No good shall come of this. :)

Good read.

Good read, but it's something I have always seen in Gears of War as a downfall. The fact that it uses an Unreal Engine isn't really that extraodinary at all, technically.

On another subject, it's nothing new that if the same or slightly modified code is ported to the PlayStation 3 from the 360 or PC that it's results will be minimum at most to the authentic version. It is what a lot of us had been debating for years now; its architecture is just far too different from the others.

For those interested, here's another trailer of Lair: Colossus Battle (http://www.gamevideos.com/video/id/10712)

Insane Metal
04-15-2007, 11:11 PM
I'm doing it, but it'll be posted here in no less than 7 hours, since I'm about to go to bed.

Thank you again dude :) :salute:

LiquidEagle
04-15-2007, 11:57 PM
If you create first on the PS3, it is pretty easy to port it to the 360.


OMG Lair on 360 confirmed!! :-p

One person in the focus group test said he didn’t want to fire bomb civilians. You are asked by one of your buddies to do that. But he said it was morally wrong. That was an amazing comment. That is exactly the kind of questions that we want the player to have.

That's a cool quote that gets me excited too... there aren't many devs willing to step into this area and there are probably fewer who step into it tastefully :-p

Z
04-15-2007, 11:59 PM
the 'online' option could be anything from simple rankings to downloading new extras.
I don't know if they would make an online play mode. all the flying around makes me think they could do it, but how good would it be?

VG Aficionado
04-16-2007, 12:01 AM
Is it me or does Lair's menu look a lot like MotorStorm's menu?

curryking1
04-16-2007, 12:03 AM
Man, those new Lair videos on IGN looked fantastic! The water and, well everything, in motion it comes to life so well. I was definitely most suprised with how well the dragon animated, that was insane!! The game looked pretty bland to me when they just showed that bridge level every time, but these new environments and watched the dragons flop around in the air and the ocean roll so insanely convincingly, well, damn!! We have a winnar! My interest in this game has gone from just the single player dragon and conflicting beliefs and faiths.... to the whole thing! lol :D

Man.. TEEDA, you're awesome!!

http://i162.photobucket.com/albums/t242/belvedere351/lairwat.gif

WTF!!!!!

:shocked:

user friendly
04-16-2007, 12:07 AM
Is it me or does Lair's menu look a lot like MotorStorm's menu?

It's not just you, I totally see it. I hate motorstorms menu it's too basic. It works but its' just.... bleh.

VG Aficionado
04-16-2007, 12:07 AM
The bridge level lighting doesn't have that glow glitch as in the build shown at TGS, which is good. The lighting is really great now.

LiquidEagle
04-16-2007, 12:24 AM
This game is going to be so badass. :)

EvilTaru
04-16-2007, 01:18 AM
The bridge level lighting doesn't have that glow glitch as in the build shown at TGS, which is good. The lighting is really great now.

They probably turned down the specular bloom on the stones, which was way too high and made the bridge seem like it was made of gold.

dnpmakkah
04-16-2007, 04:38 AM
Quote below is what the Sony prophet had to say about Lair. Nothing to specific but it's cool to look back on it.

LAIR - This won't be out until next summer at the earliest, but this one is also abso****inglutely incredible. Missions basically involve unscripted AI-driven massive scale battles (we're talking Helms Deep here) and you control a single dragon and rider. The game is essentially playing an RTS with itself and it's up to you to influence the tide of the battles. This is also very dark and mature.

As a side note, the controller motion capabilities are extremely sensitive and accurate. Playing LAIR and WarHawk with it just seemed way more accurate and natural than analogue sticks alone – plus it frees up the analogues for other functionality. You’ll see what I mean when you get a taste of LAIR. It’s ****ing incredible.

curryking1
04-16-2007, 06:17 AM
The bridge level lighting doesn't have that glow glitch as in the build shown at TGS, which is good. The lighting is really great now.

I was really, really impressed with the lighting. The lightning that was illuminating the whole mountain face thing and everything, absolutely everything on the screen, with the very subtle but very nice bump mapping, wow, now this game is impressive in the graphics department.

Have these been posted before, sorry if they have lol.

http://la.gg/upl/lair_grapple.gif
http://img240.imageshack.us/img240/2963/2nticl4cl3.jpg

Ummm... are you serious with that fire and that lighting on this pic just above? Uhhh... dayummmmm!!!!

http://img.photobucket.com/albums/v46/imageholder/lair_swipe.gif
http://img.photobucket.com/albums/v46/imageholder/lair_boss_big.gif
http://img.photobucket.com/albums/v46/imageholder/lair_swipe2.gif

Sephiroth_VII
04-16-2007, 07:01 AM
I'm a little disappointed that they didn't show off subsurface scattering in those videos, I'd like to see whether they use it or not.

Diresu
04-16-2007, 07:38 AM
Ok I wanted to post this pic just because its funny. Its comparing LAIR to Lost Planet in the Best looking game so far thread.
http://la.gg/upl/laircompare.jpg

Rip3001
04-16-2007, 07:59 AM
lol, I just realized that not only did the enemy in this gif get hammered multiple times to the back of the skull, the main character also tricked the owner's dragon into chomping him. =D

http://la.gg/upl/lair_grapple.gif

Can't wait to see all the fatailities in this game!

julps31
04-16-2007, 08:10 AM
Ok I wanted to post this pic just because its funny. Its comparing LAIR to Lost Planet in the Best looking game so far thread.
http://la.gg/upl/laircompare.jpgLooks pretty accurate to me lol. The draw distance in lair is crazy.

yoshaw
04-16-2007, 08:31 AM
LOL!! That hand drawn image is teh awesome!!! Bravo!

makeitlookreal
04-16-2007, 08:54 AM
Does anyone here want to guess how many levels Lair will have?

Apparently five levels were showed a few days ago.

Will we see at least ten or so levels?

9thPower
04-16-2007, 03:11 PM
You people are killing the internetz, think about the kittenz!! :( :laugh: call down with the gifs lol, we know how good the game looks, please don't kill my internet :laugh: J/k

Leedogg
04-16-2007, 03:19 PM
dang Lair is looking great!!!

Sephiroth_VII
04-16-2007, 04:28 PM
FUCK I canīt download anything from Megaupload... please upload it to easy-share or rapidshare :(

Okay, I give up, Easy-share just crashed on me twice, and rapidshare is taking ages. I'll PM you with my Gamespot account details.

VG Aficionado
04-16-2007, 06:40 PM
Lair Dev: PS3's Cell is “Limitless” (http://www.next-gen.biz/index.php?option=com_content&task=view&id=5241&Itemid=2)

cliffbo
04-16-2007, 07:36 PM
after watching the recent videos of this game over at the PS3forums, i couldn't help but feel a little worried. yes the textures and amazing, the city is simply beautiful and the flying is superb. what i'm worried about though is: how are they going to thread a immersive storyline into a game that seems essentially warhawk with wings. not sure about the water physics or the flames either, although they will probably get tuned in the final version.

masteratt
04-16-2007, 07:40 PM
My only worry is the Flame graphics, they really take out the immersion since they look like they were brought in from PS1 but other than that, it's amazing.

Who needs a story in this kind of game? I know I don't.

My bigger worry is the variety of the missions but whatever, I think this will be the game I buy the PS3 with.

VG Aficionado
04-16-2007, 07:41 PM
My only worries are whether it'll really feel deep and mature and whether it could be successful enough.

Applefiend
04-16-2007, 07:49 PM
I think you either like Factor 5s stuff or you don't, and this seems like a whole generation ahead of the Rogue Squadron games, and I really love those games.

No worries!

GTAce
04-16-2007, 07:51 PM
Atm im not worried.
Im looking forward to it and hope they polish a few things and thats it.^^

Viper
04-16-2007, 07:57 PM
I think it's natural to have some reservations about new IP's, especially very hyped, ambitious IP's but Factor 5 has the talent to pull it off.

Hopefully they've improved on the 3rd person foot sequences since the last Star Wars game.

Coded-Dude
04-16-2007, 07:58 PM
......no I am not!

Nameless
04-16-2007, 08:04 PM
^ Agreed!
After seeing the recent footage, this is a day one purchase period...

cliffbo
04-16-2007, 08:08 PM
i'm really hyped for this title myself but out of all the new first party IPs i've seen, this is the only one that concerns me as far as storyline goes. i thought they would have sections with you on the ground without a dragon, but it appears that most of the time, you will just be battling in the air. they have the same concerns on the new 1up show (they love it by the way)

don't know if this has been posted yet:

Lair Dev: PS3's Cell is “Limitless”
By Kris Graft Print | Send to a friend | Email the editor
Julian Eggebrecht, president of Lair developer Factor 5, talks about the “pretty limitless" power of the PS3 Cell processor, potential difficulty of 360-to-PS3 development and motion control in an intriguing interview with Dean Takahashi.

ImageSure, Eggebrecht has every reason in the world to hype up the PS3, with Lair being an exclusive to the console, but his comments aren’t out of line with what other developers have said about the multi-core Cell.

When asked by Takahashi of The San Jose Mercury News about reaching the full potential of the PS3, Eggebrecht responded, “Will we ever? Yes, it’s a harder ramp,” admitted Eggebrecht. “Everybody acknowledges that [it is difficult] compared to the 360 and the Wii.

"It’s not all that bad. It’s not like the PS 2 ramp was at the very beginning. The interesting question becomes, ‘oh boy, we could go on forever optimizing for the PlayStation 3.’ The PS3 has more of the situation where you could go another six months easily and forever. You can get so much more power. RSX [PS3’s GPU] is a known quantity. But Cell is pretty limitless at this point.”

Eggebrecht, whose company is responsible for 2001's acclaimed Rouge Squadron II for GameCube, also said that developers who want to port an Xbox 360 game to PS3 are in for a “bad surprise” if they didn’t have multi-core development in mind in the early stages of game development.

“If you create first on the PS3, it is pretty easy to port it to the 360,” Eggebrecht added. “A lot of companies coming on board now will probably start on the PS3 and move to the 360. The lucky thing for us is we didn’t have to think about the 360 at all.”

Eggebrecht also claims that he’d rather have motion control than rumble features in a controller. This isn’t surprising, as Lair will be making extensive use of the PS3’s motion-sensitive Sixaxis controller when controlling the game’s flying dragons.

He said that motion control is what truly sets the PS3 and Wii apart from the traditional controls of the Xbox 360.

“That’s my one gripe with the 360. It is very nicely done. Don’t get me wrong. [But] on the controls, nothing changed. Sony and Nintendo went the extra mile. Nintendo went the extra 10,000 miles. But Sony said we have to have something fresh in every area,” Eggebrecht said.

venomv
04-16-2007, 08:14 PM
I'm not worried, mainly because it is hard to tell.....

cliffbo
04-16-2007, 08:20 PM
I'm not worried, mainly because it is hard to tell.....

ye, in all probability it will be fantastic, but i've just got a little reservation

Carlos
04-16-2007, 08:30 PM
After many games like World of Warcraft, Diablo, or God of War, I'm hard pressed to even worry about the game's story.

I mean, how hard can it be to make a game based in the 1800's and beyond? How hard can it be to create a RTS story into a action title?

Coded-Dude
04-16-2007, 08:31 PM
um.....hard?

cliffbo
04-16-2007, 08:34 PM
After many games like World of Warcraft, Diablo, or God of War, I'm hard pressed to even worry about the game's story.

I mean, how hard can it be to make a game based in the 1800's and beyond? How hard can it be to create a RTS story into a action title?

to get a meaningful storyline that doesn't feel tacked on? very very hard

Carlos
04-16-2007, 08:37 PM
to get a meaningful storyline that doesn't feel tacked on? very very hard
Got a point there. +rep.

cliffbo
04-16-2007, 08:40 PM
Got a point there. +rep.

i think we are moving ever closer to that holy grail of gaming we were promised years ago, with the difference between gaming and film negligible. to accomplish that though, the story has to be as well put together as the game itself. that is what i'm expecting from true next gen games.

Sephiroth_VII
04-16-2007, 08:41 PM
In every interview with Julian, I've heard him mentioning that they've used a lot of time on the story, and character development. It sounds like they're very happy about it, so I'm not worried at all.

Carlos
04-16-2007, 08:42 PM
i think we are moving ever closer to that holy grail of gaming we were promised years ago, with the difference between gaming and film negligible. to accomplish that though, the story has to be as well put together as the game itself. that is what i'm expecting from true next gen games.
*grabs him and shakes him* STOP IT!

You made your point! Now stop making me feel like crap. :(

zulfiqar
04-16-2007, 08:45 PM
I hope to see variation of missions, I'm not fan of dynasty warriors like games where you kill the entire army.

cliffbo
04-16-2007, 08:46 PM
*grabs him and shakes him* STOP IT!

You made your point! Now stop making me feel like crap. :(

lol... i'm just as hyped for this game but i'm a realist

Applefiend
04-16-2007, 09:17 PM
http://www.gametrailers.com/player.php?r=1&type=wmv&id=18616

Next part of the developer walk through.

qzak
04-16-2007, 09:30 PM
to get a meaningful storyline that doesn't feel tacked on? very very hard

I dunno, I agreed with Carlos before he ceded teh point. I thought he was saying that some games don't need stories that much - like in a porno movie, :whogives: what the storyline is? It's just an excuse for the real action, but a better story wouldn't necessarily make a better movie. The games he listed are sortof like that.

Other games, of course, are nothing without a good backstory and storyline. And when that is the case, I don't think anyone will argue that it's easy.

Diresu
04-16-2007, 09:31 PM
http://www.gametrailers.com/player.php?r=1&type=wmv&id=18616

Next part of the developer walk through.

*Jaw Drops* Wow at the graphics in that level. The lighting and the weather effects are out of this world. Seeing the place illuminate correctly when thunder strikes is amazing. I am still getting surprised by the sheer scope of this game. The amount of detail they have in everything for a game of such scope is nothing short of amazing especially for a 1st/2nd gen game.

Not to play devil's advocate but suddenly it made me wonder just what they could do with GTA as far as scale goes if they made it on ps3...

Diresu
04-16-2007, 09:34 PM
I don't see any barrier in place for storytelling just because its a flight game. Ace Combat had a fairly decent story and it was a flight game too. This if anything makes it easier because they are dealing with dragons and there is so much material they can use to flash out the story.Not worried at all. I just want the game to succeed so they can keep making new ones.

woundingchaney
04-16-2007, 09:38 PM
From what I have seen (some trailers and one of the dev walkthroughs) the game is looking superb. I suppose the ball is still out on story and gameplay but with so much attention to detail so far I expect it to come through in those areas as well. The title at this point simply looks amazing, the only thing I worry about is them pushing it back, but in the end that isnt much of a worry.

Seeing it in action with a mature build really gave me a different impression of the title.

Applefiend
04-16-2007, 09:45 PM
Well, you know, Lair is the poster child for the 4 main PS3 advantages, 1080p, sixaxis,cell and blu ray.

GTA4 ain't.

Diresu
04-16-2007, 09:46 PM
Well, you know, Lair is the poster child for the 3 main PS3 advantages, 1080p, sixaxis and blu ray.

GTA4 ain't.

I know i know, but for some reason that was the first thought that came to mind after looking at Lair. Could have a sandbox world in insane amount of detail thats still probablly the size of SA.

Red_Eyes
04-16-2007, 09:48 PM
after watching the recent videos of this game over at the PS3forums, i couldn't help but feel a little worried. yes the textures and amazing, the city is simply beautiful and the flying is superb. what i'm worried about though is: how are they going to thread a immersive storyline into a game that seems essentially warhawk with wings. not sure about the water physics or the flames either, although they will probably get tuned in the final version.

You don't need to worry about the storyline. It'll be done like how GTA does it: through missions.

Carlos
04-16-2007, 09:54 PM
I dunno, I agreed with Carlos before he ceded teh point. I thought he was saying that some games don't need stories that much - like in a porno movie
Well, I wasn't saying that a game should be like a porno movie, because even without the story, there's the action.

Let's look at God of War, it's a little tacked on, because you would be fighting with super powers against the most well known warriors of acient greek times.

Now, its not tacked on because it has a lot of emphasis on story, dialogue.

And I still think that a story isn't needed, as much as action and good gameplay mechanics. The reason why I loved Half Life 2 is because of the gameplay, and physics, I loved the immersion of the story into the gameplay, as well.

There are two ways about it, ya know.

curryking1
04-16-2007, 10:01 PM
That's a good point. I never thought of Lair like that. Lair really does advertise exactly what Sony advertised themselves as what their games would be like. Big, in 1080p, and with motion control.

Hopefully rumble makes it in too, that would be a nice cherry on top.

Lair seriously just blew me away though, it's incredible! Screenshots were not doing this game any justice whatsoever, I am seriously, seriously impressed. I was before wondering maybe Factor 5 was faltering with their technical talent from the screens, but in motion, it's so awesome!

I may very well pick up this game now, the animation seems awesome, it's seems far more fluid now, and my god... the size and the graphics to complement it all. Just fantastic....

I've seemed to miss a lot of the media for this stuff, could anyone put all the nicest news and media in one spot for me to see please? I'd really appreciate it.

chartwel
04-16-2007, 10:18 PM
makes you wonder what factor 5 could have done with a first person shooter that didnt need this kind of scope and huge world..............

Diresu
04-16-2007, 10:21 PM
makes you wonder what factor 5 could have done with a first person shooter that didnt need this kind of scope and huge world..............

I don't think they want to do stuff like that though. They called unreal engine the "corridor to corridor engine" or something close to that. I think they like to stick with the big open world stuff. Lair I have to say though is the most graphically impressive technical achievement so far this gen for me at least.

LaLiLuLeLo
04-16-2007, 10:48 PM
I'm always optimistic for new IPs. At the very least give it the chance to succeed or fail. No time for needlessly worrying before the game even drops, it's not like we're making it :)

VG Aficionado
04-16-2007, 10:55 PM
http://www.gametrailers.com/player.php?r=1&type=wmv&id=18616

Next part of the developer walk through.Lair is serious next gen pwnage =-o

cliffbo
04-16-2007, 11:23 PM
I'm always optimistic for new IPs. At the very least give it the chance to succeed or fail. No time for needlessly worrying before the game even drops, it's not like we're making it :)

definitely! optimism is far more productive than pessimism, but to establish what day is you sometimes have to travel through the night. i think it will be a fantastic game, but think is not fact... its only a matter of an opinion. its a very very small concern, but i can't deny its there...

dnpmakkah
04-16-2007, 11:32 PM
Courtesy PS3forums by The House
http://i90.photobucket.com/albums/k265/mcbain_1st/cellowned.gif

VG Aficionado
04-16-2007, 11:35 PM
That has to be a prerendered cutscene, or else... *head explodes*

dnpmakkah
04-16-2007, 11:36 PM
^ well get ready for your head to explode because word is that is real-time gameplay.

LaLiLuLeLo
04-16-2007, 11:37 PM
Maybe I'm just a really chill guy, and it's part of my personality, but I go in with no expectations, but at least hoping the game is good. And from there let it either pass or fail. Same for movies.

OmniCloud
04-16-2007, 11:39 PM
http://www.gametrailers.com/gamepage.php?id=2657

Cliffbo I don't think you need to worry about story mate. Looks like the Factor 5 is really trying to push quality in every category here...

wotter
04-16-2007, 11:43 PM
*watches videos

*hugs PS3

:stirpot:

dnpmakkah
04-16-2007, 11:44 PM
Incase anyone hasn't seen these courtesy (Insane Metal)

http://i6.photobucket.com/albums/y229/wowsham/z.gif http://i6.photobucket.com/albums/y229/wowsham/2.gif http://i6.photobucket.com/albums/y229/wowsham/1.gif

LaLiLuLeLo
04-16-2007, 11:45 PM
It's pretty lousy quality, but... it looks pretty the same. One you can do more in a cut scene with the game engine and two the game does look damn good, and the environments are already huge.

VG Aficionado
04-16-2007, 11:48 PM
Those three gifs are in-game, no doubt about it =-o

dnpmakkah
04-16-2007, 11:49 PM
should be an interesting second half of the year :smirk:

Insane Metal
04-16-2007, 11:57 PM
Incase anyone hasn't seen these courtesy Hobo9890 from PS3Forums

http://i6.photobucket.com/albums/y229/wowsham/z.gif http://i6.photobucket.com/albums/y229/wowsham/2.gif http://i6.photobucket.com/albums/y229/wowsham/1.gif

I MADE THOSE GIFS !!!!!!!!!!!!!!! :swear:

GTAce
04-17-2007, 12:01 AM
Really? +rep. 8)

It looks soooooooooooooooooooooooooooooooooinsert 3000 "o's" ->here<-' awesome.
I hope it plays like it looks.

dnpmakkah
04-17-2007, 12:01 AM
Ok then courtesy to you :)

VG Aficionado
04-17-2007, 12:02 AM
The credit where it's due :)