View Full Version : How come there is such a difference between direct-feed and handycam footage?
EvilTaru
09-09-2006, 11:05 AM
This has been the case with previous Resistance footage as well as warhawk footage, the lighting is MUCH LESS yellow in handycam footage than direct-feed footage, similar to the recent 1UP coverage of Resistance at 9:48 where the cathedral level was shown on one of the LCDs and the lighting was totally NOT yellow and MUCH BRIGHTER. Why is it that direct-feed footage can't manage to display HDR in a more pronounced way? Is it the way the footage is taken?
VG Aficionado
09-09-2006, 11:07 AM
I think this didn't deserve a thread of its own, but... :)
frosty
09-09-2006, 11:15 AM
I wouldn't say warhawk looks yellow. Resistance does it for effect, kinda adds to that whole old film look. Same as MGS4
EvilTaru
09-09-2006, 11:20 AM
I wouldn't say warhawk looks yellow. Resistance does it for effect, kinda adds to that whole old film look. Same as MGS4
Resistance multiplayer shot from E3:
http://img.photobucket.com/albums/v500/EvilTaru/44li1.jpg
I wonder if the game is actually not THAT yellow and more whitish, and the direct-feed videos for some reason just make the game seem more yellowish, because it's not that yellow all the time:
http://img.photobucket.com/albums/v500/EvilTaru/r4.jpg
woundingchaney
09-09-2006, 12:59 PM
Is that a sp and mp comparison because when games are coded they often (infact nearly always) dumb down the mp mode to ensure a more stable online gaming environment that may have to do with the difference you are noticing.
Although once again Im not sure that is a sp and mp comparison.
ddaryl
09-09-2006, 01:42 PM
It's obvioulsy a more recent build IMO, and still a few weeks back from the build we're supposed to see at TGS.
makeitlookreal
09-09-2006, 02:24 PM
Well, lets hope the whole game of Resistance does not use one filter. If MGS4 or Resistance use the same filter for the whole game that will be awful. What we need is variety. I think that some levels will have some filters, other levels will have other filters, and some levels will be in sunlight.
Voidler
09-09-2006, 02:41 PM
You asked why HDR is more pronounced, it's because the "handycam" footage does not capture the finer details, the grey levels - it captures the dark levels and the light levels so you see a larger contrast between the two, therefore an effect like HDR which specifically tries to display tone differences between light and dark, becomes more prominent
Smokey
09-09-2006, 02:57 PM
my opinion is handycam just dont catch all the proper details, i mean it is a "handycam"
Nameless
09-09-2006, 05:14 PM
I agree why did this deserve a thread...
The answer is a no brainer, off camera is basicly a copy of a copy.
There's tons of variables that could effect image quality, camera resolution, lighting, camera positioning, etc. A direct feed is the actual footage shown directly by the player the footage was encoded for. It's just like music if you played a song on your stereo and then recorded the music with a pocket recorder which one will sound better? The version you recorded on your pocket recorder or playing it from your stereo. It's really a simple concept...
I'm not sure what you are referring to with lighting? It's more than likely based on the build of the game. Peace
LaLiLuLeLo
09-09-2006, 06:02 PM
I agree why did this deserve a thread...
The answer is a no brainer, off camera is basicly a copy of a copy.
There's tons of variables that could effect image quality, camera resolution, lighting, camera positioning, etc. A direct feed is the actual footage shown directly by the player the footage was encoded for. It's just like music if you played a song on your stereo and then recorded the music with a pocket recorder which one will sound better? The version you recorded on your pocket recorder or playing it from your stereo. It's really a simple concept...
I'm not sure what you are referring to with lighting? It's more than likely based on the build of the game. Peace
yeah basically.
Direct feed...well the name says it all. It's a direct output of the source material. A handy cam, well who knows how good of an output anyone's handy camera does? whatever it is, it's really unlikely it's an hd output camera, or that the person is holding it on a tripod. And then, yes, ambient lighting and distance and focus affects it. And the contrast thing as well. But nameless nailed it with the 'copy of a copy' analogy. The quality degrades. Plain and simple.
Case closed!
Pluto
09-09-2006, 06:08 PM
I remember seeing something relating to this about Endless Saga.
IGN showed pictures of the character they took, and it looked completely different.
http://ps3media.ign.com/ps3/image/article/635/635741/endless-saga-20050721064021022.jpg
And then there's..
http://ps3media.ign.com/ps3/image/article/637/637197/endless-saga-20050727014438802.jpg
I wonder what happened in between that time. Haha.
LaLiLuLeLo
09-09-2006, 06:10 PM
too bad that game got canned.
Pluto
09-09-2006, 06:11 PM
I know. Good stuff could've come from it. -_-;
LaLiLuLeLo
09-09-2006, 06:13 PM
maybe this generation we'll see less games that suck because developers can't afford to crank out crappy games?? (wishes)
EvilTaru
09-09-2006, 06:29 PM
I agree why did this deserve a thread...
The answer is a no brainer, off camera is basicly a copy of a copy.
There's tons of variables that could effect image quality, camera resolution, lighting, camera positioning, etc. A direct feed is the actual footage shown directly by the player the footage was encoded for. It's just like music if you played a song on your stereo and then recorded the music with a pocket recorder which one will sound better? The version you recorded on your pocket recorder or playing it from your stereo. It's really a simple concept...
I'm not sure what you are referring to with lighting? It's more than likely based on the build of the game. Peace
I don't think it's quite that simple since the direct-feed footage has to be encoded just like camera footage, things might be tweaked, and the camera footage basically takes what it looks like on a real TV screen.
I'm talking about the 1UP preview at 1:11 shown on the monitor, everything seems to be less yellow as well as brighter in the cathedral even though the direct-feed footage seems to convey a more yellow color, they're probably the same build. I was just asking because they might be doing something when encoding the direct-feed footage where the high contrast stuff seems to be toned down, just because it's direct-feed doesn't mean it's 100% what a person sees on the proper screen, right? It seems the promo footage like the original Resistance trailer and most of the gamespot direct-feed E3 footage seems to be more yellow whereas the handycam movies tend to have a more whiter tone to it and lighting is brighter, and the same thing shows up again as I watched the 1UP preview yesterday, that got me curious.
LaLiLuLeLo
09-09-2006, 06:37 PM
IMO you're just over thinking it. We've kind of laid out what happens and why.
Nameless
09-09-2006, 06:53 PM
IMO you're just over thinking it. We've kind of laid out what happens and why.
There's tons of variables that could impact the image quality...
I don't know what type of answer you were looking for... :huh:
I give up... :drunk:
cpiasminc
09-09-2006, 10:36 PM
O_______O WTH?!?? This is actually something people wonder about?
Taru, it's pretty simple. Everything that processes an image is going to affect its color-balance, saturation, brightness, detail, contrast, gamma curves, etc.
In a direct-feed, there's the feed->post-process/encoding->displaying on your screen. Those are the only things that affect it. Two alterations, the first of which is next to negligible, and the second is pretty significant.
In cam footage, there's the feed->display on some screen->capture on a camera->post-process/encoding->your screen. Four alterations, 2 of which significantly alter color balance, contrast, gamma, 1 of them massively causes a loss in saturation, contrast, AND image resolution, and 1 of them is pretty negligible (usually, though sometimes people try to correct for all the problems caused by the previous phases).
You can go ahead and get into finer details if you want, but on the broader level, there isn't anything more to it.
Hrama
09-10-2006, 12:50 AM
Oh, and as far as the Endless Saga pics looking different, it is because the first one is being displayed realtime by an Apple G5. The second is a rendering of how it would look on an Xbox360.
VG Aficionado
09-10-2006, 12:56 AM
Oh, and as far as the Endless Saga pics looking different, it is because the first one is being displayed realtime by an Apple G5. The second is a rendering of how it would look on an Xbox360.Huh??? I really don't see why you had to make that 100% hypothetical comparison when both pictures are sourced from the same pre-rendered material :uhh:
*insert nonsense here*I've said it before and I'll say it again: newbies shouldn't be able to create new threads!
carambole5
09-10-2006, 12:59 AM
VG wow you get the point with this nameless sucker. Hope admin will listen this time.
LaLiLuLeLo
09-10-2006, 09:10 AM
yeah cpiasminc, I was as surprised as you are. there ya have it evil taru.
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