View Full Version : RR7 week at 1UP
VG Aficionado
09-11-2006, 03:49 PM
RR7 week (http://www.1up.com/do/minisite?cId=3153511)
Monday (http://www.1up.com/do/previewPage?cId=3153509)
Battered by a five year-gap between games, disillusioned excursions into 'realism' (R: Racing Evolution), a fairweather audience, and disappointing sales figures (Ridge Racer 6), you could be forgiven for thinking the Ridge Racer franchise might have had its day. Japanese developers and publishers have felt the sting of receding relevance in the modern video game market, as first-person shooters, squad-based military games, and other Western-developed games have risen to prominence. Unable to move with the times, the general state of Japanese development has atrophied and withered in the face of change. Naturally there are some exceptions, but what's a development team to do when they create a near flawless racing game in Ridge Racer 6, only to see it ignored by an audience looking for something slightly different (see: Project Gotham Racing 3)? Why, go back to the drawing board of course.
The first order of concern for the team, while designing Ridge Racer 7 from the ground up exclusively for PlayStation 3, was to take advantage of the hardware's strengths. They've achieved that on multiple levels. In terms of visual fidelity, the version we played had elements of the game (i.e. menu screens versus actual gameplay) running in both 720p and 1080p, although the final details have yet to be finalized. But mere resolution is barely the tip of the iceberg. With the learning experience of having taken Ridge Racer 6 online under their belts, the team decided to take things to the next logical level with RR7, introducing an arsenal of broadband-ready features designed to enhance the Ridge experience by leaps and bounds.
Naturally, online play is included, supporting anywhere up to 14 players, although some tracks are designed specifically for a grid of eight racers, to provide -- according to the development team -- a more thrilling feeling of head-to-head racing. For players who want the most intense winner-takes-all race possible, Duels return, letting you go head-on with another player or CPU car to see who truly is the best of them all.
http://img127.imageshack.us/img127/4387/2mediajt9.jpg
Now you can customize every element of your car in Ridge Racer, but it's designed to be simple and easy, and not to be a shop class like racing sims like Gran Turismo or Forza.
Additionally, players who leave their PS3s connected to their broadband connection (whether they're playing online or not) will benefit from other, more subtle online-ready features. For example, various ticker-tape style messages scroll across the bottom of the screen. The information displayed here will reflect the real-time accomplishments of gamers worldwide. Should "RidgeRacerFan" in Boise, Idaho clear the entire slate of 'Ridge State Grand Prix' challenges, this accomplishment will be transmitted to all PS3 owners who happen to be playing Ridge Racer 7 at the time. Players can register their scores as well, to see how they rank alongside the world's best Ridge Racer players. Different rankings are assigned to each player, based on how much he's completed and accomplished in both offline and online modes. About eight or nine rankings will make it into the final game, with the base rank being 'Rookie,' and the highest rank obtainable being 'Ridge Racer.' But, just like that classic cult favorite film, Highlander, there can be only one Ridge Racer at any one time, so when you see that person's name online, you can rest assured that he is in fact the best.
Another online feature that should prove a hit with players are the 'Hero Interviews,' which allow gamers to write a comment that's broadcast to all connected Ridge Racer players if they complete specific portions of the game. One example is if, say, a player in Los Angeles completes the Ridge State Grand Prix, he can then write a comment like 'Wahoo! I beat the Ridge State GP! Who wants to race me?' While that casual application will probably be the most commonplace, the Hero Interviews could be used to stoke the fires of competition too. Let's say 'Speed RacerXXX' is second place in the rankings, just behind the #1 player, who is the world's only Ridge Racer. If Speed RacerXXX feels as if he's close to overtaking the Ridge Racer, he can proclaim so with a boast, like "I'm coming to get you, Ridge Racer! -Speed RacerXXX!"
Each player has a number of statistical information that is displayed when they enter a hosted game online. Once a gamer appears in the lobby of a game, his name, nationality, and title appear. Other info, like his Ridge Racer ranking, Fame ranking, Online Battle Points (OBP), number of wins online, Rich Racer ranking (which shows how many credits the player has earned), and total distance driven are shown.
Along with the serious online replay incentives that Ridge Racer 7 offers comes a full roster of game modes to keep players busy. When you fire the game up the modes Online Battle, Global Time Attack, Arcade, UFRA Special Event, Machine Connecter, and Ranking Browser appear (as well as Save and Options choices). 'UFRA' stands for Universal Association of Ridge Racers, and are key events that require that players accrue a certain amount of Fame Points in order to participate. Fame is gained by completing races online and off, and the rewards for beating UFRA Special Events are unlockable cars (Devil Car, anyone?), secret tracks and more. The aforementioned Ridge State Grand Prix is like an expanded version of the World Tour mode from the PSP and the World Xplorer mode from the Xbox 360 game. A vast map of events, challenges and races await, featuring 14-car races, 8-car races and Duels. Ridge State Grand Prix also features Manufacturer's Trial races (where you can race and unlock new car models), racing tips and more.
http://img49.imageshack.us/img49/9509/mediaui9.jpg
We have no idea what this heliport means in the context of the Ridge Racer 7 universe, but chances are there's a race track designed around it. Remember how exciting it was to see helicopters floating by in past games? You're gonna see those fly-bys in RR7 too. Click the image above to check out all Ridge Racer 7 screens.
Racing is now more strategic in Ridge Racer 7, thanks to the new customization options, which are a first for the series, and a nod to the changing times and game features that today's gamers want. First off, the Nitro function introduced in the last couple Ridge Racer games returns, but instead of a stock standard configuration, new types of Nitro are available. The original three-bar Nitro returns, along with all-new types, like a giant super-nitrous bar. Another significant game mechanic introduced in Ridge Racer 7 is the 'slipstream' feature, that should not only help create some intense duels (you've got a car on your six, but do you wiggle around to keep him from getting in your slipstream, or do you hold the course and try to keep the perfect line going?), but help even the odds against the savvy CPU AI.
Other new features include the ability to customize the drift or grip on your car, which the dev team has designed so that you can bring a grip-heavy car almost up to spec with a car that's drift-heavy by default, or to add even more grip or drift to a car designed for that specific type of performance. The last new element designed into Ridge Racer 7 are new plug-in parts, of which each car can have one. Plug-ins are cool new accessories that give cars unique abilities, like an 'auto-rocket start' or a plug-in that lets you analyze your opponent's nitro gauge (so, if you're in front, you can prepare for the impending pass attempt, or if you're in the rear, can zoom ahead and try to block). Players can use these plug-ins in both offline and online modes, although the special 'Monster cars' that are unlocked cannot use plug-ins, since they're super-powered to begin with.
The customization doesn't end there, either. Not including color combinations (which can be chosen from presets, or custom-tailored with RGB sliders), Ridge Racer 7 features over 375,000 parts combinations, including 7,150 tuning-specific, performance-enhancing pieces. Gamers can customize their spoilers, bumpers, molding, hood, and decals. While no decals can be custom designed (like they once were in past games, like Rage Racer), the game features a healthy amount of options, and the dev team has plans to upload new decals to your PS3 for free, as long as it's connected to your broadband (just like how the Hero Interviews and whatnot are updated on your TV).
As you can see from the screenshots, Ridge Racer 7 looks great. The new tracks, like the Shanghai-inspired industrial course, and the 'Lost Ruins' track are built for high speed and high detail. While the team admits that the PS3 is tricky to code for, they guarantee that the final game will run at a rock solid 60 frames-per-second, and based on the fact that every game in the series has done so, we have no reason to doubt RR7 will too. Besides the beautiful light-sourcing, high-definition graphics, and offline, horizontal split-screen multiplayer action), Ridge Racer 7 adds new visual details, like fully-rendered 3D car drivers, whose arms turn the steering wheel in sync with the car's wheels.
http://img132.imageshack.us/img132/917/1mediaxc4.jpg
Real-time environment-mapping and specular highlighting are fancy terms for 'this is as realistic-looking as it gets.' With everything percolating at a smooth 60fps, even with 14 cars sliding around on screen, online races should keep gamers coming back to flash their skills time and time again. Click the image above to check out all Ridge Racer 7 screens.
Of course, Ridge Racer staple, Reiko Nagase, the CG race queen that's been a part of the series since Rage Racer (with the exception of her omission from Ridge Racer V) returns in fine form. The team knows how loved she is by the fans, and has no plans to replace her with substitutes or stand-ins. Her mere presence adds a warmth and soul to what might otherwise be another faceless racing game, in a field full of shiny metallic chassis' and platinum rims. On the audio side of things, the audio team that's been at the helm of both the sound effects and soundtracks since Rage Racer returns with an ear to bringing Ridge Racer 7's sound in line with the exciting techno that defined the arcade vibe of the original games over a decade ago. The sound effects of screeching tires and car collisions, and the soundtrack itself is running in an ear-quaking 5.1 channels of separated surround sound, and the audio not only sounds but feels tremendous.
Playing the game felt like putting on a comfortable pair of shoes. Upon our first hands-on with the Lost Ruins track, we were able to place a respectable second place, even though it was the first time we'd sewn our way around the track. Drifting through turns was as tight and responsive as it's ever been, and playing it on a giant, widescreen, high-defintion TV at Namco's Meguro offices made us feel like we were part of a visceral, magnificent race. Putting the new slipstream element to the test, we saw a pick-up in speed when we pulled in behind a car, with the slipstream gauge filling up as few maintained our position. The longer you maintain the position without breaking the stream, so to speak, your speed increases, giving you a more fair shot at passing your opponents than the rubber-band AI of past games could offer. It's quite exhilarating to see the slipstream gauge tremble as it fills, indicating not only your increasing speed, but your upcoming slingshot opportunity. This element should provide the majority of the tactical thrills in online races this winter, as racers worldwide play on the same servers against each other, using the slipstream and nitro to maximum effect.
While the team remains mum on when exactly Ridge Racer 7 will ship, all signs point to the game being ready on launch day for the PlayStation 3, just as Ridge Racer 6 was available on Day 1 for Xbox 360, Ridge Racer V for PS2, and the very first Ridge Racer for the original PlayStation. Of course that's just our theory, but based on past history, the pattern suggests that high-speed drifting action will be available when the PS3 ships this November.1080p in a launch title. One less foolish reason for naysayers to bash PS3.
So it seems they saved the better version for the PS3 over the lowly 360...:)
VG Aficionado
09-11-2006, 03:57 PM
Schedule (http://www.1up.com/do/minisite?cId=3153511):
Monday (http://www.1up.com/do/previewPage?cId=3153509)
Exclusive World's First Hands-On Impressions of Ridge Racer 7
Exclusive Hands-On Preview of the PS3 Racer
Tuesday (http://www.1up.com/do/feature?cId=3153533)
The Zoom And Boom of Ridge Racer 7
Exclusive Images And Music Tracks From Ridge Racer 7
Wednesday (http://www.1up.com/do/feature?cId=3153534)
Retro/Active of The Ridge Racer Series
A Look Back At The Rise And Fall And Rise Of Ridge Racer
Thursday (http://www.1up.com/do/feature?cId=3153582)
The History of Reiko Nagase Feature
A Glimpse Back At The Face Of Ridge Racer
Friday (http://www.gamevideos.com/video/id/6051)
Ridge Racer 7 Interview + First Gameplay Videos
RR7 Team Speaks Plus See The Game in Motion
RavenFox
09-11-2006, 04:01 PM
Damn where do I start. 1080p-broadband updates and free decal downloads-a fucking slipstream gauge ...Holy Shit its going to be one serious launch.
I love Ridge Racer and this one seems to have taken the series to the the next lvl I was hoping for.
Applefiend
09-11-2006, 04:18 PM
They seem to be going for Gotham TV aren't they? Only better. I approve very much. :)
Pumpkin Head
09-11-2006, 04:18 PM
very good read..+rep
venomv
09-11-2006, 04:35 PM
I think it may be about time for me to try a Ridge Racer game......
yoshaw
09-11-2006, 05:34 PM
Great up VG. Friday feels like years ahead. I want video NOW!!! lol
satriales
09-11-2006, 05:41 PM
Ridge Racer is great. I've been playing the RR6 demo and was really tempted to get it, but now I'm definately waiting for RR7.
Leedogg
09-11-2006, 05:48 PM
+Rep thats a very interesting read VG!
Killing Moon
09-11-2006, 06:20 PM
Wow. All they need now to complete the circle is some serious crash damage features. But the gameplay stuff here looks sweet. Kinda' made ME shut up the R-series fallin' off.
OmniCloud
09-11-2006, 06:29 PM
Yeah did they say anything about vehicle damage?? Anyway-looks like another Solid launch title-there should be a little something for everyone come November...
EvilTaru
09-11-2006, 09:36 PM
Awesome. Good job VG + rep. ^__^
Killing Moon
09-11-2006, 09:43 PM
Yeah did they say anything about vehicle damage?? Anyway-looks like another Solid launch title-there should be a little something for everyone come November...
Yeah, all Namco needs to implement as the next step is crash damage. Something over the top, the RR series' vibe thrives off of that.
I think that I read somewhere that Namco didn't want to implement damage as it would "Disrupt the flow of the game" or something along those lines. Don't quote me on that though, as I really cannot remember.
Kiosko
09-11-2006, 10:20 PM
Waho buddy. thats alot of info! i might have to give Ridge Raceeeer a try.
LaLiLuLeLo
09-12-2006, 02:06 AM
I think vehicle damage is overrated. It does have its place, but usually I just like driving really fast without any consequences. Isn't that the point of games (aside from being fun)? The lack of consequence that reality has? Burnout is awesome, but the crash damage resets. So, we'll see if games that haven't used it do in the future.
Domination
09-12-2006, 03:38 AM
Riiiiiiiiiiiiiidge Raaaaaaaaaacer! ;)
smurfx
09-12-2006, 03:58 AM
i want to get this game. the last ridge racer game i played was ridge racer 3 or 4 for playstation.
Nameless
09-12-2006, 04:10 AM
Never been a ridger race fan, but I like the whole multiplayer set up with 14 players and the "Ridge Racer" crown... I typically don't buy racers except for GT, but I will keep my eye on this game. Potentially another strong launch title and if they pull off 1080P 60FPS gameplay that would be a huge feat at launch. (I doubt 1080P gameplay, but you never know...)
PS: It seems like IGN got their shit together... I guess Gamespot needs to get their weight up, because lately they seem to be hating on the PS3, I guess that's why they don't get the PS3 exclusive news... ;)
masonite
09-12-2006, 04:41 AM
keep in mind that they never actually say 1080p 60fps - they say 720p and 1080p modes, and later on state that the final game will run at 60 fps. just keep that in mind if it turns outto be 720p, so that they don't get accused of lying because someone misinterpreted what was said :)
Still, I'm not that impressed with it's visuals, but that 5.1 sound got me excited!
Killing Moon
09-12-2006, 03:32 PM
I think vehicle damage is overrated. It does have its place, but usually I just like driving really fast without any consequences. Isn't that the point of games (aside from being fun)? The lack of consequence that reality has? Burnout is awesome, but the crash damage resets. So, we'll see if games that haven't used it do in the future.
Uh..no. That's not the point of racing games, or games for that matter.
Crashing in the game at high speeds is half of the fun-risk factor. Trying not to mess up and create a perfect race. No offense, but only rookies and tools enjoy playing games with zero consequences.
It doesn't HAVE to be a super dramatic death crash, ala Burnout. But could be on the level of Axel Impact, or even WRC. It just depends on how you F up, that's all.
RR does need it now though. There's not much else that they can do with their patented drift formula at this point. Even WITH all of these new gameplay features that they're implementing.
LaLiLuLeLo
09-12-2006, 05:53 PM
Uh..no. That's not the point of racing games, or games for that matter.
Crashing in the game at high speeds is half of the fun-risk factor. Trying not to mess up and create a perfect race. No offense, but only rookies and tools enjoy playing games with zero consequences.
It doesn't HAVE to be a super dramatic death crash, ala Burnout. But could be on the level of Axel Impact, or even WRC. It just depends on how you F up, that's all.
RR does need it now though. There's not much else that they can do with their patented drift formula at this point. Even WITH all of these new gameplay features that they're implementing.
you misunderstand me, or maybe I wrote it wrong.:splitspin
A lack of real consequence is a benefit (in some ways!)to games, [but not the point, really. The point of course is to have fun and play.] Because it's entertainment, it's escapist, there's an off switch. Lack of consequence.
Crash damage is cool in some ways (and I'm not at all threatened by it if you were implying that) but I think people are making it a bigger deal than it really is.
BruceWayneIII
09-12-2006, 05:55 PM
^^ The whole idea of games is being able to do things you can't do in real life...
LaLiLuLeLo
09-12-2006, 05:57 PM
exactly!
Fredag
09-12-2006, 05:59 PM
http://www.1up.com/do/feature?cId=3153533
Killing Moon
09-12-2006, 06:02 PM
you misunderstand me, or maybe I wrote it wrong.:splitspin
A lack of real consequence is a benefit (in some ways!)to games, [but not the point, really. The point of course is to have fun and play.] Because it's entertainment, it's escapist, there's an off switch. Lack of consequence.
Crash damage is cool in some ways (and I'm not at all threatened by it if you were implying that) but I think people are making it a bigger deal than it really is.
Wait, I understand what YOU'RE saying, but I need to rephrase what I meant just as well.
When I say "crash damage", I don't mean PERFORMANCE damage. Crash damage can be crazy, without serious gameplay consequences. Again, like Axel Impact, or the extreme opposite, Burnout. But I don't mean performance damage, ala GT2, WRC or TOCA3.
RR needs this in order to attract more to what it has to offer. It always had awesome music, great themes, strong personality, fast speed, awesome cars...all it needs now are aesthetic crashes to complete the package.
Sorry, my bad. I should've been clearer. :hugegrin:
VG Aficionado
09-12-2006, 06:04 PM
Tuesday update: (http://www.1up.com/do/feature?cId=3153533)
http://img91.imageshack.us/img91/6844/23mediawx3.jpg
http://img75.imageshack.us/img75/5020/24mediabt1.jpg
Hiroshi Okubo has been at the helm of Ridge Racer's audio since 1996, when he first assumed control of both the sound effects and soundtrack of Namco's flagship racing game in what is probably the most difficult, extreme episode in the series: Rage Racer. Merging cutting-edge electronic sounds with the popular musical trends of the day, Okubo and his sound team have spun a tightly wound course around genres like acid jazz, techno, trance and progressive house music. Lucky for you, then, that Okubo and the Ridge Racer 7 development team, which is comprised of long-standing Ridge veterans, offered to give 1UP readers an exclusive, advanced taste of what's to come in the extremely superfast seventh installment in the series: Ridge Racer 7.
http://img158.imageshack.us/img158/1817/22mediafo2.jpg
http://img75.imageshack.us/img75/9718/21mediayn8.jpg
But as much as the sound defines the pumped up, adrenaline-fueled power-sliding action in Ridge Racer, so do the visuals. And on the PS3, the famous Ridge courses (both old and new) get the next-gen injection. To help give you a peek at the tracks you'll be superplowing with the side of your car in a few short months, we've assembled some images of upcoming Ridge Racer 7 courses, like "Lost Ruin," the moss-covered powerslide-a-thon that's accented by waterfalls and Buddah statues is one of the new tracks designed just for RR7. The courses' level of detail is pretty astounding, especially in the new Shanghai-inspired track, filled with industrial architecture, towering skyscrapers and other features unique to communist China's most cosmopolitan city. So sit back and enjoy the sounds pumping out of your speakers while dreaming of cracking carbon in 180-degree chicanes. It's what you were meant to do.
Leedogg
09-12-2006, 06:08 PM
nice^^^^^
Killing Moon
09-12-2006, 06:09 PM
Awesome preview.
My god, why do I love this series so F'ing much?!
OmniCloud
09-12-2006, 06:49 PM
Can a Playstation launch really happen without a Ridge Racer game??! I hope they can do some good things with the Cell
Raijin
09-12-2006, 07:36 PM
Can a Playstation launch really happen without a Ridge Racer game??! I hope they can do some good things with the Cell
I doubt so little time...
EvilTaru
09-13-2006, 01:36 AM
Tuesday update: (http://www.1up.com/do/feature?cId=3153533)
Exciting exciting!!! I love the first track. Boom boom boom boom boom boom boom boom!!!http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif
section
09-13-2006, 11:12 AM
There's new part of RR7 dev diary up at the Gamespy:
Ridge Racer 7 Developer Diary #2 (PS3) (http://ps3.gamespy.com/playstation-3/ridge-racer-7/732331p1.html)
Sadly not that much new info, sounds more like a rehash of what has been said on official RR7 site... Oh well, beggars can't choose :)
VG Aficionado
09-13-2006, 07:18 PM
Wednesday update (http://www.1up.com/do/feature?cId=3153534)
No PS3 material this time, and I guess tomorrow will be the same. Friday will be the day.
Insane Metal
09-13-2006, 10:30 PM
Wednesday update (http://www.1up.com/do/feature?cId=3153534)
No PS3 material this time, and I guess tomorrow will be the same. Friday will be the day.
Yep !! Gameplay videos !!! Canīt wait !!! :hugegrin:
VG Aficionado
09-14-2006, 12:41 AM
http://ps3media.gamespy.com/ps3/image/article/732/732331/ridge-racer-7-20060912115047484.jpg
http://ps3media.gamespy.com/ps3/image/article/732/732331/ridge-racer-7-20060912115048078.jpg
These screenshots don't live up to the final game anyway :)
Overload
09-14-2006, 01:00 AM
Hot damn, I keep thinking of the PSP game. If this games does the PS3 Justice I will be buying this game without a thought.
I always liked how they put alot of work in the stages of the game, just makes me want to get out the car and observe the finer details.
liver_kick
09-14-2006, 01:15 AM
http://ps3media.gamespy.com/ps3/image/article/732/732331/ridge-racer-7-20060912115047484.jpg
I rather like the look of the "faux" rapids there. Curious to see how that animates.
Undercover Cop
09-14-2006, 01:58 AM
[CENTER]http://ps3media.gamespy.com/ps3/image/article/732/732331/ridge-racer-7-20060912115047484.jpg
This looks freaking incredible. I thought that was a real pic when I first glanced at it. No way the real game looks like that. Oh well 8 days till do or die.
Insane Metal
09-14-2006, 03:21 AM
Sweet !! Canīt wait until friday !
VG Aficionado
09-14-2006, 06:40 PM
Thursday update (http://www.1up.com/do/feature?cId=3153582)
C'mon Friday!
Viano
09-14-2006, 06:42 PM
playing rr online, its like dreams come true
Insane Metal
09-15-2006, 02:37 AM
OMFG tomorrow is the day !!! Gameplay videos !!!! :hugegrin:
Applefiend
09-15-2006, 02:44 AM
1UP have done a very good hype of hyping me on a game I was previously only mildly interested in. Good job! I want it now.
yoshaw
09-15-2006, 02:57 AM
Thursday update (http://www.1up.com/do/feature?cId=3153582)
C'mon Friday!
Sharing the same thoughts eversince day1 of 1up coverage. Friday and yoshaw am feeling years away :cry2:.
EvilTaru
09-15-2006, 04:31 AM
Movies tomorrowy!!! Can't wait!!!http://img.photobucket.com/albums/v500/EvilTaru/gladtomeetya.gif
Insane Metal
09-15-2006, 03:52 PM
I want the damn videos NOWWWWW :cry2:
VG Aficionado
09-15-2006, 03:53 PM
In two or three hours :hugegrin:
Insane Metal
09-15-2006, 04:00 PM
In two or three hours :hugegrin:
Ugh ! Too long to wait.... :(
RavenFox
09-15-2006, 04:16 PM
Its Friday baby
makeitlookreal
09-15-2006, 04:43 PM
These games for the PS3 are simply looking better and better. Look at the texture of the road! It's so detailed! I'm very, very impressed!
Grovestreet
09-15-2006, 04:50 PM
If MILR Says its good...Its good ;) Lol, But yeah It really does look good, Cant wait to see that video today!
section
09-15-2006, 05:54 PM
Just came to my mind, would makeitlookfabulous be shortened to MILF? ;)
Only kidding, you're a nice chap MILR :)
makeitlookreal
09-15-2006, 06:03 PM
Thanks sct-i/on
This game does look good and I'm not really a fan of racing games in general. It just looks more detailed (at least from these screenshots) than many others I have seen. The road textures look better than any I have seen before in such a massive game.
Insane Metal
09-15-2006, 06:25 PM
What the Hell, where are the videos ? Theyīre supposed to go out friday, not saturday. :(
section
09-15-2006, 06:38 PM
Patience my friend, patience :)
It's only 9:38 AM in San Francisco and that's where 1UP's offices are located AFAIK.
Insane Metal
09-15-2006, 06:43 PM
Patience my friend, patience :)
It's only 9:38 AM in San Francisco and that's where 1UP's offices are located AFAIK.
Oh, I didnīt know that. Sorry... :)
Overload
09-15-2006, 07:47 PM
A video is up on game video
www.gamevideos.com
looks sweet
VG Aficionado
09-15-2006, 07:50 PM
http://www.gamevideos.com/video/id/6051
http://www.gamevideos.com/video/id/6058
Woohoo!
yoshaw
09-15-2006, 07:52 PM
Rep4j00
Insane Metal
09-15-2006, 07:52 PM
http://www.gamevideos.com/video/id/6051
http://www.gamevideos.com/video/id/6058
Woohoo!
HELL YEAH !!!!!
:hugegrin: :hugegrin: :hugegrin: :hugegrin: :hugegrin: :hugegrin: :hugegrin: :hugegrin:
LaLiLuLeLo
09-15-2006, 07:56 PM
the connection was reset!!!??
section
09-15-2006, 07:56 PM
Please if someone gets those downloaded, put them up somewhere because gamevideos is stuffed again. Please :)
edit: Aww we crashed the site temporarily. Wow.
Raijin
09-15-2006, 07:58 PM
Looks great to me! As a fan of this series I really really like what I saw and the game isnt finished yet!
EDIT: Though one thing I kind of regret is the lack of shadow...
Overload
09-15-2006, 08:01 PM
man, I only got to see it once
yoshaw
09-15-2006, 08:01 PM
Mine's going full speed. No wait, what's this pop up saying?
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHH H!!!!
j/k will megaupload it for you guys as fast as my connection allows ;)
Nameless
09-15-2006, 08:01 PM
Looks good!
I would like to see 720P version of footage.
section
09-15-2006, 08:02 PM
will megaupload it for you guyskiitos
(thanks)
:)
The gamevideos download is crawling.
VG Aficionado
09-15-2006, 08:12 PM
Looks like they removed the second video. It seemed to feature some more in-game footage.
Insane Metal
09-15-2006, 08:12 PM
http://www.gamevideos.com/video/id/6051
http://www.gamevideos.com/video/id/6058
Woohoo!
Are those 2 different videos ?
EDIT: ok then.
Smokey
09-15-2006, 08:18 PM
yeah cant see second video :)
Undercover Cop
09-15-2006, 08:19 PM
Only the first video works.
And this doesn't look anywhere as impressive as the pics would lead you to believe. And that was the panoramic replay footage, so you know when they actually show gameplay footage from in the car it won't look as good. PGR3 looks a lot better than this.
I'll wait for a hi-res vid from IGN before I give a permanent announcement, but in the meantime boy was this a dissapointment.
Grovestreet
09-15-2006, 08:24 PM
Yeeeah!!! Woohoo! I dont fancy watching the interview so can someone add the Ridge racer 7 footage only to Megaupload please? +Rep to anyone who does ;)
TEEDA
09-15-2006, 08:25 PM
Well quite nice vid but I think the lightings are quite fade. they need to work a lil bit on it.
VG Aficionado
09-15-2006, 08:27 PM
And this doesn't look anywhere as impressive as the pics would lead you to believe. And that was the panoramic replay footage, so you know when they actually show gameplay footage from in the car it won't look as good. PGR3 looks a lot better than this.Whatever. PGR3 can't be compared to a game that has more cars on screen and that runs at double the framerate (at 1080p as well). We discussed it before, and now you're basing your assumptions on a low resolution video :duh:
yoshaw
09-15-2006, 08:30 PM
kiitos
(thanks)
:)
The gamevideos download is crawling.
:thumbr:
http://www.megaupload.com/?d=XAP14VLJ
Whatever. PGR3 can't be compared to a game that has more cars on screen and that runs at double the framerate (at 1080p as well). We discussed it before, and now you're basing your assumptions on a low resolution video
You gotta be careful what you say. We've got people in here that report to jvd. Who'll then PM you requiring proof and link and all that useless shit. I had to go through it with Bioshock already ;)
Smokey
09-15-2006, 08:33 PM
does Megaupload only give ya 250meg a day download or something?
adam2407
09-15-2006, 08:34 PM
Yup! I,m really glad to know that this game is going to be running at 60fps. 720p is great. but if they put 1080p option, that will be incredible (^o^)
Insane Metal
09-15-2006, 08:40 PM
Well. I´m disappointed. There is NO GAMEPLAY in the video. Nothing special to see.
Seems we´ll have to wait till tgs. ¬¬'
VG Aficionado
09-15-2006, 08:40 PM
You gotta be careful what you say. We've got people in here that report to jvd. Who'll then PM you requiring proof and link and all that useless shit. I had to go through it with Bioshock already ;)What the hell??? I can't believe fanboyism gets so extreme :barf:
Smokey
09-15-2006, 08:43 PM
what the hell....2 ??
Insane Metal
09-15-2006, 08:50 PM
Only game footage: http://www.youtube.com/watch?v=247ElCw7iJc
:heybaby:
yoshaw
09-15-2006, 08:51 PM
Here's the gamevideos link and mirror again, for those who missed it.
Gamevideos
http://www.gamevideos.com/video/id/6051
Mirror
http://www.megaupload.com/?d=XAP14VLJ
Only game footage: http://www.youtube.com/watch?v=247ElCw7iJc
:heybaby:
lmao, you deserve rep for that emoticon alone!
LaLiLuLeLo
09-15-2006, 09:14 PM
Looks good to me. The video quality isn't even that high. But the similarities between the pics (high rez direct feed) and the clip (low res direct feed) are clear.
section
09-15-2006, 09:29 PM
Yep, it looks nice for an arcade racer. They'll supposedly improve the lighting but this sort of video quality doesn't reveal the actual state.
Anyway we'll see a lot more in about a week :)
LaLiLuLeLo
09-15-2006, 09:31 PM
You can't really judge the lighting from an environment with an overcast sky. Everything is naturally washed out, shadows are dull and soft.
Fazares
09-15-2006, 10:13 PM
looks ok...
makeitlookreal
09-15-2006, 10:31 PM
I want to say the detail is very good in this game. The only thing I want to say is the atmosphere looks washed out like the recent videos of Resistance Fall of Man.
Cyrus
09-15-2006, 10:46 PM
Imo it looks nothing special in "3rd person" but those "1st person" clips look amazing. Just look at them! This is finally the Ridge Racer they've been trying to create since the first game. With palm trees, sun etc. looking amazing, like this paradise island you're racing on and listening to that trademark RR music.
Cant wait to see some more footage.
makeitlookreal
09-15-2006, 11:00 PM
I think all the footage will look better once they fix the issue that's making the footage look washed out. I seriously think it's some sort of technical problem in the way the videos were encoded. The color has to be off.
Cyrus
09-15-2006, 11:02 PM
Yeah that's true. But imo even though the quality isnt there, the FPS parts really look great. Just what I'd want from next-gen Ridge Racer.
BruceWayneIII
09-16-2006, 12:02 AM
Imo it looks nothing special in "3rd person" but those "1st person" clips look amazing. Just look at them! This is finally the Ridge Racer they've been trying to create since the first game. With palm trees, sun etc. looking amazing, like this paradise island you're racing on and listening to that trademark RR music.
Cant wait to see some more footage.
Almost nothing looks very fun seen from high above ground - especially not racers.
First person view surely looks fast and fun.
EvilTaru
09-16-2006, 12:53 AM
You can't really judge the lighting from an environment with an overcast sky. Everything is naturally washed out, shadows are dull and soft.
I think it might be more of a matter of 1UP's video quality that gives the footage more of a muted look.
Domination
09-16-2006, 01:05 AM
Only the first video works.
And this doesn't look anywhere as impressive as the pics would lead you to believe. And that was the panoramic replay footage, so you know when they actually show gameplay footage from in the car it won't look as good. PGR3 looks a lot better than this.
I'll wait for a hi-res vid from IGN before I give a permanent announcement, but in the meantime boy was this a dissapointment.
http://tpl4life.com/images/smilies/laugh4vq.gif I don't think PGR3 had anything to do with this game.
Still, I would have to disagree with you on the above claims regarding everything outside of PGR3, but to each his own.
VG Aficionado
09-16-2006, 01:09 AM
http://tpl4life.com/images/smilies/laugh4vq.gif I don't think PGR3 had anything to do with this game.Isn't it funny that he doesn't compare RR7 to RR6, which would be just logical?
Nameless
09-16-2006, 02:01 AM
Isn't it funny that he doesn't compare RR7 to RR6, which would be just logical?
Nah I disagree... PGR3 was a launch title and RR7 is a launch title it's not to far fetched to compare the titles visually... I was impressed by the sense of speed when you saw the car in motion from the 3rd person perspective. In most games that perspective makes the car appear slow, but you really had a sense of speed in 3rd person! The game appears to be running at a silky smooth 60FPS, but I agree the visuals are not staggering... I will reserve my final judgement until I see some decent quality HD footage.
Once again I was very impressed with the sense of speed and the frame rate. Peace
VG Aficionado
09-16-2006, 02:06 AM
Nah I disagree... PGR3 was a launch title and RR7 is a launch title it's not to far fetched to compare the titles visually...RR6 was a 360 launch title, man. But the problem is that PGR3 and RR7 are very different games. One runs at around 1024x600 and the other at up to 1080p. One has 8 cars at once, the other has 14. One runs at 30fps, the other runs at 60fps. One strives for realism, the other one doesn't. RR7 is just more comparable to RR6.
Nameless
09-16-2006, 02:13 AM
RR6 was a 360 launch title, man. But the problem is that PGR3 and RR7 are very different games. One runs at around 1024x600 and the other at up to 1080p. One has 8 cars at once, the other has 14. One runs at 30fps, the other runs at 60fps. One strives for realism, the other one doesn't. RR7 is just more comparable to RR6.
Let's be real man...
It's not a fair comparison to RR6, because the developer had more development time to polish the PS3 title. I don't believe the team built a new engine from the ground up for RR7. Even in the director interview they stated the additional development time helped improve RR7. Any way you spin it the comparision to PGR3 or RR6 it's not an apples to apples comparison.
I agree that PGR3 and RR7 have completely different art direction and style of play, but you know consumers will compare the titles visually. It's a given IMO. Peace
VG Aficionado
09-16-2006, 02:20 AM
Let's be real man...The only reason I can see here to compare RR7 to PGR3 is the fact that very few racing games will be available at PS3's launch. I really can't see a fair comparison at all between these two games, they're just too different. I don't care there's a year gap between RR6 and RR7, that doesn't make a comparison between these two less valid than a comparison between two games that have almost nothing to do with each other.
Nameless
09-16-2006, 02:24 AM
I guess in some ways we agree...
I don't think you can make a FAIR comparison with any 360 launch racing game. I just believe many consumers will compare RR7 to PGR3, because PGR3 was the premier racing title for the 360 launch and apparently RR7 is the premier racer for the PS3 launch.
Domination
09-16-2006, 03:16 AM
Nah I disagree... PGR3 was a launch title and RR7 is a launch title it's not to far fetched to compare the titles visually... I was impressed by the sense of speed when you saw the car in motion from the 3rd person perspective. In most games that perspective makes the car appear slow, but you really had a sense of speed in 3rd person! The game appears to be running at a silky smooth 60FPS, but I agree the visuals are not staggering... I will reserve my final judgement until I see some decent quality HD footage.
Once again I was very impressed with the sense of speed and the frame rate. Peace
I agree. HOWEVER, unlike RR7, PRG3 is not only a first party title, but it also aims for a specific goal in mind. This is how all RR games are. And if i may mention once more, PRG3 has nothing to do with this game. Unless there is something in need of important discussion in which we've all been missing, I can't find any reason as to why it would hold in relevance to RR.
Viano
09-16-2006, 05:43 AM
pgr3 and rr7? uh..maybe not, totaly different, not good to compare Oblivion(tho I never played it) and final fantasy.
PGR and -more fitting- Forza are to be compared to GT and TOCA. you are comparing an arcader to a simulator. this is like comparing Burnout to Enthusia.
that said, to even put the two side by side can only praise the graphics of the arcader that was never known for its graphics.
personally, I think my unofficial Wipeout will swave me away form this one, sadly. and if Burnout is a launch as well, then bye-bye PowerSlider. maybe later when you get cheap and used....now why saying that made me feel bad? O_o'
Grovestreet
09-21-2006, 06:20 PM
Here's some new RR7 Screens for ya's:thumbr:
http://uk.gamespot.com/ps3/driving/ridgeracer7/screenindex.html
Someone be kind enough to post em on here? :P
adam2407
09-21-2006, 06:31 PM
There (^o^)
http://i33.photobucket.com/albums/d73/adam2407/RR76.jpg
http://i33.photobucket.com/albums/d73/adam2407/RR75.jpg
http://i33.photobucket.com/albums/d73/adam2407/RR74.jpg
http://i33.photobucket.com/albums/d73/adam2407/RR73.jpg
http://i33.photobucket.com/albums/d73/adam2407/RR72.jpg
http://i33.photobucket.com/albums/d73/adam2407/RR71.jpg
Grovestreet
09-21-2006, 06:51 PM
They have put some more screens up on there.
Killing Moon
09-21-2006, 07:36 PM
Looks okay. Sterile, but...okay.
dang, those look really good. and I haven't even seen the videos yet.
looks like I'll be adding another game to my Racer list, along with Fatal Inertia, MotorStorm, Burnout 5, ...
I don't think I can rob enough banks in a week to get half off all this stuff...*sigh*
Raijin
09-21-2006, 08:13 PM
As suspected, Namco is rushing it but oh well...
I might get it, need to play to it before.
I think that they look nice. They're by no means amazing, but nonetheless, I always seem to get hyped about Ridge Racer. :)
BruceWayneIII
09-21-2006, 08:46 PM
As suspected, Namco is rushing it but oh well...
I might get it, need to play to it before.
Why do you think it's rushed?
Personally, I think the only difference from other next-gen racing games - graphics wise - is the toned down reflections on the cars. And that might even change before launch.
section
09-21-2006, 08:57 PM
TGS 06: Ridge Racer 7 Hands-On
What would a Sony hardware launch be without a Ridge Racer game? We go hands-on with the seventh entry in the series.
By Brian Ekberg, GameSpot
Posted Sep 21, 2006 8:00 am PT
Death, taxes, and a Ridge Racer game released during a Sony hardware launch--these are the things you can always count on in life. While Sony hasn't confirmed that Ridge Racer 7 will be available with the PlayStation 3 launch, the company's past history with the series indicates that the PS3 and Ridge Racer 7 will more or less be released simultaneously. We got a chance to play the game at a recent Namco Bandai press event, and while the game feels a lot like previous Ridge Racer games, there were a few surprises on hand.
Another PlayStation console, another Ridge Racer game.
From a driving standpoint, this feels much like the Ridge Racer we've all been playing for years. Sleek, sporty-looking cars dart around a number of different race tracks (five of which were on display during the demo), slipping around corners with the greatest of ease. The cars are built for speed and drift easily around corners--and drifting is the easiest way to fill up your turbo boost meter, which you can initiate for a quick burst of speed. You can have up to three boosts ready to go at any given time, and if you're skilled, you can use a boost in a corner to dramatically increase the rate of speed in a drift and thus build up your boost meter in the process. Ridge Racer 7 will also let you initiate double boosts and even triple boosts (by holding down the L2 and R2 buttons together), which you can engage for even more speed. One crucial addition to RR7 is drafting. Get close enough to a car ahead, and you'll enjoy a tow off of him, in some cases allowing you to whip right past a number of opponents. A small draft meter underneath your nitrous gauge will let you know how much of a draft you're getting off the car in front of you.
If the racing is the heart of the RR7, you might say that the game's extensive customization features will be its face. The producers have included a wealth of customizable parts in the game. As a result, you'll be able to tweak not only how your rides look (using things like custom paint jobs, body kits, and rims), but how your car performs as well (thanks to handling upgrades). Producers estimate that there will be more than 375,000 possible combinations of parts and visual upgrades you'll be able to make on your car. Best of all, you'll be able to take any of your thoroughly modified rides online to share your creations with the world.
The online world will play a big part in RR7. In addition to gamewide leaderboards that will keep track of your progress in various challenges, as well as how you compare to the best racers in the world, the game will support online racing for both individuals and teams.
Of the more than 20 tracks that will be playable in RR7, a handful were on display at the Namco event. The playable tracks represented a good cross section of the kind of environments found in the game, and all of them did a fine job of showing off the graphical prowess of the PlayStation 3. There was Lost Ruins, featuring vaguely Aztec architecture and attractive hanging foliage everywhere; Industrial Drive, which weaves through factories and mazes of piping; and Shadow Caves, which will have you driving through a series of high-speed caves. Oddly, the car we drove had a sort of luminescent glow around it while zipping through the caverns; we're not sure if that will be part of the final game, but it certainly looked strange.
Drafting will give you a boost of speed around one or more of your opponents.
Unfortunately, there's not a lot we can say about the sound of RR7, as the demo we played wasn't running sound (and the event venue was probably too loud to let us glean much in the way of useful audio observations, anyway). With or without audio, RR7 was instantly familiar with the PS3 controller, even if we missed the rumble features found in previous games. Namco hasn't announced any tilt-functionality support with RR7, but because the game is so tightly tied to the PlayStation series, we expect some sort of announcement soon.
Though no official announcement has been made regarding Ridge Racer 7's release date, we expect the game to be available at or around the launch of the PS3. We'll be bringing you more on the game from the Tokyo Game Show, so be on the lookout for more this week.RR with drafting and triple boost. Arcade racing is a nice way to just "let it go". Thankfully not every racing game wants to be on the realistic side :)
Killing Moon
09-21-2006, 09:55 PM
Well Gotdayum, this game looks A LOT better in motion than it does in stills.
Hmmn..so drafting is an integral part of the gameplay now, huh? I wonder if the Devil and Angel cars have returned for this madness.
Insane Metal
09-21-2006, 11:38 PM
Wow, I can´t wait to play this game... I love RR :)
Grovestreet
09-22-2006, 04:53 PM
New trailer?
http://www.gametrailers.com/player.php?id=13277&type=wmv&pl=game
Edit: Nevermind ;)
Viano
09-22-2006, 05:06 PM
RR7 is a 1080p/60fps game, looks, very, veery impresive at least to me. it's really hard to see from the pictures and demo, they look kinda different
section
09-22-2006, 06:22 PM
Well I'll join you guys battling online in March '07 :)
yoshaw
09-22-2006, 07:29 PM
Uploaded a HD gameplay video. Check it out :)
http://forums.e-mpire.com/showpost.php?p=1244717&postcount=47
yoshaw
10-03-2006, 02:29 PM
Bump for new pics ;)
PAL exclusive screenshots
http://xs107.xs.to/xs107/06402/asian_euro_001a.jpg.xs.jpg (http://xs.to/xs.php?h=xs107&d=06402&f=asian_euro_001a.jpg) http://xs107.xs.to/xs107/06402/asian_euro_002a.jpg.xs.jpg (http://xs.to/xs.php?h=xs107&d=06402&f=asian_euro_002a.jpg) http://xs107.xs.to/xs107/06402/asiancity_euro_001a.jpg.xs.jpg (http://xs.to/xs.php?h=xs107&d=06402&f=asiancity_euro_001a.jpg) http://xs107.xs.to/xs107/06402/driving_euro_001a.jpg.xs.jpg (http://xs.to/xs.php?h=xs107&d=06402&f=driving_euro_001a.jpg)
http://xs107.xs.to/xs107/06402/driving_euro_002a.jpg.xs.jpg (http://xs.to/xs.php?h=xs107&d=06402&f=driving_euro_002a.jpg) http://xs107.xs.to/xs107/06402/driving_euro_003a.jpg.xs.jpg (http://xs.to/xs.php?h=xs107&d=06402&f=driving_euro_003a.jpg) http://xs107.xs.to/xs107/06402/driving_euro_004a.jpg.xs.jpg (http://xs.to/xs.php?h=xs107&d=06402&f=driving_euro_004a.jpg) http://xs107.xs.to/xs107/06402/driving_euro_005a.jpg.xs.jpg (http://xs.to/xs.php?h=xs107&d=06402&f=driving_euro_005a.jpg)
:cheers:
masonite
10-03-2006, 02:45 PM
the graphics look good, but not mind blowing.
Although, having said that, i have just come from the GT5 thread...
VG Aficionado
10-03-2006, 02:50 PM
PAL? :huh: I guess these were just released in an European site.
Viano
10-03-2006, 04:31 PM
notpe, trust me you gotta see those moving in person
dnpmakkah
10-03-2006, 04:36 PM
This game looks much better in motion. I saw a video of this game on Gametrailers and was amazed. The pictures are nice but fail in comparison to the video.
All PS3 games seem to follow this trend. Ok pictures---great videos.
VG Aficionado
10-11-2006, 04:22 PM
http://ps3focus.nl/sitee/upload/upload/34194.jpg
Looks damn nice to me. :)
LaLiLuLeLo
10-11-2006, 05:31 PM
"Good, but not mind-blowing"
haha, how can you extract any meaning from that?
I mean, the graphics are good but they didn't make me shit my pants, so eh, I dunno.
haha, come on don't be so jaded! :)
Overload
10-11-2006, 06:22 PM
Looks good, has the same style as the psp game box covers. Boy are they promoting that Mitsurugi car.
damn cool cover!
I think after launch, we should have a best-cover poll of the released games.
that is if we aren't to busy playing them
*forum turns into a ghost town post-launch*
yoshaw
10-11-2006, 07:51 PM
That cover is teh rock! It's focus is on drifiting and that's exactly what the Mitsurugi car is doing followed by the ever popular old RR car. I somehow recall the following car from RR's of old. Wonder if anyone else noticed.
Cyrus
10-11-2006, 08:01 PM
The best video of this game so far can be found at playsyde. I cant link cuz I dont have 15 posts but everyone who's only seen like gametrailers or some other stuff should head to playsyde and scroll down the news back to first day of TGS. It's from the "1st person view" (which is IMO the ONLY view that RR should be played from) and the quality is great. The game looks amazing. Gametrailers etc. footage dont represent the game as it is, although those vids still look very nice..
yoshaw
10-11-2006, 08:10 PM
Latest Famtisu scans for RR7
http://xs207.xs.to/xs207/06413/85910_rrseven1_122_483lo.jpg.xs.jpg (http://xs.to/xs.php?h=xs207&d=06413&f=85910_rrseven1_122_483lo.jpg) http://xs207.xs.to/xs207/06413/49531420061011_191323_0_big.jpg.xs.jpg (http://xs.to/xs.php?h=xs207&d=06413&f=49531420061011_191323_0_big.jpg)
man would I love to have a huge poster of that pic to hand on my walls.
yeas, I said walls. I want it everywhere!
wotter
10-11-2006, 08:23 PM
Best PS3 box art I've seen so far!
yoshaw
10-12-2006, 01:11 AM
http://www.watch.impress.co.jp/game/docs/20061011/randg01.jpg
http://www.watch.impress.co.jp/game/docs/20061011/randg.htm
^Interesting, looks like some sort of a promotion or a raffle, when RR7/Gundam games will be purchased in Japan.
yoshaw
10-12-2006, 09:29 PM
Bump,
Gamefront.de now has directfeed screenshots of the Famitsu magazine.
http://www.gfdata.de/archiv10-2006-gamefront/2339.html
Fazares
10-12-2006, 09:38 PM
^^^i must admit those screens really do this game justice....:)
VG Aficionado
10-13-2006, 12:14 PM
TGS 2006 trailer (60fps version) (mms://wmt9-od.stream.ne.jp/vod11/bngi/R7_PV-1.wmv)
VG Aficionado
10-17-2006, 11:29 PM
New details at the turn of the page :)
VG Aficionado
10-17-2006, 11:29 PM
New Ridge Racer 7 Details (http://ps3.ign.com/articles/739/739764p1.html)
Namco Bandai lets a few new pieces of info loose on the track.
by Chris Roper
October 17, 2006 - Namco Bandai today unveiled a bit of new info on its forthcoming Ridge Racer 7 for the PlayStation 3. In addition to new media, the publisher/developer also revealed a few new details on the game's customization features and three new machines that you'll be able to grip the wheel of.
The press release details four bits of customization options as follows:
Create the Ultimate Exterior
Players can choose from a variety of body kits, colors and decals to change the look of their machines, as well as a large selection of wheels.
Improved Performance
Perform engine tune-ups and performance upgrades to improve your chances in the extensive GP series.
Customizable Handling
Improve cornering performance by adjusting tires and suspension to customize drift characteristics.
Variable Nitrous
Various nitrous options are now available. Strengthen your normal or ultimate charge, increase the number of nitrous tanks, select auto-charge or reverse charge, or even use flex nitrous, which can be turned on or off at any time!
Straight from the press release, the three newly-unveiled machines are:
Centellee
The latest super sports vehicle from Terrazi boasts a 4000cc V8 engine, a top speed of 210mph and a handcrafted body, making this machine no match for its competitors.
Magnifico
With an extremely practical and luxurious interior, this powerful and sporty car possesses a drastically lightened body, an inline 2000cc 4-cylinder engine, and a top speed of 178mph.
Jujak
This high-tech sports coupe features multi-torque control for variable road and weather conditions, an inline 2700cc 4-cylinder engine and a top speed of 156mph. Jujak is the cutting-edge sports car.
Ridge Racer 7 is scheduled to release alongside the PlayStation 3 when it launches next month.
EvilTaru
10-17-2006, 11:49 PM
Thanks!!! I wonder when we'll hear more online details. ~_~
I have to say, the GUI of this game is superb. it isn't shy on showing things with a hi-tech touch. :)
Nameless
10-18-2006, 02:53 AM
I was really impressed watching HD footage of this game in motion.
The sense of speed is impressive and the resolution is amazing.
I'm not a RR fan, but the game is visually impressive the footage seen online does not do the game justice. I would guess that the store demos will be displaying this title in all it's 1080P glory. Peace
VG Aficionado
10-20-2006, 10:58 PM
RR7 new features interview (http://trailers.gametrailers.com/gt_vault/t_ridgeracer7_newfeatures_int_gt.wmv)
makeitlookreal
10-20-2006, 11:09 PM
Good interview VG.
Crossbar
10-30-2006, 11:12 AM
Ridge Racer 7 details
With Ridge Racer 7 now less than two weeks away from release in Japan (yes, I am hyperventilating a bit), comments from producer Hideo Teramoto have shed some more light on hard disk usage and single-player/multiplayer separation.
Speaking to Famitsu PS2, in an article partially translated by IGN, Teramoto said that the game would offer a hard-disk install option, allowing you to store 5GB worth of data on the PlayStation 3's internal drive to speed things up.
As for the separation of single- and multiplayer, there won't be any. Instead, Teramoto says, the money and ranks you accumulate will apply both online and offline. As previously revealed, the game offers 14-player online races, just as the 360 version, which Teramoto also worked on, did - with co-op races as well as other modes.
The game's producer also reportedly said he was very chuffed with the technical side of the game, and reckons that its support for 1080p at 60 frames-per-second and 5.1 surround sound can't be matched on other formats. But, you know, don't get too upset about that. There are more important things in the world.
Ridge Racer 7 will be ready for both for the 11th November Japanese launch and the 17th November American launch of PlayStation 3, and features more than 20 tracks (all of which can be played in reverse) available in the Ridge State Grand Prix mode as well as a Global Time Attack offering a la 360, tweaked nitrous systems, and a lot of customisation options. Sony also plans to offer a downloadable Ridge 7 demo at launch.
http://www.eurogamer.net/article.php?article_id=69270
I thouht they said 4 GB copid to the HD before, now it´s 5 GB! Well it´s optional, nothng to get upset about. Nice they still claim 60 fps at 1080p. :)
LiquidEagle
10-30-2006, 11:44 AM
This is one of the games that disappointed me quite a bit though at the PS3 preview :( The drifting was too easy, and the graphics weren't as good as I was expecting them to be (and I don't think I was unrealistic :-p). Here's hoping my impressions were wrong, as it wouldn't be the first time, but what I saw/played didn't impress me enough to step outside my usual genre choices and pick up a racer :-/
Domination
10-30-2006, 07:31 PM
http://www.eurogamer.net/article.php?article_id=69270
I thouht they said 4 GB copid to the HD before, now itīs 5 GB! Well itīs optional, nothng to get upset about. Nice they still claim 60 fps at 1080p. :)
I thought that was Genji, although I believe that, too, was 4GBs.
Crossbar
10-31-2006, 12:09 AM
I thought that was Genji, although I believe that, too, was 4GBs.
Now that you say it, it sounds familiar. :thumbl:
OmniCloud
10-31-2006, 12:46 AM
One word-MOTORSTORM I can play burnout for Speed, even Full Auto is fast as adds a twist with destructible levels and crazy damage and physics-this is too much "been there done that" for me. It's nice to have the traditional Ridge Racer at launch-but this just sucks...
Yea it looks smooth, yea it's Ridge Racer...yea it's 1080p...but seriously-when game are now $60 a pop-I need some serious next gen stuff here...
Oh correct me if I'm wrong-but isn't GTHD 1080p60fps:huh: Nothing to boast about if u ask me. Especially considering GT looks so much better than Ridge Racer...
TEEDA
10-31-2006, 03:08 PM
RR7 MGS2006 footage from Playfrance :-)
Ridge Racer 7 MGS 2006 footage (http://www.playfrance.com/news-ps3-tv-ridge-racer-7.html)
stay tyned, we' ll have more vids coming maybe some for Heavenly Sword if they show it today , the last day of the show.
VG Aficionado
10-31-2006, 03:18 PM
stay tyned, we' ll have more vids coming maybe some for Heavenly Sword if they show it today , the last day of the show.How come this show lasts for several days when it came out of the blue for most of us? =-o
+rep!
It looks sooooo awesome. :)
Insane Metal
10-31-2006, 03:43 PM
RR7 MGS2006 footage from Playfrance :-)
Ridge Racer 7 MGS 2006 footage (http://www.playfrance.com/news-ps3-tv-ridge-racer-7.html)
stay tyned, we' ll have more vids coming maybe some for Heavenly Sword if they show it today , the last day of the show.
Very cool. This is one of the best videos from RR7 :)
But why the hell do they always show the same track ? Isnīt the game (almost?) finished ? :huh:
TEEDA
11-02-2006, 04:18 PM
http://img187.imageshack.us/img187/7484/rr7ja4.jpg
Nice car designs
LaLiLuLeLo
11-02-2006, 04:23 PM
Ohhh snap.
Man...I'm gonna need new pants.
VG Aficionado
11-02-2006, 04:30 PM
Can't wait to play RR7!
Grovestreet
11-13-2006, 02:08 AM
Comparison With RR6 And RR7.
http://img91.imageshack.us/img91/9320/fhmfmfkc5.jpg
http://img300.imageshack.us/img300/6409/hmbfjfti0.jpg
http://img147.imageshack.us/img147/1990/mfmfhmfdk1.jpg
http://img143.imageshack.us/img143/5706/vbvmbw4.jpg
http://www.gamebrink.com/forums/showthread.php?t=11711
FantasyGhost
11-13-2006, 02:17 AM
My guess is those boats come and go, just like that bus on the bridge. Though it's missing water gfx on the PS3 side. The clouds look nice.
VG Aficionado
11-13-2006, 02:20 AM
RR6 -> 720p
RR7 -> 1080p
That's all I need to know :-p
EMAGDNIM
11-13-2006, 03:36 AM
This topic is great!
VG Aficionado
11-13-2006, 12:25 PM
This topic is great!Have you checked it from the beginning? :-p There are a lot of links, and well organised. The rest of the thread is nice too!
By the way:
http://img.photobucket.com/albums/v351/marmoc/Various/Untitled-3.jpg
PS3's version looks better to me :shrug: That's what IGN (http://ps3.ign.com/articles/745/745419p1.html) says too:
Nearly everything looks the same, albeit with several visual upgrades, such as better colors and different textures
Grovestreet
11-13-2006, 04:34 PM
Course RR7 Would look better, RR6 Came out last year, But anyway the main thing is it looks good :)
[QUOTE=Grovestreet;1299525]Comparison With RR6 And RR7.
http://img91.imageshack.us/img91/9320/fhmfmfkc5.jpg
[QUOTE]
... those images were not captured under the same conditions,the text blur on the PS3 shots looks very different to the SHARP 360 text.
... crap.
VG Aficionado
11-14-2006, 12:14 AM
... those images were not captured under the same conditions,the text blur on the PS3 shots looks very different to the SHARP 360 text.
... crap.You have a point. Maybe they used component cables (HD) to capture the RR6 screenshot and composite (plain analog and lowest quality) cables to capture the RR7 screenshot. Not only the text is blurred, it also has a kind of ghosting artifact. Something's fishy.
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