PDA

View Full Version : RSX will be FAST with level 1 and level 2 CACHE


version
09-12-2006, 02:02 PM
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=3&f=G&l=50&co1=AND&d=PTXT&s1=nvidia&OS=nvidia&RS=nvidia

stanDarsh
09-12-2006, 02:08 PM
How do we know that's RSX? It could be G80 or anything else for that matter?

makeitlookreal
09-12-2006, 02:08 PM
Do you have any specific information that this technology will be used with the RSX? Also, I'm a little confused by what this patent actually is trying to describe.

StanDarsh,

For a long time I also thought that the RSX could be just about anything. However, we now have confirmation from Cpiasminc (without him blatantly saying so and screaming at the top of his lungs breaking his NDA) that the RSX basically performs about the same (when it's all by itself) as any other common N47 PC part. If that is the case it cannot be a G80, SLI setup, or anything exotic. All we can hope is that it has a few tweaks which at least allow it to work well with the FlexIO so it can communicate efficently with the CELL processor.

Black Dragon37
09-12-2006, 02:12 PM
*Kisses his teeth*

makeitlookreal
09-12-2006, 02:18 PM
Basically, all I am getting from this patent is that they are working on a more efficent way of utilizing cache. They claim such a method could increase the performance of a GPU by saving cycles that would otherwise be wasted. Anyone with a more tech savy background than myself willing to examine this patent more closely?

It makes sense that if the RSX has extra cache memory that some setup like this might be used. But there is really no way of knowing.

stanDarsh
09-12-2006, 02:22 PM
But like I said, this could be anything, it's not necessarily the RSX, it's just a patent for some Nvidia product.

F089/H
09-12-2006, 02:26 PM
At last some confirmation...

version
09-12-2006, 02:28 PM
about 1 terabyte/sec framebuffer speed whit this technology

Crossbar
09-12-2006, 03:05 PM
Yeah, where is the connection to the RSX?

This was filed in October 29, 2003.

Without any more specifics it's just another nvidia patent......

yoshaw
09-12-2006, 03:42 PM
about 1 terabyte/sec framebuffer speed whit this technology

LMAO

Now I can't take this thread seriously AT ALL! That statement from version alone dismisses the very reason and how this thread is a POS. I believe that he's just looking for a laugh by throwing about useless stuff lol

makeitlookreal
09-12-2006, 04:26 PM
Version,

I hate being rude, but I have to ask you to give us more than one sentence of explanation. I know English might not be your native langrage, but could you please give us a detailed explanation of why you think this technology is being used in the RSX? If you need to please feel free to post in your own native langrage and we can try to find a member that can translate.

I appreciate anyone that provides information about the PS3 and specifically the RSX. But one or two sentence posts simply are not going to help the situation.

RavenFox
09-12-2006, 05:34 PM
This was said a while back that RSX has hidden cache. XB even confirmed it in his own secretive way lol. He said if you have followed RSX from the beginning you would get the hint. Just put it all together people.

XB knows this but I work in a Patent & Trademark firm [IT dept] and this caught my eye.
Specifically, the methods and systems described[all the embodiments] may be used for caching data other than graphics data where the data is used by a streaming multiprocessor capable of processing several execution threads

woundingchaney
09-12-2006, 05:56 PM
We are aware of the existence of additional cache features/abilities of the RSX, so I dont see why it is absolutely out of the question that we can correlate some of this to the RSX features.

Although at this point I still find the scenario that this patent has much to do with the RSX not quite believable, its not by any means out of the question (unless of course Im missing something).

RavenFox
09-12-2006, 05:59 PM
Did you read what I just post? That transfer of data sounds very much like a cell system. Not that the patent is mentioning anything about cell but moving of data to an outside source. :-)

Its not just graphics data that can be cached ;-)

woundingchaney
09-12-2006, 06:11 PM
Did you read what I just post? That transfer of data sounds very much like a cell system. Not that the patent is mentioning anything about cell but moving of data to an outside source. :-)

Its not just graphics data that can be cached ;-)
That outside source could relate to a number of things though.

And honestly I didnt read your post before I replied :)

RavenFox
09-12-2006, 06:20 PM
That outside source could relate to a number of things though.

And honestly I didnt read your post before I replied :)

Really? What streaming processor out now can do several execution threads?
The pipelines in the x86 type processors are not the same thing nor do they have multiple cores beyond 2.
Im just curious what number of things you mean. The patent was filed in 2003 and that brings around another hint. I may be off but this sounds so much like a GPU that works well together with an very similar outside source.

If Im wrong then someone jump in :-)

yoshaw
09-12-2006, 06:28 PM
Around the bottom of that page, doesn't the patent say it can be used in number of items such as PDA's, cellphones and then also gameconsoles. Covers a wide variety of electronics, no?

RavenFox
09-12-2006, 06:30 PM
Where do you see that at the bottom of the page? Also that would be a hell of a PDA and a cell phone when the day arrives.

makeitlookreal
09-12-2006, 06:39 PM
RavenFox,

I'm lost here. If you have the big picture could you put it together for me?

RavenFox
09-12-2006, 06:48 PM
RavenFox,

I'm lost here. If you have the big picture could you put it together for me?
Patents are very gibberish to the normal man and even though its in English it is written very descriptive.
Unless you have the actual part with an engineer explaining what and which its very hard to say oh this is what it is[not always the case though]. Ive been to some trials where the part was in our hands [attorneys] and the engineer would say well here is output 220D. You/me scratch your head if your reading the patent but all output 220D could be is a diode or a transistor etc.
As you can see the patent is filled with alot of numbers explaining different areas of the embodiment and what it does. This can be a patent for a PC part, Workstation, console etc. Or even a plethora of systems it may be used for.
What caught my eye was the description of this part to cache data other than graphics and kicks it out to a 7 thread streaming multiprocessor. That sounds like right up cells alley. Ill print the entire patent and see if an attorney can shed some more light whose speciality is this type of thing.

yoshaw
09-12-2006, 06:52 PM
Where do you see that at the bottom of the page? Also that would be a hell of a PDA and a cell phone when the day arrives.

I see it here. Not that I can decipher it but you can read my questions in the earlier post about the very same thing I'm about to paste below

FIG. 8 is a block diagram of an exemplary embodiment of a Computing System 800 including a SPA 200 in accordance with one or more aspects of the present invention. Computing System 800 includes a Host Computer 810 and a Graphics Subsystem 807. Computing System 800 may be a desktop computer, server, laptop computer, palm-sized computer, tablet computer, game console, cellular telephone, computer based simulator, or the like. Host computer 810 includes Host Processor 814 that may include a system memory controller to interface directly to Host Memory 812 or may communicate with Host Memory 812 through a System Interface 815. System Interface 815 may be an I/O (input/output) interface or a bridge device including the system memory controller to interface directly to Host Memory 812.

Don't ask me what it means. I can't even see the Figure8 or whatever else system 8XX they are describing to be seen on that page. I don't see any figures/diagrams due to missing some browser plugin maybe.

RavenFox
09-12-2006, 06:58 PM
Yeah well thats why in my last post I said a plethora of things. But my question is which one of those can do 7 simulataneous threads at the moment? Sure the tech is in the patent office is for future products but theres one chip I know that can do exactly what the description says at the moment and thats cell.
Now check this out. Nvidia has already stated they will be wortking with Sony on future endeavors and cell is said to be incorporated in many things in that list in the coming future. So lets just keep an open mind.

edit: damn this patent is so fresh patentbank doesnt have it in there database yet lol

yoshaw
09-12-2006, 07:10 PM
Where are you getting the 7 number from? Can you point me to it because I found one that says, "streaming multiprocessor capable of processing several execution threads". And that doesn't rule out the latest(or upcoming) Intel and AMD processors.

And execution threads? Aren't there 4 of those in the existing PentiumD series with 2 possible on each core? No offense to your theories as I'm just curious to know it in layman terms. I'd love to see any relation of this patent with RSX but so far I see that is very vague. Can you help us see it if you understand it that is?

Crossbar
09-12-2006, 07:15 PM
It's a slow news days. LOL

RavenFox
09-12-2006, 07:15 PM
This patent is talking about shader caching guys. Its in the specification section of the patent.
Shader Cache using a Coherency protocol
Hmm coherency protocol =logical interconnection ? Could mean anything but what was NaO on B3D saying about RSX has an extra interconnection for data transfer.

Field of the invention:
THe present invention generally relates to data processing and, more particularly, to caching data in a multi-threaded streaming processor

Nvidia has some sweet stuff coming it seems. But man I cant stop thinking that cell in PS3 was made to do just this also with RSX. Also many devs have claimed the shading power of RSX is awesome.

----------

Where are you getting the 7 number from? Can you point me to it because I found one that says, "streaming multiprocessor capable of processing several execution threads". And that doesn't rule out the latest(or upcoming) Intel and AMD processors.

And execution threads? Aren't there 4 of those in the existing PentiumD series with 2 possible on each core? No offense to your theories as I'm just curious to know it in layman terms. I'd love to see any relation of this patent with RSX but so far I see that is very vague. Can you help us see it if you understand it that is?

Last paragraph on main page. Im not ruling out anything but those chips arent hitting until next year, right?. Plus AMD just bought ATI and this patent is very descriptive. Not saying this isnt for future products either but yeah slow news day lol

Ill be back guys Im off to lunch.

woundingchaney
09-12-2006, 07:23 PM
Last paragraph on main page. Im not ruling out anything but those chips arent hitting until next year, right?. Plus AMD just bought ATI and this patent is very descriptive. Not saying this isnt for future products either but yeah slow news day lol

Ill be back guys Im off to lunch.
Chips are due out this year in the Kentsfield. As far as Im aware there is no multiple processor that has more than one executable thread per core other than of course the game consoles as of right now that are available to the general public.

But it is a given that in future circumstances these will be available with future processors in the pc realm.

The question is if this is infact refering to the RSX or points to capabilities of the RSX wouldnt they have included this with their RSX patent?? Or am I off the mark.

If I had to guess I would say that this is in regards to their DX10/G80 line of cards and future consoles gpus, although once again that isnt a cetainty and just a guess.

cpiasminc
09-12-2006, 07:50 PM
.................................................. ........
Another circus from version. Haven't we all learned by now that according to version, ALL nVidia patents are related to RSX? I mean, everything he finds is either due for a way-off nVidia IP or is related to RSX in a totally trivial way (e.g. patent A is proof that RSX supports texture compression!!!).

Hmm coherency protocol =logical interconnection ? Could mean anything but what was NaO on B3D saying about RSX has an extra interconnection for data transfer.
?? The closest thing I'd heard out of nAo on that end was mentioning that RSX has access to both memory pools. That's got nothing to do with internal shader caches.

It's easy to find some esoteric patent and say it has to do with RSX, but that's just pecking and hunting and hoping you got one.

I also found a patent that shows that RSX will be very robust as well as fast --
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=%2Fnetahtml%2FPTO%2Fsearch-adv.html&r=1&p=1&f=G&l=50&d=PG01&S1=20030080526&OS=20030080526&RS=20030080526

If you don't get the gag right away, go to the bottom of the page and read statement 0046.

woundingchaney
09-12-2006, 07:53 PM
.................................................. ........

I also found a patent that shows that RSX will be very robust as well as fast --
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=%2Fnetahtml%2FPTO%2Fsearch-adv.html&r=1&p=1&f=G&l=50&d=PG01&S1=20030080526&OS=20030080526&RS=20030080526


Well that would have been funny if I hadnt fell for it. :rockon:

RavenFox
09-12-2006, 08:21 PM
.................................................. ........
Another circus from version. Haven't we all learned by now that according to version, ALL nVidia patents are related to RSX? I mean, everything he finds is either due for a way-off nVidia IP or is related to RSX in a totally trivial way (e.g. patent A is proof that RSX supports texture compression!!!).


?? The closest thing I'd heard out of nAo on that end was mentioning that RSX has access to both memory pools. That's got nothing to do with internal shader caches.

It's easy to find some esoteric patent and say it has to do with RSX, but that's just pecking and hunting and hoping you got one.

I also found a patent that shows that RSX will be very robust as well as fast --
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=%2Fnetahtml%2FPTO%2Fsearch-adv.html&r=1&p=1&f=G&l=50&d=PG01&S1=20030080526&OS=20030080526&RS=20030080526

If you don't get the gag right away, go to the bottom of the page and read statement 0046.

Yeah I wasnt quite sure about NaO's post and thank you for clearing that up CPI..:cheers:

xbdestroya
09-12-2006, 09:18 PM
First of all, I always love when a patent gets posted - not because it links to PS3 per se, but just because it gives us an insight into what designers are thinking for the future.

But that said, the whole 'streaming multiprocessor capable of processing several execution threads'... that's refering to a GPU. :)

makeitlookreal
09-12-2006, 09:18 PM
What I want to know is if *any* of these various patents with very interesting new technologies are related to the RSX.

I am going to say what I am feeling and I believe at least some of you are feeling:

I really, really hope that the RSX by itself is *something* a little extra than a common ordinary PC part when it comes to performance.

We already know from CPI and other developers that the RSX is basically almost the same as a common N47 PC part. I think we can safely rule out it's not a G80, doesn't have tons of extra pipelines (if any), does not have multiple special sub-processors, and has pretty much the same basic design as a 7950GT.

However, we know Sony and NVIDIA worked together on this GPU and at least some developers are bragging about it's performance. It's not a miracle chip and I understand that now. But is there ANYTHING special or unique about the RSX (in and of itself) that would make it out perform (at all) the standard equivalent PC part?

I'm hoping there is something special about the RSX. I know it's not going to be anything that major. CPI and others have even indicated that the extra cache is not even very significant at all. Personally, I get the feeling from their lack of enthusiasm that AT BEST the extra cache is not going to enhance the GPU itself but only help a little with latency issues.

I'm trying to be realistic here. But I would sit in my closet for an entire day and eat grub worms (as long as they were sanitary) if someone would just tell us if the RSX has anything significant or special about it (even in a minor way).

Of course due the NDAs no one can say anything so I guess were just stuck with more rumors, stray patents that potentially mean nothing, and gossip that ultimately leads us no where.

But I for one have hope that Sony didn't pay NVIDIA a bunch of money to end up with an off the shelf 7950GT with the only difference being slightly larger cache and a FlexIO interface attached.

However, I will take ten lashes with a large trout if I am wrong.

yoshaw
09-12-2006, 09:28 PM
But that said, the whole 'streaming multiprocessor capable of processing several execution threads'... that's refering to a GPU. :)

lol, thanks! :thumbr:

LMAO at CPI's Acura RSX patent

version
09-12-2006, 09:32 PM
a onchip Z-Pyramid for tiles push speed UP :D

makeitlookreal
09-12-2006, 09:41 PM
Version,

I'm getting a tiny bit annoyed with your one sentence references with no backing or source material or explanation. I'm sorry, I do not want to be rude. You seem like a person who is trying to present several ideas and possibilities to us. I do indeed appreciate that. Also, I want you to know that I appreciate you coming on the board and posting.

But in the nicest way possible I have to say what I am feeling, and that is I'm getting slightly to moderately frustrated. You have every right to post whatever you want to in my opinion and I do indeed appreciate the patents because if nothing else they are indeed very interesting.

But if you could just *try* to give us some kind of explanation as to what you are saying it would be tremendously appreciated. I'm becoming more confused with everyone of your posts and I really want to understand what you are trying to communicate.

Please throw us a bone and at least try to speak with us!

Smokey
09-12-2006, 09:52 PM
MILR its VERSION what else can he do lol....dont think about it so much :)

but i understand where youre coming from ;)

makeitlookreal
09-12-2006, 10:05 PM
I'm sorry... It's just getting closer and closer to TGS and I'm very eager to find out if Sony is going to give us the final specs of the console or not.

Also, even if it's nothing more than a common PC part with a FlexIO interface attached I really want to know what's up with the RSX!

I've tried to be patient lately about the RSX and the general specs of the PS3 due to the fact TGS is right around the corner. But when threads like this are created I can't help but wonder what could be announced at TGS.

The truth is I feel like I almost being teased by Version like he is dropping a piece of meat above me and telling me to stand up to fetch it. I don't mind begging for information about the RSX, but I feel like he has been teasing all of us for long enough.

I think Version is an okay person and I have no problem with him. I'm just tired of feeling like potential nuggets of information are all around us but there is no way whatsoever to confirm a connection to the RSX. A little extra information from Version could go a long way!

woundingchaney
09-12-2006, 10:06 PM
What I want to know is if *any* of these various patents with very interesting new technologies are related to the RSX.

I am going to say what I am feeling and I believe at least some of you are feeling:

I really, really hope that the RSX by itself is *something* a little extra than a common ordinary PC part when it comes to performance.

We already know from CPI and other developers that the RSX is basically almost the same as a common N47 PC part. I think we can safely rule out it's not a G80, doesn't have tons of extra pipelines (if any), does not have multiple special sub-processors, and has pretty much the same basic design as a 7950GT.

However, we know Sony and NVIDIA worked together on this GPU and at least some developers are bragging about it's performance. It's not a miracle chip and I understand that now. But is there ANYTHING special or unique about the RSX (in and of itself) that would make it out perform (at all) the standard equivalent PC part?

I'm hoping there is something special about the RSX. I know it's not going to be anything that major. CPI and others have even indicated that the extra cache is not even very significant at all. Personally, I get the feeling from their lack of enthusiasm that AT BEST the extra cache is not going to enhance the GPU itself but only help a little with latency issues.

I'm trying to be realistic here. But I would sit in my closet for an entire day and eat grub worms (as long as they were sanitary) if someone would just tell us if the RSX has anything significant or special about it (even in a minor way).

Of course due the NDAs no one can say anything so I guess were just stuck with more rumors, stray patents that potentially mean nothing, and gossip that ultimately leads us no where.

But I for one have hope that Sony didn't pay NVIDIA a bunch of money to end up with an off the shelf 7950GT with the only difference being slightly larger cache and a FlexIO interface attached.

However, I will take ten lashes with a large trout if I am wrong.


There is no 7950 GT, I think your talking about the 7900gt.

Smokey
09-12-2006, 10:08 PM
The truth is I feel like I almost being teased by Version
dont bite :) but im not sure if he's really teasing you personally

makeitlookreal
09-12-2006, 10:13 PM
There is indeed a 7950GT if I remember correctly. Let me go find the specs.

Here is NVIDIA's announcment of the 7950GT

http://www.nvidia.com/object/IO_35375.html

Here are some of the specs:

http://www.nvidia.com/page/geforce_7950.html

The 7950 GT basically has all the same specs as what was announced at E3 of 2005 except for 512MB of RAM and a 256MB bus. If you take a 7950 and strip it of half the bus, half the ram, and connect a FlexIO bus you get the RSX.

RavenFox
09-12-2006, 10:14 PM
There is no 7950 GT, I think your talking about the 7900gt.

GeForce 7950 GT GPUs bring graphics horsepower with a faster core clock and a whopping 512MB of memory while delivering exceptionally smooth frame rates at maximum settings.
http://www.nvidia.com/page/geforce_7950.html

:)

edit:MILR beat me to it lol

version
09-12-2006, 10:15 PM
i am here boys....
if i hearing anything and told for you my friends will be in troubble

rsx will be fine, and 10 days to lights

Smokey
09-12-2006, 10:23 PM
i am here boys....
if i hearing anything and told for you my friends will be in troubble

rsx will be fine, and 10 days to lights
now i cant go past that for proof. i have faith in you version :)

makeitlookreal
09-12-2006, 10:23 PM
Basically, if Sony paid NVIDIA a bunch of money to make some minor changes to an off the shelf PC part such as the 7950 something is really, really wrong. I mean, I'm sure that it would work fine in the PS3 and be "good" GPU. However, what I'm curious about is the RSX unique in anyway that makes it significant performance wise.

And I am not talking about the Cell or FlexIO helping out.

makeitlookreal
09-12-2006, 10:26 PM
Version,

We don't know who you are in real life and we also don't know your source. Could you go into detail and tell us what you have actually heard about the PS3? If you could provide us with any information we would appreciate it.

(Sorry about the double post... realized it right when I was clicking the post button.)

RavenFox
09-12-2006, 10:28 PM
Give it a rest MILR...and wait the 10days.

makeitlookreal
09-12-2006, 10:36 PM
What happens if they don't tell us then?

What happens if they pull another China Joy, Leipzig, TGS, or E3 where they don't give us the specs?

Fats
09-12-2006, 10:37 PM
If they don't tell us, then they don't tell us.

Christ!

Crossbar
09-12-2006, 10:47 PM
What happens if they don't tell us then?

What happens if they pull another China Joy, Leipzig, TGS, or E3 where they don't give us the specs?

There is a slight chance that you might self-combust, but beside that absolutely nothing will happen.....

yoshaw
09-12-2006, 10:48 PM
^lmao :laugh:

makeitlookreal
09-12-2006, 10:52 PM
By the way, one of the other RSX'ers on this forum Nerve Damage is around but has not been posting. I wish he would comment on this thread.

----

I was a graphics card. Along the Flex IO bus I did ride
With pixel and vertex shader by my side
Many a young programmer lost his marbles to my trade
Many an engineer shed his sanity on my cache
The un-nice people deleted my specs in the spring of zero-six
But I am still alive.

I was a GPU. I was born upon the silicon
And with the 90nm die I did abide.
I powered a pipeline round the Horn to Mexico
I went aloft and furled the PS3 in a blow
And when they signed the NDAs they said that I got killed
But I am living still.

I was a graphics processor across the river deep and wide
Where silicon and electrons did collide


A place called Nvidia on the wild Silicon Valley
I slipped and fell into the PS3 delay below
They buried me in that great tomb that knows no specs
But I am still around..I'll always be around..and around and around and
around and around

I am the RSX and can synthesize across the Universe divide
And when I reach the other side
I'll find a place to rest my shaders if I can
Perhaps I may become graphics card with specs again
Or I may simply be a single kilobyte of texture cache
But I will remain
And I'll be back again, and again and again and again and again..

version
09-12-2006, 11:02 PM
MILR

rsx only a gpu , cell is the ps3's power
and i am a CELLMINATOR :D

trust me...

Fats
09-12-2006, 11:13 PM
By the way, one of the other RSX'ers on this forum Nerve Damage is around but has not been posting. I wish he would comment on this thread.

----

I was a graphics card. Along the Flex IO bus I did ride
With pixel and vertex shader by my side
Many a young programmer lost his marbles to my trade
Many an engineer shed his sanity on my cache
The un-nice people deleted my specs in the spring of zero-six
But I am still alive.

I was a GPU. I was born upon the silicon
And with the 90nm die I did abide.
I powered a pipeline round the Horn to Mexico
I went aloft and furled the PS3 in a blow
And when they signed the NDAs they said that I got killed
But I am living still.

I was a graphics processor across the river deep and wide
Where silicon and electrons did collide


A place called Nvidia on the wild Silicon Valley
I slipped and fell into the PS3 delay below
They buried me in that great tomb that knows no specs
But I am still around..I'll always be around..and around and around and
around and around

I am the RSX and can synthesize across the Universe divide
And when I reach the other side
I'll find a place to rest my shaders if I can
Perhaps I may become graphics card with specs again
Or I may simply be a single kilobyte of texture cache
But I will remain
And I'll be back again, and again and again and again and again..

WTF?

woundingchaney
09-12-2006, 11:16 PM
Witness the madness :honor:

MILR you honestly scare me from time to time.

makeitlookreal
09-12-2006, 11:19 PM
Version,

So do you have any evidence or sources that are telling you these patents are related to the RSX or are you just throwing guesses our way? If you really think the CELL is the true power of the PS3 and the RSX is nothing super significant then why all these patents about GPUs?

cpiasminc
09-12-2006, 11:29 PM
if i hearing anything and told for you my friends will be in troubble
You are aware that you've more or less crossed that line a few times in the past, aren't you? If you're that worried, the safest thing is not to say anything, or at least feign ignorance.

Basically, if Sony paid NVIDIA a bunch of money to make some minor changes to an off the shelf PC part such as the 7950 something is really, really wrong.
That's how it is when outsourcing parts. Even Xenos wasn't really very custom per se -- it was research that ATI had been working on for about a year prior. MS liked it and said, "we want something based on this work." The same is true of RSX, but it just so happens that nVidia doesn't break molds with their research. It's all but a certainty that in earlier stages, RSX was pitched to MS just as Xenos was pitched to Sony.

The main reason we don't see a Xenos counterpart on the PC (unlike RSX) is because a lot of its features aren't particularly meangful in a PC card (yet) because you'd anyway be limited by other factors first.

When they tell you a that some part made by some other company besides the platform owner has been custom-built for the console, that generally means "they had this on the drawing board, and they made the bare minimum modifications necessary to plug it into our targeted system architecture."

What happens if they don't tell us then?
I'm lost. How much information or detail are you really expecting? I mean, we are talking about TGS -- a public gaming conference, after all. If it was GDC or something similar, that would be a different matter.

makeitlookreal
09-12-2006, 11:36 PM
CPI,

At TGS I am not expecting every tiny bit of information about every internal component. However, I hope that at least we will get an updated spec and performance sheet like we saw at E3 of 2005 and if there are any significant tweaks that they will at least mention them. Also, I hope after TGS Sony will allow developers to be more open to at least some of the internals about the RSX and anything that makes it even minimally more significant than an ordinary PC part. They have hyped the heck out of the CELL and I would love for them to once again dedicate a *little* time to the RSX.

CPI, are you also basically saying that the RSX has no internal tweaks whatsoever except what was needed to make it work in the confines of the PS3's overall design?

cpiasminc
09-12-2006, 11:50 PM
CPI, are you also basically saying that the RSX has no internal tweaks whatsoever except what was needed to make it work in the confines of the PS3's overall design?
Not RSX specifically. And I wasn't really trying to speak in absolutes -- more to say that everything else RSX has unique to itself will be rather small-scale. Certainly the fact that RSX is bound for a console means it should have some extra power-saving features over a PC part.

But what I was trying to say, is that that's pretty much the life cycle to creation for all 3 console GPUs and all of their CPUs as well.

xbdestroya
09-13-2006, 12:40 AM
MILR

rsx only a gpu , cell is the ps3's power
and i am a CELLMINATOR :D

trust me...


Now here is the surprise of the thread - Version mellowing out about the whole RSX thing and taking a stance of it's all going to be ok. :smoke:

makeitlookreal
09-13-2006, 12:50 AM
We all know everything is going to be okay because obviously we have a lot of great looking games that look really fun. However, as curious gamers many of us are facinated with the hardware behind the games (even if all we can do is gasp and stare in awe even when they are not that awsome) and really, really would like to know more about the hardware in the machine that is going to make all of us so happy we will dance with joy and glee forever and forever!!!!

I'm certain the PS3 will do fine. But I'm also hoping that very soon (hopefully at TGS) Sony will be honest with us about the specs and reveal at least some general specs and performance information. Also, I'm hoping that they will loosen up on the NDAs a little and let developers start to talk about the console's components such as the RSX.

I'm both happy and frustrated and curious and over joyed at the same time. :-) :-l :-X

BruceWayneIII
09-13-2006, 12:55 AM
^^ no need to be frustrated.

Learn to play golf - that'll teach to you to control frustrations and ultimately get rid of them. An unforgiving game :-D

makeitlookreal
09-13-2006, 01:51 AM
We are getting closer and closer to the launch of the PS3. Anyone able to scrounge up any new info on the specs or the RSX?

cpiasminc
09-13-2006, 01:59 AM
We are getting closer and closer to the launch of the PS3. Anyone able to scrounge up any new info on the specs or the RSX?
:buldge:

Ummm... did you just hit your own reset button? It seems as though all your memory of the prior threads/posts on the matter has been wiped. If there was any new info that was safe to say, you'd have already heard it by now.

LaLiLuLeLo
09-13-2006, 02:19 AM
We are getting closer and closer to the launch of the PS3. Anyone able to scrounge up any new info on the specs or the RSX?

..........
..........
:dazed:
http://xs206.xs.to/xs206/06373/DSCN3378.jpg

woundingchaney
09-13-2006, 02:22 AM
Lmao

makeitlookreal
09-13-2006, 02:25 AM
My reset button is actually hit several times a day and I often get the blue screen of brain death once or twice as well. Actually, my curser gets frozen and I get an error message that causes me to do a hard reset from time to time. If you examined my source code you would realize it's pretty unoptimized and my code is pretty inefficent.

Please don't penalize me because if my genome was an OS it would be closely related to Microsoft Millenium Edition running on a Packard Bell.

I do searches online for information about the RSX and realize it is mentioned quite often but it is only occasionally that anything new (even decent speculation that could be meaningful) comes about. It's possible someone could have came across a few slightly interesting quotes or statements that I may have missed. If I'm very lucky a developer may have made a very general remark and then skipped onward to talk about the CELL for a full four paragraphs.

I'm not the sharpest cheese at the market and I'm certainly not the freshest fish under ice. The power has been out and my meat counter is getting fairly stinky.

Honestly, we are all just human and obvious some of you are more gifted than people such as myself so I'm just asking if there may have been something I missed during one of my frequent periods of downtime when my resources are used up while injesting some very very strong but very resource intensive freshly brewed java code.

LaLiLuLeLo
09-13-2006, 02:34 AM
Lmao

words fail, man.

venomv
09-13-2006, 02:43 AM
Again...Must you insult yourself, MILR.......

Nameless
09-13-2006, 02:45 AM
We are getting closer and closer to the launch of the PS3. Anyone able to scrounge up any new info on the specs or the RSX?
Priceless... :doh:

GUNDAMSEED
09-13-2006, 03:02 AM
It's all about cell as I said many times before. and MILR clam down dude. Man if sony don't give use specs at TGS i think MILR going to explode.

makeitlookreal
09-13-2006, 03:07 AM
CPI asked me and I simply answered his question completely and truthfully.

Now, Version... How exactly do you believe that the CELL is the key to the PS3? In the past I have gotten the impression that you feel the PS3 is all together very powerful. Do you have anything you can share about the RSX/CELL combo that we do not already know?

I believe the last thing floating around (until this patent) was the reduction to 500mhz from what we were told at E3 of 2005 which was 550mhz.

Before that the only thing which still seems to be true is the pretty much meaningless extra cache of the RSX that no one can give any details about due to NDAs so we are pretty much still lost on that.

Also, we have a bunch of patents that may or may not even represent the RSX.

We do have the Ninja Theory statement that the "RSX kicks serious butt." But that could be just them trying to spin the RSX in a positive way (not that it's a bad component for the PS3) or talking about the RSX including the FlexIO and it's bandwidth or working with the CELL processor.

Were pretty much lost and up a creek so to speak without a paddle until TGS. But I feel the need to continue paddling in the waterways until the information is finally revealed if only in a jungle of creepy crawly disease spreading bacterium.

Anyone want to offer up an analysis of the current state of affairs when it comes to information about the RSX?

Of course probably I'm the only one that cares enough to under take such a process, and obviously I'm probably the least qualified too....

10 more days is going to seem like eternity.

jaxmkii
09-13-2006, 03:33 AM
NEW RSX SPECIFICATIONS!!!

448 million Awsome counts 500 Mhz of quadcore badassness massive 50petabit hairband with and cooled but my own hotness!

Nameless
09-13-2006, 03:36 AM
NEW RSX SPECIFICATIONS!!!

448 million Awsome counts 500 Mhz of quadcore badassness massive 50petabit hairband with and cooled but my own hotness!
Jax, could you please state your source and how does this utilize the power of the cell... LOL!!!:drunks:

makeitlookreal
09-13-2006, 04:11 AM
Yes, please give the source of that information. I have never heard of 50 petabit

Siraris
09-13-2006, 04:16 AM
We are getting closer and closer to the launch of the PS3. Anyone able to scrounge up any new info on the specs or the RSX?

It's a 7900GT. Aside from that, I have no clue what they've "changed".

chrismt
09-13-2006, 04:27 AM
My reset button is actually hit several times a day and I often get the blue screen of brain death once or twice as well. Actually, my curser gets frozen and I get an error message that causes me to do a hard reset from time to time. If you examined my source code you would realize it's pretty unoptimized and my code is pretty inefficent.

Please don't penalize me because if my genome was an OS it would be closely related to Microsoft Millenium Edition running on a Packard Bell.

I do searches online for information about the RSX and realize it is mentioned quite often but it is only occasionally that anything new (even decent speculation that could be meaningful) comes about. It's possible someone could have came across a few slightly interesting quotes or statements that I may have missed. If I'm very lucky a developer may have made a very general remark and then skipped onward to talk about the CELL for a full four paragraphs.

I'm not the sharpest cheese at the market and I'm certainly not the freshest fish under ice. The power has been out and my meat counter is getting fairly stinky.

Honestly, we are all just human and obvious some of you are more gifted than people such as myself so I'm just asking if there may have been something I missed during one of my frequent periods of downtime when my resources are used up while injesting some very very strong but very resource intensive freshly brewed java code.

Wondering if your native launguage is English.

jaxmkii
09-13-2006, 04:37 AM
Yes, please give the source of that information. I have never heard of 50 petabit

gig X 1000= terra X 1000= Peta

1,000,000,000,000,000 = Peta. aka quadrilion

xbdestroya
09-13-2006, 05:09 AM
Guys I don't want to lock a patent-related thread - since in theory it's inherently technical - but I will if it turns into a total joke thread, y'know?

jaxmkii
09-13-2006, 05:12 AM
Guys I don't want to lock a patent-related thread - since in theory it's inherently technical - but I will if it turns into a total joke thread, y'know?


sorry i get fired up when i think real spec have been shown only to find out its wishfull thinking.

Heinrich4
09-13-2006, 09:10 PM
NEW RSX SPECIFICATIONS!!!

448 million Awsome counts 500 Mhz of quadcore badassness massive 50petabit hairband with and cooled but my own hotness!


heheh! Thats good !

but my (actual LOL) guess is :

24 pixel shaders at 500MHz (384flops programable in Slide GDC march 2006)-> 324GFlops peak with 211.2 GFlops programable + 2 vertex shaders 550MHz ( for 250/275 millions vertz/sec -> 11GFlops peak) ,but the great advance come with sustained processing at 80% or more (pc "counterpart NV47" 50% to 70% average).

Smokey
09-13-2006, 09:36 PM
off topic.. is that you LaLiLuLeLo2003 in da pic?

yoshaw
09-13-2006, 09:47 PM
Yea I guess that's him.

And is that a boondock saints poster on the wall? Freaking Awesome! LOL

section
09-13-2006, 09:58 PM
^^I once picked Boondock Saints movie in a hurry and boy was I pleasantly surprised. That's one excellent piece of action filmography.

BTW that pic tells how much better you can explain yourself with expressions than with just words :)

yoshaw
09-13-2006, 10:08 PM
Years ago, I had a roomate who showed it to me. I had no idea what was coming but boy was it fun.

xbdestroya
09-13-2006, 10:19 PM
#77 (http://forums.e-mpire.com/showpost.php?p=1232301&postcount=77)

LaLiLuLeLo
09-14-2006, 07:04 AM
Yeah it's me.
Sorry, xbdestroya. I probably helped start it. But there wasn't any words left in me. So I just had to show milr what he does to me. on the inside.

makeitlookreal
09-14-2006, 07:50 AM
Lets get on track about the RSX.

It has extra cache.

We don't know much else.

overclocked
09-14-2006, 08:07 AM
Lets get on track about the RSX.

It has extra cache.

We don't know much else.

We know almost all else.

Heinrich4
09-18-2006, 04:37 PM
Extra cache inside pixel shaders pipe or out ? If dedicated for tiles something like... maybe 512/768KB for DXTC 8:1 is enough.

(inside each pixel shader pipe: G70 24KB -> G71 -> 32KB)

makeitlookreal
09-18-2006, 10:07 PM
Anything they can do to help improve texturing efficency and/or coverup latency will be very beneficial to the console.