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Vegtro
09-14-2006, 03:34 AM
Just got the newest issue of OPS Mag. Just like to share.

Some quotes:

"Cell has lifted limitations, and those are the two areas that win -audio and physics. And in particular, our own brand of how we use those."

"Burnout Revenge were composed of 12 different parts, cars in Burnout will now have 80 different pieces that can get blown off in a collision."

"Audio was shortchanged on the last generation, but the PS3 has lifted the restrictions. They had 32 voices on the PS2; on the PS3, they're getting 1,000."

-Crash Mode is manipulated by the PS3 tilt functionality.

-Tracks are built in a seamless area (like a city).

-R2 is gas, L2 is brake, and x is boost because R2 and L2 are triggers. If you don't like it, it can be changed.

-New Online mode- Marked Man.

-Downloadable stuff is a Yes.

I'm in a rush so i just took quick pics with my digi-cam. Sorry for the quality. I just skimmed the article and selected things that might be interesting. I'll post more when I reread the article.

http://home.comcast.net/~vegtro/IMG_0455.JPG
http://home.comcast.net/~vegtro/IMG_0456.JPG
http://home.comcast.net/~vegtro/IMG_0458.JPG
http://home.comcast.net/~vegtro/IMG_0459.JPG

xbdestroya
09-14-2006, 03:37 AM
Vegtro, awesome. I'm plus repping you, and thanks for the quick pics (I like the actual article as well - what little I can make out; these devs have the right attitude).

This is what I'm talking about with next-gen... physics, sound...

n1n9tean
09-14-2006, 03:40 AM
I've been waiting for these.....and you've been waiting for this. (+rep)

liver_kick
09-14-2006, 03:44 AM
Thanks Vegtro, + rep. Can't wait to see what Criterion does on the new hardware, they did some wonders with the PS2 and that experience should be pay off big I imagine. This next-gen Burnout sounds and looks really promising. The deformation seems pretty detailed in that frame by frame shot. I think I even see an airbag in there. :pleased:

solidsnakejej
09-14-2006, 03:44 AM
If you guys want I could probably scan them with better quality and there is also a Army of two article.

rob the slob
09-14-2006, 03:44 AM
The lighting is amazing!

rob the slob
09-14-2006, 03:44 AM
If you guys want I could probably scan them with better quality and there is also a Army of two article.
Please do.

xbdestroya
09-14-2006, 03:46 AM
I think that high-quality scans of the pics would probably be appreciated by many (I can imagine the visitor legions will begin showing up); but if you could also, I'm really quite interested in a legible scan of the actual text as well.

Raijin
09-14-2006, 03:47 AM
Wow, looks great!

sudzy
09-14-2006, 03:48 AM
YES! I love Burnout! I am interested in what they have to say in the article as well.

rob the slob
09-14-2006, 03:51 AM
I wonder if EA will make this 30fps like all their other other next gen games.

ddaryl
09-14-2006, 03:58 AM
If you guys want I could probably scan them with better quality and there is also a Army of two article.

don't ask.... just do

better quality is always appreciated

solidsnakejej
09-14-2006, 04:07 AM
here, also do you want me to post the Army of two scans here
http://xs206.xs.to/xs206/06374/scan.jpg.xs.jpg (http://xs.to/xs.php?h=xs206&d=06374&f=scan.jpg)
http://xs206.xs.to/xs206/06374/scan0001.jpg.xs.jpg (http://xs.to/xs.php?h=xs206&d=06374&f=scan0001.jpg)
http://xs206.xs.to/xs206/06374/scan0002.jpg.xs.jpg (http://xs.to/xs.php?h=xs206&d=06374&f=scan0002.jpg)
http://xs206.xs.to/xs206/06374/scan0003.jpg.xs.jpg (http://xs.to/xs.php?h=xs206&d=06374&f=scan0003.jpg)
http://xs206.xs.to/xs206/06374/scan0004.jpg.xs.jpg (http://xs.to/xs.php?h=xs206&d=06374&f=scan0004.jpg)
http://xs206.xs.to/xs206/06374/scan0005.jpg.xs.jpg (http://xs.to/xs.php?h=xs206&d=06374&f=scan0005.jpg)
http://xs106.xs.to/xs106/06374/scan0006.jpg.xs.jpg (http://xs.to/xs.php?h=xs106&d=06374&f=scan0006.jpg)
last one for burnout
http://xs106.xs.to/xs106/06374/scan0007.jpg.xs.jpg (http://xs.to/xs.php?h=xs106&d=06374&f=scan0007.jpg)
Now for Army of two
http://xs106.xs.to/xs106/06374/scan0008.jpg.xs.jpg (http://xs.to/xs.php?h=xs106&d=06374&f=scan0008.jpg)
http://xs106.xs.to/xs106/06374/scan0009.jpg.xs.jpg (http://xs.to/xs.php?h=xs106&d=06374&f=scan0009.jpg)
http://xs106.xs.to/xs106/06374/scan0010.jpg.xs.jpg (http://xs.to/xs.php?h=xs106&d=06374&f=scan0010.jpg)
http://xs106.xs.to/xs106/06374/scan0011.jpg.xs.jpg (http://xs.to/xs.php?h=xs106&d=06374&f=scan0011.jpg)
http://xs106.xs.to/xs106/06374/scan0012.jpg.xs.jpg (http://xs.to/xs.php?h=xs106&d=06374&f=scan0012.jpg)
http://xs106.xs.to/xs106/06374/scan0013.jpg.xs.jpg (http://xs.to/xs.php?h=xs106&d=06374&f=scan0013.jpg)
http://xs306.xs.to/xs306/06374/scan0014.jpg.xs.jpg (http://xs.to/xs.php?h=xs306&d=06374&f=scan0014.jpg)
http://xs306.xs.to/xs306/06374/scan0015.jpg.xs.jpg (http://xs.to/xs.php?h=xs306&d=06374&f=scan0015.jpg)

Domination
09-14-2006, 04:12 AM
Looks greats! And as usual, physics will and does matter a great bit for this gens platforms.

McLaren
09-14-2006, 04:18 AM
+rep solidsnakejej and Vegtro

rob the slob
09-14-2006, 04:23 AM
No mention of 60 fps. :(

cornholio12
09-14-2006, 04:53 AM
looks better than forza 2 and on par with pgr3 and this game isn't even first party.

dnpmakkah
09-14-2006, 05:01 AM
I've been waiting for these.....and you've been waiting for this. (+rep)Ha...that sounds like a pick up line.

PhYmon
09-14-2006, 05:02 AM
WOW.. at last some good news.. +REP u two guys.. I love this game, also looking forward for it..

lilkoy123
09-14-2006, 05:20 AM
Ha...that sounds like a pick up line.

:laugh: that's funny...and great job to solidsnakejej and Vegtro +rep

EvilTaru
09-14-2006, 05:22 AM
+ rep for those who made the scans available. ~_~

I was reading my copy of OPM earlier, I notice they were running Army of Two on a PS3 dev kit, I wonder how long the PS3 build has been in the works.

curryking1
09-14-2006, 06:16 AM
Thanks a lot for the scans guys. I will plus rep as soon as my internet allows me!

This is great. I personally feel we are only starting to see the next gen games coming out, Burnout 5 being one.

No game has as complicated physics as going on in Burnout, and as massive a gameworld, and the graphics are not even falling behind, but are actually looking better than a lot of what people are saying are next gen games.

We haven't seen any next gen games come out. What game uses physics to a level that not even our higher end PCs can do, or at least make a Intel Dual Core 9xx chug (other than Crysis which is not out yet)? Basically, well, none! Burnout has much more complicated physics than any game we have seen, and these physics would easily make high end PCs sweat, maybe even chug!

My point is that so far in the next gen of released games, we have only seen things that are easily possibly on PCs.

All we have seen is Half Life 2 level or lower level physics, with sharper textures, some more draw distance, and more complicated level of shaders. Maybe the games look, but they aren't really next gen at all, because they lack advances in so many other areas. A pwrful grx card only gives you pwrful images, but a pwrful processor and code can make the game play like it is next gen.

We have so far been given the short end!

We have not yet had games in our hands that bring physics to the next level (Burnout 5 has this), audio to the next level (Burnout 5 with 1000 voices, other advances in sound features), and successively gameplay to the next level (Burnout having a completely open city), and all the while keeping the graphics at a level that is on par/exceeding other next gen games in the same genre.

We have seen so few real next gen games, and it's great that Burnout 5 is one of those very few.

Just my rant, but I truly feel the next gen games released so far and many that are still being previewed are not next gen at all.

P.S. Does this mean dmg modeling in GT5?! If not, I will still gladly be waiting to see how beautiful it is, because these Burnout 5 pics look very good.

TEEDA
09-14-2006, 06:32 AM
What are they saying about Army Of Two ?

agentorange
09-14-2006, 06:52 AM
I hope a Ps3 exclusive or at least time exclusive and better graphucs than xbox 360

liver_kick
09-14-2006, 07:35 AM
n/m

TEEDA
09-14-2006, 07:44 AM
I hope a Ps3 exclusive or at least time exclusive and better graphucs than xbox 360

Nope it's not exclusive lol you can see on the " weapon arsenal " scan the 360 button configuration.
But as EvilTaru said , EA demonstrated some level demos and AI behaviors on a PS3 devkit.

HolyPaladin
09-14-2006, 08:18 AM
Looks sweet. I'll be picking up the 360 version.

VG Aficionado
09-14-2006, 09:38 AM
Wow, I love Burnout 5. Thanks a lot guys! +rep!

yoshaw
09-14-2006, 10:30 AM
Made my day, thanks! Off to reading :)

Rubbernek
09-14-2006, 11:22 AM
http://img97.imageshack.us/img97/4524/1dz1.gif

VG Aficionado
09-14-2006, 11:28 AM
Awesome gif, Rubbernek :)

Fazares
09-14-2006, 01:20 PM
not bad...

masteratt
09-14-2006, 01:29 PM
BURNOUUUUUUUUUUUUUUUUUUUUUUUTTTTTTTTTT!!!!!!!!!!!! !

I just hope it's as big as Burnout: Revenge! And make us DODGE the cars please!! Rather than playing Pool with them....

ddaryl
09-14-2006, 01:33 PM
Yeah burnout revenge was underwhelming on the Xbox 360. I do look forward to hearing more about Burnout 5, as it sounds pretty damn cool

Pumpkin Head
09-14-2006, 02:29 PM
nice information.

RavenFox
09-14-2006, 04:12 PM
Massive reppa to all involved. Bring it on PS3 ..bring it on to Raven.

Red_Eyes
09-14-2006, 04:15 PM
My God. That crash looks awesome!

OmniCloud
09-14-2006, 04:20 PM
+rep fellas...I hope they do more with the tilt than controlling the crashing-even tho that's cool right there. I think the regular sticks is as precise are ur gonna get in a racing game-but perhaps tilting the controller could initiate a drift for those sharp turns which occur A LOT in burnout....Game is looking good

Leedogg
09-14-2006, 04:45 PM
boy this game looks great, any indication on when it will be released?

+rep vegtro, solidsnake

Max@GC
09-14-2006, 05:06 PM
OMG...you guys are just awesome! REP!:D

satriales
09-14-2006, 05:54 PM
Great Scans!

The only thing I didn't like about Burnout Revenge was that after 3 months of playng it every day I still couldn't recognise most of the cars. Apart from a few they all looked very similar, so it's good to see that they're trying to fix that with Burnout 5.

The one thing I don't believe though is this:
"We're definately bigger than any other open world in any other racing game"
"They estimate it will take 5 minutes driving at top speed to get from one side of the world to the other"
I've just got Test Drive Unlimited and it takes alot longer than five minutes to drive accross the map.

VG Aficionado
09-14-2006, 06:18 PM
"They estimate it will take 5 minutes driving at top speed to get from one side of the world to the other"
I've just got Test Drive Unlimited and it takes alot longer than five minutes to drive accross the map.Well, they probably meant driving at top speed in a straight line instead of driving through streets, countryside and all. Flying in a straight line from one side of San Andreas to the other takes quite a short time, but when driving, even mostly straightly, it takes much, much longer.

CrumCon
09-14-2006, 06:27 PM
Burnout series are god damn good, i enjoy playing Burnout 3.. the best of them all.

But i hate that the city is always empty, you wont even see ONE person walking through the city, i hate that.

And it seems the problem will continue on PS3 Burnout.

VG Aficionado
09-14-2006, 06:30 PM
The focus of Burnout are the cars and the fun, not the people. At all. I'm sorry you won't be able to run over anyone virtually, go play GTA instead. Now excuse me, I must email my friend Jack T. and tell him about all this. I will also tell him about the Wii sports bundle.

Nerve-Damage
09-14-2006, 08:13 PM
+rep solidsnakejej and Vegtro

100% Agree!!

VG Aficionado
09-14-2006, 08:32 PM
Hi there N-D!

Siraris
09-14-2006, 08:40 PM
Burnout series are god damn good, i enjoy playing Burnout 3.. the best of them all.

But i hate that the city is always empty, you wont even see ONE person walking through the city, i hate that.

And it seems the problem will continue on PS3 Burnout.

I gotta say, you have the best signture ever, but you have some very strange opinions from what I've seen.

Fazares
09-14-2006, 09:05 PM
a next gen game with next gen physics...finally...

Pistolero
09-14-2006, 09:36 PM
Thanks for the scans. Just imagine what some VERY talented artists will be able to do in the next years...Physics am here !

Domination
09-14-2006, 09:39 PM
Thanks a lot for the scans guys. I will plus rep as soon as my internet allows me!

This is great. I personally feel we are only starting to see the next gen games coming out, Burnout 5 being one.

No game has as complicated physics as going on in Burnout, and as massive a gameworld, and the graphics are not even falling behind, but are actually looking better than a lot of what people are saying are next gen games.

We haven't seen any next gen games come out. What game uses physics to a level that not even our higher end PCs can do, or at least make a Intel Dual Core 9xx chug (other than Crysis which is not out yet)? Basically, well, none! Burnout has much more complicated physics than any game we have seen, and these physics would easily make high end PCs sweat, maybe even chug!

My point is that so far in the next gen of released games, we have only seen things that are easily possibly on PCs.

All we have seen is Half Life 2 level or lower level physics, with sharper textures, some more draw distance, and more complicated level of shaders. Maybe the games look, but they aren't really next gen at all, because they lack advances in so many other areas. A pwrful grx card only gives you pwrful images, but a pwrful processor and code can make the game play like it is next gen.

We have so far been given the short end!

We have not yet had games in our hands that bring physics to the next level (Burnout 5 has this), audio to the next level (Burnout 5 with 1000 voices, other advances in sound features), and successively gameplay to the next level (Burnout having a completely open city), and all the while keeping the graphics at a level that is on par/exceeding other next gen games in the same genre.

We have seen so few real next gen games, and it's great that Burnout 5 is one of those very few.

Just my rant, but I truly feel the next gen games released so far and many that are still being previewed are not next gen at all.

P.S. Does this mean dmg modeling in GT5?! If not, I will still gladly be waiting to see how beautiful it is, because these Burnout 5 pics look very good.

I totally agree with you on the above. It is exactly what I was thinking, too.

As far as GT5, yes, it will have damage - massive damage from what I hear. Visually, I believe the leap is going to be huge. How huge may sound a bit impossible, so I'll hold my tongue for the time being. :happy:

Nerve-Damage
09-14-2006, 09:56 PM
Hi there N-D!

Hi bud and gang.... :grouphug:

Just been busy lately on the homefront.... :usa:

VG Aficionado
09-14-2006, 10:07 PM
Hi bud and gang.... :grouphug:

Just been busy lately on the homefront.... :usa:I hope you stick around for a couple of weeks, it's a promising time for us :hugegrin:

Smokey
09-14-2006, 10:23 PM
Hi bud and gang.... :grouphug:

Just been busy lately on the homefront.... :usa:
good to see ya back :)
i tell ya what Nerve Damage MILR is gonna die to see your back :)

LaLiLuLeLo
09-15-2006, 12:00 AM
welcome back man. missed your knowing stuff and being smart.

makeitlookreal
09-15-2006, 05:29 AM
NERVE DAMAGE! WELCOME BACK!!!!!!!

It's great to see that you are posting again. I have seen you online a few times, but this is the first time I have seen you make a post. Welcome!!! I hope you are well and things are going good for you!!!!

It's NERVE DAMAGE EVERYONE!

PS: Please check your PMs!

Nerve-Damage
09-15-2006, 07:10 AM
NERVE DAMAGE! WELCOME BACK!!!!!!!

It's great to see that you are posting again. I have seen you online a few times, but this is the first time I have seen you make a post. Welcome!!! I hope you are well and things are going good for you!!!!

It's NERVE DAMAGE EVERYONE!

PS: Please check your PMs!

Thanks bud....

PMs check :angelgrin

frosty
09-15-2006, 09:50 AM
Good to see you man. This is indeed the best time to get the whole crew together on the forums. It's an exiting time.

satriales
09-15-2006, 05:40 PM
Well, they probably meant driving at top speed in a straight line instead of driving through streets, countryside and all. Flying in a straight line from one side of San Andreas to the other takes quite a short time, but when driving, even mostly straightly, it takes much, much longer.
I just booted up Test Drive Unlimited and moved my car to the bottom of the island and put a GPS marker at the top of the Island. According to the GPS it is 43Miles away. Assuming I did an average speed of 120MPH the whole length of the island then it would still take me 25 minutes to get to other side!

I'm really looking forward to Burnout 5 as I worked on Revenge and when I first got my PS2, Burnout 2 multiplayer kept me happy for months. But the thing they said about the sound of crashes being calculated and different every time was also said for Burnout 1 and that never happened. It sounds like Burnout 5 is still a while away yet, so I doubt many of the features are set in stone, but I am sure the final game will be incredible.

VG Aficionado
09-15-2006, 05:51 PM
I just booted up Test Drive Unlimited and moved my car to the bottom of the island and put a GPS marker at the top of the Island. According to the GPS it is 43Miles away. Assuming I did 200MPH the whole length of the island then it would still take me 25 minutes to get to other side!Taking this into account (http://xs.to/xs.php?h=xs206&d=06374&f=scan0005.jpg), I made a rough calculation. Paradise City is ~10x8, or 80 square km. Sounds hard to believe that TDU is at least 7 times longer (dunno about width) than B5. I guess it won't be half as detailed! Can you post a map of TDU?

satriales
09-15-2006, 06:54 PM
I just realised my math was wrong in my previous post. If I did 120MPH then it would take 25mins to get to the other side not 200MPH (it would still take 13minutes if I did somehow manage 200MPH average speed).


Test Drive is a recreation of the Hawaian island Oahu (http://en.wikipedia.org/wiki/Oahu). In terms of road layout it is not repetitive because it is exactly the same as in real life, but alot of the houses and trees are probably repeated (although I haven't had a proper look at them). I imagine Burnout 5 will be a more varied and detailed world than Test Drive as it will be a fictional city and they made special mention to not repeating objects.

I don't think a map the size of Test Drive's would work well in a Burnout game anyway. In Test Drive it is good because you can just go for a leisurely drive along the shoreline and take in the views. I imagine Burnout will require insanely fast driving most of the time and a slightly smaller, but more refined city would probably suit it better .

Edit:
Taking this into account (http://xs.to/xs.php?h=xs206&d=06374&f=scan0005.jpg), I made a rough calculation. Paradise City is ~10x8, or 80 square km. Sounds hard to believe that TDU is at least 7 times longer (dunno about width) than B5. I guess it won't be half as detailed! Can you post a map of TDU?

I don't have a picture of the map, but it is the same as the real island and the dimensions are 71KM x 48KM or a land area of 1545KM. When put like that B5 does look tiny in comparison with a land area of about 50KM (meaning Test Drive is 30 times bigger). I hope they do make B5 a bit bigger than that.

Max@GC
09-16-2006, 12:36 AM
Made sum gif´s too:):

http://xs106.xs.to/xs106/06376/crashingredcarfinal.gif (http://xs.to)



http://xs106.xs.to/xs106/06376/truckvscar.gif (http://xs.to)

yoshaw
10-11-2006, 08:03 PM
Ingame scan crops from the Gamereactor magazine. Look at the way the musclecar is crumpled in the 2nd picture , OMG 0_0

http://xs307.xs.to/xs307/06413/Burnout5_01.jpg
http://xs307.xs.to/xs307/06413/Burnout5_03.jpg
http://xs307.xs.to/xs307/06413/Burnout5_02.jpg

The GameReactor magazine reveals us today some additional images of Burnout 5 in preparation out of Xbox 360 and PS3. Let us recall that the title will enable us to be entirely free in the city and should thus finally bring a little new blood to the series.

masteratt
10-11-2006, 11:46 PM
Uh oh.
"entirely free in the city" ? EA? .....*gulp* :(

VG Aficionado
10-11-2006, 11:47 PM
Thankfully, EA themselves are not the authours of Burnout instalments... yet.

Dorbin
10-11-2006, 11:52 PM
Game looks amazing. I'll definitely be picking this up.

Z
10-12-2006, 12:06 AM
just to be sure: I always took Burnout as a launch game for PS3. did they say otherwise offically? or would they post pone it a bit so that it woudln't go head to head with Carbon?

VG Aficionado
10-12-2006, 12:16 AM
just to be sure: I always took Burnout as a launch game for PS3. did they say otherwise offically? or would they post pone it a bit so that it woudln't go head to head with Carbon?I think it's a spring 2007 title.

Z
10-12-2006, 01:48 AM
I see. so won't there be a Burnout this year? oh well, guess a break will do the series good.

BruceWayneIII
10-12-2006, 04:57 PM
The article in Gamereactor states 2007. The game is being rebuild from the ground, there's an open approach to racing in the cities with crashes and cars lurking around the next corner and up to 34 rivals in a race. The more aggressive you play, the more rivals on the road :-)

I simply love the Burnout series!!!

Grovestreet
10-12-2006, 07:20 PM
Jesus...Did I just read....34? Blimey thats good, Those crash physics look very good.

VG Aficionado
10-20-2006, 10:47 PM
Ward's Paradise City (http://ps3.ign.com/articles/740/740764p1.html)
Criterion's Director of Game design talks Burnout 5, the PS3 and other projects.
by Jeff Haynes

October 20, 2006 - At EA's party before the Sony Gamer's Day event, we managed to ask Alex Ward a couple of questions that we've really wanted to know, especially about Burnout 5. As racing fans know, Ward's development team at Criterion have been working on completely redefining the fast paced car carnage experience. We tried to get a few details about how Burnout 5 would work, particularly with the announced concept of never having to access a menu screen to access an race event. Ward stated that the team is "really trying to make a very seamless experience that you can just drive around. We're trying to build it to be a satisfying experience, and we're trying to move away from scripted gameplay to something you do yourself. That has its own strengths and it's own weaknesses. We're looking to solve some of the problems that some of the more open games have done. It's still quite early in the game's development, and we're still working on it."

Ward's answer raised an interesting question: If the game is designed to be a seamless experience from start to finish, how would you go about repairing damage to smashed cars or even change the car that you're driving? For instance, if you wanted to change from a muscle car to, say, a fire truck or another large vehicle, how would you go about that? While Ward didn't answer some of the damage questions to avoid spoiling some details, he did answer a few details about the cars. "We've rewritten the handling (of the cars) completely. None of this game uses any code from before. As for larger vehicles, you'll have to wait and see but the cars are different -- they handle differently. Some of them can check traffic, some can't."

While checking traffic is just one of the modes that Burnout vets have become accustomed to, another feature that stands out is revenge takedowns and rivals. We asked how rivals would potentially crop up in the game as you race through the streets of Paradise City. Ward said, "In the offline game, rivals will appear, because the world is always open. The way the game experience shifts from one district to another is based on what you've been doing and who your rivalry is with at any one time."

Of course, we did have to ask if the development team was going to use Guns N' Roses "Paradise City" as the theme song for Burnout 5. Unfortunately GNR fans, it's not to be: "We looked into it," Ward said with a laugh. "but it's too expensive. But the name (of the city) comes from that. We were writing something about the game and someone said that Burnout satisfies the appetite for destruction. We thought, 'Oh yeah, we like Guns N' Roses.' They said, 'Take me down to Paradise City" -- We thought, 'Take me down IN Paradise City."

We also checked on whether or not Criterion's been having any problems developing for the PS3, which Ward dismissed. "It's totally fine with us. We're real specialists on the hardware anyway. We've been working on the PlayStation 3 for a long time, and thinking about it all through the PlayStation 2 days, so no complaints from our side." He also had a ringing endorsement for the SIXAXIS controller when we asked him if it was a hot peripheral or simply a hyped up gimmick. "It's utterly fantastic. It's very hot -- scorching hot. It's very cool, and I'm very excited about that. If you watch people play our game, they move their controller in their hands anyway. It lends itself very well to us." He didn't specifically mention how the controller might be used for the PS3 version of the game, nor did he answer any questions about any PS3 exclusives or downloadable for Burnout 5 as well.

Ward was willing to answer a few questions about some other projects his team has worked on, such as a sequel to Black 2 potentially seeing the light of day on either current gen or next gen systems.. "We hope to make another game sometime in the future. I don't think we'll make anything on the current gen again -- we're totally focused on the PS3 and the 360 now." He also answered a question about a title that quickly disappeared shortly after being announced around the same time as Black, the short-lived project known as Dust Storm. When we asked if it might appear as one of the PS3's downloadable games or a fully fledged title for the next gen system, Ward said, "The downloadable game concept is really interesting. I don't think that project would be a downloadable game, though. It's a game that we announced at the same time (as Black) and started development on, and we postponed it to make Burnout 3. Hopefully it'll come back at some point."

cliffbo
10-24-2006, 08:02 PM
- Criterion revealed some new tidbits on Burnout 5 for PS3 and Xbox 360, the game will be released in Spring 2007:

* There will be more than 80 courses, and no more than 12 from the previous works.
* Each course will be open ended, players can drive anywhere
* The vehicles can be split into 2 parts after a hard crash
* The game will have multiplayer online matches
* The PS3 version will support motion sensitivity in Sixaxis controller

http://www.the-magicbox.com/gaming.htm

Leedogg
10-24-2006, 08:12 PM
http://www.the-magicbox.com/gaming.htm

Yes, I can't wait....

cliffbo
10-24-2006, 08:16 PM
players can drive anywhere! so what will differentiate it from Segas offering?

VG Aficionado
10-24-2006, 08:25 PM
players can drive anywhere! so what will differentiate it from Segas offering?That there are no weapons and that it's going to be an excellent game, while Full Auto 2 will be... meh. They'd have to obtain a constant framerate in order to compete with B5 anyway.

cliffbo
10-24-2006, 08:27 PM
That there are no weapons and that it's going to be an excellent game, while Full Auto 2 will be... meh. They'd have to obtain a constant framerate in order to compete with B5 anyway.

i forgot about the weapons... Full Auto 2 doesn't look bad though, have you seen the latest vids over at http://www.gametrailers.com/

VG Aficionado
10-24-2006, 08:36 PM
i forgot about the weapons... Full Auto 2 doesn't look bad though, have you seen the latest vids over at http://www.gametrailers.com/Full Auto 2 looks good, but I'm afraid it won't be a very good game in many ways. It's nice that it runs at 1080p though.

VG Aficionado
11-16-2006, 07:47 PM
Video interviews. Not sure if they contain any footage yet, gotta check them.

http://media.gameinformer.com/downloads/downloads2014/movies/2006/interviews/alex/alex-1.wmv

http://media.gameinformer.com/downloads/downloads2014/movies/2006/interviews/alex/alex-2.wmv

http://media.gameinformer.com/downloads/downloads2014/movies/2006/interviews/alex/alex-3.wmv

Matt
11-16-2006, 07:54 PM
Nope, no in-game footage.

VG Aficionado
11-16-2006, 08:10 PM
Dynamic day & night cicle is mentioned. They also say that it's being built from the ground up for PS3. Some Burnout 2 elements will be returning. New online modes plus road rage and pursuit classic modes. The crashes are going to be like no other we've seen before, they'll make races more thrilling when taking risks.

They'll show it in two months. Spring 2007 game.

And Alex refuses to say anything about a Black sequel, which probably means there's something in the works but they don't want to announce it just yet. Not surprising anyway.

user friendly
01-04-2007, 02:31 AM
A few new ones I think. Waking the dead, I know, I know.

http://ps3.qj.net/uploads/articles_module/78136/b5car4.jpg

http://ps3.qj.net/uploads/articles_module/78136/paradisecity.jpg

http://ps3.qj.net/uploads/articles_module/78136/cityb51.jpg

I think one is the same as the scans posted already but they seem to be straight from the source and not taken from a digicam. I have a large feeling, like other racers this game is gunna look much better while in motion.

VG Aficionado
01-04-2007, 02:36 AM
Yeah, those are old but the quality is very good indeed :thumbl: I think they'll show this game again this month or next month from what they said, hopefully in motion.

OmniCloud
01-04-2007, 02:37 AM
I hope they use motion for control and not just crashing...It looks good and I'll buy it regardless. This is the real next-gen burnout IMO...NOthing has been as good as part 3 yet..

VG Aficionado
01-04-2007, 02:41 AM
I hope they use motion for control and not just crashing...It looks good and I'll buy it regardless. This is the real next-gen burnout IMO...NOthing has been as good as part 3 yet..I think Burnout Revenge was superior in many ways to B3, but I feel you. B3 was the turning point of the series for the better indeed. I'm glad to see they're innovating with B5 and creating an open world unlike in the previous instalments. I wonder what Burnout Dominator for PS2 and PSP will be like, but I don't expect it to be nearly as interesting as B5 (mostly because it's not a next-gen game :-p).

Garfunkel
01-04-2007, 04:33 AM
Burnout is one of the games that will truly test the ps3, both graphically but more importantly - physics.

GTShotoKen
01-04-2007, 06:08 AM
I wonder how insane they can make the carnage online?

It would be very cool to have a more epic crash mode where a large number of online players are on the same map and they have to coordinate together in order to create a city-wide crash fest.

Garfunkel
01-04-2007, 06:19 AM
I wonder how insane they can make the carnage online?

It would be very cool to have a more epic crash mode where a large number of online players are on the same map and they have to coordinate together in order to create a city-wide crash fest.

*drools*

that would be soooo cool, i wish the buildings were destructible to a pulp that would be soooo fun to play it just would not be funny.

(for example, someone could drive up tot he top of a skyscraper in an elevator and then a 50 people in semis comes along and knock the building down!)

It would be like on top gear how they dropped the Toyota Hilux from a tall building (only to find it still worked, damn their reliable)

Grovestreet
01-04-2007, 06:46 AM
I heard this one is Freeroam, Is that true?

killermmn
01-04-2007, 07:00 AM
look like yes

masonite
01-04-2007, 07:23 AM
great find guys, +rep to both of you. thoase physics look awesome, all of a sudden something similar on GT5 doesn't seem so far fetched...

Garfunkel
01-04-2007, 08:56 AM
I heard this one is Freeroam, Is that true?

YES! with a capital X!

8_Bit
01-04-2007, 12:50 PM
Funny. When I first saw those shots a while back, I thought they were "bullshots" but now that I've played the GTHD demo, I totally believe them.

Funny how your entire perspective can change in a week.