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03-23-2004, 04:53 PM
Criterion Software today announced that its entire suite of RenderWare tools and technologies will be available to developers working on games for Sony's upcoming PSP handheld. The RenderWare toolchain for PSP incorporates the RenderWare Platform in its entirety, and also provides full support for the PSP from within RenderWare Studio.

"PSP is a truly revolutionary platform, and it has been a pleasure to work on it. Demand from RenderWare users for support for PSP has been phenomenal, and we're looking forward to delivering the full RenderWare toolchain for PSP to them," said David Lau-Kee, CEO of Criterion. "RenderWare has long provided the underlying power behind many AAA videogames, and in an increasingly high-stakes world, is a brand that people know and trust to deliver. Producing RenderWare for PSP reinforces Criterion's commitment to empowering the publisher and developer communities with open, flexible and future-proofed production solutions."

RenderWare is used extensively throughout the game development community, and currently powers over 500 games that are either already available or still in development. Games already published that use RenderWare include Sonic Heroes, Grand Theft Auto: Vice City, Burnout 2: Point of Impact, and Mortal Kombat: Deadly Alliance.

Criterion Software will be showing the RenderWare toolchain for PSP behind closed doors at the Game Developers Conference (GDC) this week. The company also announced today that it will be unveiling RenderWare 4, which is designed specifically for use in the development of games for the next-generation of consoles and PCs, at the event.

The big thing from the article has been bolded.

This means pretty soon we will all know the power of the PSP. We will also have a sneak peak at the exciting handheld wars.