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yoshaw
10-03-2006, 05:52 AM
I was reading the new Develop magazine and this is what I found. Very interesting to know there are talented developers out there doing something about ps3 programming rather than talk hours at end about it's difficulty. Cue-in Carmack's outcries of ps3 is hard to develop hour long speeches :roll eyes: But anyways, this is a new studio, signed up with Sony to develop a supposedly AAA game that is based on their proprietary physics engine.

Any ideas what game it's gonna be? :pleased:

Media Molecule: ‘PS3’s not that hard to develop for’

New studio bucks trends with small-scale production team and fast turnaround for new Sony title

Next-gen production has brought with it certain pieces of conventional wisdom. The first is that team sizes need to be big. Second, that many of them need to be owned by publishers. And third: that new formats like the PS3 are a ‘beast’ to deal with. But at new Guildford studio Media Molecule, these rules are fast being proven false.

Formed at the start of the year by the small band of former Lionhead staff that created the Develop Award-nominated Rag Doll Kung Fu, Media Molecule has just signed its first deal, to produce a first party PS3 title for Sony from a new IP-based concept from cradle to working game in just a few months.

Speaking to Develop just as the deal was announced, co-founder Alex Evans explained that “we wanted to prove to the world that we could make a full triple-A console product. “The prevailing wind was all about big teams and how the next generation was going to be massively complicated. We thought that if we started out fresh with enthusiasm and a small group of people that really wanted to make a game, we could do it.”

With just a PC-based concept to start with, a chance to meet with Sony gave the group extra impetus – something that has snowballed beyond just a publishing deal with the production of the team’s own physics-based engine in just a number of months.

“We went into this expecting a programming nightmare, because you hear all these horror stories people would give,” said Dave Smith, chief technology man and fellow co-founder. “But it took us a few days to get our stuff up and running. It’s all been surprisingly easy.”

Added Evans: “There’s some hurdles that I think we’ve been able to cross unexpectedly easy. Perhaps it’s because we’ve got a clean slate. We’ve not got any legacy systems, and we’re not waiting for any middleware people. We’re not using any middleware – not because we hate it, but because we wanted to build our own engine. Middleware is going to get very good for PS3 – and it is now, but back in January it wasn’t so we were as much in the same boat as other people and we were able to exploit that and get up and running really fast.”

On the one hand, it of course makes inevitable sense that a team of talented, driven former Lionhead’ers have managed to switch from PC and 360 focused production to PS3 coding so easily. But on the other its good news to those smaller outfits and teams, both inside and outside of in-house and bigger independent structures that next-gen need not be too unwieldy.

It’s also good news for publisher Sony, which arguably needs some goodwill from the industry.

STRONG SECTOR

But while the format holder may not be part of the production equation for others, what matters for other burgeoning small teams is the ripeness of the market.

“There’s loads of rich pickings at the moment,” said Evans, pointing out the encouragment areas like Xbox Live Arcade are providing smaller units of people. “There is an opportunity for smaller teams. It depends on what those teams can do, of course. When you’ve got 100 people there’s an averaging process that goes on – they will make a good game under solid leadership. But when you’ve got ten people, or 20 or 30 people, the individuals make a lot more difference.”

Source: Develop magazine, issue66

Nameless
10-03-2006, 06:04 AM
^ Good read!

PUNK em 733
10-03-2006, 06:05 AM
Good to hear, and maybe they're right, but the vast majority contradicts them. Anyways I'm looking forward to seeing what they have in store for us.

chrismt
10-03-2006, 06:53 AM
Well, look at it in perspective. It's relatively easy compared to Assembly in PS2, you've had a few problems but nothing insurmountable considering an epic isn't being built, and you've been given almost free reign to create whatever you want. Of course you're going to praise the PS3.

I'm glad they're encouraging small developers to jump in the fray, because the PS3 needs a lot of games to sell.

On a side note I hope Black & White or a variant ends up on PS3.

Illmatic
10-03-2006, 07:01 AM
Nice find Yoshaw!

I really want to see this game in action. Maybe we'll possibly see it at this months 'Gamers Day'? I'd say it's very unlikely though :eek2:



On a side note I hope Black & White or a variant ends up on PS3.

Not going to happen, ever. MS recently bought Lionhead Studios.

LaLiLuLeLo
10-03-2006, 07:04 AM
I think the difficulty in ps3 development comes from programmers having to code things differently, or in a different structure, not so much that it's just inherently harder(?) Is that at all the case or am I just flat wrong?

chrismt
10-03-2006, 07:07 AM
Yeah, I think it's mainly down to the shift from single core CPUs to more complicated, multi-core structures and the transition from PC to closed box that have devs struggling.

Metal Sphere
10-03-2006, 07:07 AM
I think the difficulty in ps3 development comes from programmers having to code things differently, or in a different structure, not so much that it's just inherently harder(?) Is that at all the case or am I just flat wrong?

Nope, you're about right. It'd also explain why every time Carmack opens his mouth it sounds like someone who can't adjust to something that isn't vaguely PC-like in architecture. Notice how PS2 devs are simply going at it like the troopers they are and getting fantastic results?

cliffbo
10-03-2006, 07:25 AM
this is almost exactly the same as the amiga/st argument when they were released the same attitude if "it`s vety difficukt to program for" was touted by the majority of devs/publishers the real fact was that the majority wanted things to stay the same and never change because it`s easier to re-use old code to basically resell the same old concepts time and time again.

they needed to learn a new way of programming on the amiga to achieve better results and IMO they will need a similar attitude with the ps3 once they get over their reluctance to learn new ways of doing things they will suddenly become the so called experts and lay claim to knowing it all from the very beginning.

meanwhile the real experts such as insomniac or maybe these guys at media molecule and some others will show everyone else how it`s done hopefully.

:)

EvilTaru
10-03-2006, 08:55 AM
Thanks for the good read.

Sometimes I would just prefer developers just showing their games on the PS3 instead of talking about the tech because I don't play the tech, I play the games. ~_~

Z
10-03-2006, 12:43 PM
recently, evry SOny supported game from an outside dev has turned out great. I am optimistic that this title will be another gem to the collection. who knows, it may even begin another exclusive franchise. :)

section
11-08-2006, 01:58 PM
Didn't find this at quick glance, Media Molecule tells a bit more about the development of their top secret PS3 title here (http://gamesindustry.biz/content_page.php?aid=20861).

I hope it doesn't makes us sound cocky or anything, but for me, the game that we're making now and the way we're doing it has a lot in common with how we made Black & White at Lionhead.

Black Dragon37
11-08-2006, 02:44 PM
First... party... title...

Bias?

EvilTaru
11-08-2006, 05:57 PM
Didn't find this at quick glance, Media Molecule tells a bit more about the development of their top secret PS3 title here (http://gamesindustry.biz/content_page.php?aid=20861).

I hope this first-party game pays off for them. ~_~