View Full Version : NBA 2K7 'Shaky Cam' PS3 gameplay
Pumpkin Head
10-03-2006, 11:46 PM
http://www.news4gamers.com/ClickOut.aspx?ObjID=11317
Footage of the Heat & the Mavericks
KnightRiderX
10-04-2006, 12:03 AM
Yoooooooo... did u see the controller select settings??? there were 8 controllers. so does that mean 4 wireless and 4 usbs???
the gameplay was so fluid. I'm feeling the 2k7 over live 07.
Pumpkin Head
10-04-2006, 12:12 AM
:clapping: Yoooooooo... did u see the controller select settings??? there were 8 controllers. so does that mean 4 wireless and 4 usbs???
the gameplay was so fluid. I'm feeling the 2k7 over live 07.According to a shakycam video of NBA 2k7 on the Playstation 3, it seems the game will support 7 or 8 simultaneous players in offline mode.:clapping:
VG Aficionado
10-04-2006, 12:23 AM
I'm not a fan of sports games, let alone basketball games, but that was impressive.
Yoooooooo... did u see the controller select settings??? there were 8 controllers. so does that mean 4 wireless and 4 usbs???Huh? :huh: PS3 supports up to 7 Bluetooth controllers, there's no need to use the USB ports unless you want to use an 8th controller, and even then maybe there's a way to use a PSP for that purpose...
KnightRiderX
10-04-2006, 12:25 AM
:clapping: According to a shakycam video of NBA 2k7 on the Playstation 3, it seems the game will support 7 or 8 simultaneous players in offline mode.:clapping:
OK smartass, want a cookie now :clap: ?
the wireless controllers only have 4 indicators on it and having 8 player support for the game kinda seems that the other 4 will need to be usb but anybody intelligent enough will have noticed it.
KnightRiderX
10-04-2006, 12:27 AM
I'm not a fan of sports games, let alone basketball games, but that was impressive.
Huh? :huh: PS3 supports up to 7 Bluetooth controllers, there's no need to use the USB ports unless you want to use an 8th controller, and even then maybe there's a way to use a PSP for that purpose...
VG, the controller has only 4 indicators on it that is why i suggested usb. I know the PS3 supports 7 bluetooth controllers. c'mon, in this day and age, everybody should know that.
VG, the controller has only 4 indicators on it that is why i suggested usb. I know the PS3 supports 7 bluetooth controllers. c'mon, in this day and age, everybody should know that.
Remember, you can represent Players 1-10 using the numbers 1-4. (i.e. 8 = 4+3+1).
Pumpkin Head
10-04-2006, 12:38 AM
OK smartass, want a cookie now :clap: ?
the wireless controllers only have 4 indicators on it and having 8 player support for the game kinda seems that the other 4 will need to be usb but anybody intelligent enough will have noticed it.Wasn't trying to be a smart ass i was just as surprised as you..:uhh: you must have got the wrong meaning of my english read a phonics book..
The PS3 SIXAXIS wireless controller can use combinations of lights to represent more than the 4th controller...for example, the 1st and 4th light can both be on to represent controller #5, the 2nd and 3rd lights could represent controller #6 and so on....
GTAce
10-04-2006, 12:57 AM
WOW really impressive imo.
Looks like a Basketball game have to look.
EDIT: Afair there can be used up on 8 Controllers wireless on the PS3... i hope i remember right...
masteratt
10-04-2006, 12:59 AM
What does it say there? Tilt controller to shake the camera? Or are we going to use tilt to SHOOT?
(I am talking about the free throws)
Little additions like this that will make even the most basic port games to PS3 more exciting! :)
KnightRiderX
10-04-2006, 01:04 AM
Wasn't trying to be a smart ass i was just as surprised as you..:uhh: you must have got the wrong meaning of my english read a phonics book..
it seems u need to reread ur phonics book to better write ur sentences and not sound like sarcasm if not intended to.
KnightRiderX
10-04-2006, 01:06 AM
Remember, you can represent Players 1-10 using the numbers 1-4. (i.e. 8 = 4+3+1).
I totally forgot about the combinations of different colors.
TEEDA
10-04-2006, 01:24 AM
http://img96.imageshack.us/img96/3476/bscap0000un4.jpg
Metal Sphere
10-04-2006, 01:28 AM
Hey, can someone link me to where they say Motorstorm can be controlled via tilt?
TEEDA
10-04-2006, 01:30 AM
Hey, can someone link me to where they say Motorstorm can be controlled via tilt?
http://forums.e-mpire.com/showpost.php?p=1253820&postcount=425
Guys news coming in that MotorStorm will use the sixAxis functions to control the steering of your vehicle. Confirmation that the DS3 is sensitive enough for such fine input!
http://www.psm3mag.com/page/psm3?ent...citing_day_at1
Metal Sphere
10-04-2006, 01:31 AM
http://forums.e-mpire.com/showpost.php?p=1253820&postcount=425
I worship at your holy feet, Lord Teeda. Thanks.
Nameless
10-04-2006, 02:00 AM
NBA 2K7 is a great title! I'm playing it on the 360 & my only complaint is the player models. Some of the players look very realistic and others look like a technical error. (Dirk looks like he is made of wax and his hair is made of carmel...) I doubt the player model issue will be addressed in the PS3 version, but I hope the player textures are improved and 1080P resolution would be great. Once again I have some minor gripes with the visuals, but the gameplay and presentation is amazing a 10/10. If 2K sports can improve the visuals they will have a damn near perfect sports title. Peace
VG Aficionado
10-04-2006, 02:06 AM
PS3 screenshots! (http://media.ps3.ign.com/media/815/815873/imgs_1.html)
http://ps3media.ign.com/ps3/image/article/737/737075/nba-2k7-20061003031421323.jpg
Pumpkin Head
10-04-2006, 02:15 AM
PS3 screenshots! (http://media.ps3.ign.com/media/815/815873/imgs_1.html)
http://ps3media.ign.com/ps3/image/article/737/737075/nba-2k7-20061003031421323.jpg
good find looks awesome.
user friendly
10-04-2006, 02:24 AM
They used the new "moisture control" design for the ball...
Nameless
10-04-2006, 02:31 AM
^^^ Looks great and better than the 360 version, but I will still need to see it in motion, because on the 360 it seems like the textures are dumbed down during gameplay. The replays seem to have sharper images and a really nice blur effect to create a "CG" like appearance. I never really understood why the visuals are improved during replays, perhaps it's a filter used... I'm hoping the PS3 version looks like the player model above during actual gameplay!
Once again if the visuals are improved and the passing game is slightly tweaked (it's hard to run a fast break consistently...) The game will be a 9.5 or 10/10 IMHO. Simply put the current NBA 2K7 is superb and can only get better on the PS3. If you are considering a sports title, this should be at the top of your list. Peace
Illmatic
10-04-2006, 02:44 AM
Apart from the character models, the biggest problem they need to fix is adding some AA. It doesn't look like the PS3 version will have any either. Playing the 360 demo, that's the thing that sticks out the most. Apart from them two things, everything else is great.
I want this game bad! I've been really tempted to get it for the 360. But i'll try and hold off for the PS3 version :smoke:
nwo504
10-04-2006, 02:54 AM
yea 2k7 needs some aa
Pumpkin Head
10-04-2006, 02:59 AM
http://sports.ign.com/articles/737/737051p1.html
NBA Next
The next generation of stars get a first look at the next generation of basketball games, NBA 2K7 for the PS3. First screens and video.
by Jon Robinson
October 3, 2006 - "Here comes Darth Vader."
Those are the words of Shaun Livingston, AKA Shaun Skywalker as he walked out onto the House of Moves motion-capture court in Los Angeles, about to add his flair for dribbling and dunks into NBA 2K7 PS3. Livingston was joined in black spandex by fellow Clip Corey Maggette, "The Daily Double" Dwight Howard, and the man with the sickest dunks this side of Vinsanity, Andre Iguodala.
The day started with jokes, ended with a bloody lip, and in between 2K Sports was sweating about $20 grand thanks to a Howard swat that rattled the scaffolding above, knocking out two lights that never recovered while his agent yelled at him to knock the ball even harder, hoping for "The Natural" effect as the players continued their dunks below.
I don't think he realized the $10,000 a light cost associated with his words.
Dwight Howard gets his flex-on.
Chalk it down to the price of reality. The reality of NBA 2K7 for the PS3, a game that is already playing as smooth as the 360 version with enhanced AI (better clock management, more post moves) and a show stopping new wrinkle to shooting free throws.
Forget the days of pressing a button. With the new tilt controller, you actually shoot the ball. That's right, grab a PS2 controller and practice your stroke right now. Hold the controller with one hand in the middle, bring it up to your head, pause, then act like you're shooting the ball, complete with follow through. Instructions on the screen will rate your performance, tell you if you're too fast, too slow, or if you're pushing the controller to the right or left. Meanwhile, your opponent can pull the triggers to make your hands vibrate, making life more difficult as your polygonal player steps to the line.
"This is sick, man. It's genius how realistic the shooting feels," says Maggette. "I'm the type of guy, though, if you're shooting a free throw with the controller like that, I'm going to slap your hand, smack the controller, do anything to make you miss."
Maggette wouldn't put down the controller once he picked it up. The biggest gamer of the bunch, he already has NBA 2K7 for the 360, but he can't wait for the PS3.
"I'm just glad the game is lifelike. 2K doesn't make games based off what they think you look like or what they think you might do. They make realistic games based off what we do in real life, and that's why I play."
When Dwight Howard saw the game for the first time, he could only repeat one word: "Awesome."
"You want to come in my lane?" Asks Howard.
"I don't even know how to explain it," Howard continued. "Who comes up with this stuff? When you're shooting a free throw, you're actually shooting with the controller. The way technology is headed and the way 2K Sports incorporates it, it's just awesome, that's all I can say. This is one of the best games out there already, add to that the new free throw shooting and you know why everybody loves 2K Sports. What's next? Are you going to put on one of these motion-capture suits and play the game out in your room while you watch what happens on the screen? If that's how things go, you'll be driving on me in the game. I don't recommend that."
Looking at the man-child's muscles, I could feel the pain just imagining any type of bump in the paint.
And the kid is still growing.
is vibrate back?
Nameless
10-04-2006, 03:10 AM
^ Meanwhile, your opponent can pull the triggers to make your hands vibrate, making life more difficult as your polygonal player steps to the line. This would imply rumble in the PS3 controller, it must be a typo... If Sony gives us rumble it will be too good to be true...
I guess I will need to sell back my 360 version once the PS3 drops!
Fillibuster
10-04-2006, 03:37 AM
Uhhh...could it be true?!? :drool:
OmniCloud
10-04-2006, 03:38 AM
Nameless-dont even get me sooped man. I'm kinda expecting a PS3 controller to one day eventually have both features in it since Kaz has stated the only reason that both aren't in is because of price. But if they got it in this early?! That would really leave almost no advantages for 360 hardware wise...
user friendly
10-04-2006, 04:17 AM
more comments from ign on the difference from the 360 version
Visually, the game has been taken up to a new level, particularly in how the game action is rendered. Not only have the in-game visuals been beefed up thanks to the power of the system, but according to Thomas, the way the PS3 renders pixels gives the game a richer appearance than the 360 version. It looks much more organic and lifelike, and if you thought you were watching a real game on the 360, just wait till you see it on the PS3. The only thing that is still up in the air right now is the online play: Visual Concepts has been trying to work out how online will be implemented for the PS3. It's been a challenge for them to include that feature in the game, and their testers have been working around the clock figuring out how to work the game with Sony's as yet unannounced network platform. However, as Thomas put it, Visual Concepts has been known as an online pioneer, so the overall plan is to have the game out within the launch window with the feature firmly established within the game.
PUNK em 733
10-04-2006, 04:29 AM
Visually, the game has been taken up to a new level, particularly in how the game action is rendered. Not only have the in-game visuals been beefed up thanks to the power of the system, but according to Thomas, the way the PS3 renders pixels gives the game a richer appearance than the 360 version. It looks much more organic and lifelike, and if you thought you were watching a real game on the 360, just wait till you see it on the PS3.
=-o
Meanwhile, your opponent can pull the triggers to make your hands vibrate, making life more difficult as your polygonal player steps to the line.
QUADRUPLE=-o
Old_Timer!
10-04-2006, 04:57 AM
The 6axis controller is looking so sweet, I'm not a Bball game fan. Yet I would play this game just to test out the control system. Check out the link below
I have to spread the rep Pumpkin but you're on my list....:thumbl:
source:http://media.ps3.ign.com/media/815/815873/vids_1.html
curryking1
10-04-2006, 05:03 AM
Uhh I doubt the vibrate is back.
The only 2 things I can think of is that IGN either meant that your opponet is physically hitting your arms to make your arms move or that like in the previous few 2K basketball games that when the opponent rapidly presses one of the back buttons (L1?) it makes the screen shake and makes it more difficult to visually see how you are shooting.
I think it was simply poor wording on IGNs part, they also might have made a mistake with the wording.
Dorbin
10-04-2006, 05:09 AM
The game looks incredible on PS3, as it does on the 360. I look forward to the graphical nuances included in the PS3 version.
I wants this game.
Raijin
10-04-2006, 05:19 AM
The only thing that is still up in the air right now is the online play: Visual Concepts has been trying to work out how online will be implemented for the PS3. It's been a challenge for them to include that feature in the game, and their testers have been working around the clock figuring out how to work the game with Sony's as yet unannounced network platform.
Dont want to be alarmist or anything but... again?
Nameless
10-04-2006, 05:23 AM
more comments from ign on the difference from the 360 version
Visually, the game has been taken up to a new level, particularly in how the game action is rendered. Not only have the in-game visuals been beefed up thanks to the power of the system, but according to Thomas, the way the PS3 renders pixels gives the game a richer appearance than the 360 version. It looks much more organic and lifelike, and if you thought you were watching a real game on the 360, just wait till you see it on the PS3. The only thing that is still up in the air right now is the online play: Visual Concepts has been trying to work out how online will be implemented for the PS3. It's been a challenge for them to include that feature in the game, and their testers have been working around the clock figuring out how to work the game with Sony's as yet unannounced network platform. However, as Thomas put it, Visual Concepts has been known as an online pioneer, so the overall plan is to have the game out within the launch window with the feature firmly established within the game.
If this is true I plan on rating NBA 2K7 a 10/10, my only real gripes are with the visuals; The animation and gameplay are amazing! :cheers:
OmniCloud
10-04-2006, 06:03 AM
^ditto...I watched the video and screen was shaking violently when a guy was shooting a free throw. Rumble isn't back..not yet at least:-(. There's some footage at 1up vids Nameless-u can't really tell if it looks better than 360's version tho. I'd take IGN's word tho. They basically just say little features have been improved and the animations are a bit better...
section
10-04-2006, 08:57 AM
They basically just say little features have been improved and the animations are a bit better...One little feature is 1080P reso :)
edit: Less shaky offscreen gameplay vids at IGN's PS3 NBA 2K7 video lounge (http://media.ps3.ign.com/media/815/815873/vids_1.html).
I love how you use the sixaxis for free throws by keeping it in hand and throwing the proverbial ball :)
VG Aficionado
10-04-2006, 03:02 PM
The motion sensing support for this game sounds great. And it seems to look even better than the 360 version. If they add online to it, this will be great news for PS3 owners.
Nameless
10-04-2006, 03:19 PM
^ It sounded like they were having a great time playing the game...
SleazyBig slim
10-04-2006, 04:20 PM
The game is looking good and I like the exclusive PS3 features, but i'm an NBA Live man, so thats the game i'll be getting at launch.
Nameless
10-04-2006, 04:46 PM
^ NBA Live has overall better visuals IMO, but NBA 2K7 plays better and has incredible presentation value. I would strongly suggest you try both titles or at least read some reviews. I have yet to read a positive review of NBA Live, the gameplay has been referred too as garbage...
archy121
10-04-2006, 05:20 PM
Here is 1Up's take on NBA 2K7. Interesting information on PS3 processing more maths to deliver better graphics & also clears up controller rumble confusion - its the screen that shakes.
NBA 2K7 by Mike Nelson 10/03/2006
"But I always buy NBA Live," a customer explained to NBA 2K7's lead designer Mike Wang last Tuesday when both games hit store shelves.
"I didn't try and force NBA 2K7 on him," Wang recalls with a laugh. "I just wanted him to read the reviews before making up his mind."
In the days before, a trickle of reviews began to filter throughout the internet, which soon turned into a flood with the same conclusion: NBA 2K7 is this year's premiere basketball title by a pretty wide margin. And now 2K Sports is upping the ante for gamers, with a PlayStation 3 version set to release in PS3's launch window in November.
We were invited to the House of Moves motion capture studio in Los Angeles last week to check out the PS3 version for the first time. There we met NBA players Corey Magette, Dwight Howard, Andre Iguodala and Shaun Livingston, who each suited up for a motion capture animation session to incorporate more animations into the game. Of course, the players themselves were just the icing on the cake -- we were there to see the unveiling of NBA 2K7 on PlayStation 3.
While much of the game resembles the impressive just-released 360 version, one of the key new features can actually be found within the confines of the system's controller. The tilt function in the PS3 controller allows players to try out their follow-through motion for free throws using the motion sensitive capabilities.
The way it works is this -- you take the controller in your hand, and in one fluid motion you tilt it back then forward to send off your free throw shot. If you're on the opposing team, you can shake the controller around, which then shakes the screen, hampering the ability of the free-thrower to land his or her shots. You can shoot either with one hand or two, and while one hand seems more realistic, we had more luck in our time with the game balancing the controller with both hands.
For now, it seems like free throws will be the extent of the tilt sensor features in the game. "We're planning all these other cool ideas to use with the controller," says Mike Wang. "But we can't talk about that yet." What could these other features be? Dribbling with the controller? We'll have to wait for those answers in next year's version.
Graphically, Visual Concepts president Greg Thomas explains that the developers have been able to process more "math" through the PS3 architecture, helping the performance and the aesthetics of the game. We couldn't really see an immediate difference beyond some better reflective textures on the court and the sweat that appears on the player models. With no 360 version present, we weren't able to do a comprehensive comparison, but it seems like the PS3 game will be a small step forward.
While it's hard to say from what we've seen at this point if the PS3 version will be worth a purchase for those who already own the 360 game, it's nice to know that 2K Sports has a few bonuses in store for those looking to get both, yet hasn't changed so much that players who only own one will feel left out. As we left House of Moves last week, the words "definitive edition" seemed to float around our heads as we recalled our short experience with the game, and with any luck, that's what this will end up being.
http://www.1up.com/do/previewPage?cId=3154172
I'm not a sports game lover but i might just be getting this at a later point especialy because of the way the controller works in it.
:smoke:
Nameless
10-04-2006, 05:29 PM
The PS3 is justifying the price tag more and more...
I'm rich, b*tch!
senas8
10-04-2006, 07:25 PM
http://ps3.ign.com/articles/737/737118p1.html
Quote:
They also put in extra time in the motion capture studios to enhance the realism on the court, so players really had a sense of being in a game situation. In fact, Greg Thomas, the president of Visual Concepts pointed out that as they've been spending more and more time with the hardware, they've started realizing that future game titles for both the 360 and PS3 will have to have different development cycles to fully take advantage of each console's power.
Speaking of taking advantage of the PS3's power, the team has been using the computational power of the system to enhance a large number of the standard features that the game is known for. For instance, the cloth physics of jerseys and shorts has been assigned to one SPU on the PS3 instead of multiple cores on the 360 so that it can move more realistically than ever without taking away processing power for the rest of the game.
Players will be able to shoot free throws by tilting the controller back and then leaning it forward. While you can do it with minor movements, you can also hold and tilt the controller as if you were actually shooting with a basketball. - see video demonstration
Visually, the game has been taken up to a new level, particularly in how the game action is rendered. Not only have the in-game visuals been beefed up thanks to the power of the system, but according to Thomas, the way the PS3 renders pixels gives the game a richer appearance than the 360 version. It looks much more organic and lifelike, and if you thought you were watching a real game on the 360, just wait till you see it on the PS3.
= Ownage.
Another game that looks better...add it to the list folks. Great news for people that will own one system this gen.
Source: Beyond3D
Nice quote.
http://ps3.ign.com/articles/737/737118p1.html
Quote:
They also put in extra time in the motion capture studios to enhance the realism on the court, so players really had a sense of being in a game situation. In fact, Greg Thomas, the president of Visual Concepts pointed out that as they've been spending more and more time with the hardware, they've started realizing that future game titles for both the 360 and PS3 will have to have different development cycles to fully take advantage of each console's power.
Speaking of taking advantage of the PS3's power, the team has been using the computational power of the system to enhance a large number of the standard features that the game is known for. For instance, the cloth physics of jerseys and shorts has been assigned to one SPU on the PS3 instead of multiple cores on the 360 so that it can move more realistically than ever without taking away processing power for the rest of the game.
Players will be able to shoot free throws by tilting the controller back and then leaning it forward. While you can do it with minor movements, you can also hold and tilt the controller as if you were actually shooting with a basketball. - see video demonstration
Visually, the game has been taken up to a new level, particularly in how the game action is rendered. Not only have the in-game visuals been beefed up thanks to the power of the system, but according to Thomas, the way the PS3 renders pixels gives the game a richer appearance than the 360 version. It looks much more organic and lifelike, and if you thought you were watching a real game on the 360, just wait till you see it on the PS3.
= Ownage.
Another game that looks better...add it to the list folks. Great news for people that will own one system this gen.
Souce: Beyond3D
One SPU = multiple X360 cores? hmmm.....
senas8
10-04-2006, 07:31 PM
Theres a debate over on Beyond3d....about just what that means Flop_king.
LaLiLuLeLo
10-04-2006, 07:34 PM
Nice quote.
One SPU = multiple X360 cores? hmmm.....
NO IT DOESN'T.
PLEEEEASE don't start some lame apple to apple, ps3>360 shit. :duh:
Just don't start shit and there won't be shit. Regardless of whether or not I'm behind playstation and honestly believe that it is in many ways superior hardware, just blanket generalizations like this are flame-war/unnecessary discussion bait. An SPU, while powerful in it's own right, is not the equivalent of the entire 360 cpu. I'm not a tech-head and I understand that.
Please just cut that s*** out man.
Nameless
10-04-2006, 07:36 PM
^^ No you are misinterpreting the comment...
The comment does not mean that one SPE is more powerful than the 360 cores, but the PS3 architecture better accommodates multi-threading and assigning CPU intensive duties to the SPEs.
Honestly I think Sony is better supporting multi-threading programming than Microsoft, because the strategy is absolutely needed to produce strong results on the PS3 (1 PPE). Since the 360 has three identical cores it's easy to cheat and obtain good results without multithreading code... Once the 360 starts making better use of the 3 cores you will see stronger results, but the PS3 is better suited for this type of programming and has a huge development lead/support driven by Sony.
LaLiLuLeLo
10-04-2006, 07:39 PM
Yeah, apparently heterogenous cpu architecture is the future (CELL) and homogenous architecture is hitting a wall (most pc architecture, any symetrical multi-core cpu like in the 360 or most PCs).
Don't misinterpret shit and run this thread into the ground, please.
GTAce
10-04-2006, 07:39 PM
wtf? Thats sound really great. And i mean REALLY i think all my expections are overtopped. :)
EDIT: It sounds great self without this "One SPU = multiple X360 cores" . ^^
Nameless
10-04-2006, 07:44 PM
^^ La, thanks for the supporting information, I just wanted to keep it simple to ensure understanding... Peace
senas8
10-04-2006, 07:58 PM
Quote:
For many "benchmark" demonstrations 1 SPE has very much better real world performance than 1 PPE core.
Well for something like cloth simulation, IBM has already demonstrated that in Cell a single SPE is faster than a 3.6Ghz P4. And much faster than the simulation running on the PPE core in the Cell itself.
Interesting.
Yeah, apparently heterogenous cpu architecture is the future (CELL) and homogenous architecture is hitting a wall (most pc architecture, any symetrical multi-core cpu like in the 360 or most PCs).
Don't misinterpret shit and run this thread into the ground, please.
Sounds like you're doing all the misinterpreting. Take a Xanax bro.
The main medical uses for Xanax include:
* Treatment of panic disorder, with or without agoraphobia.
Xanax is very effective in preventing panic attacks. However, despite its efficacy, many psychiatrists are reluctant to use Xanax for this condition because of the possibility of dependence and interdose ("breakthrough") anxiety due to its short-acting nature. An extended-release formulation of Xanax known as Xanax XR® was introduced in 2001 and is often preferred.
LaLiLuLeLo
10-04-2006, 08:30 PM
Thanks for the tip! I appreciate it. If there was a prescription for ignorance I'd let you know but I guess you'll just have to educate yourself, and know what you're talking about before you open your mouth. Sorry.
Dorbin
10-04-2006, 08:41 PM
Let's all be friends now, Flop and LaLi.
Can't wait to see what the final product looks like on PS3...should be an absolute drool fest. I'll stay out of most of the technical discussions as I'm not quite up to date, but the capabilities of one SPU versus parts of the 360 cores is interesting.
venomv
10-04-2006, 08:42 PM
I think they ment they used multiple cores (probably 2), but not all of any single core (I didn't explain that well.....), but on PS3 used all that one SPE had to offer, if you honestly believe one SPE>2 360 cores.....well........
archy121
10-04-2006, 08:43 PM
Honestly I think Sony is better supporting multi-threading programming than Microsoft, because the strategy is absolutely needed to produce strong results on the PS3 (1 PPE). Since the 360 has three identical cores it's easy to cheat and obtain good results without multithreading code... Once the 360 starts making better use of the 3 cores you will see stronger results, but the PS3 is better suited for this type of programming and has a huge development lead/support driven by Sony.
Well considering MS is the best, biggest & most experienced software developer, I don't agree with you.
Maybe its simply a case of Cell is a better designed processor & we should stop making excuses for the xenon or blaming developers.
We have already heard of Xenos is so much more powerful & it will take developers more time to get grip with its US architecture. I'm not buying the same for the CPU now. Developers have had final hardware for over a year & excuses are becoming a bore. Fact is the XBOX360 was rushed to get time advantage over Sony & now we might see them start to pay the price of there gamble.
:loser:
Dorbin
10-04-2006, 08:46 PM
I think they ment they used multiple cores (probably 2), but not all of any single core (I didn't explain that well.....), but on PS3 used all that one SPE had to offer, if you honestly believe one SPE>2 360 cores.....well........
Right. Apparently they assigned physics operations to different cores on the 360, but it was more an issue of "spreading the load" around rather than having to utilize all of multiple cores.
Nameless
10-04-2006, 08:51 PM
Archy, I see your point, but you have to consider the network of first party developers creating custom engines to best tap the power of the PS3 using multithreaded code. Also, several developers have stated that Sony has stepped up and provided assistance getting the best results from the PS3 hardware. Sony is not only better prepared for the next-gen from a hardware perspective, but are very prepared from a development perspective.
Also, just because Microsoft is a software developer it does not mean they are more knowledgeable regarding multithreading programming a fairly new concept in the computing world. Peace
I guess it needs clarifying for *cough*cough* certain readers that I'm not insinuating that 1 SPU is equivalent 1 X360 core. What I was hinting at is that it appears that developers are finding ways to optimize the SPU code to the point where they're able to offload code that runs on multiple X360 cores to a single SPU. This is very positive news for future cross-platform games in particular, and all PS3 games in general.
venomv
10-04-2006, 08:56 PM
That is strictly a programming issue, and may have a lot to do with them simply having more time to learn.
LaLiLuLeLo
10-04-2006, 08:56 PM
One SPU = multiple X360 cores? hmmm.....
Nice cover.
Nice cover.
I figured PSINEXT forum readers were capable of using intelligent thought to see the big picture while extrapolating information into coherent, complete ideas. My bad. I'll spell it out in lego blocks for ya next time.
Dorbin
10-04-2006, 09:10 PM
Lol, ok, the two of you have had your little tit for tat. Let's try and move on to some constructive discussion now, and stay on topic.
I'm particularly impressed with the free throw system...something I entirely was not expecting. Glad they are making appropriate use of the SixAxis controller's capabilities.
venomv
10-04-2006, 09:15 PM
I figured PSINEXT forum readers were capable of using intelligent thought to see the big picture while extrapolating information into coherent, complete ideas. My bad. I'll spell it out in lego blocks for ya next time.
We use text here........any subtle message normally will not be caught unless you point it out using other means, I wouldn't use Lego blocks, but I would try words..........
mrwilt
10-04-2006, 09:15 PM
I still see some skating in the vids for the PS3. The transition animations look good and seem to flow together well, but the skating gets to me. You can really see it when the guy is practicing the free throws using the sixaxis controller.
<edit> I'm talking about the guy getting the rebounds.
senas8
10-04-2006, 09:15 PM
Ok...PS3 #1 Muahahahahahhaha.
archy121
10-04-2006, 09:22 PM
Archy, I see your point, but you have to consider the network of first party developers creating custom engines to best tap the power of the PS3 using multithreading code. Also, several developers have stated that Sony has stepped up and provided assistance getting the best results from the PS3 hardware. Sony is not only better prepared for the next-gen from a hardware perspective, but are very prepared from a development perspective.
Also, just because Microsoft is a software developer it does not mean they are more knowledgeable regarding multithreading programming a fairly new concept in the computing world. Peace
MS is the king of development & if anyone is providing there developers with the best tools its them.
It's not like MS is not also working closely with its developers & aiding them to make better progress on XBOX360. I'm quite sure they also have some form of network structure for there developers to share skills & experience - this is just good business practice & not limited to Sony or any other company. In fact I fully expect M$ to be doing the better job of this than Sony as they have been doing large scale low level development work for a very long time. As you know they have decades of experience in developing, managing & creating software - more so than Sony. Sony's experience regarding multithreading programming can not be expected to be better than M$'s. In contrast its M$ that has the vast programming experience from working on 64bit processors to dual & probably even quad core processors.
Sorry I can't accept any excuses for M$.
VG Aficionado
10-04-2006, 09:33 PM
PS3 version - technical enhancements interview! (http://trailers.gametrailers.com/gt_vault/t_tgs_nba07_int_gt_h264.wmv)
Or is this the wrong game? :huh:
mrwilt
10-04-2006, 09:53 PM
PS3 version - technical enhancements interview! (http://trailers.gametrailers.com/gt_vault/t_tgs_nba07_int_gt_h264.wmv)
Or is this the wrong game? :huh:
Just from reading the description of the wmv, that sounds like the Sony internally developed basketball game - not Visual Concepts 2K7 basketball game.
Nameless
10-04-2006, 10:14 PM
^ correct... 2K7 has the next-gen basketball crown IMO!
PUNK em 733
10-05-2006, 12:09 AM
They also put in extra time in the motion capture studios to enhance the realism on the court, so players really had a sense of being in a game situation. In fact, Greg Thomas, the president of Visual Concepts pointed out that as they've been spending more and more time with the hardware, they've started realizing that future game titles for both the 360 and PS3 will have to have different development cycles to fully take advantage of each console's power.
Now that is cool.
section
10-05-2006, 08:18 AM
PS3 version - technical enhancements interview!The video is no more :( Or at least the link doesn't work.
If some kind soul got this one please upload it somewhere.
ddaryl
10-05-2006, 09:05 AM
OK smartass, want a cookie now :clap: ?
the wireless controllers only have 4 indicators on it and having 8 player support for the game kinda seems that the other 4 will need to be usb but anybody intelligent enough will have noticed it.
Anyone remember the binary numbering system. With 4 LED's we can count from 0 to 15
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