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View Full Version : XNA Tools announced (Xbox2, XBL & PC related. interesting stuff)


Prince
03-24-2004, 03:23 PM
IGN has an interview with MS on their recently announced XNA dev tools. It's pretty long (5 pages) but there was some interesting things said. Here's some of the more interesting quotes.

The other question is "When am I going to get this stuff?" We've already delivered some of it, this summer will see the next wave and next year we have the next phase, phase three of the XNA deliverables. This is a ten-year investment. It's just going to keep coming.

One of the things holding back the Windows side is that keyboard and mouse are great for certain types of games but they're not appropriate for all types of games.
....
The new direction moving forward is that Windows and Xbox will share a family of controllers that will be exactly the same, literally. I can unplug it from one and plug it in the other and it will just work.

Since we brought Live to the Xbox [one of the big questions asked] was when are we going to be able to play across Xbox and Windows? The XNA initiative covers tools, technologies, peripherals and services. Live is the first of those services. It will allow Xbox and Windows users to have equivalent functionality and lots of interesting scenarios between them.


Link to full interview:
http://xbox.ign.com/articles/501/501373p1.html

Some quotes from GameSpots article:

"On the PC we have tools like HLSL. On Xbox we have tools like PIX. These are both really powerful, and XNA combines the power of the PC and the power of the console into a best-of-breed platform," said Gabe Newell, founder and managing director of Valve Software.

"We are pleased to see that Microsoft shares our vision of helping developers make better games, faster, through use of their favorite middleware," said David Lua-Kee, CEO of Criterion Software. "We look forward to leveraging XNA in the RenderWare toolchain to implement Windows- and Xbox-specific features."

"Anything that makes the game developer's job easier, and removes some of the risk and some of the trial and error, is a good thing," said Jez San, founder and CEO of Argonaut Games. "We can concentrate on what makes a game good--gameplay, content, and visuals--and not worry about fighting the hardware."

"We are extremely excited about XNA, both as a middleware provider and as a game developer. Tools are the only chance for future success in this industry, and never has this been more true than now. As we move into next-generation development, the expectations of gamers and the abilities of hardware open almost limitless possibilities for content creators. Without the right tools, developers will not be able to keep up with the pace -- XNA is what the industry needs right now." - Julian Eggebrecht, President of Factor 5 LLC

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It's good that they're making the next system very easy to develop for, that will be an important thing for next-gen consoles. Xbox Live being available on PC can lead to interesting things also.

I really like the controller idea. PC games like Prince of Persia/Tony Hawk/Beyond Good and Evil work much better with the Xbox pad then keyboard and mouse IMO (and some console flight games would be cool with one of those PC flight sim controllers), it would be awesome to them be plug and play compatible.

Sendok
03-24-2004, 06:02 PM
sounds interesting enough...although w/an actuall PC using XBL...it seems to me that cheeting would be more rampent...but people could also make their own maps..if given an editor...

Prince
03-24-2004, 07:19 PM
First videos up here:
http://www.microsoft.com/xna/multimedia.aspx

Looks like early Xbox 2 tech demos using this XNA thing or something (kinda like the early Xbox1 demos they shown with all the ping pong balls)..

http://www.microsoft.com/xna/img/xna_video_filmnoir.gif
The Film Noir demo is pretty fucking badass.

Michael Bluth
03-24-2004, 07:48 PM
Holy shit that Crash Demo is AWESOME!!!!!! I would love to play something that looks that great..... that seems like it'd be the future of Burnout. I love the family of controllers idea, too.

Viper
03-24-2004, 07:56 PM
Looks about what I expect the next systems to do.

That crash was sweet though. They could have let me drive it a bit first though, you know.

Michael Bluth
03-25-2004, 03:12 PM
"For the first time in the whole presentation, the entire audience bursts into whooping and cheering - this is a magical moment, this is why we've travelled thousands of miles - this is, make no mistake, the future of gaming. And as an exclusive chat with J Allard later on revealed (check back for that soon), it's highly likely this will release on Xbox 2 as a game.

But most surprising of all, "Crash" has also turned out to be the gameplay experience of the show. Yes, we've played it - we have, to all intents and purposes, played the world's first Xbox 2 game. With J Allard. And we'll bring you our full impressions plus amazing exclusive details on the next iteration of the demo later. Just as soon as we have a quiet word with intense sleep deprivation..."



www.computerandvideogames.com


ahhhhh yeah.

Gunpei
03-25-2004, 05:12 PM
The graphics arent that much better...some nicer lighting and more detail to the car but it still looks extremely fake for me.

Viper
03-25-2004, 06:54 PM
Also kep in mind, consoles never live up to their tech demos.

Nights
03-25-2004, 08:12 PM
This is it.

I don't think it warrents a reason to upgrade from the first. Ninja Gaiden or black and white demo. Ninja Gaiden... Grrrr.

I'm not impressed. Then again I'm sure that the PS3 will be able to out do the xbox easily this war (at least from a graphic standpoint).

Nights
03-25-2004, 08:13 PM
Also kep in mind, consoles never live up to their tech demos.


Dreamcast

Your not right Shemnue and Soul Calibur looked way way better then the Tech Demo's. Graphically they looked hell of alot better.

Viper
03-25-2004, 08:24 PM
I'd have to see them but all the ones I've seen that I can remember never lived up to them, even the N64 demo.

Michael Bluth
03-25-2004, 08:34 PM
This is it.

I don't think it warrents a reason to upgrade from the first. Ninja Gaiden or black and white demo. Ninja Gaiden... Grrrr.

I'm not impressed. Then again I'm sure that the PS3 will be able to out do the xbox easily this war (at least from a graphic standpoint).

Film Noir is not a game, but instead a demo to show off new lighting and fog effects.

Nights
03-26-2004, 12:50 AM
well it didn't impress

C.J.
03-26-2004, 01:24 AM
Then again I'm sure that the PS3 will be able to out do the xbox easily this war (at least from a graphic standpoint).


:evillaugh