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Epix
10-23-2006, 07:00 PM
You recently moved to ‘Naughty Dog’ of Crash Bandicoot and Jak & Daxter Fame. How did that happen?

At the time I was working at NCSOFT in Santa Monica. When I got hired I was supposed to work on the cinematic team. Unfortunately that team only lasted a couple of months. The studio was formed initially as a concept house to handle all of the concepts for studios worldwide. They decided to get a hold of the giant talent pool in LA and see if they could also produce a functioning cinematic studio. “...I got the job, soaked up everything I possibly could, got about 3 pay-raises in the course of a year...” After a series of communication problems they decided to get rid of the cinematic team after I was there for about 2 months. So anyone that had anything to do with 3d pretty much got laid off, except for me. They decided to keep me around since I had a vast knowledge of games and pipelines in addition to high end cinematic know-how. I was going to help out as much as I could in making sure that their next generation games were up to a certain standard. I’ll tell you, it really was an amazing place to work. The concept team that they had there was probably in the whole, the best I’ve seen anywhere. I learned so much from just being around those guys. Unfortunately, my role there never got clearly defined. I felt more like an outsider being the only 3d guy and realised that I missed working in an actual production environment.

So it was about time to start looking into other options. I actually got a hold of the Offset guys after seeing their amazing videos online and was originally supposed to be heading up the character side over there. After months and months of waiting for deals to be signed and constantly wanting to be back in production, I decided to contact one of my recruiters and see what else was out there. He immediately sent me an opening for a texture/material artist over at Naughty Dog. I really wasn’t too interested at first, since I wanted to do more than just texture and materials. But he convinced me to meet with them, since they are known as one of the best companies to work for in the industry. A couple of hours after agreeing to forward them my work, I got a call from Bob Rafei, the art director at Naughty Dog, asking me to come in the next day to interview. I was like, “sure, no problem!” I went on the interview the next day during my lunch break and presented them with some of my newer work that I can’t present online. I also, upon their request,brought in sample files to explain my workflow in more detail. Since I had a limited amount of time, I pretty much ended up doing most of the talking and showing off. I didn’t get a chance to see what project they were actually working on. Since it was top secret, nothing was really available for me to even see! So I left a little disappointed.

However, the next day I got a call from Evan Wells, who is the co-owner of Naughty Dog, reassuring me that the position would not be limited to only texturing and shading. I told him I really needed to see what they were working on before I could make any further decisions. So he said no problem, come in tomorrow and he’ll show me everything. So the next day I went back and Evan and Bob proceeded to show me everything they had. And I must say, I was truly blown away. The technology and plans they had would remove restrictions that hinder other game studios. I had a feeling it would be something special. After thinking over the offer for a few days, I came to the decision that nothing else even came close to Naughty Dog. I’ve been there for about four months now and it’s been an amazing experience.

What is your main role at naughty dog?

I was initially hired as a character artist but have recently been promoted to Lead Character Artist, in charge of overseeing anything character related. I deal mostly with character pipelines and coming up with both new and innovative ideas. I also get the honor of working on all of the main characters in the game.I think I’d go nuts if I wasn’t able to do at least some things at home. In addition I am in the beginning stages of working on a series of DVD’s with one of my co-workers, Judd Simantov, creator of www.cgmuscle.com, on character modeling and advanced TD work. It hopefully will be something new and extremely valuable to anybody looking to create feature quality work. Hopefully there will be some more information in the near future regarding this. (Blatant sales pitch!) One piece of professional advice for our readers? Don’t stop learning! The most successful people I’ve met are the ones who are always on top of their game. They know the latest and greatest methods of working and are constantly trying new ways to enhance themselves as artists. A vast knowledge of tools and pipelines will easily give you an edge over someone else whose knowledge is very limited. This industry is not easy. To be the best, you have to work for it. Good luck to all and thanks for reading! Rich DiAMANT For more work by this artist please visit: www.rd3d.com

How does it compare to previous jobs you have had?

Naughty Dog is on the forefront of technology which allows me to be on the forefront of next generation character development. I’ve never actually been at a place that is all about setting new standards and has the means of doing so. Naughty Dog also has an amazing relationship with Sony, which allows us almost complete control of how our game turns out. The freedom we have to explore and innovate is truly amazing.


Naughty Dog really has their act together when it comes to reputation and recruiting. If they're product is half as good as it's being hyped to be, I will be a VERY happy camper. This guy has a pretty neat gallery of some of the things he's worked on (Guild Wars, ect.) What's interesting to note is that he has some renders are from a top secret game using the UE3 engine.

"Well I get the privilege to use the unreal 3 engine for a currently undisclosed project."

Perhaps these are from the upcoming Naughty Dog project.......

PS: Check my sig.

CrumCon
10-23-2006, 07:10 PM
pain in the ass to read your post.

VG Aficionado
10-23-2006, 07:15 PM
Nice find! We need more news on their game.

EvilTaru
10-23-2006, 07:49 PM
Awesome. I'm glad Naughty Dog poached some major talent from NCSoft after they got Amy Hennig and Richard Lemarchand from the Soul Reaver team, the camera designer from the POP team and Yasuhara from Sonic Team. KEEP POACHING THEM, NAUGHTY DOG!!!

VG Aficionado
10-23-2006, 08:11 PM
Awesome. I'm glad Naughty Dog poached some major talent from NCSoft after they got Amy Hennig and Richard Lemarchand from the Soul Reaver team, the camera designer from the POP team and Yasuhara from Sonic Team. KEEP POACHING THEM, NAUGHTY DOG!!!Man, how can you possibly know all that!

I'm so glad to be in a forum where I can discuss videogaming with people who really know what it is about :hugegrin:

luca29
10-23-2006, 08:23 PM
Big navarro use unreal engine ??? It's a joke!!!!!! :huh:

VG Aficionado
10-23-2006, 08:30 PM
Big navarro use unreal engine ??? It's a joke!!!!!! :huh:It's not titled "Big Navarro" and it doesn't use UE. It can live up to it anyway.

luca29
10-23-2006, 09:11 PM
oh well thanks vg aficionado :D

GTAce
10-23-2006, 09:14 PM
I hope it gets really this great game how they are telling...

luca29
10-23-2006, 09:31 PM
tons and tons of geometry and polygons,just think to jak and daxter :D

Kiosko
10-23-2006, 09:51 PM
Its good to see a well established company hiring other high quality employees to continue making high quality titles.

liver_kick
10-23-2006, 10:37 PM
snip

Thanks for posting Flop_King. You should probably link to the source of the article though?

Epix
10-23-2006, 11:05 PM
Thanks for posting Flop_King. You should probably link to the source of the article though?

Done. (http://www.rd3d.com/richdiamant.pdf) Any +rep love?

GTAce
10-23-2006, 11:14 PM
+rep man ;)

tons and tons of geometry and polygons
When thats all is that this game will having, i dont buy it. ;)

curryking1
10-23-2006, 11:50 PM
Evil Taru, really, how on earth did you know all that? You deserve some rep like the thread maker. I agree with VG, this forum is rock solid.

PUNK em 733
10-24-2006, 12:06 AM
Is this really any shock at all? Come on now guys, this is ND.

Raijin
10-24-2006, 12:15 AM
I hope this game will get an official name soon. I mean "Navarro" or "Big" or even "Big Navarro" (lmao at the last one) sounds kinda ridiculous. :p

VG Aficionado
10-24-2006, 12:23 AM
"Big" is the working title, and "Navarro" is obviously the surname or even the name of one of the characters.