Stelio
11-10-2006, 06:15 PM
First off, I would like to apologize if this has been discussed before.
I read a magazine called "Pure" (published in the UK) and noticed an interesting little comparison of the PS3 and the XBOX 360...the following has been copied directly from the mag:
PS3:________________________XBOX 360:
CPU = Cell___________________CPU = Xenon
3.2 GHz_____________________3.2
218 GFLOPS_________________115
GPU = RSX__________________GPU = Xenos
300.4 million transistors_______ 338 million (inc. eDEAM)
550 Mhz (clock)______________500 Mhz
136 (shader ops p/cycle)______160
1.1 (billion vertices p/second)__1.5
211.2 GFLOPs________________240
1080p______________________1080i
My question here is how on earth did SONY come up with their 2 Teraflop performance, and Microsoft with their own 1 Terflop performance figures?
As you can see the math doesn't add up...which calculations/formulas/drugs, do u think they used?
I read a magazine called "Pure" (published in the UK) and noticed an interesting little comparison of the PS3 and the XBOX 360...the following has been copied directly from the mag:
PS3:________________________XBOX 360:
CPU = Cell___________________CPU = Xenon
3.2 GHz_____________________3.2
218 GFLOPS_________________115
GPU = RSX__________________GPU = Xenos
300.4 million transistors_______ 338 million (inc. eDEAM)
550 Mhz (clock)______________500 Mhz
136 (shader ops p/cycle)______160
1.1 (billion vertices p/second)__1.5
211.2 GFLOPs________________240
1080p______________________1080i
My question here is how on earth did SONY come up with their 2 Teraflop performance, and Microsoft with their own 1 Terflop performance figures?
As you can see the math doesn't add up...which calculations/formulas/drugs, do u think they used?